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Space Grunts 2 Review

Pascal Bestebroer is one of those little known, grizzled vets of independent game design. He’s been in the business for something like 15 years, but he’s found a real identity in the last 8 or 9 years. From a few gameplay vids or a round or two of play, you can spot those sometimes intangible signatures of OrangePixel.

Outside of the sprite work style that is similar from game to game, OrangePixel titles all seem to have a fascination with mechanical mash-ups. Reducing genre to its basic building blocks, then smashing them together is the mad doctor mindset you need to be ready for on approach.

The original Space Grunts rose above the glut of indie shooters in 2016 because of it’s bold take on real-time strategy and shoot-em-ups.

Space Grunts 2 Gameplay

If there was one large disappointment about the 2019 follow up is that it doesn’t feel like a bold experiment. As a more traditional, deck building roguelike, Space Grunts 2 feels like a take on a genre that’s getting very close to critical mass.

That isn’t to say the OrangePixel doesn’t have his own ideas about what could change about this popular indie game framework. Space Grunts 2 values speed over anything else. Movement is quick and snappy. The procedurally generated maps are small and (mostly) easy to navigate. There are often a bevy of ways to solve some problems. Every run can feel like a speed run, and it never feels like you’re being forced to overthink your next few steps in order to make ‘the right move.’ It can be a freeing feeling to know that most moves feel like they can be the right move at all times.

Space Grunts 2 Cards

While navigating these dungeons, you’ll also be picking up weapons and items. These are floating icons that turn into cards upon pick up, and are added to your deck. Whenever you run into an obstacle or an enemy, a hand of those cards are drawn. These are all the options you have when it comes to dealing with whatever’s bothering you. It takes several runs to really get the hang of what these items do. Over a dozen runs in, and I am no closer to understanding how to gather them in such a way as to create a competent deck.

I try to be discerning, but as cards get used, options become slim when aggressive enemies won’t let you be. You’re also heavily incentivized to pick up everything you come across, because it’s the easiest way to gain experience. But the frequency in which I find myself with an abundance of cards I don’t want or need suggests that some sort of strategy needs to be applied. I wish I was better at finding that balance, and I wish that the game did a bit more work to guide me towards one.

Space Grunts 2 Tent

There are ways to affect your deck after you make it, but most of them involve finding little kiosk structures placed around the map. Some can change one card type into a different one. One lets you access all of your healing cards at once. But they spawn unreliably, and oftentimes it’s just easier to run to the exit than it is to find one of these things.

All this makes combat feel a bit uneven as well. The rules are straight forward – You and your opponent play cards one at a time, which resolve to do damage, heal, gain armor, or some mixture of those things. Some attacks can even affect enemies and terrain outside of the combat. But I never feel like my deck has character, or even some sort of win condition. It almost always feels like it’s just a pile of stuff I found that I have no real attachment to, outside of just throwing it at things that are trying to kill me.

Space Grunts 2 Cards 2

Enemies themselves seem to just appear out of nowhere, with little rhyme or reason. Each of the worlds you progress through seem to share mostly the same biomes, and therefore a lot of the same enemy types. As you get further along, newer and stronger monsters appear, but they never feel like they belong in the environments that you find them skulking around in. When they do attack you, their plays are often a mystery to you. Without any hints of how they might act, you can find yourself throwing away valuable cards at them. More than once has an enemy chased me tirelessly from room to room, finally catch me, and do nothing on the first time, effectively wasting a big counter card I played. Their behavior doesn’t do your tactical play calling any favors.

The low bit sprite style is kind of an old hat by this point, but Space Grunts 2 does look pretty good, even if it’s not groundbreaking. Some of the HUD and tooltips lack polish, though. The directional arrows sit askew of center in a subtle but distracting way. Some of the text runs into each other. Part of my screen is obscured by the camera bevel on the front of my phone. Just odd, small things that alone aren’t problems, but taken together really makes me wish some of that stuff got a second coat of paint.

All in all, Space Grunts 2 isn’t nearly as exciting as the first. It does nothing to really rethink the card-based roguelike in any fundamental way. The scaled down approach does make it an appealing distraction for awhile. But without much depth, the quick dips into chaos will get old pretty fast.

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Black Desert Mobile Guide

Black Desert Mobile is an iOS and Android adaptation of the popular MMORPG Black Desert Online. The game will task players with uncovering the hidden secrets of the Ancients by following the Black Spirit. Some questions about controller support, family names, and best classes have arisen among players, so we are here to offer some advice and practical tips to help you get started.

Black Desert Mobile Guide

Does Black Desert Mobile Offer Controller Support?

