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How to buy Apple Watch faces in watchOS 7

Apple still doesn’t allow developers to create entirely new Apple Watch faces, but with watchOS 7, it has freed them up to make and share very many different options.

As of watchOS 7, you can now buy and download faces for your Apple Watch. It’s not what users and developers have been wanting from the start, though, as it’s still not possible to entirely design every element of a face.

Apple’s limitations mean there’s only so much a third-party company can do. Ultimately, it comes down to offering images as backgrounds to Watch faces, just as you could do yourself from your Photos album.

However, we are just at the start of this. Apple is continuing to inch toward making the Apple Watch be a standalone device, and part of that was last year’s addition of the App Store.

This year it’s allowing the ability to share faces, and third-party companies are beginning to find ways of using this.

How to buy a Watch face on your Apple Watch

  1. Open the App Store on your Apple Watch
  2. Tap Search
  3. Tap the microphone icon to dictate your search term
  4. Dictate “watch faces” and tap Done
  5. Scroll through the listings that appear
  6. Tap Get to buy
How to find and buy Watch faces directly on Apple Watch

How to find and buy Watch faces directly on Apple Watch

You can of course search for anything — and you can scribble your search instead of dictating. What tends to happen is that you either get no search results at all, or you get quite a long list.

The App Store on the Apple Watch is automatically filtering the results so that it only shows you what’s relevant. However, there are so many of these that it’s worth doing the search on your iPhone instead, and putting up with the odd non-Apple Watch app in the listings.

Unfortunately, at the moment you are going to have to turn to your iPhone at some point. Even though you can now share faces, and even though you can now buy them straight from the App Store, you can’t actually install them directly on Apple Watch.

Instead, your new Watch app will ask you to open the accompanying iPhone app. This is a bit messy, and it’s not helped by how some Watch face developers word their instructions.

Equally, some apps we tried were clunky to use. Ultimately, though, they all ask you to select a face, and then they open the iPhone’s Watch app. Just as with sharing a face from an individual, you’re then walked through adding that face to your Watch — with or without the apps used in its complications.

How to choose which Faces to buy

In each case, the face you buy comes as part of an app which contains hundreds, or quite possibly thousands, of different ones. Clearly the choice of which watch face you’ll use is up to you, there’s no way to narrow down your options.

Unfortunately, there’s not much in the way of narrowing down which collections of faces you should get. However, most or possibly even all, such collection apps offer you a free trial.

There are also other ways to get new Watch faces rather than via the App Store. Now that Apple’s watchOS 7 enables sharing of faces, you can download them.

You're going to have to use your iPhone to actually instal the new Watch face

You’re going to have to use your iPhone to actually instal the new Watch face

How to download a Watch face

You can expect that there are going to be a lot of sites offering Apple Watch faces. Again, none of them will contain very much in the way of customization. There won’t be any that have an entirely new and different arrangement or sizes of complications, for instance.

What you can already find on sites such as Facer — which is also available as an app — currently boil down to three types of Apple Watch face. The simplest is the photo-based one, which offers you assorted backgrounds for your Watch face.

Then there are ones where people have spent a lot of time finessing Apple’s own Watch faces to offer particularly good balances of color, complications, and so on. Lastly, there are ones that aim to offer useful functions.

They’re really just exploiting the larger complication on a face such as Apple’s Siri one. But there can be, for instance, a language face where every time you turn your wrist to look at the Watch, it displays a new phrase for you to learn.

What’s available to buy or download

It will still be better when Apple allows developers to create entirely new faces. And until that happens, you are in theory very limited in what you can get for your Watch.

However, if there are few different capabilities that developers can use, they are already exploiting those en masse. There are thousands upon thousands of Watch faces available to download, even for free.

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Apple highlighting App Store benefits to customers & developers in new promotional push

In a new promotional effort within its developer site, Apple touts how with one App Store that gets 500 million visitors weekly, app makers can reach 1.5 billion Apple devices across 175 regions.

Alongside its more public-facing promotions of both the App Store and the Apple Developer Program, Apple has now updated its official developer site to promote the benefits of working with the company. The new page contains little that isn’t also on the new public pages, but does specify how developers can leverage Apple’s business and marketing options, as well as its technology ones.

