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Twelve Games of Christmas

Ok, I’m going to level with you right away… there’s only three apps. Maybe four. I’m a sucker for a catchy title and I had made an endeavour to play more mobile games over the holiday period. It turns out I only managed to really dabble in a handful. I blame my wife.

Fun fact: The twelfth day of Christmas is January 6th, also known as the Feast of the Epiphany, Three Kings’ Day or, in very ancient texts, Joe’s Birthday.

Anyway, here’s a quick summary of the mobile games that kept me entertained over the holiday period.

Plague Inc. (iOS Universal and Android)

Probably the game I spent the most time with, I actually wasn’t planning on playing this at all except a friend of mine happened to be playing it when he came to visit between Christmas and New Year. He’d downloaded the free version and convinced two of my other friends to get it, which then prompted me to bust out my game that I’d bought a couple of years ago but hadn’t played in a while.

plague inc xmas 

I seemed to have lost what little progress I had made last time I played the game seriously, so I was back to starting from scratch with me friends. We had a good time going through the various plagues, swapping strategies and knowledge… I remembered more than I thought I would, so I raced through the early plagues, getting slowed and slightly stuck only on Nano Virus and Bio Weapon. To my shame, I had to look up a guide for Bio Weapon as I just couldn’t figure out where I was going wrong. It taught me some more secrets about infection strategies that I’ll try and use on my Brutal playthroughs.

It just shows how robust Plague Inc. is, to still be interesting and playable after all these years, but I think the flaws are starting to come through. They’ve done well with their more creative or special edition plagues, but a lot of the base plagues require the same patient strategy, which detracts from the experience over-all. Still, it was a good blast from the past, and despite our significant others getting extremely annoyed at us all sitting on our phones, it was an oddly social experience.

Ticket to Ride (iOS Universal and Android) (Review)

My wife plays a lot of mobile games. A lot more than me… the problem is, she’s cheap. Like, VERY cheap, so to my shame the only games she actually ends up playing are the F2P trash that remains a blight on this industry. 

offline strategy games head 3

She has an actual process – she will binge a free game as far as she can, conserving what free premium currency she has and spending it on the most optimum things, before the game finally overtakes her with its freemium nonsense, and then she moves on. She’s played everything form Farmville, to some game about Cats and Towns. Her most recent beau is some kind of Café running game.

I’ve finally, FINALLY managed to convince her to buy an actual, bona-fide mobile game. We play a lot of physical boardgames together as a couple. Since Asmodee Digital was recently running a winter sale, she ended up picking up Ticket to Ride. We have the Nordic physical game which she enjoys, but we’ve stuck with the base USA map that the main app comes with.

It’s been great and proved a great app to bust out when there’s nothing else to do – we’ve played it in the car as we were being taken to the sea-side, we did a big five-player pass-and-play session with our friends before the left, and we even played it together in our hotel room over Christmas, both huddled in the dark and whispering as our baby daughter slept in her cot nearby.

The potential of digital board games has always been a theoretical concept for me before now, but I think Ticket to Ride has us both hooked. We’re looking for more games with pass-and-play, and I’m personally keen to avoid any we’re already got the physical version of – perhaps games we’re interested in playing but not interesting in buying for real.

Final Fantasy Tactics: War of the Lions (iPhone|iPad & Android)

I was really excited when I saw this had gone on sale – £2.99 for a fully fledged Final Fantasy Tactics game on mobile seemed like a steal and a great game to draw out my latent mobile gamer potential. I had found memories of playing Final Fantasy Tactics Advance on my GBA, and I was very much looking forward to discovering that game again… 

Final Fantasty Tactics

… what I somehow failed to realise (do your research, folks) is that Final Fantasy Tactics: War of the Lions is not, in fact, Final Fantasy Tactics Advance. It’s a re-release of Final Fantasy Tactics, which is also not Final Fantasy Tactics Advance. Oops.

I tried not to be perturbed by this fact, but so far, I’m finding the game to be extremely clunky compared to the Advance version, so I haven’t played as much as I was planning too. Besides the basics of combat, the game doesn’t actually explain itself that well at all – I don’t know what all the choices and character options are in terms of customisations, jobs etc… I don’t know what the special abilities do half the time and rotating the map around is a real chore.

I’ve also found it’s not as friendly for drop in/drop out play as I can’t seem to save in the middle of a match, and also, an undo button would be super, super helpful, especially for movement. I’ll stick with it, but It’s not the game I’d hoped it would be so far.

Cat Lady (iOS Universal & Android)

Before my wife discovered Ticket to Ride, I tried introducing her to Cat Lady as I had it on my phone still from a previous Weekender update. She didn’t really take to it but it did lead to a conversation about other mobile board game conversions, and it wasn’t long after that she decided to dive into Ticket to Ride.

We’ve said this before – it’s a neat little card game with some tactically meaningful mechanics, but you have to really like cats for it to truly win you over. I’ll probably delete it the next time I think about it.

What games did you end up playing over the holiday period? Let us know in the comments!

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Pocket Tactics Presents: The Year in Strategy Games 2018

By Dick Page 28 Dec 2018

2018 wasn’t a great year for mobile strategy until the fall, when a whole cornucopia of real-time and turn-based games hit mobile shelves. What kept you alive through the lean months of spring and summer? Let’s take a look at how things shook out for real-time and turn-based strategy in 2018.

We saw several big names make it to mobile, with a few disappointments, but we also saw the return of some classics, and a lot of newcomers with some exciting new ideas.

Only One Big Name Avoided the Freemium Trap

2018 saw a few high-profile releases. Civilization VI made it to iPad late in 2017 and ended up with a Universal update by October. This was a real treat for serious strategy gamers: the latest iteration of the seminal 4X series adapted for a portable device. The iPad version lost some of the game’s graphical flourishes and voices for the opposing leaders, but otherwise Aspyr managed to squeeze the entire massive PC release into a tablet form. The October expansion to Universal brought the same genre-defining gameplay to smaller screens, with little sacrificed in the bargain.

civ 6 iphone

Several other big names hit stores late in the year but were marred by dependence on IAP for profit. The freemium Command & Conquer: Rivals was the biggest offender. The core strategy gameplay impressed Brandon in his review, being something of a combination between Clash Royale-style card-based gameplay and the classic C&C gathering resources/commanding troops cycle. Long-time fans of the series will be deeply disappointed by the game’s expensive unit cards, despite the promise of equally-matched players.