The answer here is both yes and no. Yes, Black Desert Mobile does offer bluetooth controller support, but it’s functionality is limited at best. This means that you can pair a PlayStation 4 or Xbox One bluetooth controller to your iPhone or Android device, but you’ll only get limited functionality out of it.

What does that mean exactly? You’ll be able to use the controller to do things like move the camera, your character, and utilize basic attack moves. However, as far as using the controller to select buttons on the screen and navigate through the menu goes, you’ll have to use your fingers.

Some players have suggested that they were able to avoid this by using a controller with mapping features, but the majority of folks likely won’t have that on hand. It’s unclear if Pearl Abyss plans to build out the Black Desert Mobile controller support any further, or leave it as is.

What is a Family Name in Black Desert Online?

If you’re a Black Desert veteran, you’ll likely be familiar with Family Names, but if you’re new to the game or have been away for a while, a short explanation will go a long way. In Black Desert Mobile, your family name is essentially your surname, a name that is unique to you and all of your characters in the server.

You can change your family name by purchasing a name change coupon in the store, but it won’t be free. It’ll cost you 400 Pearls, which comes out to $10/£7. Once you’ve purchased the coupon, you’ll be able to change your family name. This Black Desert Mobile tip should help you as you start.

Black Desert Mobile Family Name

Black Desert Mobile – Family Name vs. Character Name

As the name implies, your character name is simply your first name, while your family name is your last name. So if your character was named, John Doe (I know, creative, huh?) then your character name would be John and your family name would be Doe. Every new character will adapt a new character name but will keep the same family name. Hopefully this Black Desert Mobile tip will go a long ways towards explaining the difference.

Black Desert Mobile Class – Which Should You Pick?

Perhaps the biggest question players are asking is which Black Desert Mobile class should you pick? While there is no right answer, the class you choose will affect your character’s appearance and fighting style.

There are currently five Black Desert Mobile classes available in the game, with more coming in the future. Below is a list of all five classes:

  • Giant
  • Ranger
  • Valkyrie
  • Warrior
  • Witch

While there is no right answer on which class is the best to choose, each class will likely be better for different players based on their playstyle.

The Giant class is best for those who love to melee and cause chaos. With a high DPS (damage per second), you’ll be able to deal loads of damage to enemies rather quickly. On the other hand, the Ranger class offers a mix of melee and ranged fighting. While it still offers a high DPS, you’ll also be able to deal a fair amount of damage from distance as well.

The Valkyrie class in Black Desert Mobile is best for those who want to play a support role. As a Valkyrie, you’ll be able to cast recovery spells and defensive aid to keep your team alive.

The Warrior is perhaps one of the best all-round Black Desert Mobile classes. With a nice balance, players will be able to try their hand at playing an attacking role as well as a defensive role. The Witch is similar to the Ranger in that it can deal lots of damage to enemies really quick, however, you’ll need to be careful because this class can’t take a whole lot of damage.

Black Desert Mobile Auto Attack/Combat

Black Desert Mobile offers players the opportunity to use an auto attack/combat feature which will make fighting a whole lot easier. However, it isn’t available right away, so figuring out how to unlock and use auto attack/combat can be a little bit confusing.

Black Desert Mobile Auto Combat

To unlock auto attack/combat, you’ll need to finish the Ancient Stone Chamber story quest, which will come around level 13. Once you’ve completed that mission, you’ll be able to use the auto attack feature.

Once you’ve unlocked it, you should see a button on your screen when you’re in combat that will allow you to enable the auto attack feature. Simply press the button every time you’re in a fight and would like to use it and you’ll instantly attack all the nearby enemies.

Is Black Desert Mobile Pay to Win?

As with any mobile game, a lot of questions are being asked about Black Desert Mobile microtransactions and if it is a pay to win style game. The game offers a premium currency called Black Pearls, which players can use in the shop to buy more item storage, pets, cosmetics, and more.

Players can also earn Black Pearls by playing through the game as rewards, but as you might expect, it’ll take longer. While players who buy Black Pearls may have a slight advantage, overall, Black Desert Online is not a pay to win game and the microtransactions are handled well in our opinion.

Black Desert Mobile Microtransactions

What is the Black Desert Mobile Max Level?

Players will be able to ‘Awaken’ their character at level 65, which will essentially change their playstyle. Once your character class has been awoken, you’ll get new abilities, weapons, and more.

Each of the Black Desert Mobile classes offer different types of awakenings. You can see each class’s awakening below:

  • Giant – Destroyer
  • Ranger – Windwalker
  • Valkyrie – Lancer
  • Warrior – Berkserker
  • Witch – Archmage

Hopefully this list of Black Desert Mobile tips and advice will help your first few hours go by smoothly. If you have any questions, drop a comment below and we will do our best to get back to you.