Stressing that its single App Store means reaching five platforms — iPhone, iPad, Mac, Apple Watch, and Apple TV — Apple says that it supports 40 languages and distributes apps to 175 regions around the world.

“We provide a powerful range of cutting-edge tools and configurations, so you can focus on creating innovative apps that influence culture and change lives using the latest Apple technologies,” says Apple on the new page. “And we make sure that App Store services are always available, thanks to our hundreds of sustainability and reliability engineers who maintain our dedicated data centers (powered by 100% renewable energy).”

The new page repeatedly underlines how a developer in the Program can concentrate solely on creating their app, and leave the rest to Apple.

“Apple verifies user accounts to check that your users are real, helps to see that you get paid, and ensures that your intellectual property is protected,” Apple says. “We also assist with tax obligations in over 60 regions and support any dispute process to help you protect your trademarks and copyrights.”

On the technology side, Apple promotes how it has “250,000 APIs” in its various SDKs. “And with 92% of iPhone devices issued in the last four years running iOS 13, you can confidentially [sic] deliver features using the latest technologies.”

Apple is promoting how one App Store gets developers onto five different platforms

Apple is promoting how one App Store gets developers onto five different platforms

A recurring complaint that developers and other Apple content creators such as Apple News+ publishers, is that the company keeps all user data for itself. The new page doesn’t directly address this issue, but does promote how it provides information about customers to developers.

“Each month, we analyze billions of anonymized data points that give developers valuable business insights,” it says. “Measure your app’s performance with data you won’t find anywhere else, view sales and trends, and view and download payments and financial reports.”

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Amazon Prime Day starting on October 13

Amazon’s 2020 48-hour “Prime Day” is reportedly to take place over October 13 and October 14, based on internal emails, after having been delayed because of the coronavirus.

Having postponed its annual Amazon Prime Day from its usual spot in July, Amazon now appears to be planning to hold it for the US over Tuesday and Wednesday, October 13 and October 14. The company has held its Prime Day sales in India during August.

Amazon has not publicly confirmed the date for the sales event, however according to The Verge, a series of internal emails have included the news that it will make an official announcement on September 27. Separately, it has reportedly said that no new vacation requests will be accepted from staff between October 13 and 20.

This is the fifth year of the Amazon Prime Day event, and is expected to include many deals on Apple products. The deals are all exclusive to members of Amazon Prime, which costs $12/month. Thus far, members on Amazon Prime’s 30-day free trial have been eligible too.

Note that although Amazon will formally announce the date of Amazon Prime Day, it will not detail what deals are to be available. Many items will be prominently promoted on Amazon during the event, but the sale can feature items across any of the company’s very wide range of products.

To find out about both Amazon’s own Apple deals, and those of third-party resellers on the site, keep checking AppleInsider. In 2019, offers included big discounts on the iPad Pro, and AirPods.

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Apple plans to make ‘Apple Glass’ comfortable for extended immersive experiences

Apple AR devices such as “Apple Glass,” may feature cooling to keep the wearer comfortable, and minutely adjust AR/VR environments to make them seem natural.

Right from when Steve Jobs insisted the Mac had to have dialog boxes with rounded corners instead of straight rectangles, Apple has been known for sweating the details. This time, two new patents illustrate that painstaking attention — and one of them concerns sweat.

“Feedback coordination for a virtual interaction,” the first of two newly-granted patents, concentrates on something you’ve not realised in real life but would notice if an AR or VR environment got it wrong. When you’re at a concert with a friend, the two of you are hearing subtly different sounds, just because of where you’re sitting.

It’s not that your pal is behind a pillar in the cheap seats, and you’re in the front row. The same thing happens when you stand up or walk by everyone’s knees on your way out. The music sounds different — infinitesimally so, but different — depending on where you are.

“Music processing systems… should ideally strive to improve temporal precision in musical performances in order to enhance music quality and user experience,” says Apple. “This task, known as quantization, may involve presenting playback of sound at a time different from a time of performance of the sound…”

So you see the violin bow move, or you see a guitar riff start, but under Apple’s proposal, you only hear the music at exactly the time you should — according to the artist or where you’re standing. “[Quantization requires] determining that such a modified presentation is more aligned with intentions of the performer and/or the structure of a piece of music.”

