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Door Kickers: Action Squad is now available on Android

April 8, 2020 KillHouse Games has just confirmed that Door Kickers: Action Squad is finally available on Android, and that many of the bugs users over on iOS have been experiencing, including crashes, have been fixed.

April 3, 2020 Door Kickers: Action Squad isn’t available on Android in all regions yet, and we apologise for the confusion. KillHouse Games has confirmed that the release is still pending on Google’s side. We’ll update you all further when it’s actually available.

If you’ve ever wished that the real world resembled that found in ’80s police movies, Door Kickers: Action Squad is the game for you. It’s a pleasingly-retro side-scrolling shooter in which you direct a SWAT trooper on a murderous rampage across Nowhere City USA. Bullets will fly, heads will roll, and many doors will be kicked.

Like any self-respecting SWAT member, you’ll begin by selecting your gear. There’s a wide variety of weaponry and useful items, like health packs or refills, and each gun has its own unique set of recoil and reload speeds. Given that this is a sequel to the deeply-strategic Door Kickers, you can expect to develop some level of mastery over time.

Because while, on paper, it looks like a Contra-style shoot-’em-up, it’s actually an experience that requires a fair amount of thought. The action might fly in thick and fast, but those that go in prepared will have a much easier time. You can use cover to stay safe, utilise a variety of strategic abilities to turn the tide, and unleash your ultimate skill to clear out a room.

There are six different characters to select from too, which each have their own playstyle. You can level each of them up individually, with different improvements available per character.

In terms of gameplay, there’s a single-player campaign to beat that features a whopping 84 explorable levels, an endless tower mode, and a zombie invasion mode, which remixes the base campaign to include the shambling undead.

It’s an intriguing sequel in that it maintains much of what we loved about the original, the strategic play, while changing pretty much everything else. If you’d like to check it out for yourself, you can grab it right now on iOS via the App Store and Android via Google Play. It’s a premium app at $2.99 (£2.99).

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Legends of Runeterra launches April 30 on mobile

Riot Games has announced that Legends of Runeterra, the upcoming League of Legends card game, will officially launch on mobile on April 30. That’s a simultaneous launch with the PC version, which is just rather lovely. If you’re not sure what this is, it’s a brand new card game by League of Legends creator Riot, who is clearly on a mission to beat Blizzard at its own game. Literally. It draws a lot of inspiration from Hearthstone, you see.

It’s free-to-play and you can earn cards by simply playing or purchasing them from the store. You’ll be able to directly purchase the cards you want, as well rather than rely on whatever you can get out of card packs. The ability to have that much more control over your decks will likely appeal to fans who are tired of bad luck.

Aside from that, though, it’s all very business as usual. You’ll craft a deck out of a wide variety of cards, each of which comes from one of six different regions. Regions behave similarly to classes in Hearthstone, providing a variety of different play styles. You can combine cards from different regions to create your own strategy.

You can also pick a champion, which is a powerful card that you’ll likely build your deck around. There are six champions in total, with each one hailing from one of the different regions available in the game.

Legends of Runeterra is currently available in open beta on PC, and you can still earn a limited-time Moonstruck Poro at launch if you check it out ahead of the full launch. That’s on April 30, when it will launch across PC, iOS, and Android simultaneously. You can pre-register right now on Android via Google Play, but will have to wait until the official launch to grab it on iOS.

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The award-winning platformer Gris is out now on Android

April 2, 2020 Gris is now available on Android, and you can find a link to download it at the bottom of this story.

Winner of the Game Awards, ‘Games For Impact’ category, Gris is launching on Android later this week. Following the journey of a girl of the same name, Gris explores ideas of sorrow and grief in a fading world, her dress granting powers which she uses to traverse its many obstacles. Released in December 2018, and launching on iOS at the same time, Gris can be counted as one of the most critically acclaimed indie games of the past couple of years.

In particular, the game was praised for how it dealt with the subject of grief, but also its gorgeous visual aesthetic, and its enchanting soundtrack. Having already cemented its place on mobile with a wonderful iOS port, this Android release has been a long time coming.

Your journey through Gris is somewhat similar to Hellblade (though with far less stabbing of Norse spirits) as you gradually help her recover strength, represented in the powers linked to her dress, and to find acceptance in regards to whatever sorrowful event brought her to this strange plane of existence.