Andrew Smith is a freelance contributor at Pocket Tactics. You can find more of his work on his site, Guide Fall.

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The Weekender: Yellow Desert Edition

It’s a pretty busy week here at PT towers – not only did we kick off voting for our GOTY Awards, but we’ve also begun the look-out for a new Editor (and Staff Writer) to lead Pocket Tactics into the future. Not to mention some reviews, news and other features, and it’s been a well-rounded time in the world of mobile games.

Next week we’ve got reviews of recently released games going up (Space Grunts 2, for sure), as well as some experimental Black Desert Mobile coverage (see below) and more typical features. During the Xmas/New Year period content will be a bit lighter, but I’ve got some retrospectives and of course we’ll share the GOTY results.

Meanwhile, in Mobile land…

New iOS & Android Games

Yellow & Yangtze (iOS & Android)

Another board game release this week, this time it’s Dire Wolf Digital’s adaptation of this Reiner Knizia classic set during the Warring States period of China. It’s predominantly a tile-placement game, where you must place pieces of different types in order to develop your realm and compete with the other players. We’ve got Matt hard at work on a review, so expect to hear more from us on this over the next week or so.

[youtube https://www.youtube.com/watch?v=cAd3LWqrrn4?controls=0]

Black Desert Mobile (iOS & Android)

The popular Free-to-Play MMORPG Black Desert Online has come to mobile. In the post-World of Warcraft landscape MMOs can have a hard time finding their audience, but Black Desert has managed it surprisingly well. The combat mechanics make it more like an Action-RPG than a true mmo, and are quite fluid, and the majority of the game content is playable for free – it’s mainly cosmetic items that carry most of the micro-transactions.

I played this for a bit on PC, so coming to the mobile version is a bit of a surreal experience – the game certainly looks quite similar on my Google Pixel 3XL, so the developers have done a great job making the game look pretty. UI is quite busy, but that’s to be expected, and controls come in the form of a virtual joystick for movement, and buttons to trigger combat abilities. There’s a lot of auto-pathing and movement options to take advantage of, and the game throws a lot of information at you quite quickly, so the new-player experience is kind of weird.

[youtube https://www.youtube.com/watch?v=IxGL5u3g488?controls=0]

The Last Remnant (iOS & Android)

Hats off to TouchArcade for spotting this one as I wasn’t expecting this to appear anytime soon, but Square Enix have stealth released the Remastered version of The Last Remnant. I remember reviewing this on the Xbox 360 ages ago. It was… ok? I think? I know people speak quite fondly of it in general. It’s a JRPG through-and-through.

The mobile version is quite pricey ($20) and has a large install size (8.5GB in total!), and it also requires iOS 13 or above. We don’t currently have a review planned for this one but if I can get code, might be worth looking at. RPGs of this calibre don’t often come to mobile.

[youtube https://www.youtube.com/watch?v=aCo-h0nyPV8?controls=0]

Dragon Castle (iOS & Android)

I’d personally not heard of this game before prior to the developers reach out to me; Dragon Castle is a Mahjong-inspired table-top game that’s been brought to digital platforms by Studio Clangore, the same people behind the digital port of Potion Explosion. We’ve got Matt Thrower doing a review for us, so in the meantime check out the trailer…

[youtube https://www.youtube.com/watch?v=RukAkd2kNtM?controls=0]

Machinaero (iOS)

A quick shout-out to this one as it’s been on our radar for a while and has finally been released into the wild. It’s a 2D game about building different types of machines and testing them to explore the game world, from gliders to space ships. There’s at least 50 types of blocks you can use for your inventions, and the game boasts realistic simulations such as wind and temperature.

[youtube https://www.youtube.com/watch?v=ipNrl6jaMPU?controls=0]

App Updates & News

Cosmic Frontline AR has just received a major update, which adds a new game mode and the ability to play without AR. It also redesigns the maps, and balances difficulty, with better graphics and new tutorials. Dick reviewed it for us earlier this year, so I had him take a look at the update. While he didn’t think it warranted any special attention, he was impressed by the changes and if this had been the state at launch, he commented that the game would have gotten a slightly higher score.

War Tortoise 2 is a thing, apparently. And that’s about the only thing I can say about it because even after having watched the trailer, I have no idea what’s going on (third-person rails shooter, by the looks of things).

