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Destiny 2 Development Roadmap – 05/16/2018

Game Director Christopher Barrett:

Now that Warmind has officially launched, we’re ready to add some additional details to the upcoming roadmap. There are a lot of eagerly awaited updates that are scheduled to arrive in September, and we’ll tell you more about those in the coming months, including our plans for year two of Destiny 2. But this summer won’t just be spent playing the waiting game. We’ll be delivering the Prestige modes you’ve been waiting for, bringing back Bounties, providing quality of life fixes, and more. In addition, we’re launching a new seasonal event called ‘Solstice of Heroes’ where Guardians will celebrate their accomplishments and, of course, earn sweet new rewards.

Design Lead Derek Carroll:

I can already hear you asking “What is Crucible Labs?” and I’m glad you want to know more. Update 1.2.1 will include a new feature intended to give you a peek behind the scenes and a louder voice in our creative process. Crucible Labs will give every player of Destiny 2 access to experimental PvP content. We’ll then have a chance to solicit your feedback to guide our final iterations. You’ll learn more about Labs before launch. For today, with it making an appearance on the Roadmap, I wanted to give you a preview of our goals. More to come on this soon.

Keep the Bungie Blog in your cross-hairs for more insights on all these developing features.

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Destiny 2 Hotfix 1.2.0.2

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This Week at Bungie – 5/10/2018


This week at Bungie, we launched Warmind.

Guardians are breaking new ground on Mars, meeting up with Ana Bray to investigate the mysteries of Rasputin. If you haven’t had a chance to dive in yet, we have a trailer to serve as your mission briefing.

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We’re not done yet. Another activity is going live tomorrow…

Spire of Stars

Your next raiding adventure goes live on May 11 at 10 a.m. PDT. If you think you’re ready, line up at the starting line to make an attempt at becoming World First to complete the new raid lair, “Spire of Stars.” We’ll be watching and cheering you on as you travel back to the Leviathan to face a new challenge.

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We’ll be standing by to congratulate the first fireteam to complete the activity. Good luck out there, Guardians!

Trials 

The raid lair is not the only activity going live tomorrow. Trials of the Nine will return at 10 a.m. PDT with new Season 3 rewards. Here is what you can expect to earn as you battle other players for access to the Spire.

This season will not feature new armor ornaments for Trials, but we are working on more for the future. In the meantime, those of you who enjoy Crucible play can earn new ornaments in our Valor and Glory Ranks.

Bungie Versus

Next week, we are firing up the streaming studio again. This won’t be a reveal stream or a Bungie Bounty—we’ve been challenged in the ways of old by a player who claims he can defeat a Bungie Community Manager in the fires of the Crucible. PopeBear, one of the hosts of the popular Destiny Community Podcast, has bravely stepped up to go against Dmg04 in a friendly 1v1 match in Destiny 2. The stream kicks off at 6 p.m. PDT on May 16.

That won’t be the only bout. Immediately following the 1v1, Dmg04 and Pope will each be reinforced by three of their peers for a best-of-three challenge: Bungie Versus Destiny Community Podcast. Here are the lineups: 

Team Destiny Community Podcast

1. PopeBear 

2. Ms 5ooo Watts

3. TeftyTeft

4. TheBriarRabbit

Team Bungie

1. Dmg04

2. Cozmo

3. Josh Hamrick

4. ???

All matches will take place in Private Matches. Game types will be chosen on the stream. May the best team win!

Who do you think is going to come out on top in the 1v1 match? I have a poll going that you can vote in. My pick is Dmg04, but I do admire PopeBear’s resolve.
You have my respect, PopeBear. I hope they remember you.

In the Know

As new updates go live, Destiny Player Support is actively responding to issues and giving you the information you need. 

This is their report.

Known Issues

Since the release of Warmind, Destiny Player Support has been all hands on deck troubleshooting issues reported to the #Help forum. The following issues have been confirmed, and teams are actively investigating solutions.

