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Review: Grimvalor

Mobile games are often given a lot of slack because of their medium. We judge them in a vacuum. Maybe not intentionally, but we really don’t expect certain types of games to translate well on little screens, if they make it there at all. The dream of getting “console-quality” experiences on your phone died in darkness under the heel of free-to-play a while ago.

So when one of these gaming anomalies show up flaunting some features you don’t see much on phones and tablets, we learn to make some concessions when justifying it. Enter Grimvalor, a metroidvania that is great in the absence of the sort of ecosystems that produce great metroidvanias.

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A huge reason that you never see these games developed for mobile is the limited capacity for complex and responsive control schemes. Grimvalor attempts to make up for that by replicating some of the more complicated tropes of action platformers with simpler inputs. Your main attack combo can be completed and looped by just holding down the attack button. Tapping gives you slightly more control over there cadence of the four hits, allowing you to jump at the end of a combo to get height before it begins again, for example.

The major majority of the enemies you face will wilt under this barrage with ease. A dash, that doubles as a dodge roll in the presence of attacks, will make you basically invincible to non-boss types. You eventually gain a heavy attack, which added things like guard-breaking lunges and ground pounds, but very few of the enemies you face during your travels through the labyrinthine map require anything more than the basics. Ironically, in some cases your heavy attacks can trap enemies in loops, making sure they never stand to swing on you again.

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This sort of makes the Hunter sub-bosses – encounters that crib the Bloodborne/Dark Souls gimmick of a sudden outside entity coming to get you – a more congenial experience than they were designed as. Not to mention that they are rarely more than just bigger versions of normal enemies.

Simplifying the hacking and slashing is a fine gesture, though. It’s better than trying to fumble over flat tap points with no tactile response without the alternative. But to make up for the lack of challenge in any of the individual monsters, Grimvalor often resorts to overloading your screen with the beasts. Getting hit by a thrown axe from someone you didn’t even see spawn off screen is a bitter experience you’ll always keep in the back of your head. Enemies will spawn seemingly endlessly during some sections, which is a prompt to just leave as fast as possible. But it also feels like a choice to make something difficult in a way that doesn’t feel very rewarding. Occasionally, the sort of breathless transition from dodge rolling, into furious combat and out into the clear can be fun. Maybe just as often, it feels like a claustrophobic mess.

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Boss fights throw a wrench in your previously established “mash until they die” strategy. Sometimes, especially at first, they feel completely over-tuned, like they are compensating for how generally harmless the standard mobs can be. As you gain new abilities, level up your character, and find new trinkets and items, boss fights start to really make sense. They become a test, where the answers involved finding ways to string all of this swipes and taps together to get the most out of the openings they give you. If Grimvalor ever comes close to providing that gritty, AAA action-RPG vibe, it’s during some of these fights.

Another mechanical concession is the platforming. Platformer staples dashing and double jumping are here. Wall running is an option, but like combos, it is semi-automated. If you jump into a wall, you can just run up it for a short period of time. Many levels are designed around this fact, so spaces tend to be wide and tall so there’s plenty of ground to cover. But some jumping puzzles, like one in the second act that involved interacting with elements in mid-air, can feel janky and broken because of all the wall running. You can ignore paths and make your own in some instances, and you can still make it through fine. In a way, it’s offering you a sort of mutable space for creativity. In another, Grimvalor doesn’t take its own design seriously enough.

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The world of Grimvalor leaves some to be desired. Even when travelling to different regions, through giant doors or magical mirrors or massive elevators, they all look and feel the same. Cracked up stone from abandoned and blown out buildings are the back drop for every zone in some form or fashion. The color scheme doesn’t seem to vary much from grey and brown, though the occasion greens of Earth’s possessive overgrowth can be seen.

It takes a too long of a time to see something different in the environments. When you do run into something unique, like a world overgrown with massive roots and thorns, it can be fascinating. But I wonder how many players are willing to stick around till act three or so to get something truly special.

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Characters themselves are sparse, and they’re designs also range from generic soldier guy to striking magical beings. Again, Grimvalor’s more inspired stuff doesn’t show its face until later than it should. It’s a shame because the concept art and stills are great. Up close, even many of the textures of some of the mightier foes are well detailed. Some of the camera cues when you’re traversing long halls or staircases really convey that sense of you-versus-the-elements scale and isolation. Short of some awkward times with some of the stranger creatures in the game, the game looks great in motion.

When they were Touch Foo, the team that is now Direlight was the only people out there still trying to make the mobile platform’s first Symphony of the Night. Grimvalor is absolutely leaps and bounds better than Swordigo, their previous attempt at this genre. If we narrow the discussion of Grimvalor simply to a in comparison to other action platforms you can play from your pocket, then you’ll be hard pressed to find a better, more intuitive option. Move that conversation out of the shallow pond of the App Store, and into the general gaming arena at large, then it would be very easy to find a game that does everything Grimvalor does, but better.

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The Weekender: You Win or You Die Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got a ton of great sales this week as well as a couple nice new gaming options.

In case you missed it, we had a couple of cool new reviews drop as well, SEGA Pocket Club Manager, and the newly released Reigns: Game of Thrones (more info below). We also dropped a new list looking at the best games to play with two people, whether together or over the internet. 

Richard also revived his compendium of top free games for our android readers.

