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Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Parity:

  • Observer blocks no longer immediately detect a state change when placed

 For Map Makers and Add-On Creators:

  • Item sprites are now data-driven
  • The Drowned mobs are now data-driven

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Optimized key frame animation playback
    • Optimized performance when breaking lots of Kelp plants
  • Accessibility
    • The text-to-speech reader now reads URLs properly
  • General
    • Lingering and Splash Potion particles now stay within their boundaries when in a confined space
    • Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
    • Cakes now have the correct texture states when partially eaten (MCPE-14757
  • Gameplay
    • Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)
    • Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
    • Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
    • Walking on scaffolding now makes correct sounds (MCPE-53279
  • Mobs
    • Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
  • Graphical
    • Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
  • Add-Ons
    • Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)
    • Dispensed splash and lingering potions now have potion effects in their projectile component
    • Fixed collision box not updating from script
    • The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals) 
    • A mob spawned in the air will no longer think it’s on the ground once its movement is ticked 
  • Character Creator
    • Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)
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JAVA Edition: Snapshot 20w07a

What’s that feeling?  Is it love?  No, it’s EXCITEMENT!  Today our Valentine is this newly released snapshot!  Don’t forget to drop feedback to Mojang about this update and join the conversation below.  What are you most excited about so far?

  • Endermen can now pick up some of the new Nether blocks
  • Endermen will no longer pick up Netherrack
  • Gave Hoglins some actual functionality
  • Added Piglins
  • The Wither can now be summoned using soul soil as base
  • Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon. Weird flex but ok.

ADVANCEMENTS

  • Piglins and Hoglins are now required for Monster Hunter and Monsters Hunted

HOGLINS

  • Hoglins are big aggressive beasts that live in crimson forests in the Nether
  • They attack players on sight, so be careful, they can easily knock you off a ledge!
  • Hoglins drop pork and sometimes leather, but not willingly
  • You can breed Hoglins by feeding them crimson fungi, but do so at your own risk
  • Hoglins get hunted by Piglins sometimes, but they don’t go down without a fight!
  • Despite this, Hoglins and Piglin aren’t enemies – they are more like an ecosystem
  • Baby Hoglins like to pretend they are tough – but don’t worry, they are more like angry puppies with no teeth
  • Want to keep Hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!

PIGLINS

  • Piglins are an aggressive civilization that live in the Nether
  • They mostly hang around in crimson forests, but you might find
    some in the Nether wastes too
  • They think of players as target practice and will attack on sight
  • However, if you dress appropriately they will see you as a respectable figure, or tolerable at least
  • Piglins are suspicious of strangers and if they see you opening a chest, or mining a block of gold,
    they will assume that you’re stealing and will treat you accordingly
  • Piglins LOVE gold and get very distracted by gold items
  • Gold ingots are currency to Piglins and you can throw ingots at them or right-click them with an
    ingot to barter for various goods
  • Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results… vary.
  • Piglins prefer to hunt and fight in groups, and when a fight is happening everyone wants in
  • Piglins that somehow end up in the overworld become zombified fairly quickly
  • Piglins are creeped out by soul fire and zombified Piglins, and will stay clear whenever possible
  • Wither skeletons are a historic enemy and Piglins will attack on sight
  • Baby Piglins are not as dangerous, but they can be mischievous so watch your back
  • … and they like to play with baby Hoglins

