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Minecraft and RTX

Yesterday, Mojang announced the future of the rendering engine for Minecraft (Java Edition is not included in this list). 

You can find their full announcement here, which also includes screenshots:

https://www.minecraft.net/en-us/article/render-dragon-and-nvidia-ray-tracing

Minecraft is on so many platforms, and the great thing about that is that it opens up so many fun possibilities about how we can change the experience for each one. We added touch controls when we developed the mobile version, put you ​inside ​Minecraft on Gear VR, and enabled multiplayer across consoles and devices with our Better Together update!

Today we’re announcing two new ways we’re taking advantage of existing and updating hardware. One, we’re expanding the scope of Minecraft on bedrock platforms with our new engine, ​Render Dragon. ​Second, we’re pushing the graphical possibilities of the game by ​partnering with NVIDIA to bring real-time ray tracing to Minecraft. ​Prepare your eyes!

NVIDIA RAY TRACING

We couldn’t be more excited to take advantage of the new ray tracing technology from NVIDIA. It’ll be playable on Windows 10 with devices that are capable of DirectX R, such as with an NVIDIA GeForce RTX GPU (and we plan to expand it to future platforms that support DirectX R raytracing).  

With the capabilities of this tech, you’ll be able to experience your Minecraft worlds with realistic lighting, vibrant colors, , realistic water that reflects and refracts naturally, and emissive textures that light up. What does ‘emissive’ mean? It means you’re about to see Minecraft like you’ve never seen it before!   

Well, actually, ‘emissive’ is a technical adjective that means ‘having the power to radiate something, especially light, heat, or radiation’ but shhh don’t ruin the moment — watch the below video of ray tracing in action instead:

We’ll have more news to share later this year, as well as the technical requirements. Naturally, we want your feedback through every step of this process. That’s why we plan to enable you to preview the new ray tracing features by turning on “Optional graphics with RTX” in the settings screen of Minecraft in a future beta. You can expect that feature in the new year. We also plan to enable some of these new features, such as improved emissivity and directional lighting, on other Bedrock platforms! Speaking of which…  

RENDER DRAGON  

You’ll see individual Minecraft Bedrock platforms update in the months ahead as we learn the capabilities of our lovely new game engine, Render Dragon. You may have already seen a preview of Render Dragon in action if you watched ​Apple’s Worldwide Developer Conference on-stage when we demoed Minecraft Earth. 

It featured edge highlighting and new lighting techniques, which is just the start of the visual and performance upgrades we’re planning to make with Render Dragon. Render Dragon supports a range of graphics features, depending on what your device is capable of. Not all devices will support ray tracing, but we will have some graphics enhancements on most devices.  Again, it’s all about taking advantage of different hardware to offer the smoothest Minecraft experience possible, no matter what device you’re playing on!  

We’ll have more news to share soon, so you can start trying out new ways to play! 

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Java Edition: Combat Snapshot 2 and MCF updates

Jeb has posted a new combat snapshot over on Reddit.

If you missed the original snapshot, you can find it’s Reddit post here.

Below is the post he made, explaining some of the changes made along with how to get this snapshot to try it out. 

Feedback for this should be posted on their dedicated feedback page located here: https://feedback.minecraft.net/hc/en-us/community/topics/360001335672-Java-Combat-Snapshot 

These are the edits in this version:

  • Decreased attack speed of swords

  • Attacking while crouching will now disable the shield during the attack

  • Shields protect against critical attacks again

  • Removed auto-attacking by holding the button

  • Fixed creative mode bugs

  • Fixed scale of the hotbar attack indicator

Some clarifications:

  • The theme of the next major update will be announced at MINECON. These combat tests are done in parallel and will be included when they’re good enough (i.e. the next theme is not “combat update”)

  • Weapon reach is always active (not only for special attacks), but during special attacks the reach is increased by an additional half a block

  • Hold to auto-attack will always be enabled for controller and touch

Installation instructions:

Finding the Minecraft application folder:

  • Windows: Press Win+R and type %appdata%.minecraft and press Ok

  • Mac OS X: In Finder, in the Go menu, select “Go to Folder” and enter ~/Library/Application Support/minecraft

  • Linux: ~/.minecraft or /home/<your username>/.minecraft/

Once you have the launcher set up you can download the server files from there as well.

