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Spotlight on: Developing for visionOS

What’s it like to develop for visionOS? For Karim Morsy, CEO and co-founder of Algoriddim, “it was like bringing together all of the work we’ve built over many years.”

Algoriddim’s Apple Design Award-winning app djay has long pioneered new ways for music lovers and professional DJs alike to mix songs on Apple platforms; in 2020, the team even used hand pose detection features to create an early form of spatial gesture control on iPad. On Apple Vision Pro, they’ve been able to fully embrace spatial input, creating a version of djay controlled entirely by eyes and hands.

“I’ve been DJing for over twenty years, in all sorts of places and with all sorts of technology, but this frankly just blew my mind,” says Morsy. “It’s a very natural way to interact with music, and the more we can embrace input devices that allow you to free yourself from all these buttons and knobs and fiddly things — we really feel it’s liberating.”

“It’s emotional — it feels real.”

It’s a sentiment shared by Ryan McLeod, creator of Apple Design Award-winning puzzle game Blackbox. “You have a moment of realizing — it’s not even that interacting this way has become natural. There is nothing to ‘become natural’ about it. It just is!” he says. “I very vividly remember laughing at that, because I just had to stop for a moment and appreciate it — you completely forget that this [concept] is wild.”

Blackbox is famous on iOS for “breaking the fourth glass wall,” as McLeod puts it, using the sensors and inputs on iPhone in unusual ways to create dastardly challenges that ask you to do almost everything but touch the screen. Before bringing this experience to visionOS, however, McLeod had his own puzzle to solve: how to reimagine the game to take advantage of the infinite canvas offered by Vision Pro.

“You really have to go back to those first principles: What will feel native and natural on visionOS, and within a person’s world?” he says. “What will people expect — and what won’t they? How can you exist comfortably like that, and then tweak their expectations to create a puzzle, surprise, and satisfaction?”

After some early prototyping of spatial challenges, audio quickly became a core part of the Blackbox story. While McLeod and sound designer Gus Callahan had previously created sonic interfaces for the iOS app, Spatial Audio is bringing a new dimensionality to their puzzles in visionOS. “It’s a very fun, ineffable thing and completely changes the level of immersion,” he says. “Having sounds move past you is a wild effect because it evokes emotion — it feels real.”

“It will take you minutes to have your own stuff working in space.”

As someone who had exclusively developed for iOS and iPadOS for almost a decade — and had little experience with either 3D modeling or RealityKit — McLeod was initially trepidatious about trying to build an app for spatial computing. “I really hadn’t done a platform switch like that,” he says. But once he got started in Xcode, “there was a wild, powerful moment of recognizing how to set this up.”

visionOS is built to support familiar frameworks, like SwiftUI, UIKit, RealityKit, and ARKit, which helps apps like Blackbox bring over a lot of their existing codebase without having to rewrite from scratch. “What gets me excited to tell other developers is just — you can make apps really easily,” says McLeod. “It will take you minutes to have your own stuff working in space.”

Even for developers working with a more complex assortment of frameworks, like the team behind augmented reality app JigSpace, the story is a similar one. “Within three days, we had something up and running,” says CEO and co-founder Zac Duff, crediting the prowess of his team for their quick prototype.

One member of that team is JigSpace co-founder Numa Bertron, who spent a few days early in their development process getting to know SwiftUI. “He’d just be out there, learning everything he could, playing with Swift Playgrounds, and then he’d come back the next day and go: ‘Oh, boy, you won’t believe how powerful this thing is,’” Duff says.

Though new to SwiftUI, the JigSpace team is no stranger to Apple’s augmented reality framework, having used it for years in their apps to help people learn about the world using 3D objects. On Vision Pro, the team is taking advantage of ARKit features to place 3D objects into the world and build custom gestures for scaling — all while keeping the app’s main interface in a window and easily accessible.

JigSpace is also exploring how people can work together with SharePlay and Spatial Personas. “It’s a fundamental rethink of how people interact together around knowledge,” says Duff. “Now, we can just have you experience something right in front of you. And not only that — you can bring other people into that experience, and it becomes much more about having all the right people in the room with you.”

