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Nomad Games parts ways with Asmodee Digital, returns to Self-Publishing

By Joe Robinson 21 Nov 2019

If you’re into digital board games, chances are you’re a fan of Nomad Games. They don’t always get it right, but generally they’re a decent company who know their way around a table-top game and know how to bring it to digital platforms, mobile or otherwise.

Since 2017 they’ve been in a publishing partnership with Asmodee Digital, who’ve also been aggressively active in the digital board games space. It seems that collaboration is now at an end, however, as Nomad yesterday announced they were flying solo once more.

There’s a press release where Asmodee and Nomad say nice things about each other, as you do, but it looks like Nomad’s being expanding their publishing department on their side. Despite still having the partnership with Asmodee Digital at the time, Nomad self-published their digital adaptation of Mystic Vale. I suspect it’s at a point where neither side need each other as much as what makes a deal like this worth it, although hopefully they’ve partnered on as good terms as is suggested.

Mystic Vale iOS

What does that mean for you guys? Probably not much. The partnership actually ended on November 14th, it seems, so you’ll likely notice that Nomad Games will be listed again for certain games. The full breakdown as has been shared so far is as follows… 

Nomad Digital will be self-publishing:

  • Talisman: Digital Edition
  • Talisman: Origins
  • Smash Up
  • Fighting Fantasy Legends and Portal

Asmodee Digital will continue to publish Love Letter. This might mean that Nomad will prioritise support of the games their publishing themselves, so I doubt Love Letter will get more than the most necessary of bug-fixes. I seem to remember there was some kerfuffle over using an Asmodee account to unlock certain things in Talisman. I imagine that’ll no longer be the case (if it even still was, I never checked).

Obviously any future Nomad-developed games will also be published by Nomad, bar any further publishing agreements.

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Apple Arcade Roulette #3

Say what you will about Apple Arcade, one of its definite drawbacks is the difficulty in navigating the home page and simply locating the good games on the platform. Cursed with low discoverability and a burgeoning catalogue that everyone (including us) says you can traipse through at random and find great games, Apple Arcade is being continually subjected to Pocket Tactics’ cruel whims. This is Apple Arcade Roulette #3, because jamais deux sans trois. ‘Never twice without a third’. If there’s a consistent trend with these games it is that they easily fit themselves into genre conventions but then proceed to tweak or even subvert expectations.

If you want more Apple Arcade goodness, you can read the other games we’ve reviewed so (Arcade Roulette #1, Arcade Roulette #2), as well as check out our current list of favourite Apple Arcade Games. For reference, we’ve also put together a complete list of Apple Arcade games available as well.

Nightmare Farm (Management) (3-Stars)

A girl wanders through her cursed and scattered memories, scavenging apples and other supplies to farm her way into a charmed life. It’s leisurely-paced with the ‘farming’ scheme playing out like something halfway between Stardew Valley and Cookie Clicker. Plenty of timers, conversation rates and production chains. Apples become coins which are tendered for building materials, giving further gizmos and whatsits to prolong the cycle.

The proper chain of unlocks and actions is a little obscure, unfortunately. The creepy-cute aesthetic and silent movie storytelling set it apart from other genre entries. The emotional content is confusing and ambiguous, but the gameplay is linear and purely points-driven. The tone is silent but gothic: not morbid or scary but treading the fine line between melancholy and debilitating sorrow. It’s a very good game to play whilst alone because to explore another’s solitude is a mind-expanding endeavour, and it is this slow-burning curiosity which makes Nightmare Farm a rewarding, if weird, play.

[youtube https://www.youtube.com/watch?v=6z5HS3c3_Wc?controls=0]

Guildlings (Adventure) (4-Stars)

Guildlings is a rad game positioned somewhat at odds with the Arcade model. It’s billed as an episodic adventure and is quite promising but still just getting started. Right now it’s a slickly rendered, sweetly told game about youths getting up to magical mischief. Levity, insight and a low-key vibe of deep emotional support make this a wholesome game. I can’t stress enough how impressive it is that Guildlings instantly evokes long-standing relationships and nails a fresh tone without being too trying.

