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Educators: Tune in to Best of 2019 TweetMeet on Dec. 17

Announcing the biggest global TweetMeet to date. Join us on December 17

Following the success of the Best of 2018 TweetMeet, we’re thrilled to offer the biggest global TweetMeet to date on Tuesday, December 17. Share your best stories and experiences from 2019 and what plans for 2020 you look forward to the most. We’re also most interested to learn how you think Microsoft can support you best.

With all this in mind, we welcome you to a 75-minute TweetMeet on Tuesday, December 17 at 10am PST. Do check your local event times.

Don’t miss What’s New in EDU Live on Facebook

We’re launching a new edition of What’s new in EDU looking back at everything that was new with Microsoft Education in 2019.

This episode will go live on Facebook on December 17 at 6am EST

Introducing the hosts

We’ve invited all former hosts to lead this special-edition TweetMeet, and we’re excited to announce that 275+ previous hosts gladly agree to take part in the event. Follow them all through the Twitter List of December’s MSFTEduChat Hosts.

Do you remember all the previous TweetMeets and their hosts? Take a trip down TweetMeet Memory Lane with this new video, which shows all Combined Headshot images since we first started in the summer of 2016:

Video for Best of 2019 – biggest global #MSFTEduChat TweetMeet on December 17

Flipgrid topic for December 17

Many TweetMeet hosts have exciting stories to tell about their projects and experiences in 2019. And of course, they have plans for 2020 as well. Be inspired with the new Flipgrid topic for December 17: flipgrid.com/fedb380d

Road2TweetMeet Wakelet: what’s it like to be a TweetMeet host?

Over the past months, our hosts have been reflecting on their blog about what it means to be a host on an #MSFTEduChat TweetMeet. The brand-new Road2TweetMeet Wakelet contains the best of these host reflections, live-embedded here:

TweetMeet Fan? Show it off on your Twitter profile!

Show your passion for this month’s Best of 2019 TweetMeet by uploading this month’s #MSFTEduChat Twitter Header Photo as a banner on your own Twitter profile.

Twitter Header Photos are available in many languages and time zones.

Watch the animated GIF:

Create your own TweetMeet Friend Card

Another way to share your enthusiasm about the TweetMeets is to create a TweetMeet Friend Card. Share your own version of this image anytime anywhere, for example when introducing yourself at the start of a TweetMeet. Just follow the steps in the TweetMeet Friend Cards PowerPoint.

Here’s an example:

Looking back on the November MSFTEduChat on Future-Ready Skills and Computer Science

We captured highlights for this TweetMeet event in a new @MicrosoftEDU Twitter Moment. There’s even a comprehensive collection of all tweets from this event in this Wakelet Collection.

Welcoming TweetMeet newcomers

Do you know someone who’s new to the TweetMeets? Our brand-new You can join a #MSFTEduChat TweetMeet video is especially created for newcomers, so please share it with friends and colleagues who might be interested to join:

Video for Best of 2019 – biggest global #MSFTEduChat TweetMeet on December 17

For educators who are totally new to Twitter and who could use an introduction, we recommend the Twitter EDU tutorial ebook by David Truss @datruss.

Why join the #MSFTEduChat TweetMeets?

TweetMeets are monthly recurring Twitter conversations about themes relevant to educators, facilitated by Microsoft Education. The purpose of these events is to help professionals in education to learn from each other and inspire their students while they are preparing for their future. The TweetMeets also nurture personal learning networks among educators from across the globe.

Former host James Kieft wrote the following blog post describing why educators should consider participating in Twitter chats, and how to get started: Twitter chats explained.

When and how can I join?

Join us Tuesday, December 17 from 10:00 a.m. to 11:15 a.m. PST on Twitter using the hashtags  #BestOf2019, #MSFTEduChat and #MicrosoftEDU. Be sure to double-check your own local event time. You can find the event time for 215 countries with this time zone announcer.

Our next recommendation for you is to set up Twitter dashboard TweetDeck and add columns for the hashtags and for your favorite space geeks. If you are new to TweetDeck, then check out this brief TweetDeck tutorial by Marjolein Hoekstra.

When a tweet appears that you want to respond to, press the retweet button and type your comments.

Additional tips are offered in this animated GIF that you’re most welcome to share with newcomers:

Too busy to join at event time? No problem!

