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Review: Evergarden

A gardener’s life is a busy one. There is always weeding, pruning, and dead-heading to be done; not to mention the constant battle against slugs, snails and battalions of other pesky creepy-crawlies. Evergarden is a puzzle game that lets you create glorious floral displays without ever getting soil under your nails or suffering from an aching back.

The aim of Evergarden is to bring life back to the forest by filling the world with impressive displays of flowers. The play area consists of a hexagonal grid and the basic premise is to match like-for-like flowers.  Matching two flowers will produce one of a higher level. You will begin the game with seedlings, which only have a single petal, but drag two adjacent seedlings together and you will create a new plant with two petals. You carry on like this, eventually creating huge six-petal blooms. Flowers of any size can also drop a new seed into an adjoining space. Ending your current turn will give these seeds the opportunity to germinate into seedlings.

EG Early

This all sounds pretty straightforward, if you have ever played Triple Town then you will be on familiar ground. However, dig a little deeper and things begin to get more interesting. A horticulturally-savvy fox-like creature named Fen oversees your progress and will request various patterns of flowers.  Meeting his aesthetic requirements is definitely worth the effort, as the reward is a flower that you can add to your inventory and then place on any space of your choice.  Evergarden has a further trick up its sleeve, in that combining two of the highest-level flowers will create a stone monolith, which will earn you three extra turns. This is a big deal as you initially only have ten turns to amass a high score. Monoliths are extremely useful as they can also be used as wildcards to help complete Fen’s requests, and at the end of the game, each monolith will produce a gemstone.

Between games, you can explore the world of Evergarden, in what is billed as a narrative adventure. This seems to be stretching things a little as it basically amounts to justcollecting additional hidden gems andsolving tangram-style puzzles. It never feels like you are part of an overarching story, but the rewards on offer make up for this minor disappointment. Completing these puzzles will reward you with either sage words of wisdom, which often provide clues to the location of new gems or gramophone records. There are a total of eight records to collect, and they are not only pleasing on the ear but also allow you to add a new special ability to your inventory. The abilities on offer include summoning a falcon to rid you of a garden pest, or you can summon a rainstorm, which improves the levels of all nearby plants. Your inventory is limited to only three items, so with bonus flowers and new records to accommodate, it quickly fills up and requires some careful management.

EG Gramophone

Initially, your choices seem fairly obvious, but after a while, you realise that the game requires more thought than first impressions suggest. Managing your dwindling space is the key concern, especially when you start creating monoliths and creatures begin to invade your garden, taking up even more of your precious space. Some of these pests (I’m looking at you Mr Rabbit) even enjoy munching your flowers. The increasingly complex demands of Fen and tight turn limits will soon have you scratching your head.  Fen’s requests often require quite high levels of spatial awareness and it can be very demanding to cultivate the correct level flowers in the appropriate places. Although the atmosphere always remains chilled-out and relaxing, the game’s challenge is not to be underestimated.

This atmosphere is enhanced by some very pleasing aesthetics. Evergarden’s simple geometric graphics are both very pleasing and very practical. The autumnal colours set the laidback scene and the calming audio feedback and short bonus tunes add to the relaxed feel. The simple controls also work well; dragging the flowers together is intuitive and responsive. All of these factors conspire to make a game that remains stress-free and hardly ever becomes frustrating. Evergarden takes a minimalistic approach to presentation; an air of mystery is maintained by encouraging the player to discover how the game works through actually playing rather than explaining. Some may find this approach a little off-putting. When you start playing you are not really sure what you need to do, but the game is simple enough and everything slowly reveals like a flowering bud.

EG Late Game

One major concern is that each attempt has to be completed in a single sitting. A playthrough can take around twenty minutes, which means that the lack of a save game option could be a problem for gamers on the go.  I also found the game tended to chomp through my battery quicker than slugs through a lettuce patch. The main puzzle game itself is interesting but doesn’t really change from game to game. The initial incentive to keep playing is to unlock the special powers. However, it is a bit disappointing that some of the bonus abilities are obviously more powerful than others. Having to battle away to acquire large amounts of gems to earn an ability that you will probably never use can feel anticlimactic.

Evergarden’s developers estimate that the game will take between four to eight hours to fully explore. After this, it is all about breaking into the global high score tables. Consequently, it is more of a Tetris high score chaser rather than the type of puzzler where you have to pit your wits against increasingly difficult levels. Unlocking all of the game’s secrets does not require particularly high levels of skill, just the persistence to keep playing and adding to your gem collection. The game’s so-called narrative aspect is disappointing, being just a means for acquiring the additional abilities. I didn’t feel that it was really telling a story.  Having said that, I still think that many people are going to enjoy this polished and relaxing puzzler. You don’t need green fingers to create a wonderful floral display, but you will need to apply a fair bit of thought and planning.