Managing your party members’ moods to solve puzzles and clear battles is a unique way to blend visual novel and RPG elements. Right now the storytelling and art direction are stronger pluses than the RPG and turn-based battles, but hopefully the later stages will grow more complex. The first episode is a decent chunk of content and will take you a handful of hours to complete. Unfortunately, with something this promising it would be nice to play it semi-regularly. I hope it updates soon.

[youtube https://www.youtube.com/watch?v=mfQeNXFkwhc?controls=0]

Spelldrifter (Card Battler) (2-Stars)

Theoretically this should have been most up my alley, given it’s a story-based tactical card-battler. I love this type of game and will champion any and all worthy entries, but this one is just a little weird. It has grid-based combat, a dynamic action-point turn system, and a mixture of equipment- and deck-building aspects. Stack the laudable goals of fleshing out four different main characters, an original fantasy setting and full campaign and you have an insanely ambitious game.

It rips itself apart trying to excel on too many fronts, unfortunately. The writing is a strange mixture of styles and tones, the art has more attention paid to gear and weaponry than the oddly proportioned faces, and the actual gameplay is too muddled. The card design is decent and the party system has distinct class roles for each character, but strangely enough this beast of a game is less than the sum of its parts.

[youtube https://www.youtube.com/watch?v=PxMZGrYYNPk?controls=0]

Dead-End Job (Shooter) (4-Stars)

Twin-stick shooter about a gig sucking up ghosts to escape a truly ghoulish fate. (Obligatory Ghostbusters and Luigi’s Mansion nods). Management-mission schtick mixes well with the short missions, which are almost like action set pieces, what with the various character, item and level quirks. The game rewards reflexes, sure, but also some planning. A little kitchen-sink in terms of the appeal. The art and sound design feel like misplaced cartoons. It has really clean storytelling and the action bits are pure adrenaline, so if you even have the slightest interest I would say jump right in. Effortless control scheme, level design and laid-back lore-dumps mean this is a no-brainer recommendations.

[youtube https://www.youtube.com/watch?v=yLYb5meEhWY?controls=0]

Dear Reader (???) (4-Stars)

A dearie and rather inventive title, but its intended audience is rather narrow. Still, it manages to turn the quirks and conventions of that supreme omnishambles, the English language, into decent entertainment. The raw material is drawn from classic lit in the public domain a little too faithfully, so the game can be ‘spoilt’ by over-reliance on familiarity with the source texts. Correct answers and patterns can be deduced from a limited context or logical rules, of course, but also by invoking memory of the plot or big picture. By gamifying the act of reading, it layers a sort of self-consciousness about an activity that is traditionally more free-form and undirected.

To max out a score, one must attend to theme. This mixed approach is actually rather nifty because it’s how learning and language acquisition work in other cases. As a grammar and reverse-mad libs type puzzle it’s quite good but leans a little too heavily on nostalgia. It is clearly a labor of love, and rather a fine one at that. The score and persistent in-game currency are both measured in ink, which is later used to unlock other books.

[youtube https://www.youtube.com/watch?v=vjc7EnyjFNE?controls=0]

So, based on these latest five games, I would say the general quality of Apple Arcade still holds. The safest bet for anyone wandering into the service is to just try whatever types of games are usually their favorites. These releases are clearly striving to cater to as wide an audience as possible while still somehow satisfying the more discerning hobbyist. It’s an impossible, paradoxical goal. Nevertheless the effort and results thus far have been a pleasant surprise. We’ll see what the next spin of the wheel brings.

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With only 41 days to go, Company of Heroes iPad is still due to launch “this year”

By Joe Robinson 20 Nov 2019

I’ll be honest, it’s a bit of a slow week here at PT towers, so I’m in one of my ‘let’s just throw stuff out there and see what happens’ moods. Feral Interactive just put out another tweet regarding Company of Heroes’ iPad port, reiterating that the game will still be releasing this year:

As you’ll note, the tweet was actually about how the tactical map has been enhanced, but we’re more concerned about their release promises. Let’s break it down, because we can:

  • There are 41 days in total between now and December 31st.
  • Only 27 of them are actually ‘working’ days, minus a few more to account for Christmas etc.
  • Games tend to release on a Thursday – there are only six left including tomorrow.

