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A Frugal Gamer’s Guide to Final Fantasy: Brave Exvius

By Jarrett Green 01 Jul 2019

E3 2019 may be quickly retreating into the distant past, but that doesn’t mean it’s not still on our minds. Specifically for me, I can’t stop thinking about Square Enix’s conference. The Final Fantasy 7 Remake demo was good, of course. But for me, I can’t get over that Final Fantasy Brave Exvius (iOS | Android) had such a significant chunk of time dedicated to it (and its eventual spin off) on a main stage presentation at the biggest American games conference.

Sure, it was maybe five minutes, but five minutes is a lot for a gacha game. The move was a winner for Square. Exvius was a trending search shortly after the presentation. 39 million people worldwide have downloaded it, and there was still room to attract new players. That’s saying something.

If you’ve come to this guide, I can only assume that you are one of those new players. Welcome to the wild world of Brave Exvius, full of pretty sprites and number crunching. It can be incredibly overwhelming to step into it (as any gacha game, really) and try to get your bearings.

There is plenty to learn about BE, but I want to focus on what I consider to be the most important thing in the game: money. More specifically, how to avoid spending any of it on this game.

FFBELAPIS

Earning Lapis

Lapis is the premier currency of Brave Exvius. With it, you can buy attempts at drawing the characters, slots in your various inventories, extra tries if you fail certain missions. Really, it’s the lifeblood of your progress in this game.

You’ll notice that it’s pretty expensive to buy outright. For one US dollar, you can get 120 lapis, which is about enough to buy 5 slots inventory for equipment and materials. For $4, you’ll get 500 lapis, which is enough for one character summon attempt. Lapis is a pretty expensive currency as far as gacha games go. You’ll pay out the nose for any significant amount of it. Good thing there are A LOT of ways to earn it for free.

FFBEWORLD

The easiest way to do this is through world quests. Besides having tons of references to main line Final Fantasy games, FFBE has its own original narrative that’s currently in its second season. If you’re just starting, that means that there is tons of latent lapis just waiting for you to scoop up. All you have to do is hit each location and battle through the scenarios.

Make extra sure that you are completing the missions each stage has. These can require you to kill a specific enemy in a certain time frame or cast a certain type of spell. These rewards seem small, but they add up quickly!

FFBEDAILY

Another task you should add to your routine is completing daily quests. Dailies are 5 (8 on weekends) macro objectives that reward you with Gil, energy, and, of course, lapis. When you complete all of the dailies, which could include tasks like doing a particular vortex quest a number of times for example, you are rewarded with 50 lapis. That’s 350 lapis a week. Not too shabby.

Another pretty simple way to gain some lapis is in the Arena. The Arena pits a team of your making against other people’s AI controlled teams. You battle up the rankings in order to win rewards at the end of each weekly arena period.

You don’t need to rank high to earn lapis, though. All you have to do is participate at least 5 times, and you will 40 lapis. You can do this once a day.

FFBEARENA

There’s a couple other ways to earn lapis that can sometimes be more difficult to do for new players. Firstly, there are plenty of Vortex quests that provide Lapis as a reward for some of the missions. These can be the limited time event quests or the more static special boss challenges that will also reward you with rare items. These can be tough for an unseasoned party, though.

You can gain lapis less reliably through Trophy Rewards which are meta objectives that can be achieved through just playing the game. These include casting a certain number of spells, or winning a certain amount of battles in the arena. This “certain amount” can sometimes be in the thousands, so take your time with it. You’ll be pretty well rewarded though – 500 lapis awaits you at the “gold” level trophy.

FFBESTEP

Spending Lapis

So you have this pile of beautiful blue money and need to know the best ways to spend it. We can help you there.

Step-Up Summons are widely considered the best overall bang for your buck when it comes to spending lapis on summoning characters. Step-ups are a gradually scaling banner that allows you to pull for specific high rank characters in waves. The first step up usually costs a lower amount of lapis, then it gets higher each step, with more opportunity for success as you go up. The bonuses you have to draw specific characters gives this a significant edge against just drawing on 10+1’s. This usually requires a pretty big lapis investment to go through all of the steps, though. So make sure there’s something you really want in them before committing. 

A good way to get a lot of value out of your lapis, especially for new players, is drawing from the ½ off Featured Summon pool. There’s a bonus to the chances of pulling whatever the featured units are that week, and it costs only 250 lapis instead of 500. The only time spending lapis on a single pull is worth it is for this daily draw.

FFBEHALF

You shouldn’t spend lapis to retry a battle. It costs 100 to do so, and even though you will return at full life, and full limit burst gauges, you could simply retry the battle for free. Energy is easy to wait for, and you’ll procure energy replenishing items in your day to day grind.

Speaking of energy, if you don’t want to wait it out, you can actually spend lapis to refill your energy bar. How you should go about doing this depends on your rank (which determines your maximum energy). A bundle of items exists that grants you a set of energy replenishment items. One is just 100 flat energy that is used immediately. You also get a pair of NRG Restore 10 potions, which restore 10 energy each. If you have less than 120 total energy, this is the right package for you, because if you can’t actually use the NRG potions right now, you can store them until you can. Once you get over 120 total energy, you’re better off spending that 100 lapis to fully replenish your current energy straight up.

FFBEBUNDLE

Buying other bundles with lapis can be a tricky proposition. Generally speaking, the ones even worth looking at are the bundles that feature Rare Summon Tickets. These provide one draw per ticket and are common rewards in Vortex quests. It’s difficult to place a hard value on a summon ticket, but seeing as a daily single draw from the ½ off Featured Summon Pool is 250 lapis, we can assume that each ticket is probably worth that too. Spending too much more than that on a ticket is practically being ripped off.

Follow these simple rules, internalize the habits, and you will be sitting on a hoard of Lapis in no time, without spending a single cent.

Anything else you want to know about Brave Exvius? Got any other tips you want to share with the community? Let us know in the comments!

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The Weekender: Absolutely Everything Edition

The amount of stuff I’ve had to pack into today’s update pretty much sums up our week in general. Between Harry Potter, the exploding Auto Chess craze plus all of the usual suspects, we’ve been kept very busy. Doesn’t look like Niantic’s Pokémon GO successor is taking off quite as much as many thought it would – we’ve got one or two more articles in the pipeline, but I think I’ll take a step back and evaluate after that.