Likewise, the latest entry in the popular tower defence series Kingdom Rush, Vengeance drew its fair share of criticism for including many towers and over half of its hero roster as premium purchases, on top of the games’ initial cost. While I personally didn’t find these promoted in the game obnoxiously enough to be a deal breaker, for many others, IAP were a red line that put an end to this popular series.

Classics Return

2018 also saw the return of more classic games of yesteryear, successfully updated for today’s gamers. The biggest win was Chaos Reborn: Adventures, an updated version of X-COM creator Julian Gossop’s 1985 Sinclair Spectrum strategy game. True to its name, Chaos Reborn brought bad luck back to strategy, with a maddeningly fun system of spellcasting that has the player manipulating the chances of their spells going off without a hitch, or just going wild. Playing with others just adds to the unpredictability, since illusionary spells let you bluff your way to victory. It’s a throwback, but a welcome one.

SixAgesRevHead

We also got the sequel to unexpected mobile hit King of Dragon Pass, the narrative strategy/simulation game Six Ages: Ride Like the Wind. This game came from a time before genres were so rigidly defined, and merges choose-your-own-adventure storytelling with difficult simulation and strategy layer. The real star of the show is the setting: Glorantha, a bronze-age fantasy where survival means understanding the culture of your barbarian tribe, learning its myths, and avoiding antagonizing the ducks. Seriously, don’t mess with the ducks. Six Ages, like its predecessor, can be opaque. Failure can manifest like a thunderbolt, and the arcane rules of your religion may twist your head into knots. For players willing to stick with it, there’s nothing else that quite captures the idea of really being the leader of a people.

Finally, Squids Odyssey isn’t the oldest game on this list, being a sequel to a 2011 iOS game that was ported to Nintendo platforms and back. As a result, it’s really just a rerelease of two older games that no longer work on newer hardware. However, if you missed these the first time around, Odyssey is a good chance to experience a strategy game that’s a little different and tailor-made for touchscreens. You have to fling your squids around the map Angry Birds-style, but also handle different unit types and power-ups.

Strategy with a Twist

The return of the traditional, the well-worn, and the underrated gems was much appreciated, but the biggest trend in mobile strategy for 2018 was a casting off of genre tropes and a greater willingness among designers to try something weirder.

Euclidean Skies merged turn-based tactics with reality-bending Rubik’s Cube levels where the movement of the terrain became as important as the movement of your units. As much puzzle as tactics, this sequel to Euclidean Lands was akin to a spiritual experience for our reviewer Jarrett.

ES2

Element placed its real-time strategy on spheres where humans and robots vied for domination. Its strategy was highly abstract and regimented, almost like real-time chess bent around a tiny planetoid. Three levels of three unit types on three different terrains make for an elaborate system of rock-paper-scissors, with unit control limited to placing new stationary towers or setting satellites in orbit. The core goal of mining more element than your opponent forces the player to think on their feet and use different tactics than your average RTS.

On the surface, Farabel looked like one of those more traditional strategy games, even down to its archetypal orcs vs. humans plot. But Farabel did something no other game on this list could do: it started at the end, with a tale told in reverse that saw your general losing abilities with every level, thus increasing the challenge by forcing you to play more carefully. In addition to its time-traveling story, the game also let you reverse and play one unit’s turn again, doubling up its influence.

While increasing reliance on big franchise names and IAP might feel like a threat to core gaming on mobile, the platform’s ability to revive old genres and promote new ideas can give us hope for the future.

What were your mobile strategy highlights for 2018? Let us know in the comments!

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Pocket Tactics 2018 Boxing Day Guide

Happy Holidays! And welcome to Pocket Tactics’ annual Boxing Day Guide, where I endeavor to point you to some of this year’s greatest games to pick up with the gift cards Santa left you. Games are sorted by iOS non-sale price (Android prices vary but usually not by much), and I have tried to include quality titles at a variety of prices. Enjoy, and happy gaming!

Hexologic (iOS Universal and Android) is a quick and clever puzzle game that offers loads of challenging and fun levels for fans of Sudoku and anybody that doesn’t mind a little simple addition. It’s just the right amount of tactical thinking for a relaxing experience, and I’d recommend it to puzzle fans of any kind.

[youtube https://www.youtube.com/watch?v=yXPt9nEVqnI]

Rogue Hearts (iOS Universal and Android, REVIEW) didn’t get a very good review here at Pocket Tactics, but despite having some issues, I don’t think it’s a bad game — certainly not for a buck. It’s a turn-based, tactically-oriented RPG with good character-power progression.

Minesweeper Genius (iOS Universal and Android, REVIEW) is a new take on one of the oldest digital video games. The graphics are attractive, and the gameplay, while familiar, is spiced up by special mechanics. Minesweeper Genius a lot of fun, a great nostalgia trip, and a delightful puzzle game in its own right.

Startup Grave (iOS Universal) is a solitaire card game played with a deck of 48 monster cards. There are good and bad monsters, and the goal is to keep them balanced until you can play through the entire deck. It’s simple, fun, and it works well to kill a few minutes here and there.

Meteorfall (iOS Universal and Android, REVIEW) is not just one of the top games of the year, but also one of the best roguelike deckbuilders ever. It’s well-designed, attractive, and a ton of fun to play. Best of all, its vertical orientation and swipe-to-choose gameplay make it easy to play one handed.

[youtube https://www.youtube.com/watch?v=SkNRPOgWoWM]

Sir Questionnaire (iOS Universal and Android, REVIEW) is a roguelike dungeon crawler that takes place in fast-paced turns, each of which presents you with two options: fight a monster or flee, search a room or move on to the next. As you delve deeper, you level up, improve your skills, get new gear, and become a bigger badass.

