Posted on Leave a comment

Book of Demons Review

Polish developers Thing Trunk are on a mission. An ambitious mission to re-imagine classic games from the Golden Age of PC gaming. The plan is that the Return2Games series will consist of a total of seven games, that, as well as giving a nostalgia kick to veterans, will also attract a whole new audience. Book of Demons is the first in the series, with its hack and slash gameplay being a tribute to Diablo. The Return2Games series is set in the Paperverse, a charming land of pop-up-book landscapes and paper-thin characters. These characters are nicely illustrated, with the limited animation and OTT voiceovers evoking the atmosphere of a children’s puppet show. The inspiration may be Diablo but the style and gameplay are far more light-hearted and forgiving.

The quest begins in a desolate town, where the only inhabitants foolhardy enough to hang around are a healer, a barmaid, a sage and a fortune teller. Everyone else seems to have, quite sensibly, scarpered to escape the wrath of the Archdemon. Everyone, that is, apart from our hero, who has taken it upon himself to save the day. You can exchange gossip with these characters, and if you cross their palms with silver, they can be persuaded to help you in various ways. After leaving the village, the only option is to explore the basement of the town’s Cathedral. You will soon discover that the gossip is true and that a Gordon Ramsay style demon lurks in the maze of corridors, preparing meals of human flesh for his master (at least Veganuary is behind us). Moving ever downwards, the next stop is the catacombs, where an army of the dead has been resurrected by the Antipope. The final port of call is Hell itself for a showdown with the Archdemon.

Book of Demons Warrior

The tutorial has been thoughtfully constructed, using waypoints to guide you through a level. Each point of interest opens an explanation window, complete with illustrative examples. It is not a hard game to fathom, but this well-crafted introduction gives you every confidence in the designers, making you eager to get hacking and slashing. Navigation is made simple by the inclusion of a mini-map and footprints that enable easy retracing of your path. A checklist of valuable items and their vicinity ensures that no plunder is left unplundered. One type of treasure that is especially useful are item cards. These are often found on bookshelves and can be placed into any free slots.

You will soon have more cards than slots but, luckily, you can pay the Sage to open extra slots. There are three types of cards; items, spells and artefacts. Items such as healing potions will have limited doses, but they can be refilled by the fortune teller. Spells require mana to cast and artefacts provide passive background benefits, such as a lucky rabbit foot (unless you are the rabbit) that provides some protection from critical strikes. You will have to pay the sage to identify some cards and the fortune teller can also use runes to increase a card’s level. Even during combat, you can still juggle cards between slots, which provides some extra flexibility.

Book of Demons Early Level

Initially, the only choice is to play as a sword-wielding warrior but, later, you can unlock a rogue who comes armed with a bow and a spellcasting wizard, who, rather incongruously, has a strong resemblance to Mr T. The procedurally generated isometric dungeons take an on-rails approach with a simple tap moving your hero of choice through the mostly linear corridors. Your character will stop at junctions, a quick tap will also bring him to a halt. A tap will also attack enemies, open chests, examine features and do pretty much everything else that you could wish to do. Once an enemy is selected, your character will continue to attack automatically but you also have the option to speed up the assault by tapping and holding. Some enemies are heavily armoured or cast spells; you will need to focus your initial attacks on destroying these attributes before you can begin to inflict damage.

Despite its accessibility, Book of Demons can still offer a stiff challenge. There are three difficulty settings and the deeper dungeon levels will assail you with enemies and spells to the extent that the screen begins to resemble a bullet hell shooter. When things get too chaotic the temptation is to tap wildly and hope for the best, but it is usually best to take a little more care. Some monsters will carry shields or get really angry if you attack them too rapidly. Others will explode in clouds of poison or drop from above, stunning you for a short time. Don’t be misled by the rather silly names of the bosses either, they can also be formidable adversaries, with their own special abilities. Most have several stages, sometimes they will be linked to other enemies that have to be defeated first or they will have their own invulnerable spheres of influence. It certainly adds a bit more depth to the central mechanic.

Book of Demons Cards

That said, things never become frustratingly difficult. There are plenty of opportunities to visit the numerous fountains that restore health and mana. Even death need not be final. Reach the point of your demise, marked by a tombstone, and all your processions can be reacquired. The developers really have strived to make the game as approachable as possible. Their flexiscope system even enables players to tailor the length of the game, whilst still ensuring a rewarding mix of challenges and booty, whatever your time constraints.