[youtube https://www.youtube.com/watch?v=4p-KxJpjZC0?controls=0]

It’s been ages since we looked at a decent Word game, and this one caught my eye because it blends word puzzles with strategy mechanics. Hexicon is currently available to try for free via Testflight and Google Play Early Access, and involves players fighting for board control via word-smithing. There is a central objective that gives points, and then the boards reset, with the first to 16 points being the winner. Seems quite deep and complex, so might try this one out for ourselves.

[youtube https://www.youtube.com/watch?v=zJQksh8mMvE?controls=0]

Also worth noting that Terraforming Mars did receive a major update after launch, which fixed things like notifications for multiplayer matches. Since it was released while Matt was working on his review we folded it into the main article, but we’re aware that the state of the game just after launch wasn’t great.

Sales

Black Friday seems like such a long time ago now, but so long ago that decent sales haven’t been sparse. Still, found a few interesting ones crop-up you might like to check out:

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Nominations are open for the 2019 Pocket Tactics Reader’s Choice Game of the Year!

By Admin 12 Dec 2019

It’s that time of year again! I meant to get this up earlier in the week but things slipped a bit, but we’re here and can finally get started. Since taking over Pocket Tactics I’ve preferred to go down a simpler GOTY route, supported by op-eds from key writers reflecting on the past year, and we’re continuing the same tradition.

So, below you’ll find a form that will allow you to cast your vote for your favourite game of 2019. The main GOTY award has the following rules & restrictions:

  • Only games reviewed by Pocket Tactics, awarded 5-stars & released in the 2019 Calendar Year have been put up for nomination.
  • There is a ‘None of the Above’ option in case you don’t agree with voting for any of this year’s front-runners.

To allow readers to express their own personal views, we’ve also brought back out ‘Wildcard’ nomination. This is a completely open vote, so you can nominate who you like. Please try and stick to the following guidelines:

  • Only games released on either iOS or Android during the 2019 Calendar Year.
  • You can nominate the expansion or DLC of a game, provided that expansion or DLC was released during the 2019 Calendar Year.
  • When nominating your game, please try and type out the game name as it appears in the iOS App Store (or Google Play store if it is an Android exclusive). This will help with data sorting at the end.

You may write ‘None’ if you do not wish to vote for anyone in the Wildcard category, and you may vote in both the main award AND the Wildcard nomination if you want. As a final optional extra, you may also write some words as to why you nominated who you did for the Wildcard award.

There is a second-page to the form, which is our usual round of reader polling just to get an idea of who you are and what kind of habits govern you currently. Questions are pretty much the same as last year, although we’ve added a question regarding Apple Arcade. We don’t collect any personally identifying info, we’re just interested in what you like, what devices you have, etc…

Any questions, let us know in the comments – otherwise get voting!

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Terraforming Mars Review

Currently in a steady orbit at number three in the BoardGameGeek rankings, Terraforming Mars has certainly made a big impression since its initial release in 2016. As the leaders of giant corporations, players must work together to make Mars habitable by raising the temperature, increasing the oxygen level, and creating oceans. Enhancing these global parameters is all very fine and dandy, but a global corporation wouldn’t be a global corporation without putting its interests first. With this in mind, players must also compete amongst themselves to gain the most recognition and enhance the reputation of their respective businesses. This is achieved by overseeing projects and developing the landscape until Mars is a nice and comfy place to live, with lashings of breathable air, a hospitable climate and plenty of new oceans to fill with plastic.

Terraforming Mars is played on a hexagonal map, which is an accurate representation of the Tharsis region of Mars. Terraforming involves replacing the barren regions with more fertile alternatives. The lower elevation areas are perfect for placing ocean tiles that provide bonuses to a corporation’s income. The equator has a more hospitable climate, great for greenery tiles which will add to the temperature and provide victory points. There is also the opportunity to build point yielding cities and other special tiles such as steel and titanium mines.

Terraforming Mars Game Map

In turn, players can execute a maximum of two actions or pass, as soon everyone passes that particular round, or generation as it is called, draws to a close. The standard project actions can be used by all players and allow you to spend MegaCredits to do such things as raise the planet’s temperature, build a city, place a terrain tile or sell unwanted cards for some ready cash. These standard actions may not be the most cost-effective, but they can still get you out of many a tight corner. A more efficient way of getting things done is to use a project card from your hand. Each one will cost MegaCredits and you may also need to meet one or more preconditions. For instance, the Artificial Lake project card costs 15 MegaCredits and allows you to place an ocean tile as long as the temperature is above -7°C.