What this tells us is that it’s unreasonably close to Christmas and I haven’t even started my Christmas shopping yet. Also, that we can probably expect Company of Heroes iPad to launch within the next couple of weeks, assuming they plan to stick to their promise.

company of heroes ipad release date

Mobile gaming is in a bit of a weird place right now so there is a sense that you can throw the rulebook out the window, but generally game companies want to avoid releasing games too close to Christmas, or at least over Christmas. That didn’t stop Aspyr dropping Civilization 6 on iPad very late in the year, mind. We had to review after we came back in January. It really depends how much one cares about being featured on ‘Best of 2019’ lists etc.

Crap, that reminds me. I’ve got to start working on that as well. What’s come out this year, again?

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Hearthstone Battlegrounds Heroes – Four New Challengers enter the fray

By Joe Robinson 20 Nov 2019

I’m still plugging away at Hearthstone Battlegrounds, even though it makes me despair more than any other Auto Chess game has done previously. I like it, but I also kind of hate it… hopefully someone else will take what Blizzard has done with Battlegrounds and make something that’s not completely bonkers, than I can free myself from this Auto Chess hell I’ve found myself in.

Meanwhile, Blizzard has added four new heroes into the mix, while retiring launch heroes King Mukla, Giantfin, Millificent Manastorm and Lich Baz’hial.

Giantfin was the first Heroes I ever tried when playing Battlegrounds. Personally I thought he could work if Murlocs as a tribe were given a boost. Along with King Mukla and Millificent Manastorm, you’re forced down a specific build (Murlocs, Beasts or Mechs), which I guess is a gamble if someone else is also buying up those card types. Still, they’ve left the Demon buffing Lord Jarraxus in the mix so it’s hard to tell if Blizzard are against tribe-specific heroes or not. Maybe they just wanted to give Demons an advantage?

Here are the details on the new heroes joining the game:

Sindragosa

hearthstone battlegrounds sindragosaHero Power: Stay Frosty (Passive)
Cost: 0
Ability: At the end of your turn, Frozen minions get +1/+1

This is an interesting ability, but it creates an odd tempo because you essentially have to buy the card you want AFTER you freeze it for a turn. Not only that, once you’ve bought it there’s no way to freeze the minion again so we’re talking about a minor, one-off stat boost. I wonder if it heralds a future update where ‘Freezing’ becomes a minion ability, and not just something you do in the Tavern. They’ll need to be something, because with the stat-inflated mess the game is currently a simple 1/1 boost won’t be able to keep up with the other abilities.

Elise Starseeker

hearthstone battlegrounds Elise StarseekerHero Power: Lead Explorer (Passive)
Cost: 0
Ability: When you upgrade Bob’s Tavern get a ‘Recruitment Map’.

I don’t really understand this ability myself – will need to test Elise out to see where it’s value is. The Recruitment Map will be a bonus card added to your hand, but it costs three cold to play. It allows you to recruit a minion from your current tavern tier after upgrading it at Bob’s Tavern. Is this a scry/search ability? Or is better or worse than Discover? I guess we’ll find out.

Brann Bronzebeard

hearthstone battlegrounds brann bronzebeardHero Power: Battle Brand (Passive)
Cost: 0
Ability: After you play a Battlecry minion, give a random friendly minion +1/+1

Battlecry as a keyword is pretty ubiquitous across the card-pool, and focusing on them with Brann means you get an added incentive for using them. Plus, you can then sell them on if you want, although going by the wording on paper, the Battlecry minion you just played may end up getting the +1/+1. Brann’s ability is better than Sindragosa’s from where I’m sitting, as you can in theory boost a minion more than once (although you have no control).

Sir Finley Mrrggltn

hearthstone battlegrounds Sir Finley MrrggltonHero Power: Power Up!
Cost: 1
Ability: Give a random friendly minion +1/+1. After you sell a minion, refresh this.

I’m not sure how meta selling lots of minions is in Battlegrounds at the moment, especially because of the fixed economy around buying/selling. Still being able to use this ability more than once a turn is not to be sniffed at, and could be good for giving your lync-pin minion an early boost while you’re still sorting your synergies out. Again, the ‘random’ elements makes it less reliable, however, and so far I’ve not seen a strategy that allows for boards below 5 minions.

New heroes aren’t the only things that are coming in the new update – there’s plenty of balance changes and tweaks coming as well, which are detailed in the full patch announcement.

