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What’s new in EDU live: Bett conference Day 2

Announcing new tech to support inclusive classrooms, plus highlights from “Emotion and Cognition in the Age of AI” keynote.

Day 1 of Bett is a wrap, but that was just the beginning of our What’s New in EDU Live series! Today we’re focused on ways to support the unique needs and abilities of both students and teachers, especially in light of research showing that positive emotional states are linked to academic achievement and well-being.

While the Microsoft Education team is in London all week, you can also – for the first time ever – explore the Microsoft Bett booth with a 360-degree video tour on our Microsoft Education YouTube channel. If you’re not watching live daily, catch up on all the Microsoft Education news so far and check out our first episode, which covered new tools that support your ability to personalize learning for all your students.

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Research: The importance of student well-being and positive mindsets on achievement and success

New research by the Economist Intelligence Unit and commissioned by Microsoft highlights the importance of student well-being and positive mindsets on achievement and success. These highlights were shared during an afternoon Bett keynote on “Emotion and Cognition in the Age of AI,” which featured Anthony Salcito and Barbara Holzapfel of Microsoft Education, along with Marc Brackett, founding director of the Yale Center for Emotional Intelligence.

Today, our team announced and shared insights from our latest body of research with the Economist Intelligence Unit and our latest vision for education. The research process involved gathered insights from education professionals (teachers, principals, school assistants, librarians) in 15 countries to better understand how positive mindsets and well-being – especially emotional well-being – impact outcomes for students, communities and economies.

The study reinforced that the development of social-emotional skills continues to be a huge priority for schools, with more than 70 percent of schools working on intentional practices that recognize social-emotional SE skills as fundamental, not ornamental. The study also reinforced that emotion is the gatekeeper of cognition and that positive emotional states are linked to both academic achievement and well-being. Join us for our upcoming webinar series on Teaching Happiness to learn more (signing up is free!).

Click the excerpt above to view the full infographic.

 

What’s New in Minecraft: Education Edition

 

We also shared updates from the Minecraft: Education Edition team, including a new standards-aligned computer science curriculum to accompany Code Builder, the in-game coding feature, and a refreshed digital badging program for educators in our global community.

Minecraft: Education Edition offers all you need to get started with learning and teaching computer science. Explore starter lessons, professional development, downloadable worlds and free 30-hour curriculum for students ages 8-15. The latest update makes Code Builder easier than ever to use: simply press ‘C’ to launch the coding tool and start writing code with MakeCode and other coding apps.

[youtube https://www.youtube.com/watch?v=Kzn-0q91E1A?start=1&feature=oembed&w=640&h=360]

We have launched a new Digital Badging program for educators teaching with Minecraft: Education Edition. Badges are awarded for engaging on social media and completing Minecraft: Education Edition online trainings. Badge recipients will be provided early access to new lessons and teaching resources.

Learn about the latest updates for Minecraft: Education Edition, or learn how to get started using Minecraft in your school. Visit the Minecraft Classroom (F280) next to the Microsoft booth for all-day workshops, customer support, and to meet members of the Minecraft Education team.

New tools to personalize learning

Speaking of coding, don’t miss the announcement we made earlier this week: We’re transferring the research and technology behind Code Jumper to nonprofit American Printing House for the Blind, which creates and distributes products and services for people who are blind or have low vision. Get more details here.

Free VictoryVR curriculum with Windows Mixed Reality

Studies show student engagement and retention increase as much as 35 percent when using immersive and 3D technologies. At the start of Bett, we made it easier for educators to get started with immersive learning by partnering with VictoryVR to give schools 25 hours of standards-aligned virtual reality curricula across subjects for FREE when they purchase a Windows virtual reality headset.

Immersive Reader in VR

In addition, we’re happy to share that VR is now more inclusive for all students with Immersive Reader in VR (Public Beta). We’re taking our Immersive Reader and putting it into a virtual reality experience. This allows students to have maximum focus and clarity, whether for ADHD, autism, dyslexia, or students with low vision. Immersive Reader in VR will be initially supported in the Edge browser for OneNote for Windows 10, Word and Word Online, Teams and Flipgrid. This experience is now available on Windows Mixed Reality headsets and available to try out in the Bett booth!

New from our Mixed Reality Partners at Merge

MERGE Cubes apps are now available on Windows through the Microsoft Store! The integration of the MERGE Cube with Windows 10 devices will give Microsoft Education customers a new way to engage their students in 3D, immersive learning.

New in Mixed Reality within Microsoft Teams: ThingLink

With ThingLink now built into Microsoft Teams, students will be able to create and view interactive images, videos and 360-degree virtual tours in the Microsoft Teams environment. ThingLink technology is especially useful in the education space because it lets teachers build interactive, visual learning experiences and multimedia presentations, which can help develop vocabulary and contextual understanding in technical education, science and social studies.

Students can use ThingLink to document their learning with interactive maps, infographics, presentations, and virtual 360-degree tours that combine multiple forms of media: text, images, sound, and video. ThingLink offers teachers free basic accounts, as well as paid school and eLearning accounts with a virtual tour creator. Microsoft Office 365 users can get a free 14-day access to ThingLink’s Premium teacher and business subscriptions via the Microsoft AppSource marketplace.


Made by Dyslexia teacher training launching on the MEC (Microsoft Educator Community)

Celebrities including Sir Richard Branson, Keira Knightley and Orlando Bloom and Maggie Aderin-Pocock join expert teachers from two world-leading dyslexia schools to share their wisdom and expertise in these inspirational Dyslexia Awareness Training films produced by Made By Dyslexia.

Millfield School UK and Schenck School USA are both pioneers in the field of dyslexia and the first schools in their respective countries to successfully support students with dyslexia and focus on their strengths. These films have been incorporated into five five Dyslexia Awareness Training modules designed to help teachers, educators and parents understand dyslexia, both its strengths and challenges, and gain essential knowledge in how to recognize and support it, and create a dyslexia-inclusive classroom.  Modules 5 – 10 will be released later this year, when we will also announce dates for a series of ‘road-show’ events in the UK and US to showcase the training. You can access these training materials at: aka.ms/MECMadeByDyslexia

 

Microsoft MakeCode, Cartoon Network and Adafruit team up to inspire a new generation of creators

Tools like Microsoft MakeCode for Adafruit Circuit Playground Express open up incredible creative possibilities for students to program physical devices. When paired with Cartoon Network’s portfolio of unique characters, beloved by kids today, students who might not normally see themselves as “coders” can be inspired and engaged. Using some common crafting materials, students can make and code their own BMO Music Box, Princess Bubblegum Crown, or Finn cup lamp.

Read more on the Microsoft Education Blog.

New STEM resources from the the Microsoft Education Workshop

Building on the tradition of launching new STEM lesson plans at Bett – just like the Robotic Hand – the Education Workshop is bringing a triple set of hands-on experiences to London.  Attendees will have the opportunity to engage in three pop-up classrooms hosted on the show floor.

The first, Microsoft’s STEM Experience, presented in partnership with BBC Learning, celebrates a collection of teacher-written, inquiry-based lesson plans developed to compliment the BBC Earth and OCEANX film, Oceans: Our Blue Planet.

As students model 21st Century STEM jobs like oceanographer, marine geologists, and robotics engineer, they learn required curriculum like the 3D coordinate system, the role of salinity in global warming, and how sonar works. These standards-aligned lesson plans challenge students to write code, build sensors, analyze data, and create in 3D and mixed reality, and include student reflection and assessment opportunities.

Check out the Oceans: Our Blue Planet Lesson Plans.

Excel Data Streamer Add-In

The emerging worlds of data science and internet of things are beginning to show up in the classroom. The Microsoft Tools for Teachers booth is showcasing Excel’s Data Streamer Add-In that enables students to model, measure and visualize real-time data. Data Streamer, now available for free to all O365 subscribers, provides students a way to use sensors to send real-time information back and forth into Excel.

Come see the how real-time data helps reveal concepts that are hard to see. In this case, we’ve brought our Brain Impact Simulator, which helps to illustrate what happens when the brain collides with the skull to cause concussions. In addition to learning about the anatomy behind this critical issue, using a 3D model in Excel, students are empowered to both design solutions to mitigate brain injury and take the Think Taylor #TTPledge to be educated and honest toward those suffering from concussions.

[youtube https://www.youtube.com/watch?v=zP7–5Fwaq8?feature=oembed&w=640&h=360]

Get Started with Excel’s Data Streamer.

Have your own sensor/IoT device that you want to bring into the classroom?  See how Play Impossible has taken their sensorized Gameball™ and connected it to Excel’s Data Streamer to create a modern digital twist on the egg toss. The physics lab favorite is now a real-time graphed experiment in Excel, requiring students to also make strategic decisions and calculate risk while learning the physics behind Newton’s 2nd Law.

Play Impossible will ship a Windows 10 app in April 2019 that will deliver a collection of Math in Sports Science lesson plans.

Learn how to connect your device to Excel today.

For those of you unable to attend the Bett Show, don’t worry.  All Hacking STEM lesson plans, along with information about Data Streamer and the Play Impossible experience, are available online.

Be sure to tune-in on Friday, 1/25 at 5:00 p.m. UTC for another episode of What’s New in EDU Live, in which we’ll take a deeper look at affordable new Windows 10 devices.