From our monthly surveys we know that you may be in class at event time, busy doing other things or may even be asleep – well, no problem! All educators are most welcome to join any time after the event. Simply look at the questions below and respond to these at a day and time that suit you best.

You can also schedule your tweets in advance. In that case, be sure to include the entire question in your tweet and always mention the hashtag #MSFTEduChat so that everyone knows to which question in which conversation you are responding.

Four discussion questions this time

For this special-edition TweetMeet, we offer four discussion questions instead of five. This means we’ll have more time for each question. Check the timings for each question in the table:

PST # #MSFTEduChat TweetMeet question timings
10:00am Event begins Welcome. Please introduce yourself. Use #MSFTEduChat.
10:06 1 What was your Best of 2019 experience? Share your story or picture.
10:23 2 Which event, product or announcement wins 1st prize on your Best of 2019 list? Why?
10:40 3 Which people, courses or resources helped you excel this year? How?
10:57 4 How can Microsoft make 2020 an even better year for you and your students?
11:15 Event closes Announcing the next event and Participant Survey.

Next month’s event: Devices for Student Success

The theme of January 21 will be Devices for Student Success. We’re very much looking forward to this event and hope you’ll spread the word!

Got questions about the #MSFTEduChat TweetMeets?

Please connect with TweetMeet organizer Marjolein Hoekstra @TweetMeet on Twitter if you have any questions about the TweetMeets or about what it takes to be a host on a future event.

Explore tools for Future Ready SkillsExplore tools for Future Ready Skills

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NTT and Microsoft form a strategic alliance to enable new digital solutions

Microsoft CEO Satya Nadella (left), and Jun Sawada, President and CEO of NTT Corporation (right).

Tokyo/Redmond, Wash. – December 10, 2019 – NTT Corporation (NTT) and Microsoft Corp. today announced a multi-year strategic alliance aimed at delivering secure and reliable solutions that help enterprise customers accelerate their digital transformations. The alliance will bring together NTT’s best-in-class ICT infrastructure, managed services and cybersecurity expertise, with Microsoft’s trusted cloud platform and AI technologies. Key initiatives of the alliance include the creation of a Global Digital Fabric, development of digital enterprise solutions built on Microsoft Azure, and co-innovation of next-generation technologies in the area of all-photonics network and digital twin computing.

NTT logoAs one of the world’s largest global technology and business solution organizations, NTT provides integrated services that include digital business consulting and managed services for cybersecurity, applications, cloud, datacenters and global networks in over 190 countries and regions. As part of the strategic alliance, NTT has chosen Microsoft Azure as its preferred cloud platform for modernizing its global IT infrastructure and customer solutions in the areas of advanced analytics for cybersecurity threat intelligence and the hybrid-IT management platform.

“NTT is committed to helping enterprises realize their digital transformation initiatives to help create a smarter world. We believe that the combination of the Microsoft Azure platform along with NTT’s connected infrastructure and service delivery capabilities will accelerate these efforts. Additionally, the companies will collaborate on IOWN, including areas such as all-photonics network and digital twin computing,” said Jun Sawada, President and CEO of NTT.

“Our strategic alliance combines NTT’s global infrastructure and services expertise with the power of Azure,” said Satya Nadella, CEO, Microsoft. “Together, we will build new solutions spanning AI, cybersecurity and hybrid cloud, as we work to help enterprise customers everywhere accelerate their digital transformation.”

Key initiatives of the alliance include:

  1. Formation of a Global Digital Fabric

Global Digital Fabric is a combination of Microsoft Cloud and NTT’s globally connected ICT infrastructure. It brings together the strengths of the two companies in the areas of productivity solutions, public cloud, global datacenter and network infrastructure. The Global Digital Fabric aims to create a highly sustainable, secure and robust environment for enterprises to accelerate their digital ambitions around the world.

  1. Development of digital enterprise solutions

The alliance also covers the development of digital solutions built on Microsoft Azure to empower enterprises to accelerate their digital transformation and to operate more securely from the enterprise to the edge to the cloud. Key initiatives include advanced analytics for cybersecurity threat intelligence, social robotics with relational AI for digital companions, digital workplace solutions, as well as knowledge discovery and management.

  1. Co-innovation of next-generation technologies

The alliance will also explore research and development of all-photonics network and digital twin computing as part of NTT’s Innovative Optical and Wireless Network (IOWN) concept. The goal is to provide a more natural interaction between people, nature and technology, and to support sustainable growth with an optical-based networking and information processing platform of the future.