Cheers!


 

In site news, you may have noticed that the site is a bit quicker to load (in places). Magic Find has been helping to resolve some of the issues that have plagued the site. They have done some changes which should hopefully mean that the site will load quicker for you and will not have to download as much to get you to your favorite threads. 

 

They have also implemented a change which should fix the long running issue preventing you from viewing your old PMs. If you still have any problems viewing your messages however, please let us know so that we can investigate.

 

They are still aware of other issues with the site and will be looking at resolving those issues in future updates.

 

If you notice any problems with the site or have feedback, please let us know in the Forum Discussion and Info section.

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Minecraft: Java Edition 1.14.4

Today we’re releasing 1.14.4,  a release that addresses left over issues from 1.14. We plan on this being the final release for 1.14 and we’ll continue our efforts on 1.15. Aside from new features, 1.15 will also focus on quality and performance improvements.

The full changelog can be found on https://minecraft.net

  • Fixed bugs
  • Performance improvements
  • Suspicious stew made from poppies now gives you night vision instead of speed
  • Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
  • Fixed a memory leak
  • Removed camera pivot offset in first-person
  • Improved chunk loading when travelling at high speed
  • Fixed incorrect Pillager texture
  • /reload and /forceload is now available to gamemasters
  • function-permission-level is a new setting in server.properties that controls which commands functions have access to
  • Villagers now stock more items
  • Villagers will now remember their gossip after becoming a Zombie Villager 
  • Improved performance of Villager pathfinding
  • Villagers can now work without also restocking at the same time
  • Gossip about players who converted a zombie villager will now last longer
  • The Player Activity button on the Realm screen has been removed
  • Villagers now wait with restocking until they have trades that need restocking
  • Village sieges no longer occur on mushroom islands
  • Mobs will no longer try to pathfind their way through bamboo
  • Pinged the human
  • MC-150623 – The game crashed whilst rendering overlay: Unable to fit texture
  • MC-156389 – Game Crashes when Shift + Command + Delete 18 characters at once on Anvil
  • MC-156407 – Unobtainable (speed) suspicious stew can be obtained from villagers
  • MC-156574 – Villager demand values increase/decrease indefinitely
  • MC-149018 – High Idle CPU usage on Server Edition (Minecraft 1.14 Release)
  • MC-154271 – Rolling shutter issue on MacOS since 1.14.3 Pre-Release 2
  • MC-149880 – Villager trades wrong book
  • MC-151282 – Villager trade GUI doesn’t show the correct price on servers if trade demand is high
  • MC-156042 – Villager demand never goes down over time unless traded with
  • MC-156349 – Cannot press Enter on Direct Connect
  • Fixed debug reports in worlds with a dot in their name
  • Fixed server freeze when Villagers fell into the void
  • MC-145769 – Villagers aren’t shutting doors behind them
  • MC-148613 – Aquatic mobs are not spawning / Fish spawned from buckets count towards the aquatic mob cap again
  • MC-152908 – When a player joins a server, everything that happened during the time offline queued on connecting to the server
  • MC-153406 – Score JSON Component Crash in items
  • MC-153749 – Trusting Foxes attack player when self-injured
  • MC-153852 – Concrete powder deleting waterlogged blocks when falling
  • MC-155711 – Functions capable of running commands they shouldn’t be able to (publish, debug …)
  • MC-156013 – Breaking Blocks “re-appear” to nudge player
  • MC-136318 – Floatable mobs are unable to walk when in waterlogged blocks
  • MC-151150 – Entities (Villagers) cause massive lag when attempting to pathfind
  • MC-151376 – Villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-151810 – Mobs don’t try to avoid fall damage anymore
  • MC-154214 – Chunks refusing to unload due to incorrect player ticket additions
  • MC-155147 – Mouse acceleration with the new 1.14.3 update
  • MC-155906 – Failed to save debug dump if the destination location contains a space
  • MC-100946 – Bow with mending undraws when receiving XP while drawed
  • MC-113968 – Zombies of village siege spawn despite gamerule doMobSpawning being false
  • MC-113970 – Zombies of village siege do not spawn centered on a block
  • MC-134964 – Unexpected error: java.util.NoSuchElementException
  • MC-142037 – java.lang.NullPointerException: Initializing game
  • MC-143755 – Arbitrary score/selector/NBT resolution using lectern without operator rights
  • MC-143886 – Acacia leaves render improprly from a distance
  • MC-146289 – Farmer villagers don’t stop to pick up their crops
  • MC-147844 – Pillagers don’t pathfind around obstacles & out of water
  • MC-152094 – End city/end ship generation gets cut at chunk borders sometimes
  • MC-152636 – Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
  • MC-153498 – Cyrillic letter Є is not included in the Minecraft font
  • MC-153665 – Full villager inventory creates invisible items
  • MC-153712 – Java using 100-200% CPU (MacOS)
  • MC-153766 – Rabbits no longer need sand/grass in order to spawn in deserts/tundras
  • MC-153892 – Mending slows down breaking blocks
  • MC-154019 – Beacon deactivate sound not sounds when you break the base
  • MC-154031 – villagers give away all food if they want to share it
  • MC-154068 – parrots occasionally disappearing when you take them from a boat
  • MC-154201 – Trying to trade with villager immediately closes trading menu for some villagers
  • MC-154362 – Crossbow has to re-load when mending takes place
  • MC-154509 – Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
  • MC-154668 – Invalid characters crash the game in jigsaw block input upon pressing enter
  • MC-154830 – All wall signs use oak color on maps
  • MC-155092 – Zombie sieges can happen on mushroom islands
  • MC-155104 – when closing a menu while moving the mouse, the screen will move in that direction
  • MC-155172 – Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
  • MC-155238 – Villagers picking up workstation through wall
  • MC-155345 – ConcurrentModificationException when a player leaves an active raid
  • MC-155571 – Silverfish & Endermite spawners no longer functioning
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Minecraft 1.14.4 Pre-Releases