Apple wants precision audio to fractionally alter when you hear what, depending on where you are

Apple wants precision audio to fractionally alter when you hear what, depending on where you are

As well a your physical location relative to the real or virtual sounds, there is an issue of the equipment being used. “A feedback device (such as speaker/headphones, a haptics engine, or the like) often has a predetermined latency between initiation of associated feedback (such as audio, haptics, or the like) and user perception of the associated feedback due to, for example, hardware and/or transmission delays,” continues Apple.

“In turn, feedback associated with a virtual interaction in a CGR environment should ideally strive for life-like coordination (or synchronization) between perception of the feedback and occurrence of the virtual interaction itself,” continues the patent.

The details are extraordinarily fine, but the aim is simple. To enjoy something like a concert, or any experience with audio, for more than a short time, it has to sound real.

“However, existing CGR delivery systems continue to face challenges when it comes to effective and timely coordination (or synchronization) between the feedback and the virtual interaction itself,” says Apple.

Apple’s proposed solutions are all for head-mounted displays (HMDs), and are concerned equally with the audio itself, and with the physical position of the wearer. Not only does the patent describe detecting the HMD wearer’s position in order to alter the sound, it even includes when the sound is being created by that wearer.

“Some existing CGR systems enable a user to play a virtual musical instrument by translating the real-world body pose of the user and trajectory information… into CGR interactions between a CGR avatar/representation associated with the user and the virtual instrument,” says Apple.

Overheating HMDs

It’s not the 1980s, so a user wearing a HMD and playing a virtual instrument can’t wear a sweatband and be taken seriously. Yet all of this equipment requires processing power, and that means heat.

“Structural thermal solutions for display devices,” the second of the

“>newly granted

patents, is concerned with keeping wearers cool.

“Certain display panels, such as OLED and uOLED panels, for example, can operate at high temperatures,” says Apple in this patent. “In known systems, such as wearable HMDs, for example, display panels are usually supported by a carrier, bezel, or other such structure, which is often formed from a lightweight material (e.g., plastic) to reduce the overall weight of the systems.”

“These structures, however, offer little benefit in terms of thermal regulation,” it continues. “Without proper cooling and heat dissipation, the panels (which are expensive and difficult to replace) can degrade over time, often resulting in irreparable damage or system failure.”

As well as thinking of the wearer’s comfort, then, this patent is also looking to the long-term wear on such devices. Apple points out that existing systems “will often incorporate additional components, such as heat sinks,” to do this, but they come with problems.

“These additional components, however, create design challenges and add to the overall weight of the systems,” says Apple. Its solution “addresses these challenges by providing a display system that integrates thermal solutions into structural components.”

The existing elements of a HMD could be leveraged to dissipate heat too

The existing elements of a HMD could be leveraged to dissipate heat too

“This combined functionality not only reduces the overall number of components, complexity, and weight of the display system,” continues Apple, “but increases thermal conductivity and improves thermal management to decrease operating temperatures and extend the system’s usable life.”

It’s not that Apple has any particularly new method of dissipating or reducing heat. Rather, the company aims to leverage the hardware that already has to be present for a HMD to work.

These include the “display panel” plus “a carrier supporting the first side of the display panel.” This carrier, or frame, is a “thermal solution to facilitate heat transfer away from the display panel.”

There are further elements to do with including a heat sink where it can function but not adversely affect the wearer. And there are solutions that mean parts will move in order to “generate airflow.”

This thermal patent is credited to five inventors, including Laura M. Campo, and Sivesh Selvakumar. Their previous related work includes a patent on regulating thermal temperatures for a HMD.

The patent regarding precision audio control is by Christopher T. Eubank, and Daniel P. Patterson. The former holds many related patents including ones to do with spatial audio for “Apple Glass” and other devices.

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Duelling mini LED suppliers could cut cost on display tech for Apple

Apple may not limit the sourcing of mini LED chips for a rumored future iPad model to just one supplier, analyst Ming-Chi Kuo suggests, with work from a second supplier on the technology potentially leading to cost savings for Apple.