[youtube https://www.youtube.com/watch?v=QcLg-VhwZz8]

Holedown (iOS Universal and Android, REVIEW) is an arcade-style ball shooter from the developer of rymdkapsel. You are a space-miner that must dig deep into asteroids, moons, planets, and more to find valuable gems. You mine by firing balls that ricochet and chip away at rocks,  allowing you to delve deeper and deeper. As you earn gems, you can unlock upgrades like more balls or a larger cargo hold, allowing you to grab even more precious stones. It’s a well executed clever design,  and it is rather hard to put down.

[youtube https://www.youtube.com/watch?v=a1oi3EDwbTE]

Motorsport Manager Mobile 3 (iOS Universal and Android, REVIEW) is the year’s best simulation game, and arguably the best motorsports game on mobile, as well. I know absolutely nothing about racing cars, but was quickly and thoroughly engrossed in my role as the chief of a racing team. The depth of the game is great, as you really do manage every aspect of the sport.

Pocket City (iOS Universal and Android, REVIEW) is the closest you can come to SimCity on a mobile device. The visuals are attractive and its touch controls intuitive. Gameplay is more casual and laid back than challenging, but will feel right for those looking for a relaxing gaming experience.

[youtube https://www.youtube.com/watch?v=fEwT-u1qvzI]

Teen Titans Go! Figure (iOS Universal and Android, REVIEW) is the sequel to one of 2016’s best games, and one of the most successful premium games on the App Store, Teeny Titans Go. It keeps what’s great about the original—you run around Jump City collecting figures, completing quests, and taking on opponents in real-time figurine battles—but adds a new main story line, side quests, city layout, new figures and powers, and new tofu battle effects. If you enjoyed the original or like real-time battlers in general definitely pick this one up.

[youtube https://www.youtube.com/watch?v=wxRtSyYKt8M]

Antihero (iOS Universal and Android, REVIEW) lets you build your own criminal empire in the seedy underbelly of a city meant to evoke Victorian London. It’s a turn-based game featuring a single-player campaign and online matches against other criminal masterminds, and it’s all about making your move for power through thievery, bribery, and outright assassination.

[youtube https://www.youtube.com/watch?v=n6ZYAlfOIRQ]

Card Quest (Android and iOS Universal, REVIEW) is graphically unpolished with some poor user-interface choices, and it’s easy to look at screenshots and dismiss it immediately — which would be a mistake. The game is indisputably a five-star title thanks to its remarkable game design,  which rewards smart tactical thinking and creates impressive depth.

[youtube https://www.youtube.com/watch?v=AZL8215c73o]

Fidel Dungeon Rescue (iOS Universal) is a clever pick-your-path puzzle/dungeon crawler featuring Fidel, a puppy protagonist. You must guide Fidel through grid-based levels, defeating monsters, grabbing gold, and ultimately getting to the exit intact.

[youtube https://www.youtube.com/watch?v=1rtV-xhZ0JY]

Grimvalor (iOS Universal, REVIEW) is an action-RPG-platformer inspired by Dark Souls, set in a gloomy fantasy world. It features fast-paced combat with plenty of jumping, dodging, rolling, and exploitation of your enemies attack patterns. It also includes plenty of dying, at least for me. It’s a fun game, looks great, and the controls are rock solid — if you’re good at these skill-intensive action-RPGs, you should definitely pick this one up.

[youtube https://www.youtube.com/watch?v=ja4MyxIDyG0]

Stardew Valley (iOS Universal, REVIEW) is a farming-simulation game where you step into the shoes of a disgruntled office worker who leaves their job in favor of restoring their deceased grandfather’s farm. There’s a ton to do, both on the farm and in terms of the town’s social scene, and the game is a big sandbox where you really can do whatever you desire.

[youtube https://www.youtube.com/watch?v=pHUqhYslji4]

Barbearian (iOS Universal, REVIEW) is a frenetic hack-and-slash fest against overwhelming hordes of foes. It’s about as real-time as it gets without requiring ninja-like reflexes to succeed, and it offers highly customizable controls and difficulty settings.

[youtube https://www.youtube.com/watch?v=jPTvKTP70MM]

Chaos Reborn: Adventures (iOS Universal and Android, REVIEW) is a tactical turn-based combat game from the creator of the original X-COM that plays a lot like CCG games Duelyst and Faeria, but in a premium pay-once-and-play-forever package. Combat is turn-based, tactical, and fun, and the game features a single-player campaign mode as well as online duels against another real-life human where you can choose live or asynchronous action.

[youtube https://www.youtube.com/watch?v=rfDb5qRqSqQ]

One Deck Dungeon (iPad  and Android, REVIEW) is my favorite tabletop-to-digital conversion of the year. Handelabra did a fantastic job capturing both the crunch and flavor of the game, and about the only thing better about the tabletop version is the tactile feel of rolling a handful of dice. One Deck Dungeon is ideal for fans of single-player games full of strategic depth and replay value.

[youtube https://www.youtube.com/watch?v=fHB6wWApQv0]

Six Ages: Ride Like the Wind (iOS Universal, REVIEW) is the spiritual successor to King of Dragon Pass, an iOS classic, and features the same mix of RPG, tribal management, turn-based tactics, and interactive fiction. There’s plenty of mythology, top-notch artwork, and meaningful choices.

[youtube https://www.youtube.com/watch?v=oXl7zCaRI9M]

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Pocket Tactics Presents: The Year in Mobile Board Games 2018

By Matt Skidmore 24 Dec 2018

As 2018 draws to a close, it’s time for us to look back and reflect on another year in the land of mobile gaming. Specifically, we’re going to focus on board games – the past couple of years has seen a growing wave of ‘born digital’ and digital ports of board/card games, and these are proving a popular replacement for premium experiences as other genres seek their riches elsewhere.

Board games and card games are intertwined with the identity of Pocket Tactics’ readership, so we’d be remiss if we didn’t spend some time looking at how 2018 has treated one of our favourite genres…

A Slow Start

It was a real sluggish start to the year. In fact, it wasn’t until May that the first really impressive release blasted onto our screens. Among the Stars is a card drafting game that shares many similarities with the multi-award winning 7 Wonders. With engrossing gameplay, a neat spatial element and an interesting, if rather short campaign mode, this space station building game is well worth trying.

