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Upcoming changes to offers and trials for subscriptions in South Korea

Starting February 14, 2025, new regulatory requirements in South Korea will apply to all apps with offers and trials for auto-renewing subscriptions.

To comply, if you offer trials or offers for auto-renewing subscriptions to your app or game, additional consent must be obtained for your trial or offer after the initial transaction. The App Store will help to get consent by informing the affected subscribers with an email, push notification, and in-app price consent sheet, and asking your subscribers to agree to the new price.

This additional consent must be obtained from customers within 30 days from the payment or conversion date for:

  • Free to paid trials
  • Discounted subscription offers to standard-price subscriptions

Apps that do not offer a free trial or discounted offer before a subscription converts to the regular price are not affected.

Learn more about this regulation

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Game distribution on the App Store in Vietnam

The Vietnamese Ministry of Information and Communications (MIC) requires games to be licensed to remain available on the App Store in Vietnam. To learn more and apply for a game license, review the regulations.

Once you have obtained your license:

  • Sign in to App Store Connect.
  • Enter the license number and the associated URL in the description section of your game’s product page.
  • Note that you only need to provide this information for the App Store localization displayed on the Vietnam storefront.
  • Submit an update to App Review.

If you have questions on how to comply with these requirements, please contact the Authority of Broadcasting and Electronic Information (ABEI) under the Vietnamese Ministry of Information and Communications.

View the full law

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The good news bears: Inside the adorably unorthodox design of Bears Gratitude

A drawing from Bears Gratitude, showing two cartoon bears wearing party hats in front of a frosted birthday cake against a beige background.

Here’s the story of how a few little bears led their creators right to an Apple Design Award.

Bears Gratitude is a warm and welcoming title developed by the Australian husband-and-wife team of Isuru Wanasinghe and Nayomi Hettiarachchi.

Journaling apps just don’t get much cuter: Through prompts like “Today isn’t over yet,” “I’m literally a new me,” and “Compliment someone,” the Swift-built app and its simple hand-drawn mascots encourage people to get in the habit of celebrating accomplishments, fostering introspection, and building gratitude. “And gratitude doesn’t have to be about big moments like birthdays or anniversaries,” says Wanasinghe. “It can be as simple as having a hot cup of coffee in the morning.”


ADA FACT SHEET

A screenshot from Bears Gratitude that shows several prompt cards containing journaling prompts like “My Good Day,” “A Meal With Boo,” and “Finally On My Chores.”

Bears Gratitude

  • Winner: Delight and Fun
  • Available on: iOS, iPadOS, macOS
  • Team size: 2

Download Bears Gratitude from the App Store

Wanasinghe is a longtime programmer who’s run an afterschool tutoring center in Sydney, Australia, for nearly a decade. But the true spark for Bears Gratitude and its predecessor, Bears Countdown, came from Hettiarachchi, a Sri Lankan-born illustrator who concentrated on her drawing hobby during the Covid-19 lockdown.

Wanasinghe is more direct. “The art is the heart of everything we do,” he says.

A photo of the Australian husband-and-wife team who developed Bears Gratitude, Isuru Wanasinghe and Nayomi Hettiarachchi, sitting at a table in front of a MacBook and iPad.

Bears Gratitude was developed by the Australian husband-and-wife team of Isuru Wanasinghe and Nayomi Hettiarachchi.

In fact, the art is the whole reason the app exists. As the pandemic months and drawings stacked up, Hettiarachchi and Wanasinghe found themselves increasingly attached to her cartoon creations, enough that they began to consider how to share them with the world. The usual social media routes beckoned, but given Wanasinghe’s background, the idea of an app offered a stronger pull.

“In many cases, you get an idea, put together a design, and then do the actual development,” he says. “In our case, it’s the other way around. The art drives everything.”

The art is the heart of everything we do.

Isuru Wanasinghe, Bears Gratitude cofounder

With hundreds of drawings at their disposal, the couple began thinking about the kinds of apps that could host them. Their first release was Bears Countdown, which employed the drawings to help people look ahead to birthdays, vacations, and other marquee moments. Countdown was never intended to be a mass-market app; the pair didn’t even check its launch stats on App Store Connect. “We’d have been excited to have 100 people enjoy what Nayomi had drawn,” says Wanasinghe. “That’s where our heads were at.”