There have been a number of games dealing with mental health in recent years, whether Hellblade, or Sea of Solitude, but with a memorable art style and soundtrack, Gris has carved out some recognition for itself. It was also highly successful considering it was the first game of Barcelona-based developer, Nomada Studio; a collaboration between two ex triple-A developers.

It’s plain to see how inventive Gris is in terms of its gameplay, combining aspects of endless runners, platforming, puzzle, and Metroidvania in terms of abilities. But most of all, the game was recognised for creating a relaxing, therapeutic play experience, mirroring the restorative journey of its protagonist.

If this sounds like your cup of tea, you can grab the Android version right now on Google Play, or purchase the iOS from the App Store for $4.99 (£4.99).

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Letter from the Editor: End of an Era

So, here we are. From completing my final Weekender last Friday, to what is going to be one of my last posts as Editor of Pocket Tactics. Since the handover is still scheduled to happen this week, I thought now would be a good opportunity to do my official ‘goodbye’.

Depending on how things go, I may still be around filling in with various news posts etc. but consider this my last official update. It’s been a blast!

I think about my very first post here quite a lot, as it’s probably one of the worst first impressions I think I could have ever made. Hopefully I’ve gotten a bit better since then, and at the very least I’ve aimed to try and maintain Pocket Tactics’ unique viewpoint on the mobile games market. Premium games in this space are not what they once were, but as long as there are still developers who want to make mobile titles with friendly business models, I’d like to think Pocket Tactics will always be here to shine the spotlight.

In case you’re reading this and you don’t know what the hell I’m talking about, I’d suggest reading this post first before you continue – it will explain a bit more about the changes expected to happen this week.

When the time comes, the following things will happen:

  • The version of Pocket Tactics you’re viewing right now will disappear, and be replaced by a new-look website (it looks particularly good on mobile now).
  • Much of the content, including this post, will disappear and be replaced by the selection of articles that were migrated as well as some filler stories Glen and Sean have been writing in the background up till this point.
  • You will no longer need to ‘log-in’ to the website, however you will still need to login to the forums. Your previous details will still work.
  • You will no longer be able to comment on individual articles, but I will be creating new areas in the forum to facilitate discussion.
  • Last but not least, I will be transferring all social and related channels over to Glen.

These won’t happen in any specific order – things will need checking and monitoring, there may be some last minute tweaks, etc. but the plan is for the handover to be done and dusted within a day. Depending on what timezone you’re in, you might wake up to a brand new website waiting for you!

Pocket Tactics Archive

A quick note on the idea of ‘archiving’ or otherwise preserving Pocket Tactics, as I know some people have asked about this already. One intrepid user from our Discord crowd decided to download the entire site archive as it was on March 16th, 2020 and send it to me. The file is like 2.8 GB or something and I honestly have no idea what to do with it. But, take solace in the fact that it’s at least preserved in some form. There are currently no plans to make it usable in terms of putting it up on another live website.

It’s been a pleasure serving as PT’s Editor these past four years. I know I’m leaving you in good hands with Glen and Sean, but remember they are not me, just as I am not Dave or Owen. Their Pocket Tactics is going to be different from what’s come before, and we all need to give them time to present that vision to the world.

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The Last Weekender

So, here we are, my final Weekender update. To be fair, I think the weekly columns will continue in some form, as Glen was quite supportive of the idea and they always do bring in good traffic. TouchArcade has always had their big ‘Here is Everything Ever’ lists but I always enjoyed the process of whittling the weekly releases down to the most interesting new titles, as biased a concept that is.

This isn’t the last you’ll hear from me before I go – the handover to Glen and Sean will take place sometime next week, and I’ll be doing a final community post next week to say my proper goodbyes as well as any last minute things you’ll need to know about the relaunch.

Meanwhile, in the world of mobile games…

New App Releases

It’s actually a pretty interesting week in terms of releases, one of the best we’ve seen in 2020 to date, so let’s take a look at what’s out.

Charterstone: Digital Edition (iOS & Android)

ACRAM Digital released their digital adaptation of legacy board game Charterstone yesterday. There is a central campaign which is spread across twelve games, each one having its own unique rules and influencing and changing future games. The app can be played online or locally in multiplayer, or solo vs. the AI.