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Beamdog’s Icewind Dale, Baldur’s Gate & more to get new DLC

By Joe Robinson 05 Sep 2018

Some (belated) news seems to have surfaced out of PAX West this past weekend. If you’re into your table-top role-playing, you may/may not be familiar with the Dice! Camera, Action! group and their role-playing sessions portraying the members of the ‘Waffle Crew’.

It was announced during a panel at PAX West that Beamdog will be creating voice-over and portrait packs featuring the Waffle Crew characters, with the cast recording the voices for their characters.

These will be released as premium DLC packs for the developer’s entire ‘Enhanced Edition’ series of remastered Bioware titles:

  • Baldur’s Gate: Enhanced Edition
  • Baldur’s Gate II: Enhanced Edition
  • Icewind Dale: Enhanced Edition
  • Neverwinter Nights: Enhanced Edition

There’s no definitive timeframe, although the new packs are due our by the end of the year. As well as PC-based platforms, these packs will also be available on Android & iOS.

Rumours suggest there was supposed to be an additional announcement from Beamdog at this panel, possibly dealing with a new game or at least additional new content for their RPG games, however this seems to have been postponed.

You can read more about the announcement on the official forums.

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The Best Offline Strategy Games for Android & iOS

This is the age of the Internet game: the always-online massively-multiplayer strategy game, the battle royale, the MOBA ladder, and the freemium shooter. But sometimes those just won’t do it for you. Maybe Grandma’s Wi-Fi isn’t up to the task. Maybe you have a bus ride that spends a lot of time in tunnels. Maybe you’re flying across an ocean.

Whatever the case may be, there comes a time when you need a strategy game that’s a real feast–but at a table set for one. Luckily, there are a large number of mobile games with great single-player experiences.

This is more of a ‘situational’ guide. We’re not trying to offer guidance on a whole genre here – we’re offering some of our top picks for offline strategy games on android and iOS. As such, you may recognise some of these entries from other guides we’ve done.

Games for the Airplane

Final Fantasy Tactics: War of the Lions (iPhone|iPad & Android)

Final Fantasy Tactics android game

Lots of old console titles have been ported to mobile, but not many are worth the hassle. Final Fantasy Tactics is the exception. Brought over from the beautiful PSP port with an improved translation, gorgeous cel-shaded cutscenes, and new aspect ratio, the game still has the PlayStation original’s RPG-influenced tactics. Most importantly, FFT is the one console port that works brilliantly with touch controls. What makes FFT a great use of your offline time is its mammoth campaign with a rich, mature storyline. There’s gameplay here to fill a few months of commutes.

xcom guide off

Likewise, the mobile port of XCOM is rightly lauded as one of the few PC-quality experiences to be had on a tablet. Not only did this standalone expansion of the original ground-breaking remake Enemy Unknown polish off all the rough edges of its original, it added great new wrinkles to the classic core gameplay. You still get a massive open-ended campaign with tactical turn-based missions, but now you have a much more interesting storyline that has your soldiers questioning whether they have gazed too long into the abyss to still be considered human.

A v H B off

For something in the same vein but more old-school, Aliens vs Humans is a clone/remake/homage to the original X-Com: UFO Defense. For gamers of a certain age, it will bring back fond memories (or nightmares) of staying up late into the morning, tentatively clicking End Turn and dreading the ominous message: Hidden Movement. Its globe-spanning campaign, base-building, and tactical missions are more open-ended, but just as compelling as the more recent X-COM reboot, as long as you don’t mind 2D graphics.

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For a different sort of grand experience, try the venerable Battle for Wesnoth, an open-source project fifteen years in the making. It’s a grand strategy game with a Tolkienesque fantasy theme. There’s a massive variety of units in six highly distinct factions, plus different historical ages that change the balance. Its sixteen (!!) lengthy and story-based campaigns will keep you busy for a long long time. The complexity of the interface means this is one for the tablet, and the free Android version is a bit jankier than the more polished (and paid) iOS version.

Games for the Bus

Door Kickers B off

Doorkickers makes a great bite-sized tactical treat. Each mission is a puzzle that you solve by drawing lines for your squad of police officers to follow. First you plan, then you can pause the game at any time to modify your strategy. The encounters are over as quickly as a real tactical breach would be, which means if you screwed up and got your officers fragged you can try again almost immediately. You can pass a mission with minimal requirements, but casualties and mistakes will carry over to the next level. While there’s not much story here, there is a gradual progression of unlockable gear and skills and new, more challenging missions. At the same time, you’re free to take on any one of several campaigns at the same time. Get stuck and you can just try a different one.

