Posted on Leave a comment

Company of Heroes will be storming iPad like its Normandy Later This Year

By Joe Robinson 15 Aug 2019

Company of Heroes will live on forever as the most iconic tactical RTS in the history of strategy games. Not only is it one of the best WW2 strategy games, it’s one of the best games period. Probably.

Smartly evolving the rather old-school base-building idea into one that perfectly fits with realities of the Normandy campaign, it also brought with it a very versatile tactical interface where the lives of your units mattered, and exploiting the terrain was key to victory.

It’s a series that has few rivals, and now it’s coming to iPad thanks to those mad folks over at Feral Interactive. Queue trailer:

[youtube https://www.youtube.com/watch?v=x1TyiitIz38?controls=0]

These are the guys that’s brought over games like Tropico and Rome: Total War (along with both its expansions), so they should know a thing or two about porting over well-loved strategy franchises. Here’s what we know for certain:

  • It’s coming ‘This Fall’.
  • It will be a premium game with no IAPs.
  • It will be iPad only to start with.

This is par-the-course with how Feral have ported things in the past: iPad first, then iPhone and then if we’re lucky, an Android port will follow at some-point as well. The IAP thing is fine, but remember Company of Heroes did have two expansions, one of which added the British Army (which was always my favourite) so it’ll be interesting to see whether those are also in the works, and whether they’ll be released as stand-alones a la RTW’s Barbarian Invasion and Alexander add-ons.

Regardless, this is exciting news – only yesterday I was lamenting how the Nintendo Switch seemed to be stealing all of our decent strategy games, and now Feral swoop in to brighten our day. We’ll give you more info as we get it.

Posted on Leave a comment

Opinion: The Nintendo Switch is beating out mobile to some of our favourite strategy games

By Joe Robinson 14 Aug 2019

The Nintendo Switch represents an interesting question for an Editor like myself. It’s not a new question – Nintendo’s hand-held consoles have always kind of been a potential new area to look at for a website that focuses on ‘mobile’ gaming, even though I’d argue that ‘mobile’ has a more narrow definition than ‘handheld’. Still, it’s ‘close enough’ territory and a place where we could try to grow our audience if we felt the need.

In the past, we’ve been saved from having to address with this issue because the 3DS and the handhelds before it pretty much didn’t cater to the same people we did. Every now and then you’d get one decent game but generally what I’d consider ‘serious’ strategy games largely didn’t appear on the 3DS. Not enough to warrant dedicated coverage anyway.

nintendo switch firmware update 8.0

When the Nintendo Switch release in 2017 I still largely overlooked it on the same grounds as before (and also because it was being billed as a home console as much as a ‘handheld’ console), but in the past couple of years there’s been a steady trickle of games porting themselves over that you wouldn’t have seen before on the handhelds of old. Civilization 6, Bad North… even board games like Pandemic are making the crossover. We’ve been expecting a mobile port of Bad North since it was announced, it’s worth pointing out. In general I’m noticing a trend where Switch ports are now more likely than a mobile port.

It’s possible that the Switch, with it’s quasi-handheld status, is a more attractive proposition than even an iOS port. There’s a much narrower hardware set, and despite the wonders of modern tablet and phone technically the Switch is a more bespoke gaming machine, so I imagine development is easier. It’s a closed ecosystem like iOS, but it’s one where anyone who owns a switch is happy shelling out premium money for a copy of their chosen game. As a new game Fire Emblem: Three Houses is selling for £40-£50. Would an iOS user pay that if it suddenly turned up on iOS?

civilization vi ipad

Fairer examples would be to look at games like Civilization 6 and Bad North. 2K have stuck to their guns with regards pricing of Civ 6 on iOS, which is to their credit – I wonder how many people have bought the game at that price on Switch vs. iOS. Bad North is available $14.99 as a digital download from the Switch. It’s not unheard of for mobile games to cost this much but if Bad North’s mobile version ever does turn up it’ll be interesting to see what its price-point will be. Again, I can’t help but wonder at the different demographic attitudes towards pricing.

