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Laigter 1.7 Released

Laigter is an open source tool for Mac, Windows and Linux that enable you to create normal, parallax and specular maps for 2D sprites very easily.  This enables your 2D game to easily have a 3D effect, while also enabling more advanced lighting capabilities.  The 1.7 release contains a number of quality of life improvements such as better threading to improve UI responsiveness and auto reloading maps that have been modified externally.

Details of the release:

New Features:

  • Now Laigter auto-reloads images being modified from external program! This makes it easier for users that wanted to make the texture at the same time than the normal map. This also lets you modify custom heightmaps and specular maps externally and see results almost live! This was implemented by flamendless! (BTW, if you like indie horror games, you MUST play his game Going Home).
  • Now maps are generated in background thread, making GUI more responsive.
  • Now Laigter supports rendering multiple textures at the same time! Just Ctrl+click on the textures list, and every selected item will be rendered, and processed in real time! Note that they will be rendered at the same order they were selected. Once rendered, you can click on them in the preview widget, to move, scale, or change settings to them! You can also select multiple of them with Ctrl and modify the same setting to all of them at the same time! Check this twit if you want to see an example!

Minor Changes:

  • Updated About Dialog! This is because of new contributions and new Patreon. Thanks Lodugh! (By the way, check out Ldugh’s games, they are pretty cool).
  • Changed all code language to english. Users will not notice this, but this is helpful for people that wants to contribute coding.
  • Applied clang-format to all code. Same comment than previous item.
  • Added automatic generation of qm files, and removed them from git.
  • Grayed out “Add Light” button, when preview is not selected. That button often caused confusion when not in preview, because it entered the add light mode, but nothing was visible.
  • Added a contributing guide for new developers that want to help!
  • Now “Lights per texture” option is disabled by default. This made more sense for the new multiple texture feature.
  • Added “Preview” export option to export dock, and changed the behaviour of the export preview button in toolbar. Makes more sense now. Button in toolbar will export everything being rendered (except for lights icons), and the option in the dock will export the original texture with the processing applied.

Bug Fixes:

  • Fixed casting in shaders, that caused Laigter not to work with some glsl versions.
  • Fixed bug that caused “Cut” radio button not to work on some situations.

Translations:

  • Laigter is now translated to French! thanks to Calinou!

Laigter is available here, with the source code available on GitHub under the GPLv3 license.  You can learn more about an earlier version of Laigter in our video below.

[youtube https://www.youtube.com/watch?v=b_uThrv_zGc&w=853&h=480]

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CryEngine 5.6.3 Released

CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release.

Details from the release notes:

Animation

  • Optimized: The attached characters cache to only update when attachments change.
  • Fixed: An issue with the max view distance render node property (not being propagated through attachment hierarchies).

AI

  • Fixed: Saving the level and generating an environment probe, triggers an assertion failure (NavigationSystem.cpp L 1172) and a warning which will pop up endlessly (Editor background thread is still running) making the Editor unusable.

Audio

  • Tweaked: Updated to Wwise SDK v2019.1.4.

Core/System

  • Fixed: Work around for compiler error with rsqrt_fast in VS 2019 16.3.
  • Fixed: Compiler error with if_else_zero. if_else and if_else_zero are now overloaded to optimally use int or float version of SSE “and” intrinsic.

Default Entities

  • Fixed: Added missing include for RoomscaleCamera.

CMake

  • Fixed: Disabled Oculus VR plugin when using VS2019 16.3.0 (due to compilation issue)
  • Tweaked: Fix Oculus VR plugin version check and comments.

Core Systems

  • Tweaked: Build error when using MSVCs Edit And Continue feature.

Graphics and Rendering

  • Optimized: (Particles) Removed ILINE on huge SNoise and other functions.

Sandbox

  • Fixed: (EE): Unable to switch between presets open in two docked EE instances.

Plugins and Projects

  • Fixed: The player entity is not correctly spawned when loading subsequent levels in the Sandbox.