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This is another great tactical game that works well with a touch interface. Set in a futuristic city with cyborg commandos that can be controlled remotely, Frozen Synapse breaks turns out of a real-time battle by pausing every few seconds for both sides to issue new orders. The orders play out simultaneously, so the core mechanic is predicting what your opponent is going to do next.

While Frozen Synapse is extra great with a human partner to second-guess, it also has a very cool single-player campaign with a pretty interesting post-cyberpunk story-line. This also features quite a variety of mission types, smart AI, and satisfying progression. On iOS, you’ll also be able to get the original, with hip minimalist graphics. On Android, you’ve got the Prime remake, which is essentially the same game but with more realistic visuals.

iron marines b off

This mission-based RTS will take a little more commitment, but the rewards are worth it. From veteran developers Ironhide, creators of the mega-hit Kingdom Rush, is a polished, neon-colored gem of a mobile strategy game. It’s your basic space marines vs aliens set against highly improbable but beautiful alien landscapes. Your commander has MOBA-like hero abilities that will help you face a variety of mission types and enemies, and the game can get pretty tough later in the campaign.

1. neptune fires

For a less bubbly and more grimdark take on the same theme, there’s this tactical-RPG with clear Warhammer 40k influences. For those who prefer to take their time, Templar Battleforce has turn-based missions in a linear order, with time in-between to customize your space knights to your heart’s content. The storyline is serviceable enough, and the graphics are utilitarian, but there’s deep strategy to be had here. Don’t forget, there is a free version on Android that is supported by ads.

What would your favourite offline strategy games be for mobile? Let us know in the comments!

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iOS Sale Alert: Six Ages & King of Dragon Pass

Six Ages: Ride like the Wind was the long awaited sequel to King of Dragon Pass, one of the most highly regarded narrative strategy games on mobile and PC. If you’ve been a fan of A Sharp and their work over the past decade, you’re in luck – both games are having a discount on iOS.

Now, it’s not going to set the world on fire or save you a ton of money, but both games – which normally retail for £8.99/$9.99 are currently selling for £6.99/$6.99. A modest reduction to be sure, but these games are worth it even at full price.

We’re not sure how long this is going to last so if you have yet to try out these master-pieces in game design, make sure you get stuck in. Despite every writer in the history of Pocket Tactics generally holding KoDP in high regard, we never actually reviewed the game – Six Ages on the other hand took Mr. Thrower by storm. It didn’t manage to secure top marks, but it was well worth the wait.

KoDP is on Android, but unfortunately it’s still selling at full price on Google Play.

Let us know If you pick these up and/or how you’re finding Six Ages since launch.

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The Weekender: Hole Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. To recap what you may have missed so far, we’ve refreshed a couple of our buying guides, so if you’re wondering what the best board games or best sport manager games are, we’ve got you covered.

We also reviewed Donut County (see below), and spotted a great deal for Android users. Finally, The Lord of the Rings digital card game released on Steam at the start of the week. It’s still due on mobile as far as we know, so go watch some gamaplay if you’re interested in how its coming along.

Back to the real reason you’re here: We’ve got an eclectic mix of sims, RPGs, and other games for you this week.

Out Now

Donut County (iOS Universal) (Review)

“A story-filled physics puzzle game where you play as a hole in the ground.” That’s a great tagline for what sure looks like a fun game. The basic idea is that you play as a hole. A small hole to start with, but you start swallowing things, pretty much anything, and get bigger. Then swallow more things. Michael had four-stars worth of love for it in yesterday’s review, and you can check it out to learn more about the game. 

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Noch mal! (iOS Universal and Android)

We’ve got another tabletop-to-digital conversion this week, this time it’s dice-rolling box-checking point-tallying Noch mal. In Noch mal you earn points through BINGO-esque gameplay where you roll dice and mark off squares based on your results. If you’re the first to mark off a column or all of the same-colored boxes you earn points. The trick is that you can only check off connected boxes. It takes a little bit to get used to the rules but plays pretty quick from there. Noch mal supports solo mode or pass-and-play for two players.

OD Nochmal PR

Pro Strategy Football 2019 (iOS Universal)

NFL training camps are in full swing and armchair-GMs are spending plenty of time second-guessing their team’s choices. Pro Strategy Football 2019 lets you do more than talk about how best to manage a pro-football team. You are able to lead the team of your choice through one or many seasons including the draft, training camp, the regular season, and of course the playoffs.  The game hasn’t licensed the right to use real team and player names, though there is a way to customize them if you’re so inclined.