Furthermore, NTT and Microsoft are committed to harnessing the power of technology for a more sustainable future. The companies intend to work together to invest in innovative projects that leverage technology to build on NTT’s sustainability initiatives and Microsoft’s AI for Earth grants.

“NTT and Microsoft have a long history of collaboration, and this strategic alliance will further deepen our partnership. We share the same vision of empowering enterprises and society with intelligent and secure technologies for a better and more sustainable future,” said Jun Sawada, President and CEO of NTT.

About NTT

NTT is a global technology and business solutions provider helping clients accelerate growth and innovate digital business models.

We provide digital business consulting, technology and managed services for cybersecurity, applications, workplace, cloud, data center and networks – all supported by our deep industry expertise and innovation.

As a top-five global IT services provider, our diverse teams deliver services in 190+ countries and regions. We serve 85% of the Fortune Global 100 companies and thousands of other clients and communities.

With a 120-year heritage of service and social responsibility we advocate and act for our clients and a sustainable world.

For more information on NTT, visit www.global.ntt.

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

Media contact

NTT
Public Relations
ntt-cnr-ml@hco.ntt.co.jp

Microsoft Media Relations
WE Communications for Microsoft
(425) 638-7777
rrt@we-worldwide.com

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Avoiding traffic snarl-ups gets easier with new camera imagery and more in Bing Maps

After launching traffic camera imagery on Bing Maps in April, we have seen a lot of interest in this new feature. You can view traffic conditions directly on a map and see the road ahead for your planned routes. This extra visibility helps you make informed decisions about the best route to your destination. Based on the popularity of this feature, the Bing Maps Routing and Traffic team has made some further improvements to this routing experience.

Hover to see traffic camera images or traffic incident details

In addition to clicking on the traffic camera icons on Bing Maps, traffic camera images and details can be accessed now by simply hovering over the camera icon along the planned route. Now you can quickly and easily glance at road conditions across your entire route.

Traffic Camera

The Team also added traffic incident alerts along your planned route, which are shown as little orange or red triangle icons on the map. Just like the traffic cameras, you can view details about these traffic incident alerts by simply hovering over the little triangle icons. The examples below show traffic incident alerts about scheduled constructions and traffic ingestion respectively.

Scheduled Construction Screenshot

Serious Congestion Screenshot

Changes in click behavior

While hovering over the cameras or incident icons launches a popup for the duration of the hover, a click will keep the popup window open until you click anywhere else on the map or hover over another incident or camera icon.

Best Mode Routing

Sometimes, the destination you are trying to get to can be reached by different routing modes (e.g., driving, transit, or walking). In addition to allowing you to easily toggle between different routing modes on Bing Maps, we recently added a new default option of “Best Mode” to the Directions offering where you are served the best route options based on time, distance, and traffic. For example, for a very short-distance trip (e.g., 10 minutes walking), the “Best Mode” feature may recommend walking or driving routes because taking a bus such a short distance may not be the best option, considering wait time and bus fare. Likewise, for trips greater than 1.5 miles, walking may not be the best option. If a bus route requires several transfers, driving may be the better option.

The “Best Mode” feature allows you to view the best route options across modes without having to switch tabs for different modes. Armed with the recommended options and route details, you can quickly see how best to get to where you’re trying to go. Also, click on “More Details” to see detailed driving or transit journey instructions.

Best Mode Routing Screenshot

We hope these new features make life easier for you when it comes to getting directions and routing. Please let us know what you think on our Bing Maps Answers page. We are always looking for new ways to further improve our services with new updates releasing regularly.

– The Bing Maps Team

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Bedrock version of Minecraft coming to PlayStation 4, enabling cross-play with friends on Xbox One, Nintendo Switch, Windows 10 and mobile

“So how is this different from the version of Minecraft I can already play on my PS4?” The difference is that the Bedrock version of Minecraft is the unified version of the game that offers the same experience across all consoles. All that glorious, unified code means that you’ll be playing the same game as your pals on Xbox One, Nintendo Switch, Windows 10, and mobile! So, yes – that means you get cross-play between those different consoles (once you’re running the most recent update). Not just that, PS4 players now also have access to the Minecraft Marketplace – a source for worlds, skins, mini-games, and mash up packs! So you’re going to have not just a better Minecraft experience than ever before, but more Minecraft than ever. 