ATS4

June got off to a blazing start with the release of One Deck Dungeon; a game that manages to condense traditional pen and paper role playing games down to their very essence. Two heroes venture into the dungeon, overcoming the various challenges with just their wits and a fistful of virtual dice for company. Tackling the dungeon with a mix of different characters ensures longevity, with the only downside being the rather steep learning curve. Overall, an app that our reviewer concluded made the actual physical game obsolete.

Holiday in the Sun

July gave us the chance to jet off to Istanbul to indulge in some wheeler-dealing at the Grand Bazaar. The game turned out to be both captivating and intense, as the players raced from store to store, trying to collect enough rubies to claim victory. Istanbul can be a very tight game that feels quite ruthless, with a single ill-thought-out move costing you victory. However, the seamless interface alongside the tried and tested gameplay make this a winner.

IstanbulZoomedout

No summer holiday would be complete without a good book. Word game Hardback is the sequel to Paperback. It is a deck-building word game that takes its core ideas from the original game whilst adding a little more flexibility to help you build even more impressive words. It may be more of a matter of refinement rather than revolution, but for fans of word games, this is another bestseller.

All the Leaves are Brown

Moving into the autumn, and the chance to take a bracing ramble through a New England forest in Indian Summer. Uwe Rosenberg is one of the biggest names in board game design. Although Indian Summer is very much at the lighter end of his impressive canon, it makes for a great mobile game. The game shares the same tile-laying, grid-filling gameplay of both Patchwork and Cottage Garden, however this time, the action is geared towards more experienced players.

Indian SUmmer Header

With no points to worry about, this is a race to fill your board as quickly as possible. The result is that in spite of the mellow theme this game still manages to be both tense and captivating. It is my personal favourite board game conversion of the year and I eagerly await an announcement that the final part of the trilogy, Spring Meadow, will appear on touchscreen at some point next year. If you fancy even more autumnal exercise then recent release Morels is also worth foraging for. It may be a straightforward game of set collection, but the quirky illustrations and well-balanced gameplay make for a mouth-watering snack.

Hopes for the Future

Throughout 2018 the behemoth publisher Asmodee has continued to gobble up large chunks of the boardgame publishing market. Consequently, they also have an ever-growing presence in the digital arena. Asmodee has acquired and released a diverse array of apps, although their approach has been a scattergun one. Not all of the games selected for conversion have been a good fit for mobile. Love Letter springs to mind as an experience that sorely misses the face-to-face interplay between players.

Love Letter In Game

Personally, I would really love to see more games that make the effort to develop single player campaigns around the core boardgame rules. Let’s face it, we don’t always have the time or the patience to play asynchronous online games. Furthermore, the extended period of playing time takes away from the immediacy; the final outcome is an experience that hardly ever feels entirely satisfying. In the past, Galaxy Trucker did a brilliant job of building an engaging campaign around the basic rules and Splendor also added some very enjoyable single player challenges. This year, Among The Stars added a fun if rather short-lived campaign, which hinted at greater things but never really delivered. Of course, some games are already perfectly suited to the digital format. One Deck Dungeon, which is a quick playing solo game managed to make a seamless leap to digital formats.

An interesting trend has seen independent game developers recognising that boardgames can provide a rich source of ideas and inspiration. A game doesn’t have to be a straight conversion to succeed; indeed without the constraints of a cardboard counterpart, these games are free to be more adventurous and bolder in their design choices. Critical hits such as Antihero and Meteorfall show how the creation of born-digital games can scratch the boardgame itch in a way tailored to fit mobile formats.

On The Horizon

Having said all of that, there are still shelf-loads of boardgame’s poised to hit the mobile market. Let’s take quick looks at a few that have caught my eye.

Proving that Brexit isn’t the only long-running saga, we still wait with bated breath to see if Asmodee will finally confirm whether or not Scythe will finally be making its way to mobile. This 4X board game, set in an alternative 1920’s Europe, has earned loads of acclaim. Maybe Teresa May’s negotiations would be more fruitful if she strapped herself into a mech before heading off to Europe.

scythe pc

Another classic board game that we should be seeing soon is Castles of Burgundy. The game has you building settlements by manipulating a clever dice allocation system. A more recent classic that will have many players licking their lips is Terraforming Mars in which players compete to build settlements on the red planet. The snag is that the players must also improve the environmental conditions by raising the temperature, improving the atmosphere and creating oceans.

Fans of the deckbuilding card game Ascension will be pleased to see that Shards of Infinity is being ported to mobile devices. It may be from the same designers but this time there is much more direct confrontation, plus the ability to level up your cards.

Finally, one of the best apps of recent years, Through The Ages, should be getting a new expansion that throws even more leaders and wonders into the mix – Definitely looking forward to this one.

What have been your top moments in digital board gaming in 2018? Let us know in the comments!

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Out Now: Final Edition 2018

So, here we are – the final ‘Out Now’ of 2018. It’s been a surprisingly good week for releases, all things considered – Tropico and Rome: Total War‘s Android port being the highlights. Today also marks the final day of voting in our Reader’s Choice Game of the Year award – I’ll be closing the form later tonight, so make sure you have your say before it’s too late!

As far as the next couple of weeks go, we’re going to be operating a reduced content schedule until we’re back properly on January 2nd. We’ll be publishing articles on the following days:

  • Monday 24th
  • Wednesday 26th
  • Friday 28th
  • Monday 31st

We’ve got a couple of year in reviews, as well as Nick’s usual Boxing Day Gift Guide, and the results of the GOTY vote will go up on New Year’s Eve.

Meanwhile, in mobile gaming…

Out Now

Heroes of Flatlandia (iOS Universal & Android) – Full review coming soon!

We like to highlight things that haven potential in this column, and Heroes of Flatlandia on paper seems like it might fit the bill. A premium strategy game (such a rarity these days), this seems like a very modest, almost ‘lite’ turn-based tactics outing with some basic content for genre fans. Two races, 14 units and 4 heroes, the game also features hot-seat multiplayer and a “cunning AI”.