“You want to feel at home.”

Shared experiences can be great for education and collaboration, but for Xavi H. Oromí, chief engineering officer at XRHealth, it’s also about finding new and powerful ways to help people. While Oromí and his team are new to Apple platforms, they have significant expertise building fully immersive experiences: They were creating apps for VR headsets as early as 2012 in order to assist people in recognizing phobias, physical rehabilitation, mental health, and other therapy services.

Vision Pro immediately clicked for Oromí and the team, especially the fluidity of immersion that visionOS provides. “Offering some sort of gradual exposure and letting the person decide what that should look like — it’s something that’s naturally very integrated with therapy itself,” says Oromí.

With that principle as their bedrock, the team designed an experience to help people with acrophobia (fear of heights), built entirely with Apple frameworks. Despite having no prior development experience with Swift or Xcode, the team was able to build a prototype they were proud of in just a month.

In their visionOS app, a person can open a portal in their current space that gives them the feeling of being positioned at a significant height without fully immersing themselves in that app’s environment. For Oromí, this opens up new possibilities to connect with patients and help them feel grounded without overtaxing their comfort level. “You want to feel at home,” says Oromí, “The alternative before [in a completely immersive experience] was that I needed to remove the headset, and then I totally broke the immersion.”

It also has the added benefit of giving people a way to stay true to themselves. In some of their previous immersive experiences on other platforms, Oromí notes, patients’ hands and bodies were represented in the space using virtual avatars. But this had its own challenges: “We had a lot of patients saying that they felt their body was not theirs,” he says. “It’s very difficult for our society that’s so diverse to create representations of avatars that match everyone in the world… [In Vision Pro], where you can see your own body through the passthrough, we don’t need to create a representation.”

When combined with SharePlay, people can stay connected and supported with their virtual therapists while pushing their boundaries and challenging common fears. “Years from now, when we look back,” Oromí says, “we will be able to say it all started with the launch of Vision Pro — it’s where we truly enabled real virtual therapy.”

“You’re off to the races.”

When the SDK arrives later this month, developers worldwide will be able to download Xcode and start building their own apps and games for visionOS. With 46 sessions focused on Apple Vision Pro premiering at WWDC, there’s a lot of new knowledge to explore — but Duff and McLeod have a few supplemental recommendations.

“Pick up SwiftUI if you haven’t yet,” says McLeod, noting that getting to know the framework can help developers add core platform functionality to their existing app. He also suggests getting comfortable with basic modeling and Reality Composer Pro. “At some point, you’re gonna want to come off the page,” he says. But, he notes with a smile, you don’t need to become a 3D graphics expert to build for this platform. “You can get really far with a simple model and [Reality Composer Pro] shaders.”

Duff mirrors these recommendations, adding one last framework to the list: RealityKit. “If you’re transitioning from [other renderers] there are some fundamental changes you have to get to know,” he says. “But with those three things, you’re off to the races.”

Learn more about developing for visionOS and what you can do to get ready for the SDK on developer.apple.com.

Learn more about developing for visionOS

Prepare your apps for visionOS

Explore sessions about visionOS

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Meet visionOS

Get ready to design and build an entirely new universe of apps and games for Apple Vision Pro. Find out how developers of apps like djay, Blackbox, JigSpace, and XRHealth are starting to build for spatial computing.

We’ll show you how you can prepare for the visionOS SDK, help you learn about best-in-class frameworks and tools, and explore programs and events to help support you along your development journey.

Spotlight on: Developing for visionOS

Learn how the developers behind djay, Blackbox, JigSpace, and XRHealth started designing and building apps for Apple Vision Pro.

View now

Learn more about developing for visionOS

Prepare your apps for visionOS

Explore sessions about visionOS

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Introducing Apple Vision Pro and visionOS

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Apple Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Apple Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space. The breakthrough design of Apple Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.

Discover the resources you can use to bring your spatial computing creations to life with a new, yet familiar, way to build apps that reimagine what it means to be connected, productive, and entertained.