The 5.6.3 release also has some know issues to be aware of:

  • Oculus VR Plugin cannot be compiled with Visual Studio 2019 v16.3.0.
  • Starting a C++ Plugin only project in Editor/Game Launcher causes a crash.
  • Drag and dropping brushes or entities with children into another layer crashes the Editor.
  • Turning on the “Ambient” light option for the Point Light entity component triggers asserts and sometimes causes crashes.

If you are interested in learning more about CryEngine 5.6 in general, be sure to watch the video below.  The update is available in the CryEngine launcher.

[youtube https://www.youtube.com/watch?v=svUmMWYylRY&w=853&h=480]

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GGPO Network SDK Released Under MIT License

GGPO, or Good Game Peace Out, is a middleware network implementation of rollback networking, commonly used in fighting games.  Yesterday the developer Tony Cannon (@Pond3r) released the following tweet:

image

Under the MIT license you are free to use GGPO in your game or game engine with very few conditions and no attribution required(although it is appreciated).  GGPO is described on GitHub as:

Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions visual and audio queues, and muscle memory your players build up playing offline translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.

For more information about the history of GGPO, check out http://ggpo.net/

GGPO has been used in several fighting games, including(from Wikipedia):

  • Final Fight: Double Impact
  • Dragon Ball: Zenkai Battle
  • Street Fighter III: 3rd Strike Online Edition
  • Skullgirls
  • Marvel vs. Capcom Origins
  • Darkstalkers Resurrection
  • Dungeons & Dragons: Chronicles of Mystara
  • Divekick
  • Killer Instinct
  • Lethal League
  • Brawlhalla
  • Rising Thunder
  • Pocket Rumble
  • Injustice 2
  • Fantasy Strike
  • Them’s Fightin’ Herds
  • Omen of Sorrow

Learn more in the video below.

[youtube https://www.youtube.com/watch?v=sWyFo7GwNTs&w=853&h=480]

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Daily Deal – International Day of the Girl Sale, up to 80% off

Today’s Deal: Save up to 80% on select games in celebration of International Day of the Girl!

October 11th marks International Day of the Girl, and children’s charity War Child UK and their US partner Children in Conflict want to celebrate with a collection of awesome games led by women protagonists.

Participating games have pledged a portion of their proceeds to these organizations in order to help support children affected by conflict.

* Offer ends Tuesday, October 15 at 12AM Pacific Time

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RPG GAMEMAKER MV & Visual Novel Maker MV Bundle

If you’ve been looking at picking up either RPG GameMaker MV or Visual Novel Maker MV from Degica, now is the perfect time with the Humble Software Bundle: RPG Maker Returns bundle.  As always the bundle is organized into tiers, you buy the higher dollar tier, you get all the lower tiers as well.

The tiers of this bundle are:

1$

  • RPG Maker VX
  • RPG Maker 2000
  • Game Character Hub: Portfolio Edition
  • Game Character Hub: DS Generator Parts
  • Game Character Hub PE: Second Story

8$

  • RPG Maker XP
  • RPG Maker 2003

15$

  • RPG Maker VX Ace
  • VX Ace Samurai Resource Pack
  • VX Ace DS Resource Pack
  • VX Ace DS + Resource Pack
  • 8bit Fantasy RPG Tracks Vol 1
  • Modern Music Mega-pack
  • Samurai Force 8bit Tracks Vol 1

50$

  • RPG Maker MV
  • Visual Novel Maker + Live2D
  • MADO
  • SAKAN
  • GENE
  • Visual Novel Maker – Magical School Music Pack
  • Visual Novel Maker – Japanese School Girls Vol 1
  • RPG MV – Frontier Works: Futuristic Heroes and BGM
  • RPG MV – Battle Girl Characters Pack 1
  • RPG MV – Heroine Character Creator
  • RPG MV – Beast Man Generator
  • RPG MV – Ancient Dungeons: Base Pack
  • RPG MV – RMBoy Graphics Pack
  • RPG MV – Time Fantasy
  • RPG MV – Time Fantasy: Side View Animated Battlers
  • RPG MV – Symphonic RPG ME Perfect Collection
  • Retro Fantasy Music Pack
  • Horror Soundscapes
  • Classic Fantasy Music Pack
  • MV Monsters HIBIKI KATAKURUA Vol 1

As with all Humble Bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity and if you so choose (and thanks if you do!) to support GameFromScratch using this link.  Learn more about this bundle in the video below.