There is much more to Book of Demons than initial impressions suggest. It can feel a little repetitive and automated at times, but thoughtful design decisions help to maintain interest. With three significantly different characters, each with their own signature cards and three levels of difficulty the game certainly warrants replaying even after completing your first eight-hour run through.

Posted on Leave a comment

Epic Card Game Now Available on iOS and Android

As we reported last month, Epic Card Game – the follow-up to Star Realms – was getting a digital adaptation which included mobile versions. It was released last week on February 18th, but the news got lost amidst me being on holiday and Ian having a more limited scope for covering news in my absence.

In case you didn’t know, or are unsure what Epic is, a quick overview: It’s a more traditional TCG-style game vs. Star Realms’ deck-builder design. Players have 30 health, with the goal being to knock your opponent’s down to zero health first. Economy is even more streamlined than Hearthstone – every card either costs one of zero gold to play, and you only get one gold at the start of your turn. Here’s the launch trailer:

[embedded content]

The game itself is also quite forgiving in terms of monetisation. You only pay money for things like extra deck slots, cosmetics, and tickets needed for competitive play. Otherwise, you can play the single-player campaign and the casual modes for free, and have unlimited copies of every card from the get-go.

Epic Digital is available on iOS and Android.

Posted on Leave a comment

Dota Underlords starts its first ‘real’ season next week

By Ian Boudreau 21 Feb 2020

Dota Underlords will kick off its first non-beta season next week. Season One officially begins February 25, and with the start of the new season comes a brand new battlepass and associated rewards.

Some of those rewards include new board props, which you’ll be able to place on your Underlords board to customize your battlefield. If you’ve reached level 5 while playing the beta, you’ll get a special golden Ricky Ravenhook statue as a thank-you gift. Players who purchase the new battlepass will get a stone version of the statue (and Valve says that yes, you may have both).

While Valve is doing a soft reset for ranks for the new season, you’ll keep your ‘Major’ rank – that’s the one you see on the homescreen, like Outlaw, Smugger, and Boss. The exception here is for players who reached the rank of Lord of Whitespire, who will all get knocked back to Big Boss III.

You’ll also be able to keep your Path to Sunbreeze and Streets of Whitespire boards if you’ve unlocked them. The new season will include a new default board, plus five brand new boards you can unlock by leveling up your battlepass.

Dota Underlords has gone through a tonne of changes over the course of its “protopass” season, and at the beginning of the year it was looking at some pretty low player numbers – at least compared to where it had been at launch. Hopefully the new season will convince players to return to the game, and bring with it some stability as well.

Posted on Leave a comment

Inbento is heading to Switch, but you can play it now on iOS and Android

By Ian Boudreau 20 Feb 2020

I hadn’t heard about Inbento until I saw today’s announcement that it’s headed to the Nintendo Switch – and indeed, the little puzzle game about cats and sushi will launch on Switch March 12. However, if you haven’t noticed it yet and don’t mind playing on the small screen (which I can’t imagine is a problem for you if you’re here), Inbento is already available for both Android and iOS devices.

Inbento is a deceptively simple puzzle game that features a pleasant papercraft artstyle, a peaceful soundtrack, and a loving cat family that goes through sushi at an alarming pace. Your job is to help the mother cat put together the pristine little bento boxes that hold the family’s meals for the day by arranging squares of fish, rice, radish, seaweed, and other various sushi components according to the recipes provided.

[embedded content]

You can rotate puzzle pieces and sometimes you’ll need them to overlap – and as things get increasingly complicated, the pieces you work with are rotation or swap commands rather than bits of food. Sometimes pieces will overlap, and you’ll have to carefully strategise in order to place them not only in the right positions, but in the correct order as well.

You can find Inbento on Google Play and the App Store, and you can learn more at the official site.

Posted on Leave a comment

Stardew Valley 1.4 update out on Android, iOS to follow

By Ian Boudreau 19 Feb 2020

The long-awaited 1.4 update for Stardew Valley is out now on Android, and it’ll be hitting iOS devices in the near future. If you play Stardew Valley on an Android device, chances are you already have the update; if you’re on iOS, the patch is working its way through Apple’s certification process and should be available soon.