You can save your map and your campaign progress at any time and come back to it later, theoretically allowing you to have several campaigns running at once, and there’s also a ‘single-game’ mode for quick matches. It’s 100% consistent with the table-top rules. We haven’t had a chance to try it out for ourselves, and given the handover is imminent I’m not sure when the review for this will get done, but it’ll be interesting to see how this game fares vs. the physical legacy game. At the time of writing, the Android release has been delayed, but it’s due ASAP.

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Missile Command: Recharged (iOS & Android)

Atari’s surprise remake of the iconic Missile Command also dropped this week. If you’ve never played it before or don’t know what it is, you essentially have to defend your land-bound basses from endless waves of missiles, making use of abilities and power-ups to keep everything intact for as long as possible.

There will be a review of this one, as I commissioned Jarrett for the job quite early in the month, and it will be one of the first reviews to go live on the relaunched version of PT, which is exciting. Keep an eye out for it sometime next week.

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Snake Core (iOS)

Orangepixel’s latest game, Snake Core also released this week, taking the classic ‘Snake’ formula and turning it into an action-fuelled and colourful romp that looks highly entertaining, if a little bonkers. We weren’t as sold by his previous venture, Space Grunts 2, but there’s no denying Mr. Bestebroer has talent, and we hope his latest release proves to be a hit.

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Other releases of note:

  • GWENT finally released on Android (it’s so good -ED)
  • Game of Thrones: Beyond the Wall released on iOS this week, with Android to follow late next week. 
  • War of the Visions: Final Fantasy Brave Exvius also released on iOS & Android. Think of a free-to-play Final Fantasy Tactics, and that seems to be what’s on offer here.

App Updates & News

Given there was so much to talk about in terms of new releases, I’ll keep this brief. The real app update of note is Plague Inc. As free update, the developers are introducing a mode where you’re instead fighting to save the planet, instead of destroying it:

Players will have to balance managing disease progression and boosting healthcare systems as well as controlling real-world actions such as triaging, quarantining, social distancing and closing of public services,” the blog post explained. “We are developing this game mode with the help of experts from the World Health Organisation, the Global Outbreak Alert and Response Network and more.

Given how inventive this mode seems to be, I’m surprised they didn’t try doing it sooner.

Free & Discounted Mobile Games

With a couple of exceptions, I thought I’d concentrate on free games this week. Nothing beats being trapped indoors amidst a global pandemic than free games, and there’s some pretty decent ones on offer:

In terms of interesting games that are discounted, the hilariously expensive Disgaea 1 Complete is down to $23.99. This is the first discount since launch, so technically it’s the best price to date. The other game we saw was Kingdom Rush Vengeance, which has been discounted to $0.99.

I hope you’ve enjoyed this column, and hopefully we’ll see it continue in one form or another going forward. I remember when Tof Eklund first pitched it to me as something that PT readers had enjoyed in the past, and when they moved on the reigns were handed over to Nick, and then finally I started taking care of it myself.

As always, if you’ve seen anything else you’ve liked the look of, or played anything we’ve talked about above, let us know in the comments!

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Outdoors AR game Pokemon Go increases revenue by nearly 70%, despite no-one being allowed to go outside

By Joe Robinson 26 Mar 2020

It looks like Plague Inc. isn’t the only one who can benefit from a global pandemic. Niantic’s iconic open-world AR game Pokemon GO – a game that requires people to go outside to catch Pokemon and visit real-world locations – has seen its weekly revenues increase by nearly $10 Million USD in the space of a week.

This is despite the fact that less people are going outside thanks to global lock-downs and people being encouraged (and/or forced) to stay indoors. Our good friends at Sensor Tower have posted a graphic that shows the game’s weekly earnings for 2020 up to the week commencing March 16th (so up till last Sunday, basically).

pokemon go revenues coronervirus pandemic

As you can see, while there has been some minor fluctuations (W/C Feb 3rd seemed like a good week), things really took off between March 16th – March 22nd, where revenue increased around 67% compared to the previous week.

Where Plague Inc’s sales increase were almost coincidental – this was a game about spreading viruses amidst a global viral pandemic – Niantic have been especially smart at adapting their business model to suit their player bases immediate needs.