Project cards are at the heart of Terraforming Mars, there are around 200 of them, ten of which will make up each player’s starting hand. Thankfully, these cards can be organised in various ways, which makes selecting which ones to play much easier. The way that the explanation text is sometimes cut off mid-sentence is not a great look, but a tap will bring up the text in full at the expense of the illustrations. Some cards have ongoing uses, like the one that introduces tardigrades and then allows you to regularly introduce extra microbes that will award victory points.

Terraforming Mars Action List

Most cards will have tag icons that have a thematic link, for instance, the Deep Well Heating card has both building and power tags. Our friendly little tardigrades have a microbe tag. This works well with the Decomposers card, which states that if you play a card with an animal, plant or microbe tag then you can add an extra microbe. Chaining together these card combos gives a real sense of satisfaction, especially since they make perfect sense thematically.

The resources that you produce and collect have various uses. Steel and titanium can be used to reduce the cost of playing cards, which are tagged with ‘building’ or ‘space’ icons respectively. Plants can be transformed into greenery tiles and electricity can be used to power certain production cards. Any unused electricity is converted into heat to raise the temperature of the planet. Every time that an action causes one of the global parameters to increase, the player concerned will add to their terraforming rating, a measure of their base victory points.

Terraforming Mars Cards

Victory points can also be earnt by claiming milestones and funding awards. There are five milestones available but only three can be claimed each game. For instance, the first player to have placed three greenery tiles can spend eight MegaCredits to gain the gardener milestone, not only proving their green-fingeredness but also grabbing five victory points. Awards work similarly in that a player will pay to fund one of the five awards. The key difference is that the victory point bonus isn’t awarded until the end of the game. Just because a player has paid for and is on course to claim the landlord award for having the most tiles in play isn’t a guarantee that the situation will not change before the game ends.

For me, the standout feature is the way that such a rich theme has been melded into Terraforming Mars’ balanced mechanics. It is clear that the designer has put a lot of thought and research into his game. Consider the knock-on effects of changes to the global parameters. Using oxygen to thicken the atmosphere will create greenhouse gasses that will raise the temperature. This increase in temperature will cause ice to melt creating water and eventually oceans. The mountains contain vital elements, plant life flourishes in the more temperate equatorial region and historic points of interest, such as the Viking lander site, gives bonus project cards.

Terraforming Mars Corporations

The graphics certainly evoke a feeling of sparse bleakness, you can zoom and scroll the map but don’t expect any fancy 3D flourishes, just a rather disconcerting ripple effect. It is certainly a case of function over form, but everything is smooth and responsive. The way that the player boards have been condensed works really well, allowing you to track ongoing effects and card tags with ease. A few issues have been resolved and improvements made in the recent update, including a fix for the protected habitats card.

Although the app works well, I still have some reservations. Terraforming Mars is a lengthy and involved game. The five-stage tutorial takes you through the rules in a logical and concise way, but the game takes a long time to play, especially if you make use of the more strategic and highly recommended card-drafting variant. The idea of committing such a large chunk of time to a local pass-and-play game isn’t great, especially when the save game option seems a bit hit and miss.

Terraforming Mars Cards Multiple

Online games can be set with a time-limit of between 30 minutes and 450 hours! Mercifully, the latest update has significantly improved the online experience with the introduction of notifications. How such a vital feature was missing from the initial release is baffling. That leaves the option to play solo. Firstly, do not expect any opposition from the lame AI; I beat all three levels on my first attempt. The dedicated solo mode is also disappointing, being just a straight race to fully terraform Mars within fourteen generations. The game is really screaming out for a fully featured solo campaign where goals are varied, and project cards limited.

The designers have done a terrific job of adapting a complex game to digital devices, but haven’t paid nearly enough attention to how digital gamers will actually want to play. I’m not convinced that long and involved games are a great fit for online play, even with the notifications issue fixed. There is just too much to remember and to keep track of between turns. With better AI and a substantial campaign, the digital version could have been an excellent solo experience. I would like to see more developers focus not just on producing an accurate digital conversion of a board game but also really exploiting the advantages offered by the digital format.

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This is the moment Jack Black discovered he’d become a free-to-play mobile whale

By Joe Robinson 11 Dec 2019

There’s something oddly fascinating and morbid about watching famous and/or rich people falter. Whatever deep-seated emotional trigger exists, it’s powered they current voyeuristic trend in popular culture, and we’re not totally immune to it here at Pocket Tactics.

Earlier today, a co-worker shared an episode of the Conan O’Brien Needs a Friend podcast. Episode 49 featuring Jack Black, released on December 9th to be precise. It’s a fairly typical celebrity interview for the most part. Conan asks questions, Jack Black is funny… it’s good listening if you like that kind of thing. Then comes the moment, at around the 37th minute, where Jack Black explains how he’s accidentally become a whale:

O’Brien: You’re quite the gamer, aren’t you?