The simulation has several layers and you not only make personnel and depth chart decisions but can coach games in either casual or expert mode or simulate them and move quickly through seasons. Personally, I like the career view and seeing how many seasons play out. It’s very similar to the developer’s college-football simulation game, created as a college project, and mentioned by me almost two-years ago in one of my earliest News by Numbers posts. I do wish the game simulated free agency and player trades, but Pro Strategy Football 2019 still has plenty going on and should entertain most pro-football fans.

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Golf Club Manager (iPhone and Android)

Football not your thing? How about golf? Golf Club Manager brings sports simulation to the links. You are hired by club owner James to turn around his struggling course. You’ve got to string out low daily profits as far as possible to make improvements and attract more players with the ultimate goal of hosting championship events. Golf Club Manager‘s graphics are pretty basic, but the simulation is strong. It’s worth a look for simulation fans and golfers alike.

Golf Manager 2

Sales

Egglia: Legend of the Redcap (iOS Universal and Android: Free)

)Egglia: Legend of the Redcap is an RPG where you play as a young elf named Chabo who must explore Egglia, gather resources to build a village, battle enemies in turn-based combat, and make friends with various spirit companions. It’s a premium game but is free for now.

Trader’s Way (iOS Universal: Free)

Another free game this week is stock-market simulator Trader’s Way. The UI is pretty basic and there are some issues, but it is free and buy low sell high is the idea, right?

Warhammer Quest 2 (iOS Universal: $.99) (Android) (Review)

One of my most anticipated games of 2017, Warhammer Quest 2 was a bit disappointing at launch. They’ve since shored up one of the biggest issues, the lack of challenge, by bringing back the ambush mechanic. The sequel still isn’t as good as the original, but it’s still fun and certainly worth the current sale price of a dollar. Not only is this the lowest price yet for Warhammer Quest 2, but there was also a content update that added two new characters—the Witch Hunter and the Bretonian Knight—and 20 new weapons, armor, and equipment.

Heroes of Steel RPG Elite (Android: $1.99) (iOS Universal)

A tactical RPG in the same vein as the great Templar Battleforce, Heroes of Steel is also by the Terese Brothers and well worth checking out if you’re a fan of the genre. Remember most Terese bros. games have a free version as well supported by ads.

Suburbia (iOS Universal) (Android: $1.99) (Review)

Suburbia puts you in the shoes of a city planner competing to build the best city. You mix residential, commercial, and industrial areas and must include expected amenities like airports, museums and more. The multiplayer is only local pass-and-play, sadly, but there is a single-player campaign that moves through real cities.

Halcyon 6 Starbase Commander (iOS Universal: $3.99) (Review)

One of the best games of 2017, Halcyon 6 is a space-based strategy, RPG, and simulation game and features fun and tactical turn-based combat. If any of that sounds like your kind of thing the game is worth every bit of its $6.99 regular price—$3.99 constitutes a no-brainer!

Seen anything else you like? Played any of the above? let us know in the comments! 

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Review: Donut County

Donut County is a quizzical, whimsical not-quite puzzler brimming with charm and vision. Players control a hole in the ground, ‘driving’ it around town to swallow anything and everything they can find. The story unfolds in L.A., land of fantastic donuts and cute animal residents disappearing en masse. In dry mechanical terms, this hole grows bigger with each fallen thingamajig swallowed during a level which means a complete level is also an empty one.

Overall, the game’s tone is droll, odd and at times a bit anticlimactic. While the experience is admittedly brief and the challenge practically non-existent, the game is an easy thing to recommend solely on the strengths of its aesthetics and good humor. (In every sense of the phrase: that is to say: its cheerfulness and wit.)

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Its version of L.A. is stuffed with pastel hues and animals of all species and temperaments, but the game also begins on a mock-sombre note: the characters are all stuck nine-hundred ninety-nine feet below the ground, huddled around a campfire and taking turns commiserating. The game’s levels show how things got so wretched while the characters tell and embellish this tale. Pacing thus bounces between dynamic, punchy levels and the weirdly endearing scene underground, which serves to both introduce the cast and provide a dose of exposition. Our antihero, the rascally raccoon with a heart full of trash, BK, spends these interludes denying any and all accusations. His neighbors say he is the one responsible for the mess they’re in. In between this mainline argument there are quips and side quarrels about birdwatching, cat soup and moral justification for hacking. Yes, really. It’s also worth noting that this review’s diction is pretty much the polar opposite of Donut County’s breezy, bouncy dialogue. What is modern and fresh to some might be artificial and grating to others, but in general I’d rate the game’s characters and phraseology a big, refreshing plus.