Our friends at Touch Arcade and Pocket Gamer have long embraced consistent Switch coverage, and I hope it’s served them well. I’m not against the concept myself, but I know it’d stretch our resources and a part of me still sees the value in being a website wholly dedicated to iOS and Android games. But I think we might start paying closer attention to the Switch.

[youtube https://www.youtube.com/watch?v=RqD6qJZlW90?controls=0]

Don’t expect any big changes overnight – for now I’ll leave the heavy lifting to our sister website Strategy Gamer. Everyone’s been talking about the new Fire Emblem lately, but I hadn’t fully appreciated the calibre of strategy games available on the Switch until I had one of my writers put together a list for us. Some, like Valkyria Chronicles 4, is probably a bit beyond the specs of your average tablet or phone, but there’s still plenty on this list that we also have on mobile (or we were expecting but hasn’t turned up yet.) Maybe we’ll experiment with some one-off features here on PT, but we’ve got our hands full keeping top of the mobile-first release schedule to worry about reviews.

What are your thoughts on the Switch, as a console on its own and as a potential rival for iOS/Android gaming?

Posted on Leave a comment

Beholder 2 Review

Beholder 2 is nothing if not ambitious, even from the get-go. Its opening scene sets the stage for a cinematic tragedy that springs the plot into motion. Evan Redgrave, the distant son of a prominent Ministry official, comes to fill a post at the shadowy Ministry and discover the truth of his father’s legacy. To get to that grand, juicy finale, though, he has to move up the corporate ladder while paying rent and maintaining a patriotic facade. It’s a story-driven dystopian game about the soul-crushing drudgery of the daily grind and bureaucratic evils. So, yes, the black-and-white scheme here might look like a moral frame, too, and not just an aesthetic one. Beholder 2 is a marked improvement on its predecessor but its wonky control scheme and unpredictable tone make for a diminished experience.

The first game played out like Rear Window writ large, with more gadgets. It had a claustrophobic feeling, with constant surveillance of your neighbors being mandatory for pure survival. You had to try to feed your kids, satisfy your wife, grow close to the neighbors all while pleasing the State and its constant demands for intel. From a mechanics standpoint, the constant real-time clock made the game feel like a real bummer. Survival got in the way of story immersion. Well, the sequel has a totally new approach. First of all, ‘time’ is a discrete resource spent on tasks, so the game has become a management sim rather than a frantic click-fest.

Beholder 2 1

The other big change is the location and camera. Beholder 2 is now populated with scenes and people in serviceable 3D, though its 2.5D environment is still a matter of shuffling back and forth linearly. It uses some tricks of perspective and depth to make the building seem like one endless slab. To earn money and authority, you need to excel at both Evan’s day-job, listening to citizen concerns and filing the pertinent paperwork to refer them to the proper authorities, as well as the various sidequests and tricks used to generate authority. It’s technical enough to be thought-intensive, but the demands are all mundane and run the gamut from existential to trifling. Oh, and your work-buddies are rife with their own insecurities and weaknesses, which Beholder 2 encourages you to exploit for personal gain.

And there’s the rub. In a broken system where the framework for justice and truth have been systematically dismantled and replaced by the rules and needs of a central State and its eternal (literally?) Wise Ruler, any kind of moral compromises are just necessary. Put simply, the game is full of people just struggling to get by, keeping their heads down and their hands (relatively) clean. But our dear Evan is stirring the pot, and to do this he risks losing his head to upset the status quo and get to the truth of his father’s death. Beholder 2 mixes the grand classic sense of good-vs-evil moral absolutism with a pragmatic sense of survival.

Beholder 2 2

So it’s about boredom and the banality of evil. It constantly tempts the player to try to white-knight some situations and black-hat others, and this whiplash is only made possible because every player is holding out for the mythic ‘Good Ending,’ traditionally gated by the purest, nicest choices possible. Well, throw that ideology out the window, because Beholder 2 cares not a whit for precious conventions. It makes suffering and corruption feel boring and everyday because for those living under dire circumstances, the crisis at some point becomes everyday. 