Out Now

Reigns: Game of Thrones (iOS Universal and Android) (Review)

Odds are good this game needs little introduction. Reigns invented a genre with its clever swipe to choose mechanics and compelling gameplay that has you play a monarch and balance the needs of four different groups under your rule. Piss any one of them off too much and it could all come toppling down. Much like HBO’s epic series Game of Thrones, based on George R.R. Martin’s A Song of Fire and Ice series, where more than one ruler has made choices that led to an unfortunate and untimely end.

The two are now combined with Reigns: Game of Thrones, where you can rule the uncomfortable Iron Throne as Cersei Lannister, Jon Snow, Daenerys Targaryen, Sansa Start, and others. You’ll need brains, wit, and cunning to be a player and not a piece in this game as you seek to balance complex relationships and get your way. The game explores all kinds of new scenarios by using Melisandre’s visions as the narrative device. Reigns: Game of Thrones also features a soundtrack by Ramin Djawadi, who does the music for the show as well. Check out our review for more on this one.

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A particularly warm fall sounds good right about now. If your fall is anything but warm as well you can at least pretend with Digidice’s latest game Indian Summer. It’s a follow up to Uwe Rosenberg’s Cottage Garden and the second game in the trilogy. This one is for more experienced players but still presents a calm and colorful experience where players help do fall’s work by filling the forest floor with colorful piles of leaves and earn points in so doing. You earn extra points for discovering animals and collecting berries, nuts, mushrooms, and feathers. The game offers single-player and online, asynchronous multiplayer. 

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Sales

Sentinels of the Multiverse (Review) (iOS Universal and Android): $.99 on iOS

The excellent hero-versus-villains card game Sentinels of the Multiverse is just a buck for the base game. 

Bardbarian (Review) (iOS Universal and Android): $1.99 on iOS

Real-time-strategy game Bardbarian features Brad the Bardbarian who gathers warriors to lead around defending his village from waves of tower-defense-like attacks.

Baldur’s Gate (Review) (iOS Universal and Android): $1.99

Overhaul games is moving it’s games through the sale cycle, this week it’s super old-school RPG Baldur’s Gate Enhanced Edition‘s turn, down from $9.99 to just two bucks.

Talisman: The Horus Heresy (Review) (iOS Universal and Android): $1.99

Also $1.99 this week is classic strategy wargame Talisman: Horus Heresy. It’s on sale now and again but this is the lowest it’s been since early this year.

Tsuro – The Game of the Path (Review) (iOS Universal and Android): $2.99 on iOS

Tsuro – The Game of the Path is a great tabletop to digital conversion. Your goal is to lay tiles to create as long of an unending path as possible across the game board and as measured in actual centimeters. You can play solo against the AI or online with up to 8 players.

Beholder (Review) (iOS Universal and Android): $2.99

If you’re ready to make some tough choices in a grim, dystopian future, now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your unpatriotic neighbors or face the consequences of disloyalty, is also on sale.

The Quest Games

Classic role-playing game The Quest and the Islands of Ice and Fire expansion are both on sale. Check out our five-star review of The Quest and then get going with some old-school adventuring.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Review: Reigns: Game of Thrones

HBO’s sweeping Game of Thrones television adaptation has always been the weekly opportunity for many fans to take a seat and proselytize the best course of action for one of its many characters on course to take the Iron Throne to they friends as it plays out in real time.

Meanwhile, Nerial’s Reigns and Reigns: Her Majesty are consistently some of the most entertaining mobile experiences out there, inviting mere peasants on iOS and Android to try their hand at royal decision-making. It’s no surprise, then, that the two would be a match made in heaven. Reigns: Game of Thrones is not only the best iteration of Reigns  to date, but it also happens to be the best Game of Thrones video game adaptation, with an expansive set of storylines,

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For those unfamiliar with Reigns, it adopts a Tinder-like formula that only requires one real thing of players: swiping right or left. In the first two games, you took on the role of a fledgling king or queen and lived out many moons as royalty until you inevitably perished (which you do, quite a lot). Citizens, advisors, and strangers flock to you with favors, advice, and other tasks that require you to mull over decisions on, with a left swipe for no and a right swipe for yes.

Some may seem frivolous, but the ramifications of your choice can echo throughout later happenings. Some appear disastrous at first but may end up a boon for your kingdom. It’s simple enough to get the hang of, but you never quite feel as though you’re making the right decision in your heart of hearts. That’s the beauty of it, and perhaps what keeps you coming back for more.

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Luckily, the icons at the top of the play screen give you a tiny bit of insight as to which aspects of your rule will be affected by your decisions. So when you mull over whether you should prepare for battle to take the land of Meereen back as Queen Daenerys Targaryen, the first character unlocked in Reigns: Game of Thrones, you should check said icons.

You’ll see your standing with the Sept, or the religious segment of the Game of Thrones world, your military power, how to people view you, and your money reserves. Each decision will move a meter up or down so that the icons can become completely full or empty. Emptying is denoted by a red cast to each icon, while filling it is green.

The key here is to remember that neither filling the icons nor emptying them is vital to your success. In fact, if you fill them at all, you’re going to be headed for an ending, whether you’re poisoned, killed by a crowd of angry villagers, run into a particularly angry dragon, or fail to survive one of the most punishing seasons in the Game of Thrones world – winter, of course. You have to walk a fine line between catering to one group too much and another not enough, just like in real life, and Reigns‘ classic formula works miraculously here.