Firstly, they’ve changed a lot of the ways spawns work, meaning that a lot more Pokemon were catchable from the confines of your home. Things like the time needed to hatch eggs as well were also significantly shortened, meaning that those that could get outside for even a little bit could progress in a meaningful way.

They also did a lot of experimentation with various monetisation methods – lots of sales and discounts, which accounted for certain items not being as relevant in a period where movement is tricky, but also taking into account a lot of people are losing their jobs.

Just goes to show you that with the right attitude and imagination, you can still keep your game relevant amidst a global crisis (and not be a dick about it).

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GWENT is out now on Android

I’ve been looking forward to this day for a while now. CDPR’s Witcher card-game spin-off has finally released onto Android as of this morning. GWENT started life as an in-game card game playable as you explored the world of Witcher 3, similar to that card game from Final Fantasy 8. With the digital CCG still very much alive, however, CDPR decided to spin it off into its own thing.

It was released on PC first, then consoles and iOS, but it hasn’t all been smooth sailing. The console versions don’t seem to have done particularly well, and were recently shut down. PC and mobile audiences seem decent though, which is why we finally have our android version. Here’s a trailer to celebrate:

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I took it for a quick spin this morning – I’ve only dabbled in the Witcher 3 version of the game, but it was more different than I was expecting. Still quite fun though – the objective is to win two out of three rounds, but you’re only ever going to see part of your deck. You start with ten cards, and then you draw three additional cards on rounds two and three.

The means your tactical resources are fixed and limited for the entire match, so over-committing on the first round, for example, may mean you can’t seal the victory on round two or even three. Knowing when to concede a round is also going to be key.

I highly suggest you read the guide Michael wrote for us a while back on GWENT tips, especially if you’re a new player like me.

Progress in GWENT can sync across PC and iOS, since it’s controlled via a GOG.com account. You’ll need to create one before you can log into the game, and the tutorial can also take around half an hour, so make sure you put aside time if you’re looking to try it out.

GWENT: The Witcher Card Game is available to play for free on iOS and Android.

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The Weekender: Self-Isolation Edition

Well, it’s certainly been a bit of a week, hasn’t it? My thoughts go out to all our readers during this time – I hope you’re all staying safe, and staying sane. I hope I’m able to provide at least some relief from the current troubles with some news and updates from the world of mobile gaming.

Not much ‘new’ that’s interesting is coming out at the moment, but on the flip side a lot of the older stuff you’ll know and love is now really, really cheap. More on that below.

Meanwhile, thousands of miles away…

Out Now

InfiniteCorps (iOS)

The only premium game to grace our ‘Out Now’ list this week, we’ve brought up InfiniteCorps previously. It’s a decision-driven strategy/card game in the same vein as Reigns, but with a cyberpunk setting. You work for a corporation in charge of supply and logistics to the citizens of the futuristic ‘MegaTower’, where the citizens live.

Each loss resets the game with a slightly different set of cards, and you can collect the other sets as you play through the game. We haven’t had a chance to take it for a proper spin yet but we’ve been waiting for more games to try the Reigns formulate, so hopefully this lives up to its promise.

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Teamfight Tactics (iOS & Android)

As you will have seen yesterday, Teamfight Tactics is now out on Mobile. It’s the last of current ‘big’ Auto Chess titles to make the crossing, so it’ll be interesting to see how you guys get on with it. I took it for a quick spin yesterday but so far my opinion hasn’t changed – it’s decent, with good production values but apart from using Hexes over a square grid, the differences between this, Underlords and OG Auto Chess are slight.

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App Updates & News

War of the Zombie randomly got a couple of updates over the past two weeks, which we only just noticed because of something that flashed up on Steam. They’ve added a mobile rocket launcher vehicle, the ability for a 5th FOB as well as a host of other minor changes. It’s been getting a steady stream of new content since the start of January 2020, after no updates at all through 2019. Might be worth jumping back in, if you haven’t played it in a while!

The mobile version of Multiplayer Survival Horror game Dead by Daylight has been announced. You can pre-register now on either Google Play or iOS, and the full release is slated for April 16th, 2020. Not this game is only for those aged 18 or over.

As spotted by Pocket Gamer, Riot Games also released a dev diary video on Wednesday that goes into a little bit more detail on how the development of League of Legends: Wild Rift is coming along. This is going to be the ‘official’ mobile spin off of the popular PC MOBA, and will be made specifically for phones.