Auto Chess now… you guys really seem to be enjoying that, and I’m glad because it fits our sensibilities a bit better. Might be a bit slower to the punch than other websites but expect to see more coverage on that over the next week or two as well. I’ve also switched a bunch of the guys over to review-work for the short term, just to make sure we’re keeping on top of that.

Meanwhile, in the world of mobile gaming…

Out Now

Tharsis (iPad) – Full Review Coming Soon!

Clearly, the only thing that could make a game about managing a spaceship on its way to Mars even better is if everything was going wrong from the start and your job was actually just to make the most of an increasingly dire situation. Choice Provisions know this, and now you can know it as well with this space-themed turn-based strategy game.

Using board-game inspired dice-mechanics, you can only do what your dice-rolls allow you to achieve in any given turn. It’s going to be difficult and there will be losses, but as long as you can make it to the Red Planet, I’m sure all those sacrifices won’t have been in vain. And hey, there’s always cannibalism, right?

[youtube https://www.youtube.com/watch?v=LvFNn4PZa4A?controls=0]

Void Tyrant (iOS Universal) – Full Review Coming Soon!

Oh look, another rogue-like deck-building game! To be fair, we’ve been waiting on this game since last year so it’s not like Armor Games are yet another mobile studio jumping on a popular trend. Unlike other recent releases in this niche, Void Tyrant bases its card mechanics on the principles of Blackjack and uses a ‘stick or twist’ system for its core gameplay.

This is a single-player experience with over 500 cards and three classes. You can play it completely free with ads, or, pay a single $5 IAP to unlock the ad-free version of the game.

[youtube https://www.youtube.com/watch?v=YIruq71Vrf8?controls=0]

Graveyard Keeper (iOS Universal & Android) – Full Review Coming Soon!

The only release this week of note on both platforms, Graveyard Keeper is a medieval management sim in a similar vein as Stardew Valley, except not really accurate at all and with a wonderfully macabre twist. You’re mainly running your own cemetery but can expand into other ventures as well and will probably need to find shortcuts in order to save money. I mean, those dead bodies aren’t being used anymore, right?

If you thought that Stardew Valley was a bit too serious and were up for something more bonkers/suited to your weirder tastes, this may be the alternative you never knew you needed. It also sports “proper” quests, crafting and a love story, so we’re told. Look out for our review either end of next week or start of the week after.

[youtube https://www.youtube.com/watch?v=oIPJreuWiuM?controls=0]

Also going to drop a quick note saying that Harry Potter: Wizards Unite has now been rolled out to more territories since its debut last week. TouchArcade has a really comprehensive list of known countries, in case you need to look yours up.

News You Can Use

This might become a regular addition, it might not… there’s just a fair few ‘news-y’ thing I haven’t gotten around to looking at this week, and instead of letting them drift away into oblivion might as well summarise them her:

New Games of Thrones game Beyond the Wall

This actually sounds quite neat, in the same way Ubisoft’s Elite Squad announcement from E3 seemed to kind of be touching on the strategy/RPG mobile space (although I’m telling you, auto-battlers is the way to go). Beyond the Wall puts you in charge of the Night’s Watch, manning one of the castles along the wall. You need to recruit (read ‘collect’) characters and form a ‘squad’ that you use in PvE battles beyond the wall, or in an as-yet undefined PvP mode. Pocket Gamer has a full interview if you want to read more about it, although we suspect this will be free-to-play. Pre-registration is open now via the official website.

[youtube https://www.youtube.com/watch?v=wsZtSD672ts?controls=0]

Meteorfall Sequel Krumit’s Tale

One of our favourite card/roguelike games Is getting a sequel! Meteorfall: Krumit’s Tale will we imagine be more of the same gameplay we know and love, but with new dungeons and new settings. It’s coming to Steam early access first, so we don’t know what the timetable for a mobile release is.

[youtube https://www.youtube.com/watch?v=baCJBZsYEYE?controls=0]

Battle Chasers: Nightwar Pre Order

Looks like we’re getting another decent turn-based RPG soon as well. Battle Chasers: Nightwar may not have the most inspiring name, but it’s earned a decent reputation for itself on consoles. Now it’s coming to mobile as a premium offering. It’s available for pre-order now on iOS, and pre-registration on Google Play.

[youtube https://www.youtube.com/watch?v=jtZ4IfqMUXc?controls=0]

Updates

Titan Quest (iOS Universal & Android) (Review)

Action-RPG Titan Quest has received an update this week. Additional localisation has been rolled out for Japanese, Chinese, Korean and then Ukrainian and Czech. For iOS users, full screen support for iPhone X or similar is now a thing, and some bugs with iOS 12 and up have also been fixed.

Star Traders: Frontiers (iOS Universal & Android) (Review)

Star Traders’ latest update hasn’t quite rolled out to both platforms yet, but it’s out on Android at least. As well as some additional AI updates to prepare it to use carriers, the team have also included some neat quality of life UI changes to help legal traders do their job more efficiently. There’s also some new outfits.

Auto Chess: Origin (iOS Universal & Android)

There’s been a big update rolled out to Auto Chess’ official mobile version. A new race called ‘God’ has been introduced, with two pieces – Mars and Zeus. There’s four new items and two new modes (at least one of which is only available Friday till Sunday). You can also create Custom Games which can help you train against bots (although there is a crash bug with that still). There’s also been a massive pass at optimising certain mechanics to make them less fiddly, especially around synergies and levelling up pieces.

There’s also been a minor update for Auto Chess’ chief rival, Dota Underlords which looks at bug fixing and the UI. Don’t forget to check out the tips guide we released at the start of the week!

Sales

And if the above wasn’t enough, there’s quite a few summers sales happening this week as well, especially in the world of board games. We’ll try and recap some of the more interesting ones:

  • The Holy Potatoes! games are currently enjoying a discount, so make sure you check them out if you haven’t already.
  • 2K have discounted both XCOM: Enemy Within and Civilization Revolution 2 to $1.99 on both iOS and Android. Absolute steal!
  • Acram digital have discounted a bunch of their digital board games on iOS and Android, including the DLC!
  • Same is true for Asmodee Digital on iOS and Android. A great day if you’re a digital board gamer.
  • The latest Kingdom Rush game, Kingdom Rush: Vengeance is currently discounted, as are all of Ironhide’s past games on iOS and Android.
  • Handelabra have discounted their titles on iOS and Android, including One Deck Dungeon.
  • Stardew Valley is on sale for only the second time since its release, on iOS and Android.
  • Last but certainly not least, The Warlock of Firetop Mountain is on sale for the first time since December.