  • MC-65951 – Armor stands fall through fences
  • MC-75328 – /clear doesn’t clear items in the inventory crafting grid
  • MC-79944 – Various statistics overflow at 32-bit integer limit
  • MC-89043 – Slime blocks moved by pistons often fail to bounce up the player
  • MC-93813 – Snow golems throwing snowballs play arrow shooting sound
  • MC-94094 – Snow golems don’t drop their pumpkin when sheared
  • MC-94730 – Endermen become passive when teleporting randomly during day while being aggressive
  • MC-132967 – Mushrooms show as green dots on map
  • MC-133088 – Missing translation string death.attack.magic.player
  • MC-135034 – Burning mobs are extinguished by snow in cold biomes, but not in snowy biomes
  • MC-148067 – Snow Golems Damaged by Snowfall in Mountain/Cold Biomes
  • MC-155977 – Enchanting a book makes the book lose its name
  • MC-160053 – Enderman keeps following the player after becoming neutral/passive
  • MC-166245 – No sound for shearing snow golems
  • MC-167561 – All players can make a dog stand up or sit down
  • MC-167692 – Infested blocks don’t spawn silverfish when blown up
  • MC-170816 – Debug Pie freezes in place when closing F3 menu and stays there
  • MC-170846 – Stacked walls create pillars when they should not, depending on the order of placement
  • MC-170848 – Hoglin and zombie pigman spawn eggs look identical
  • MC-170849 – Hoglin’s hitbox is way too small
  • MC-170852 – Breaking a warped or crimson doors drops two items in Survival mode
  • MC-170862 – Soul “Lights” do not update walls
  • MC-170869 – Soul fire lantern animation missing
  • MC-170881 – Fire doesn’t burn items
  • MC-170886 – Alt+F3 debug graph no longer functions
  • MC-170899 – Netherite cannot power beacons
  • MC-170939 – Walls don’t create pillars with string / tripwire above
  • MC-170951 – Cannot teleport entities outside of the world
  • MC-171023 – Walls don’t stack properly in some directions when placed next to blocks
  • MC-171211 – Observers no longer detect a piston base starting to retract
  • MC-171333 – Killing a hoglin does not grant the ‘Monster Hunter’/‘Monsters Hunted’ advancements
  • MC-172025 – Several misrotated blocks at snowy_medium_house_2

Be sure to go to the Installations tab on your Minecraft launcher to opt-in for Snapshots.  Be aware that snapshots can corrupt your worlds so create a back up just in case anything were to happen.

Cross-platform server jar:

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BETA: Bedrock 1.15.0.51 (Xbox One/Windows 10/Android)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

  • Fence Gates can now be placed without supporting blocks underneath
  • Damaged Bows can again be used to craft Dispensers (MCPE-55861)
  • Flowers can now be removed from flowerpots using interact/right-click
  • Implemented Curse of Binding
    • Enchanted Skulls and blocks have the enchanted glow effect
  • Dropped items now turn into a 3D model and spin
  • Pufferfish now have a middle inflation state when approached
    • We will update the missing sounds in a future update
  • Podzol is now generated under large Spruce trees when grown by the player
  • Changed Eye of Ender explode particles to match Java
  • Tweaked the texture of the Iron Bars item so they match Java (MCPE-25802)
  • Pumpkins can be placed without a support block underneath
  • Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
  • The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
  • Players now receive Conduit Power effect when in the rain (MCPE-35941)
  • Boats placed on top of Cactus blocks will now take damage and break 

For Map Makers and Add-On Creators:

  • Most attack goals are now data-driven
    • Added new documentation for new behavior fields
  • Most Slime and Swim goals are now data-driven
    • Added new documentation for new behavior fields
  • Tree generation is now data-driven
  • Wither skull attacks are now data-driven 

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when clicking ‘Read More’ on certain resource pack screens 
    • Fixed an issue with invisible Shulker boxes which could cause a crash when trying to open or break them (MCPE-55894)
    • Fixed a crash that could happen when dispensing Bone Meal into a Grass block (MCPE-53033)
    • Fixed a crash caused by fire spreading to Beehives 
  • Accessibility
    • Fixed a bug that could cause the narrator to read text twice on Xbox One 
  • Gameplay
    • Added the missing text for locked maps in the Cartography Table (MCPE-58527)
    • Players can transition from swimming to running on land more smoothly now
    • Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)
    • The ‘Sound the Alarm’ achievement is now only triggered by hostile mobs and not players
    • The player’s hitbox is now correctly reset when unequipping Elytra mid-flight
    • The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)
    • Using shift / sneak will now allow the player to move downwards correctly when swimming
    • Fixed the respawn location so that players no longer wake up with their head in a block after sleeping
    • The Raid bar will now appear correctly when returning to an active Raid from another dimension
    • Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)
    • Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)
    • TNT no longer drops as an item when exploded
    • Fixed trapdoor collision shape (MCPE-13451)
    • Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)
    • Explosions can now deal damage in water
    • Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945MCPE-52931)
    • Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303
  • Mobs
    • Increased Iron Golem spawn rate and modified spawn rules (MCPE-47157)
    • Fixed the jumping animation of tamed horses
    • Fixed Blaze path-finding and navigation (MCPE-45469)
    • Fixed a bug that allowed Ghasts to exist when the difficulty was set to Peaceful (MCPE-53383)
    • Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)
    • Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks
    • Wolves now spawn in more biomes (MCPE-49792)
    • Small mobs will no longer get trapped in gaps created by stair blocks
    • Villagers no longer run around inside their houses when being Raided
    • Mobs no longer start shaking when entering minecarts
    • Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)
    • Tweaked Squid spawn rate and cap
    • Drowned can no longer drop tridents without having them equipped (MCPE-32731)
    • Fixed a bug that prevented cats from sleeping on a bed with the player
    • The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)
    • Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)
    • Sitting mobs will no longer slide around and breed (MCPE-62160
  • Items
    • Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)
  • Graphical
    • Stopped offhand shield animation and bow animation from playing at the same time (MCPE-41262)
    • Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles 
    • Items held by Baby Foxes now render correctly (MCPE-52885)
    • Stained glass now has the correct colours on maps (MCPE-25702)
    • Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020
  • User Interface
    • Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
    • Entities and blocks are now shown consistently in the Structure Block’s preview
    • The tooltip for leaving a boat is now consistent across platforms
    • The “grow” controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater 
  • Commands
    • Updated the grammar in the ‘/scoreboard’ command description to make it consistent with other commands
    • Instant effects now use ticks instead of seconds when used with the ‘/effect’ command (MCPE-43393
  • Add-Ons
    • Implemented a fix to ensure the player’s mount updates all riders to ensure consistent smooth rotation for all riders
    • The ‘delayed_attack’ behavior no longer causes mobs to freeze when they lose their target
    • Item tags can now be toggled in the UI using ‘/gamerule’ showtags
    • The ‘on_unleash’ event is now triggered correctly when unleashing from a fence
    • The ‘Create New World’ button text is now using the global colour component  
  • Character Creator
    • Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles
    • Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the Character Creator
    • Various user interface fixes
    • The Achievements screen can now be viewed through the Character Creator dressing room
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Bedrock – 1.14.30