This plays out in good dialogue and character writing. Our main character is a generic bland guy just trudging through life at the player’s command, but everyone else has a unique agenda and voice, and the writing reflects this. It’s satirical bent also comes out strongly. Tons of bizarre quirks are presented unblinkingly, yet the most ordinary folks get sneers and jokes at their expense. The tone is surreal and mis-matched at times. Just like with its predecessor, the plot advances through checkpoints and absolute stat requirements, so for all its feel of slow-paced corporate life, Evan is also breaking into safes left and right, and moving up as fast as possible. 

Beholder 2 3

The story is urgent and fast-paced, and the ‘campaign’ long enough to satisfy but brief enough to be intense. Just like with Beholder, there’s a constant source of stress. Do I have enough money? Did I do the right thing by that poor sap, or will the game punish me for misplaced compassion? Whelp, dear reader, Beholder 2 plays its cards close to its chest, but generally speaking if your stats are okay, you are okay, so extra skulduggery isn’t strictly necessary.  The quest chains, in particular, give enough direct guidance that failure is explicit. Usually there are multiple paths to success, though, so either role-play the decisions or suss out alternatives before committing to one.

There’s a lot of moving parts to Beholder 2, and in general they work pretty well. The basic movement system makes missing dialogue a tad too easy, though, and some decisions are punishing while remaining relatively opaque. (Cue player frustration and furore, like a lighter case of Pathologic 2). It blends the political with the personal without ever getting preachy or high-brow, and the gameplay is more refined, but Beholder 2 still has that brooding, claustrophobic atmosphere in common with the original. Case in point: you can get your coworkers executed as a purely careerist move.  While the game has a lot of good ideas and a much-improved execution of its predecessor’s spirit, it’s not quite a must-play. The humor is cagey and its satire often flat or unsubtle. Still a great game and experience, but Beholder 2 falls just short of compelling.

Posted on Leave a comment

The Weekender: Nobody Explode Edition

I’ve been away on annual leave this week so Ian’s been watching the shop – you’ll have noticed a bit more news-type things as a result. Next week will be back on track, and we’ll be kicking things off with our Beholder 2 review as well as our monthly check-in with what to look forward to in 2019.

Meanwhile, in the world of mobile games…

Out Now

Keep Talking and Nobody Explodes (iOS & Android)

The hit co-op game about defusing bombs and the art of concise conversation has finally landed on our mobile devices. KTBE tasks one person with defusing a bomb, except they don’t know how because they don’t have the manually – luckily their friends brought theirs with them, and so must talk the defuser through the process. But the defuser must also help the Experts by describing what the bomb looks like so they provide the right information.

This is social-orientated party game where only one person needs a copy to play – the ‘Experts’ only need the manual, which is available free online. There is no online support as it’s meant to be a face-to-face affair, which is fair enough. A little on the pricey side all things considered, but boats several challenges and game-modes to keep things fresh.

[youtube https://www.youtube.com/watch?v=2Ba34RcTmt0?controls=0]

Rogue Legacy: Wanderer Edition (iOS)

2013’s Rogue Legacy was a high-mark in the rising indie gaming scene, offering a retro-inspired 2D platformer experience coupled with a ‘rogue-LITE’ mechanic of every hero being succeeded by their child, with variable traits and abilities. Now this classic gaming experience has released on iOS.

The Wanderer Edition has been re-designed from the ground up for iOS, sporting the base game and all content released since then, but also a bunch of other new features and a bespoke control scheme. Further details can be found on the YouTube video page.

[youtube https://www.youtube.com/watch?v=XkK07at3ojI?controls=0]

It’s also worth noting that another classic indie title, Journey, has also released on iOS. Must be the season for it or something.

Updates

Steam Link App

The Android Steam Link app has officially left Beta, although we’re not sure what state the iOS version (which wasn’t released until after) is in. The Android app supports over 200 devices, as well as Xbox One and Steam controllers (although other controllers are rumoured to work too, they’re just not officially supported).