Jack Black: I do enjoy gaming but I have to say, as of late, I’ve been all about my iPhone games which has ruined my console gaming. I used to be all about my Xbox and Playstation, and I still haven’t even conquered Red Dead Redemption Part 2, which I was anticipating for years.

Jack Black, a mobile gamer! The conversation shifts slightly to talk about Red Dead Redemption 2 and how much of a time-commitment it is, which is what drove Black to mobile games in the first place. O’Brien then asks him what he’s playing:

Jack Black: Right now it’s all about WGT Golf. It’s really embarrassing.

I had to look this up – WGT Golf seems to have been around since 2013, and is available on iOS and Android. As you can imagine, it’s a Gold game, and it’s Free-to-Play, as Black explains:

Jack Black: It’s a Golf game. It’s extremely satisfying and truth me told… expensive.

It’s horrifying – they figured me out, they know my brain and I have a bit of OCD. There’s a bunch of choices of clothing. And the clothing doesn’t just look rad – because I want my Avatar to look super sharp…

… but each piece of clothing has a value that helps your game. This one is going to help your short game, this one improves your accuracy, this one gives you more strength on your drive. To buy these little pieces of digital clothing, you either have to put in tons of hours of work, or you could just buy it and get it done.

I’m not going to tell you how much money I’ve spent on these clothes… because I don’t even know! It’s been so much money! It’s horrible.

After initially laughing, O’Brien then goes on to explain how he’d gone through a similar journey with Clash of Clans many years ago:

Conan O’Brien: I did this with Clash of Clans. My son was into Clash of Clans four years ago, and his friends were really into it too. And he got me into. I wanted to partake with my son, and be a part of his world. And yeah, you can spend all this time, slowley, making this tiny little catapult… or you can just buy the catapult.

And so I started doing that… and you don’t think that much about it because each [transaction] is so small. And then I started… I remember showing my son and his friends “Check out my Fortress.” and so he and his friends were like “Wow! Your dad has the cannon that shoots lava, and the special massive dinosaur birds!”

And then my son was like “You’re BUYING this stuff, aren’t you?” And Iwas like “yeah…” and then I think I checked a bill and I was like… oh my god!

It was bad. That was when I had to go cold turkey.

There you have it – even the rich & famous can succumb to the tricks of free-to-play gaming. At least they have the kind of money that can be wasted on such endeavours – many others who fall prey do not.

I do find it interesting what games pop-culture icons end up gravitating towards though – for all the talk of Fortnite, Merge Dragons or even Pokemon GO, who would have thought it’d be a random Golf game from 2013 that would grab Jack Black’s attention.

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Dawn of a New Age – Pocket Tactics is Hiring!

We’ve posted ‘We’re Hiring’ posts before, but this one’s a little different. Our Parent company, Network N, are looking for a new Editor and a Staff Writer to work on Pocket Tactics and take it forward into the glorious future we all know it deserves.

These positions will be located at Network N’s head office, which is in the city of Bath in the UK. No remote working arrangements will be considered:

  • Please go here for more information on the Editor role, including how to apply.
  • Please go here for more information on the Staff Writer role, including how to apply.

You have until January 8th to apply for either position. Good luck, and may the odds be ever in your favour!

Hang on, doesn’t Pocket Tactics already have an Editor?

It does? Where’s he been all this time!? But yes, this is an important point: once a new Editor has been hired, I shall be stepping down as Editor of Pocket Tactics.

Readers may or may not be aware of this, but I actually run three websites on behalf of Network N: Pocket Tactics (obviously), but also Wargamer and Strategy Gamer.

For Pocket Tactics to really be able to spread its wings, it now needs a dedicated editorial team. That means an Editor focused solely on mobile gaming, with a Staff Writer who has phones and tablets surgically implanted into their body.

So, what does this mean?

In the short term; nothing! It’s not like the new people are going to turn up tomorrow. You’re stuck with me until the new year, at least. There are some big, exciting plans for Pocket Tactics and you’ll hear more about those soon enough. In the meantime it’ll just be business as usual.

I’m incredibly proud of what I’ve managed to achieve here since taking over from Dave in 2016, and hopefully I’ve done right by you guys. But now it’s time for someone more focused to take this site to the Platinum leagues – could it be you? Why not apply and find out!

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Pacific Fire is now available on iOS

At the end of October we reviewed an indie mobile war game called Pacific Fire, where you can play through several scenarios that simulate parts (or all) of the Pacific theatre of World War 2. There are grand campaigns for both the Japanese and the American sides, for example, and as the player you must utilize land, air and sea assets in a WEGO turn-based format to capture victory points and scenario objectives.