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Microsoft acquires Citus Data, re-affirming commitment to open source and accelerating Azure PostgreSQL performance and scale

Data and analytics are increasingly at the center of digital transformation, with the most leading-edge enterprises leveraging data to drive customer acquisition and satisfaction, long-term strategic planning, and expansion into net new markets. This digital revolution is placing an incredible demand on technology solutions to be more open, flexible, and scalable to meet the demands of large data volumes, sub-second response times, and analytics driven business insights.

Microsoft is committed to building an open platform that is flexible and provides customers with technology choice to suit their unique needs. Microsoft Azure Data Services are a great example of a place where we have continuously invested in offering choice and flexibility with our fully managed community based open source relational database services, spanning MySQL, PostgreSQL and MariaDB. This builds on our other open source investments in SQL Server on Linux, a multi-model NoSQL database with Azure Cosmos DB, and support for open source analytics with the Spark and Hadoop ecosystems. With our acquisition of GitHub, we continue to expand on our commitment to empower developers to achieve more at every stage of the development lifecycle.

Building on these investments, I am thrilled to announce that we have acquired Citus Data, a leader in the PostgreSQL community. Citus is an innovative open source extension to PostgreSQL that transforms PostgreSQL into a distributed database, dramatically increasing performance and scale for application developers. Because Citus is an extension to open source PostgreSQL, it gives enterprises the performance advantages of a horizontally scalable database while staying current with all the latest innovations in PostgreSQL. Citus is available as a fully-managed database as a service, as enterprise software, and as a free open source download.

Since the launch of Microsoft’s fully managed community-based database service for PostgreSQL in March 2018, its adoption has surged. Earlier this month, PostgreSQL was named DBMS of the Year by DB-Engines, for the second year in a row. The acquisition of Citus Data builds on Azure’s open source commitment and enables us to provide the massive scalability and performance our customers demand as their workloads grow.

Together, Microsoft and Citus Data will further unlock the power of data, enabling customers to scale complex multi-tenant SaaS applications and accelerate the time to insight with real-time analytics over billions of rows, all with the familiar PostgreSQL tools developers know and love.

I am incredibly excited to welcome the high-caliber Citus Data team to Microsoft! Working together, we will accelerate the delivery of key, enterprise-ready features from Azure to PostgreSQL and enable critical PostgreSQL workloads to run on Azure with confidence. We continue to be energized by building on our promise around Azure as the most comprehensive cloud to run open source and proprietary workloads at any scale and look forward to working with the PostgreSQL community to accelerate innovation to customers.

For more information on Citus Data, you can read the blog post from Umur Cubukcu, CEO and co-founder, here.

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Be the Xbox G.O.A.T. with the Madden NFL 19 Sweepstakes

The Big Game is on the horizon and what better way to pre-game than to earn your bragging rights and take your fantasy team to Atlanta with Madden NFL 19? Starting today through February 12, one ultimate Madden fan will have the chance to win the official Xbox Madden NFL 19 G.O.A.T Prize Pack, valued at over $10,000. Click here for official details of how to enter (open to U.S. residents only).

You’ll be well on your way to building up your football team dynasty and becoming the “Greatest Of All Time” with the following:

  • Xbox G.O.A.T ring that features 10 carat premium gold (plated black) and weighs over 1.5 ounces, with 188 black diamonds and 46 green tsavorite stones
  • Custom G.O.A.T Xbox One X
  • G.O.A.T merchandise pack
  • Copy of Madden NFL 19 for Xbox One
  • Football jersey autographed by Antonio Brown

Madden NFL 19 gives you game-changing control on and off the field and enhanced by Real Player Motion (RPM) by delivering gameplay control with precision and intent. Create and share custom draft classes, design your game strategy, progress your players, and execute your game plan with all new positional archetypes in franchise mode. Explore all-new ways to train your favorite players to fit your roster and lead your team to glory.

Stay tuned to Xbox Wire for future news and details on Xbox sweepstakes.

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What’s new in EDU live: Bett conference Day 1

Announcing new tools to help you transform classroom time and personalize learning for all students.

We’re rolling into the first day of Bett with the first of three live episodes of What’s New in EDU! The Microsoft Education team is in London all week, where we’ll be streaming the show each day at 5:00 p.m. UTC and going deeper into all the exciting updates announced in our Microsoft Education news post on Tuesday.

For Day 1 of Bett, Mark Sparvell and the team take us through some of the newest tools to help you transform classroom time and personalize the learning experience for your students.

We know teachers are in a constant race to get their learning out every day. And that’s just meeting the standard, before more hard-fought time has to go into personalizing learning for each student. We think some of the following features can help get some of your time back:

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Present more inclusively with live captions & subtitles in Microsoft PowerPoint

[youtube https://www.youtube.com/watch?v=jhY9MrAStQo?feature=oembed&w=640&h=360]

This new feature, powered by Microsoft AI, enables presenters to reach and engage all audiences with live presentation captions & subtitles that appear automatically in real-time. With live captions & subtitles in PowerPoint, you can ensure your presentations are understood by everyone, across languages and hearing access needs. This feature will support presenters across 12 spoken languages and display on-screen captions or subtitles in one of 60+ languages.

Benefits include:

  • Speech recognition that automatically adapts based on the presented content for more accurate recognition of names and specialized terminology.
  • The ability for presenters to easily customize the size, position, and appearance of subtitles. Customizations may vary by platform.
  • Disfluency removal and automatic punctuation making the subtitles clear for the audience.

The ability to display live captions & subtitles joins other accessible features in Office 365, like automatic suggestions for alt-text in Word and PowerPoint, expanded availability of automatic closed captions and searchable transcripts for videos in Microsoft Stream, enhancements to the Office 365 Accessibility Checker, and more.

Live captions & subtitles in PowerPoint will begin rolling out to Insiders in late January 2019 and will be available for Office 365 subscribers worldwide for PowerPoint on Windows 10, PowerPoint for Mac, and PowerPoint Online, over the next few months.

The Presentation Translator add-in for PowerPoint will continue to be supported, as we know this is a well-loved teacher tool. It is the inspiration for building live captions and subtitles natively into PowerPoint across platforms, so that all teachers and students can access the features easily.

Learning Tools adds live translation in over 60 languages

Today’s classrooms are extremely diverse and teachers have the incredible responsibility of reaching every student. Since communication is key, we’re including Translator features in more of our Office tools!

Immersive Reader has helped many students with reading speed and comprehension. As we announced earlier in January, Translator is now built into the Immersive Reader and will be available in over 60 languages.

We’ve added the ability for anyone to translate a page or word into another language, in real-time and all within Immersive Reader. This new capability will support Read Aloud, Syllables, Parts of Speech and Picture Dictionary. This is now rolled out worldwide.

Translator in Immersive Reader will be available in Word Online, OneNote Online, OneNote for Windows 10, OneNote iPad, OneNote Mac, Outlook Online, Teams, and Flipgrid. Check out the list of over 60 supported languages.

Reach all your students with even more Learning Tools updates

Check out the recent blog on the latest Learning Tools updates to help you reach all your students:

  1. OneNote Desktop Learning Tools update – The modern Immersive Reader interface comes to OneNote Desktop Learning Tools.
  2. Line Focus in Word Desktop – This feature enables students to focus on one, three, or five lines of text at a time. It will be available in Word Desktop and will be coming soon to Word for Mac and iPad.
  3. Page Colors in Word Desktop – Students can choose from a variety of colors. This feature is rolling out in Desktop Word and coming soon to Word for Mac and iPad.
  4. Parts of Speech language updates – Syllables and Parts of Speech for Korean, Arabic, and Hebrew coming soon.

Microsoft Teams updates to help you transform classroom time

Yesterday, we shared five new Teams features designed to save teachers time and supercharge learning, including Grade Sync, the new Assignments experience, mobile grading, and new integrations with Turnitin and MakeCode. Today, we’re excited to share even more features coming to Teams thanks to great feedback from you, our educator community.

Introducing our first open-source LMS integration in Teams!

The folks behind Microsoft Teams strive to build experiences to help educators and students collaborate effectively in their classrooms and save them valuable time. One of the key suggestions we have received from our educators is to integrate their Learning Management Systems (LMS) into Teams. With that in mind, we are very pleased to announce the release of Moodle’s integration in Microsoft Teams!

Moodle helps educators create effective online courses – and it’s open-source. For organizations using Microsoft Teams, the Moodle integration in Teams helps educators bring their students, conversations and content — along with their Moodle courses and assignments — together in one single hub. This integration offers two core experiences:

1. Moodle Tab

Educators can easily pin their Moodle course pages in their teams, and students can seamlessly access these course pages using Office 365 Single Sign-On, without having to type in their Moodle username and password.

2. Moodle Assistant Bot

This bot helps educators and students answer questions about their courses, assignments, and grades in Moodle and keeps them updated with regular notifications. This bot can also be accessed on mobile devices, so you can be updated on the go.

To help IT admins easily set this integration up, we have updated our open-source Office 365 Moodle Plugin with the following capabilities:

  • Auto-registration of your Moodle server with Azure AD.
  • One-click deployment of your Moodle Assistant bot to Azure.
  • Auto-provisioning of teams and auto-synchronization of team enrollments for all or select Moodle courses.
  • Auto-installation of the Moodle tab and the Moodle Assistant bot into each synchronized team. (Coming soon)
  • One-click publishing of the Moodle app into your private Teams App Store. (Coming soon)

If you’d like to learn how to get started, go to aka.ms/TeamsMoodle. If you have any questions, you can find us on aka.ms/TeamsMoodleDiscussion.