As for gameplay, the levels are short, each with a small twist and different environment. Holes fill with water, frogs jump, bunnies ‘cuddle’ off-screen, chameleons hide and try to dodge the hole while cockroaches run towards it. So there’s pretty decent level variety and design, and most importantly, the feel and physics of the core ‘I’m a whole in the ground’ schtick are…surprisingly solid. It tracks fluidly, and objects fall and fit into the hole in a fairly intuitive and intelligible way. Some objects with sharp corners or unusual shapes will take a little more manoeuvring to get to fall. Progression is linear and a little flat in the game’s earlier section, though the final few are diverse and rich enough to make up for it. The game is more like a toy than a puzzle, proper, though, for its environmental interactions and number of player tools are extremely limited. It would be boorish to say this is a flaw, fatal or otherwise, but the comment needs to be added to the record because the game doesn’t belong to any particular wheelhouse. This will inevitably disappoint some expecting a holotype of beloved genre X. Donut County is very much its own thing.

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But its style recalls other very fun, very unique games like Chuchel or Hidden Folks, and the story, though delivered with jokes and self-referentially ‘full of holes,’ is well-developed and with a nice thematic and emotional ending. Also the philosophical underpinnings and off-the-wall item descriptions (from the Trashopedia, no less) are to die for. The characters are barely given any lines yet already feel like they have distinct lives and opinions. The game builds the player’s understanding of a small world and its weird community, as its levels ask that player to tear it apart.

It’s a satisfying paradox and one familiar to those tinkerers: make it, break it, see what makes it tick. One man’s trash is another man’s treasure, and to BK, people homes are just giant trash receptacles, and in this world, raccoons covet and collect trash nonstop. So the possum recluse’s hideaway home is naturally strewn with masks and shrouded in darkness, because he’s a tech-savvy remote recluse by choice. There’s a smidge of the scrap-as-story to this, snooping around someone’s room to see what kind of person they are which is common to games like this as well as indies like Gone Home or What Remains of Edith Finch, even stuff like Prey or Bioshock. Basically, Donut County is all about environmental storytelling. It’s successful and low-key about it is all, so unless you’re looking for it or specifically a fan of the technique, it isn’t actually flashy enough to impress.

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Donut County is also the poster child for quality over quantity. Every moment is memorable, amusing and distinct, but there also aren’t very many. For most players a complete playthrough start to finish will last about two hours, give or take some variation. The only enduring complaint is that the early levels do a lot of heavy lifting story-wise but are a little flat, with the hole growing in pretty much the same way each time.

A little arty, very funny, quite fun and brief, Donut County is a vivid vignette and great romp for an afternoon. Dive right in and lose yourself in its quirks and you’ll be delighted, jump down the hole with an archetype or rubric to fill and you’ll be bitterly disappointed. More oddball than cornball, the game is youthful, creative and clearly the product of a lot of time and imagination.

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The Best iOS & Android Board Games

Digital board games have been getting better and better as the years go by – from made-for-digital games like Anti-Hero, to digital ports of popular table-top games like Scythe and Settlers of Catan. We’re now enjoying a veritable cornucopia of entertainment.

Bored of board games? Perhaps you’d like to check out our list of top-quality RPGs instead…

With that being said, it’s always a good day to pick the best of the best from the hoard of excellent board games. We’ve stuck with digital ports of physical games for now, and we’ve tried to cover a range of genres and types of games. It is our great pleasure to present to you our pick of the best boardgames for iPad, iPhone and Android. We’re a mobile gaming website, so we’d know these things.

Developer: Acram Digital
Platforms:
 iOS UniversalAndroid 
Price: 
$6.99
Genre:
Strategy/Economy
Cross-Platform MP:
 Yes

IstanbulZoomedout2

This 2018 boardgame adaptation courted controversy when the developers were caught doing dodgy things with Steam reviews, effectively blocking the PC release. That didn’t stop them releasing on mobile though, and we’re so very glad they did.

Istanbul: Digital Edition is pretty much a flawless conversion of an excellent board game that has few moving parts and only limited information to track, which makes for an ideal mobile game. There are options to set up online games or offline multiplayer contests with a mix of human and computer controlled opponents. AI rivals blaze through their turns and on the hardest level offer even experienced players a challenging game. The evocative graphics stay true to the board game and the atmospheric music and context sensitive sound effects are the icing on a very tasty cake.

One Deck Dungeon (Review)

Developer: Handelabra Games
Platforms:
 iOS Universal, Android
Price:
$9.99
Genre:
Card Game/Dungeon Crawler
Cross-Platform MP: No

ODD Encounter Card2

The physical version of One Deck Dungeon by Asmadi Games is an excellent distillation of the pen-and-paper RPG formula, converted into card-driven strategy game that can played with a small group of friends, or even solo. Lots of tabletop games jump to digital and struggle to create a quality single-player campaign mode, instead relying on a passable AI and the lure of various multiplayer modes to provide enjoyment. Handelabra’s digital conversion of ODD suffers no such worries. It is packed with meaningful strategic decision making and oozing with replay value.