Mini LED is a display technology that could help TFT screens have a better backlight than existing displays, bringing it closer to OLED in terms of contrast. While Apple has been rumored to bring the technology to market in some form of iPad, it seems Apple may already have a way to boost production.

According to TF Securities analyst Ming-Chi Kuo in a research note seen by MacRumors, supplier Epistar was previously predicted to be the only supplier of mini LED chips to Apple in 2021. However, progress made on mini LED at Sanan Optoelectronics has been rapid enough to potentially change Apple’s schedule for inclusion.

Previously, Sanan was thought to be included in the mini LED supply chain in 2022, but developments now puts Kuo’s estimate to a 2021 entry instead.

For Apple, having two suppliers for mini LED will be extremely useful, as it will help drive competition and lower the cost of components. It is suggested the die cost of a mini LED display would drop down from around $80 per unit to in the region of $45 per unit.

This reduced cost would in theory result in Apple using the technology more, with mini LED expected in between 30% and 40% of iPad shipments in 2021, and between 20% and 30% of MacBook shipments. Earlier estimates put the mini LED share at around 10 to 20% for each product range.

Future display technology

Apple is expected to employ two different types of display technology in the future, with it having invested in both mini LED and micro LED research and development. Of the two, mini LED will probably find more widespread use first, while micro LED may arrive in 2023 or 2024.

As the name suggests, mini LED consists of very small LEDs, smaller than typically used in current TFT backlight panels. As mini LEDs light up a smaller region of the display, the use of Mini LED will allow for selective dimming of the backlight itself.

By dimming areas of the backlight, the screen will be able to offer deeper black shades, as current TFT panels simply attempt to block out the backlight without turning it off to display a black pixel. With selective dimming of the backlight, darker shades could reach close to levels produced by OLED panels that don’t use a backlight at all, due to OLED’s use of self-illuminating pixels.

Micro LED takes the concept further, in producing even smaller LEDs the size of a display pixel. Rather than as a backlight, micro LED would be used to form the pixels on a display itself, and can potentially offer OLED-quality contrast.

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President Trump gives approval ‘in concept’ for Oracle-TikTok deal

A deal between Bytedance and Oracle to keep TikTok alike in the United States has been given the approval of US President Donald Trump, Just over a day before access to the app would have been curtailed in the United States.

Speaking to reporters on Saturday as he headed off to a North Carolina rally, Trump has given the go-ahead for the deal in principle, one that would have Oracle and Walmart partnering to operate TikTok’s US operations.

“I have given the deal my blessing,” Trump said at the White House South Lawn, reports CNBC. “If they they get it done, that’s great, if they don’t that’s okay too. I approved the deal in concept.” The new company that would operate TikTok will most likely, according to Trump, be incorporated in Texas.

The new company will “have noting to do with China, it’ll be totally secure, that’s part of the deal,” Trump added according to the Daily Star.

The approval of the President isn’t a complete guarantee that the app will still be available in the App Store on Monday morning, nor does it mean a deal will be given full regulatory approval. It does at least offer hope to investors and users of TikTok that the service won’t be killed off by an Executive Order.

On Friday, sources within the White House advised Trump had refused the terms of the Oracle-Bytedance deal, following weeks of discussion between the companies. It is unknown if last-minute changes were made to the deal to make it more agreeable to the President.

According to the Executive Order, TikTok and WeChat were to both be blocked on Sunday, September 20, under alleged national security grounds, though that now seems to only apply to WeChat. Under the ban, US companies would not be able to perform transactions with TikTok from Sunday onward, but wouldn’t prevent US companies from doing similar business with Bytedance outside US borders.

The ban would have removed the apps from the Google Play Store and Apple’s App Store, preventing new users from downloading it. Existing users would still be able to use the services, but wouldn’t be able to redownload the app or acquire updates.

There was also the possibility of Apple and Google using so-called “kill switches” to delete apps from user devices, though it is unlikely either company would have done so without a legal challenge.

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YouTube restricts iOS 14 picture-in-picture feature to Premium subscribers, 4K not available on tvOS 14

Google’s YouTube unit appears to be restricting picture-in-picture video viewing on Apple’s iOS 14 to subscribers of its Premium subscription service, while promised 4K resolution in tvOS 14 is a no-show.