Stardew Valley version 1.4 adds a staggering amount of content to a game that’s already plenty big. There’s now a movie theatre for the late game, which comes with its own set of features and content. There are new 14-heart events for spouses, brand new events and dialogues, new fish ponds in which to breed fish, a new system for clothes tailoring and dyeing, and much more.

[embedded content]

Spouses you’ve divorced will no longer attend your subsequent weddings, which I personally think is a thoughtful touch.

You can check out a full list of changes in 1.4 here, but bear in mind the mobile version of Stardew Valley doesn’t support multiplayer. It’s still a massive list of new stuff and fixes even setting multiplayer aside. The experience has been polished significantly and filled out with more stuff to do across the whole game.

You can read our Stardew Valley review if you haven’t picked it up yet. Now’s a good time to do that, too, since it’s currently 50% off on Google Play.

Posted on Leave a comment

Red and Blue is a CCG with some new ideas about deck-building

By Ian Boudreau 18 Feb 2020

The CCG space may be feeling a bit crowded these days, but Red and Blue might still be worth a look. It’s an upcoming game about building decks of powerful magical characters, equipment, and spells that incorporates a lot of the better ideas we’ve seen already, and adds a couple unique spins of its own.

Brilliant Games and Hex Entertainment announced Red and Blue last month, and it’s due out on iOS and Android devices sometime in the second quarter of 2020. Today, the companies have provided a breakdown of one of its card faces, which provides a more in-depth look at its mechanics.

As you can read over on the official blog, cards in Red and Blue have many of the familiar features we’ve come to know and love in the CCG/TCG genre. There’s a card cost, a type, values for attack and defense, and some descriptive text. Red and Blue’s cards are divided up into creatures, spells, and artifacts, and each one belongs to a particular subtype.

[embedded content]

The developers haven’t shared any particulars about how subtypes figure into the game, but one of the new elements you’ll see on the card face displayed is the ‘threshold.’ This is based on an interesting dynamic tied to building your deck. Each deck has three slots for elements, and each card will have some kind of elemental requirement – that’s the threshold.

In the example provided, the Prodigal Child, the threshold is two Earth elements, and so in order to include this creature in a deck, that deck has to have at least two elemental slots devoted to Earth. What this means is that you’ll be able to diversify your decks if you want, but that will prevent you from including more powerful cards – which naturally come with higher threshold requirements.

There are four elements in all, and Brilliant Games says Red and Blue will launch with 750 cards to collect. We’ll be interested to see how this approach to deck-building works in practise.

Posted on Leave a comment

Immortal Rogue is getting a big birthday update this week

By Ian Boudreau 17 Feb 2020

Immortal Rogue is about to celebrate its first birthday, which is kid stuff compared to the lifespan of its vampiric hero. To celebrate the anniversary, developer Kyle Barrett has gone and added in a host of features that didn’t make their way into the game’s initial release, and the result is a bunch more Immortal Rogue with which to challenge yourself.

Perhaps the biggest new addition is Throne Mode, which functions like New Game+. Barrett says Throne Mode features tougher enemies, “overwhelming odds” (as if they weren’t already), and new and improved rewards to go with the heightened challenge. You’ll be able to unlock new boss weapons and elder blood skills if you’re willing to test your skills in Throne Mode, so the additional brutality may well be worth it.

updatezombies

You’ll also find new era-changing events, which can have an impact on how your run plays out – unleash a zombie horde, for example, or fight off a mob trying to tear down your lair. These events will lead to new types of missions and scenarios to keep each playthrough fresh.

You can find more about the update at Barrett’s official site. Be sure to check out our Immortal Rogue review, too.

Posted on Leave a comment

The Weekender: It’s good to be an iPad Edition

I’m glad we’ve seen some decent games come out recently – it’s been a good week for reviews for premium games, which is let me do some experimenting with news and older content to see what we can do to keep things ticking over.

In case you were wondering, the new Editor & Staff Writer for Pocket Tactics have been hired, and they’ll be starting next month. You’ll be getting some official comms from me as to what’s going to be happening so you guys are in the loop, but it won’t be till week after next at least as I’m on holiday next week. With that in mind, there also won’t be a Weekender update next week. The header image is courtesy of Book of Demon’s Steam page.