Read-only files folder, Class Materials coming to your team soon

Microsoft Teams is great for collaborating with your class, including sharing reference materials to help guide students. You can easily drop these files into the folder called ‘Class Materials,’ which is read-only by default.

Join a team by code on your mobile device

Joining a team with a code has become a popular way for students to join their classes on Teams. We’ve now added this ability to the Teams app on iOS and Android.

Customize chat settings for students and faculty

In talking to educators using Teams, we’ve learned a common request is to allow student-to-teacher chat, while also having the option to prevent students from chatting with each other. IT Admins can learn how to set this up here.

Rubric sharing

We recently launched rubric grading inside Microsoft Teams and we’ve heard so much of your great feedback on the feature already. We’ve added a new capability that allows teachers to import or export their favorite rubrics from Teams Assignments. Now you can share great rubrics with other teachers and build on each other’s ideas from year to year, for stronger and more robust curricula.

Categorize your Assignments

Teachers can now categorize Assignments. Assignment categories are an easy way to organize your assignment by type – segment by Homework, Quizzes, or a unit of study.

Safari browser support

By popular demand – you will soon be able to use Microsoft Teams on macOS and iPad with Safari!

Access ThingLink right from Microsoft Teams

ThingLink is a tool that allows teachers to enhance images, videos or virtual tours with notes, sounds, video, or links.

Microsoft Stream, PowerPoint and Microsoft Photos enhancements enrich classroom learning experiences

It’s easier than ever to use video in the classroom to create more visual and immersive experiences for both teachers and students.

Expanded features in Microsoft Stream will give teachers a new way to seamlessly add quizzes, forms or polling into classroom videos. The Forms integration into Microsoft Stream helps make videos more engaging and interactive for students, while giving teachers a way to understand how well students are learning the lessons. Learn more at aka.ms/streamquiz.

Both teachers and students will soon be able to bring their Microsoft Stream videos into classroom presentations with the new embed feature, available in PowerPoint. Seamlessly use video to enrich all your classroom content and make learning more entertaining.

Give students a way to create videos that encourages collaborative storytelling with free tools they already have. Microsoft Photos does so much more than deliver an easy way to record and edit videos – students can add music and narration, text and filters, and even add 3D effects to videos. Head to aka.ms/videoeditoredu to learn more.

OneNote Class Notebook updates

 

As we announced in early January, there’s a new set of time-saving updates for teachers for OneNote Class Notebooks. These updates are rolling out in the Class Notebook Toolbar for the Windows 10 app, Online, iPad, and Mac and include:

  • The ability to distribute a page across multiple notebooks – one of our top educator requests!
  • Copy Content Library to allow quick copying of curriculum and content across multiple content libraries with a single click.
  • Improved page distribution interface and improved performance and speed of page distributions.
  • Math Class Notebook switch for teachers to control feature availability to students in OneNote UWP and OneNote Online.
  • Custom tags for OneNote Windows 10 and Mac now available.
  • The Send to OneNote Printer is now built-in to the Windows 10 app.

Updates across our Microsoft Education Tools to improve teaching and learning math

Ready to help all your students become confident in math? Check out our blog post on Teaching and Assessing Math Reimagined with Microsoft Education. We’ve included tips on how teachers can utilize new math features like:

  • Microsoft Forms:
    • Math keyboard for answering free-form Math questions.
  • OneNote for Windows 10 and Online:
    • Immersive Reader for steps-by-step solutions in Math pane.
    • The ability for teachers to control Math Assistant’s availability to students via Class Notebook.
  • OneNote Online:
    • Text to Math – the ability to type math as text, get it nicely formatted, solved and graphed using the Math Assistant.
  • Word Online:
    • Immersive Reader reading math equations from the page.

Student Voice & Expression: New stickers at Bett!

We are excited to announce two new sticker packs this week! Periodic Pals and Adventure Creatures are your new sidekicks on every educational journey. Periodic Pals are designed to encourage conversations in the classroom about the science behind how elements are present in both natural phenomena and manufacturing, with a cartoon twist.

Adventure Creatures live in a world where they take on assignments with gusto. They will charge ahead on your art projects, help you sew your footnotes together, and encourage you take a break while you roast some treats. Use these transparent stickers to combine and create your own narrative!

You can access the stickers below in OneNote Class Notebook and Microsoft Teams now. Coming soon to Microsoft Whiteboard for EDU!

Whiteboard for EDU now available worldwide!

Taking the magical simplicity of an analog whiteboard and adding interactive, collaborative technology, Microsoft Whiteboard for EDU gives the whole class a new space to engage, ideate, and create in real time. Teachers and students can brainstorm and grow ideas on this infinite canvas, coming together on lessons, projects, and more on Windows 10 devices and now iPad. Teachers can also pick up where they left off and never waste time getting back into a lesson, by securely saving boards to the cloud. There they can share them as live links or export them as images.

Supercharge your learning experience

From the ground up, Whiteboard for EDU has been designed with teachers and students in mind: to work the way you already do.

Export your board directly to OneNote Class Notebooks for safekeeping. Change Whiteboard’s background to a variety of new colors (including blackboard mode!) and reduce eye strain on large devices. Play with different line styles to support writing and graphing. Use education-themed stickers with your students to collect poll responses and give feedback in real time.

Increase the readability of quickly-jotted notes with Ink Beautification, which analyzes handwriting and automatically replaces it with more legible strokes. And for teachers and students who occasionally use analog whiteboards, you can convert pictures of your notes into real digital ink with Ink Grab, making the move from analog to digital seamless.

Get started today! Whiteboard for EDU is available today on Windows 10 and iPad! To learn more, provide feedback or become inspired by others using the app, join our Whiteboard for Education Facebook group.

This is just the beginning of our exciting Microsoft Education news this week! Be sure to tune in tomorrow and again on Friday at 5:00 p.m. UTC for another episode of What’s New in EDU Live.

  • Thursday, 1/24: New tech to support inclusive classrooms
  • Friday, 1/25: Affordable new Windows 10 devices

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Podcast with Microsoft Research Cambridge’s Dr. Cecily Morrison: Empowering people with AI

Cecily Morrison

Researcher Cecily Morrison from Microsoft Research Cambridge

Episode 60, January 23, 2019

You never know how an incident in your own life might inspire a breakthrough in science, but Dr. Cecily Morrison, a researcher in the Human Computer Interaction group at Microsoft Research Cambridge, can attest to how even unexpected events can cause us to see things through a different – more inclusive – lens and, ultimately, give rise to innovations in research that impact everyone.

On today’s podcast, Dr. Morrison gives us an overview of what she calls the “pillars” of inclusive design, shares how her research is positively impacting people with health issues and disabilities, and tells us how having a child born with blindness put her in touch with a community of people she would otherwise never have met, and on the path to developing Project Torino, an inclusive physical programming language for children with visual impairments.

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Episode Transcript

Cecily Morrison: Working in the health and disability space has been a really interesting space to work with these technologies because you can see, on the one hand, that they can have a profound impact on the lives of the people that you’re working with. And when I say profound, I don’t mean, you know, they had a nicer day. I mean, they can have lives and careers that they couldn’t consider otherwise.

Host: You’re listening to the Microsoft Research Podcast, a show that brings you closer to the cutting-edge of technology research and the scientists behind it. I’m your host, Gretchen Huizinga.

Host: You never know how an incident in your own life might inspire a breakthrough in science, but Dr. Cecily Morrison, a researcher in the Human Computer Interaction group at Microsoft Research Cambridge, can attest to how even unexpected events can cause us to see things through a different – more inclusive – lens and, ultimately, give rise to innovations in research that impact everyone.

On today’s podcast, Dr. Morrison gives us an overview of what she calls the “pillars” of inclusive design, shares how her research is positively impacting people with health issues and disabilities, and tells us how having a child born with blindness put her in touch with a community of people she would otherwise never have met, and on the path to developing Project Torino, an inclusive physical programming language for children with visual impairments. That and much more on this episode of the Microsoft Research Podcast.

(music plays)

Host: Cecily Morrison, welcome to the podcast.

Cecily Morrison: Thank you.

Host: You’re a researcher under the big umbrella of Human Computer Interaction in the Cambridge, England, lab of Microsoft Research and you are working on technologies that enable human health and well-being in the broadest sense. So, tell us, in the broadest sense, about your research. What gets you up in the morning?

Cecily Morrison: I like technology that helps people live the lives that they want to live, whether that’s because they have a health issue or a disability, or they’re just trying to live better. I want to be part of making those technologies. We have a quite an exciting group structure that we work in here. So, at the moment, we sit on a floor of multidisciplinary researchers that mix human computer interaction, design, engineering, software engineering, hardware engineering. We sort of sit together as a community, and then we work across three strands: the future of work, the future of the cloud, and the empowering people with AI. And through those themes of work across our lab, we get to work with people in many different kinds of groups. I specifically work with people in the machine learning team and looking how the kinds of machine learning opportunities that we have now can underpin experiences that really enable people to do things they couldn’t do before.

Host: I want to drill in on this idea of inclusive design for a second. It speaks to a mindset and assumptions that researchers make even as they approach working on a new technology. How would you define research that incorporates inclusion from the outset, and how might we change the paradigm so that inclusivity would be the default mode for everyone?