It’s recommended you use the app with a 5Ghz Router, with bother the computer and the mobile device being paired being on the same band. There’s a handy FAQ and Troubleshooting Guide made by Valve, if you need more help.

steam link app

Battleheart Legacy has also finally received the long-rumoured update that adds support for modern iOS devices, including the iPhone X. The update note doesn’t really expand, but suffice to say modern iPhones and Tablets should be able to display the game full-screen without issue now.

Sales

There’s only two sales of note worth looking at this week:

First off – Star Traders: Frontiers. This excellent sci-fi sandbox RPG was released earlier in the year on mobile and its easily one of our favourite games of 2019. It’s only been discounted once before so far, and now it’s discounted again down to $4.99. It’s worth it even at full price, but if you’ve yet to give it a go we hope this discount entices you. Sadly, this sale doesn’t extend to Android.

Secondly, Rogue Legacy, mentioned above, is enjoying a launch discount until Sunday 11th of August. It’s RRP is $3.99 but it’s currently down to $0.99 – that’s actually a pretty good discount and there’s no telling when it’ll ever be that low again so if you’re even remotely interested, now’s the time.

Seen anything else you liked? Played any of the above? Let us know in the comments!

Posted on Leave a comment

EVE Online’s mobile spinoff Echoes will start a closed alpha this month

By Ian Boudreau 08 Aug 2019

EVE: Echoes was announced late last year and it’s the mobile version of CCP’s gargantuan space trading MMO. Like its older, PC-based sibling, Echoes is set to be a persistent universe that players can inhabit and change, while exploring, harvesting resources to sell and trade, and fighting others who want to hijack your haul.

CCP has announced that it’s holding a closed alpha test of Echoes, which will run August 26 – September 20. While anyone can sign up for a chance at being invited into the alpha test, word on the street is that this initial test will be limited to select regions: Australia, New Zealand, and the Nordic countries are the only folks who get to go hands on this time around.

[youtube https://www.youtube.com/watch?v=I8o8bQxBFlQ]

CCP is developing EVE: Echoes in partnership with Chinese games giant NetEase, who you may recall are Blizzard’s partners on the upcoming Diablo: Immortal. CCP announced their partnership with NetEase Games about a year ago, and the companies have worked together on building EVE Online China, which NetEase is operating.

To sign up for the alpha test, head to the official EVE: Echoes site and fill in some information about where you live and the device you’re using. They’ll also ask a little about your familiarity with the EVE franchise.

EVE is a lot of things, so it’ll be interesting to see which aspects of the game wind up taking prominence in the mobile adaptation, or whether Echoes winds up interfacing at all with the existing EVE Online universe. Phone battery life being what it is, I’m not sure the platform lends itself to traditional models of interstellar space exploration, so it’s a fair bet that this experience will be distinct from EVE Online in some key ways.

Posted on Leave a comment

Tencent expands its autobattler offerings

Keeping track of how many games Chinese publishing giant Tencent is involved in can be tricky, but what’s clear is that the company is leaning into this year’s autobattler craze in a big way. First, it’s adding an autobattler mode to its MOBA, which is titled Arena of Valor in western markets and Honor of Kings in China.

As our friends at PCGamesN note, Honor of Kings is the most profitable mobile game in the world, which makes the addition of an Auto Chess-style mode a natural choice. The game will also receive a map editor, and both updates are due to roll out sometime this month.

Meanwhile, Tencent is also updating its purpose-built autobattler, Chess Rush. That game now has a co-op mode that pits four teams of two players against each other, with a four-player co-op mode due to roll out August 15, according to Pocket Gamer.

Chess Rush is also starting up its first “season” tomorrow, so expect to be able to purchase a Fortnite-style battle pass in order to earn rewards for playing. This month, Chess Rush will also add two new characters to its roster, the Undead Assassin and Undead Thief.

There are a ton of autobattlers to choose from, and at this point it looks as though most if not all are angling for the lucrative mobile market. It’s a space that’s likely to get even more crowded before the year’s out.

Posted on Leave a comment

Best Life: Five Games that are better on mobile

Mobile devices and computers become more and more like each other every day, but desktops and consoles are still considered the superior platforms for serious gameplay. Their ability to push more pixels, accept more control inputs, and deliver complex strategies remain unequalled. Yet, sometimes, a game that was once a “real gamerz” exclusive crosses over to mobile devices. So which cross-platform games are actually better on mobile?