It’s another game that’s ideally suited for a mobile version and Handelabra have knocked it out of the park once more – one of 2018’s best releases by far, and a must-have for anyone’s collection provided you like card games and RPGs. Also, you may need to spend some time referencing the rules as you learn the ropes, and there’s always that harsh mistress that is Chance. Still, an excellent game all round.

Ticket to Ride (Review)

Developer: Days of Wonder/Asmodee Digital
Platforms:
 iOS UniversalAndroid
Price:
$4.99
Genre: 
Strategy/Set Collection
Cross-Platform MP: Yes

ResizedImage820462 tickets

An ‘original’ boardgame port, Ticket to Ride was an excellent proof of concept for the genre. Ahead of it’s time perhaps, as we’re only now starting to see the digital boardgame market really take off, but for a game released in 2011 Days of Wonder did a pretty bang-up job.

A game doesn’t get wide appeal with complicated rules, so Ticket to Ride isn’t going to give quite the tactical crunch you might want from meatier games. But it plays in less than ten minutes and manages to include a variety of delicate balancing problems: tactical vs. strategic, producing points vs. disrupting others, securing valued routes vs. obscuring your true goals, and seeking the rewards of missions vs. avoiding costly failures. A game which offers all that, and which you can comfortably play with children makes this an easy inclusion in any digital collection.

Lords of Waterdeep (Review)

Developer: Playdek, inc.
Platforms:
 iOS Universal, Android 
Price:
$9.99
Genre:
Worker placement
Cross-Platform MP: Yes

Waterdeep Best BG

Another excellent Playdek adaptation, Lords of Waterdeep‘s mobile ports hark back to the developer’s heyday, before things to got a little rough. Despite offering a number of small innovations to the worker placement genre, it’s only a little harder to learn than something like Stone Age. At its core is a pretty abstract exercise, the theme it’s loosely connected to is so rich that it’s easy for it to shine through in more playful moments. Perhaps it’s even for the best that there’s no personality to hang on these cubes: you might start to feel a little bad about sending you characters on dangerous missions.

The interface, though portrait-only was very modern at the time and holds up well now: lots of lovely little touches and animations, reasonable menu structures with the options you expect from Playdek, and the information you need but a tap or scroll away. On the iPad, there’s perhaps enough room to put more of this onscreen at all times, but it’s about as crowded as you’d want on the phone, and there’s value in a unified interface.

Developer: Asmodee Digital
Platforms:  iOS, Android
Price: $3.99
Genre: Co-op
Cross-Platform MP: No

pandemic

Pandemic: the cooperative game that launched a trillion microbes. Pandemic, the war waged against emerging  for a clean bill of health. One to four players coordinate members of a global response team who treat individual locations for the outbreak. To win, players eliminate four separate virulent strains and prevent a pandemic and its ensuing apocalypse.  Mostly, this means going to specific cities and removing disease cubes on-site, but to win the final victory, players must also pool and share resources until they research cures.

The game’s state of balance is a winning mixture of strategy and chaos, with the location deck providing a little uncertainty. Each player has a unique role and power which further specializes their niche. If the co-op nature of the game seems mild, consider that the ‘cooperation’ of choosing the best actions for the team can bring out the most bilious, divisive side of friendship. Fun solo, but even more lively with a group. The app is a dream: simple, intuitive, replayable and with the game’s expansions offered as DLC. Its only drawback is the lack of online multiplayer, but cooperative games shine best in-person anyways.

Developer: Nomad Games (Asmodee Digital)
Platforms: iOS, Android
Price: $3.99, $3.49
Genre: Fantasy, Adventure 
Cross-Platform MP: N/A

talisman

Talisman is a sprawling, chaotic, dice-based, fantasy race to the Crown of Command. Players might occasionally do battle or sling spells at one another, but for the most part the game is a struggle to build up a character’s stats and equipment until they can brave the challenges of the inner regions. Once they make it to the end space, the winner will use the devastating power of the Crown of Command turn by turn until all other characters have been eliminated. The core action of any turn is simply rolling a dice, moving across the board and drawing from the encounter deck, so it is easy to pick up.

The game has almost a dozen expansions, a thousand cards in many separate decks, a score of alternate endings. It has some of the zany unlikely comboes of Cosmic Encounter yet unlike the latter is not a direct conquest. The digital app is sleeker, for the magic of the board game can get bogged down in half-hour setup or longer, not to mention tracking everyone’s stats and inventory. The app refocus the game on the journey and removes other distractions, letting the game transport you to another world that never was, and never will be quite the same again.