It originally launched on Android only, but we’ve been keeping in touch with the developers at Wirraway Software regarding the iOS version. We are pleased to report that it’s now available to purchase on the App Store as well as a Universal app.

Pacific fire review

You should read our Pacific Fire review in full to get the full details, but here’s an excerpt:

You are given several scenarios to try your hand at, pushing air, land, and sea units between bases in order to complete your objectives for the scenario, generally on a strict turn limit of x amount of months. Notably, the game uses WEGO, a turn method that sees both sides make their moves simultaneously, then showing how the action played out at the beginning of the next turn. This format suits Pacific Fire wonderfully, as the Pacific theatre’s naval engagements were defined by the opposing fleets guessing the other’s position, attempting them to coax them into a decisive battle on their own terms.

We had a quick catch-up with the devs to ask what’s on the horizon for them – more support and content for Pacific Fire is coming, as well as a potential sequel that will use the same core mechanics, but focus on a different war. It’s good to see some fresh spaces in this space, as mobile war gaming has taken a bit of a down-turn in recent years.

If you do end up picking up Pacific Fire on iOS, let us know what you thought in the comments!

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News you can Use – Slay the Spire Mobile Delayed, New GWENT Expansion & More!

By Joe Robinson 09 Dec 2019

It’s one of those weird days where a lot of little things have happened recently that I feel are definitely worth writing up, but haven’t had the chance until now and need to round them up in one go to make sure they all get covered. It’s definitely a coincidence that the majority of the news items relate to some kind of card game.

The Elder Scrolls: Legends is Dead

Or at the very least, it’s in Limbo. Bethesda announced over the weekend that “active” development of their Elder Scrolls-branded take on Hearthstone was ceasing – no new content or expansions are in the works, although support for the game as-is will continue.

We reviewed Elder Scrolls: Legends when it first came out – we quite liked it over all, and while your enjoyment has a strong correlation to how much you like The Elder Scrolls as an IP, there were plenty of unique elements that allowed Legends to stand on its own as a card game. The CCG craze is so far mimicking what happened after Blizzard launched World of Warcraft. Everyone wanted to make an MMO, and so few of them are still around. I worry the CCG genre will be the same, which is a shame because Hearthstone is a bit of a hot mess.

GWENT Console versions scrapped, Expansion live on PC and iOS

Earlier today we posted up about how great GWENT is on iOS. In light of the recent news that the console versions of the game are actually being scrapped, there’s even more incentive to jump on the iOS band-wagon, as GWENT’s fresh and unique take on the card game genre makes it a genuine competitor to Hearthstone. Also, it’s not been put in limbo, like others we could mention *cough* Legends *Cough*.

If that’s not enough, we’ve just received word that a new expansion has dropped today called Merchants of Ofir. It adds 70 new cards, as well as ‘Stratagem’ cards that make decks more flexible, as well as faction-specific artefacts known as ‘Scenarios’. A special launch offer is available from now until January 2nd that nets you 10 premium kegs from the Merchants of Ofir expansion, a premium cardback, and the Wraith Leader Skin for $24.99.

[youtube https://www.youtube.com/watch?v=9IX8ST23tsw]

Slay the Spire Mobile Delayed into 2020

I’d forgotten this was even on the cards for this year, to be honest – the developers behind hit card-based rogue-like Slay the Spire have been taking their time bringing their hit game to mobile – instead focusing on consoles and switch versions first. I found that slightly vexing, but looking a recent developer update brings it into context.

Sadly, the mobile version of Slay the Spire has been pushed back into early 2020, but the good news is thanks to the work that’s been doing making the game compatible for consoles, the mobile work should go a lot more smoothly. They’re essentially delaying so they can get a final round of QA testing in, so we can be reasonably confident it’s coming soon. In the meantime, there are plenty of other great games like Slay the Spire that you can play on mobile.

Black Desert Mobile Pre-Download

Black Desert Online’s mobile version is due to release in a couple of days. If you’re genuinely interested in trying the game out, it should be available to download from today so you can create your character ahead of the servers going live on Wednesday.

That’s all for today – we’ll be back with more updates tomorrow!

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The Weekender: Conqueror Edition

It’s been a very meaty week for new releases and updates, and I’d like to think the content this week has been pretty diverse too. We gave one last look at our 2019 mobile guide before the year ends, whilst also writing up some interesting news bits as well as dropping a new guide.

Next week we should have a few more reviews and features for you as well.