Seen anything else you liked? Played any of the above/ Let us know in the comments.

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A Premium Gamer’s Take on Harry Potter: Wizard’s Unite

By Michael Coffer 27 Jun 2019

The Harry Potter universe has been gifted with a vast lore and sundry cast of characters. Its magical world is already half-ensconced in everyone’s hearts. So it comes as no surprise that such a beloved franchise would be reincarnated as a real-time, real-world global phenomenon in the form of Harry Potter: Wizards Unite. I’m plainly not among its intended audience, but despite this handicap, Wizards Unite already found itself a place in my daily life, which is a tough feat.

If you want some beginner tips to get you started in Wizards Unite, check out this guide!     

For the hardcore tactical crowd, real-world Harry Potter might seem at first blush to be a hard sell, yet the game is surprisingly nuanced (though not especially complicated). Basically its interlocking system of stats and ever-revolving timers mean that success pretty much requires a strategic mindset.

harry potter gameplay 1

I won’t list ad nauseum the tips and tricks to maximize your experience churn or battle effectiveness, but I will tell you that within days I felt a pure and relentless drive to gain those competitive advantages for myself. ‘Competitive’ is a relative term, of course, because in Harry Potter: Wizards Unite everything is co-operative, with the ultimate goal being to marshal each wizard’s powers to mitigate a Calamity. Retrieving ‘Foundables’ means snatching all those precious magical characters and items and rescuing them. So the while game’s co-op, though there’s plenty to do and brag about.

It has a tasteful take on timers. Namely, perhaps the most important resource of all, spell energy, does not replenish automatically. This choice seems gross, nasty, limiting, *superficially*, but the constraint is actually brilliant. It encourages thoughtful planning and means the urge to ‘always be playing’ is a little less omnipresent. You get energy from inns and occasionally other spots, so energy is regained by going out into the world. Once more unto the breach, as it were.

And these trips are quite economically packed into an ordinary day, honestly, which is another refreshing surprise. Yes, certain thresholds ought to be reached daily (*ahem daily quests*) to get the most bang for your time investment, but even in short bursts the game just flows. Though I will say that accurate spellcasting, in which the player should rapidly and precisely trace the on-screen glyph, does not go well with even a slow amble. Better spell-sketching does appear to mean marginally better experience rewards, so it’s generally worth doing well. 

Magical Realism      

wizards unite 4There are a million small quirks and tricks like these, and the fun part is that they can be discovered organically through play. A good game teaches you how to learn its systems, and Wizards Unite does this through more than overly-chummy, voice-acted tutorials. Its interface is clearly delineated into the overworld and resource management portions, for example. A few quality-of-life tips. First, you probably want power saver mode, because this one is a battery guzzler. Secondly, in the interest of conserving data roaming and bypassing asset loading hiccups, go under options and download everything on a fast network.      

The Wizard Challenges are kinda like raids or perhaps dungeons, and they are such fun because of how easy it is for friends to just pop in and assist matters. Right now, there is a class system, ‘Professions’ that very roughly breaks down into the Holy MMO Trinity of DPS-Tank-Support, which is nice. It’s not Naxxramas but it is interactive and free-wheeling.   

There are hints of a larger mystery and story afoot, and I can’t say when I’ll pierce the veil, for it looks like this is the endgame content for maxed accounts. Most games like this strive to make the present status quo all-important through laser-like focus on factions and territory struggles. Wizards Unite wants its players to excavate the past. In a personal sense of the pure nostalgia trip, in a gamer sense of finding every last Foundable, and most curiously, in a plot sense by retracing the lives and tragedies of some new characters who created the present Calamity. This is Cool Stuff™, and I can only hope that player’s actions will guide how future story installments unfold. 

Veritaserum with a Dash of Felix Felicis

Now, it isn’t all roses. Lest this writeup seem hyperbolic by setting a low bar, do keep in mind that this game is relentless. It follows certain evergreen rules of free-to-play. There is always something valuable to do, which in a way makes the monetisation feel less predatory, but the flipside means the whole contraption risks feeling like a magical fusion of a Skinner Box and hamster wheel. I will say that its sense of place and timing is quite gracile, and that the game is relatively low-variance. Its payouts and reward systems are fair, if only when compared to hideous cousins. And I can tell already this game has legs, so early adopters will be able to cruise through any later story or content expansions. To sum it up: the game is binge-worthy but it really isn’t binge-able.

So it’s fully intended to become part of your life, and on that front there’s naturally community, social media integration and cosmetic options. Wizards have customized wands, sure, but accessorized selfies? So be it. Still, any game that encourages meeting up with others and romping around town is going to encourage some fresh air and friendly faces, guaranteeing mild exercise of body and mind. And that’s why my impressions have been peppered with uplifting phrases and themes like ‘refreshing’ and ‘tasteful’. It’s so easy to be jaded and cynical when it comes to massive launches of blue-chip IP like this. But if you take it without preconceptions, on its own terms, the results behind this game will be gratifying. I urge one and all to try to see with fresh eyes and give it a shot.

And if Harry Potter isn’t your thing, there’s always the Minecraft one due later this year-ED.  

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The Best Mobile Games of 2019 (So Far)

Halfway through the year and there have already been plenty of top-notch games to savour. From classic board games to cunning real-time strategy, not forgetting insanity-inducing card games, a wheeler-dealer RPG and a groovy roguelike. No matter what your tastes, everyone should find something to tickle his or her fancy.

Admittedly, there hasn’t been much in the way of truly original content; with most of the best games being tabletop adaptations or PC conversions. However, when the games are this good it seems churlish to criticise, especially since they prove that in spite of the doomsayers the premier mobile game market is still alive and kicking.

Star Traders: Frontiers (Review)

Star Traders Frontiers Carriers

The ever-reliable Trese brothers turn their creative hands to the open world sci-fi RPG genre with terrific results. Although essentially a game of intergalactic commerce, Star Traders’ diversity allows for a range of differing approaches. Not happy with a methodical law-abiding approach? Then why not indulge in a  spot of smuggling or piracy? Perhaps you will decide to ditch trading altogether and take a military-focused approach or stick to the carefree life of a wandering adventurer. Initially intimidating, you will soon discover that the dynamic world of Star Traders is one that is well worth your investment.