Learn more about visionOS

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What’s new in privacy on the App Store

At Apple, we believe privacy is a fundamental human right. That is why we’ve built a number of features to help users understand developers’ privacy and data collection and sharing practices, and put users in the driver’s seat when it comes to their data. App Tracking Transparency (ATT) empowers users to choose whether an app has permission to track their activity across other companies’ apps and websites for the purposes of advertising or sharing with data brokers. With Privacy Nutrition Labels and App Privacy Report, users can see what data an app collects and how it’s used.

Many apps leverage third-party software development kits (SDKs), which can offer great functionality but may have implications on how the apps handle user data. To make it even easier for developers to create great apps while informing users and respecting their choices about how their data is used, we’re introducing two new features.

First, to help developers understand how third-party SDKs use data, we’re introducing new privacy manifests — files that outline the privacy practices of the third-party code in an app, in a single standard format. When developers prepare to distribute their app, Xcode will combine the privacy manifests across all the third-party SDKs that a developer is using into a single, easy-to-use report. With one comprehensive report that summarizes all the third-party SDKs found in an app, it will be even easier for developers to create more accurate Privacy Nutrition Labels.

Additionally, to offer additional privacy protection for users, apps referencing APIs that could potentially be used for fingerprinting — a practice that is prohibited on the App Store — will now be required to select an allowed reason for usage of the API and declare that usage in the privacy manifest. As part of this process, apps must accurately describe their usage of these APIs, and may only use the APIs for the reasons described in their privacy manifest.

Second, we want to help developers improve the integrity of their software supply chain. When using third-party SDKs, it can be hard for developers to know the code that they downloaded was written by the developer that they expect. To address that, we’re introducing signatures for SDKs so that when a developer adopts a new version of a third-party SDK in their app, Xcode will validate that it was signed by the same developer. Developers and users alike will benefit from this feature.

We’ll publish additional information later this year, including:

  • A list of privacy-impacting SDKs (third-party SDKs that have particularly high impact on user privacy)
  • A list of “required reason” APIs for which an allowed reason must be declared
  • A developer feedback form to suggest new reasons for calling covered APIs
  • Additional documentation on the benefits of and details about signatures, privacy manifests, and when they will be required
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WWDC23 Overview

Join us for an exhilarating week of technology and community. Be among the first to learn the latest about Apple platforms, technologies, and tools. You’ll also have the opportunity to engage with Apple experts and other developers. All online and at no cost.

Experience WWDC here and on the Apple Developer website.


Keynote and State of the Union

The Apple Worldwide Developers Conference kicks off with exciting reveals and new opportunities. Join the developer community for an in-depth look at the future of Apple platforms, directly from Apple Park.

Keynote

The Apple Worldwide Developers Conference kicks off with exciting news, inspiration, and new opportunities. Join the worldwide developer community for an in-depth look at the future of Apple platforms, directly from Apple Park.

Watch now

Platforms State of the Union

Learn about the latest tools, technologies, and advancements to help you create even better apps across Apple platforms, including the all-new visionOS.

Watch now


Apple Design Awards

The Apple Design Awards celebrate apps and games that excel in the categories of Inclusivity, Delight and Fun, Interaction, Social Impact, Visuals and Graphics, and Innovation. Join us in congratulating this year’s finalists and winners.

June 5, 6:30 p.m. PT.

Explore the winners


Sessions

Learn how to create your most innovative apps and games yet by taking advantage of the latest updates on Apple platforms. New videos and transcripts will be posted daily from June 6 through 9. Watch on the web or in the Apple Developer app for iPhone, iPad, Mac, and Apple TV.

Learn more


Labs

Get one-on-one guidance from Apple engineers, designers, and other experts. Learn how to implement new Apple technologies, explore UI design principles, improve your App Store presence, and much more.

Learn more


Activities

Join Apple engineers, designers, and other experts for Q&As, Meet the Presenter, icebreakers, and more.

Learn more

Sign up


Forums

Connect with the community on the Apple Developer Forums. Find WWDC23 content quickly and easily by searching conference-specific tags.

Learn more


Beyond WWDC

Discover even more opportunities for learning, networking, and fun outside of the conference.