But Countdown caught on with a few influencers and become enough of a success that the pair began thinking of next steps. “We thought, well, we’ve given people a way to look forward,” says Wanasinghe. “What about reflecting on the day you just had?’”

A photo in which a gray and white cat stands on a table looking at drawings from Bears Gratitude. An iPad and candle sit on the table near the cat.

Hettiarachchi’s art samples get a close inspection from one of her trusted associates.

Gratitude keeps the cuddly cast from Countdown, but otherwise the app is an entirely different beast. It was also designed in what Wanasinghe says was a deliberately unusual manner. “Our design approach was almost bizarrely linear,” says Wanasinghe. “We purposely didn’t map out the app. We designed it in the same order that users experience it.”

Other unorthodox decisions followed, including the absence of a sign-in screen. “We wanted people to go straight into the experience and start writing,” he says. The home-screen journaling prompts are presented via cards that users flip through by tapping left and right. “It’s definitely a nonstandard UX,” says Wanasinghe, “but we found over and over again that the first thing users did was flip through the cards.”

Our design approach was almost bizarrely linear. We purposely didn’t map out the app. We designed it in the same order that users experience it.

Isuru Wanasinghe, Bears Gratitude cofounder

Another twist: The app’s prompts are written in the voice of the user, which Wanasinghe says was done to emphasize the personal nature of the app. “We wrote the app as if we were the only ones using it, which made it more relatable,” he says.

Then there are the bears, which serve not only as a distinguishing hook in a busy field, but also as a design anchor for its creators. “We’re always thinking: ‘Instead of trying to set our app apart, how do we make it ours?’ We use apps all the time, and we know how they behave. But here we tried to detach ourselves from all that, think of it as a blank canvas, and ask, ‘What do we want this experience to be?’”

Early design sketches for Bears Gratitude, showing three cards with Bears Gratitude mascots on them, as well as placeholder copy.

Early design sketches for Bears Gratitude show the collection of swipe-able prompt cards.

Bears Gratitude isn’t a mindfulness app — Wanasinghe is careful to clarify that neither he nor Hettiarachchi are therapists or mental health professionals. “All we know about are the trials and tribulations of life,” he says.

But those trials and tribulations have reached a greater world. “People have said, ‘This is just something I visit every day that brings me comfort,’” says Wanasinghe. “We’re so grateful this is the way we chose to share the art. We’re plugged into people’s lives in a meaningful way.”

Meet the 2024 Apple Design Award winners

Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.

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Apply for the Swift Student Challenge now through February 23

Swift bird logo on a colorful background with decorative code.

Submissions for the Swift Student Challenge 2025 are now open through February 23. You have three more weeks to design, test, refine, and submit your app playground for consideration to be named one of 350 winners.

What to know:

  • The Challenge is free to enter — you just need access to an iPad or Mac with Swift Playground or Xcode.
  • The best app ideas are personal — let your passion shine through your work.
  • No formal coding experience required — the Challenge is open to students of all levels.
  • Your app playground doesn’t need to be intricate — it should be experienced within 3 minutes or less.

Where to start:

Learn more about the Challenge

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Introducing the Advanced Commerce API

The App Store facilitates billions of transactions annually to help developers grow their businesses and provide a world-class customer experience. To further support developers’ evolving business models — such as exceptionally large content catalogs, creator experiences, and subscriptions with optional add-ons — we’re introducing the Advanced Commerce API.

Developers can apply to use the Advanced Commerce API to support eligible App Store business models and more flexibly manage their In-App Purchases within their app. These purchases leverage the power of the trusted App Store commerce system, including end-to-end payment processing, tax support, customer service, and more, so developers can focus on providing great app experiences.

Learn about eligibility requirements and how to apply

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Apps without trader status will be removed from the App Store in the EU

Starting February 17, 2025: Due to the European Union’s Digital Services Act, apps without trader status will be removed from the App Store in the European Union until trader status is provided and verified, if necessary.

As a reminder, Account Holders or Admins in the Apple Developer Program need to enter trader status in App Store Connect for apps on the App Store in the European Union in order to comply with the Digital Services Act.