Apple’s iOS 14 delivers PiP video viewing to iPhone for the first time. The handy feature allows users to simultaneously watch video content, conduct FaceTime calls and more while completing tasks in other apps.

Video viewing is a main use case for PiP, and YouTube is arguably the most highly trafficked destination for online content. Unfortunately, it appears that Google is gatekeeping access to the function.

While the feature remains free to use on iPad (at least through Safari), the iPhone version of YouTube’s app restricts PiP to YouTube Premium subscribers. Shortly after iOS 14 launched, users discovered a workaround that enabled PiP compatibility when accessing content through YouTube’s website in Safari. That hole has now been closed.

It’s not clear if the recent change was made intentionally or is the result of a bug. As noted by MacRumors, however, PiP still works with videos that are embedded in third-party websites, suggesting YouTube actively updated its code to block the functionality.

YouTube is also dragging its feet on delivering a promised update that would allow tvOS 14 users to watch content at 4K resolutions. While 4K playback was supported in pre-release beta versions of tvOS 14, the feature is currently missing.

When asked about the issue on Twitter, YouTube said, “Sorry about the back and forth — jumping in to clarify that Apple TV 4K will support 4K playback soon. Stay tuned for an update here.”

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Apple TV+ review: Ewan McGregor goes electric in engaging ‘Long Way Up’

Ewan McGregor and his TV host friend, Charley Boorman, take another of their famously very extended motorcycle trips, this time in Apple TV+’s first travel show.

Long Way Up is Apple TV+’s first stab at an Anthony Bourdain-style adventure travel show, and they’ve certainly gone big with it. The show features actor Ewan McGregor and his friend, Charley Boorman, going on a three-month, 13,000-mile motorcycle trip. Filmed in the fall of 2019, they ride through South America, Central America and Mexico, before finishing up in Los Angeles.

The show, for which both stars are executive producers, is actually the sequel to two other, similar series the same two men produced together over a decade ago. They started with 2004’s Long Way Round, which aired on the UK’s Sky 1 channel, and followed it Long Way Down, which was shown on BBC2 in 2007.

Like those, the success of Long Way Up is down as much to charismatic McGregor and his likable sidekick Boorman, as it is the scenery. While he doesn’t talk about it, we also know that McGregor is taking time off from his lucrative acting career to pursue this quixotic, far-from-easy adventure, and that’s endearing. As for Boorman, this sees him back on a bike after suffering a pair of motorcycle accidents.

The show, directed by a returning Russ Malkin and David Alexanian, always looks

fantastic. It features simply beautiful photography by the cinematography team of Claudio Von Planta, Jimmy Simak and Anthony Von Seck. There are moments, particularly when the two stars are meeting locals and taking in regional delicacies, that certainly recall the best of Anthony Bourdain’s travelogue shows.

The first three episodes of Long Way Up premiere on September 18, with the remaining seven debuting each Friday through November 6.

Going Electric

Charley Boorman and Ewan McGregor in

Charley Boorman and Ewan McGregor in “Long Way Up,” premiering globally September 18 on Apple TV+.

As well as the new route that the pair ride, this series adds the twist that their motorbikes are electric. They ride modified versions of Harley-Davidson’s LiveWire brand, which were just hitting the market at the time the series was getting ready to film.

Throughout the history of electric vehicles, there’s been a phenomenon called “range anxiety.” It remains powerful even now, when there are many recharging stations in cities and towns across the US.

Only, Boorman and McGregor are not riding through Main Street, USA, so taking a months-long jaunt across uneven terrain through most of South and Central America means the pair have to be thinking about their bikes. Especially since they were newly created ones that have never before been used for such a long or remote journey.

Consequently, a large percentage of the first three episodes of Long Way Up are taken up by worries about the charging capability, and many other technical difficulties.

The production’s ambition is to be admired, as is its honesty. If you were afraid the whole thing would look like an extended commercial for Harley-Davidson, it’s certainly not that.

Where the action is, in Long Way Up

These shows are about friendship, as much as being a travelogue. So the first episode, titled “Preparation,” catches us up on what’s happening with the two men in the years since their last trip.