Meanwhile, thousands of miles away…

New App Releases

Company of Heroes (iPad)

This is just a reminder for anyone who didn’t read our review yesterday, but Company of Heroes is now finally out on iPad. Feral did another great job adapting this classic RTS for the smaller screens, although as always with these kinds of games they can only do so much. There are plenty of actions in CoH that require a bit of finesse and these are still a little bit awkward to do on an iPad, even if the excellent new control scheme.

Also worth noting that this is just the base game’s single-player campaign and then up to 4v4 Skirmishes against the AI. There’s no multiplayer as of yet, and nothing from the game’s two expansions either. These are hopefully coming further down the line.

[youtube https://www.youtube.com/watch?v=H-rMobgLbuo?controls=0]

Book of Demons (iPad)

Another tablet-exclusive game, Book of Demons has been making a name for itself on Steam since 2018, and is now ready to conquer the hearts & minds of iOS tablet users. It mixes hack’n slash dungeon crawling with deck-building mechanics. It features procedurally generated dungeons and a seperate rogue-like mode. The Steam page mentions controller support, but we’re unsure whether this functionality has made it into the iOS version.

I’ve got Matt S on the case, so hopefully our review will be live before the end of the month. Early chatter from the web seems favourable, though.

[youtube https://www.youtube.com/watch?v=LiELWd723yE?controls=0]

Also of note:

  • Microsoft’s game streaming service, Project xCloud, has finally come to iOS, although it’s a lot more restricted than the Android counterpart.
  • Pokemon Home, the new service app that allows you to track your Pokemon collection across multiple games (amongst other things), is now available on. We can only find an iOS store link right now, but it’s also supposed to be on Android (and the Switch).

App Updates & News

Some pretty cool updates and announcements dropped this past week, here’s the summary:

Stardew Valley has finally updated the mobile version to 1.4, which was a huge update that added a new map, lots of new items, a new end-game mystery… even a movie theatre! You can read the full change-log here, but it contains spoilers. Saves from the PC version of the game should also now work in the mobile version.

GWENT is coming to Android! After some rumours started circulating earlier in the week, CDPR finally announced that the hit Witcher card game spin-off will be coming to the Google Play store on March 24th, 2020. Progress can be synced between iOS and PC if you use your GOG account. Pre-registration is available now, and if you sign-up you get an exclusive avatar to use in-game.

[youtube https://www.youtube.com/watch?v=SrGfn2iePDQ?controls=0]

Minecraft Earth’s Early Access build has also been updated to Version 0.12.0, and includes persistent health between Adventures as well as being able to eat meat to regain health. There’s also a new mob called the Wooly Cow. A few new Android phone models have also been green-lit to play the game. Check out the full notes here.

Perchang, creators of Warhammer Quest & Warhammer Quest 2 are back with another entry in the tactical RPG series. This time they’re ditching the Old World for the Mortal Realms with Warhammer Quest: Silver Tower. This new title is reported to have a big campaign, ten playable champions as well as weekly trials. It’s due out on iOS and Android later this year.

[youtube https://www.youtube.com/watch?v=-TtpZzc5JtQ?controls=0]

App Sales

It’s nice to see some decent sales on the table again – this year’s been a little dry so far. Here’s what we’ve found:

  • Asmodee Digital are running a sale on a number (but not all) of their titles on iOS and Android. Notable ones include Twilight Struggle & Jaipur, but there are a few others as well.
  • Stardew Valley is down to $4.99 on mobile to celebrate the release of the 1.4 Update.
  • Knights of the Card Table, a quirky deck-building dungeon-crawler is down to $2.99 – it’s best price to date.
  • We weren’t huge fans of Codex of Victory when it released back in 2017, but it’s currently down to $0.99 so who cares. Maybe it’s gotten better in recent years?

Seen anything else you liked? Played any of the above? Let us know in the comments!

Posted on Leave a comment

Company of Heroes iPad Review

Although RTS games have been one of the most popular genres on PC, there’s been a lot of difficulty bringing those experiences to mobile. Where the titans of the genre measure skill partly in clicks-per-minute, it’s tough to imagine a solid RTS experience on a touchscreen. Improbably, this experience has arrived in the form of a port of a fourteen-year-old classic.