Learn what a trader is and how to enter your status

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Reminder: Upcoming Changes to the App Store Receipt Signing Intermediate Certificate

As part of ongoing efforts to improve security and privacy on Apple platforms, the App Store receipt signing intermediate certificate is being updated to use the SHA-256 cryptographic algorithm. This certificate is used to sign App Store receipts, which are the proof of purchase for apps and In-App Purchases.

This update is being completed in multiple phases and some existing apps on the App Store may be impacted by the next update, depending on how they verify receipts.

Starting January 24, 2025, if your app performs on-device receipt validation and doesn’t support the SHA-256 algorithm, your app will fail to validate the receipt. If your app prevents customers from accessing the app or premium content when receipt validation fails, your customers may lose access to their content.

If your app performs on-device receipt validation, update your app to support certificates that use the SHA-256 algorithm; alternatively, use the AppTransaction and Transaction APIs to verify App Store transactions.

For more details, view TN3138: Handling App Store receipt signing certificate changes.

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Algorithm changes to server connections for Apple Pay on the Web

Starting next month, Apple will change the supported algorithms that secure server connections for Apple Pay on the Web. In order to maintain uninterrupted service, you’ll need to ensure that your production servers support one or more of the designated six ciphers before February 4, 2025.

These algorithm changes will affect any secure connection you’ve established as part of your Apple Pay integration, including the following touchpoints:

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Walk this way: How Oko leverages AI to make street crossings more accessible

Screenshots of the app Oko, which show a live camera view of a street crossing with text that says “Countdown signal” and “Don’t walk signal” over the image.

Oko is a testament to the power of simplicity.

The 2024 Apple Design Award winner for Inclusivity and 2024 App Store Award winner for Cultural Impact leverages Artificial Intelligence to help blind or low-vision people navigate pedestrian walkways by alerting them to the state of signals — “Walk,” “Don’t Walk,” and the like — through haptic, audio, and visual feedback. The app instantly affords more confidence to its users. Its bare-bones UI masks a powerful blend of visual and AI tools under the hood. And it’s an especially impressive achievement for a team that had no iOS or Swift development experience before launch.

“The biggest feedback we get is, ‘It’s so simple, there’s nothing complex about it,’ and that’s great to hear,” says Vincent Janssen, one of Oko’s three Belgium-based founders. “But we designed it that way because that’s what we knew how to do. It just happened to also be the right thing.”


ADA FACT SHEET

Oko’s three cofounders, Vincent Janssen, Michiel Janssen, and Willem Van de Mierop, gather around a bank of monitors to review their app.

From left: Willem Van de Mierop, Michiel Janssen, and Vincent Janssen are the three cofounders of Oko. The app’s name means “eye.”

Oko

  • Winner: Inclusivity
  • Team: AYES BV
  • Available on: iPhone
  • Team size: 6
  • Previous accolades: 2024 App Store Award winner for Cultural Impact; App Store Editors’ Choice

Learn more about Oko

Download Oko from the App Store

For Janssen and his cofounders, brother Michiel and longtime friend Willem Van de Mierop, Oko — the name translates to “eye” — was a passion project that came about during the pandemic. All three studied computer science with a concentration in AI, and had spent years working in their hometown of Antwerp. But by the beginning of 2021, the trio felt restless. “We all had full-time jobs,” says Janssen, “but the weekends were pretty boring.” Yet they knew their experience couldn’t compare to that of a longtime friend with low vision, who Janssen noticed was feeling more affected as the autumn and winter months went on.

“We really started to notice that he was feeling isolated more than others,” says Janssen. “Here in Belgium, we were allowed to go for walks, but you had to be alone or with your household. That meant he couldn’t go with a volunteer or guide. As AI engineers, that got us thinking, ‘Well, there are all these stories about autonomous vehicles. Could we come up with a similar system of images or videos that would help people find their way around public spaces?’”

I had maybe opened Xcode three times a few years before, but otherwise none of us had any iOS or Swift experience.