[youtube https://www.youtube.com/watch?v=JyIqjX7bX8A?controls=0]

Tropico (iPad) (Review)

There’s not much more to add that wasn’t covered in Brittany’s steller review, but suffice to say Tropico on iPad is a bit of a triumph. There are still some interface issues that come with management/city-builder games on this platform, but Feral have managed to port Tropico 3 intact and with all its charm. This is one premium experience you won’t want to miss out on.

[youtube https://www.youtube.com/watch?v=luosxBtxipQ?controls=0]

Rome: Total War (iOS Universal & Android) (Review)

Android users, rejoice! You can now purchase Feral Interactive’s other great strategy port, Rome: Total War, for your Google-powered device. Check out what Nick thought of the game back when it originally released. 

[youtube https://www.youtube.com/watch?v=Kh1Rf1uyQK0?controls=0]

Perudo (iOS Universal & Android) – Full review coming soon!

You remember that dice game the fish-pirates played on the Flying Dutchman in the second Pirates of the Caribbean movie? I never quite understood how that game worked. Now I might have a chance to learn, thanks to Asmodee stealth releasing a digital port of the game on mobile. Perudo, one of many games derived from the public domain game Liar’s Dice, looks exactly like that game in POTC. Amongst other things, It features pass-and-play multiplayer functionality for up to six people (as well as online), making it an excellent party game candidate.

[youtube https://www.youtube.com/watch?v=SLYy5oZ6VxQ?controls=0]

Sales

Where to begin! There’s quite a few sales going on, especially on iOS. We’re not able to give a complete sales breakdown this week sadly, but these are some of the highlights we’ve spotted that you may be interested in. Unfortunately, a lot of these deals seem iOS only for now – we’ve cross-checked a few, but if anyone spots any additional android deals, let us know!

  • ELOH
  • Kingdom Rush Frontiers
  • Kingdom Rush Origin
  • Motorsport Manager Mobile 3
  • Bastion
  • Lords of Waterdeep
  • Out There
  • Project Highrise
  • Crowntakers
  • Age of Rivals
  • Grimvalor  

There may be more, so make sure you keep an eye out if you’re looking to pick up some extra games for the holidays. If you’re someone who’s still not jumped onto Civilization VI on iOS, your frugal patience has been rewarded. From now until January 1st, the ‘Full Game Unlock’ IAP is now $14.99, making it as cheap what it is on PC currently (Steam Winter Sale). It’ such a good deal, I almost feel sorry for people who purchased it at the previous 50% discount entry point, or even full price! In addition to that, there’s a schedule for the scenario packs, which will rotate every 48 hours – the current ones, Vikings and Poland, are free, and the full schedule is as follows:

  • 12/20 – 12/22 Poland Civilization & Scenario Pack (Reg: $4.99)
  • 12/22 – 12/24 Vikings Scenario (Reg: $4.99)
  • 12/24 – 12/26 Australia Civilization & Scenario Pack (Reg: $4.99)
  • 12/26 – 12/28 Persia and Macedon Civilization & Scenario Pack (Reg: $8.99)
  • 12/28 – 12/30 Nubia Civilization & Scenario Pack (Reg: $4.99)
  • 12/30 – 1/1 Khmer and Indonesia Civilization & Scenario Pack (Reg: $8.99)

So you have until tomorrow to pick up those first two scenario packs if you don’t have them already.

That’s all we have time for this week – we hope everyone has a good holiday break, and The Weekender will return as normal on Friday, January 4th, 2019!

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Review: This is the Police

I’ve never been more completely and utterly done with a video game then I was by the end of Weappy’s This is the Police. It’s exhausting to watch a game with so much contempt for society and any attempt to do the right thing. Even our most jaded modern media allows for an acknowledgement of right and wrong, maybe even a few characters here and there to re-enforce it. The noir films that Police invokes with it’s smoky lounge jazz soundtrack and ‘complicated protagonist’ knows that the path towards right is always the goal. Even if your main character, in this case Police Chief Jack Boyd, doesn’t take the one of least resistance. It tirelessly feels dirty knowing Boyd doesn’t even want to attempt towards that direction at all.

Plenty of games put you in the shoes of bad guys who only want to do bad. Tommy Vercetti was unashamed about his one true goal, being the drug kingpin of 1980’s Vice City. But Grand Theft Auto didn’t pretend to offer you a choice in the matter, the player is Tommy, and you do what Tommy wants to do. After an investigation turns the Freeburg Police Department upside down, Jack Boyd is given 180 days to not make any waves, and coast his way to retirement – and a half a million dollar severance. Every single choice you make in his position is one that’s morally wrong, financially wrong, or both.

TITP1

They don’t have to be ‘right’ mind you. If Weappy wants to make Jack the ultimate screw up that can’t seem to get it right ever, that’s their prerogative. The problem becomes the way it poisons the very concept of choice.

Take, for example, the very first big choice you make in the game: deciding whether or not to fire all of your black police officers. A racist gang is threatening to assassinate all of Freeburg’s black civil servants in a few days time, and City Hall has decided that the best course of action is to fire them all for their own safety. Since that is a completely stupid request, I ignored it. The deadline comes around and nothing happens. The headlines of the local papers mention the gang, but there’s nothing the manifests for me to do, operationally. For all intents and purposes, it was a false alarm.

Which didn’t stop City Hall from being ‘disappointed with my efficiency’ and cutting my staff. I learned quickly that not doing what City Hall wants garners no tangible benefits, except that warm fuzzy feeling you get for standing up to The Man. The same lesson is learned often when the local mob bosses want to use the PD as their own personal militia. Resist if you want, but in the end, they always win.

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This cynical message is ‘the point’. The job is hard, life isn’t fair, etc. But abstaining from the shadier elements of political and criminal influence can turn playing this game into such an annoyance that I’d rather just turn it off, than decide to be a flunky. That could be the design philosophy here, but it feels more like a lazy interpretation of crime stories, than a good one on it’s own merit.

Also, the actual story of Jack’s final days as Police Chief feel entirely separate to the actual, day-to-day act of running the police force. In his private life, Jack is getting pictures of his butchered friend’s family being sent to him from the mob. His wife left him for a younger man. The Mayor has him under pressure. The ramifications of the character work happening in the comic book strip cinematics are almost non-existent anywhere else in the game. I never feel like Jack’s problems are mine. He’s popping pills and drinking his life away at a strip club. I’m micro managing police shifts.