[youtube https://www.youtube.com/watch?v=AmBAz4SQVbg&w=853&h=480]

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Reddit Recommends: Apple Arcade Games for Kids

Hey, it me – throwing more things at the wall to see what sticks. Reddit’s a great (also: terrifying) platform, and often an interesting source of news and insight into what people are interested in at any given moment. In the past I’ve used it as for a variety of things, but today I thought I’d take that a step further.

While browsing r/iOSGaming I happened to come across a thread talking about child-friendly games on Apple Arcade. As a new parent myself (even though I don’t use iOS specifically) these kinds of things interest me, as my daughter is already showing interest in phones and has some idea of how they work. Introducing her to games is the next logical step.

[youtube https://www.youtube.com/watch?v=04i8usL2lF0?controls=0]

But where to start? That’s something I think I’ll tackle further down the line but for any parents out there wondering the same, and since Apple Arcade is currently the new shiny thing, I thought I’d share a distillation of the reddit thread (OP – u/yworker) for your convenience. I’m listing them by post and whether or not anyone concurred – some posters recommended several games in one go.

To clarify, the OP was specifically asking about games for three-year olds, so YMMV on some of these recommendations:

  • Sneaky Sasquatch (Seconded)
  • Frogger in Toy Town and Painty Mob
  • Dodo Peak, Fledgling Heroes
  • Cricket Through the Ages
  • Assemble with Care (Seconded)

There were some non-Arcade suggestions in that thread as well, but I wanted to try and remain on message. Let me know what you think or whether you have any suggestions of your own – kids are growing up with an unprecedented level of access to technology, and anything we can do to help each other out is appreciated.

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10 Things Call of Duty Mobile Doesn’t Tell You (But Really Should)

By Andrew Smith 08 Oct 2019

The Call of Duty franchise is one of the most recognised in the era of modern gaming. The series is available on a multitude of platforms; and has dabbled with mobile in the past. On October 1, 2019 Call of Duty: Mobile released on Android and iOS devices, bringing the competitive world of first-person online shooters to mobile devices in a way only a few have attempted before.

If you’re thinking of trying it out, here are ten things that Call of Duty: Mobile doesn’t tell you.

Are there Microtransactions in Call of Duty: Mobile?

Anyone who is familiar with mobile gaming knows microtransactions are typically a staple, especially for free games. In the case of Call of Duty: Mobile, the story is no different. As a free to download game, players can expect microtransactions in the form of COD Points.

These can be used to purchase skins, experience cards, and the premium Battle Pass. Similar to Fortnite and other popular free-to-play games, CoD Mobile features a free and a premium Battle Pass. For the price of 800 COD Points ($10 USD), players can access the Premium Battle Pass and for 2000 COD Points ($25 USD), players can purchase the Premium Pass Plus which will automatically bump them up 25 Tiers. As you might expect, the Battle Pass is filled with skins, points, credits, xp boosts, and even loot boxes.

CoD Mobile Battle Pass

Speaking of loot boxes, these can be purchased with COD Points as well, and offer players the chance to win a variety of weapon skins which are divided up into three different rarities. Developers have also disclosed the CoD: Mobile loot box odds within the game, which can be seen below.

  • Epic (Purple): 1.30%
  • Rare (Blue): 40.70%
  • Uncommon (Green): 58%

Different skins can also be purchased in the store with CoD Points, for a variety of prices. There are multiple CoD Point packages currently available in the store, ranging from $1-$99 USD. You can see a full list of bundles below.