Board and card games do very well on mobile for obvious reasons: a simulation of moving cards and tokens around a tabletop definitely feels better when you’re using your hands. So consider most of the games on our Best Board and Card games lists to be honorary members of this one. Adventure games likewise often control extremely well with touch controls, but the difference is small enough that it’s hard to say they are really ‘better’ on mobile. Beyond that, here are a some cross-platform gems that actually have superior mobile versions.

Steamworld Heist

SteamWorld Heist

SteamWorld Heist is a unique tactics game played on 2D platforms with guns that you can manually aim. It’s got a wide variety of enemies, weapons, and interesting multi-level maps with lots of cover. What’s more, Heist gives the player the ability to nudge their shots ever so slightly to ricochet off one or a dozen surfaces, pinging across the iron spaceships to nip the hat right off that annoying royal guardsman’s head. While mouse control is fine for this, the game really shines as you slowly roll your finger into the perfect position. Missions can take only twenty minutes in some cases, making Heist a perfect mobile game.

FTL

FTL was one of the earliest indie darlings to make the jump to mobile devices, and quickly became the obsession of many a pocket gamer. The game’s frantic gameplay has you putting out multiple fires (some of them literal) on a spaceship with limited tools. Tapping on your tablet far exceeds mouseclicking as a control scheme in this situation. What’s more, the ‘episodic’ structure of the game, where you deal with crises in one star system at a time, is perfectly suited for short bursts of play. At the same time, its rogueish world map makes it a compelling long-player.

Final Fantasy Tactics: The War of the Lions

Console ports are a dime a dozen on the app store these days, but any review of a classic port is going to mention that a gamepad is basically required for a good experience. On the other hand, Final Fantasy XV got a great port with great mobile controls, but it still needed a lot stripped away to fit on mobile.

Final Fantasy Tactics is the one game that really became better in its mobile iteration, despite losing its multiplayer component. Touch controls are an obvious improvement over selecting your units and their actions through endless scrolling through menus and maps using a joystick. What’s more, the mobile version includes the enhanced script and cutscenes of the PSP port. For experiencing the epic story of a game considered one of the best of the PlayStation era, if not the best tactical RPG of all time, mobile is where its at for Final Fantasy Tactics.

[youtube https://www.youtube.com/watch?v=btHkXlA8__I?controls=0]

Touchscreen-based games from the Nintendo DS are also worth checking out, including Square’s RPG The World Ends with You and Capcom’s ports of the Phoenix Wright games and forgotten gem Ghost Trick.

Gorogora

Tons of puzzle games have made the crossover to mobile, and a lot of them definitely benefit from having touch controls. One that truly stands out is Gorogora. This game sees the player manipulating a grid of illustrations, dragging pieces, uncovering details, and matching patterns in increasingly unexpected ways. Gorogora is like a jigsaw puzzle for the ubiquitous-computing age, and its highly tactile gameplay really benefits from a touchscreen. It just doesn’t feel the same to click and drag these beautiful paintings that beg to be touched.

Kingdom New Lands

Kingdom: New Lands

Kingdom began as a Flash game, and its boiled-to-the-bone gameplay reflects that simplicity in its instantly-iconic visuals and super-simple controls. You simply swipe to move your monarch around, collecting and distributing coins to build an unimpeachable castle, and eventually escape the ever-multiplying monsters.

While its simple controls suit mobile, there’s one caveat: Kingdom relies on the player keeping the status of their kingdom in mind at all times. It deliberately doesn’t keep a count of how many people you’ve recruited or make an automap for you. That makes it the most accurate horseback-strategy simulator around, but it also makes it hard to pick up and play. It’s easy to forget what you were doing even moment to moment, and get overwhelmed by an attack you forgot was coming.