TITP4

It should be said that, at a top level glance, the actual act of playing Police is interesting. You control the rosters of officers and detectives across two shifts, and send them out to spontaneous calls in the city. There’s no way to know who the best officers are to send out to particular calls outside of their “professionalism” number. Generally speaking, the higher the number, the higher the chance to succeed at solving the problem out in the field.

But this isn’t a very consistent system. Sometimes, you can send a high number officer to a call and it works well. Sometimes, the offender gets away. There’s no real transparency over how any of this works. This becomes a bigger problem when you need more officers for more dangerous situations. I’ve had days where on literally every call, an officer died. There was no explanation or way to know that this could be the outcome before hand. You just send them out and roll the dice.

TITP5

This only helps to exacerbate the need to rely on corruption to fill the gaps. Or at least it’s supposed to. Instead, it serves to make it feel as hopeless as the rest of the game. Amid the crimes that pop up will be special assignments to help some criminal elements, do some petty favors for locals, or be a police lackey for the Mayor. Sometimes they’ll reward you with cash, or maybe the deed will go a long way towards getting your next request for a raise approved. Or not. Everything feels so cloudy that you can’t help but feel just as disillusioned with this as everything else.

It at least looks good. The menus are clean, and the minimalist art matches the dour landscape of the writing and design. Technically the writing is fine, if not seemingly full of it’s own tropey cliches’. The voice acting is completely off, though. Jack Boyd, played by Duke Nukem’s John St. John, sounds way more like a tv announcer than a weary old cop. If Police should have lifted anything from their cop drama inspirations, it could have been the voice direction.

Instead, This is the Police just meanders in the swamp of dirty cop fiction. It gets wet and muddy, but doesn’t seem to even attempt to find any of the treasures that the better versions of these stories often do.

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Review: Tropico

Out of all the simulation games on the market that have been given mobile adaptations, Kalypso Media’s tongue-in-cheek Tropico seems to be the one players have been clamouring for the most. It’s finally available on the App Store (for iPad users only), thanks to PC-to-iOS masters Feral Interactive, and the construction and management simulator feels just as over-the-top and joyous as it did when it first sprang onto the scene.

Step onto a gorgeous plot of land on one of several small Caribbean islands as you come into power over your newly-adopted citizens. Your main goal in Tropico is to remain in power as the all-powerful ‘El Presidente.’ This can be accomplished in several different ways, most of which involve building structures like clinics, pubs, police stations, casinos, churches, and a whole set of other locations your citizens will need.

Tropico Rev1

Then, you need to serve up edicts through which you’ll control and appease your citizens and those culpable for keeping you afloat. For instance, you can beg the United States to help you with foreign aid if you find yourself in a pickle, or raise rents when you decide you’ve been too easy on the people, money-wise. These Edicts are extremely important in terms of how the game plays out and are important to keep an eye out.

Most of your time, however, will be spent trying to figure out how to make money. You’re nothing without your cash reserves, at least not really, and as such you need to figure out ways to manufacture items, attract tourists, or sell cash crops so you can start rolling in the dough. When you have those things in place, you need to focus on your people, the true heart of Tropico.

You can learn a lot about the citizens of Tropico by checking your Almanac, which contains all the information you need to keep quick tabs on the populace. Names, relationships, education, political ideology, and more can be found here. From here, you need to decide where you’re going to employ your citizens, what they’ll do on a day-to-day basis, and how you’ll keep them happy.

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You’ll need to take care of their needs, like sleeping, going to religious services, staying healthy by visiting the doctor, and enjoying themselves with fun night club shows and stuffing themselves with food. If you can’t keep them happy, you’ll find yourself being protested against, see your citizens taking part in uprisings against you, or simply voting against you. There’s so much to keep track of that it can seem overwhelming, between the multifaceted Edicts, construction, keeping your people happy and safe, and figuring out how best to rule your island. Luckily, the game does a great job of giving you plenty of reading material to explain it all, with nuanced tutorials and explanations that make things very clear when you need assistance.

Tropico‘s mobile iteration is a premium game (it’s $11.99) but there aren’t any microtransactions to concern yourself with. You simply need only pay once, and all features are unlocked at the onset. There are plenty of them, too. You can start with a regular Tutorial or an Advanced Tutorial to get your bearings, tackle the Campaign, or play around in Sandbox mode. Campaign Mode finds you completing missions and unlocking new islands as you go, where Sandbox mode gives you the freedom to explore anywhere at the onset while playing around as you see fit.

Tropico Rev 3

There are 15 islands to unlock Campaign mode, starting with St. Helena and the modest goal of exporting 8,000 units of bananas. There’s a variety of different avatars to choose from as well, from Fidel Castro or Che Guevara to some ridiculous characters, like ‘Voodoo Pizzaman’ or ‘El Pollo Diablo’, an obvious nod to Breaking Bad‘s Walter White, otherwise known as Heisenberg.

If none of these characters strike your fancy, you can always create your own with a fairly rudimentary avatar editor. Customizing their looks doesn’t give you many options, but you do get a chance at naming your character, choosing a background and qualities, and other important traits that will ultimately shape your game. It’s a nice addition to the roster that lets you make Tropico feel truly ‘yours’, and players will no doubt want to take advantage of it.

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Your background and traits will give you advantages and disadvantages in-game. If you come from a privileged background, you’ll have a leg up in terms of industry. If one of your traits happens to indicate you were brought into power by the CIA (a real one that can be selected) you won’t have many expectations foisted upon you by the people. There are a wide range of traits that offer multipliers and point bonuses, all of which you’ll have to keep an eye on if you want to truly succeed and remain in power. Selecting one of the 18 built-in characters ensures you’ll have an eclectic mix of personalities, but creating your own avatar can bring challenges as well. This is part of what gives the game such a satisfying amount of replay value.

Of course, the challenge when it comes to bringing PC-centric strategy titles to mobile devices always lies within the user interface. Without a keyboard and mouse to navigate, it can become a cumbersome waltz to pinch and zoom to inspect elements of the screen, place structures, or even inspect what’s going on in your “kingdom” of sorts.