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It’s still going to be 5v5 PVP, and the release is scheduled for later this year.

Free & Cheap Mobile Games

So, given the current COVID-19 situation, a lot of people are currently stuck at home looking for something to do, either for themselves or now their children now that a lot of schools are starting to shut. The mobile industry has generally responded with a wide range of sales, discounts, with even some games going for free.

There’s almost too much to list out specifically, but there are plenty of highlights I can throw up. For example:

  • Through the Ages is currently $4.99. This is only the second time it’s been discounted (Sept 2019) and the best price to date. This is on both iOS and Android.
  • Games like One Deck Dungeon, Galaxy Trucker… even the Majesty port are all showing deals. Some are best to date, some aren’t but still pretty good. The Sorcery! games are also in this list, and there are plenty more. Reigns: Game of Thrones is $1.99, as is This War of Mine.

My advice is to go check out our Guides section, go through our ‘Best Games’ list and see if there are any that have taken your interest that you haven’t jumped into yet, see if it’s on sale. Odds are it probably is.

What I will try and keep track of in more detail though are any notable free mobile games:

Seen anything else you liked? Played any of the above? Let us know in the comments.

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Teamfight Tactics is out on iOS and Android Right Now

By Joe Robinson 19 Mar 2020

While the ‘Auto Chess Wars’ seem to have cooled off a bit heading into 2020, there are still some clear front-runners. ‘OG’ Auto Chess is still plodding away, with the main version existing on mobile devices. Valve’s DOTA Underlords may have lost most of its user-base, but the team were quite quick at getting the game out and have proven very responsive so far in terms of development – we hope the launch of their first official season has gone well.

Elsewhere, Blizzard have gotten in on the action with the most unique Auto Chess take to date – Hearthstone Battlegrounds. ‘Auto Chess but with cards’ isn’t something I’d have expected to work well, but it does, despite my issues with the stat inflation that mires the main CCG.

Arguably though the One Auto Chess to Rule Them All currently is Riot’s Teamfight Tactics, which has just released today on the App Store and Google Play.

teamfight tactics mobile champions 

I’ve just taken it for a quick spin – it’s pretty decent, although the change from a square grid to a hex isn’t as impactful as I thought it’d be. Perhaps it’s more of a subtle change. Like Underlords it has very good visual production values, and some neat little touches. Your little penguin avatar can actually roam about the map, for example, and there’s a couple of carousel rounds where you need to run and ‘pick’ your starting/free champion from a rotating line-up. Your avatar will pick the first one it touches so path-finding is key, lest you accidentally get someone else.

This can be confusing for new players though, as it really needs you to understand who champions are at a glance and what their traits are.

Other than that, it feels a lot like Underlords and OG Auto Chess. There’s money, there’s three tiers a champion can reach, there’s mob rounds… all the usual mechanics right now. If you want to read more regarding tips & strategies for Teamfight Tactics before jumping in, our sister website Strategy Gamer put together an essential tips guide for anyone new to this particular brand of Auto Battler.

teamfight tactics mobile shop

The launch of the mobile version coincides with the ‘Galaxies’ update, which swaps out a lot of content for new sci-fi/space themed environments. There are also brand new champions and synergies to play around with as well.

Teamfight Tactics is free-to-play, but features a Battle Pass system where you can pay for additional in-game goodies, such as avatars and emotes. The Battle Pass for the current Galaxies season is $9.99, but the App store lists several different IAPs currently – we think those are simply Battle Pass IAPS for other languages.

teamfight tactics iaps

Will you be giving Teamfight Tactics a go, or are you Auto Chessed out?

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Aces of the Luftwaffe Review

There comes a time when even the most diehard of armchair Generals feels the urge to roll up their sleeves and get stuck in. On such occasions, there is no better way to get the juices flowing than a good old-fashioned shoot-em-up. The original Aces of the Luftwaffe was released some seven years ago and flew under the radar without so much as a murmur.