If you’ve got an iPad and you love real-time strategy, Company of Heroes might be the game for you. It focuses tightly on World War II tactics: you control a handful of squads rather than a whole army as they attempt to take back the hedgerows of northern France in the Battle of Normandy.. There’s none of the tedious resource-gathering and base-building that you’ll find in those games more directly influenced by Warcraft. You get more requisition points by taking objectives, you reinforce and upgrade your units in the field, and the Germans provide constant resistance.

Company of Heroes iPad Night Attack

There are a lot of ways Company of Heroes makes an ideal mobile strategy game. Just by being squad-based, giving orders using fat dumb fingers rather than precision mouse clicks is made much easier. You can easily handle your squads by tapping a few icons in the squad list rather than seeking out tiny gray-brown soldiers on a gray-brown map. For the mobile version, you can use a convenient popup wheel to make specific orders

The controls can be sometimes troublesome. For basic attacks, single taps suffice. Pulling up a selection box to grab more than one unit on the map requires a double-tap with two fingers followed by a drag. Aiming a machine gun emplacement is a double tap-and-drag. Placing landmines means bringing up the wheel menu, selecting mines one layer down, tapping and dragging across the area you want the mines, and then confirming the order in a popup box. It’s not totally unintuitive, and there’s sometimes different ways to do the same thing (you can multi-select squads in the squad list as well) but it’s definitely a kludgy version of the PC original left-click/right-click/double-click/drag controls.

company of heroes ipad controls

As a mid-aughts World War II game, Company of Heroes begins with the requisite D-Day beach level, which isn’t the best showcase for its strengths. On Omaha Beach, there’s no opportunity for flanking, combined arms, armor, or much use of tactical cover. It’s a Saving Private Ryan-inspired meat-grinder, but not an interesting challenge. Better are the following several missions, which have your paratroopers setting ambushes and overrunning fortifications. A high note occurs early on in a challenging defensive effort on a map that you have spent the last couple missions slowly conquering. A massive wave of German armor arrives that will likely see your forces inevitably pushed back to the near point of destruction before your (scripted) reinforcements arrive. It’s thrilling, and later campaign missions become even more interesting, as the game constantly adds new units and tactics to keep you on your toes.

Like many games of that era that sought to portray themselves as grim and realistic, Company of Heroes features a desaturated brown and gray palette that while accurate is not too pleasant to look at. What is impressive is the level of detail wrapped up in all that brown/gray. Buildings and walls crumble realistically. Explosions scorch the landscape. Soldiers fall with puffs of blood. Vehicles lose control, flame out, and skid off the road to blow up.

company of heroes ipad cutscene

The campaign story is told through highly cinematic cutscenes obviously inspired by Band of Brothers. Dramatic in their depiction of zipping airplanes, trundling tanks, and roaring anti-aircraft guns, these scenes are less successful when zoomed in to the blurry camouflage textures covering its soldiers.

Overall, the campaign does a good job of giving your participation in the overall Battle of Normandy significance, always tying your mission objectives to the greater effort. It’s not Oscar-worthy, but it does the job of keeping you playing for just one more mission. These missions are expansive, with multiple difficult stages spread over broad and detailed maps. In one minute you’re responsible for rooting a sniper out of a difficult nest, while in the next you’re securing a base or planning a multi-pronged assault. All these little tasks add up to an experience that is more than the sum of those parts, each street of the map hard-won.

company of heroes ipad gameplay

The initial purchase includes only the base game, but devs report that the Opposing Fronts and Tales of Valor expansions could be made available later on. Opposing Fronts in particular would be a welcome addition, since it adds German and Russian campaigns. Company of Heroes’s Normandy setting was tired even back in 2006, part of a seemingly endless stream of media focusing on American heroism in the scorched fields of rural France. Another glaring omission is the multiplayer, which could still make it to the game later on. For a taste, Skirmish mode is available and may satisfy gamers who have finished the main campaign, or who want the option of playing as the Germans.

However, with such a great campaign, Company of Heroes is an easy recommendation for anyone with an iPad that likes real-time strategy. It’s an exciting and unique experience that’s a good fit for mobile play. Now, everyone put Dawn of War II on your vision boards!