Cecily Morrison: So, inclusive design, as it’s been put through the inclusive design handbook done by Microsoft, has three important pillars. The first one is to recognize exclusion. So, it used to be that disability was a thing that if you had a different physical makeup, you were missing an arm, you couldn’t see, you were considered to have a disability. And the World Health Organization changed that definition some years back now to say that actually, what disability is, is a mismatch between a person’s physical capabilities and the environment which they’re in. So, if you’re a wheelchair user and you don’t have curb cuts, then you immediately feel disabled because it’s really hard for you to get around. You know what? If you’re a buggy user, you feel the same. You know somehow, you have to get that massive buggy across the pavement. And thank goodness we have curb cuts that were pioneered for people who were using wheelchairs.

Host: Right.

Cecily Morrison: I think, in that regard, as we think about as technologists, we are people who can recognize and address that exclusion by creating technologies that ensure that there isn’t a mismatch between the environment that I and the technology people are using and their particular physical makeup and needs. So, I start from that perspective, that we as technology designers, have an important role to make the world a more inclusive place. Because it’s not about how people are born, or how they – what happens to their bodies over their lives. It’s about the environments that we create, and technology is an important part of the environments that we create. So, the second part of inclusive design is really about saying that when we design things, we need to design for a set of people. And often, we implicitly do this by designing for ourselves. We just don’t recognize that we’re designing for ourselves. And if we don’t have very inclusive teams, that means we get the same ideas over and over again, and they’re a little bit different, and a little bit this way, a little bit that way. But they’re really the same idea. When we start to design for people who have a very different experience of the world, which people with disabilities do, we can start to pull ourselves into a different way of thinking and really start to generate ideas that we wouldn’t have considered before. So, I think people with disabilities can really inspire us to innovate in ways that we hadn’t expected. And the third thing is, then, to extend to many people. So, if we design for a particular group, people say, oh, well there aren’t very many of them, and, you know, where’s my technology? But actually, the exciting thing is that, by designing for a particular group who’s different, we get new ideas that we can potentially extend to many people. So, if you think about designing for somebody with only one arm, and that means, for example, using a computer, a phone, any technology with a single hand. You can think, well, there aren’t that many people who only have one arm. But then you start to think, well, how many people have a broken arm at some time in their lives? Well, that’s a much larger number. So that person has a, what we might think of as a, temporary disability. And then what about those people who have what’s called a situational disability? So, in a particular situation, they only have access to one arm. So, I know this quite well, as the mother of a small baby. If you have to hold a baby and do something on your phone, you need to do it with one hand. I can guarantee you. So, this inclusive design is a way of helping us really generate new ideas by thinking about and working with people with disabilities and then extending them to help all of us. So, we create more innovative technologies that include more people in our world and help us break down those barriers that create disabilities.

Host: Let’s talk about this idea of human health and well-being being central to the focus of your work. Even Christopher Bishop at your lab has said healthcare is a fruitful field for AI and machine learning and technology research in general, but it’s challenging because that particular area is woefully behind other industries simply in embracing current technologies, let alone emerging ones. So how do you see that landscape given the work you’re doing, and what can we do about it?

Cecily Morrison: Well, I remember when I arrived at Microsoft Research, I was really excited to come here because I had just spent four years working in our National Health Service in the UK, really trying to help them put into practice some of the technologies that already existed. And man, was it hard work! It was incredibly important work, but it was really, really hard work. And I don’t think it’s because people are afraid of technologies or they don’t want to use technologies, but you’re dealing with an incredibly complex organization, and you can’t get it wrong. You can’t get it wrong, because the impact you could have on someone’s life is beyond what I think we would ethically allow ourselves. So, I was excited to come to Microsoft Research, and I said you know I really want to work on technologies that impact people, but at the same time, we need a little bit more space to be able to experiment and think about new ideas without being so constrained by having to deliver a service every day. One challenge with healthcare is the easiest way to think about what a technology might do is to imagine what people do now and think, well how would a technology do that? But actually, that’s not really where we see innovation. We see innovation usually coming in at making something different, making something new, or making something easier, not doing something the same.

(music plays)

Host: Let’s talk about some of your specific research. I want to begin with a really cool project called Assess MS. Tell us how this came about. What was the specific problem you were addressing, and how does this illustrate the goal of collaboration between humans and machines?

Cecily Morrison: Right, so Assess MS was a project to track disease progression in multiple sclerosis using computer vision technology. It was a collaboration between Microsoft Research and Novartis Pharmaceutical, with a branch based in Basel, Switzerland. And it really came about as healthcare is moving into the technology space and technology’s moving into the healthcare space with these two large companies thinking about, what could we do together? How can we bring our expertise together? We were approached by our partner, Novartis, and they said, we would like to have a “neurologist in a box.” And it took a lot of time and working with them, negotiating with them, doing design work with them to understand that a neurologist in a box is not really what technology is good at, but we could do something even more powerful. And what that something was, was that we were looking at how do we track disease progression in multiple sclerosis? Now, patients with multiple sclerosis might have very, very different paths of that particular disease. It could progress very quickly, and within two years they lose their lives. They could have it for sixty years and really have minor symptoms such as very numb feet or some cognitive difficulties. These are very, very different experiences, and it can be very difficult for patients to know when or how or which treatments to start if you don’t know any sense of how your disease might progress. And one step in helping patients and clinicians make those decisions is being able to very consistently track when the disease is progressing. Now that was really difficult when we started, because they were using a range of paper and pencil tools where a neurologist would look at a patient, ask them to do a movement such as extending their arm out to the side and then touching their nose, and then checking for a tremor in the hand. Now, in one year with one neurologist, they might say, oh, well that’s a tremor of one. And the next year or the next neurologist, they might say, oh, that’s a tremor of two. Then there’s the question of, has the patient changed, or is it just that the neurologist is at a different time and a different neurologist? Because there’s no absolute criteria for what is a one and what is a two. And again, if you’re lucky enough to have the same doctor, you might be slightly better, but again, it’s been a year’s time between the two experiences. But what a machine does really well – they’re not very good at helping a patient make decisions about their care – but they are very good at doing things consistently. So, tracking disease progression was something that we said, well, we can do very consistently with a machine. And we can then supply those results to the patient and the neurologist to really think through what are the best options for that patient that particular year?

Host: So, how is the machine learning technology playing into this? What specific technical aspects to this Assess MS have you seen developing over the course of this project?

Cecily Morrison: There are quite a range of things, actually. In the first instance, we were using machine learning to do this categorization. So, at the moment, neurological symptoms in MS are already categorized with a particular tool called the Expanded Disability Status Scale, the EDSS. And we were attempting to replicate those measures as being measures that the clinical field was already comfortable with. And so, in that regards, we were using a set of training data of 500 plus patients that we had collected and labeled and using that to train algorithms and test out and research, really, we were more testing out different kinds of algorithms that might be able to discriminate between those patient levels. But actually, what we did on the human-computer interaction side of things was actually making a lot of that machine learning work. So, the first thing that we needed to do was design a device that helped people capture the data in a form that was standardized enough for the machine learning to work well. The first thing that we saw when we just did a little bit of pilots, that the cameras were tilted, people were out of the frame, you couldn’t see half their legs because they had sparkly pants on. All kinds of things that you just don’t imagine until you go into a real-world context that we had to design. And what’s, I think for me, quite interesting is that people are really willing to work with a machine so that the machine can see well, as long as they understand how the machine is seeing. And it’s not seeing like a person. So, we built a physical interface, as in a physical prototype, which allowed people to position and see and adjust the way the vision was seeing so it could capture really good quality data for machine learning.

Host: Right.

Cecily Morrison: That was step one. And then step two was like, oh, we need labeled data to train against, and we discovered, very quickly, that the clinicians – if we’re trying to increase our consistency above clinicians – if we use the current way clinicians label data at the moment, we’re going to get the same level of consistency as clinicians. So, we won’t really have achieved our goal. So, we had to come up with a new way to get more precise and consistent labels from clinicians. And again, we did something pretty interesting there. Partially, we used interaction design features, so we went with the idea that clinicians, and people generally, they’re much better at giving relative labels. So, this person is better than that person, rather than saying, this person is a one and that person’s a two, which we call a discreet label. So, what we did is, we did a pairwise comparison. We said, okay, tell us which person is more disabled. This worked really well in terms of consistency, although we nearly had all of our clinicians quit because they figured, you know, this is incredibly tedious work. And again, that’s where machine learning and good design can come in. Because we said, well actually, we have this great algorithm called TrueSkill. This is an algorithm that was originally used for matching players in Xbox games. But actually, what it does, is give us a probabilistic distribution of how likely someone is better than someone else. So, it takes a problem, which is pairwise comparison, which is an unsquared problem, and makes it a linear problem. And to interpret that for people who don’t really work in this space, that basically means if you have 100 films to label, that takes you 100 times however long it takes, which in this case is about a second, rather than taking 100 times 100.

Host: Right.

Cecily Morrison: Which is a much longer time. By using sort of thoughtful ways and other kinds of machine learning, we could actually make that process much faster. So, we managed to show that we could get much more consistent and finer-grained labels much faster than the original approach. So, we went to build the big system, but in the end, actually, we spent a lot of our times on these challenges that just make computer vision systems work in the real world.

Host: Is this working in the real world, or is it still very much at the prototype research stage?

Cecily Morrison: Well, I think it was a very large project, a lot of data was collected, the data sets are still there. But what we found was that really the machine learning isn’t really up to discriminating the fine level of detail that we need yet. But we have a data set, because we expect, in the next couple of years, it will be. So, it’s on pause.