Mojang has pushed out 2 pre-release builds for 1.14.4. Below is the changelog. I would share more with you, but my eardrums are still ringing from the fireworks.

You can find the full announcement on minecraft.net.

  • Fixed a few bugs
  • Villagers now stock more items
  • Villagers will now remember their gossip after becoming a Zombie Villager 
  • Improved performance of Villager pathfinding
  • Villagers can now work without also restocking at the same time
  • Gossip about players who converted a zombie villager will now last longer
  • The Player Activity button on the Realm screen has been removed
  • MC-136318 – Floatable mobs are unable to walk when in waterlogged blocks
  • MC-151150 – Entities (Villagers) cause massive lag when attempting to pathfind
  • MC-151376 – Villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-151810 – Mobs don’t try to avoid fall damage anymore
  • MC-154214 – Chunks refusing to unload due to incorrect player ticket additions
  • MC-155147 – Mouse acceleration with the new 1.14.3 update
  • MC-155906 – Failed to save debug dump if the destination location contains a space
  • Fixed bugs
  • Suspicious stew made from poppies now gives you night vision instead of speed
  • Some performance optimisations 
  • Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
  • MC-100946 – Bow with mending undraws when receiving XP while drawed
  • MC-113968 – Zombies of village siege spawn despite gamerule doMobSpawning being false
  • MC-113970 – Zombies of village siege do not spawn centered on a block
  • MC-134964 – Unexpected error: java.util.NoSuchElementException
  • MC-142037 – java.lang.NullPointerException: Initializing game
  • MC-143755 – Arbitrary score/selector/NBT resolution using lectern without operator rights
  • MC-143886 – Acacia leaves render improprly from a distance
  • MC-146289 – Farmer villagers don’t stop to pick up their crops
  • MC-147844 – Pillagers don’t pathfind around obstacles & out of water
  • MC-152094 – End city/end ship generation gets cut at chunk borders sometimes
  • MC-152636 – Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
  • MC-153498 – Cyrillic letter Є is not included in the Minecraft font
  • MC-153665 – Full villager inventory creates invisible items
  • MC-153712 – Java using 100-200% CPU (MacOS)
  • MC-153766 – Rabbits no longer need sand/grass in order to spawn in deserts/tundras
  • MC-153892 – Mending slows down breaking blocks
  • MC-154019 – Beacon deactivate sound not sounds when you break the base
  • MC-154031 – villagers give away all food if they want to share it
  • MC-154068 – parrots occasionally disappearing when you take them from a boat
  • MC-154201 – Trying to trade with villager immediately closes trading menu for some villagers
  • MC-154362 – Crossbow has to re-load when mending takes place
  • MC-154509 – Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
  • MC-154668 – Invalid characters crash the game in jigsaw block input upon pressing enter
  • MC-154830 – All wall signs use oak color on maps
  • MC-155092 – Zombie sieges can happen on mushroom islands
  • MC-155104 – when closing a menu while moving the mouse, the screen will move in that direction
  • MC-155172 – Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
  • MC-155238 – Villagers picking up workstation through wall
  • MC-155345 – ConcurrentModificationException when a player leaves an active raid
  • MC-155571 – Silverfish & Endermite spawners no longer functioning
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Development Snapshot for Combat Changes