The next update will be dropping in December. Generally, Blizzard wants to look at tweaking and balancing the existing card pool, as well as rotating heroes in and out. Two new minions are also on their way, although not sure if they’ll make the next update or not.

How are you finding Battlegrounds so far? What do you make of the new heroes? Let us know in the comments!

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This is the Police spin-off ‘Rebel Cops’ is coming to mobile

By Joe Robinson 19 Nov 2019

Admittedly, we weren’t the biggest fans of This is the Police. While the management/tactical strategy series had potential, a lot of it was wasted on terrible characters and a questionable premise, which is something that wasn’t really addressed in the sequel either (despite other improvements).

One thing that always worked well though, regardless of everything around it, were the tactical battles. Perhaps the developers realised this too because in September this year they released Rebel Cops, a spin-off to This is the Police that focuses purely on the tactical strategy elements. To summarize from the official blurb:

Lead a ragtag squad of cops in rebellion against their town’s new criminal power to see how long you can hold out when you’re constantly short on supplies and a single shot can cost a cop their life.

It still sounds like it’s trying to be edgy, but you can forgive a lot with an engaging tactical layer, so on paper this still has potential. As the headline states, this is now coming to mobile, which is why we care:

[youtube https://www.youtube.com/watch?v=-0E0D4Uy2CA?controls=0]

There’s no release window, other than “soon”, sadly, but we do know that it’ll contain roughly 15 hours of gameplay, will be a premium title, and won’t contain ads or micro-transactions (and it’s not going to Apple Arcade). We’ll let you know more as it comes in.

Keep an eye out for when Rebel Cops releases on iOS and Android.

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Path of Exile is coming to mobile

There is definitely a right way and a wrong way to announce a game. Not just mobile games – any game, really. The context of the game, and the events around the game is important. We won’t rehash the exact hilarity around the Diablo: Immortals announcement last year, but that was definitely the ‘wrong’ way to announce a game (despite all reports indicating Immortals is quite good, for what it is).

Last Friday, Path of Exile developer Grinding Gears Games announced a mobile version of their flagship title. In case you’re not familiar with what that is (it’s not one I’ve played myself either) Path of Exile is a Diablo-like free-to-play Action RPG that was first released in PC in 2013, and was later brought to PS4 and Xbox One. 

It was (and still is) unusual because there is no in-game currency, instead there is a barter-like system that uses ‘currency items’ to pay for things. The business model also bases itself on so-called “ethical” micro-transactions. Largely cosmetic-based, but here are certain late-game quality of life features (like automatic trading) and things like custom serves that are gated behind a paywall. Here’s the video that announced that sequel:

[youtube https://www.youtube.com/watch?v=f_YjBTYHhug?controls=0]

It’s quite on the nose, and definitely a commentary on how Blizzard announced Immortals. Path of Exile itself is well known to have taken a lot of inspiration from Diablo II, so the comparison is an easy one to make. Path of Exile Mobile is also being made by GGG themselves, and not someone else, and the company seek to bring their same ‘ethical’ business mentality that they brought to the free-to-play Browser/PC space in 2013 when PoE originally launched.

You could argue that the strength of this announcement wouldn’t have been as powerful had Blizzard not botched their own announcement, but then GGG also announced Path of Exile 2, AND continued support for Path of Exile 1, in the same stroke as announcing the mobile version.

Although they do use the word “Bull****” twice in the video when talking about mobile gaming. That’s a little bit harsh.

There was no release window or confirmed platforms given for Path of Exile Mobile, so we’ll keep you posted.

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The Weekender: Very Bare Edition

You know what I tried for the first time the other week? Fortnite. I know, right? Since I have a phone that can actually run it now, I thought I’d take it for a spin. It’s ok… I mean I’ve always known the format was quite interesting. I played the original PUBG game back when it was still a mod for ArmA 3.

Not wholly convinced about playing it on a phone… might just download it on PS4 or something and play it that way instead. Still, it’s a pretty interesting phenomenon and now that they’ve released a Stormtrooper skin for it I can completely understand why it’s earned so much money. Like, I want to buy that skin. If I end up playing the game more, I might just.