  • 80 Points – $1
  • 400 Points – $5
  • 800 Points – $10
  • 2,000 Points – $25
  • 4,000 Points – $50
  • 8,000 Points – $100

How to Level Up in Call of Duty: Mobile

If you’ve got your eye on an item in the Battle Pass, then you might be wondering how to level up in CoD: Mobile. The simple answer is to gain as much XP as possible. The more complicated answer involves strategically choosing what game modes you play.

CoD Mobile Premium Pass

To level up fast, you’re probably going to want to stick to Unranked PvP matches instead of the Ranked matches, simply because they are easier, and you’ll be able to farm a little bit more XP during each match. If you’re getting bored and want to switch things up, you can also play Domination mode which nets a fair amount of XP and can be completed quickly.

One mode you’ll want to avoid if you’re trying to farm XP is the Battle Royale mode. While it does tend to net more XP than others, the games take a long time. You may get 4,000 XP from a Battle Royale game, but you’ll also sacrifice a large chunk of time. Instead, you could have gotten 2,500 XP in each match from three or more Unranked PvP games in the same amount of time.

Are there Bots in CoD: Mobile?

After a few rounds of the hit mobile game, players might become suspicious of CoD: Mobile bots and AI. There are a couple things that might tip you off, but the most obvious will likely be that some players are really bad. While it may seem like you are playing against bots, there is currently no evidence of this. Since playing requires an internet connection and there is no option for offline play, chances are that you are in fact playing against real people.

How to add friends in Call of Duty: Mobile

If you and your friends want to play together, then you’ll probably want to add them as a friend. There are a couple of different ways to add friends in Call of Duty: Mobile. For starters, you’ll want to click the icon of two humans on the top of your screen. This is the friend page, from here you can connect with friends from social media, find recent players, see your friends list, or add friends from the suggested list or search their name/ID.

If you can’t remember your username or want to find your ID number, you can locate the information within the settings. Simply click the gear icon to the right of the friend’s icon and go to the “Other” tab. On the bottom of the screen, you should see your ID number as well as your username.

CoD Mobile Friends

How to 1v1 in Call of Duty: Mobile

We all have that one friend whose only comeback consists of “1v1 me in CoD bro.” Well, if you want to settle the scores in the mobile version, you can do that in a few simple steps. From the home screen, select multiplayer and then the “Private” button in the bottom left corner.

You’ll be taken to a versus screen where you can set up two different teams with your friends. You can add up to five players on each team or you can set up a 1v1 match. Simply select the friend you want to face in a 1v1 match from your friends list and choose the map and mode you want to play on. Then begin the game and show your friend who’s boss.

CoD Mobile 1v1

How to Change your Name in CoD: Mobile

If you’d like to change your CoD: Mobile nickname, you can do that by following a few simple steps. Unfortunately, it is not as simple as clicking a button to change your name, but it is possible. For starters, you’ll need to link your account with Facebook, if you don’t, you won’t be able to change your name. You can do this by going to the settings within the game and clicking the “Link” button in the top right corner.

Once you do that, you’ll be prompted to sign up with Facebook, but you will keep your original nickname. If you want to change your name, you’ll need to uninstall and reinstall the app. Don’t worry, you won’t lose your account or any of your progress. Once you reinstall the app and open it up, you’ll have to login with Facebook again and you’ll be prompted to change your nickname.

CoD Mobile Username and ID

How to use Voice Chat in CoD: Mobile

If you want to play with your friends, then you also might be interested in using voice chat in CoD: Mobile. However, there is some good news and some bad news. The good news is that using voice chat is really simple. Simply choose the “Multiplayer” option on your homescreen then press the little microphone in the bottom left corner.