  • Clan XP Milestone Rewards: We have identified an issue where players are not receiving Powerful Engrams when completing the Clan XP Milestone.
    • Players are instead rewarded with Legendary Engrams, granting rewards under 340 Power.
  • Crucible Fireteam Matchmaking: Due to issues discovered at launch, Crucible Fireteam Matchmaking changes introduced in Update 1.2.0 were temporarily disabled.
  • A portion of this feature has been enabled. This will slightly improve the matchmaking experience for solo players vs. pre-made fireteams in Crucible playlists.
  • Rat King: Due to an issue impacting Rat King, we have temporarily disabled access to this weapon.
    • Players may experience issues if they currently have the weapon equipped.
    • Signing out and back in to Destiny 2 will resolve these issues.
  • Strike Pursuits: We are aware of and investigating issues where strikes may not be tracked correctly for some in-game pursuits.
    • If you run into this issue, follow the mitigation steps. 
  • Console Performance: We are currently investigating player reports regarding impacted performance on some consoles following Update 1.2.0.
  • Contender’s Shell Engrams: Players have reported that the Contender’s Shell is awarding Illuminated Engrams from Season 2.
  • Robes of Sekris: We are investigating an issue that prevents the lower portions of the Robes of Sekris from displaying properly in game.
  • Shadow Dance and Salute Emotes: We are investigating an issue that may be preventing the Shadow Dancer or Salute emotes from being accessible in the Emote Collection of players that own the license for these emotes.
  • Season 3 Emblems: We are investigating an issue in which stowed Season 3 emblems may not be showing up in the Emblem Collection for players who do not own Warmind.
  • Gunsmith Mods: We are investigating an issue preventing players from purchasing some legendary mods from the Gunsmith.
  • Boon of the Vanguard/Crucible: We are investigating an issue where the Boon of the Vanguard and the Boon of the Crucible are not currently available on their respective vendors.
  • Joining Allies: We are investigating reports from players who get stuck in an endless “Joining Allies” loop when playing in Strikes. Players encountering this issue should report to the #Help forum and include any video footage they have of this issue.

Destiny 2 Hotfix 1.2.0.2

To address Rat King and a number of issues detailed above, Destiny Update 1.2.0.2 is currently in development. Our current release date target is Tuesday, May 15, 2018. We’ll have more information on when to expect the Hotfix to become available for download and which issues will be addressed.

Destiny Companion API: Players Unable to See Characters or Inventory

We are aware of reports that players are unable to inspect their characters or inventory on Bungie.net, the Destiny Companion App, or through third-party applications.

A potential workaround is to sign in to all created Destiny 2 characters that are linked to your Bungie.net account. If you have created characters on multiple platforms, you will need to sign in to every available character.

This issue is planned to be resolved with Destiny Hotfix 1.2.0.2. Stay tuned to @BungieHelp on Twitter for updates.

Perfectly Balanced

Let’s check in on our weekly visit to the Creations page to see what cool movies the community has put together.

Movie of the Week: Answering the Protocol

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Honorable Mention: Funnies

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This was a short one. We know you have new things to do and items to earn, so we won’t keep you away from the game with a lot of words. We’re monitoring your feedback on anything and everything you’re playing in the update and keeping track of the changes you’re enjoying and what you think could be better in the future.

Have fun in the raid lair tomorrow. We’ll be watching.

<3 Cozmo

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Destiny 2 Update 1.2.0 – 5/08/2018

Warmind Launch

  • Warmind is now available
  • Season 3 has begun

Player Character

General

  • Players who own Warmind may now reach level 30 and Power level 385

Emotes

  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character

Sandbox

Abilities

  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)

Exotic Weapons – General

  • Implemented Exotic Masterwork weapons

Exotic Kinetic Weapons

  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory
  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active
  • The Jade Rabbit
    • +20 stability
  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player 
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto
  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts 
    • Increased ammo inventory
  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full
      • Increased magazine size
      • Now has the Rampage perk

Exotic Energy Weapons

  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage
  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist
  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking
  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active
  • Sunshot
    • Increased damage and radius of kill explosion
  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)
  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)
  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops

Exotic Power Weapons

  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist
  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time

Weapon Perks

  • Pulse Monitor
    • Now reloads 35% of the magazine (up from 17.5%)
    • Now can activate while the weapon is not equipped
  • Precision Frame
    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
    • The pattern is now more consistent as the weapon kicks

Legendary Weapons

  • Precision Hand Cannons
    • Adjusted the ADS firing animation
  • Linear Fusion Rifles
    • Increased precision damage modifier to 2.0x (was 1.5x)
  • Lightweight Grenade Launchers
    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel

Activities

PvE

  • Changes to outgoing player damage scaling vs. higher-level combatants
    • Higher-level combatants take longer to kill if you’re below their level
    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
    • When enemies are 50 Power levels or higher above a player, they will be immune to damage
    • Over-level, immune combatants will display a “??” icon in their nameplate
    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
    • 3x damage dealt from Energy weapons of a matching damage type
    • 2x damage dealt from Energy weapons of a nonmatching damage type
    • No bonus damage from Kinetic weapons