Meanwhile, thousands of miles away…

New App Releases

Minecraft Earth (iOS & Android)

Bit of a cheat this one as it’s only to say that the Early Access has now finally rolled out to people in the US. So if you’re American and you’ve been waiting to try out the Minecraft-meets-Pokemon GO hybrid, now you can!

Hearthstone Battlegrounds (iOS & Android)

I know, I know, another cheat. In case you didn’t spot this, Hearthstone Battlegrounds is now available for everyone to play via the Hearthstone client, not just those who pre-ordered the new Dragon card set for the main game. I’ve written some initial thoughts along with some tactics & tips here.

—————–

And… that’s it? Again? They’ll probably be more Apple Arcade games dropping today but we usually don’t find out what those are till quite late, so I’ll update the master list again on Monday. Lots of other free-to-play games have dropped that other sites have mentioned might be special, but I’ll leave those to you guys to decide.

Oh, there’s Star Titan, which is a side-scrolling run-and-gun game with mechs on both iOS and Android that costs $1.99. Not our usual fare, but there’s precious little else to talk about this week. Here’s a trailer:

[youtube https://www.youtube.com/watch?v=m3HP2Io0ZZg?controls=0]

It’s been a bit of a dire couple of weeks in terms of premium releases, all things considered.

App Updates & News

Pacific Fire

One of the only decent mobile wargames to come out this year, Pacific Fire has just been updated again with new scenarios that allow you to play from the Japanese perspective, including a mega-campaign that covers the entire war as the IJN. It’s also now available on the Amazon App Store, if that’s a game-changer for you.

I asked about an iOS version, and developer said they’re working on it. Potentially by the end of the year, but either way it’s definitely on its way.

Stardew Valley

Farming/Life Simulator Stardew Valley is getting a huge update soon in the form of the 1.4 update. It essentially tackles a wide range of issues and it’s main aim is to ‘Polish’ the experience and really improve the quality of life for all. Bug fixes, extra end-game content… you name it, it’s probably being done. PC Players will be getting the update on November 26th, but Mobile and Console players will be following soon afterwards, so we’ll let you know when it drops. You can read more details here.

stardew valley 1.4 update

Also if you’ve been looking forward to the mobile release of Black Desert Online, the global launch date has been set to December 11th, 2019. You can still pre-register at the official website

App Sales, Deals & Discounts

Just to sum up what’s been a bit of a lazy week in mobile-land, there aren’t even that many sales going around either. I imagine everyone’s saving up their Big Sale Energy for Black Friday at the end of the month.

  • Mystic Vale is on sale at $2.99 for only the second time since launch. It’s another deck-building port in digital format, and it’s interesting although not really stand-out.
  • Bridge Constructor Portal is down to $1.99 in celebration of its DLC launch. I think I got it wrong last week when I mentioned the new DLC, it might have released this week.
  • Dimension of Dreams was one of the many, many strategy/card game/rogue-lite releases we got earlier in the year. It was pretty good, and now that the base game is free you can see for yourself. It’s got a fair few pricey IAPs though.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Fallout Shelter is getting its own physical board game

By Joe Robinson 13 Nov 2019

We haven’t really talked about Fallout Shelter in a while, even though it’s one of the more benign free-to-play experiences out there. As of E3 2019 it had surpassed 150 million downloads, making it a pretty popular and successful game as well. Success doesn’t always equate to coverage, mind – a game can be really popular but also just ticking away in the background.

I actually tried to get back into it recently – I say ‘tried’, I downloaded it and did the tutorial. Then for some reason I stopped and I haven’t gone back to it. I know.

Out of all the reasons to be writing about Fallout Shelter, today’s news post is certainly not one that would have been my first guess – thanks to Fantasy Flight Games, the Vault Management simulator is getting it’s own table-top board game.

fallout shelter board game layout

Fallout Shelter: The Board Game is a worker placement game for 2 – 4 players. Each player represents an ‘Officer’ of the vault who’s competing to become the new Overseer, as the old one died (because of course they did). Each ‘Officer’ controls two worker pieces (to start with), and they can be assigned to various tasks around the Vault. The main aim is to generate ‘Happiness’, and the Officer with the most at the end has won the Overseer election and the game.