But, when you have the attention to devote to it, there’s nothing quite as engaging as Kingdom on mobile. The game’s day-to-night cycle is perfect at compelling you to finish just one more task before dark, and its procedural design makes every round unique. It’s the perfect game for a long commute or an rainy afternoon at the beach house. It will hold your attention for hours without requiring more than a few swipes a minute, and is easily played from bed.

What games do you think are better on mobile vs. other ports or versions? Let us know in the comments!

Posted on Leave a comment

Creative Assembly has a Total War card game in the works

By Ian Boudreau 05 Aug 2019

Total War studio Creative Assembly has announced a new long-term deal with Chinese publisher NetEase, which will bring more of the developer’s strategy games to China’s massive player base. The deal will also cover a new collectible card game, Total War: Elysium.

Total War: Elysium will be initially exclusive to China, but according to a FAQ posted to the official Total War site, Creative Assembly hopes to bring it to worldwide audiences before too long. The studio said it will be relying on NetEase’s extensive experience in CCGs, which are massively popular in China.

Total War: Elysium is a new title and a new genre for us, and we want to give it the best possible chance for success,” the studio says. “China gives us a huge audience of CCG fans to learn from so we can eventually bring the game to the rest of the world in better shape than ever.”

When that will be remains to be seen, but in the meantime you can find more information about it at the official Total War: Elysium site. There’s not much there at the moment, but the site will likely (hopefully) be updated with more details in the near future.

Posted on Leave a comment

The Weekender: Micro Edition

This latest Weekender update is another short & sweet one as technically I’m not here, but there’s a couple of things we can run through that you may be interested in.

Out Now

You already know about Raiders of the North Sea, which I’ve been playing as well and is excellent, but other notable releases this week include:

I actually wanted to try out the Gundam Battle game because it’s easy to do and I’ve always been a fan of the anime, but it says my phone isn’t compatible. I mean, that’s nonsense because I have a Google Pixel 3XL now, but I was surprised at how upset I was given how this is going to be a prime cut of gacha. Oh well.

Battle Chasers is a pretty decent tactical RPG that released back in 2017 on PC. We haven’t had a chance to try it out yet but it’s good to see that mobile is still getting these decent, premium-grade RPGs amidst a sea of free-to-play games. We’ll try and get a full review up and running as soon as we can.

[youtube https://www.youtube.com/watch?v=ckI5Iz5q53M?controls=0]

Updates

Nothing much to report here – Game Dev Tycoon got an update this week, although what it did I’m not so sure, and there’s been a release-patch for Raiders, as well as the usual round of Auto Chess-related game updates.

One thing I found out today while updating our list of best mobile war games was that Heroes of Normandie actually got a patch back in March, which fixed a few things like the Assault bug. Might be worth giving that another go if you haven’t played it recently.

News You Can Use

In lieu of the normal sales bulletins, thought I’d share an interesting piece of news that’s come across our desk.

It seems Google are now actively testing their rival to Apple’s ‘Apple Arcade’ subscription program, named ‘Play Pass’. We’ve gotten most of our information (including the screenshot) from this Android Police article, but thought it was worth sharing here still.

play pass

Apparently, its existence was hinted at last year, but only recently has more concrete evidence surfaced that its being actively tested. New UI elements how that it’s currently being billed as costing $4.99 a month, and feature games won’t have ads, or in-app purchases. Considering IAPs can cover everything from genuine DLC expansion, to premium currency, it’ll be interesting to see what kind of games end up in the Play Pass. We’ll keep an eye on this one and let you know as more information comes to light.

Seen anything else you liked? Played any of the above? Let us know in the comments!

Posted on Leave a comment

Raiders of the North Sea Review

Raiders of the North Sea is the second game in a series of board games, collectively known as the North Sea trilogy. Whilst the first game focuses on building ships and the third one revolves around exploration, the middle game has a more bloodthirsty raiding and pillaging theme. Players take on the role of Viking warriors competing to gain the recognition of their chieftain. Not from building fancy boats or sending postcards from far-off lands but from plundering settlements for gold, iron and livestock.