Strikes

  • Heroic strikes now feature rotating modifiers:
    • At any given time, the following will be active on the Heroic strikes playlist:
    • 1x Elemental Burn (weekly rotation)
    • 1x Advantage (daily rotation)
    • 1x Disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty
  • Legendary Nightfall Strike Challenge Card
    • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
    • The Legendary tier adds additional slots for new Advantages and Disadvantages
  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas

Raid

  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week

Tower

  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

Items and Economy

General

  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded

Character Inventory

  • Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
    • Items in the Pursuits category are specific to each character and not shared across the account

Eververse

  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen
  • Added the Prismatic Matrix to Eververse
    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
    • An account’s first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
    • Players may hold up to three Prismatic Facets at a time
    • Additional activations may be purchased for 200 Silver each
    • This item inventory is based on a knockout list and will not drop duplicates
    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list

Clans

Progression

  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2

Clan Engrams 

  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
    • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power

Guided Games

  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram

Crucible

General

  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)

Maps

  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale 
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6

Game Modes

  • Added “Doubles” to the Weekly Rotating playlist

Audio

Settings

  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume

PC

  • Key Mapping
    • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
    • Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.
  • Text Chat
    • Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to ‘L’) to toggle Text Chat to a minimized state.
    • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.

UI

General

  • Fixed an issue where the cursor sometimes failed to appear on destination maps
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This Week at Bungie – 5/03/2018

This week at Bungie, we’re counting down the minutes till Warmind.

In recent months, a series of updates for Destiny 2 has added some quality-of-life improvements to the game. On May 8, we’ll deliver even more. Tuesday can’t come soon enough.

Season 3 will make all players more powerful and give them new ways to earn some Glory (and Valor). 
Expansion II will send you starside in search of new activities, new lore, new challenges, and new loot. 

Cheers to Vicarious Visions for their passion and dedication to the craft of creating amazing experiences for players. They’ve been wonderful partners with us on this journey. With Destiny 2 PC and Warmind under our collective belts, we’re excited about the future of this collaboration. Before you see their contribution to the world of Destiny, Creative Director Brent Gibson has a message from his team:

Brent: The team at Vicarious Visions have been fans of Destiny long before we started working with Bungie on this amazing franchise. While working alongside our counterparts at Bungie, we’ve met the challenge of expanding the Destiny universe and we are beyond thrilled that the day is nearly here! We are honored to have added to this rich world with passionate fans numbering in the millions. This is the kind of thing that game developers dream about. We are fortunate enough to not only add to the gameplay experience, but the franchise as a whole by bringing the legendary Hunter, Ana Bray, to life! She has carried our banner through this entire journey and we can’t wait for you to meet her on this adventure. See you on Mars on May 8!

On Approach

We’ve had a lot of fun hosting “Warmind Week” on the blog. There’s a lot we want you to know before you plot a course for Mars. If you missed a beat, here’s a recap.

On Wednesday, we released the “Warmind” digital comic, written by Mark Waid (Doctor Strange) and David A. Rodriguez (Destiny 2: Warmind), and inked by Kris Anka (Runaways).

We’ve also released two new Developer Insights to give more details on what to expect when Warmind launches. Creative Director Brent Gibson from Vicarious Visions and Design Lead Evan Nikolich from Bungie shed light on the state of Mars, Rasputin, and the enemies you’ll be introduced to. Sandbox Design Lead Josh Hamrick and Senior Crucible Designer Kevin Yanes walk us through the Exotic Masterwork weapon process, with additional information about Crucible Ranks, which will be available to all players when Season 3 begins on May 8.

Season 3: Exotics and Crucible

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Warmind

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We have one more Developer Insight planned for release on Friday, May 4, featuring commentary from Design Lead Jacob Benton and Design Lead Ben Wommack on the development of Escalation Protocol. Stay tuned to Bungie.net/Warmind for more!

Patch Note Preview

In previous articles, we’ve been diving deep into the details of design goals for some of the larger changes coming in Season 3. There’s quite a bit more to Destiny Update 1.2.0, so here’s a quick overview of feature changes and bug fixes that will also be deployed next week:

  • As a short-term solution, Vault space has been increased from 200 to 300 items.
  • Multi-emote is here! You now can configure all four emote options with player-selected emotes.
    • The entire emote collection is now always available to you for convenient swapping.
    • Items in the emote collection have been removed from the Vault, as it’s no longer needed.
  • Guided Games will now feature a Leviathan Guide emblem that tracks the number of raid encounters and raids a player has completed as a Guide.
    • This emblem rewards a unique aura for 14 days after a player completes a raid as a Guide.
    • Once a week while the aura is active, guiding a raid to completion grants one Bright Engram.
  • A new inventory category has been created that will contain pursuit tracking items, such as those for Exotic quests.
    • Items in the Pursuits category are specific to each character and not shared across the account.
  • In-game audio settings (sliders between 1 and 10) were added or revised:
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume
  • Weekly lockouts for raid and raid lair rewards are now class-based.
    • Players running multiple characters of the same class will receive rewards only the first time they run the raid or raid lair in a given week.
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris.
  • Fixed an issue where players would encounter a black screen upon loading into the Tower.
  • Fixed an issue where Cayde was offering only one treasure map for Mercury.