“What if I already own Minecraft on PS4, do I need to buy the game again to get the Bedrock version?” – to which I say, you have a lot of questions and this is an article, not a FAQ! But, more to the point, you can get the new version of the game free of charge. The next time you start Minecraft, the new update will install automatically. 

So with that, we welcome the newest addition to the Bedrock family with a hurrah! Just look out for a certain update that we can’t stop buzzing about that will roll out this week. Welcome to the Overworld, PS4 players!

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Microsoft Store offers free Computer Science Education Week workshops

Students at a Microsoft Store

One hundred and thirteen years ago in New York, a girl was born into a generation where the average woman was more likely to perfect a signature pie recipe than solve a pi-based equation. Pushing against expectations, this girl became one of the pre-eminent technologists of our times and made it possible to convert human language into machine code understood by computers. On Dec. 9, the anniversary of Admiral Grace Hopper’s birthday kicks off Computer Science Education Week, an annual program dedicated to inspiring K-12 students to take interest in computer science.

As technology such as AI and cloud computing rapidly transforms the future of work, it’s more important than ever for students and educators to develop STEM—science, technology, engineering and math—skills. It’s estimated that over 85 million jobs worldwide will go unfilled by 2030 if we don’t bridge the STEM skills gap—but schools often struggle to implement quality STEM curriculum and prepare students for career paths that are just starting to come into focus.

Inspire students to ignite a passion for Computer Science

Microsoft Stores are committed to empowering students and educators with computer science resources and will host over 400 events in partnership with STEM influencers throughout Computer Science Education Week across locations. Ensuring no one is left behind when it comes to developing increasingly crucial computer science skills, programming this year has an increased focus on inclusion for traditionally underrepresented students.

Microsoft Store workshops will offer hands-on learning centered around coding, game design, app development and more using technologies from Windows, Surface, Office 365, Minecraft and more. Participants will hear from a diverse group of mentors and organizations from across the STEM field, including Lynell Caldwell, NASA, Brandon Copeland, Black Girls Code, Al Smith, Curtis Baham, Lee Woodall, Dennis Brown and Titus O’Neil.

Students at a Microsoft Store

Check your local Microsoft Store to register for exciting workshops geared toward empowering every learner, including workshops like;

  • Latina Girls in Gaming with MakeCode Arcade: Learn basic block coding and create video games with Gabriela Ponce, producer with Turn 10 Studios and advocate for helping the Latinx community succeed in the gaming industry. Gaby will share more about her journey combining her passions for art, culture and technology, and empower Latina girls to embrace STEM skills.
  • All Kids Code with Tynker Space Quest: Solve coding puzzles to guide an astronaut in space with Nadmi Casiano, the first deaf woman to graduate with an aeronautical engineering degree. All students are welcome, and ASL interpreters will be available at participating Microsoft Store locations to empower students with hearing disabilities.
  • African American Girls Code with Tynker Space Quest: Joan Higgenbotham, one of the first African American female astronauts to go into space, will share her experience at a workshop geared toward inspiring African American Girls to pursue STEM. Participants will learn basic coding concepts in an engaging format as they navigate aliens in search for a spaceship.
  • MANCODE with Design and Code Apps: Brainstorm app ideas and bring ideas to life with MANCODE, an organization aimed at addressing the stagnate growth of African American males within the STEM industry, who currently represent only 2.2% of the field. This workshop is geared toward underrepresented male students aged 13 and older, who will meet a male minority mentor and learn about the importance of technology.
  • Harry Potter Kano Coding Kit Workshop: Explore the magic of STEM at a Harry Potter Kano Coding Kit Workshop that introduces foundational coding concepts, including drag-and-drop coding. This autism-friendly workshop features alternate activities to allow a broad level of participation, and parents are welcome to join with their child.

In addition to these workshops, Microsoft Stores will also host Minecraft Hour of Code workshops, teaching students of all ages to code with Minecraft. The new Minecraft Hour of Code lesson aligns with this year’s theme, Computer Science for Good. Students will explore coding and artificial intelligence as they protect a village from forest fires in an immersive Minecraft world. Anyone can learn how coding can help build a better world—in just one hour!

Check availability of workshops and RSVP at your local Microsoft Store. Programming will vary by location. And, do you know students always get 10% off at Microsoft Store?* Make sure to take advantage of your discount when you shop at Microsoft Store.