Host: Let’s talk about one of the most exciting projects you’re working on and it’s launching as we speak, called Project Torino. And you said this was sort of a serendipitous, if not accidental, project for you. Tell us all about Project Torino. This is so cool.

Cecily Morrison: So, Project Torino is a physical programming language for teaching basic programming concepts and computational learning skills to children ages seven to eleven regardless of their level of visions, whether they’re blind, low vision, partially sighted or sighted. It’s a tool that children can use. And it was, indeed, a serendipitous project. We were exploring technology that blind and low-vision children used, because we have a blind child. And at the time, he was quite young. He was about 18 months. And we really wondered how many blind and low-vision people were involved in the design of this technology. And we thought, what would it look like if these kids, these blind and low-vision kids that were in our community that we now knew through our son – what would it look like if they were designing the technologies of tomorrow, their own technologies, other technologies? So, we decided to run an outreach workshop teaching the children in our community how to do a design process and how to come up with their own ideas. So, we brought them together. We had a number of different design process activities that we did. And, you know, they came up with amazing things. We gave them a base technology based on Arduino that turns light into sound. And we just walked them through a process to create something new with that. And they came up with incredible things that you’d never think of. So, one young girl came up with an idea of this hat – very fashionable hat, I have to say – which adjusted the light so that she could always see, because she had a condition where, if the light was perfect, she could see almost perfectly, and if the light was just a little bit wrong, she was almost totally blind. So, it was quite difficult for her in school. We had another child who created this, um, you might call it a robot, which was running around his 100-room castle which was imaginary, I learned, in the end, to find out which rooms had windows, and which rooms didn’t have windows because, at the age of seven, he had told me very confidently that his mom had told him that sighted people like windows, and he should put them in the rooms with windows. So, we were really excited about how engaged the children were, the ideas they came up with were great. But it was an outreach workshop, so when we were finished with the day, we thought we were finished. And that week, a number of the parents phoned me back or emailed me and said, great, you know, my child has come up with several new ideas. They really want to build them, so, how can they code? And I thought, gosh, I have no idea! Most of the, you know, languages that we would use with children of that age group, between seven and eleven, are not very accessible. They’re block-based languages. So, I asked around, did anybody know? We tried a few things out. We tried putting assistive technologies on existing languages, and we discovered that this was a big failure. The first time I made a child cry, I was a little bit sad, a little bit depressed about that. So that was definitely not the right direction, but I was having lunch one day with a colleague of mine who works in my group as a hardware research engineer. And I said, you know, is there anything out there that we could hack together, just to enable these kids to learn to code, give them the basics before they’re ready to code with a text-based language with an assistive technology when they’re a bit older? And the answer was, well, not really, but actually, I think we can build that. I think we’ve got a bunch of the base tech there already. So, we got a bunch of interns together and off we went.

Host: And… where is it now?

Cecily Morrison: It’s been a very exciting journey from that first prototype, which was really a good prototype, tested with ten children, to a second and a third prototype which was then manufactured to test with a hundred children. And after an incredibly successful beta trial, we are partnering with American Printing House for the Blind who will take this technology to market as a product.

Host: Wow. How does it work?

Cecily Morrison: How does it work? It’s a set of physical pods that you connect together with wires. And each of these pods is a statement in your program, and you can connect a number of pods to create a multi-statement program which creates music, stories or poetry. And in the process, with different types of pods, we take children through the different types of control flows that you can have in a programming language.

Host: And so, this is not just, you know, the basics of programing languages. It’s computation thinking and, sort of, preparing them, as you say, for what they might want to do when they get older?

Cecily Morrison: Yeah, so I think whether children become, you know, software engineers or computer scientists in some way or not, a lot of the skills that they can learn through coding and through the computational learning aspect of what we were doing, are key to many, many careers. So those are things like breaking a problem down. You’re stuck; you can’t solve it. How are you going to break it down to a problem that you can solve? Or, you’ve got a bug; it’s not working. How are you going to figure out where it is? How are you going to fix it? Perhaps my favorite one, and perhaps this is just a beautiful memory I had of a child with one of those a-ha moments, is, how do you make something more efficient? A physical programming language can’t have very many pods. And I think, in our current version, we have about twenty-one pods. So, you have to use those really efficiently. That means, you have to use loops if you want to do things again, because you don’t have enough pods to do it out in a serial fashion. And I remember a child trying to create the program with Jingle Bells. It was just before Christmas. We were all ready to go off on holiday, and she was determined to solve this before any of us could go home. She’d mapped it all out, and she said, “But I don’t have enough pods for the last two words!” I said, well, you know, we have solved this, so it must be solvable. So, she’s sitting there and thinking, and her mom looks at her and goes, “Jingle Bells, Jingle Bells…” And all of a sudden, she goes, “Oh, I get it! I get it!” And she reaches for the loop and puts it in a loop. But I think those are the kinds of moments, both as a researcher, which are just beautiful to see when your technologies really help someone move forward. But also, the kind of thing that we’re trying to get children to get at, which is to really understand that they can do things in multiple ways.

Host: Who would ever have thought that Jingle Bells would give someone an a-ha moment in technology research?!

(music plays)

Host: So, let’s talk a bit about some rather cutting-edge, ongoing inclusive design research you’re involved in, where the goal is to create a deeply personal visual agent. What can you tell us about the direction of this research and what it might bode for the future?

Cecily Morrison: I think, across all of the major industrial research labs and industrial partners in technology, there’s a lot of focus on agents, and agents as being a way to augment your world with useful information in the moment. We’ve been working on visual agents, so visual agents are ones that incorporate computer vision. And I think one of the interesting challenges that come from working in this space is that there are many, many things that we can perceive in the world. You know, our computer vision is getting better by the month. Not even by the year, by the month. From when we started to now, the things that we can do are dramatically different. But that’s kind of a problem from a human experience point of view, because, what’s my agent going to tell me, now that I can recognize everything and recognize relationships between things, and I can recognize people? Now we have this relevance problem, is what am I going to surface and actually tell the person which is relevant to them in their particular context? So, I think one of the exciting things that we’re thinking about is how do we make things personalized to people without using either a lot of their data, or asking them to do things that require a deeper understanding of computer science? So, that’s a real challenge of how we build new kinds of algorithms and new kinds of interfaces to work hand-in-hand with agents to get the experience that people want without having to put too much effort in.

Host: So, I want to talk about a topic I’ve discussed with several guests on the podcast. It’s this trend towards cross- or multi-disciplinary research, and I know that’s important to you. Tell us how you view this trend – even the need – to work across disciplines in the research you’re doing today.

Cecily Morrison: Well, I can’t think of a project I’ve ever worked on in technology that hasn’t required working across disciplines. I think if you really want to impact people, that requires people with lots of different kinds of expertise. When I first started doing research as a PhD, I started right away working with clinicians, with social scientists, with computer scientists. That was a small team at the time. The Torino Project that I’ve just discussed, we were quite a large team. We had hardware engineers, software engineers, UX designers, user researchers, social scientists involved. Industrial designers as well. Everyone needed to bring together their particular perspective to enable that system to be built. And I feel, in some ways, incredibly privileged to work at Microsoft Research where I sit on a floor with all those people. So, it’s just a lunch conversation away to get the expertise you need to really think about, how can I get this aspect of what I’m trying to solve?

Host: Hmm. You know, there’s some interesting, and even serious, challenges that arise in the area of safety and privacy when we talk about technologies that impact human health. You’ve alluded to that earlier. So, as we extend our reach, we also extend our risk. Is there anything that keeps you up at night about what you’re doing, and how are you addressing those challenges?

Cecily Morrison: No doubt any technology that uses computer vision, sets many people into a worried expression. What are you capturing? What are you doing with it? So, I’ve certainly thought quite a lot, and quite deeply, about what we do and why we do it. And I think working in the health and disability space has been a really interesting space to work with these technologies because you can see, on the one hand, that they can have a profound impact on the lives of the people that you’re working with. And when I say profound, I don’t mean, you know, they had a nicer day. I mean, they can have lives and careers that they couldn’t consider otherwise. That said, we are, no doubt, with vision technology, capturing other people. But for me, that’s one of the most exciting design spaces that we can work in. We can start to think about, how do we build systems in which users and bystanders have enough feedback that they can make choices in the use of that system? So, it used to be that users of the systems were the ones that controlled the system. But I think we’re moving into an era where we allow people to participate in systems even when they’re not the direct user of those systems. And I think Assess MS was a good example, because there we were also capturing clinical data of people, and we had to be very careful about balancing the need to, for example, look at that data to figure out where our algorithms were going wrong, and respecting the privacy of the individuals as there’s no way to anonymize the data. So, I can assure you, we thought very hard about how we do that within our team. But it was also a very interesting discussion with some of our colleagues who are working in cloud computing to say, you know, there’s a real open challenge here which hopefully won’t be open too much longer, about how we deal with clinical data, how we allow machine learning algorithms to work on data so not everyone can see all of the same data. So, it’s certainly top of mind in how we do that ethically and respectfully, and of course, legally, now that we have many legal structures in place.

Host: Cecily, tell us a bit about yourself. Your undergrad is in anthropology, and then you got a diploma and a PhD in computer science. How and why did that happen, and how did you end up working in Microsoft Research?