Then, it covers their preparation for the journey, which includes their procurement of the electric vehicles and the masssive logistical challenge of delivering such infrastructure to South America.

[youtube https://www.youtube.com/watch?v=611fw81BN98]

The second has McGregor and Boorman setting off from the southernmost point in Argentina, and not quite realizing exactly how cold it would be once they got there. That’s also when they realize that their electrical bikes might not charge quite as easily as they thought, in that climate.

In one particularly poignant moment during the third episode, McGregor is so anxious about whether the tech will hold up the following day that he repeatedly confesses to the camera that he’s not able to sleep.

The moments of charmingly open honesty like this are what make the show work. Throughout gorgeous photography and the interesting practical use of promising new technologies, what constantly stands out most in Long Way Up is the obvious friendship and cameraderie between McGregor and Boorman.

It’s implied early on that they lost touch over the years, especially since McGregor has been living in the US of late. But the two have the obvious bond that comes from years of having lived as close friends.

The Apple fit

Charley Boorman and Ewan McGregor in

Charley Boorman and Ewan McGregor in “Long Way Up,” premiering globally September 18 on Apple TV+.

Apple TV+ did not commission this series. McGregor, at least, has been working on getting it made for five years. In 2015, he initially appeared to have secured some funding from the motorcycle manufacturer, but that deal never happened.

Instead, around eight months after shooting finished, Apple TV+ announced in early August 2020 that it was going to stream Long Way Up. Having bought the streaming rights to the show, it would’ve been good if Apple TV+ had also acquired the previous series.

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Apple AR research encompasses so much more than entertainment

A series of patent applications show that Apple is focused on how users can work in an augmented reality or virtual environment, with the company working on practical sides of how to make that space feel more real.

Maybe we’ll get goggles first, or maybe “Apple Glass” will be as slim and stylish as we hope. Ultimately, though, Apple is seeing Apple AR and VR as being used for more than the games we see in goggles, or the notifications we might see in glasses.

Instead, it’s focusing on how users could get work done within an environment that is partly or wholly computer generated. That includes how we might use applications that only exist in our AR world, it includes how sound can help make an all-encompassing experience. And it also looks at how we look around, how we can find our way when half our view is virtual and half is real.

Audio in AR

One of the newly revealed patent applications, “3D audio rendering using volumetric audio rendering and scripted audio level-of-detail,” wants to help users experience a more natural-seeming environment. It does this through how we may hear the sounds of the AR world, and Apple is also concerned with how programmers can make better, easier use of audio.

“Computer programmers use 2D and 3D graphics rendering and animation infrastructure as a convenient means for rapid software application development…, ” begins Apple. “One challenge for such graphical frameworks is that graphical programs such as games often require audio features that must be determined in real time based on non-deterministic or random actions of various objects in a scene.”

A river can't be rendered as a single point of sound

A river can’t be rendered as a single point of sound

So a game might have an explosion, but if you’re looking away from that, the sound of it has to appear behind you. “Incorporating audio features in the graphical framework often requires significant time and resources to determine how the audio features should change when the objects in a scene change,” says the patent application.

Apple says that currently sounds are tied to specific points in the environment, such as that explosion being placed where the correct graphics are. But while this is typical of AR, it’s not always ideal and it is always complicated.

“[It] usually means that an application is required to generate points for each of various sounds that exist in the virtual audio environment,” says Apple. “This process is complex, and current approaches are typically ad-hoc.”

The drawings in the patent application show, as an example, a user being faced by an AR river. There is no one single point of origin for the sounds of the water, it is a continuous area, a region within the AR environment.

Apple’s solution is to “represent a sound source in a 3D virtual audio environment as a geometric volume, rather than as a point.” The patent application discusses many methods and issues to do with replacing a point with an overall region, but the purpose is always to create this more natural sound environment.

It could also be something that Apple AR itself, as the kind of AR operating system, might provide instead of every developer having to create it.

“This makes it possible for an audio rendering engine, rather than an application program, to use the geometric volume of the object to render a more realistic audio environment,” says Apple.

Directing your attention

If there were an explosion in a game, you are most likely to look in its direction but it is entirely up to you. Apart from when there are specific movements, or sounds, though, AR can present a rather unvarying view.