* See full terms at https://www.microsoft.com/en-us/store/b/education

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World Childhood Foundation marks 20 years with focus on AI and child safety online

World Childhood Foundation, launched in 1999 by Queen Silvia of Sweden, recently marked 20 years of child protection with a roundtable on leveraging artificial intelligence (AI) to assist in tackling child sexual exploitation and abuse online.

The day-long event, held last month at the Royal Palace in Stockholm, brought together 60 AI experts, representatives from technology companies, child safety advocates, academics and others to explore new ways to combat the proliferation of child sexual exploitation and abuse imagery (CSEAI) online.

“How can we use AI as a catalyst for child safety online,” asked King Carl XVI Gustaf, who, along with Queen Silvia and other members of Sweden’s royal family, presided over the day’s discussions. “New approaches are needed, so we are bringing together some of the sharpest minds in AI and child protection to share knowledge and experiences.”

The event consisted of a series of presentations, panels and small-group discussions about raising awareness among the broader global population about the “epidemic” that is child sexual exploitation and abuse, as well as the misuse of technology to share illegal imagery and enable on-demand abuse of children tens of thousands of miles away. Experts shared experiences, ideas and data, including that reports of child sexual abuse videos to the U.S. National Center for Missing and Exploited Children (NCMEC) had risen 541% in 2018 compared to the prior year. Moreover, children of all ages and backgrounds are susceptible to sexual exploitation with more than 56% of the children in Interpol’s database identified as prepubescent. “Nothing surprises us anymore,” said one law enforcement official.

More, faster needed from all stakeholders

The roundtable concluded with a series of observations and recommendations from a variety of sectors, including law and public policy, technology, and victim advocacy, including that:

  • Governments need to take a more active role in addressing the issue. Indeed, no country or society is immune from child sexual abuse and the vile content that makes its way online. Experts acknowledged the work of some standouts governments like the U.K., Australia and others, but called for more globalization and harmonization
  • Children need to be acknowledged as rights-holders, including their right to privacy, and not just as “objects in need of protection”
  • Speed will continue to present a challenge with technological advancements moving at internet speed; academic research occupying a distant second position; and policy, law and regulation lagging significantly behind
  • Civil society needs to do more and, in particular, victims’ rights groups and other organizations must inject a sense of urgency into the dialogue, and
  • Hope must be offered by believing in the brilliance and power of the human and the machine working together to combat such deep-rooted societal ills

I had the privilege of attending and presenting details on the progress of the development of a new method to detect potential instances of child online grooming for sexual purposes. The technique is the result of a cross-industry hackathon that Microsoft hosted in November 2018. Engineers from Microsoft and three other companies continued to develop the process for 12 months following the hackathon, and we intend to make it freely available in 2020 to enable others to examine historical chat conversations for potential indicia of grooming. (Grooming for sexual purposes takes place when someone befriends a child with the intent of gaining the child’s trust for sexual abuse, sexual exploitation or trafficking.) For more about the technique being developed, see this post.

Queen Silvia builds on Vatican remarks

The week before the Stockholm roundtable, a number of attendees also participated in a conference in Rome, Promoting Digital Child Dignity: From Concept to Action. This event was sponsored by the Vatican’s Pontifical Academy of Social Sciences, the Child Dignity Alliance and the government of the United Arab Emirates.

Queen Silvia was a featured speaker at the Rome conference, noting that when she founded World Childhood Foundation, she hoped she could use her voice to highlight the global problem of child sexual exploitation and abuse. She imagined that the foundation would soon close because it would no longer be needed, as the global scourge that is child sexual abuse would have been eliminated. “To speak about the unspeakable, and to give children back their right to a childhood,” she said. “(Yet,) 20 years later, here we are, with an ever-increasing number of children at risk of abuse and exploitation online.”

Along with several speakers that followed her in Rome, the queen called on all stakeholders to come together and do more: policymakers, technology companies, civil society and faith-based groups. “For the child who has suffered abuse; for the child who is at risk; for the child who carries guilt and shame – for this child, we have to speak with one voice and to act collectively.” (The Queen’s Rome remarks were distributed to participants of the Stockholm roundtable.)

A third landmark event on combating CSEAI will be held later this month in Addis Ababa, Ethiopia. The African Union, the WePROTECT Global Alliance and the U.K. Government will sponsor the Global Summit to Tackle Online Child Sexual Exploitation on December 11 and 12.