Legends of Andor (Review)

Legends of Andor 2

All three of the board games on this list are at least five years old in terms of the physical version, proving that developers are prepared to look beyond the latest shiny new releases. This is definitely a good thing as there are plenty of classics just waiting to be discovered by a wider audience.

At first glance, Legends of Andor appears to be a hack and slash game, which simply involves rolling a fist full of dice and laying waste to hoards of monsters. Start playing, however, and you will soon realise that the game is actually much more puzzle-based than that. The most precious commodity is time, forcing you to carefully coordinate the actions of your band of heroes. The tight time limit means that each scenario more often than not climaxes in a tense showdown. There is a generous amount of content and it plays brilliantly solo. This may be a conversion of an older board game but its re-emergence on touchscreen makes perfect sense.

Evolution Board Game (Review)

Evolution Gameplay2

Evolution is a card game of survival in a constantly changing ecosystem where food is often scarce and predators are on the hunt for a tasty snack. Players develop different species in a struggle to be the most successful. The real fun starts when you begin to add extra traits to a species, maybe transforming a peace-loving herbivore into a slavering ball of fangs and teeth.  Charming presentation and a terrific single-player campaign ensure that Evolution simulates the struggle for existence in a fun and rewarding way without getting bogged down with too much detail.

Castles of Burgundy (Review)

castles of burgundy 2 Board Layout

The board game version of this settlement building game is a stone cold classic. Thankfully, the app does a superb job of recreating the experience, making it one of the best board-to-digital conversions available. The excellent interface means that players familiar with the board game will be able to jump in and play straight away. Although new players will have to invest a considerable amount of time going through the comprehensive tutorials, it is well worth the effort. Despite a reliance on rolling dice, the range of options means you never feel restricted by bad luck. Keep your plans fluid and make the most of your current rolls and before you know it you will be raising a glass to celebrate the most impressive estate in Burgundy.

Necrodancer: Amplified (Review)

Crypt1

A roguelike game in which Nocturna and her adversaries strut their stuff like John Travolta. Keep time with the catchy beats whilst committing murder on the dance floor to build up some impressive combos. This is the definitive version and includes all of the content from the original pocket edition alongside the additional Amplified expansion. Necrodancer is a brilliant mash-up, transforming the typical sedate pace of dungeon crawling into a mad frenzy as you shake it like a Polaroid picture.

Cultist Simulator (Review)

cultist simulator tips 2

Time to enter a world of despicable cults, unspeakable horrors and gibbering insanity. No, it’s not Christmas Day at your parents but the Lovecraftian setting for Cultist Simulator. You may be thrown into the thick of the action with little clue as to what is going on, but atmospheric narration creates a web of rich and involved stories. You will soon be establishing your very own cult, recruiting gullible followers and indulging in sanity-warping rituals. The clever card play mechanics are perfectly suited to touchscreen, making this one cult well worth signing up to.

Dungeon Warfare 2 (Review)

Dungeon Warfare 2 Review

If Cultist Simulator hasn’t sated your taste for the dark sidethen Dungeon Warfare 2 should be your next port of call. There is no doubt that there is something deeply satisfying about turning the tables on parties of greedy adventurers by laying traps to send them plummeting into bottomless pits or crushing them between moving walls. As the Dungeon Lord, you get to do all of this and much, much more. The theme works brilliantly and the sense of progression is extremely satisfying. The puzzle-like gameplay and robust physics engine ensure that Dungeon Warfare 2 adds some much-needed pep to the tower defence genre.

Shards of Infinity (Review)

Shards 3

Coming from the same stable as Pocket Tactics’ favourite Ascension, Shards of Infinity was always going to be worth a look. The design is tight and there is a lot more outright confrontation than in most other deck building games. This is because instead of competing for points, the aim is to reduce your opponent’s health to zero.

The big innovation is that through a mechanic known as mastery you can increase the power of your cards. Hell, build up enough mastery and you can summon the infinity shard for an instant win. With the potential for countless card combos, this is a game that can handle up to four players but really excels in a two-player face off.

What have been your favourite games of 2019 so far?

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Lunar Rescue Mission Review

Lunar Rescue Mission isn’t a rigorous sim of space piloting; it’s a successor to the great-granddaddy of  arcade games, Lunar Lander. You pilot a collection of fragile space vehicles with sensitive, limited controls in rescue missions that end with the horrible deaths of all involved more often than not.

It’s a good fit for mobile, with simple controls and mission stages that can be completed in less than a minute (on your four hundredth try, of course). It’s also a difficult game, and sometimes tedious, which is going to limit its appeal.

You’ll spend the most time with the lander, which requires only two buttons: they spin the craft when pressed one at a time and boost forward when pressed together. Realistic gravity and inertia make the challenge of the game. You’ll have to toss your lander sideways through narrow crevices, then rapidly spin, level and slow yourself before hitting the opposite wall. To land, you’ll need to negate your horizontal movement, and then control your vertical movement to a slow enough pace that you don’t simply pancake on the landing pad. It’s intense stuff.

Lunar Rescue Mission 1
There are also a few other vehicles to try. However, the land vehicles are pretty dull. You can only make them drive left and right, and they don’t have the mass to stay grounded. Consequently, these sections are just exercises in patience as you slowly and deliberately roll them over hills when speeding up and launching straight into space would be far more entertaining. Sometimes they ride elevators.

Lunar Rescue Mission is quite difficult, particularly as there is little room for error. Getting a tiny bit off track is likely to result in your rescue module slamming into the side of a cave and having to restart from the last landing. This is par for the course for the genre but is frustrating here because of the amount of time it takes to restart. It’s not immediately clear when a collision has taken your vehicle out of service and when it’s recoverable, and even a totalled vehicle takes some time to settle down and show you the restart button.

Lunar Rescue Mission 2

On the other hand, Lunar Rescue Mission refills your fuel tank when you restart a checkpoint, taking away one of the major points of difficulty in the original arcade Lunar Lander. In the arcade, fuel was paid for with actual quarters, a ‘micropayment’ model that thankfully has not been replicated in this purely premium game.

For me, one of the most challenging aspects of the game was simply having the patience to play it. Some missions require long, dull travel followed by only a few short seconds of intense, risky wiggling into the landing zone. There’s some really unnecessary context given for each mission with Metal Gear Solid-style talking radio heads.