Cecily Morrison: Well, I suppose life never takes the direction you quite expect. It certainly hasn’t for me. I did a lot of maths and science as a high school student. But I was getting a little bit frustrated, because I really liked understanding people. And what I really liked about anthropology was it was a very systematic way of looking at human behavior and how different behaviors could adjust the system in different ways. And that, to me, was a little bit like some of the maths that I was doing, but just with people. Sort of solving the same kind of problems but using people and systems rather than equations. So, I found that very interesting. I went off to do a Fulbright Scholarship in Hungary. I was studying the role of traditional music, in particular bagpipe music, in the changes and political regimes in Hungary. And, as part of that, I spent a couple of years there, I found some really interesting things with children. I started teaching kids. I started working with them on robotics, just because, well, it was fun. And having done that, I was then seeing that, actually, there could be a lot of better ways to build technology that supports interaction between children in the classroom. So off I set myself to find a way to build better technologies. I figured I needed to know something about computing first. So, I thought I’d do a diploma in computer science. But that, again, distracted me when I was given this opportunity to work in the healthcare space and I realized that really what I wanted to do was create technology that enabled people in ways they wanted to be enabled, whether that be education or health or disability. So, I ended up doing a PhD in computing and then, very quickly, moving into working in technology in the NHS. And soon after that I came to Microsoft to work on the Assess MS project.

Host: So, you have two boys, currently 11 months and 6 years. Do you feel like kids, in general, and your specific boys are informing your work, and how has that impacted things, as you see them, from a research perspective?

Cecily Morrison: Again, one of the serendipities of life, you can get frustrated with them, or you can take them and run with them. So, I have an older child who was born just before I started at Microsoft, who is blind, and I have another 11-month-old baby who… we call him a classic. We have the new age and the classic version. And it very much has impacted my work. Seeing the world in a different perspective, taking part in communities that I wouldn’t otherwise have seen or taken part of have definitely driven what we’ve done. So, Torino is certainly an example of that. But a lot of the work I’ve done around inclusive design is driven very much by that. And I think, interestingly enough, in the agent space, we have done some work with people who are blind and low vision because, at the time we started working with agents, typical people were not heavy users of agents. In fact, most people thought they were toys. Whereas for people who are blind and low vision, they were early adopters and heavy users of agent technologies and really could work with us to help push the boundaries of what these technologies can do. If you’re not using technology regularly, you can’t really imagine what the next steps were. So, it’s a great example of inclusive design where we can work with this cohort of young, very able, blind people to help us think about what agents of the future are going to look like for all of us.

Host: So, while we’re on the topic of you, you’re a successful young woman doing high-tech research. What was your path to getting interested? Was it just natural, or did you have role models or inspirations? Who were your influences?

Cecily Morrison: (laughs) Well, I think, as maybe some of the stories I’ve said so far, you could see serendipity has played a substantial role in my life, and I guess I’m grateful to my parents for being very proactive in helping me accept serendipity and running with it wherever it has taken me. I think I’ve been very lucky to have a boss and mentor, Abby Sellen, maybe people may know from the HCI community, who’s been amazingly adept at navigating, building great technology and navigating the needs we all have as people in our own personal lives. I’m sure there have been many other people. I take inspiration wherever it’s offered.

Host: As we close, Cecily, I’d like you to share some personal advice or words of wisdom. What you’re doing is really inspirational and really interesting. How could academically minded people in any discipline get involved in building technologies that matter to people, like you?

Cecily Morrison: I think knowing about the world helps you build technologies that matter. And to take an example from the blind space, I’ve seen a lot of technology out there where people build technology because they want to do good, but they don’t know how to do good, because they don’t know the people they’re designing for and building. We have lots of techniques for getting to know people. But I think in some ways, the best is to just go out and have a life outside of your academic world that you can draw inspiration from. Go find people. Go talk to people. Go volunteer with people. To me, if we want to build technologies that matter to people, we need to spend a good part of our life with people understanding what matters to them, and that’s something that drives me as a person. And I think it then comes into the way I think about technology. Another thing to say is, be open to serendipity. Be open to the things that cross your path. And I know, as academic researchers, sometimes we feel that we need to define ourselves. And perhaps that’s important, although it’s never been the way that I’ve worked. But I think there’s also something about, you can be incredibly genuine if you go with things that are really meaningful to you. And being genuine in what you do gives you insights that nobody else will have. I never expected to have a blind child, but I think it’s been incredibly impactful in the way I approach my life and the way I approach the technology I build. And I don’t think I would have innovated in the same way if I had not had that sort of deep experience of living life in a different way.

Host: Cecily Morrison, thanks for joining us today.

Cecily Morrison: Thanks very much.

(music plays)

To learn more about Dr. Cecily Morrison and how researchers are using innovative approaches to empower people to do things they couldn’t do before, visit Microsoft.com/research.

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Open-source effort is helping map at-risk areas in the developing world

When disaster hits, be it a natural disaster, epidemic, poverty or other crisis, first responders rely on GIS data to access the areas impacted.

Missing MapsMissing Maps is an open-source collaborative effort founded by the American Red Cross, British Red Cross, Medicine Sans Frontiers, and the Humanitarian OpenStreetMap team where volunteers help to map areas in an effort to ensure that many of the places previously missing from maps can be located and reached.

Millions of edits are made to OpenStreetMap by thousands of volunteers and members of the OpenStreetMap community.


Moved by the Missing Maps objective, “To map the most vulnerable places in the developing world, in order that international and local NGOs and individuals can use the maps and data to better respond to crises affecting the areas,” teams at Microsoft are contributing time, resources and technical expertise to the project.

Since initiating the program at Microsoft, over four thousand employees have been trained in contributing to OpenStreetMap at hundreds of mapathons across the company. With the goal to “put 200 million people ‘on the map’ by 2021,” we hope you are inspired to get involved too! 


To learn more about Missing Maps and to start mapping, go to www.missingmaps.org


– Bing Maps Team


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Where they are now: Microsoft’s Council for Digital Good 6 months later

In July 2018, we concluded our inaugural Council for Digital Good, an initiative involving 15 teens from 12 U.S. states, selected to help advance our work in digital civility: promoting safer and healthier online interactions among all people. Six months later and just weeks away from international Safer Internet Day 2019, we wanted to share what these impressive young people have done since their council term ended, as well as what they have planned for next month.

Since leaving our second council event in Washington, D.C., last July, our teens have recounted their council experiences on social media and in other online venues. Christina from Georgia penned two different blog posts for separate online safety-focused non-profits (blog #1, blog #2), and several teens conducted educational and after-school sessions for parents, students and younger kids. Jazmine, a particularly enterprising 14-year-old from Kentucky, and one of our youngest council members, started her own website. And, three council members – Bronte, Christina and Judah – were offered a once-in-lifetime opportunity for the second time and spoke with first lady Melania Trump, this time in November at the Family Online Safety Institute annual conference. (All council members spent time one-on-one with the first lady in D.C. in July.)

Council members turned counselors

Nearly all of the teens told us they’ve used their newfound knowledge to counsel friends and classmates who had encountered online risks. “I applied to the council because I wanted to make an impact on cyberbullying on social media,” said Erin from Michigan. ”Through the council, though, I’ve learned that there are so many more dangers that impact young people across a multitude of platforms and, now that I’m educated on these subjects, I can share them with the students and parents in my community.”

In a few cases, risk exposure among peers was quite serious, involving sextortion or harassment. After engaging on several occasions through the council with the nongovernmental organization (NGO) Thorn, one teen was able to share relevant resources with a friend of a friend. “I knew they (Thorn) had a text hotline and I was able to direct her to that,” this council member said. “She never contacted me afterward, which I take as a good sign.”

Council members have also been striking up deep conversations with friends and family members about weighty online issues like violent extremism. “Something I find myself talking about a lot (with friends) is the process of radicalization of youth online for hate groups,” said one teen who is now in college. “It’s a topic that is as unfortunate as it is fascinating to discuss. We talk about the geopolitics involved, the technical sophistication of (extremist groups), and what can be done online to stop them. I speak from my knowledge of our call with Public Safety Canada.”

Over the course of the 18-month council program, we held monthly conference calls with the teens and their parents. We’d often invite guest speakers so the teens could hear and learn firsthand from experts – like Thorn – about an array of online safety topics. In late 2017, officials from Public Safety Canada spoke to the teens about online hate and violent extremism and sought council members’ input on how best to reach young people with impactful counter-messages.

“To me, there was no greater opportunity than to converse and debate over the various issues that the internet has created over time,” said William from the state of Washington. “My favorite part was discussing the various issues and learning from my peers. I do miss being able to give input to various organizations … I felt like I was contributing to something much bigger than myself.”

Many of the teens have since told us that in addition to missing each other, they also miss the monthly calls and engaging with outside groups and NGOs. Some also said they miss working together on projects like their written cohort manifesto and their open letter to law and policymakers. One of my favorite responses: “I miss having a platform where I knew I was being listened to.”

Looking to Safer Internet Day 2019 and beyond

International Safer Internet Day will take place on Feb. 5, and many of our teens plan to spread the message of “Together for a safer internet” in their schools and communities. More than half of our council members are planning presentations to their PTAs, schools, clubs or other organizations, and they’re reaching out to educators, school administrators, peers and local elementary schools to arrange activities. Erin from Michigan even requested that Safer Internet Day and other important web links about online safety topics be included on her school and district calendars.

