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Affinity 1.8 Released

Serif have released the 1.8 update for the entire series of graphical applications, Affinity Designer, Affinity Photo and Affinity Publisher, including the iOS versions (see Affinity Designer for iPad in action here).

Details of the 1.8 update from the release announcement:

Continuing with our focus on the professional workflow, our latest update adds some killer new features and improvements to the Affinity line-up, with something for everyone.

Convert and handle Adobe files better with Smart Object import in Affinity Photo and IDML import in Affinity Publisher, take advantage of the improved ability to share your work with collect linked resources, and output with confidence using the new preflight pro print feature.

Graphic designers will love the accuracy of our re-engineered expand stroke feature and massive improvements to our vector capabilities, while Affinity Photo lovers will be pleased to see the addition of manual lens corrections, much improved metadata handling as well as support for Nik Collection 2.5.

The entire Affinity suite of applications offer an economic alternative to Adobe’s line of applications without the need for a subscription.  If you are an existing Affinity customer, the 1.8 update is free!  You can learn more about the 1.8 updates in the video below.

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Natural And Digital Painting Kit Humble Bundle

Humble are running a new bundle of interest to game developers, specifically artists, the HUMBLE SOFTWARE BUNDLE: NATURAL & DIGITAL PAINTING KIT bundle.  This bundle is a collection of software and addons for creating digital art as well as replicating natural media.  As with all bundles this one is organized into tiers, if you buy a higher dollar value tier you get all of the tiers below it.

1$ Tier

18$ Tier

  • Flame Painter 4
  • Amberlight 2
  • Several particle brushes for Flame Painter 4

20$ Tier

  • Rebelle 3
  • Flame Painter Connect Photoshop Plugin
  • Several Papers for Rebelle 3
  • More Brushes for Flame Painter 4

Rebelle is a natural media painting application, Flame Painter 4 is a particle system brush based painting application (that can be plugged into Photoshop), Amberlight is extremely interest but hard to describe, while Inspirit is basically just a toy.

As with all Humble bundles, you can decide how your money is allocated, between the publisher, humble, charity and if you so choose (and thanks if you do!) to support GFS if purchased using this link.  You can learn more about the bundle and see the four main applications in action in the video below.

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Quixel Bridge 2020 Released

Quixel Bridge 2020 was recently released, the first major release since being acquired by Epic Games late last year. Quixel Bridge acts as a… well bridge, in between your 3D and texturing content and your games engines and tools of choice, with plugins for most applications including Blender, Max, Maya, Unreal Engine and even Unity. With the release of Quixel Bridge 2020, it is now completely free for everybody.  Even if you don’t use Megascans, Quixel Bridge can be an excellent tool for organizing and managing your graphics content, especially now that a subscription is no longer required.

Details from the Quixel release announcement:

Better, faster, and free forever

We’ve improved the 3D viewer to give you more accurate real-time PBR shaders, plus inertial rotation and zooming.

Additionally, we’ve also updated the Maya, Blender, and Cinema 4D integrations with new improvements and bug fixes. We have also finally introduced support for the Alembic file format, and you can start downloading and exporting .ABC files right away.

But most importantly, Bridge is now completely free for everyone, forever. A paid subscription is no longer needed simply to access, download or export your content at any time.

Free unlimited Megascans for use in Unreal

And finally, the entire Megascans library is now completely free for use within Unreal Engine. Just log in with your UE account and you are all set!

We’re beyond excited to offer the entire Megascans library, Bridge and Mixer completely free of charge. And, in combination with Unreal Engine, creating any world imaginable has never been more exciting!

Check out the video below to learn more about Quixel Bridge, including how to install and use Bridge with Blender and Unreal Engine 4.24.

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Unity Launch Free Student Plan

Unity have just announced a new free student plan for eligible students. You get full access to Unity Professional features including teams, Unity Learn Premium, cloud analytics and yes, even dark mode. To enrol you need to be at least 13 years old, or 16 in the EU, and have been verified as a student on GitHub Education.