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It’s hard to tell when death might suddenly befall you, but it will, again and again. You just learn to deal with it and move on swiftly, and then come back at the game with a renewed sense of purpose. You’ll know which decisions to avoid next time, if you remember them, since the game always throws new challenges your way and randomizes situations, so you don’t get too complacent.

At its core, Reigns: Game of Thrones is, essentially, a re-skinned version of the classic Reigns formula with some new tricks up its sleeve. But thanks to a few changes Nerial opted for this time around, there are some intriguing alterations to its core design that give the game new life. For instance, the Red Priestess Melisandre acts as a catalyst for the rebirth of your characters time and time again. When one dies, you may unlock another. And then you may select which one you’d like to play as. Melisandre offers some brief hints about clues to look for when making decisions.

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You aren’t relegated only to Daenerys, though. There are eight playable characters and plenty of other personalities you’ll recognize in the game, including Arya, Jaime Lannister, Tyrion Lannister, Jon Snow, Sansa, and Cersei. Each come with their own unique sets of storylines and challenges to overcome, just like in the show, but there’s an overarching narrative too, which you’ll soon come to find out.

All of these elements come together to make a simple yet exciting and wholly addictive exercise in strategizing, decision-making, and general Game of Thrones nerdery. It’s every bit as engaging as the Telltale vision of the series, even more so in fact, and trumps the other poor game adaptations in ways that aren’t even fair. This is the best attempt any developer has made thus far when it comes to conceptualizing Westeros, its varied personalities, and the world’s political intrigue yet. And it all comes down to a Tinder-like swipe fest. But you know what? It sure is a fantastic one.

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The Best Games for Two Players on iPhone, iPad and Android

By Michael Coffer 17 Oct 2018

Games bring us together or sometimes are just busted out to pass the time. Either way, some of the greatest things in life (*checks crib sheet of shmaltz*) are better shared. No, seriously, two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.

If you want something epic to embark on on your own, how about taking a look at these great RPGs?

Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.

Uniwar

Developer: Spooky House Studios
Platforms:  iOS, Android
Price: Free with non-invasive IAP

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Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic…Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.

Words with Friends 2

Developer: Zygna
Platforms:  iOS, Android
Price: Free

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Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also…score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.

Burgle Bros. (Review)

Developer: Fowers Games Inc.
Platforms:  iOS, Android
Price: $4.99

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Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.

Onitama

Developer: Asmodee Digital
Platforms:  iOS, Android
Price: Free (with expansions, content packs as optional DLC)

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Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let’s back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent’s ‘King’ piece or alternatively by moving their own respective King onto the other player’s start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee’s releases.

Neuroshima Hex

Developer: Portal Games
Platforms: iOS, Android
Price: $4.99, 2.99

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This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.

Glow Hockey 2

Developer: Natenai Ariyatrakool
Platforms: iOS, Android
Price: $0.99, Free.

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Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.

Bounden

Developer: Adriann de Jongh
Platforms: iOS, Android
Price: $2.99, $1.99

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Tech ads for phones would have you believe that the latest and greatest upgrade will enliven your social life, expand your horizons and altogether transform day-to-day existence. Innovative games and designs do as much to transform the mundane as any simple hardware upgrade would, and Bounden is the result of a marriage between both kinds of ingenuity. It’s a couple’s dance lesson, led by a delicate gyroscope and some nifty programming which mapped out the choreography, as guided by professionals. Like Twister, but artsy, and surprisingly effortless, though you will undoubtedly feel bashful trying it out. Poetry in motion, and action.

Developer: Versus Evil
Platforms: iOS, Android
Price: $4.99

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There is no high road in Antihero. Mischief and misfortune rule in its Victorian, Dickensian setting which makes the sooty and sullen into something fun. (The art direction and design are majorly on point with this game). Plus, the game itself is incredibly intense and stressful, always putting players in a race for victory points over a shockingly brief time. The game still manages to have a distinct beginning, middle, and end while allowing for a non-trivial variety of build paths and playstyles. It’s fog-of-war and bluff systems inject just enough tension to keep the game from becoming deterministic, and it’s one of the best original digital games to come out within recent memory. Oh, and it’s exclusively for two players, either through asynchronous or real-time play.

Ready Steady Bang

Developer: Cowboy Games
Platforms: iOS, Android
Price: $0.99, Free.

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A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 

Developer: DIGIDICED
Platforms: iOS, Android
Price: $2.99

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Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.

What are your favourite games to play between two people? Let us know in the comments! 

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It’s not out on mobile yet, but Bad North is looking pretty great

By Joe Robinson 16 Oct 2018

Whether or not we get Bad North on mobile this year remains to be seen – it seems to have been swept up in the Switch-mania, so Nintendo’s handheld superstar is probably going to have to fend off viking incursions before us iOS or Android vets even spot the sails on the horizon.

What’s not in question though is how good the game is. In case you didn’t spot it, the long-awaited micro-strategy game has released today on PC. Not via Steam, interestingly enough, but via Discord’s own storefront, which also went live today.