Developer: TheCodingMonkeys, Asmodee Digital
Platforms:  iOS, Android
Price: $9.99, $7.99, expansions as IAP
Genre: Tile-placement

Carcasonne New

Tile-laying games are almost always soothing by nature, but the best of them, like Carcassonne, feel dire at the same time. Named for the beautiful French settlement established in misty B.C.E., the game sees players building the fields, roads and fortifications of its namesake turn-by-turn, with meeples staking claim on scoring zones. The game actually comes in two in two app flavors: vanilla 2D by TheCodingMonkeys on iOS and then a 3D re-release by Asmodee on Android. Both are excellent and well-supported offerings.

Twilight Struggle (Review)

Publisher: Asmodee Digital (developed by Playdek)
Platforms:  iOS, Android
Price: $5.99, $3.99, expansions as IAP
Genre: Hand-management, Action allotment
Cross-Platform MP: Yes

TwiStruggleBestBG

Historically didactic and apocalyptically intense, Twilight Struggle is the premier two-player card duel simulating the height of the Cold War as it played out across the global stage. The app’s release was long awaited but has since already been feted, for its release was a milestone and one of 2016’s highlights. Full of double-think and crisis management, the game is relatively easy to play and easy to lose.

Through the Ages (Review)

Developer: Czech Games Edition
Platforms:  iOS, Android
Price: $9.99
Genre: Strategy/Civilisation
Cross-Platform MP: N/A

Through the Ages BEST BG

Despite the name, Through the Ages is the hot new kid on the block. Charting the rise and continued hegemony of your civilization takes card-drafting chutzpah and attentive resource management. The app features a droll, informative tutorial and one of the best user interfaces within recent memory. Previously, to experience one of the enduring greats of board gaming, one had to wrangle together several committed friends and four or more hours for a first play. Now, one of the best games of all time (by present-day hobbyist consensus, anyway)  is easier to play with a wider audience.

Terra Mystica (Review)

Developer: DIGIDICED
Platforms:  iOS, Android
Price: $9.99
Genre: Strategy/City-building
Cross-Platform MP: Yes

terra mystica

Terra Mystica could somewhat reductively be introduced as a heavyweight fantasy offshoot of Settlers of Catan. The game’s unique factions and interrelated systems of ritual and magic make for a fresh, intricate euro whose middling runtime doesn’t keep it from packing serious decisions. Even the initial placement phase can scuttle a player’s chances if it takes a bad turn. This level of competition and interdependence is always great fun.

Publisher: Asmodee Digital (developed by Playdek)
Platforms:  iOS
Price: $6.99
Genre: Worker placement, Euro

agricola

Agricola, cruel master of fate, in which farmers struggle just to get by and maybe have some kids to help out with the day’s work. The game’s pinched cycles of boom and bust are seasonal yet also aspirational, tasking the players to marginally better their situations by stockpiling food, learning a new profession, breeding animals or else investing some other healthful, gainful pasttime. Agricola is only punishing in light of how many sheer options there are to pursue, yet despite all of the various cards, this is a classic worker-placement Euro at heart.

There is another version of the game that’s on Android. It was developed by DIGIDICED and is called Agricola: All Creatures Big and Small (4/5). You can find it in the Google Play and iTunes stores.

Hall of Fame

We’re keeping the list pretty tight at the moment, but there’s way more than ten excellent boardgames to celebrate, with even more on the way every year. Every now and then we’ll rotate games out for other games, but we don’t want those past greats to be forgotten. Below is a list of previous members of this list, never to be forgotten:

  • Patchwork
  • Tigris & Euphrates
  • Neuroshima Hex
  • Puerto Rico
  • Elder Sign

What would your list of the best boardgames look like? Let us know in the comments!

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Watch two hours of Lord of the Rings: Living Card Game Gameplay

By Joe Robinson 29 Aug 2018

Asmodee Digital have now put the archive of last night’s Lord of the Rings: Living Card Game stream up on their Twitch page, if you didn’t get a chance to watch it last night. It’s about two hours long, just so you know, and we’ve replaced the embed below with the archived stream instead of the live feed. Enjoy!

Original Story

As Hearthstone continues to dominate the digital CCG market, new and interesting variations on the formula are slowly starting to emerge. Faeria, despite abandoning mobile development, tried to change the game by adding a physical board. The Elder Scrolls: Legends iterated in a subtler way by providing more tactical depth.

The Lord of the Rings: Living Card Game is the latest contender for the throne, but it represents an interesting quandary – for one, it’s an adaptation of an existing, and highly successful physical card game of the same name. Secondly, it’s co-op, not PvP, so you’re playing against an AI opponent who uses slightly different rules and the whole design is bent towards a more bespoke, story-driven experience.