Microsoft and the challenge of Online Child Sexual Exploitation  

This increased attention from several corners of the globe and from new and different stakeholder groups is both needed and encouraging. Additional strides will follow only when we embrace a whole-of-society approach and all stakeholders take part in this important fight.

Microsoft has been combating the spread of CSEAI online for nearly two decades. We first became aware of the magnitude of these online horrors in 2003 when a lead detective from the Toronto Police Department sent an email to our then CEO Bill Gates, asking for help using technology to track down purveyors of CSEAI and for assistance with the detective’s goal of rescuing child victims. Microsoft responded with a $1 million investment and the creation of a technology still in use today by some law enforcement agencies to share investigative information.

Our commitment to create technology to help fight CSEAI online continued with the invention of PhotoDNA, PhotoDNA Cloud Service and PhotoDNA for Video. Progress has been made over the last 20 years, but more needs to be done, including raising awareness, educating young people and the wider public, reporting illegal content to technology companies and hotlines, and continuing to create technologies and techniques to assist in online detection and reporting.

Learn more

To learn more about the World Childhood Foundation, visit the organization’s website. To learn what Microsoft is doing to tackle child sexual exploitation and abuse online, see this link, and to learn more about digital safety generally, go to www.microsoft.com/saferonline, like us on Facebook and follow us on Twitter.

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Microsoft Ireland teacher on the impact of role models: ‘I firmly believe you can’t be what you can’t see’

“Bluebell is in a disadvantaged area, and when I have kids come in from similar areas, I always tell them where I’m from. And they’re like, ‘No, you’re not!’” she says. “Because to them, seeing someone from Bluebell working at Microsoft is a big deal. And I just hope that they think, ‘If she works here, I can work here.’”

After a recent class, a student thanked Amanda and told her that she’d only seen men code before. The chance to code alongside other girls was something she’d never imagined.

“That was a ‘whoa’ moment for me.” Amanda pauses and then sighs with disappointment. “Of course, I know the statistics about women in the tech industry. But to actually have a student say that made the reality and the impact so much more real.”

In the next year, Amanda hopes to reach more students through DreamSpace by traveling to rural areas, training more teachers, and even creating mini-DreamSpace environments at schools—colorful and comfortable corners within classrooms where students can learn together.A woman laughs while two younger women look at a computer screen and point. They are having fun learning.

“I firmly believe you can’t be what you can’t see,” Amanda says.

“I want to show students that it doesn’t matter where you live. It’s doesn’t matter what you’ve done. It doesn’t matter what your parents do. You can do this; it’s possible for you.”

*****

Back at Colaiste Pobail Setanta, Amanda hugs her former coworkers good-bye and heads out of her old science lab. As her hand swipes an empty student desk, she thinks lovingly about the past. She loves what she does now—growing her own skills in new ways—but she’ll always remember where she came from.

Making her way to the exit, Amanda walks past the front office receptionist—a new employee who didn’t work there when Amanda was a teacher at the school.

“Hello, I’m Amanda. I used to teach here.”

“Hmm. What do you do now?” the receptionist asks, assuming Amanda has left the vocation as well as the school.

“Oh, I still teach,” she says, her face lighting up with pride. “But now, I’m a teacher at Microsoft.”

*****

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Game of Drones competition aims to advance autonomous systems

Image from Game of Drones simulation

Drone racing has transformed from a niche activity sparked by enthusiastic hobbyists to an internationally televised sport. In parallel, computer vision and machine learning are making rapid progress, along with advances in agile trajectory planning, control, and state estimation for quadcopters. These advances enable increased autonomy and reliability for drones. More recently, the unmanned aerial vehicle (UAV) research community has begun to tackle the drone-racing problem. This has given rise to competitions, with the goal of beating human performance in drone racing.