There’s an extra dimension in the sense that each player also has their own ‘level’ of the Vault that they can develop by constructing new rooms. The top level looks to be a more communal space usable by everyone, but then there are additional levels below that depending on how many players there are. As far as we can tell, a player can only build on their own level.

fallout shelter board game components

This is more of an FYI more than anything you can actually use. Being based on a mobile game to begin with, it’s not like Asmodee Digital (part of Asmodee, who own Fantasy Flight Games now) is going to suddenly announce Fallout Shelter: The Board Game Digital Edition or anything like that. Still, this seemed relevant to our interests here, so I thought I’d write it up.

You can read more about the new game on FFG’s announcement post. Fallout Shelter: The Board Game is due to release in Q1 2020.

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GWENT iOS – 13 Tips & Tricks to get you started

It’s already past its one-year anniversary on PC and has been through significant changes but Gwent is finally here on iOS. It is such a timely and refreshing CCG and, sure, it’s a beloved IP and has an incredible amount of visual effects and polish. It’s pretty and feature-rich upon launch, what with resounding audio effects, detailed orchestral scoring and flashy premium card animations.

Gwent is a powerhouse because in its innermost guts, the game’s structure is radically different from the competition. It isn’t a battle per se but rather a power struggle between two players to keep a higher total across three rounds. Card advantage is incredibly important, and the drawing and hand management mechanics almost minimize the RNG of top-decking entirely. It has a massive cardpool with tantalizing synergies across the various factions. In this guide we’ll be covering basic play, deckbuilding strategies, its currency system, and lastly some best practices to outmanoeuvre the game’s monetisation scheme.

  • How do I play Gwent?
  • What are the microtransactions like?
  • What are my progression rewards?
  • How do the different factions work?
  • What is a Gwentsday?
  • How does the Arena work, and why should I bother?
  • What are the optional cosmetics like?
  • Tell me about seasonal play and limited formats.
  • How should I spend my time in-game to maximise my rewards?
  • What makes Gwent different from the competition?
  • What’s the big fuss about Thronebreaker and where is it?
  • GWENT Android version?

How do I play GWENT?

A match of Gwent is a best-of-three rounds. The active player plays one card from their hand per turn and resolves its effect, then passes play to their opponent. Most cards are units which add their power to its owner’s total. To win a round, simply have the greatest power total when your opponent passes. To enliven things, Gwent’s draw structure is rather unique: 10 cards for each player to start, then three additional draws at the start of the second and third rounds. There are mulligans for each round, so decks are very consistent.

What are GWENT’s micro-transactions like?

Relatively tasteful and par for the course. There are introductory specials which are the absolute best bang for your buck, but beside the cash shop Ore is used to craft ‘kegs’ which are card packs. Scraps are for creating specific cards and are gained normally but also by ‘milling’ or converting unwanted cards. Lastly, meteorites are purely cosmetic and makes a given card ‘premium’ by adding an animation to it. Because kegs made through in-game currency are locked to a specific set, your best bet to get specific cards through crafting. The meta has been pretty unpredictable so far in this past year, so don’t spend too quickly.

GWENT progression rewards

Each match won gives ore. Each level gives reward keys, which are used in the reward book to unlock skins and oodles of in-game currency. In the beginning, the game treats you to a sweet honeymoon phase, showering you with keys which jump-start whichever dream deck you aim for. The biggest one is hitting level 60, thereafter barrels will always contain an extra rare. This is just one of many ways Gwent rewards experience over expense. (Time over cash). It has a rush of freebies which should be spent advisedly.

gwent ios tips progression

GWENT Factions

Each faction has an exclusive pool of cards and leader abilities, as well as a few key mechanics that cement their unique identity. The Northern Realms are all about a generalist approach, with about equal options for buffing friendlies and debuffing the opposition, with some utility thrown in. The Scoia’Tael are the non-human sentients, representing the mystical races like elves and dwarves along with some more exotic denizens.

They have special bonuses for diverse unit sub-types and a heavy reliance on their unique Trap cards, setting up giant reactions to enemy moves. The Skellige are the ghoulish and morbid faction, with plenty of self-sacrifice and graveyard interactions. Death is just another resource to them, and their decks tend to be strongest at the finish line. Monsters are dynamic, swelling their ranks and devouring each other. They have the biggest creatures and the largest swarms.

What is a Gwentsday?