The teens each crafted their own presentations and chose discussion topics for their Safer Internet Day events. Fighting back against online bullying and harassment are popular topics, but several are equally focused on online reputation management and digital footprints. “I’m very passionate about internet safety and social activism,” says Indigo from California. “It’s important to me to make sure that every person is safe, comfortable and respected. Especially as technology and social media continue to advance, we need to continue fighting for these rights. The council and all of the things that we discussed remain with me, especially the aspect of how your online persona and reputation will no doubt affect you in real life.”

After Feb 5., a handful of council members said they’re planning information sessions for parents and other adults, given the impact these people play in teens’ lives. According to new research from our latest digital civility study, now more than ever, young people around the world are turning to their parents and other trusted adults for advice and guidance about online issues. “It’s equally important to educate the adults,” notes William.

Christina has an opportunity for an internship with an international nonprofit, and some of the teens may be tapped to discuss their council experiences with other technology companies that are considering setting up councils or other youth-focused initiatives.

At Microsoft, we’re so grateful to these teens and their parents for what they have given to us over the past two years. As a global, connected community, we can’t help but improve online safety and interactions with young people like these driving us forward.

“All I can do is improve how I act online, and how I leave my digital footprint,” said Bronte from Ohio. “I can also encourage my fellow classmates, friends, and family to act better online, and to really think before posting something that they might regret. Step by step, change can be made … it all has to start somewhere!”

Bronte, we couldn’t agree more.

Learn more

You can read the council’s cohort manifesto here, as well as their open letter to U.S. law and policymakers about working together to improve life online. To learn more about digital civility, visit: www.microsoft.com/digitalcivility, and for more about online safety generally, see our website and resources page; “like” us on Facebook and follow us on Twitter.

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Scientists discover how bacteria use noise to survive stress

January 22, 2019 | By Microsoft blog editor

Noisy expression of stress response in microcolony of E. coli.

Mutations in the genome of an organism give rise to variations in its form and function—its phenotype. However, phenotypic variations can also arise in other ways. The random collisions of molecules constituting an organism—including its DNA and the proteins that transcribe the DNA to RNA—result in noisy gene expression that can lead to variations in behavior even in the absence of mutations. In a research paper published in Nature Communications, researchers at Microsoft Research and the University of Cambridge have discovered how bacteria can couple noisy gene expression with noisy growth to survive rapidly changing environments.

“We have taken advantage of advances in microfluidics technology, time-lapse microscopy, and the availability of libraries of genetically modified bacteria that have happened in the past decade or so to provide unprecedented detail of how single cells survive stress,” says Microsoft PhD Scholar Om Patange. “We hope this will help fellow researchers see that studies of bacteria at the single-cell level can reveal important aspects of how these organisms live and contend with their environment.”

Cells stochastically turn on their stress response and slow down growth to survive future stressful times. A montage of E. coli grown in a microfluidics device illustrates this phenomenon.

Using a microfluidic device, Patange—together with colleagues and cosupervisors Andrew Phillips, head of Microsoft Research’s Biological Computation group, and James Locke, research group leader at Cambridge’s Sainsbury Laboratory—observed single Escherichia coli cells grow and divide over many generations. They found that a key regulator of stress response called RpoS pulsed on and off. When these happily growing cells were exposed to a sudden chemical stress, the few cells ready for the stress survived. This is a striking example of a microbial population partitioning into two populations despite being of the same genetic makeup. The researchers further discovered that the surviving population was paying a cost to survive: They grew slower than their neighbors.

To uncover the mechanism causing the cells to grow slowly and turn on their stress response, the researchers developed a stochastic simulation of biological reactions inside single cells. They found that a simple mutual inhibitory coupling of noisy stress response and noisy growth caused the pulses observed and also captured more subtle observations.

This study, for which single-cell datasets are available on GitLab, has both pure and applied implications. The stress response phenomenon may be related to persistence, a strategy used by bacteria to evade antibiotics without mutations. Understanding the connection between persistence and stress response may lead to more nuanced approaches to antibiotic treatments. The idea that bacteria have evolved a population-level phenotype governed by single-cell actions is also intriguing. Understanding the benefit gained by the population at the expense of single bacteria may yield insights into the evolution of cooperative strategies.

“The bacteria might teach us about cooperative strategies we haven’t already come up with,” says Patange. “We might also learn how to use and defend against bacteria better if we can see the world from their perspective.”

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What’s New in EDU – Bett Edition: Announcing new Windows 10 devices and tools to drive better learning outcomes

We’re introducing seven new affordable Windows 10 devices to our portfolio for schools, faster assignments and grading tools in Microsoft Teams, and new programs to empower inclusive, personalized learning.

Our Microsoft Education team is in London for the annual Bett conference, the world’s biggest education technology event and an unmissable gathering of educators, ideas and edtech solutions.

We’ll be coming to you live each day with the biggest news we could squash into our suitcases. Tune in on Wednesday, Thursday and Friday to learn about a number of new Windows 10 devices for education, new software updates to transform classroom time, and new ways to personalize the learning experience for your students while preparing them for the jobs of the future.

We kick things off with an overview of the biggest news we’ve brought for Bett. Don’t miss the surprises that follow!

Jump to section:

Introducing seven new Windows 10 devices for education and the Microsoft Classroom Pen

We’re growing our portfolio of affordable, easy to manage Windows 10 devices for the classroom that start at $189*. Together with our partners at Acer, Dell and Lenovo, we are offering seven great new Windows 10 devices for the upcoming school year. This includes two brand new 2-in-1 devices from Acer and Lenovo that start under $300 USD and give students the versatility to convert from tablet to laptop mode! Our newest Windows devices include:

  • Lenovo 100e
  • Lenovo 300e​ (2-in-1)
  • Lenovo 14w
  • Acer TravelMate B1​(B118-M)
  • Acer TravelMate Spin B1​ (B118-R/RN)
  • Acer TravelMate B1-141​
  • Dell Latitude 3300 for Education

With Windows 10 devices, schools can get the best prices without having to compromise on features like inking. Inking in particular has proven to increase student scores by as much as 38 percent, compared to only using a keyboard. These devices are also a great way to use our free accessibility technology like Learning Tools in Office 365, which has been shown to improve reading comprehension by 10 percentile points for students of all abilities. Plus, with S Mode for Windows 10, schools can reduce the risk of bloatware and speed up boot times, improve battery life, and enjoy better device performance.

One of the most unique devices coming to our portfolio is the Lenovo 300e. Not only is it a convertible 2-in-1, but it also includes a garaged stylus. And if the stylus gets lost, students can write on the screen with a regular No. 2 graphite pencil!

We’re also unveiling three new 13-15” PCs from Acer, Dell and Lenovo, all in the $300 price range, giving you bigger screens and added functionality for the same low price as many smaller devices.

In today’s What’s New in EDU, you’ll get a sneak peek at a few of these new devices – tune in later this week to see them all!

In addition to these great new devices from our partners, we’re introducing the Microsoft Classroom Pen, an all-new pen designed specifically with K-8 students and schools in mind, and optimized for use with Surface Go. The Microsoft Classroom Pen is designed for students who put their learning tools through heavy wear and tear and features a durable, hardened pen tip and a replacement tip for each pen included in the box. Plus, a built-in slot at the end makes for easy tethering to students’ device cases, so the pen doesn’t get lost.

Affordable and easy to deploy, Microsoft Classroom Pen will be available exclusively to education institutions and sold in packs of 20 for a cost of $799.80 USD (approximately $39.99 per pen). It will ship in all 36 Surface Go markets around the world, with the first wave of availability beginning next month, so schools may begin placing orders for the upcoming school year. Tune in Friday to learn more about the Microsoft Classroom Pen!

Transform Classroom Time with Microsoft Teams and Flipgrid

Microsoft Teams and Flipgrid are proving to be a powerful way to help students find their voice and develop critical social emotional skillswhile also giving teachers new platforms for peer-to-peer professional developmentWe’re encouraged by your feedback and the growth both platforms are seeing

In the last year, we’ve seen 251 percent growth of Teams usage in schools and universitiesand more than 80,000 new teachers a month joining FlipgridAnd speaking of Flipgrid, keep an eye out for some fun new features to empower student voice this month. We’ve made it easy for CoPilots on Flipgrid to duplicate grids for faster sharing across classroomsand we‘vintroduced my.Flipgrid.com so students can log in to Flipgrid to view, share, and download all their videos.

In today’s What’s New in EDU, product manager Justin Chando shows us a few of the new features coming to Teams this week, thanks to great feedback from our educator community. These features include:

1. Grade Sync to connect Teams to your SIS!  Say hello to Grade Sync, which automatically sends grades from Teams Assignments directly to your Student Information System, saving teachers lots of time. Grade Sync will be coming to systems like PowerSchool, Infinite Campus, Capita SIMS and many others soon. If you would like to join the Grade Sync preview release, sign up here.

[youtube https://www.youtube.com/watch?v=OlfdzqDNsE8?feature=oembed&w=640&h=360]

2. Mobile grading. You asked and we answered. Now, teachers can grade Teams Assignments from anywhere on an iOS or Android device using the Teams app! 

3. Turnitin integration.  Turnitin allows teachers to check student submissions for multiple forms of plagiarism and helps teach the value of academic integrity, proper attribution, and authentic writing. With our new integration, coming soon, Turnitin subscribers will have access directly within Teams Assignments! 

4. Free Computer Science Curriculum in Teams with MakeCode!  This month, we’ll kick off a beta which will allow teachers to access MakeCodeMicrosoft’s free platform for creating engaging computer science activities directly within Teams Assignments. Teachers can help students get started building their own programs using drag-and-drop block coding or JavaScript. You can even provide feedback to students and grade.