Lunar Rescue Mission 4

There’s earthquakes; people need to be rescued; this is all information that is better communicated visually. Each mission also requires you to bring in the mothership for a landing–a task that is only occasionally interesting or challenging–and take it off again at the end–a task that is almost never interesting or challenging. These additions really feel like padding to the fun of wriggling your lander through winding caves and settling gently between stacks of boxes.

There’s additional challenges to be had if you’re a big fan of the genre: hidden rescues and achievements for completing a level with no restarts. I found the base game challenging enough, but a Lunar Lander master will appreciate it. If you really want a lunar lander game, Lunar Rescue Mission has you covered, but it doesn’t add enough to the genre to make it interesting for players more broadly.

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Astrologaster Review

Astrologaster is an odd bird. A sincere quack doctor dispenses both medicine and life-coaching lessons by consulting the stars and thereby inferring from astrology the true state of affairs. Born from a close, if selective, culling from Simon Forman’s writing, this game is, to put it in cinematic terms, ‘based on a true story’. The ‘medical’ dilemmas showcased are funny and insightful, and with each one Simon pulls close to his ridiculous acquaintances with affection.

The game also has a healthy dose of mockery, sailing through historical references with a modern-day sensibility and verve. The voice acting, plotting and overall characterization are leagues ahead of most games, but it is admittedly a niche offering: a wickedly amusing historical storybook with mildly branching paths. Yet the total package transcends genre, for Astrologaster is not to be missed.

astro5

Dr Simon Forman is a medical practitioner with a self-diagnosed heart of gold. Through luck or foolhardy genius, he has survived the plague, and credits his miraculous turnaround with a cure he dreamt up on death’s door. Now, he seeks to grow his practice and obtain a medical license, in that dubious order. The game’s story is linear with variant outcomes for each of Simon’s patients.

First, a quick account of the mechanics and flow of play. He treats, at the player’s direction, anyone who comes through his doors, listening to their sorrows at length. One is distraught at the thought of Papist neighbors and wonders whether they are, by nature, treasonous. Perhaps she ought to report them and protect the crown? Another wishes to know, ever-so-sweetly, whether her betrothed is long for this world. Ought she marry at all if heartbreak be right around the corner? There is a monkey sidekick for one visitor, of course. These querents are the game’s lifeblood, and they are a varied group but uniformly delightful. There are men and women, young and old, of various professions, personalities and beliefs. A motley crew, whose lives are full of twists that would be just as home in a soap opera.

astro2

So each ‘medical’ consultation is divided into four parts. The customer is introduced with a quick ditty, musically summing up their situation and character. As an aside, the songs alone are gems worth the price of purchase, packing a punch with melody & rhyme. Secondly, the guests are greeted and chat at length with Simon. When the game-flow pauses, the client’s star chart is displayed, along with some interpretations. The game deliberately futzes with ‘astrology’ as such, lifting the same terms but tweaking their import. So a Libra dignified in Neptune could mean anything, in-game. One section of the stars points to a corruption of the blood, another to a weakness of the mind, for example. Luckily, the game translates the chart into somewhat plain advice, so the player simply chooses between outcomes.

This is where things get dicier. The ‘best’ answer is the one which pleases the customer. This is not always the most truthful, or accurate, interpretation. Some prefer flattery, most everyone has ulterior motives, and others will not heed good sense. Follow your intuition based on the dialogue, essentially. The stories of these characters will advance across multiple consultations, with their approval meters sliding up and down depending on Simon’s prowess. His ultimate goal, and yours by extension, is to obtain a critical mass of letters of recommendation from these patients and use these testimonials to obtain a medical license.

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But the game is amusing even in abject failure. The story length is the same whether or not you succeed in winning people over, though it might feel better to ‘win’ a license at the end. Astrologaster offers the player an ahistorical, eagle-eyed perspective to know and learn, but mostly to judge. The game is juicy and gossipy as much as it is informative. Yes, if one knows a bit about El Dorado or the Spanish Armada, a few consultations will have their proper choices jump out, but beyond some rather nifty nods to Elizabethan history and culture, the historical immersion of the game is pretty minimal. All the better to create ironic distance.

The first great pleasure of Astrologaster is its sense of intimacy and disclosure. Simon is priest, cabbie, bar-keep and shrink all rolled together. He is privy to these people’s tantalizing stories because they are trusting or desperate. Other games like Gone Home or VA-11 HALL-A also offer close glimpses into people’s (fictional) lives, heightening the sense of drama by mixing in the mundane. Astrologaster feels fun and silly, but also lifelike and lived-in, which is a difficult atmosphere to capture. It puts you in a position to know and then decide fates, based on laughably muddled astrological hints.

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The game’s second great pleasure is its potential for satire. I say ‘potential’ because all-to-often satire is conflated with naked malice, lazy mockery, or sincere atrocity. No, the game’s tone itself is decidedly not neutral, but it leaves the japery and merriment up to the player. I’d give choice examples but would mangle them in the telling. Some diagnoses are inherently funny for their mixture of graphic description and antiquated language, like ‘purging from the fundament’. There are plenty of fools, luckless souls and prejudices on display here, but instead of serving up ham-fisted commentary, the whole affair is refreshing and light. Levity cuts deeper than argument. It’s not a particularly subtle game, but the brand of jocular dialogue leaves plenty of room for interpretation and imagination.

Now the game is relatively brief, I suppose, running around five hours for a playthrough depending on whether one listens to full voice-lines or skips through with subtitles. But it has a dedicated throughline, both as a whole and individually within its characters. For a fraction of the price of a blockbuster film, you can experience more wit and ingenuity across a greater length of time, all the while wondering at the fact that this game is only possible because of the fastidious case notes of the real-life historical figure of Simon Forman, whose own life and patients are, by all accounts, just as bonkers.

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Essential DOTA Underlords Tips

The battle for Auto Chess supremacy is now firmly underway, and the war has spread to mobile devices quite quickly. You’ll have seen our round-up of Auto Chess-like games available on the various App Stores, which included DOTA Underlords.

At the time of writing it was still in closed beta, but now the game is out in the wild and available to anyone who’s interested in trying the format out, but doesn’t want to deal with potential knock-offs or clones. Now, a point of order: This isn’t DOTA Auto Chess, or the mobile spin off known simply as Auto Chess (Origin), from original creators Drodro Studio.

Dota Underlords tips 4

This is a separate game from Valve, based on the original Dota Auto Chess mod, but built by an entirely separate team inside Valve. It also isn’t part of DOTA 2, like the original mod was, but a standalone free to play game on both PC and mobile. Totally not confusing at all.