Details from the Unity blog:

That’s why the Unity Student plan provides access to professional resources and tools like cloud-based collaboration which enable students to use the same workflows that teams use on real-world projects:

Cloud-based Collaboration

Work on group projects with up to five teammates, manage versions, share work with teachers, and easily move between home and school computers.

Cloud Build

Speed up build and iteration cycles on complex projects using minimal hardware. See the impact of your changes quickly, and learn more effectively.

Learn Premium

Supplement in-class learning and dive into the topics you care about most with unlimited access to on-demand, industry-specific resources to solve problems on your own, such as this popular Introduction to XR: VR, AR, and MR Foundations course. 

Student Asset Pack
Prototype and iterate your game projects quickly with free access to the Snaps Prototype pack. Beginners can create 3D worlds with ProBuilder and Snaps, without having to use additional 3D modeling tools. These assets easily snap together with ProGrids.

Dark UI theme

Develop your game or project with an easy‑on‑the‑eyes, dark UI environment for those long hours, late-night cramming sessions, and game jams.

You can learn more about Unity Student here and apply for the GitHub Student Developer program here. If you want to learn more about Unity Learn, check out our video available here and Unity Learn premium here. Finally, watch the video below to learn more about Unity Student.

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ArmorPaint Receives Epic MegaGrant

Hot on the heels of Godot’s recent Epic winfall, ArmorPaint has become the latest recipient of the Epic MegaGrant program, first announced during the Unreal keynote at GDC 2019.  ArmorPaint is an open source PBR-based texture painting application, similar in function to Substance Painter.

Details of the megagrant were announced on Twitter:

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You can learn more about ArmorPaint in our recent hands-on video.  ArmorPaint is open source and is free, but you need to build the binaries yourself.  For instructions on how to build ArmorPaint from source check out our guide available here.  For more details on the ArmorPaint Epic MegaGrant be sure to check out our video below.

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GIMP 2.10.18 Released

The long running open source GIMP, or GNU Image Manipulation Program, just released version 2.10.18.  After skipping the release of 2.10.16 due to a critical bug, there is a fair bit in this release.

Release features include:

  • Tools are now grouped in the toolbox by default
  • Sliders now use a compact style with improved user interaction
  • Vastly improved user experience for the transformation preview
  • Dockable areas now highlighted when a dockable dialog is being dragged
  • New 3D Transform tool to rotate and pan items
  • Much smoother brush outline preview motion on the canvas
  • Symmetry painting enhancements
  • Faster loading of ABR brushes
  • PSD support improvements
  • Consolidated user interface for merging down and anchoring layers
  • Update check to notify users of new releases available
  • 28 bug fixes, 15 translation updates

You can learn more about the 2.10.18 release in the release notes available here.  GIMP is available for download on Windows, Mac, Linux, BSD and Solaris.  GIMP is open source under the GPL v3 license with source details available here.  You can learn more about GIMP and the 2.10.18 update in the video below.

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Verge 3D Hands-ON

Verge3D is a toolkit for enabling artists to create web experiences with minimal or no coding using Blender, Max or Maya.  Founded by team members from the Blend4Web project Verge3D allows you to create content using your graphics application of choice, then using their (locally installed) web based tools you can add logic using their visual programming language Puzzles.

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Verge3D is available in a free fully functional trial version (watermarked) available for download here.  Verge3D is available for Windows, Mac and Linux for Blender 3D as well as Windows only for 3DS Max and Windows and Linux for Maya.

Check out Verge 3D for Blender in action in the video below.

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Global Illumination In Godot

Global Illumination describes several algorithms used to calculate non-direct lights in game engines.  In Godot, it’s implemented using the GIProbe node, which can calculate emissive lights and secondary reflections, giving you more accurate lighting in your scene at the cost of performance.  In this tutorial we will go step by step through the process of setting up a GIProbe.  You can learn more in the video embedded below.