The combat update from 1.9 has been a controversial topic for many. Some loved the changes, while others hated it and refused to move on from 1.8. 

Mojang has been hard at work trying to make it the best experience possible to the needs of PC players while also making sure those that play on phones or tablets have a good experience.

To this end, jeb has posted on Reddit a new custom snapshot which contains several large changes to combat. 

This is a summary of those changes, as explained by jeb:

This “manually installed Java snapshot” is the first experiment of the new direction of combat mechanics. It’s based upon the current Java Edition system, but with the following major changes:

  • Overall much faster attacks

  • Attacks only happen when fully charged, even if you spam click

  • You can hold to attack

  • Weapons have different reach (attack range)

  • When you stop attacking, the attack timer will continue charging to 200%

  • At 200% you can perform special attacks (crits, sweeping, knockback) and these attacks have longer reach

  • Sweeping only occurs on swords with the Sweeping enchantment

  • Critical attacks (jump attacks) bypass shields

  • Shields have no warm-up delay

  • Shields also activate when crouching/sneaking

  • If you hit something, the target’s “invulnerability timer” will be shorter if you have a quick weapon

Installation instructions:

Finding the Minecraft application folder:

  • Windows: Press Ctrl+R and type %appdata%/.minecraft and press Ok

  • Mac OS X: In Finder, in the Go menu, select “Go to Folder” and enter ~/Library/Application Support/minecraft

  • Linux: ~/.minecraft or /home/<your username>/.minecraft/

Once you have the launcher set up you can download the server files from there as well.

If you have any comments, issues, or other criticisms, then leave a comment over on Reddit so that jeb will see it. 

https://www.reddit.com/r/Minecraft/comments/c5mqwv/a_custom_java_edition_snapshot_to_test_new_combat/

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Minecraft Java Edition 1.14.3

Mojang has released 1.14.3. This release includes many bug fixes and some feature changes to make your lives easier… or harder depending on what they are. 

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Items can now be repaired by crafting them together again
  • Reverted the enchanting system to how it was before 1.14

  • Torches, lanterns and pressure plates can now be placed on glass panes and iron bars

  • Lanterns can now be attached below iron bars and glass panes

  • Saturation is no longer required for the “How did we get here?” advancement

  • You can now turn off raids with ‘/gamerule disableRaids true’

  • Patrol changes:

    • Vindicators are no longer part of patrols

    • Doubled the minimum time to spawn from 5 + (up to 1) minutes to 10 + (up to 1) minutes