When  it comes to Underlords anyone familiar with Auto Chess is going to feel very comfortable, as they share an awful lot of similarities. It’s effectively the same game, just with a ton of UI improvements, systems to make it easier to play and understand, and a few other tweaks here and there. But those tweaks can catch you out, and if this is your first Auto Chess rodeo then you are probably going to be more than a little confused.

Don’t worry, we have the ultimate guide to everything you are going to need to know to master DOTA Underlords:

DOTA Underlords Basics

First and most importantly, don’t feel pressured into trying to learn this on the fly with real players online. Unlike Auto Chess, Underlords not only has a more robust tutorial, but there’s also a Soliatire mode where you can play against AI opponents. You can set the difficulty between Easy, Medium, Challenging and Hardcore, and you can even enable an option to disable the round timers so you can take your time and play at your own pace. Matches can be paused and even left, so you can come back to them later (or switch to PC – see below). Don’t get too used to this though – live multiplayer games are kept to strict timers, so you’ll need to learn how to make decisions quickly.

In DOTA Underlords you face off against seven other players to build a roster of heroes who will battle it out effectively until the death. You buy the heroes you want, position them on the board and then let them fight it out against one of the other players in the game while you sit back and watch the carnage unfold. Lose a fight and you’ll take damage, win and you’ll stay healthy. Once a player has lost all their health they are knocked out of the game, and the last surviving player is the winner.

DOTA Underlords Tips 1

When building your roster you’re going to have to consider Alliances, buffs to your heroes or debuffs to your opponents, which can be earned by having multiple heroes with same Alliance types on your board. For example, if you have three Mages then your opponent will have reduced magic resistance. So combining Alliances is really the only way to win.

You’ll also get gold that can be used to buy your heroes and upgrade them should you get three of the same hero at the same level, so three level ones become a level two, and three level twos become a level three. And gold is used to level up, allowing you to put more units on the board.

Auto Chess vs. DOTA Underlords

There’s a ton of smaller differences between DOTA Underlords and the mod it was based on, Auto Chess, but there are a few that are very significant. Perhaps the biggest is the new item system. Instead of creep rounds just dropping items you get a choice of three items if you win the creep round, or just one should you lose, although creeps are way easier to beat now. Choose the items that play into your strats, otherwise you’ll be stuck with a buff to Hunters when you have none on the board.

Auto Chess Mobile 1

Global items are also a new addition, these items are not equipped by a hero, but instead augment all your heroes of a certain Alliance. Some add new abilities, such as heroes exploding when they die, and others are buffs such as extra magic resistance for your team. Most are very useful if the RNG is kind and you get one that suits your strategy.

Other smaller tweaks such as new hero abilities, or the fact that interest is locked at the start of a round instead of the end of a round are significantly smaller changes that you probably don’t need to worry about until you have the basics mastered.

Underlords Strategies

In what can only be described as the biggest shock the world has seen since High School Musical not being nominated for an Oscar, Valve is listening to the community and shipping near daily patches for Underlords. So if we were to tell you Mages are really strong right now, (which they are), then there’s a good chance they will have been nerfed into the ground within a day or two.

But there are a few things worth keeping in mind. Generally speaking you’re going to want to heavily focus on one Alliance, usually one of the larger ones with many heroes, and then try and finish off a few others when you have spare unit slots on your board. Trying to go all in on Blood-Bound or Shaman units probably isn’t going to work out too well but grab a couple of them alongside another main Alliance, such as Mages, and you have a nice bonus to play with.

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Some alliances provide global effects regardless of unit type, like ‘Savage’, which gives a 10% attack damage boost to every piece on your board, or ‘Warlock’ which gives all allies a Lifesteal chance. We’re also a fan of the ‘Elusive’ alliance, because the more of these pieces you have, the higher the evasion boost bonus is. Being able to evade attacks means your pieces have the chance to survive longer, generate more mana, and fire off their abilities more often.

You are also going to have to consider your positioning, a lot. Sticking weaker units in the line of fire is going to see them killed instantly and you probably coming out with a loss. However, put them behind some tanky units who will take the aggro first and you are onto a winner. You’ll also want to use the edges of your board to your advantage in some situations. Assassin units can instantly jump into your backlines at the start of a round, but box in your squishy damage dealers with tanks and the edge of the board and they won’t be able to reach them.

Dota Underlords Tips 2

You’ll also want to think about putting units that need mana to hit their abilities somewhere where they can dish out and take some damage so they can get that ability off before they die. There’s no real right or wrong way to position most of the time, so play around with it, but always be thinking about it, and in the later stages position to counter your opponent’s boards (which you can see by tapping on their box on the leaderboard.)

Other top tips:

  • Don’t be afraid to change Alliances on the fly. Sure you may have started out with a good run of Scrappy units, but if you suddenly get the chance to switch into Assassins, and that seems like it will be better at winning the game then go for it. You’re rarely locked into a strategy until the late game starts. And don’t stick with an Alliance just because you got an early global item for it, forcing into Demon Hunters and Demons because you got the Strange Bedfellows item early isn’t always a great move, if the units just aren’t there for you.
  • Tapping on the right hand side of an entry in the kill feed at the top of the screen will “YO!” that item and send an audible “Yo” to opponents. It serves basically no point, but it’s fun to try and get into opponent’s heads by yo-ing everything they do.
  • You get one gold interest at the end of every round for every 10 gold you have when it starts. So if you start the round with 10 gold you’ll get an extra gold at the end of it. Start with 20 and you’ll get 2 gold, and so on. This is however capped at 5 gold, so holding onto more than 50 gold is rarely worth it. Spend that cash, up your level or try and grab some new heroes and you’ll still be making maximum dollar.
  • And finally, you can switch mid game between mobile and PC. So if you decide to kick things off on the PC version and then nature calls, you can simply grab your iOS or Android device and continue playing while on the toilet. Then you can even come back to the PC version when you are done. The future really is great, isn’t it?

Let us know if you have any other questions or need further help getting to grips with DOTA Underlords. The AutoChess genre is a fascinating new archetype and we hope it flourishes on mobile, so expect to see more like this in the weeks and months to come!

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Essential Beginner Tips for Harry Potter Wizards Unite

Recently, Harry Potter hasn’t always had the best games to offer to its fans, especially on mobile. Taking one quick look at Hogwarts Mystery should be more than enough proof that it’s been incredibly hit-and-miss with one of the world’s most beloved franchises.