The bad news is that a lot of players are reporting issues with voice chat, saying they are receiving “server timed out” messages. While this is annoying, it’s likely just a simple bug that developers will be able to fix in the near future. So, hold on tight, soldier.

Call of Duty: Mobile Controller Support

If you’re a fan of console gaming, then odds are you prefer a controller in your hand when playing Call of Duty. Unfortunately, despite being available during beta testing, developers have pulled controller support from CoD: Mobile for the time being. There is no official word if it will be coming back or if it is gone forever. However, a lot of insiders are speculating that controller support will be back sometime in the future.

call of duty mobile controller

Can you play CoD: Mobile on PC?

Despite being a mobile game, players will in fact be able to play CoD: Mobile on PC. GameLoop, a child company of Tencent (CoD: Mobile developers), has made the game available on PC via an emulator. Since the company is associated with the developers, you don’t need to worry about getting in trouble for emulating the game.

You can check out the Call of Duty: Mobile emulator on the GameLoop website. This will allow players the ability to experience the mobile game with a mouse and PC. Further, the emulation download is only 10 MB, which shouldn’t take more than a few seconds to download, depending on your internet speeds.

When is Zombies coming to Call of Duty: Mobile?

A lot of players have been hoping that a Zombies mode would be coming to CoD: Mobile. After all, Zombies is one of the staple modes for Call of Duty franchise as a whole. Unfortunately, Activision has been rather quite a Zombies mode release date. Aside from mentioning that it is in development, no one really knows when to expect a release. A Halloween release seems like the perfect time to launch the Zombies mode, with it being spooky season and all, but it remains to be seen if that will happen.

Call of Duty: Mobile is available to download now on iOS & Android.

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Computer Productivity & Coding by Mercury Learning Bundle

There is another Humble Bundle of interest to game developers, this one is the Computer Productivity & Coding by Mercury Learning.  Be aware, a few of the books in this bundle were offered in this previous bundle!  As always Humble Bundles are organized into tiers.  If you purchase a higher dollar value tier, you get all of the lower price tiers below it. 

The tiers in this bundle are:

1$ Tier

  • C Programming
  • Cloud Computing Basics
  • Game Development Using Python
  • Multimedia Web Design
  • HDL with Digital Design
  • Microsoft Office 2013/365 and Beyond
  • Basic Electronics Video Tutorials (VIDEO)

8$ Tier

  • 3D Printing
  • Photoshop Photo Restoration Video Tutorials (VIDEO)
  • MS Excel 2016
  • Artificial Intelligence in the 21st Century 2nd Edition
  • Autodesk Revit 2020 Architecture
  • Software Testing
  • SVG Programming Video Tutorials (VIDEO)
  • AutoCAD 2019 Beginning and Intermediate
  • AutoCAD 2020 3D Modeling

15$ Tier

  • Data Cleaning
  • Python 3
  • Microsoft Excel 2019 Programming with VBA, XML and ASP
  • Classic Game Design 2nd Edition
  • HTML5 Video Tutorials (VIDEO)
  • Excel Functions and Formulas 5th Edition
  • Embedded Vision
  • Tensorflow 2
  • 3D Game Programming with DirectX 12

As always with Humble Bundles, you can design how your money is allocated, between Humble, the publisher, charity or if you wish (and thanks if you do!) support GameFromScratch using this link.  Check out the video below for more details on the bundle.

[youtube https://www.youtube.com/watch?v=UE7JR4JHbWY&w=853&h=480]

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Football Drama Review

Football management games are a bit like former Stoke, West Brom and Middlesbrough coach Tony Pulis. They tend to stick with what they know best and steadfastly refuse to change with the times. Initially, playing it safe can steady a sinking ship and keep the fans happy but eventually, the supporters will be yearning for something a little more innovative and exciting. Saying goodbye to Tony may mean that your team are no longer guaranteed the security of a reliable finish outside the bottom three (Tony has never suffered the indignity of relegation) but at least there is the possibility of witnessing something much more entertaining on the pitch.