    • Patrols no longer spawns if the block light level disallows monster spawning

    • Patrols are now allowed to spawn in any biome except mushroom biomes

  • Villagers that are panicking now have a bigger chance of spawning Iron Golems, assuming they can occasionally work and sleep

  • “Last slept” and “last worked” is now saved properly for Villagers

  • Farmers now spend more time farming when they are working

  • Farmers can now always give away food even if other villagers don’t need it

  • Improved performance

  • Fixed bugs

  • MC-47699 – Blazes are able to see a player through blocks

  • MC-72390 – Rcon is not thread-safe

  • MC-74407 – Villager inventories can get into a state where villagers cannot do anything useful

  • MC-93892 – Fire/Flame arrows and fireballs set player on fire even when blocking with shield

  • MC-110004 – Enderman/blaze don’t drop experience when hit with splash/lingering potion

  • MC-123836 – Double blocks aren’t loaded in structures

  • MC-124170 – Performance issue with particles causing lag

  • MC-129491 – Advancement location trigger works inconsistently for structures added in 1.9 or later

  • MC-138053 – Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded

  • MC-139257 – Server crash on reload when worldborder is modified.

  • MC-141301 – Illager patrols spawning on blocks mobs shouldn’t spawn on, such as slabs, carpets, stairs, etc.

  • MC-142360 – Pillagers patrols can spawn pillagers on top of trees inside a leaf block

  • MC-143369 – Wandering trader text implies trades refresh

  • MC-144107 – Miscalculation of camera position in windowed mode on Linux

  • MC-144507 – The legs on cats clip through to the top of the model

  • MC-144929 – When there is water above a water source, other water sources adjacent to the water source flow outwards

  • MC-145863 – Villagers breed even if there are not enough beds

  • MC-146433 – Double Chest does not display custom name

  • MC-146835 – Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end

  • MC-147619 – Foxes that trust a player will still avoid wolves and other players they’re angry towards instead pursuing them

  • MC-147851 – Villagers frequently run right into mobs they’re “trying” to avoid

  • MC-148600 – Zombie pigmen will spread their anger forever if they can continously respawn

  • MC-148610 – Hostile mobs spawning on top Trapdoors, Glowstone and Sea Lanterns

  • MC-148986 – Low-tier enchants from lv.30 standard enchanting setups

  • MC-149372 – Game crashes when opening a 1.13.2 world

  • MC-149443 – Iron golems spawn too often

  • MC-149518 – Skylight appearing under blocks

  • MC-149877 – Baby foxes suffocate when jumping under blocks

  • MC-150319 – I can’t load up my minecraft world after doing /kill

  • MC-150401 – Chickens suffocate if jumping while under a solid block

  • MC-150954 – Pillager Patrol spawn is way off. Spawning too close to each other, in odd biomes, and too frequent.

  • MC-151079 – An employed villager quickly becomes unemployed and employed when he works, even if his workstation has not been deleted.

  • MC-151084 – Chunk rendering is slow and random in 1.14.1 (pre 1)

  • MC-151144 – Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches

  • MC-151185 – Game crash after breaking villager point of interest

  • MC-151337 – Mob spawn rate too high

  • MC-151346 – Crash while F3 menu tries to access tags while /reload-ing

  • MC-151395 – Farmers create Bread ONLY when they pick up at least 3 wheat AT ONCE

  • MC-151566 – Pillagers patrols can spawn outside world border

  • MC-151710 – Enties not functioning in forceloaded chunks

  • MC-151753 – More than one raid can happen in a village

  • MC-151771 – Villagers don’t try to run away from zombie villagers

  • MC-151772 – Mob cap in the hundreds to over 1000 per player.

  • MC-151802 – Spawning causes massive TPS CPU load on a flat world.