Whether Harry Potter: Wizards Unite will change that remains to be seen. As for me, I’m personally having a blast roaming up and down my street, trying to be the best magic user that the world has ever seen and showing up Harry Potter in the process. That’s for being an arse in the Cursed Child, you tyrant!

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But being the best is trickier than it looks, and if you’re not used to mobile games that feature a heavy amount of AR, as well as other time-consuming mechanics that Wizards Unite employs, you may feel similar to a fish that’s just been flung out of water. Anyone who played Pokémon GO will feel right at home, but for everyone else there’s a lot to do and things can fly way over your head.

So, here are some general tips and tricks that Wizards Unite doesn’t outright tell you, but what you should pay attention to all the same.

Keep an Eye on Your Spell Energy

In Wizards Unite, you’ll probably be completely nonplussed to find out that you have to cast a lot of spells when playing. This is because you’ll be finding traces of magic and foundables, all which will help you level up and progress through the Wizards Unite story.

However, casting spells takes up energy. Spell energy starts at 75 and can be increased by 10 using 150 gold coins to pay for an upgrade or through giving your Vault an extension which costs 475 gold coins but upgrades other things beside your spell energy. Though, the faster way is to upgrade using 150 gold coins.

Spell energy is such a useful commodity in Wizards Unite that without it, you may be waiting around a lot in order to continue playing. To minimize that waiting, we advise you to pay close attention to the glyph on your phone screen because screwing that up still wastes spell energy. So, practice!

Which brings me to my next point: Inns and Greenhouses.

Use Inns and Greenhouses

Inns and Greenhouses may not seem all that important to new players at first, but they have features that are absolutely pivotal to you levelling up and other features, such as regaining spell energy.

We have a more in-depth guide to locations and what they do, if you’re interested.

For those who have played Pokémon GO, you’ll see Inns as similar to PokeStops, a place where you can get items. In Wizards Unite, you’ll have to enter Inns by tracing the glyph that appears on your phone screen. If you do so successfully, the inn will reveal itself to you by presenting you with five dishes – which it’ll choose for you at random. After consuming your scrumptious meal, you’ll be rewarded with Spell Energy.

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Greenhouses on the other hand are, in our humble opinion, much more useful than inns. For one, they too can grant you Spell Energy, with the downside being that it isn’t guaranteed to reward you with it, unlike Inns.

That being said, Greenhouses are useful for other things, such as growing ingredients to create potions. These ingredients can be grown or picked up around the map when you’re out walking or playing at home. You may not think potions are worth investing in, but you’d be wrong. Potions are incredibly useful when going up against particularly tricky Foundables, with some lowering the chance of failure whilst others will offer the possibility of more rewards during your success.

Don’t be Afraid to Team Up for Fortresses

Dungeons and Harry Potter shouldn’t really go together, but Wizards Unite is going to try and make it happen anyway.

Fortresses are areas that are found out while you wander throughout the world. When you enter them, you’ll find yourselves in a glorified dungeon that has 20 floors and is filled to the brim with AI monsters that are eager to snap you up. Thankfully, you don’t have to do these fortresses by yourself, as up to 5 players can team up and storm the area.

wizards unite tips fortress

A trick for handling the fortress is to be well-stocked and have someone in your party that is at least a little higher level than you. This is because some floors of the fortress have level-restrictions, and you’d fare a lot better having someone more advanced at your side. Potions of your own choice would also do some good, especially if this is your very first time handling a Fortress and you’re going it alone.

Yet, as gnarly as it may sound, Fortresses offer great rewards and if you’re looking to show off your superior wizardry to your friends, there’s no better way to do so.

Maximise your Registry

Keeping an eye on your registry is one of the smartest things you can do. With it, you’ll be able to see what Foundables you’ve managed to collect on your journey, and which ones you’ve still got left to complete. Knowing which ones you’ve got to collect and which ones you haven’t allows you to plot out which Foundables you should be grinding for, and which ones to leave well alone.

wizards unite tips registry

Collecting these Foundables are important as they’ll not only increase your rank but will give you new items too. New items means new things to check out and make your time with Wizards Unite a fun one.

Check Daily Assignments and SOS Often

It may seem obvious, but Daily Assignments and SOS are one of the biggest ways to get ahead in Wizards Unite. SOS stands for Statue of Secrecy Task Force, and are used to progress the story, as well as the characters and players understanding of the Calamity which has befallen on the Wizarding world.

Daily assignments, however, are the bread and butter to getting great items, as well as a Hippogriff load of XP. Taking a quick check on what you have to do, you’ll more than likely find that potions, ingredients and sometimes even a Portkey. With each level of progression, the further you are to becoming a Wizarding master

Turn off AR/Turn On Battery Saver

The AR in Wizards Unite is nothing short of awesome, but it has a problem: it drains your phone incredibly fast. I can play Wizards Unite for a few minutes at 50% only to have it lowered to 20% after I log off the app. It’s annoying and can cause you to turn back on your adventuring to head home and charge, which nobody wants to do if you live in a place that has no inns, greenhouses or fortresses nearby.

So turn off your AR. Yes, it’s pretty but if you’re out and about and you want to progress a fair amount, then turning off your AR, as well as turning on your battery saver, may be the best call. Besides, nothing’s stopping you from turning your AR back on when you’re at home and can use a Portkey.

We hope these tips are enough to get you started – let us know if there’s anything you’re struggling with and we’ll try to help!

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You can get 50 free Spell Energy in Harry Potter Wizard’s Unite Right Now!

By Joe Robinson 22 Jun 2019

I’m sure there’s many of you taking the new Harry Potter: Wizard’s Unite AR game out for a spin this weekend. The weather’s good here, so it’s a great time to go for a walk, visit some Inns and knab some Foundables… provided you have enough Spell Energy!

Spell Energy is an in-game resource that limits how many spells you can cast – which you do when you fight confoundables that appear on the map. Think Pokeballs in Pokemon GO. As you start climbing trough the ranks you’re going to find yourself husbanding your spell energy more and more, especially as a free player, as the only way to top it up is go out and about visiting Inns, or by completing challenges and a very other incentivised tasks

But how would you like a boost of Free Energy? Enough to last you a day or more? Sound good? I thought so…

Free Spell energy

For the next couple of days, you’ll be able to claim a free complimentary gift of 50 Energy. The steps are simple:

  • On the Map screen, tap on the suitcase button at the centre bottom of the screen.
  • On the Suitcase screen, tap on the basket in the top right corner.
  • You should be in the in-game store, on the ‘Featured’ Page, scroll right to the very bottom, and you’ll see the free energy you can claim.