Raiders is a worker placement game, which has similar mechanics and complexity to Lords of Waterdeep. Turns are simple; players begin each round with a worker, which they place on any vacant village space. They then carry out the location’s action; a visit to the gatehouse, for example, allows the player to add two extra Viking cards to their hand. Next, the player removes a previously placed worker and also performs this action. Thus, each player will always have a worker in hand that can be brought into play during the following round.

raiders 4

The village houses eight different buildings and there are also three different colours of workers, which may influence the effect of each building. The workers that are coloured black for instance, will gather more silver when they visit the Silversmith. A Viking can be added to your crew by visiting the barracks and playing a crew card. Crew cards will have a military strength and a hire cost and two special actions. The forager, for example, may have zero military strength, but she only costs one silver to hire and she can provide you with extra provisions when you visit the mill. The avenger is a nasty piece of work, he has a strength of three and when killed or discarded, opponents are forced to lose crew members or silver. There is a nice variety of cards, all of which are strikingly illustrated using the same stunning artwork that featured in the original board game.

Working in the village is all well and good, but you cannot leave your newly recruited Viking crew just sitting around braiding their beards and admiring each other’s tattoos. Eventually, you will want to scroll the map northwards to see all of those nice juicy settlements that are just waiting to be pillaged. There are four progressively tougher types of settlement; harbours, outposts, monasteries and fortresses. To raid a settlement, you must have a large enough crew, adequate provisions, a worker of the required colour and sometimes you will also need some gold. In addition to plunder, most settlements will also allow players to earn some bonus victory points by overwhelming any opposition. The attacker rolls combat dice and adds the military strength of their crew and if the total is high enough then extra victory points will be awarded. Players can further enhance their military strength by using plundered iron to craft extra armour at the village armoury.

raiders 1

Raiding isn’t without its risks and attacking a settlement that contains black Valkyries will result in the death of some of your crewmembers. This isn’t all bad as an honourable one-way trip to the afterlife is looked upon favourably by the gods and so presents another way of earning victory points. Some unfortunate fellows must have victim tattooed on their foreheads; the gravedigger, for instance, is a useless fighter but does earn gold when he meets his inevitable demise. After a raid, Vikings can use their ill-gotten gains at the village’s Longhouse to fulfil the chieftain’s requests for specific sets of goods.

The digital version does a brilliant job of recreating the feel of the board game. The striking artwork has been stylishly reused, the illustrations of the different Vikings are especially brilliant. They are both imaginative and full of character, with more facial hair on display than at a craft beer festival. This version adds a few extra flourishes of its own, with some neat graphical animations, alongside incidental music and sound effects that are perfectly pitched to create atmosphere without ever becoming annoying.

For me, the biggest disappointment is that at the moment there isn’t a pass and play mode, which means that local games are limited to battles against AI opponents. There is, however, a captivating ten-level solo campaign to work through. It never gets that taxing but does add new Viking cards and twists to the rules for you to contend with. There are also plenty of well thought out achievements to aim for. Completing these will increase your level, something that has no impact on the actual game but it is a little extra to aim for. Online options include both asynchronous and live games, with the possibility of adding extra AI opponents to make up the numbers.

raiders 3

For such a ruthless theme, the gameplay is rather forgiving. The option to not just place but also to remove workers significantly cuts down on the blocking tactics that play such a large part in many worker placement games. The dice rolling may put some players off but the range of possible results is small and the gamble is only for a few more victory points rather than outright failure. The multiuse Viking cards also serve to reduce frustration; if a card doesn’t fit in with the rest of your crew then you can always exchange them for an immediate benefit.

Thankfully, all of this leniency doesn’t make the game any the less exciting or entertaining to play. It slips into a satisfying rhythm of building up your supplies and then raiding. The strict limit on the number of resources that a player can hold prevents stockpiling. The colour of the worker that you pick up may also impact on your raiding plans. The ever-present risk of death at the hands of a Valkyrie force some agonising decisions about when it is worth sacrificing a valuable crew member in return for plunder and Valkyrie points. All of these factors mean that whilst many worker placement games can begin to feel a little too linear and repetitive after a few games. Raiders manages to hold the feeling of monotony at bay by always presenting the player with interesting choices.