Now, those dastardly German flying aces are back and this time they have their eyes set on a juicy Big Apple. Yes, the Luftwaffe is about to embark on an audacious invasion of the USA –“Not nice people,” as the president may exclaim. Only the plucky pilots of the allied squadron stand in their way. However, every story has two sides and this extended edition includes a second campaign that allows you to play as the German Nebelgeschwader, or fog squadron, who from their base within the Bermuda Triangle, embark on their very own secret mission. Both campaigns are suitably madcap, with elements of old war films and sci-fi, complete with giant Nazi flying saucers and steampunk-style flying trains. Don’t be surprised if you see ghosts and mutant crows also entering the fray.

aces of the luftwaffe mobile gameplay

With the bewildering lack of support for physical controllers, the big issue is always going to be how well the touch controls work. There are two different control schemes to choose from. The default allows you to drag your finger around the screen to guide your squadron, whilst the alternative uses a floating joystick. A set of fixed buttons, which can be positioned on the left or right side of the screen, control your guns and power-ups. Auto-fire is engaged by simply holding the fire button down. Neither method is going to replace the responsiveness of a proper controller and both take some getting used to, but they work as well as can be expected.

Thankfully, the difficulty has been tailored accordingly, the action is rather slow-paced and the number of enemies and bullets on screen never reaches the crazy levels of more hardcore shooters. The leisurely speed also helps combat the unusual screen aspect. It feels strange for a mobile vertically-scrolling arcade game to adapt a landscape view rather than the much more traditional portrait aspect. This odd choice means that you have less time to react to enemy attack. On the plus side, your plane can take a considerable amount of damage, represented rather neatly by bullet holes and cracks appearing on the screen. You have a final ace (or four) up your sleeve in the guise of support from your wingmen, because, instead of controlling a single plane, you control a squadron of four.

aces of the luftwaffe mobile skill tree

Your pilots will earn medals and eventually they will be in a position to learn new skills. They each have a unique skill tree of new abilities, which tend to specialise in a particular field. For instance, Malissa Munro and her German counterpart Robert Schulz are particularly good at defence and repair. Your wingmen are in constant radio contact, sometimes you may wish they weren’t since their corny comments (even the allies seem to have dodgy German accents) do begin to grate.

Anyone who has ever played Starfox will know what to expect but they can prove useful, warning you of imminent attack and their state of mind. This matters because each of the eight pilots (four for each campaign) have their own hang-ups. John King is prone to fits of rage, causing him to storm off into battle alone, attacking both friends and foe with impunity. Conversely, Melissa often has to skip out of the action because she suffers from acrophobia, yes, a pilot scared of heights, that’s as ridiculous as a certain German dictator being afraid of cats.

aces of the luftwaffe mobile boss battle

At times, Aces of the Luftwaffe feels supremely satisfying. Especially when your newly earned skills kick in and enemy planes spin out of control, billowing smoke as they plummet earthwards. Things become even more chaotic when you collect supply crates that contain the likes of rotating lasers, sonic waves and Big Bad Bullets™, along with a range of other upgrades. When the screen gets very busy there is a little slowdown but nothing too drastic. The music is rousing, the sound effects exciting and the missions are quite varied. One moment you will be blowing up key targets, the next stealthily avoiding searchlights. Each assignment also has a separate side mission that adds some replayability and there is a diverse assortment of twelve end-of-level baddies that require attention.

It is when you encounter these boss battles that the touch controls really begin to creak under the strain. The impreciseness of manoeuvring around the screen begins to seriously hamper progress and send blood-pressure soaring. Thumbs slip off fire buttons and fingers obscure your view of the action. If your trigger finger has seen better days, then I’m afraid that the only option is to revisit earlier levels to gain more experience to spend on skills.

aces of the luftwaffe night time

With a total of 50 levels to battle through, the amount of content is hard to argue with. It is just a pity that the additional Nebelgeschwader campaign doesn’t introduce anything significantly new. It is fun to play through the game from a different perspective but, ultimately, both campaigns feel disappointingly similar. The PC version had a crazy four-player co-op mode that unquestionably turned up the fun quota. Here, you are forced to rely on your computer-controlled wingmen. Wingmen can be given limited commands to determine their thresholds for triggering special powers and the effort has been made to instil each pilot with their own personality. Unfortunately, it is never going to capture the feeling of playing with real people.

Aces of the Luftwaffe is an admirable attempt to offer more than your standard arcade shooter. It is a game that doesn’t take itself seriously, with a pulpy storyline and over the top characters. Nevertheless, the upgradable skill trees and squadron-based gameplay ensures that there is a serious challenge lurking beneath the light-hearted exterior.