Every Wednesday is Gwentsday and has bonus experience for every match. The game is always doing timed promotions like this, either for different factions or else to promote a new set or season start. Basically just either follow them on social media or simply peruse the landing page in-game for a notice about any time-sensitive bonuses.

gwent ios tips gwentsday

How does the Arena work, and why should I bother?

The arena is Gwent’s draft format wherein you build a deck by selecting cards one at a time from a batch of offerings. The resulting deck, which is assembled without respect to provision costs, is used until you lose three matches or win nine. At the end of the run, you get a payout depending on how well you did. The cost of entry is a little higher than the price of a keg, but a keg is also part of the guaranteed reward bundle for participating, so the Arena is worthwhile if you like the creativity and flexibility required by the draft format.

It takes a lot of experience and familiarity with the entire card pool to draft quickly and confidently.

GWENT deckbuilding tips

First, consider your starting faction and leader ability. These should be selected based on the cards already unlocked and personal playstyle preferences. Each deck must have at least twenty-five cards, twenty-three units and be under the provision limit. Stronger or more distinctive cards have higher provision costs, as displayed in the bottom right. The deck editor has robust filters for sorting which cards you want. Use the search function to hone in on specific keywords and synergies you want, and craft a few clutch additions, and you’ll have a custom deck in no time.

Gwent ios tips deckbuilding

What are the optional cosmetics like?

There are leader skins, which alter your commander’s outfit and appearance. Premium card versions display a short looping animation, really makes the cards pop and come alive. Player avatar icons are unlocked either through the reward book or else exclusively through achievements. There are also avatar borders, card backs and battleground skins as well. Please note that most if not all of these are unlocked through consistent play and doled as rewards for highly specific achievements. Animated cards are premium and can be purchased at-will, but the more prestigious cosmetics simply depend on long-term investment, though a few glamorous ones are also sold directly for pure cash.

GWENT seasonal play and limited formats

Each month has its own special format with a unique twist on the default rules. The current season, for example, gives every unit Resilience and keeps it around from round-to-round unless destroyed. Simple to read and understand the change, but it has massive implications for deckbuilding. Each season has its own unique reward and title unlocks, so going deep into a given season is much better than splitting your time evenly throughout the year. The rule shifts in this optional formal create a side meta which is never the same twice.

gwent ios tips gameplay

How should I spend my time in-game to maximize my rewards?

Login and do your daily quests. Also, plot a direct course between your existing collection and the next card or two you want. This means researching deck archetypes and making a budget to streamline the path between your current setup and the next best thing. Have a decent deck for each of the factions, but be as specific and focused as possible.

For the most bang for your buck, simply imitate the leaders or a specific synergy. Invest in some high quality neutral cards, like the Witchers, who are all conditionally strong and can be slotted into a variety of decks.

GWENT vs. Hearthstone vs. everyone else

Theme, progression and gameplay. For any Reiner Knizia fans out there, Gwent owes a good bit of its heart to Blue Moon. Even though a single match of Gwent doesn’t take more turns than Hearthstone, it feels so much more tense because of the structure. Every single card matters immensely. Card advantage is king, and efficiency is the dominant paradigm. Deckbuilding is incredibly intense, and matches often come down to a single decision.

Progression is generous, with the game offering in-game currency for daily logins, for played matches, level-ups and achievements. It has more systems in place to unlock cards for free than almost any other game out there, except for perhaps Eternal. Lastly, for anyone with a bit of familiarity or fondness for the Witcher books or games, this game is full of flavor text and allusions. All of the major characters are cards and their characters have been well-translated into in game effects.

Gwetn ios screen

What’s the big fuss about Thronebreaker and where is it?

Thronebreaker is Gwent’s standalone single-player expansion. It has matches spanning a pretty long campaign with cel-shaded graphics and voice acting as well as an original storyline with some choose-your-own adventure flavor. It came out a little over a year ago and is a premium companion game to Gwent, though it serves as a robust introduction. It’s still worth recommending for PC users but has no sign of making the leap to mobile anytime soon.

GWENT Android version?

As of publication, it is slated for Q1 2020. The iOS version was a long time coming, with several updates and delays, but hopefully since one mobile version is done, the Android version will make its release window. The good news is that both account synchronisation and cross play are working smoothly, though a GoG account is required. Expect a limited beta and then release sooner rather than later.