As you look through any AR system, Apple says that what you can see will range “from wholly synthetic experiences to barely perceptible computer-generated media content superimposed on real-world stimuli.” You might have an entire world in VR, or you could have the smallest of “turn here” signs as you walk down a real street.

Apple's system could allow an AR application to put a glow around where you're supposed to look

Apple’s system could allow an AR application to put a glow around where you’re supposed to look

An issue that Apple wants to address with another patent application, is how the user knows where to look. When they are surrounded by VR, or when there is a single AR object by them, there needs to be a way to direct the user’s attention when needed.

“Attention direction on optical passthrough displays,” concentrates on AR where the computer-generated reality (CGR) of what you’re seeing is a combination of the real world and this superimposed media content.

“[It] may be desirable to direct the attention of a user in a CGR environment to an object or area of the CGR environment,” says Apple. “For example, a game executed by an HMD [head-mounted display] presenting the CGR environment may desire to direct the user’s attention to a game objective.”

“As another example, a map application executed by the HMD may desire to direct the user’s attention to a map destination,” it continues.

Interestingly, Apple is also looking at when it would be best to prevent a user’s attention being drawn to something. “[It] may be desirable to direct the attention of a user away from an object or area of the CGR environment, such as an advertisement or inappropriate context.”

Whatever the motivation for attracting attention or avoiding it, Apple’s proposal comes down very broadly to two options. It can display “noise in areas of the CGR environment where attention of the user is not to be directed,” for instance.

Or it can use what Apple describes as masking. If an application needs a user to look at an AR pot plant on a table, that plant is a graphical image superimposed onto reality. An attention system might add a masking element “behind” the object, and then add a glow to it, for instance.

Working tools in AR

One item that is very likely to be present in an AR environment, and to require a user’s attention, is an application, a tool. AR can turn any surface into a calculator, for instance, or a screen.

A third patent application, newly uncovered, is simply called “Displaying Applications,” and it involves making an AR tool fit into the environment around the user. “The techniques include determining a position of a physical object on a physical surface,” says Apple, “[and] displaying a representation of an application in a simulated reality setting.”

How real objects could be made AR tools

How real objects could be made AR tools

It also involves “modifying attributes of the representation of the application in response to detecting changes in the position of the physical object on the physical surface,” such as when an object is picked up.

This is similar to the recently revealed patent application regarding turning surfaces into AR controls. This new application is also credited to Samuel Lee Iglesias, whose related work includes using trackpads to manipulate AR objects.

Apple’s plans for AR

As noted by AppleInsider before, Apple’s AR work is clearly not confined to one single product. Rather, the company seems to be focusing on it becoming a huge shift in how all of us use our devices.

It’s possibly still the case that a head-mounted display is automatically associated with gaming, but Apple is putting considerable effort into making a technology we can all actually work with.

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Hear Steve Jobs demo his NeXT computer in 1988

An audio recording of Steve Jobs revealing the NeXT computer shortly after its official launch has been released in full.

On November 30, 1988, Steve Jobs gave one of the first public demonstrations of the then brand-new NeXT Computer to the Boston Computer Society. An audio recording was made of the entire event and it has now been released online.

Harry McCracken was in the audience at the time and has written about the experience of that night, and of the new audio discovery, for Fast Company.

“Sitting there being wowed by the machine was an oddly bittersweet experience,” he writes. “At $6,500, it was so far out of my price range that desiring one was purely aspirational, like lusting after a Lamborghini. But at evening’s end, as we streamed out of Jobs’s reality-distortion field back into the chilly Boston air, each of us got a NeXT product to take home: a glossy poster depicting the cube in all its unattainable glory.”

The Boston Computer Society used to regularly video its meetings and presentations. “The NeXT session, however, was not among the ones that had been videotaped,” says McCracken.

“[But] in 1988, when I was basking in Jobs’s presentation, [Charles] Mann was elsewhere in the hall recording it [on audio].”

This audio recording is one of three that feature Jobs, and one of 92 that were made of Boston Computer Society meetings and similar events. It’s a trove of computing history, as spoken at the time by the likes of Jobs, Bill Gates and more.

The episodes, covering nine years from the early 1980s, are all available now on SoundCloud.