  • MC-151989 – Players in Survival do not get Dolphins Grace effect if Dolphin cannot path to Player

  • MC-151995 – Patrol Leaders spawning without banner

  • MC-152044 – Baby trader llamas disappear immediately

  • MC-152053 – High client-side lag when pistons activate

  • MC-152228 – Can not /summon trader llama

  • MC-152542 – Resource Warning “Codepoint ‘1ed0’ declared multiple times in minecraft:textures/font/accented.png”

  • MC-152638 – Villager trade GUI does not close when a major change happens to the Villager, leading to free trades and quick stock refreshing

  • MC-152810 – Cat’s natural spawning causes Null Pointer Exception

  • MC-153221 – dragon fireball causes FPS to crash

  • MC-153222 – Broken/Incorrect recipe files cause a data pack not to load with nothing in log

  • MC-153470 – Language map does not close internal ‘en_us.json’ file after reading

  • MC-154000 – When dispenser places shulkerbox it decreases its stack twice.

  • MC-154080 – Wandering Trader trade GUI does not close when the Wandering Trader changes dimensions allowing you to trade infinitely

  • MC-154081 – Opening survival inventory when opening world crashes game

  • MC-154092 – Zombie Pigmen lose aggro even when they’re in range and have a line of sight

  • MC-154239 – NPE server crash when painting entities spawned with mob spawn eggs are saved

  • MC-154328 – The Village Siege (Zombie Siege) never happens

To install the release, open up the Minecraft Launcher and click play.

Cross-platform server jar:

Report bugs here:

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A New and Exciting Beginning

Deciding to close the Minecraft Forum, along with a handful of other community websites, wasn’t an easy decision for our company, but we could no longer justify the substantial engineering resources it took to run the properties. It was a sad day in our office when we announced the sunsetting of many beloved sites.

Previously, we weren’t able to entertain selling the sites because they were built on a proprietary platform. It would be a monumental task for an external engineering team to maintain or migrate the communities. Knowing this, we announced the site closures, but just as the sun slowly began to set for these properties, a figure appeared . . .

As of this week, we’ve identified a company with the necessary experience to buy and run these sites (including the Minecraft Forum), so that the passionate communities will continue to have homes on these long-standing sites. With this, we have started to transfer the sites to Magic Find. As for the staff on these sites, it will be up to them and Magic Find to decide how they’d like to move forward.

This isn’t the end for the Minecraft Forum. It’s a new and exciting beginning. We wish Magic Find the best as we say goodbye to several of the properties that helped our company grow into what it is today.

This will be the last update from Curse/Fandom. All future communications will be from the new site owner.

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Important Minecraft Forum Archive Announcement

Today we are announcing that we have made the difficult decision to transition the Minecraft Forum from an active website to a read-only archive. This decision has been made after careful consideration about how we can best serve the Minecraft community with the resources we have available. A read-only archive of the website will ensure that the valuable content contributed over many years is safe-guarded, remaining available for visitors to explore.

From everyone at the Minecraft Forum we are deeply grateful for our communities contributions to the forum over the last decade, big and small. Millions of members have shared tens of millions of posts that have been viewed billions of times, and everyone contributed something to make this forum great. Minecraft Mod creators helped expand the world of Minecraft, support volunteers worked tirelessly to provide access to that world and everyone together turned that world into a community.

Read only mode will be enabled on June 16th, 2019. From this date you will no longer be able to login to the Minecraft Forum and no new content will be created, however all links to the Minecraft Forum will continue to work as-is, all content will remain accessible. This change does not impact the Minecraft Wiki. The Minecraft Wiki will continue as an active website, we have no plans to archive the Minecraft Wiki.

We appreciate that this is a big change and that there will be many questions. I am available in the comments of this news post to answer any questions you may have, and you are welcome to reach out via Private Message if you have any questions you would like to ask privately.

Please use the comments as an opportunity to share your story about what this community has meant to you. We would love to hear about how the forum has impacted you, whether it inspired a passion for creating, helped build friendships or simply provided you somewhere to share your love of the game — any thoughts you may have are welcome.

– citricsquid

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Minecraft 1.14 Pre-Release 3 and 4

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

Update: We’re now on pre-release 4 and we expect this to be the last pre-release before the full release. We aim to release Village & Pillage for Minecraft: Java Edition on Tuesday, April 23rd.