Do you have any tips of your own, or further question about GWENT? Let us know in the comments!

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The Weekender: 100 Games Edition

There hasn’t been anything really worth reviewing this week, hence a lot more news bits and our usual run of features. Michael’s submitted a tips guide for GWENT, which we’ll run next week – I didn’t really feel like it was something worth rushing to review. I’ll also be trying out the new Hearthstone mode properly next week when the global beta starts. Had to re-download the game as I haven’t played in forever, but should be interesting to see Blizzard’s interpretation of an Auto Chess mode, even if it does look like a lazy man’s game of Hearthstone.

Also, make sure you grab Bastion while it’s free, if you haven’t already!

Meanwhile, in the world of mobile games…

Out Now

Honestly, there wasn’t much this week that really caught our eye or seemed worth shouting about. If you’ve spotted anything we missed, do let us know and I can update the column.

One thing that did catch my eye was an iOS-only game called Boolitaire (there is a game on android with the same name, but I don’t think it’s the same game). It’s a spooky-themed twist on Solitaire that seems to combine resource management with tactical card play. We’ve always had a soft-spot here on PT for games that do interesting twists on established concepts, and at $1.99 there are much worse ways to spend your money. We haven’t been able to try it out ourselves though, so here’s a gamepaly video from App Unwrapper:

[youtube https://www.youtube.com/watch?v=phciOHvlGTY?controls=0]

New Apple Arcade Games

We don’t normally run dedicated updates for Apple Arcade but we just happened to get a press release through for these new additions. What’s more, Apple Arcade is now officially up to 100 games! Huzzah!

We’re not going to go into detail on all of them, but the first five of the six new additions include:

  • Takesahi & Hiroshi – An Adventure about… making a game? I think?
  • Guildings – A story-driven narrative adventure about going on a quest.
  • Marble it Up: Mayhem! – An Action/Platformer about playing with Marbles.
  • Sociable Soccer™ – A Sports management game that uses card mechanics, and has multiplayer.
  • Discolored – A first-person exploration/adventure game.
  • BattleSky Brigade: Harpooner – a scolling shoot’em-up game in the BattleSky Brigade series.

And without further ado, the official 100th game to land on Apple Arcade is…..

UFO on Tape: First Contact

Genre: Action

What would you do if a real UFO descended from the clouds? Run screaming? Or grab your iPhone and start recording?! The highly anticipated sequel to the award-winning iOS 2010 release, UFO on Tape puts you in the hot seat as you speed through the countryside in hot pursuit of visitors from outer space.

[youtube https://www.youtube.com/watch?v=hvHkx8uR0F0?controls=0]

App Updates

Bridge Constructor Portal

Bridge Constructor Portal has received its first piece of DLC, nearly two years after it released onto mobile. Called Portal Proficiency, this add-on adds 30 new levels, and lets you construct bridges and choose where to place the portals.

Star Traders Frontiers

Another huge update for Star Traders – this one adds the 7th Story Era, which comes with new simulation rules, Rumors, Conflicts, and Contact actions/mutations. Enemy AI Captains also now finally use the new Carrier ship type introduced earlier in the year. There’s plenty more changes and additions as well, so make sure you check out the full update (taken from the Steam entry) to find out more.

Other games to receive updates this week:

  • Pokemon Masters has received an update that adds in new story story chapters, and the ability to swap Pikachu out for a Torchic.
  • Hearthstone received its new Auto Chess mode this week – it’ll be available for everyone to play on Monday.
  • DOTA Underlords had a pretty hefty balance update yesterday.

App Sales, Deals & Discounts

Only a few sales we felt worth highlighting this week:

  • Star Traders: Frontiers is currently at its best price this year to date at $3.99 on both iOS and Android. This is an excellent sci-fi sandbox RPG, and well worth checking out, especially with the new update!
  • Night of the Full Moon, which has never been that expensive anyway at $0.99 is currently free on iOS and Android. It’s got several DLCs/IAPs, but it’s still a pretty good solitaire card game.
  • The excellent strategy card game Age of Rivals is down to $1.99 again, but only on iOS.

Space Grunts is also discounted (since Space Grunts 2 is imminent), but it’s not the best price it’s been, so beware of that.

Seen anything else you liked? Played any of the above? Let us know in the comments!