At the thirty-third Conference on Neural Information Processing Systems (NeurIPS 2019), the AirSim research team is working together with Stanford University and University of Zurich to further democratize drone-racing research by hosting a simulation-based competition, Game of Drones. We are hosting the competition on Microsoft AirSim, our Unreal Engine-based simulator for multirotors. The competition focuses on trajectory planning and control, computer vision, and opponent drone avoidance. This is achieved via three tiers:

  • Tier 1 Planning only: The participant’s drone races tête-à-tête with a Microsoft Research opponent racer. The goal is to go through all gates in the minimum possible time, without hitting the opponent drone. Ground truth for gate poses, the opponent drone pose, and the participant drone are provided. These are accessible via our application-programming interfaces (APIs). The opponent racer follows a minimum jerk trajectory, which goes through randomized waypoints selected in each gate’s cross section.
  • Tier 2 Perception only: This is a time trial format where the participants are provided with noisy gate poses. There’s no opponent drone. The next gate will not always be in view, but the noisy pose returned by our API will steer the drone roughly in the right direction, after which vision-based control would be necessary.
  • Tier 3 – Perception and Planning: This combines Tier 1 and 2. Given the ground truth state estimate for participant drone and noisy estimate for gates, the goal is to race against the opponent racer without colliding with it.

The animation on the left below shows the ground truth gate poses (Tier 1), while the animation on the right shows the noisy gate poses (Tier 2 and Tier 3). In each animation, the drone is tracking a minimum jerk trajectory using one of our competition APIs.

Image shows the ground truth gate poses

The following animation shows a segment of one of our racing tracks with two drones racing against each other. Here “drone_2” (pink spline) is the opponent racer going through randomized waypoints in each gate cross section, while “drone_1” (yellow spline) is a representative competitor going through the gate centers.

This animation shows a segment of one of our racing tracks with two drones racing against each other

The competition is being run in two stages—an initial qualification round and a final round. A set of training binaries with configurable racetracks was made available to the participants initially, for prototyping and verification of algorithms on arbitrary racetracks. In the qualification stage (Oct 15th to Nov 21st), teams were asked to submit their entries for a subset or all of the three competition tiers.  117 teams registered for the competition worldwide, with 16 unique entries that have shown up on the qualification leaderboard.

We are now running the final round of the competition and the corresponding leaderboard is available here. All of the information for the competition is available at our GitHub repository, along with the training, qualification, and final race environments.

Engineering-wise, we introduced some new APIs in AirSim specifically for the competition, and we’re continually adding more features as we get feedback. We highlight the main components below:

In the long term, we intend to keep the competition open, and we will be adding more racing environments after NeurIPS 2019. While the first iteration brought an array of new features to AirSim, there are still many essential ingredients for trustable autonomy in real-world scenarios and effective simulation-to-reality transfer of learned policies. These include reliable state estimation; camera sensor models and motion blur; robustness to environmental conditions like weather, brightness, and diversity in texture and shape of the drone racing gates; and robustness against dynamics of the quadcopter. Over the next iterations, we aim to extend the competition to focus on these components of autonomy as well.

For more of the exciting work Microsoft is doing with AirSim, see our blog post on Ignite 2019.

Acknowledgements: This work would not have been possible without the substantial team effort behind the scenes by all members of the organizing team—Ratnesh Madaan, Nicholas Gyde, Keiko Nagami, Matthew Brown, Sai Vemprala, Tim Taubner, Eric Cristofalo, Paul Stubbs, Jim Piavis, Guada Casuso, Mac Schwager, Davide Scaramuzza, and Ashish Kapoor.

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New tech benefits for nonprofits announced on International Volunteer Day

In our nearly 40 years of supporting philanthropic partnerships with nonprofits, and with the 2017 launch of the Tech for Social Impact team, Microsoft has worked closely with nonprofits and partners to develop new products and resources tailored to nonprofits and their very specific technology needs.

We’re constantly engaged with nonprofits to listen and learn about ways to further meet the needs of nonprofits, both big and small. Through conversations with our network, we realized organizations – especially those who rely on and deploy more than one billion volunteers around the world – need solutions that equip their volunteers with the same quality technology solutions that their full-time employees rely on.

In the spirit of International Volunteer Day, a global observance by the United Nations General Assembly for nearly 35 years to celebrate local, national and international volunteerism, we recognize the importance of nonprofit volunteers. Volunteers are the heartbeat of so many organizations. They are in the field, working with beneficiaries, coordinating and executing programs, engaging donors, and reporting impact. That’s why we must go further and equip more nonprofit volunteers with best-in-class productivity tools to promote seamless collaboration and access to content in the field, built on a platform of security features that ensure sensitive constituent data is securely transferred and responsibly managed.

As it stands today, while many nonprofits have digitally transformed thanks to solutions like Azure and Microsoft 365, their volunteers still use unmanaged solutions, which limits the ability of the nonprofit to manage information, protect sensitive data, and make full use of integrated collaboration tools that can increase productivity.