  • Fixed bugs
  • Performance improvements
  • MC-101233 – Burned out redstone torch map causes memory leak
  • MC-144173 – When foxes eat a soup they eat the whole bowl
  • MC-144346 – Composter Bottom texture uses side texture
  • MC-145736 – taiga_meeting_point_2 has two logs that are rotated incorrectly
  • MC-145762 – Villagers don’t go to their appropriate work site
  • MC-146528 – Raid bar will disappear after being filled in villages created in nether
  • MC-146615 – Looms are backwards in village house
  • MC-147316 – Villager GUI right edge is missing/incomplete
  • MC-147845 – resources.zip in world folder makes game crash when clicking resource packs button
  • MC-148044 – Foxes look weirdly at you after killing rabbit/chicken when jumping
  • MC-148091 – Ominous banners are called “block.minecraft.illager_banner”
  • MC-148192 – Music slider doesn’t affect volume
  • MC-148210 – The merchant can be summoned with a negative age which has the effect that he has the hitbox of a baby villager
  • MC-148356 – Foxes holding items are lowered by a pixel or 2
  • MC-148357 – Foxes still run away from wolves, even if they are tamed
  • MC-148358 – Baby foxes holding items are shifted
  • MC-148383 – Right-clicking cartography table output when duplicating map causes loss of second map
  • MC-148466 – Foxes have 20 health points
  • MC-148504 – Mobs not affected by sunlight
  • Fixed bugs
  • MC-137935 – Skeletons do not shoot player when seeking shelter from sun
  • MC-139446 – Sky light not recalculated when blocks placed in air with /fill command
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux with KDE
  • MC-144111 – Foxes get stuck after pouncing
  • MC-144114 – Foxes can walk/slide while sleeping
  • MC-145944 – Villagers travel up water really quick
  • MC-145952 – Iron golem and villagers can leave their village
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146978 – Hero of the Village effect obtained naturally makes the player give off particles
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147387 – Ravagers with a passenger won’t attack players and iron golems
  • MC-147646 – Mobs will go to village centers and attack the air
  • MC-147772 – Horses can glitch when moving up blocks
  • MC-147799 – Strange TNT behaviour
  • MC-147853 – Animals can not get out of water since 1.14-pre1
  • MC-147897 – Riding entities down elevation deals damage on dismount (again)
  • MC-147913 – Shearing Sheep doesn’t use Shears Durability
  • MC-148000 – Enchanted books cannot be disenchanted with the grindstone
  • MC-148031 – Spectator flying slows down in solid blocks
  • MC-148037 – Light Level decreases on Blocks as Y Level increases
  • MC-148045 – Same items types on ground don’t stack together
  • MC-148185 – Duplicate maps using cartography table
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Minecraft 1.14 Pre-Release 3

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

  • Fixed bugs
  • MC-137935 – Skeletons do not shoot player when seeking shelter from sun
  • MC-139446 – Sky light not recalculated when blocks placed in air with /fill command
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux with KDE
  • MC-144111 – Foxes get stuck after pouncing
  • MC-144114 – Foxes can walk/slide while sleeping
  • MC-145944 – Villagers travel up water really quick
  • MC-145952 – Iron golem and villagers can leave their village
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146978 – Hero of the Village effect obtained naturally makes the player give off particles
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147387 – Ravagers with a passenger won’t attack players and iron golems
  • MC-147646 – Mobs will go to village centers and attack the air
  • MC-147772 – Horses can glitch when moving up blocks
  • MC-147799 – Strange TNT behaviour
  • MC-147853 – Animals can not get out of water since 1.14-pre1
  • MC-147897 – Riding entities down elevation deals damage on dismount (again)
  • MC-147913 – Shearing Sheep doesn’t use Shears Durability
  • MC-148000 – Enchanted books cannot be disenchanted with the grindstone
  • MC-148031 – Spectator flying slows down in solid blocks
  • MC-148037 – Light Level decreases on Blocks as Y Level increases
  • MC-148045 – Same items types on ground don’t stack together
  • MC-148185 – Duplicate maps using cartography table