As the title suggests, Football Drama shifts the focus of football management away from player databases and financial spreadsheets and towards the personal struggles of characters in a footie soap opera.

You step into the expensive Italian shoes of Rocco Galliano, a pipe-smoking sophisticate with a smart line in Eric Cantona-inspired pseudo-philosophical babble. It may have been seven years since Rocco last took up the managerial mantle, but Boris Aluminovitch, the billionaire owner of struggling Calchester Assembled FC, is desperate for a change of fortune and willing to give Rocco a final shot at the big time. When he isn’t yelling orders from the touchline or schmoozing with the Club Director’s wife, Rocco likes nothing better than to sharpen his intellect by engaging in debate about the human (and feline) condition with his pet cat. Yes, Football Drama is a football game, the likes of which you will not have seen before.

Football Drama 1

Calchester Assembled FC may sound like a struggling Sunday league team, but they are part of the elite ten-team Thiefa League. A typical week at Calchester plays out in pretty much the same way as an episode from the aforementioned soccer soap opera. There are no opportunities to spend your time dabbling in the transfer market or juggling your squad, instead, you spend your time either pacing the touchline or struggling with your personal life through interactive narrative episodes. Sometimes surreal, sometimes satirical, these episodes will have you attempting to keep the press and owner on side whilst also making decisions about corruption, illegal substances and romance.

Don’t get too caught up with your personal life because there are still plenty of football matters to attend to. The first of these is to devise a weekly training programme. Instead of the more orthodox training methods on offer, you may want your squad to indulge in a bit of yoga or instruct them to go out and drink beer. You go into each match with a hand of up to five cards, which act as additional instructions that you can bark out during a match. These will not always trigger successfully but they can give you a significant advantage, allowing the team to concentrate on a particular formation or style of play.

Football Drama 2

The matches take the form of a series of simple choices between two options. This may be a choice between holding your ground and controlling the play or attempting a risky long pass. Or, you may have to select between marking your opposition or committing yourself to the tackle. The second option tends to put your players under more strain, forcing you to carefully manage your team’s energy levels. After the match, you can offer a handshake to the opposing manager and attend a press conference, before finally justifying your team’s performance.

Presentation is of premier league quality, with artist Daniele Giardini putting in a man of the match performance. The cards are especially eye-catching with their humorous and surreal illustrations. The striking caricatures are also excellent and will be recognisable to anyone with an interest in the game. Even the matches themselves, which are displayed from a simple overhead perspective, have a number of charming touches, such as the way that the stands throb with excitement as the action heats up, with walls of sound and disparaging chants aplenty. Free from the shackles of official licences, silly team names with their respective quirky team badges abound. Common sense may suggest that the hotel lobby piano jazz that languidly accompanies the game should not really work, but it just adds to the game’s off-the-wall atmosphere.

Football Drama 3

What stops Football Drama from sticking it in the back of the net is the lack of meaningful interaction. Since you have no control over team selection, tactical decision-making revolves around on-field options. Granted, there are loads of stats that your choices must influence but the outcome remains a mystery. Even when I strung together a series of good results it didn’t feel satisfying as I never felt sure how I had achieved my success. Like a striker after a power failure, you will end up feeling like you are left shooting in the dark. The sluggish commentary doesn’t help matters. You will soon be waiting impatiently for the verbose double act to get a move on. Their slow-moving chatter quickly becomes very repetitive, causing the matches to drag. It isn’t helped by the fact that the simple two-choice decisions are not engaging enough to justify the match length.

Can the narrative sections save the day? Well, initial impressions are promising, the developers are trying something different and the story draws you in. Maybe I just made some bad decisions, but my narrative entered a mid-season lull which didn’t perk up again until the end of the season. The press conferences and meetings also fail to maintain interest, with the same options coming up time and time again. Football Drama is a brave effort, but it needs some extra content and variety. As its stands I found myself losing interest before the end of the first long season.