Mojang is still hard at work to get those bugs squashed.  Continue reporting bugs you find while playing to bugs.mojang.com.  You can still play with your friends running 1.14, but those on the Nintendo Switch will still have a bit to wait before this update is released to them.

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • 256x resolution packs are now restricted on Xbox One to prevent crashing
      • This is a temporary solution until we have the crashing issue resolved
    • Fixed a crash that could occur in certain worlds (MCPE-59756)
  • General
    • Split-screen will now display a message to join when the main controller is disconnected
    • Realms can no longer be purchased if not logged into Xbox Live
    • Players that are not linked to a Nintendo account on Switch are once again able to edit characters
    • Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed
  • Gameplay
    • Auto-jump will no longer trigger unexpectedly when trying to walk through open doors (MCPE-52213)
      • Further fixes will be made in the future to allow auto-jump to work more consistently, for example, when trying to jump up one block through an open door
  • Blocks
    • Restored kelp growth to its proper, faster rate (MCPE-57330)
    • Bamboo in Flower Pots are no longer empty after converting a world from Editions
  • Items
    • Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2×2 grid (MCPE-58579)
  • User Interface
    • The ‘Sign In’ button is now scaled properly on all platforms
    • Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection
  • Add-Ons
    • Entities no longer stop moving when the ‘circle_around_anchor’ behavior is added via a component group added by an event and/or there was a block close to their hitbox
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JAVA Edition: Snapshot 20W06A

Things are heating up as we dive into the first Snapshot for the Nether Update.  Everythings exciting and Diamond is no longer king!  Be sure to share your thoughts and findings in the comments below!

  • Added new Nether blocks!
  • Knockback resistance is now a scale instead of a probability
  • Added Crimson Forest biome to the Nether
  • Added Hoglins – they don’t do much yet, but they have cute flappy ears!
  • Patrols no longer spawn when the player is close to any village
  • Added Netherite!
  • Added Soulsand Valley biome to the Nether
  • Walls do not have gaps anymore when stacked vertically
  • Added Warped Forest biome to the Nether

Many new block types have been added!

  • Two new wood-like materials – Crimson Stems and Warped Stems
  • Basalt blocks – you can find them as pillars but they can be placed in any direction
  • New ground surface blocks: Crimson Nylium and Warped Nylium
  • New vegetation: Nether Sprouts, Crimson Roots and Warped Roots
  • Two types of Fungi: Crimson and Warped – try using bone meal to grow them!
  • Warped Wart blocks
  • Weeping Vines that grow from the bottom of a block downwards!
  • A new natural light source: Shroomlights
  • Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
  • Soul Soil can be used to craft Soul Torches – and those can be crafted into Soul Lanterns!
  • Using bone meal on Netherrack can now spread Nylium

Crimson Forests can now be found in the Nether!