Posted on Leave a comment

SpellTower+ Review

If SpellTower+ sounds eerily familiar to you, it’s because a version of this game exists already. The original SpellTower debuted on an archaic App Store back in 2011 to near universal praise. For all of the years since, SpellTower existed in an ever mutating form. New modes slowly grew from the sparse base design. With it, new jumbles of code that didn’t always play well with the lines before it. On top of that, necessary firmware upgrades from iOS to iOS didn’t always accommodate the new hardware coming out. Year over year, iPhones got bigger and the aspect ratio of SpellTower got weirder and weirder. Even after the Great 64-bit migration of 2017, SpellTower stood tall on the digital storefront.

After awhile, Zach Gage was faced with the same sort of dilemma a lot of mobile game devs are faced with. Do they continue to support and update a game broken by years and years of updates and hotfixes to barely accommodate new hardware? Do they just abandon support and move on?

Gage picked option 3: find a friend – Neonimo’s Jack Schlesinger in this case – and rebuild it from the ground up.

spelltower plus tower mode

The new SpellTower+ sits on the shoulders of that early mobile game king and wears the crown well in it’s own right. Like any good remake, it is familiar enough to feel exactly how I remember it, with enough modern touches that make it feel like a game made in 2020. It’s a game that feels like three different games. It’s primary modes, Search, Puzzle, and Tower have different levels of intensity, and require different types of tactical play to succeed.

Puzzle mode is like taking a newspaper word search and turning it into a horror movie. A wall-shaped jumble of letters contains words to be tapped and scored on. Those letters vanish, dropping whatever was on top of them down. Every time you make a word, more letters are added to the bottom row, pushing everything to an encroaching top line. Your task is to score as high as you can before you break the line of no return. It’s a tense nightmare.

spelltower plus gameplay

It’s also a great and interesting challenge. You don’t want just any words, you want the biggest words possible. Not just for the score, but for what nailing long words can do for the board, eliminating bonus letters and the like. How you make words, and what order you do them in becomes a second lane of thinking, too. You might make a nice 20 pt word with the four letters in front of you now, but if you can find a way to slide a particular letter down just two rows, maybe you can make use of this pesky X. Many people want to remove as much stress from their lives as possible. In SpellTower+, stress brings this tried and true bathroom distraction to a new level.

Search is a smaller, more cerebral endeavour. In a seven by seven grid of letters, you have to make the most valuable word you can that also includes a special starred letter. This is a real test of your word search skills, since there’s no margin for error. There’s also no time limit or encroaching fail state to push you over the edge. Take your time and strike when you’re ready.

In between is the Tower mode, which resembles Puzzle in size, but when you score words, new letters aren’t added to the bottom. Your goal here is to make the best words you can in this limited set of letters. There’s no encroaching game over screen, but you still need to think moves ahead, as the board will morph and change as you score and remove played words.

spelltower plus game screens

You’d have a damn fine mobile word game if these three core modes were all you got, but SpellTower+ packs so many more ways to play in such a simple package. Most of them just modify these basic modes in some way. For example, ExPuzzle adds longer minimum work requirements to the mix, while Double Puzzle adds two lines per score instead of one. Rush and Blitz are like Puzzle, but rows are added after a brief period of time, whether you’re making words or not. These are neat little takes on the standard rules that I don’t find myself playing very often because they seem way more masochistic and unbalanced than the core modes.

SpellTower+ is free to play, but that version only includes the basic modes that the original SpellTower had. To get access to things like those alternate Puzzle modes, Blitz, or Zen (the chillest of all modes) you’ll have to cough up a fiver. I don’t think you need to play the extra stuff to get a great experience, but access to things like Daily Search and Puzzle might be up your alley if you’re a bit of a score chaser.

spelltower plus zen mode

It’s not shaking the visual and audio world up by any stretch. SpellTower+ is almost purposefully generic and low key. Colors and lines are simple and clean and look sterling on today’s smartphones. Lofi jazz gets the brain juice flowing, but doesn’t command a need to add the OST to the collection

If you’re a word game fan of any ilk, there’s almost absolutely no way to go wrong by picking up SpellTower+. Zach Gage fans already know the kind of wonders he can do to the average parlor game, and this mutant word search is no different. Updating this old classic returns it to the top of the “must-have” mountain for replayable, “dad-core” game enthusiasts and casual brain teaser fans alike.