We reviewed it over at Strategy Gamer, if you’re interested in reading more about it, but to summerise Kendal’s thoughts:

Bad North is a unique take on a challenging real-time strategy game, simply by virtue of its simplicity. Giving a nod to games like Into the Breach and Kingdom: New Lands, as oppressive difficulty ramps up slowly over time, the actual game-play behind positioning your units, issuing commands, and using special abilities remains relatively stable. While the initial set of islands comes off as a relaxing take on zone defense, later missions can quickly devolve into chaos at a moment’s notice. They bill themselves as a ‘micro-strategy’ game, but this is secretly a roguelike that will satiate both RTS newcomers and grizzled virtuosos.

I’ve even taken it for a spin myself and can confirm there is calming simplicity to what it asks of you, and yet defending your chosen island from the heathens is no simple feat, especially as the game progresses. The main thing we’ll want to watch out for when the game does eventually hit mobile is how well the touch controls work. The key movement concerns are being able to rotate your island with ease, select the unit you want with minimum fuss, and then send them to their destination with accuracy.

Hopefully, we won’t have long to wait.

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Review: Sega Pocket Club Manager

Sega Pocket Club Manager brings the long-running Japanese Let’s Make a Professional Soccer Club series to mobile devices for the first time. The game describes itself as a casual football role-playing game but, in truth, it doesn’t stray too far from the traditional sports management sim template. This is hardly surprising when you realise that the Football Manager engine powers the game. This also means that there is certainly a lot more going on behind the scenes than the bright and breezy presentation would initially have you believe.

Everything that you would expect from a football management game is present and correct, from setting up your team to developing your stadium. The way that the game drip-feeds new features as the first season progresses, ensures that players new to the sports management genre will not be overwhelmed. There is a rather ingenious combo system, which means that choosing a formation and style and then slotting players with suitable skills into the appropriate position will trigger performance bonuses. It’s a system that works really well and will have you jiggling your formations and players in order to get the best bonus.  A player’s affinity to play well in different positions is shown by a simple colour coded system, which makes team selection straightforward. There is also an option to switch on automatic team selection, with the focus either on player levels or team combos.

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A player’s level is initially capped at level 30. You can increase this level cap by giving a player some special training as long as you have the appropriate training regime items. Once a player reaches level 50 the only way to improve their abilities further is to promote them by increasing their star rating, this also requires some hard-to-acquire items. Special training and player promotion may give players the opportunity to learn new skills, but it also causes them to reset to level one, which does feel rather harsh, not to mention unrealistic. The best way around this is to send the player abroad for some intensive training.

The real jewel in the crown is Sega Pocket Club Manager’s eye-catching graphical depiction of matches. The easily recognisable big-headed chibi-style players are a real delight. Their dynamic animations and spectacular goals will have you glued to the screen. Every time a player’s special skill triggers, the effect is obvious and immensely satisfying. Admittedly, there are a lot of games to get through and the novelty eventually wears a bit thin. In which case you can elect to watch just the highlights or switch to an overhead quick view mode. However, for those crucial matches, there is nothing better than watching the match in its entirety, throwing up your arms in exasperation as a pass goes astray, or indulging in your very own match celebration when your team slots home a last-minute winner. 

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Unfortunately, all of this positivity is somewhat tainted by the unnecessarily complicated use of a plethora of game currencies. Things start off reasonably enough with the two chief currencies being club funds and golden balls. Club funds are chiefly earned through sponsorship and ticket sales and can be used to purchase new players, items and stadium developments. Golden balls are awarded for achievements or can be brought in bulk by spending real money. Their main use is to purchase premier scout packs, which improves your chances of scouting new highly skilled players. Otherwise, you will be stuck with your standard scout, who is fine initially, but will not cut the mustard as you rise through the ranks. Whilst we are looking at spending real cash I should mention the passes. Some of these represent a significant investment, ranging in price from £7.99 to £23.99. In addition to providing a steady stream of golden balls, these passes make your progress easier by boosting experience or match income by 50%.

Unfortunately, it doesn’t stop there, as even more currencies are available. Coins are awarded as a consolation prize when your premium scout finds duplicate players. These coins can be put towards the cost of special star players. There are rings, which help with special training and player promotion; these are earned by competing against other player-controlled teams in arena matches. Then there are the mysterious AP and BP points, which put time constraints on how many arena and league matches you can play before they refresh.

I found that during my first full season I was able to win the division with relative ease without spending a penny. After this, the chief barrier to progress is going to be amassing enough golden balls to employ a premier scout or having the club funds available to acquire decent players. The passes offer a big advantage but don’t feel essential.

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Sega Pocket Club Manager has a different feel to western style football management games. Japanese sensibilities ensure that players apologise for being booked or even injured. The game doesn’t adhere to typical structures; one season you may be competing in Europe and the next in Africa. Or, you may find your team breaking off from a league campaign to take part in a mini cup competition. The game lacks the licensing agreements of bigger rivals, but although team names have changed, the FIFPro and Japanese National Player Licenses means that there will still be plenty of familiar faces. Overall, everything feels upbeat and positive compared to more serious games where the fans are miserable, the players arguing and the board constantly on the verge of giving you your marching orders.

Sega Pocket Club Manager certainly has a lot to admire, inevitably marred by the convoluted currency system. Some will miss the finer details and omnipotent control of more complex simulations. Yet, if you want a management game that doesn’t take itself too seriously, but still has enough depth to remaining interesting, then this is certainly worth trying.  Even if you hate the idea of buying success rather than earning it I would still recommend trying the game for a season or two.