  • Crimson nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Crimson Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • Weeping Vines grow from the cave ceilings and fungi
  • Hoglins wander these forests
  • Crimson spores swirl through the air

  • A new high-level material found in the Nether. Use it to upgrade your diamond gear!

How to Make Netherite

  • Mine Ancient Debris in the lower depths of the Nether. At own risk. No insurance coverage for that
  • Refine it into Netherite Scrap in a Furnace (although that’s kind of slow so you might want a Blast Furnace)
  • Combine 4 Nether Scrap with 4 Gold Ingots in a crafting table to make a Netherite Ingot

Netherite Effects

  • Netherite items float in lava so you don’t lose all your gear after that unplanned lava bath
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
  • …and it looks cool!

Soulsand Valleys can now be found in the Nether!

  • An open space made mostly of Soul Sand and Soul Soil
  • Basalt pillars span from floor to ceiling
  • Fossil remains of unknown creatures from the past litter the valley
  • Ash falls through the air
  • A light blue glow envelopes the valley
  • Beware of Skeletons here!

Sounds

  • Ghasts sounds are now heard at a shorter range
  • Updated block sounds for Bone Blocks, Netherrack, Soul Sand, Netherwart, Nether Bricks and Quartz Ore

Warped Forests can now be found in the Nether!

  • Warped nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Warped Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • A dark blue fog covers the forest
  • Warped spores swirl through the air
  • The Warped Forests are strange, but also the least hostile place of Nether

World Generation

  • The old Nether biome is now called Nether Wastes
  • Made shipwrecks and ocean ruins a bit less common, so you get more excited when you find one!
  • Added a locatebiome command

LOCATEBIOME

New command that locates a specified biome. Useful in creative mode when you’re looking for a specific biome and don’t want to fly around randomly searching for it.

Syntax: locatebiome <biome>
Parameters:

  • biome – The id of the biome to find

Particles

  • New particle types: ash, crimson_spore, soul_fire_flame and warped_spore

Rendering

  • Nailed Entity shadows to the ground.
  • MC-17431 – Shift-clicking stacked items with a data tag into the enchanting table GUI removes data tags from the moved item
  • MC-45619 – Water, Signs, Vines, Torches etc. in the same block as item frame break item frame’s redstone signal
  • MC-52178 – Cape doesn’t move down while sneaking / Cape detaches from body while sneaking
  • MC-59363 – Items in item frames are deleted if both mouse buttons are used simultaneously
  • MC-82235 – Baby pigs turn into adult zombie pigmen when struck by lightning
  • MC-92889 – Mending doesn’t always consume experience if the player wears items with mending that are already fully repaired
  • MC-93198 – Throwing potions / throwable projectiles causes both hands to bob up and down
  • MC-93631 – Pistons pop off blocks attached to their back when retracting
  • MC-96436 – Eggs/snowballs/xp-bottles break instantly when thrown while riding a horse
  • MC-97958 – Small slime has no jump or squish sound
  • MC-103655 – Cats don’t stand up when using right click on them while they’re sitting on chests or beds
  • MC-109370 – Bottom face of column blocks are rotated 180 degrees
  • MC-109844 – en_us.json contains unused strings
  • MC-109850 – Redstone wire doesn’t have a bottom texture
  • MC-112630 – Carrot on a stick cannot be broken
  • MC-113381 – Falling dust particles of anvil and concrete powder blocks are black
  • MC-120335 – Flower pot bottom texture is not rendered because of incorrect “uv” values in the model file
  • MC-131440 – The message for trying to sleep at the wrong time implies that you can only sleep at night during a thunderstorm
  • MC-131770 – Rain particles appear one block below the water or lava surface
  • MC-132607 – Splitting slimes and magma cubes do not copy NoAI value
  • MC-134162 – Item entities can break turtle eggs
  • MC-136868 – Ignited TNT, arrow or trident turns black when it falls on soul sand or snow layers
  • MC-138600 – Cats don’t bring gifts if they have already decided to sit on your bed
  • MC-140544 – Pickaxes don’t speed up piston breaking
  • MC-148474 – Sloped powered detector rails break when pushed or pulled by a piston
  • MC-149052 – Stonecutter recipe list doesn’t show item tooltips
  • MC-149776 – Cartography Table requires string for the recipe to show up in the recipe book
  • MC-150020 – Composter is in the “Miscellaneous” category instead of “Decoration” like the other workstation blocks
  • MC-154867 – Tamed cats remain sitting if the world is reloaded while the cat is sitting on a chest
  • MC-158807 – You can remove cursed enchantments on items by repairing them in inventory
  • MC-159300 – Villagers that have been infected by a zombie can despawn, even if they have been traded with
  • MC-159773 – Shulkers can teleport to non-solid faces, and don’t teleport to some solid faces
  • MC-159918 – Foxes don’t run from polar bears
  • MC-159963 – Minecarts can break turtle eggs
  • MC-160897 – Dropping an item using the drop key displays the hand animation but dropping items from within the inventory does not
  • MC-160902 – Arm swings when right-clicking on full minecart
  • MC-161156 – Silverfish and endermites appear black on soul sand
  • MC-161259 – Using the carrot on a stick while riding a pig plays no hand animation
  • MC-162881 – Composter doesn’t display particles when being fed composting items through a hopper
  • MC-163286 – /setblock ~ ~ ~ air destroy does not destroy liquids
  • MC-164184 – Breaking a shulker box with contents in Creative mode drops the block at an incorrect location
  • MC-164948 – Entity shadow renders through transparent blocks
  • MC-167077 – Foxes sleep on top of honey blocks, even in broad daylight
  • MC-167512 – Glass in the hand is rendered differently depending on the “Clouds” setting
  • MC-167989 – Spawn point is not set when monsters are nearby
  • MC-168540 – Threads created by net.minecraft.Util.backgroundExecutor() have misleading names
  • MC-168772 – Experience orbs can crush turtle eggs
  • MC-169679 – Composters do not make sounds when fed by hoppers
  • MC-169692 – Entity shadow floats slightly above the ground
  • MC-169832 – Transparent item models have inconsistent rendering when a glowing entity is present
  • MC-170128 – Cannot build an EntityType without a datafixer due to an IllegalArgumentException
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BETA: Bedrock 1.14.30.51 (Xbox One / Windows 10 / Android)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • 256x resolution packs are now restricted on Xbox One to prevent crashing
    • Fixed a crash that could occur in certain worlds (MCPE-59756
  • General
    • Split-screen will now display a message to join when the main controller is disconnected
  • Gameplay
    • Auto-jump will no longer trigger unexpectedly when trying to walk through open doors (MCPE-52213)
      • Further fixes will be made in the future to allow auto-jump to work more consistently
    • Crafting multiple Honey blocks now returns the correct amount of empty glass bottles on a 2×2 grid. (MCPE-58579)
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Bedrock: Minecraft 1.14.20

Mojang brings fixes with this latest release.  Those on the Nintendo Switch will have to wait just a bit longer before you receive this update.

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed several crashes that could occur when loading into world on Nintendo Switch
    • Placing a compass and locator map in the crafting grid no longer causes the game to crash (MCPE-57882)
    • Fixed a crash that could occur when travelling through a Nether Portal with another entity (MCPE-58568)
    • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
    • Fixed a crash that could occur with raids on converted worlds
    • Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One
  • General
    • Classic skin choices no longer revert after reloading the game (MCPE-55278)
    • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
    • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
    • Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch
    • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time
  • Gameplay
    • Projectiles can now be shot through the gap between two honey blocks
    • Players no longer bounce when being pushed and pulled by honey blocks and pistons (MCPE-53815)
  • Mobs
    • Fixed an issue that prevented mobs from spawning under transparent blocks (MCPE-59682)
      • Please note, that this fix will revert the changes made in MCPE-54241, which will require further work and will be fixed in a future update
    • Bees no longer fly in and out of a beehive or nest that is on fire (MCPE-53872)
    • Fixed tamed wolves not breeding by increasing their breeding priority (MCPE-59570)
    • Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion
    • Fixed Pillagers not attacking players after world conversion
    • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion
  • Items
    • Tridents no longer bounce continuously on the sides of honey blocks (MCPE-53626)
    • Honey Bottles now show the proper item tooltip (MCPE-61195)
    • Undyed Shulker Boxes now retain their color after world conversion (MCPE-36744)
  • User Interface
    • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
    • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace
  • Commands
    • Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command
    • Defining an execute location no longer breaks the “detect” argument
  • Add-Ons
    • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android (MCPE-56117)
    • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
    • Fixed an issue that was preventing players from being teleported and rotated smoothly
    • Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions
    • Local space for particles attached to entities will once again inherit the locator’s bone rotation

All versions of 1.14 are compatible with multiplayer.  Happy gaming!