Vincent Janssen, Oko founder

The trio began building a prototype that consisted of a microcomputer, 3D-printed materials, and a small portable speaker borrowed from the Janssen brothers’ father. Today, Janssen calls it “hacky hardware,” something akin to a small computer with a camera. But it allowed the team and their friend — now their primary tester — to walk the idea around and poke at the technology’s potential. Could AI recognize the state of a pedestrian signal? How far away could it detect a Don’t Walk sign? How would it perform in rain or wind or snow? There was just one way to know. “We went out for long walks,” says Janssen.

And while the AI and hardware performed well in their road tests, issues arose around the hardware’s size and usability, and the team begin to realize that software offered a better solution. The fact that none of the three had the slightest experience building iOS apps was simply a hurdle to clear. “I had maybe opened Xcode three times a few years before,” says Janssen, “but otherwise none of us had any iOS or Swift experience.”

Two screenshots of the app Oko. The screenshot on the left shows a suggested walking path through a map view. The screenshot on the right shows a live image of a street crossing with the words “Walk signal” highlighted in a green bubble at the top of the screen.

Oko helps people navigate pedestrian walkways through interactive maps and audio, visual, and haptic feedback.

So that summer, the team pivoted to software, quitting their full-time jobs and throwing themselves into learning Swift through tutorials, videos, and trusty web searches. The core idea crystallized quickly: Build a simple app that relied on Camera, the Maps SDK, and a powerful AI algorithm that could help people get around town. “Today, it’s a little more complex, but in the beginning the app basically opened up a camera feed and a Core ML model to process the images,” says Janssen, noting that the original model was brought over from Python. “Luckily, the tools made the conversion really smooth.” (Oko’s AI models run locally on device.)

With the software taking shape, more field testing was needed. The team reached out to accessibility-oriented organizations throughout Belgium, drafting a team of 100 or so testers to “codevelop the app,” says Janssen. Among the initial feedback: Though Oko was originally designed to be used in landscape mode, pretty much everyone preferred holding their phones in portrait mode. “I had the same experience, to be honest,” said Janssen, “but that meant we needed to redesign the whole thing.”

A group of men stand in a room with green walls looking at a large monitor that contains notes and sketches for the app *Oko*.

The Oko team navigates through prototypes at a review session in their hometown of Antwerp, Belgium.

Other changes included amending the audio feedback to more closely mimic existing real-world sounds, and addressing requests to add more visual feedback. The experience amounted to getting a real-world education about accessibility on the fly. “We found ourselves learning about VoiceOver and haptic feedback very quickly,” says Janssen.

Still, the project went remarkably fast — Oko launched on the App Store in December 2021, not even a year after the trio conceived of it. “It took a little while to do things, like make sure the UI wasn’t blocked, especially since we didn’t fully understand the code we wrote in Swift,” laughs Janssen, “but in the end, the app was doing what it needed to do.”

We found ourselves learning about VoiceOver and haptic feedback.

Vincent Janssen, Oko founder

The accessibility community took notice. And in the following months, the Oko team continued expanding its reach — Michiel Janssen and Van de Mierop traveled to the U.S. to meet with accessibility organizations and get firsthand experience with American street traffic and pedestrian patterns. But even as the app expanded, the team retained its focus on simplicity. In fact, Janssen says, they explored and eventually jettisoned some expansion ideas — including one designed to help people find and board public transportation — that made the app feel a little too complex.

Today, the Oko team numbers 6, including a fleet of developers who handle more advanced Swift matters. “About a year after we launched, we got feedback about extra features and speed improvements, and needed to find people who were better at Swift than we are,” laughs Janssen. At the same time, the original trio is now learning about business, marketing, and expansion.

At its core, Oko remains a sparkling example of a simple app that completes its task well. “It’s still a work in progress, and we’re learning every day,” says Janssen. In other words, there are many roads yet to cross.

Meet the 2024 Apple Design Award winners

Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.

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Get your apps and games ready for the holidays

The App Store logo in blue against a light gray background.

The busiest season on the App Store is almost here. Make sure your apps and games are up to date and ready.

App Review will continue to accept submissions throughout the holiday season. Please plan to submit time-sensitive submissions early, as we anticipate high volume and reviews may take longer to complete from December 20-26.

Learn more about submitting to the App Store