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The Best Free Games on Android

We live in an era of free games, with very loose definitions of the word “free’. In-app purchases can be the icing on the cake of a great game or the shit at the middle of a shit sandwich; they can be fun cosmetic upgrades, pay-to-win cheats, or something more like gambling than video gaming.

Free stuff is great and all, but have you checked out these awesome card games?

But did you know that there are also games that are genuinely free? There are games that have been created by beautiful, dedicated teams of people for the love of the craft. They are free, really free — free as in America, not free as in beer. No ads. No gold, diamonds, coins, elixir, timers, or hats. They are what was once called “freeware”, and we’re here today to share some of them with you…

Some of the greatest games ever have been freeware. The openness of the Android system has led to many, many freeware games making it onto the Play store. In this article, we look at the cream of the crop of RPG and strategy titles, only a handful of which you can find for free on Apple devices. None of these games have ads or IAP beyond donations, nor are they demos. They are full, free and unlimited.

Pixel Dungeon (Google Play)

best free pd

The easiest freeware game to recommend (of any kind) is the great Pixel Dungeon. This is a full-featured roguelike made to be controlled on mobile – in one handed portrait mode, no less! It’s got classes, bottomless pits, status effects, secrets, randomly named potions that will set you on fire when you drink them, the whole kaboodle. The graphics are chunky pixels, but they are clear an communicative. The controls are simple, but the gameplay is anything but. You’ll need to balance caution and daring to make it even a few floors in to this dungeon. The desktop version of this great game is paid, but the Android version is donation only!

Roguelike Honorable Mentions:

For a more mind-bending roguelike experience, try HyperRogue, which is set in non-Euclidean space on a hyperbolic plane. Among the granddaddies of roguelikes, only Nethack has a really good mobile implementation.

Battleheart (Google Play)

Best Free BH

Android users are lucky enough to have the excellent tactical RPG Battleheart gone truly FTP. Battleheart was one of the earliest big hits on mobile, spawning a couple of likewise well-received sequels. It achieves this success by boiling down classic RPG gameplay into a system perfectly suited for mobile play. It’s entirely battle-focused with very little story, but what battles they are. You’ll lead a four-person team of varying classes, strengths and abilities against a wide variety of monsters with World of Warcraft-style tank-heal-damage strategy. It’s like an MMORPG but instead of forty friends you just need four fingers. You can swap out different class types and experiment with sets of complimentary abilities. It all looks and controls beautifully, smoothly animated with simple line-drawing controls that were born for mobile.

Warfare Incorporated (Google Play)

best free war inc

If you have a craving for Starcraft or Command & Conquer, but no Tiberium in the bank, you are in luck. On Android, Warfare Incorporated has successfully brought classic RTS gameplay to tiny touch screens in the form of a game that goes back to PalmOS of 2003. In this game, you command the forces of a far-future megacorp in its efforts to strip-mine an alien planet (keep in mind, this was developed before we all learned the valuable lessons of James Cameron’s Avatar).

War Inc. especially does a great job of adapting RTS commands to mobile controls. The interface gets out of your way, and simple intuitive taps order your troops around. Its graphics will either tap your nostalgia bone or make you scream at their messy pixels, but nonetheless do a good job communicating the state of the battlefield. There’s a great and extremely well-balanced campaign mode plus hundreds of user-created missions. Multiplayer also works well.

Mindustry (Google Play)

best free mindustry

Mindustry has an unusual spin on tower defense that makes it quite a bit more complicated than your typical time-waster. It will remind you immediately of Factorio, especially as your chains of production sprawl all over the map. It’s played from a standard endless/survival formula that will drop you back at the beginning if you lose your base. To the basic TD formula, Mindustry adds conveyor belts that your towers need to keep running and supply chains that you need to keep building more towers. Running these systems efficiently is far more interesting and challenging than merely funneling creeps down corridors and wearing them away by attrition. The game includes a dozen maps and can be expanded with user-made downloads.

Mekorama (Google Play)

Best free mekoram

For puzzle fans, Mekorama [also on iOS] is a cute navigation puzzler in the vein of Monument Valley, but not quite so mind-twisting. You guide a cute robot around 3D mazes, dragging elements of the geography to make paths. There’s no Escher-esque visual trickery, but that doesn’t mean the puzzles aren’t challenging! IAP are for donations only, and you can make and share your own levels through QR codes! The design is clean and the animation of the robot is utterly adorable. This is one of the very few freeware games available on iOS thanks to Apple’s expensive developer hurdles, so be sure to give it a try and be doubly sure to drop a donation in the collection plate if you like it.

Open Panzer (Google Play)

best free open panzer

Open Panzer [also on iOS] is an easy recommend for wargamers. This is a traditional hex-based historical strategy game that has you commanding World War II troops at the battalion level through mission-based scenarios. It builds on the venerable Panzer General II — one of the most classic wargames ever — and has great mobile controls. Just be sure to play the tutorial first. You’ll be commanding and upgrading thousands of different units through three lengthy campaigns of 72 different “semi-accurate” scenarios. It’s a hardcore game, but if you’ve been interested in dipping your toe into wargaming, you could do worse.

Freeciv (Google Play)

best free freeciv

Yes, Civilization VI just came out on iOS Universal, but why play that mere demo when you could have an entire clone of the original classic for the price of exactly zero dollars? Freeciv is an open-source game originally on PC that is most similar to the classic Civilization II. If you’ve been living under a rock for thirty years, Civilization tasks you with guiding a civilization through six thousand years of gameplay, from the wheel to nuclear fission. Freeciv is well-implemented on Android, with new touch controls that are WYSIWYG but functional. The AI will provide a challenge, and there are tons of scenarios to undertake as well.