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Tropico on iPad has been given a specially redesigned interface specifically for play on mobile devices in an effort to combat these issues. While it doesn’t reinvent the wheel in terms of alternate control schemes, it’s serviceable enough that it doesn’t detract from the overall experience in any way. It’s still a bit cumbersome to try and navigate large areas of the map via pinching and dragging, but the interface overall is one that’s been improved to the best of the staff’s ability. It’s just not a game that’s truly meant to be played on mobile, so some sacrifices understandably have to be made – you don’t have a mouse for those precise movements here.

Feral Interactive brought what it calls the ‘Dictator’s Desk’ to the game, or a bar where you can quickly access your most important in-game commands such as Intel, your Avatar, a list of Edicts, Overlays, Construction projects, and your Almanac. It’s all quite attractive, resembling a nice cherry desktop with attractive icons that look less like a taskbar and more like someone’s messy office. It gives the whole thing a nice, homey feel even though you’re an all-powerful dictator. The UI is fantastic, and the bar is a great addition to the game – it’s the map navigation that’s finicky, but as previously stated, that’s something to be expected when it comes to games like these on mobile.

Tropico Rev 6

In terms of controlling things on a larger screen, Tropico is also making its way to iPhone in 2019, but there’s no word just yet on which models will end up supporting it. Given the iPad’s requirements (iPad 5th and 6th generation, iPad Pro 1st, 2nd, and 3rd generations) it’s safe to say it’ll require plenty of processing power. But this is a game you’ll want to stick to on iPad, where you have the extra screen real estate.

With Tropico 6 headed for release next year, this port is a great way to experience where it all began (for the modern games, at least), especially since it’s such an accessible way to play the game without fussing with a PC or getting it to run smoothly. It looks great, plays well, and it’s got everything you remember from the original and then some. Ready to take on the role of El Presidente? Your people are waiting.

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Review: Rome: Total War

Rome: Total War, the legendary 2004 PC game, is now available on mobile thanks to Feral Interactive. This was a groundbreaking game back when it came out and provided opportunity for both strategic and tactical gameplay. The strategy came from building a world-dominating empire, one turn at a time, and sending your army out to subdue and absorb other lands in the name of Rome. The tactical component was satisfied by a n excellent battlefield simulation where you were the architect of a battle’s victory, or defeat. This mixed-level gaming offered something for any strategy or war gaming fan and justly earned a place in gaming history.

Which classic strategy game would you like to see next on mobile? Let us know below!

It’s been fourteen years and switching to Apple’s ecosystem hasn’t gone smoothly for other fan favorites. How does this mobile version hold up? Read on, dear gamers.

THE CAMPAIGN

The Rome: Total War campaign takes you back to the (abstracted) height of the Roman Republic. You play as one of three major Roman families—the Julii, Brutii, or Scipii—and seek to build economic and military strength through growth and conquest. Your ultimate goal is returning home to end the republic and rule Rome as emperor.

Your faction starts with a couple cities and some controllable family members. They are all male and act as governors when in in town and generals when in the field. Additional family members become available when they come of age, sixteen years, or through marriage. Your mandate, as directed by the Roman Senate, is to go forth and conquer for the glory of Rome.

The Brutii

The setting of Rome: Total War is Europe, North Africa, and Near-East Asia—the area within the Roman Empire’s historic grasp. It is your classic turn-based strategy game filled with infrastructure development, domestic management, diplomacy, espionage, and of course war. You develop your cities to fuel your economy and improve your military capacity. You recruit armies and build ships and go forth to subdue other cities and nations.

Once you conquer you must rule, and foreign populations won’t make it easy on you. A key aspect of Rome: Total War is city management. You’ll manage expenses, set tax rates, track morale, and host expensive gladiatorial games to keep the masses distracted. If you don’t, they will revolt and set back your imperial ambitions. You also recruit diplomats and send them far and wide to deliver your offers, threats, and bribes to other factions and their emissaries. Spies and assassins do the dirtier work of opening city gates and taking out enemy leaders.

Gameplay is turn based and you can assign actions to each settlement, family member, and other key resources like diplomats and admirals each turn. Settlements have both a construction and recruitment queue. You can construct buildings that confer different benefits—a market to increase trade and commerce, or stables which enable the training of cavalry units and dogs of war, for example. Based on the buildings in that settlement you can recruit different military units as well. Both queues allow you to set actions for several turns in advance, which saves a little time if you have a long-term goal in mind.

Settlement Details

Ruling a material portion of the known world is complicated, and there’s a lot going on in Rome: Total War. The game is addictive and can quickly suck you in with one-more-turn syndrome. Long ago I used to play the campaign mode for hours and hours and the urge to keep playing has been ported to iPad as well. The campaign mode is still very fun and holds up well. The UI shows its age a bit, but is still fine and I found the touch controls to be easy to work with. Once you complete a campaign with one of the starting factions the remaining eight playable factions are unlocked including the Greek Cities, Macedon, Britannia, Egypt, and Gaul. This adds quite a bit of replay value to the game.

THE BATTLES

The tactical component of Rome: Total War is the lifelike, real-time, battlefield simulation. You can command each and every unit down to the smallest detail of where they go and who they attack. You can view the battle from a birds-eye level or zoom way in to be part of the action. The attention to detail is very high and its clear Feral gave the soldiers a new layer of polish to better shine on more modern devices.

RTW Battle

Battles can be very difficult as every unit has its strengths and weaknesses against each other, so proper alignment is key. The real-time element means things change pretty quickly and you will need to be equally fast to keep a handle on things. Feral didn’t skimp on units or options in the battle simulation to simplify things for the iPad, which is commendable and something tactical gamers, and long-time fans of the game, will certainly appreciate. Naturally they have rejiggered the controls for touchscreen so you can pretty quickly tap and send units to where you want them. I found these controls to be fine, but far from optimal. I accidentally sent units out of place more than once in an absentminded attempt to change my viewpoint.