Meanwhile, thousands of miles away…

New iPhone & Android Releases

Queen’s Wish: The Conqueror (iOS)

The studio that brought you the Avadon and Avernum RPG series are back with another hardcore, open-ended top-down RPG adventure. This game was successfully kickstarted to celebrate the studio’s 25 year run as a developer. We haven’t had a chance to test it out yet, but we know the developer’s games in general are thought well of, so we figured it was worth highlighting. We’ll try and get someone on the review for this as soon as we can.

In Queen’s Wish you play the exiled daughter of a Queen who banishes you to the furthest reaches of the empire to test your worth. Haven is a back-water, surrounded by unruly vassals, and it’s your drop to bring them all to heel. It boats 50+ hours of gameplay with an open-ended story and tactical combat.

[youtube https://www.youtube.com/watch?v=mkRdCWmBh2k]

Eve Echoes CBT (iOS & Android)

CCP Games has finally released a mobile version of EVE Online in the form of EVE Echoes (developed by NetEase). Previously we had our eyes on something called EVE: War of Ascension but that project looks to have disappeared. Echoes looks like a more literal translation of the game onto mobile devices in terms of features, functionality and presentation. The Open Beta Test launched on iOS via Testflight and on Android via Google Play at the start of the week – we’ve got a tips guide for anyone who’s looking to get started.

I’d tell you what I think of it, but I can’t actually play the game due to some weird Android bug that seems to be connected to the Play Game services. I get stuck on a loading screen. If that ever gets fixed I’ll relay some top-line impressions. Fun Fact: I was infamous EVE Online guild GoonSwarm for about a year back when I attempted to play the game seriously.

[youtube https://www.youtube.com/watch?v=7Cai8fwFa0I?controls=0]

Space Grunts 2 (iOS Universal)

As we mentioned earlier in the week, Space Grunts 2 is finally out on iOS to coincide with the PC version’s release from Early Access. We’ve got Jarrett on the review, and you can read more in our news report.

We’ve spoken to Orangepixel, and an Android version is provisionally due sometime in January.

[youtube https://www.youtube.com/watch?v=7GvhawmQ1ZI?controls=0]

Terraforming Mars (iOS and Android)

Honestly was a bit worried that this one wasn’t going to turn up, but Asmodee Digital have finally released their digital port of this hit board game onto Mobile. To recap – the development team working on this did release a mobile beta earlier in the year, but then they went bust. This project could have easily been cancelled so I’m glad it still saw the light of day.

Worth noting however that early impressions are a little mixed – some find the presentation divisive, and there are reports of issues with online multiplayer functionality. We’ve got Matt on the case, so will bring you more information as soon as we can in a full review.

[youtube https://www.youtube.com/watch?v=Tb8E4lxz_Wc?controls=0]

Other recent Asmodee Digital board game releases we should highlight, since we’re here:

Updates & News

DicTater Kickstarter

So the pitch for this is a ‘4X Strategy Game except you are a Potato’. I mean… sure?

We don’t normally cover Kickstarter projects due to the inherent risks with the platform, but something that claims to be Civilization-with-Spuds almost demands further investigation. Luckily you don’t have to go by the Kickstarter page alone (which at the time of writing is three-quarters of the way to being fully funded); if you’re on android you can join this google group to test out an alpha version.

Can’t guarantee everyone will be allowed to become a tester, but you can at least talk to the developer to find out more about the game if you’re as interested in this as I am. We hope it gets the funding it needs, and more importantly, we hope it actually gets finished!

[youtube https://www.youtube.com/watch?v=_pzeHWFLCig?controls=0]

Roll for the Galaxy Beta (iOS & Android)

Temple Gates Games have announced they’re launching a beta for their digital adaptation of Roll for the Galaxy. You can go here to sign up, and it’s available on both Android and iOS.

Plague Inc

Plague Inc. just got a free new scenario which deals with ‘Fake News’. Instead of being a virus, you’re a fictional news story that you’re trying to get into the hearts of minds of everyone on the planet. Instead of upgrading your viral traits or upping your kill rate, you’re deploying psychological tricks and modern technology to make sure your ‘news’ is believed by everyone. This was created in conjunction with FullFact.org.

Sales

I mean after the veritable feast that was Black Friday, the sales this week seem weak by comparison. Darkest Dungeon: Tablet Edition is currently $4.99, which is the lowest price since October 2018 when it was $0.99.

This is a weird one, the game seems to have launched at the $4.99 price, and then spent the rest of the time flitting between that and $0.99, with the price only rising to $9.99 in September this year. This seems less of a price reduction and more of a price correction?

Seen anything else you like? Played any of the above? Let us know in the comments!