OpenTTD (Google Play)

best free openttd

This is a remake of Transport Tycoon, a business simulation game where you build transportation infrastructure. Okay, that sounds boring you think but then you’ve looked up and you’ve not just missed your bus stop, you’re sitting in the bus mall and the driver is yelling at you to get the hell out. You’ll make your fortune shipping products around the globe through a hundred years of gameplay, from steam engines to maglevs. The Android version is well-done, but doesn’t provide a lot of guidance, so you may want to start on a desktop and them let your capitalist hunger take you to the mobile screen — so long as it is one large enough for the tiny buttons and text.

The Battle for Wesnoth (Google Play)

best free wesnoth

This is an excellent 10-year-old turn-based strategy game in an elaborate fantasy world. It has always been developed as freeware and it has an unofficial Android version that is free. Unfortunately, not much has been done to adapt the game to mobile controls; it’s essentially just the PC game pasted onto your tablet screen. You will have to deal with dragging a cursor around on the screen to select things, which is cumbersome but not impossible for a turn-based game. The gameplay, however, is worth it, with sixteen extensive campaigns and empires with vast differences in playstyles; Wesnoth is a world you can get lost in.

There is also a paid version on Android and the game has even made it over to iOS.

There are so many great open-source and freeware games around these days I must have missed some great ones, so let us all know in the comments what else is out there. Just remember the rules: no demos, no ads, and no in-app purchases except for donations!

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The Weekender: Juicy Sales Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. It’s been a quiet week on the site as we cycle back through some of out buying guides, the only things of note you may want to catch up on is Stardew Valley‘s impending iOS release, and we revived our guide to the Best Games Like XCOM.

Meanwhile, we’ve got three new releases and a whole lot of sales to talk about. Read on!

Out Now

Grimvalor (iOS Universal) – Full Review Coming Soon!

The Dark Souls franchise has inspired an entire sub-genre of gritty, deadly, fast-twitch, action-RPGs. In large part, these games populate PC and console markets, but there’s a brand new option designed for mobile. Grimvalor by Direlight games is an action-RPG-platformer set in a gloomy fantasy world and featuring fast-paced combat. You jump, dodge, roll, and attack all the while learning your enemy’s attack pattern to best exploit it. You also die. A lot. At least I do. Naturally, as you progress you gain experience and levels, your abilities improve, and you gain new special attacks. Grimvalor is driven by a story that provides a nice narrative without getting in the way of the action. It’s a fun game, looks great, and the controls are rock solid. If you’re good at these skill-intensive action-RPGs you should definitely pick this one up.

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ELOH (iOS Universal and Android)

Audio-based puzzle game ELOH is made by the creators of Old Man’s Journey and is all about letting the rhythm guide you to a solution. It’s laid back, with no ads, timers, move limits—just you, the puzzle, and the music. There are 85 levels to work through so it promises plenty of play for the price.

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The Tower of Egbert (iOS Universal)

Egbert is a sorcerer in need of a tower. That’s where you enter the picture in The Tower of Egbert. You must build the little fellow a tower high

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Sales

Lost Portal (Review) (iOS Universal): $.99

You’ve picked up and enjoyed premium, single-player CCG Lost Portal right? It features Magic: The Gathering like duels wrapped in a compelling role-playing game and is just a dollar for a limited time, a fraction of the price of a booster pack in one of those big-name CCGs. If you need more convincing check out my 5-star review.

Reigns (Review) (iOS Universal and Android): $.99
Reigns Her Majesty (Review) (iOS Universal and Android): $.99

The Reigns saga might just be the most successful indie franchise in the history of mobile gaming. The third installment, Reigns: Game of Thrones, is coming out next week (and available for pre-order now) and puts you on the throne of Westeros. It’s safe to say it’ll do well. In advance of this release the first two titles are on sale for just a buck each. This is the lowest price ever for Reigns Her Majesty.

Poly Bridge (iOS Universal and Android): $.99 on Android

Poly Bridge is an entertaining bridge-building simulator that made the jump to mobile over a year ago. If you’re a sim fan this one is worth picking up, especially for play on a tablet.

Strike Team Hydra (Review) (iOS Universal and Android): $1.49 on Android

Wave Light Games is known for their impressive turn-based tactical RPGs and Strike Team Hydra is the latest, and first foray into the sci-fi realm. It features the same combat as the Demon’s Rise franchise and is on sale right now for Android users.

Icewind Dale (iOS Universal and Android): $1.99

Overhaul Games is continuing its slate of sales on classic RPG ports. This time Icewind Dale is just $2, down from $10. This is by far the cheapest it’s been and is a great time to pick up a new, old RPG.

Jade Empire (Review) (iOS Universal and Android): $4.99

Yet another RPG sale… Jade Empire is half off. It’s inspired by the myths and legends of ancient China and full of places to explore and plots to uncover.

Star Wars Knights of the Old Republic (iOS Universal and Android): $4.99 on iOS

Star Wars Knights of the Old Republic is a little dated at this point, but has long been enshrined as one of the best RPGs of all time. It’s also half off and worthy of inclusion in your mobile-game collection if you’re into Star Wars, RPGs, or nostalgia.