If you’re worried about fat-fingering a victory into defeat, or just aren’t interested in micromanaging units and tactics in every battle, you can choose to auto-resolve them. The auto-resolution rules seem fair, much like in the original. If you go in with an advantage you’ll win. If you go in evenly matched or an underdog you might do better taking the reins yourself, especially if you are a capable virtual general.

OTHER OPTIONS

There are other options beyond campaign mode. You can step into and play either side of ten historic battles. Most of which feature Rome versus one of its many adversaries. There’s also a “quick battle” option which drops you immediately into the deployment phase of a battle where you take the reins of a Roman army. Custom battle lets you build your own battle. You decide the map, type of game, season, weather, time of day, time limit, and many other variables. Naturally, you also get to decide who fights and which side each is on.

Custom Battle

THE VERDICT

Rome: Total War is one of my favorite games of all time and I’m very happy I can now play it on my primary gaming device, my iPad Pro. The beauty of the game remains in the interplay between the strategy and tactical elements. The ability to play both leader and general, stepping from a macro to micro view and back again, is something that few games have successfully replicated since Rome: Total War showed us the way.

As is to be expected, Rome: Total War is a huge install and a bit of a battery buster, but the game holds up well. The campaign mode is still very fun and will continue to please history buffs as well as strategy gamers. The real-time battle component does not hold up quite as well, but will satisfy the master tacticians out there given its depth of play. The extra options for a historic, quick, or custom battle also nicely replicate what the PC game offered.

All in all, this is a very well done port of the game to mobile. Fans of Rome: Total War will certainly not be disappointed. Those who have never played before might feel the game UI to be somewhat dated, but will likely soon forget as they are sucked in to the turn-based play of the campaign. I’d definitely pick this one up for your iPad today.

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Check out these three great apps that are on sale

The countdown to the holidays has well and truly begun, but before you can clock off for Christmas, you’ve got to make it through till Friday.

If you think a new game will help you with that, then a few PT favourites are currently on sale:

Mini Metro (Review)

One of Nick’s favourites, Android users can pick this up for $1.

Icewind Dale

One of Beamdog’s strategy RPGs, it’s currently $1.99 for iOS owners.

Castles of Mad King Ludwig (Review)

A PT favourite form 2016, both Android and iOS users can grab this for $1.99

If you see anything else going cheap, let us know!

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The Weekender: Penultimate 2018 Edition

Welcome back to your weekly round-up all the best new releases, the hottest deals and the most important updates across iOS and Android. We’ve had a pretty active week this week – we reviewed no less than THREE games as we try and round-off our library before the ned of the year.

Rebel Inc. proved to be a last-minute contender for GOTY, while Morels turned out to be a lovely digital card game experience for two people. Marching Order, the cute logic puzzle game, was also quite fun, if a bit limited.

We also updated our ‘Best turn-based strategy’ guide, as there’s been a lot of activity in that genre past month or so, and we now know when Rome: Total War is releasing on iPad! Don’t forget to vote in our Reader’s Choice Game of the Year awards as well!

What have we got in the horizon?

  • Reviews of Tropico for iPad and This is the Police
  • Several 2018 retrospectives on our favourite genres
  • And we’ll also be collecting the results of the votes for our GOTY awards

Meanwhile, in mobile gaming…

Out Now

This is the Police (iOS Universal & Android) – Full review coming soon!

Strategy/Sims like This is the Police were made for mobile – plenty of thinking and decision making nestled atop accessible interfaces that allow for drop in/drop out play – perfect for that long commute or a train ride. Or prison?

As Jack Boyd, you’re on a mission to make half a million dollars in just 180 days whilst managing your city’s police forces. Will you try to do the right thing? Will you be as corrupt as a completely corrupt person? I guess you’ll just have to find out.

[youtube https://www.youtube.com/watch?v=xP77nyl7D9A?controls=0]

Gone Home (iOS Universal)

It may have faded a bit from gamer’s collective consciousness but Gone Home became a bit of a poster-child for indie gaming when it was released on the PSN and Xbox Live stores in 2016. Essentially an exploration game, you play the role of a young women who’s returned to her house from overseas to find it empty and in a state of disarray. The purpose of the game is to wonder around, looking at items, journals etc… to try and piece together what happened before your arrival.

It’s important not to confuse this with games like The Room, which are more clearly puzzle orientated. Interaction is light, and you spend most of your time wondering around the house. It’s a paced and thoughtful experience, but it’s important to understand what you’re getting into before you consider purchasing.

[youtube https://www.youtube.com/watch?v=x5KJzLsyfBI?controls=0]

Updates

Teen Titans GO! Figure (iOS Universal & Android) (Review)

One of Nick’s favourite games this year has finally received online multiplayer in the recent Legions of Doom update. This new mode Is technically still in beta, as there’s a lot of balancing now that people are battling against each other and not the AI, but it’s very functional. There’s even some new missions and a new tournament, if you multiplayer isn’t really your thing.

Sales

Lost Portal CCG (Review) (iOS Universal): $0.99

Nick’s favourite card game of all time is going cheap once more. Seriously, Nick will find you if you don’t play it. Please, someone help me.

Demon’s Rise (iOS Universal & Android): $2.99 on iOS
Demon’s Rise 2: Lords of Chaos (Review) (iOS Universal & Android): $2.99 on iOS

Wave light appear to be running a sale on all their games. Starting with Demon’s Rise and Demon’s Rise 2, both of which are down to $3. This is not the cheapest they’ve been this year – both games were $0.99 in July for a couple of days, and have also been $1.99 before that.

Strike Team Hydra (Review) (iOS Universal & Android): $2.99 on iOS

STH is also down to $2.99, and again it’s been cheaper earlier in the year. Not as good as Demon’s Rise in some ways, but still a good romp none-the-less.

Planescape: Torment (Review) (iOS Universal & Android): $1.99 on iOS

Overhaul’s old-school tactical RPG game is going for a steal at $2 on iOS. There’s a lot of game here, and all of it good. With the holidays just around the corner, now might be a great time to jump in.

One More Button (Review) (iOS Universal & Android): $0.99 on Android

This clever puzzle game is now a 1$, which is pretty good value.

Seen anything else you like? Played any of the above? Let us know in the comments!