When it first announced last year, it was generally accepted that Lord of the Rings LCG will be coming to mobile. Sadly we’ve heard no further news on that score, but since the game’s out in Steam Early Access today and I’m sure some of you are interested in seeing how it plays, can’t hurt to highlight the on-going gameplay stream over on Asmodee’s Twitch account:

[embedded content]

The stream started at 4pm UTC / 5PM GMT, so you may have missed the beginning, but the archive will probably be made available tomorrow if you want to catch up.

I’ve been playing it myself, and so far it’s proved a fascinating experience – the narrative-driven nature of the game throws up some very interesting and unique mechanics you won’t find in more PvP games. On top of that though, I’m having conflicting emotions over how differently the digital game has evolved from the physical one – the physical game is a very good co-operative card game, and I’m surprised by how much the team at Fantasy Flight Interactive have decided to distil the game’s core tenets and try to mould into Hearthstone’s template.

We’ll probably do a full write-up over on Strategy Gamer since this isn’t officially a mobile thing yet, so keep an eye out over there for more impressions. Otherwise, enjoy the stream!

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Android: You can get Ticket to Ride, Talisman & Mysterium on the cheap [Update]

By Joe Robinson 29 Aug 2018

Update: An eagle-eyed reader has found out what the Talisman expansions were that are part of the bundle. We’ve updated the copy.

Us Android users get a bit of a love today, as we’ve spotted a way you can get some quality mobile boardgames on the cheap via Humble Bundle.

I know, I know – those guys are usually just about getting cheap Steam games, although they have done mobile specific bundles in the past. This latest offer is PC focused, but it comes with some Android-only extras that you guys might be interested in.

At the $1 tier, you can get both Ticket to Ride AND Mysterium on android, as well as PC steam keys for Mysterium, Sentinels of the Multiverse, and the Ticket to Ride Complete Collection.

IMG 2316

Currently, Ticket to Ride is selling on Google Play for $4.99, while Mysterium is £3.99.

If you stump up for the average, which at the time of writing sits at $5.86, you also get Talisman: Digital Edition and 2 DLCs – The Reaper & the Frostmarch – on Android as well. This tier also offers steam keys for Talisman with the Highland and Dungeon expansions.

In terms of other PC games, this tier offers keys for Pathfinder Adventures, the Asmodee digital re-imagined Carcassonne game and The Shattered Timelines expansion for Sentinels. There is a third tier, but no Android games are being offered.

Talisman News

Talisman: Digital Edition currently sells on its own for $3.99, with the two expansions going for $2.99 each. So in total you could get three games and two DLCs with a combined full-price value of $19, for just under $6!

If you’ve yet to pick any of these up (and don’t mind the steam games to boot), this might be something to look into.

At the time of writing, over 26K bundles had been sold and there is thirteen days left until it expires.

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The LOTR LCG is pretty fun, and you can watch some live gameplay right now!

By Joe Robinson 28 Aug 2018

As Hearthstone continues to dominate the digital CCG market, new and interesting variations on the formula are slowly starting to emerge. Faeria, despite abandoning mobile development, tried to change the game by adding a physical board. The Elder Scrolls: Legends iterated in a subtler way by providing more tactical depth.

The Lord of the Rings: Living Card Game is the latest contender for the throne, but it represents an interesting quandary – for one, it’s an adaptation of an existing, and highly successful physical card game of the same name. Secondly, it’s co-op, not PvP, so you’re playing against an AI opponent who uses slightly different rules and the whole design is bent towards a more bespoke, story-driven experience.

When it first announced last year, it was generally accepted that Lord of the Rings LCG will be coming to mobile. Sadly we’ve heard no further news on that score, but since the game’s out in Steam Early Access today and I’m sure some of you are interested in seeing how it plays, can’t hurt to highlight the on-going gameplay stream over on Asmodee’s Twitch account:

[embedded content]

The stream started at 4pm UTC / 5PM GMT, so you may have missed the beginning, but the archive will probably be made available tomorrow if you want to catch up.

I’ve been playing it myself, and so far it’s proved a fascinating experience – the narrative-driven nature of the game throws up some very interesting and unique mechanics you won’t find in more PvP games. On top of that though, I’m having conflicting emotions over how differently the digital game has evolved from the physical one – the physical game is a very good co-operative card game, and I’m surprised by how much the team at Fantasy Flight Interactive have decided to distil the game’s core tenets and try to mould into Hearthstone’s template.

We’ll probably do a full write-up over on Strategy Gamer since this isn’t officially a mobile thing yet, so keep an eye out over there for more impressions. Otherwise, enjoy the stream!