Seen anything else you like? Played any of the above? Let us know in the comments!

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Stardew Valley is coming to mobile October 24th

Indie PC sensation Stardew Valley is another one of those one-man-band success stories that inspires new generations of game makers. A deceptively deep game, Stardew has just as much in common with the Farming Simulator franchise than it does anything else.

Taking care of the farm is a serious affair in that you really need to keep on top of things, or it will all go horribly wrong. Once you’ve got the basics down though, you can start exploring the nearby Pelican Town, getting to know its residents, and you can even go questing in some cave that’s randomly filled with monsters.

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Now, you too can experience the joy of trying to restore your Grandfather’s legacy to its former glory when Stardew Valley comes to iOS on October 24th. Pre-orders are available and the game will cost £7.99/$7.99.

An Android version is reportedly in the works, but no news on that yet. PC players will be able to transfer their save files via iTunes if they wish. Stardew Valley iOS will also feature all of the content from the recent 1.3 update on PC.

As an aside, the mobile version has actually been developed by a company called The Secret Police, who have industry legend Ian Livingstone as a chairman and key investor.

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The Best Games like XCOM on Android & iOS

XCOM: Enemy Unknown won multiple game-of-the-year awards in 2012 for its turn-based tactical gameplay centered on a squad of combatants. The expansion, XCOM: Enemy Within, was similarly well received upon its release in 2013 and brought the franchise to the mobile market on both the iOS and Android platforms in 2014. The success of these XCOM games inspired many game developers to try their hand at the genre. In 2015 we got Deathwatch: Tyranid Invasion, set in the Warhammer 40K universe, and one of my personal favorites Templar Battleforce. Last year brought us Pocket Tactic’s RPG game-of-the-year Demon’s Rise 2 and tactics game-of-the-year Invisible, Inc. All of these games feature tactical turn-based action that can be favorably compared to the XCOM games.

Below is collection of great games that evoke that tactical gameplay that XCOM fans know and love. Some we’ve reviewed, many we haven’t. We’ve put some emphasis on games released in the last couple of years, but also aimed for a good cross-section of options out there. Naturally I can’t include every title with gameplay similar to XCOM and would love to see other options called out in the comments below.

Xenowar

Developer: Grinning Lizard
Platforms: Android
Price: $1.99

xenowar

Xenowar is a brilliant distillation of the razor-sharp tactical challenges of XCOM, though it does sacrifice some scale and endgame satisfaction in favor of presenting a clean-cut intense series of battles. In particular, the GEO mode is a smart compromise between a full-fledged life-consuming, planet-saving, alien-cleansing XCOM campaign and a single strategic arc that a dedicated gamer can accomplish in just a few sittings. It takes a lot of presence of mind to create games like this, which understand what’s great and reiterate it without becoming derivative or redundant in the process. Oh, and it’s open-source to boot.

Strike Team Hydra (Review)

Developer: Wave Light Games
Platforms:  iOS | Android
Price: $7.99, $6.49

strike team hydra

Hydra’s best point is how creative and wide its customization options are, both in terms of squad composition and difficulty level. The plotting and theme are boilerplate, but in terms of mechanics, stats and abilities, the game is brimming with possibilities. Psionics and physics add some flair and unusual effects to the classes, and the enemies are weird bio-machine hybrids. All this wouldn’t matter a whit if the game’s buffet of options was paired with anything but an equally rich campaign. Here, Strike Team Hydra delivers again, ratcheting up the scenarios, objectives and enemy types just as generously as it doled out strategic tools. It strikes a great balance between question and answer; risk and reward; problem and solution.

Frozen Synapse

Developer: Mode 7
Platforms:  iOS | Android
Price: $9.99, $4.31

Frozen Synapse

Along with the top-down isometric perspective, Frozen Synapse made one other amazing change to the standard tactical shooter formula. Each side takes turns planning their actions in secrecy, mapping out the steps their units will take, the shots they will fire. Then the game will resolve everyone’s programmed actions creating a ‘simultaneous’ turn that was nonetheless meticulously choreographed by those tacticians. One good idea, perfectly rendered, is enough to make a good game. Frozen Synapse fulfills this crystal-clear ideal.

Templar Battleforce (Review)

Developer: Trese Brothers
Platforms:  iOS | Android
Price: $9.99

templar battleforce

Space marines versus xenomorphs, loosely derived from the Ur-horrors of Alien. Templar Battleforce owes some thematic debts to Warhammer and others, but its rapid-fire pacing and generous respect system are wonderful tools for experimentation and strategy. There’s some light characterization and world-building, sure, but in lieu of story one has to respect Templar Battleforce’s varied scenarios and equally creative squads allow divergent thinking. To a man with a hammer, everything is a nail, but to a commander with endlessly variable squads, the mutating threat can be met with an equally sundry…battleforce.

Aliens versus Humans

Developer: Leisurerules Inc.
Platforms:  iOS | Android
Price: $2.99

Aliens versus Humans

We’ll start with an option that predates Enemy Within on mobile. Aliens versus Humans is an old game. So old that if you buy it for iOS you’ll get the warning about it slowing down your device since the developer hasn’t updated the game to Apple’s standards. That warning is often meaningless and misleading and you should go ahead and ignore it in this case. 