The first step for setting up global illumination is to go through the scene, select each model that will participate in the calculations and select Use in Baked Lighting in the Geometry Instance section.

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Once you have your models set to participate, it’s time to create a GIProbe node.  Add a new Node to the Scene (doesn’t matter who it is parented to) of type GIProbe.

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Now size the GIProbe box using the red/pink control handles, so that it envelops your scene.  You can have multiple GIProbes per scene and having them overlap serves no purpose.

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Now with at least one light source in the scene, with GIProbe selected, click Bake GI Probe in the menubar.

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This will calculate the indirect lights in your scene.  You can also have a GIProbe calculate the effects of emissive lights in your scene.  Emissive lights are lights that are projected from textures.  In a SpatialMaterial you can turn emissive on in the Emission tab by selecting Enabled.  Emission is the color of the light emitted, while energy is the strength of the energy emitted.

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Emissive lights will only be shown after being baked by a GIProbe.  Emissive lights cannot move without baking the scene again.  You can cause a GIProbe to bake lights in code using the following code:

	get_node("../GIProbe").bake() 

This is an expensive operation and should not be performed lightly.

There are a couple of ways to control the quality of the lighting generated by a GIProbe.  The first is by setting the Subdiv property in the GIProbe.

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The higher the resolution, the better the results but more expensive the calculations.  You can also change the quality of lighting in Project Settings by enabling High Quality in Voxel Cone Tracing. 

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Once again, this is a trade off between quality and performance.  Finally I should point out that GIProbe only works with the OpenGL ES3 renderer, not in ES2.  On ES2 you are instead stuck with traditional Light Baking, which takes less processing power, but produces inferior and less dynamic results.

Another thing to be aware of is dealing with the GIProbe inside the Godot Editor.  The GIProbe, as shown above, is a giant green lattice, which can make viewing your scene somewhat difficulty.  You may be tempted to hide the GIProbe like so:

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Unfortunately this turns the GI off completely!  If instead you want to hide the GIProbe in the viewport, you turn it off in the viewport menu.  In the viewport, select View->Gizmoes->GIProbe.

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This value is a toggle and controls ALL GIProbes in the scene.

You can learn more about Global Illumination and GI Probes in the video below.

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GSoC 2020 Organizations Announced

Google Summer of Code 2020 organizations have just be announced.  Every year since 2005, Google have sponsored the Summer of Code, an opportunity for university students around the world to contribute to open source projects and get paid.  In this years list of recipients, there are a few related to game development, including:

As well as dozens of prominent open source projects including several programming languages such as Lua and Dart and plenty more.  Both Godot and Blender participated last year and it directly resulted in several improvements throughout the year.

If you are a student interested in signing up, that process begins March 16th and you can learn more in the FAQ available here.  Learn more in the video below.

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MyPaint 2.0.0 Released

MyPaint 2.0.0 was released a few days back.  MyPaint is an open source natural media painting application that first started development in 2004, designed from day one to work with Wacom style tablets.  The 2.0.0 release adds several new features including:

  • Linear compositing and spectral blending (pigment).
  • Layer views.
  • Brush strokes dependent on view rotation and view zoom.
  • Additional symmetry modes: vertical, vertical+horizontal, rotational, snowflake.
  • Expanded flood fill functionality: offset, feather, gap detection and more.
  • New brush settings: offsets, gridmap, additional smudge settings, posterize, pigment.
  • New brush inputs: barrel rotation, base radius, zoom level, gridmap x/y, direction 360, attack angle.
  • Several other fixes and changes, see the full changelog for details.

The release also contains various different bug fixes and features.  MyPaint is available for Windows and Linux with binaries available here with the Mac OS X version available on MacPorts.  MyPaint is open source with the source code hosted on GitHub available under the GPL 2 open source license.  You can learn more about, and see MyPaint 2 in action, in the video below.

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