Learn more


Stay connected

We’ll be posting WWDC announcements leading up to and during the conference.

Check your email settings in your Apple Developer account. Check your notification settings in the Account tab.

Watching session videos, viewing related documentation and sample code, and posting on the forums are available to anyone. To request a lab appointment or sign up for activities, you must be a current member of the Apple Developer Program or Apple Developer Enterprise Program, or a 2023 Swift Student Challenge applicant.

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Xcode 15 beta now available

The Xcode 15 beta supports the latest SDKs for iOS, iPadOS, macOS, tvOS, and watchOS. This version of Xcode helps you code and design your apps faster with enhanced code completion, interactive previews, and live animations. Use Git staging to craft your next commit without leaving your code. Explore and diagnose your test results with redesigned test reports with video recording. And start deploying seamlessly to TestFlight and the App Store from Xcode Cloud.

Learn more

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Upcoming tax changes for apps, in-app purchases, and subscriptions

The App Store’s commerce and payments system was built to empower you to conveniently set up and sell your products and services at a global scale in 44 currencies across 175 storefronts. Apple administers tax on behalf of developers in over 70 countries and regions and provides you with the ability to assign tax categories to your apps and in‑app purchases. Periodically, we update your proceeds in certain regions based on changes in tax regulations.

On May 31, your proceeds from the sale of apps and in‑app purchases (including auto‑renewable subscriptions) will be adjusted to reflect the tax changes listed below. Prices will not change.

  • Ghana: Increase of the VAT rate from 12.5% to 15%.
  • Lithuania: Reduction of the VAT rate from 21% to 9% for eligible e‑books and audiobooks.
  • Moldova: Reduction of the VAT rate from 20% to 0% for eligible e‑books and periodicals.
  • Spain: Digital services tax of 3%.

Due to changes to tax regulations in Brazil, Apple now withholds taxes for all App Store sales in Brazil. We’ll administer the collection and remittance of taxes to the appropriate tax authority on a monthly basis. You can view the amount of tax deducted from your proceeds starting in June 2023 with your May earnings. Developers based in Brazil aren’t impacted by this change.

Once these changes go into effect, the Pricing and Availability section of My Apps will be updated in App Store Connect. As always, you can change the prices of your apps and in‑app purchases (including auto‑renewable subscriptions) at any time. And now you can change them for any storefront with 900 price points to choose from.

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Code new worlds

WWDC23 is almost here. We’ll be kicking off with the Apple Keynote on June 5 at 10:00 a.m. PT. Watch online at apple.com or in the Apple Developer app. You can even use SharePlay to watch with friends.

Activities are now open for sign-up for eligible developers. Designed to connect you with the developer community and Apple experts, they’ll feature Q&As, Meet the Presenters, and community icebreakers in online group chats.

Learn more

Sign up

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Upcoming changes to the App Store receipt signing intermediate certificate

As part of ongoing efforts to improve security and privacy on Apple platforms, the App Store receipt signing intermediate certificate that’s used to verify the sale of apps and associated in‑app purchases is being updated to use the SHA‑256 cryptographic algorithm. This update will be completed in multiple phases and new apps and app updates may be impacted, depending on how they verify receipts.

What to expect

If your app verifies App Store transactions using the AppTransaction and Transaction APIs, or the verifyReceipt web service endpoint, no action is required.

If your app validates App Store receipts on device, make sure your app will support the SHA-256 version of this certificate. New apps and app updates that don’t support the SHA-256 version of this certificate will no longer be accepted by the App Store starting August 14, 2023.

Important dates

  • June 20, 2023. Receipts in the sandbox environment will be signed with the SHA‑256 version of this certificate for devices running a minimum of iOS 16.6, iPadOS 16.6, tvOS 16.6, watchOS 9.6, or macOS Ventura 13.5.
  • August 14, 2023. Receipts in new apps and app updates submitted to the App Store, as well as all apps in sandbox, will be signed with the SHA‑256 intermediate certificate.

For more details, view TN3138: Handling App Store receipt signing certificate change.