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Beta: Bedrock 1.14.25.1 (Xbox One / Windows 10 / Android)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when searching the Marketplace
    • Fixed a crash that could occur when spawning in an item
  • General
    • Transparent blocks will no longer prevent mob spawning on the same Y axes (MCPE-59682)
      • Please note, that this fix will revert the changes made in MCPE-54241, which will require further work and will be fixed in a future update
    • Tamed Parrots will now sit on a player’s shoulder correctly after the world save is converted to Bedrock
    • Split-screen players are no longer left in a limbo split-screen state when joining the game while the primary player quits at the same time 
  • Mobs
    • Fixed an issue that prevented tamed wolves from moving towards each other to breed (MCPE-59570) 
  • Items
    • The honey bottle item tooltip now says ‘Items’ instead ‘Nature’ (MCPE-61195
  • Commands
    • Beehives and nests now have the correct front texture when placed by the setblock command
    • Defining an execute location no longer breaks the use of the detect command
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Java Edition: Combat Snapshot V5

Unification.

That is the overall goal Mojang has in mind with this next combat update.  They want Minecrafters to have fun and they want to have balance for PvE and PvP content alike.  The changes we’ll see here will come in a future update to all official editions of Minecraft.  This snapshot is based on the 1.15.2 pre-release and if you want to get a peek at what changes are coming to the combat system you better check it out.  If you’d like to make a suggestion don’t be afraid to check out Mojang’s Feedback website or join in on the conversation on the official Reddit post.

  • Attack rates are generally faster
  • You are only able to attack when the attack timer has recharged
  • The attack timer only resets when attacking (compared to switching items)
  • You can keep pressing the attack button to continuously attack
  • Weapons deal less damage overall
  • Weapons now have different reach (tridents and hoes reach farther, axes reach less)
  • Natural healing from food has been rebalanced (no more saturation boost)
  • Projectiles are more accurate and don’t inherit the shooter’s momentum
  • Experimental enchantment called “Chopping” for axes
  • Many other smaller changes to tridents, snowballs, shields, and knockback mechanics

Read can read about all the changes over time in the Reddit posts: 1234, and 5 (this one)

In detail, weapons:

  • Stone tier lowered to +0 (same as wood, was +1)

  • Iron tier lowered to +1 (was +2)

  • Diamond tier lowered to +2 (was +3)

  • Swords lowered to +2 (was +3)

  • Axes lowered to +3 (was +4)

  • Trident lowered to 5 (was 6)

For example, a Diamond Sword now deals 2+2+2=6 points of damage. This was 2+3+3=8 in the previous test, and 1+3+3=7 in 1.9/1.8 (base damage is 2 now, same as on Bedrock).

In detail, food rebalance:

  • Saturation boost removed

  • Eating food is now slower (40 ticks, was 32 ticks)

  • Natural healing works longer (down to 6 food points, used to be down to 18)

  • Natural healing is faster (every 3 seconds, was 4)

  • New: Natural healing now always drains food points. Saturation is not used when healing damage and is only relevant as a “pause” until food drains (as originally intended)

  • Sprinting is no longer affected by the food value

Other changes:

  • Various block-hitting and air-swinging bug fixes

  • Made it possible to hit players with snowballs (TODO: game rule)

  • Reintroduced upwards knockback when hitting players in the air… Probably too strong right now, but can be balanced later

  • Changed the swing animation to emphasize the rhythm of the attacks

  • Added cooldown to egg

Bonus controversial edit…

  • Added a kind of “Coyote Time” that activates for a fraction of a second if you aim at something but attack outside its bounding box. The background to this change is that since you can’t attack between swings, it often gave the impression that your input was “lost”. It also made fighting small and fast targets (rabbits or baby zombies) unnecessarily frustrating

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Pre-Release 2: Java Edition 1.15.2

It felt like only yesterday when we had the first prerelease.  Looks like Mojang is wrapping things up to get us 1.15.2 as soon as possible.  For now, take some fixes as they clean up for a final release around the corner.

  • Fixed bugs

  • MC-169825 – “Multiplayer (3rd party)” shows in window title when disconnecting from a singleplayer world
  • MC-169839 – Certain potion effects that override lower level effects don’t get removed after their duration ends
  • MC-169840 – Drinking a level 1 potion under a level 2 beacon and leaving results in the effect being lost
  • MC-169848 – Crashes when trying to create Beehive From planted tree
  • MC-169886 – No older world protection in 1.15.2 PR 1