Aliens versus Humans is effectively a clone of the very first XCOM game from back in 1994.It features base management, research, manufacturing, and of course tactical combat against alien enemies. The graphics are retro and nothing to get excited about, but the gameplay is solid, combat is challenging, and there’s a whole lot of content for a couple bucks. You can bring a huge squad to battle which allows for more options to face threats than games that top out with a team of four or so. It also lets you play the attrition game to grind out victories. So while Aliens versus Humans is over three-years-old at this point, it is well worth considering if you’re looking for XCOM-like action.

Legions of Steel

Developer: Slitherine
Platforms: iOS | Android
Price: $9.99

xomc like LOS

The universe is under threat from the Empire of the Machines and an alliance between the League of Aliens and United Nations of Earth (U.N.E.) is all that stands in their way. Legions of Steel takes this war to the Machines’ underground production facilities. You direct squads of commandos through the machine’s dark metallic underworld.

As with XCOM games, there’s a lot of tactical decision making in Legions of Steel. You can make use of movement stances, strafing, covering fire to take things out on your opponent’s turn, firing options like auto-fire and suppressing fire, and ambush tactics. There are also a ton of different weapons with which to equip your squad to fit any strategy and I particularly like that you can shoot no matter how far you’ve moved, with modifiers of course. There are two different campaigns in Legions of Steel and the story is told through attractive comic-book panels between missions. There’s also a “Skirmish” mode for quick fights and asynchronous multiplayer if you prefer a human opponent.

Alien Star Menace

Developer: The Animal Farm Creations
Platforms:  iOS | Android
Price: Free

xcom like ASM

The first of a couple free options in this article is a little game called Alien Star Menace. Aliens have attacked the starship Paladin and it’s up to you to save the day. Alien Star Menace is light-hearted and looks pretty basic at first glance but it actually packs a good tactical punch. You pick a five-person squad from a variety of special units with different pros and cons and take them into missions on different levels of the Paladin.

The mission objectives are things like “Kill Everything” and “Reach the Stairs” and the game rewards smart decisions like making good use of choke points and ranged attackers. Missions are very quick and perfect for bite-sized play sessions on your phone, which is often a big plus for gamers these days. Alien Star Menace is also free-to-play with no IAP. There are ads, which can be annoying, but the frequency is very low and I didn’t find them to be overly obtrusive. I’m happy to recommend this one as a free gaming option for XCOM fans.

World of Warriors: Quest

Developer: Mind Candy Ltd.
Platforms:  iOS | Android
Price: Free

xomc like WOW quest

World of Warriors: Quest is a light turn-based tactical game where you play as a team of warriors from across the ages—Roman centurions, Viking berserkers, and stealthy ninjas for example. The characters fill your standard RPG roles. The Roman, Brutus, is a tank and taunts enemies with his attacks to keep their attention. Gunnar, the Viking warrior, is a decent balance of damage and survivability. The ninja is named Kuro and he’s the glass cannon—big area-of-effect damage but very low health. Those are the starting characters but you encounter more as the game goes on.

You choose three warriors to take on a number of quests that lead you across the Wildlands on a mission to discover what the local bad guys are up to. Each quest has several waves of fights and it can be a challenge to keep your team upright and alive so you don’t succumb to attrition. Each warrior has special attacks to make use of and there are also consumables֫ that recover health, enable big attacks, or provide extra movement speed. World of Warriors: Quest is not a particularly deep game, but good for those interested in light squad-based tactics. You also can’t beat the price—this one is free with no IAPs or ads.

The Last Warlock

Developer: Sonic Sloth
Platforms:  iOS | Android
Price: $3.99

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The Last Warlock is a turn-based tactical game with a somewhat unique almost-anything-goes approach. You play as a warlock capable of summoning deadly creatures, casting magical spells, and crafting weapons, armour, and other equipment. You embark on a series of quests to find and defeat enemy warlocks, all vying to discover the secrets of the famed last warlock. To defeat these rivals you must first best their monsters, traps, and puzzles before taking them down.

The Last Warlock provides an extraordinary amount of freedom for a tactical game to decide exactly how to do so. You can go straight for your foe or explore a little and take the road less travelled. This provides a great deal of replay value because you can play the same quest multiple times and use a different strategy. Your squad in this game are the creatures you’ve summoned and you can end up with quite a crew as you grow in power and a quest wears on. The single-player campaign is quite extensive and will provide many hours of play for one premium price. There’s also an asynchronous online option for those looking for multiplayer action.

Star Chindy (2016)

Developer: MAST Games
Platforms:  iOS | Android
Price: $1.99

xcom like starc

Star Chindy mixes in elements of both FTL and XCOM. You warp around the galaxy in your ship, the Star Chindy, in a hunt to take on and take out a big bad alien race that very nearly wiped out earth. You’ll maintain and upgrade your ship, and others you pick up along the way, and decide where to go and what risks are worth taking in your travels.

You’ll take a squad on various away missions and engage the enemy in turn-based tactical warfare. The missions are a good challenge and get better and better as you train up your squad. The space-based combat is less interesting, however. It plays out in real time, rather than being turn based, and your weapons auto-fire on enemy ships in range. Your job is to frantically maneuver your ships to avoid enemy fire. Luckily the fun of the squad combat more than makes up for this and despite this odd dichotomy, Star Chindy is definitely worth a go for fans of XCOM.

Do you know of any more games that would fit the topic of today’s guide? Let us know about them in the comments below!