5. Assignments is faster and easier to use. Coming soon, you’ll see a new and simplified assignments experience. With the latest updates, you’ll be able to grade faster than before and save time creating new assignments. 

Justin will also talk about new Teams features like the Moodle LMS integration, rubric sharing, assignment categories, Safari support, stickers and more later this week. Be sure to tune in to What’s New in EDU Live tomorrow for even more.  

New technology to personalize learning and drive better learning outcomes

Every classroom has a unique and diverse mix of students, which is why technology can’t be a one-size-fits-all solution. At Microsoft, we strive to build technology that supports inclusive and personalized learning experiences, so every student is empowered to succeed. We continue to invest in projects to support students with learning differences, or with physical impairments that may inhibit their ability to learn. Simultaneously, we support technology like mixed reality, which is proving to drive better retention and engagement of curriculum for all students.

In today’s What’s New in EDU, Mark and Dan show us some of the exciting new tech we’re offering to help you reach every type of learner.

From left, Daniel and Rico, were part of a group of students at New College Worcester in Worcester, UK, who participated in a beta test of the technology behind Code Jumper. Photo by Jonathan Banks.

Today, we announced that we’ll be transferring the research and technology behind Code Jumper – a physical programming language that is designed to be inclusive of children who are blind or who have low vision – to the American Printing House for the Blindso more students around the world can benefit from it.

Code Jumper is based on a Microsoft research effort called Project Torino, designed to give kids aged 7 to 11 an introduction to coding. Microsoft researchers developed Project Torino in close partnership with a group of students who are visually impaired. The project came about after the team learned the most popular path to introducing young children to coding, usually called block coding, was not accessible enough because it couldn’t be read easily, not even with assistive technology such as a screen reader or magnifier. Together with APH, we believe Code Jumper can not only provide more students with the basic understanding of coding, but also provide important skills like computational thinking and resilience, which will have a positive impact in any career path a child might choose.

APH plans to make Code Jumper available in Australia, Canada, the UK and the US this year, and will distribute it worldwide over the next five years.

We’re also announcing free mixed reality curricula to support every type of learner. Studies show that student engagement and retention increase as much as 35 percent when students learn with immersive and 3D technologies like VR headsets. The challenge lies in finding the right curriculum to get started with mixed reality – a barrier for many educators.

Today, we’re making it easier than ever to get started with immersive learning by partnering with VictoryVR to give schools 25 hours of standards-aligned virtual reality curricula across subjects for FREE when they purchase a Windows virtual reality headset. By making it easier for schools to get started, we hope more students can experience the benefits of immersive learning in the upcoming school year.

Finally, we’re introducing Immersive Reader for VR and free Dyslexia training materials for teachers!

As part of our continued commitment to ensure every child has a strong foundation in literacy, we continue to invest in new ways to increase reading speed and comprehension. This week at Bett, we’ll be showing how Immersive Reader can work in a VR headset, benefiting anyone who requires additional focus while reading, whether they’re five or 85. We’ll also be rolling out free training materials in the Microsoft Educator Community to support teachers who have students with dyslexia as part of our ongoing partnership with Made by Dyslexia.

We look forward to seeing many of you at the BETT 2019 Microsoft Education booth and online during our live sessions this week:

  • Wednesday, 1/23: New tools to help you transform classroom time and personalize learning for all students
  • Thursday, 1/24: New tech to support inclusive classrooms
  • Friday, 1/25: Affordable new Windows 10 devices

Click here for free STEM resourcesClick here for free STEM resourcesClick here for free STEM resourcesClick here for free STEM resources

*$189 offers for a limited time and while supplies last

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Microsoft CTO Kevin Scott on Venture Beat: Understanding AI is part of being an informed citizen in the 21st century

Microsoft CTO Kevin Scott believes understanding AI in the future will help people become better citizens.

“I think to be a well-informed citizen in the 21st century, you need to know a little bit about this stuff [AI] because you want to be able to participate in the debates. You don’t want to be someone to whom AI is sort of this thing that happens to you. You want to be an active agent in the whole ecosystem,” he said.

In an interview with VentureBeat in San Francisco this week, Scott shared his thoughts on the future of AI, including facial recognition software and manufacturing automation. He also detailed why he’s “cautiously optimistic” about the ways people will devise to use intelligent machines and why he thinks Cortana doesn’t need a smart speaker to succeed.

However vital staying informed about the evolution of AI may be to the average person in the century ahead, Scott concedes it’s not an easy thing to do.

“It’s challenging, because even if you’re a person with significant technical training, even if you’re an AI practitioner, it’s sort of challenging to keep up with everything that’s going on. The landscape is evolving really rapidly,” he said.

Technologists who make and use AI today also have a duty to help people better understand what’s possible and make their work accessible, so Scott is writing a book about how AI can be a force for good for the economy in rural America.

In recent years, AI has proliferated across health care and homes, as well as governments and businesses, and its continued expansion could redefine work roles for everyone. News and public education initiatives to help citizens understand AI are important, and technologists should make their work more accessible, but Scott believes it’s not enough for businesses using AI to be disruptive in their industry.

“We have to think about how there’s balance here,” he said. “You can’t just create a bunch of tech and have it be super disruptive and not have any involvement … you have to create value in this world, and it can’t just be shareholder value.”

A ‘cautiously optimistic’ view of facial recognition

One subject that has drawn much attention from average citizens and Microsoft is facial recognition software and the potential for government overreach.

On Tuesday, the American Civil Liberties Union (ACLU) — along with a coalition of human rights and other organizations — called for major tech companies, including Microsoft, to abstain from selling facial recognition technology to governments, because doing so would inevitably lead to misuse and discrimination against religious and ethnic minority groups.

Microsoft declined to respond directly to the letter but pointed to past actions that represent its point of view. Analysis last year found facial recognition systems from Microsoft, as well as Face++ in China, were not capable of recognizing people with dark skin, particularly women of color, at the same rates as white people. Just weeks after Microsoft made improvements to the Face API’s ability to identify people with dark skin tones last summer, president Brad Smith declared that the government needs to regulate facial recognition software. Then last month the company laid out six principles it will use to govern the use of facial recognition software by its customers, including law enforcement agencies and governments, such as fairness, transparency, and accountability.

Microsoft is currently on track to implement the plan on schedule, Scott said.

Though facial recognition software could be used for nefarious purposes by businesses and governments and can drum up fears of technologically powered police states, Scott likes to think of the upside when it comes to facial recognition software use cases.

“There’s this fine line between … that boundary; there are clearly some things that you just shouldn’t allow. Like, you shouldn’t have governments using it as a mechanism of oppression. No one should be using it to discriminate illegally against people, so I think it’s a good debate to have, but I’m usually on the cautiously optimistic side of things — I actually have faith in humanity,” he said. “I believe if you give people tools, the overwhelming majority of the uses to which they will be put are positive, and so you want to encourage that and protect against the negative in a thoughtful way.”

Potential positive use cases he cites include improving security in buildings, understanding who’s in a meeting, or verifying that a person handling dangerous machinery is certified to do so.

He also offered a theoretical example based on what he observed when his wife was in the hospital last year. Just two nurses were tasked with managing an entire a hospital recovery ward, where patients were prescribed a precise regiment of ambulatory activity.

A computer vision system assigned to this task could alert nursing staff if a patient was seen in common areas too often, signaling too much activity, or if they hadn’t been seen out of their room, indicating that they were not getting enough activity.

In addition to a belief that understanding AI makes for more informed citizens, Scott emphasized that AI experts need to do more to share the positive outcomes that can come from technology like facial recognition software.

The Terminator often comes to mind in worst-case scenarios with AI, but sharing a Star Trek vision of the future is important too, Scott said, because telling positives stories helps people grasp those possibilities.

“Folks who are deeply in the AI community need to do a better job trying to paint positive pictures for folks, [but] not in a Pollyanna way, and not ignoring the unintended consequences and all the bad things that could be amplified by AI,” he said.

Scott’s book on AI in rural America

Scott believes a book will help expound on his point of view “that AI can and should be a beneficial thing for rural America.” A Microsoft spokesperson declined to share the book title or scheduled release date details.

To write the book, Scott said he began by thinking about how to define AI for his grandfather, a former appliance repairman, farmer, and boiler room mechanic during World War II.

“I think if my granddad were alive he’d be curious about AI, and part of my process is figuring out how I would explain it to him, because he wasn’t a computer scientist. And I think it’s part of your set of responsibilities these days as a tech person to try to do more of that, to make the things that you’re working on more accessible,” he said.

The book will likely draw on Scott’s experiences growing up in rural Virginia.

When asked which form of AI he believes is likely to have a more positive impact than anticipated, Scott pointed to manufacturing automation in rural areas. It’s easy to imagine advanced robotics being a disruptive factor in manufacturing, but it can also level the playing field worldwide, making it possible to establish business anywhere.

“I have talked with dozens of both small and large companies over the past couple of years, and in every last one of these conversations the thing that I’m seeing is that automation is this sort of equalizing factor, like a piece of advanced automation that runs in Shenzhen costs about the same as it does in some little rural town [in the U.S.],” he said.

“That’s this thing I think people haven’t really fully wrapped their heads around, this whole agile manufacturing movement, where you’ve got lots of these small companies that are now able to make things [and] that are repatriating jobs to the U.S. from overseas, just because they’re deploying all of this automation and their unit cost of production is dropping.”