At the time of writing the promotion had 2 Days, 15 Hours remaining, so while there’s not a terrible rush make sure you don’t dawdle! I’ve confirmed this is a thing for UK users, but if anyone in the US spots this as well, do let us know in the comments!

Hopefully this will give you a nice uptick as you head into the weekend, save you from having to run around too much. Enjoy Harry Potter: Wizard’s Unite and we’ll see you Monday.

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The Weekender: Barbarian’s Unite! Edition

Up till at least yesterday afternoon I was thinking this was going to be another fairly slow week in terms of new releases, and then everything seemed to happen all at once. It’s been more of a place-holder week in terms of content although it was nice getting an official ‘games like’ Auto Chess guide out the door – I know a lot of people have been wary of accidentally jumping on a clone. Revisiting our BoardGameGeek mobile list was also fun.

Next week we should have a few more reviews, as well as guide content on some of our newly arrived ‘Games of Interest’, but I will try and maintain a balance of posts for those of you who aren’t interested in AR or the latest fads.

Meanwhile, in the world of mobile gaming…

Out Now

DOTA Underlords (Beta) (iOS & Android)

Launching last night, Valve’s official take on the unofficial Auto Chess Mod for DOTA 2 game is, officially, available on iOS and Android. I’ve taken it out for a spin – it’s… ok? There’s a bit of a weirdness about it right now; because this is an official interpretation of the mod, and the official Auto Chess app is a whitewashed version of that mod to avoid IP conflicts. It means I feel like I’m in a strange dreamworld where I recognise everything, and yet nothing is actually the same.

It’s certainly a prettier looking app, although something about the pieces feels a bit lack-lustre in how they move and fight. It’s got some almost game-changing quality of life improvements over the main Auto Chess game, such as offline play, switching between PC and mobile, as well as some nice UI goodness that should really become the standard for games like this. I’m not a fan of you not being able to buy pieces and place them on the board – they have to go to your bench (which makes managing your bench numbers even more important). I’ve got someone looking into this over the weekend so we’ll have a deeper look at it next week.

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Rome: Total War – Barbarian Invasion (iOS Universal & Android) (Review)

Rome: Total War’s first expansion, originally released on PC back in 2004, was released onto iPads in April 2017, followed by iPhone only this year in May. Now it’s finally come to Android, so all you freedom fighters out there can enjoy bringing down one or both halves of the Roman Empire with your unwashed hordes. Or try and save Rome and restore it to its past glory (which from what I remember is really, really hard). Feral Interactive have a released a list of all the ‘officially’ supported devices. All of the Google Pixel Phones, Samsung Galaxy S7 and up, the Nokia 8 etc… so make sure you check to see if your device is supported.

[youtube https://www.youtube.com/watch?v=PFyZOMcCSfA?controls=0]

Fox Factory (iOS & Android) – Full Review Coming Soon!

As my daughter grows older, I’m going to be more and more alert to what kinds of apps and games are out there that cater to children. And I’m just talking about ‘games’ – I do want to try and find some decent educational experiences as well. Me and my wife are basically in agreement about regulating screen-time, but I’m more optimistic about apps power to educate and entertain in the same way children’s books do.

Fox Factory caught me eye this week for exactly this reason – it’s a colourful puzzle game that’s designed to try and teach programming logic for kids aged 7 and upwards. It has parental controls, no IAPS or advertising, and doesn’t seem to be too geared towards making ‘success’ too important for the enjoyment of the app. I’ll get someone on this ASAP to do a full review and we’ll see if it lives up to its promises.

[youtube https://www.youtube.com/watch?v=XbU8125dHwo?controls=0]

Harry Potter: Wizard’s Unite (iOS & Android)

Launching ahead of time yesterday evening, Niantic’s latest foray into location-based AR gameplay is now available to anyone living in the UK and the US, with further roll-outs planned over the coming weeks. If you ever played Pokémon GO when it first came out, you’ll recognise the basic gameplay loop. By walking around your local area, you’ll find encounters where you can draw on your screen to cast spells, and then key locations in your area will have been turned into either Inns, Greenhouses or Fortresses for you to interact with.

Niantic have tried to provide a better grounding of stuff to do for Wizard’s Unites initial release – the spread of locations seems a lot better (Pokémon Go did not like the Medway towns), and there’s more activities to do at home such as potion brewing and making a wicked selfie. The story is a bit clumsy, if I’m honest, but it’s still got that magical pull of getting you outside to have a bit of fun in news ways. Fair warning – there are micro-transactions and an energy metre that limits what you can get done in a single session.

You can buy premium currency and cosmetic items, as well as in-game items that will help speed up some of the various processes in the game. This is purely co-operative for the moment, so it’s not ‘Pay-to-Win’ but players can buy themselves an advantage. We’ll be looking into this one more over the coming weeks.

[youtube https://www.youtube.com/watch?v=MyZpNZbuEF8?controls=0]

And the rest…

Other games that caught our eye this week include Olimdal on iOS, a challenging based movement puzzle where everything in the room moves when you do, and Serial Cleaner!, which seems to be a stealth/puzzle-y based on you being a clean-up guy who needs to go find bodies and clean up rooms without getting caught. It’s not as good as it could be though, by all accounts.

Updates

Stardew Valley (iOS and Android) (Review)

If you’re a fan of the ‘Farming & Village Life’ Simulator, you’ll have been treated to three smaller updates over the past week. V1.31 and V1.32 improved support for gamepads and did a round of bug fixes, where as V1.33 fixed a bug with gamepads and chests. Now you can control almost all of the game functions and menus with a controller instead of the touch interface, if that’s more your speed.

Star Traders: Frontiers (iOS and Android) (Review)

I should probably just create a template for this article that has a Star Traders entry permanently carved in stone or something. The Trese Brothers have updated Frontiers yet again, adding in new talents for the Doctor and the Zealot, as well as tweaking mission/contract generation and some rules around boarding talents.

Sales

Nothing actually worth shouting about this week, unless you’ve been eyeing up Noch mal!’s digital port. It’s a dollar cheaper than it usually is. Otherwise save your money and we’ll see what crops up next week.

Seen anything else you liked? Played any of the above? Let us know in the comments!