We want to change that.

Today, we’re announcing our first step by providing enterprise-sized customers with a new Volunteer Use Benefit. Starting January 1, 2020, for each licensed Microsoft 365 E3 or E5 seat, nonprofit customers with Enterprise Agreements will receive 10 additional Office 365 F1 seats for their volunteers to utilize. That means that an organization that has licensed 250 Microsoft 365 E3/E5 seats for their fulltime staff will have access to 2,500 Office 365 F1 licenses for volunteers to use at no additional charge. Office 365 F1 brings together the best of Microsoft’s cloud productivity experience including familiar applications for email, calendars, team collaboration, file storage and sharing. This Volunteer Use Benefit will allow organizations to equip millions of volunteers with the tools they need to have an even greater impact on the missions they serve.

This offer will be made available via our Cloud Solution Provider Channel in Spring 2020.

 “Through our recent deployment of Microsoft 365, we’re using tools like SharePoint, Teams and Exchange to drive increased collaboration, cost efficiencies, and security across our organization. In turn, we can devote more resources to driving mission impact.”, said Craig Tucker National Chief Information Officer of Salvation Army Australia. “Central to the success of our organization are the 8,500 frontline workers and volunteers who execute our mission in the field, engage beneficiaries, and manage important information. If we are able to equip our volunteers with the same high quality, secure and collaborative tech solutions that we rely on across Salvation Army it would allow us to fully realize the benefits of digital transformation for organizational success.”

Developing technology solutions for nonprofits strikes at the heart of Microsoft’s mission to empower every person and organization on the planet to achieve more. In the last year, we’ve rolled out solutions like the Dynamics 365 Nonprofit Accelerator, which is helping larger nonprofits drive greater insights and operational efficiencies, as well as a Microsoft 365 Business for Nonprofits offer that arms smaller nonprofits with collaboration tools with advanced security and device management capabilities. Not only are we creating solutions, but we’re also supporting nonprofits with digital literacy to improve adoption and usage through digital skills trainings with resources specific to the sector’s unique challenges and needs. With this announcement, we’re excited to extend support to nonprofits’ volunteers. 

In 2020, Microsoft will work with partners to support the roll out of the implementation of the Volunteer Use Benefit which will make all nonprofits more secure and effective, build trust with their funders and beneficiaries, and continue their digital transformation journey. To learn more and be the first to hear when the Volunteer Use Benefit is live, sign up here.

We’re truly grateful and inspired by volunteers across the globe who give their time and effort to help those in need. Their commitment to the world’s most important causes does not go unnoticed.

Published By

Justin Spelhaug

Justin Spelhaug

Global Head – Tech for Social Impact, Microsoft Philanthropies

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Cracking the code to mobile productivity: Our global journey to rethink, redesign and align our mobile experiences

In Seattle, an engineer thumbs through a Mumbai-based coworker’s edits while walking between meetings. In rural China, an artisan uses their phone to sell their creations. In Johannesburg, a lawyer texts back a client before catching the bus. These real-life snapshots show the diverse and evolving workflows of today’s 5 billion mobile users worldwide.

In many ways, mobile productivity is still a code waiting to be cracked. Beyond mobile-first and mobile-only markets where necessity mandates it, we can rarely accomplish as much on a phone as we do on our PCs. However, we believe in empowering everyone to be fully productive on any device. Our teams’ focus on emerging markets, inclusive design, and accessibility has broadened our aperture as we create more tailored, intelligent experiences across Microsoft 365.

Today, we’re excited to unveil redesigns to our flagship mobile apps! We’ve redesigned Outlook, OneDrive, Word, Excel, and PowerPoint. You can also expect new versions of Teams, Yammer, and Planner soon. These redesigns contribute to broader company efforts to take mobile productivity to the next level. At Microsoft Ignite, we publicly previewed our beta Office app and Fluid Framework. Office combines multiple Microsoft 365 mobile experiences in one app, and Fluid is a new technology that breaks broad experiences into dynamic, real-time components ideal for mobile scenarios.

Beyond the public eye, we’re also conducting global research, designing a mobile-born version of Fluent, exploring scenarios for dual-screen experiences, and creating mobile UI toolkits for external developers to build this mobile future alongside us.

Read on for a behind-the-scenes look at our research, design process, and future vision for Microsoft 365 mobile experiences.