The full suite of patch notes will be published on May 8 shortly before Warmind becomes available. We’re currently targeting a 10 AM release, but stay tuned to @Bungie for announcements.

Details on Design

The Exotic Sandbox that you’re familiar with is about to change. We’ve had Senior Sandbox Designer Jon Weisnewski on the hot seat to talk us through the upcoming changes on stream and on the blog. You may have seen some demonstrations of new and improved Exotic weaponry this week. Some of the changes have some nuance to them, so here he is again with the exact details on how your arsenal is evolving:

Jon: Due to a lengthy update this week, I’m going to keep my section short. This’ll be the last Exotic tease from me. After this week, you’ll be playing with all of the new changes!

Risk Runner: We gave Arc Conductor increased resistance to incoming Arc damage (50%) and enabled it in the Crucible. Arc Conductor will now activate when the weapon is stowed, but damage resistance will only work when the weapon is in your hands. This was already a strong gun for PvE. We’re hoping these changes give it a place in some interesting Crucible load outs, strategies, and counters.

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Sweet Business: If you run this gun, you probably just want to shoot forever. We gave it a capped ammo inventory of 999. It’s not forever, but it’s a lot.

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D.A.R.C.I.: This Sniper Rifle now grants 4x damage once locked on a target (exact scaling depends on activity, difficulty, light level delta, etc). It shouldn’t take a master strategist to figure out how this will benefit you in PvE. Any Crucible combat snipers will also want to give this gun a try; it’s got a: 7 round magazine, reduced zoom for closer engagements, and an aim assist stat retuned to be more generous when you haven’t locked a target yet for better results while drag sniping.

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Lastly, I want to quickly acknowledge the whole team, which has been working really hard to get Exotic weapons in Update 1.2.0 ready for you over the past few months. I’ve been the one doing the talking, but it has been far from a solo effort. In particular, there’s a group of testers who has come to the table daily to both ensure these changes are bug-free, and also provide us with bone-breaking player feedback. The team has done a tremendous job at helping dial in a sweet spot for many of the guns. A billion thanks to them!

Mixing Things Up a Little

Destiny Updates 1.1.2, 1.1.3, and 1.1.4 have brought quality-of-life changes to Destiny 2. Update 1.2.0 is almost here to bring more community-requested features to the table. Senior Investment Designer Daniel Auchenpaugh has details on the upcoming Heroic strike modifiers and the new Legendary Nightfall Challenge Card.

Dan: In Season 3, we’ve increased the baseline difficulty of Heroic strikes to make combatants more aggressive and make the experience feel more, well, Heroic. Additionally, at any given time the Heroic strike playlist will have three modifiers on it: one Burn (rotates weekly), one Advantage (rotates daily), and one Disadvantage (rotates daily). 

Here’s a quick rundown of what you can expect in those categories:

  • Burns
    • Arc Singe: +25% Arc damage increase (outgoing and incoming)
    • Solar Singe: +25% Solar damage increase (outgoing and incoming)
    • Void Singe: +25% Void damage increase (outgoing and incoming)
  • Advantages
    • Brawler: Double melee recharge rate and damage
    • Grenadier: Double grenade ability recharge rate and damage
    • Heavyweight: Triple Power ammo drop rate, double Power weapon damage
  • Disadvantages
    • Glass: Players Health and Shields are halved, but recharge rates are doubled.
    • Blackout: Radar is disabled, and enemies do 20x increased melee damage
    • Iron: Enemies no longer stagger, and health pools are increased by 50%
    • Grounded: Players take 5x damage while airborne

Legendary Nightfall Challenge Card

Players will now be able to take their Rare Challenge Card to Xûr and upgrade it to Legendary Challenge Card. Doing so adds more customization options to the card; Legendary cards allow you to select one Burn, One Advantage/Disadvantage, and two additional Disadvantages. With the exception of Glass, all other Advantages and Disadvantages listed above from Heroic Strikes can be applied to the new Challenge Card. Additionally, there are a few Disadvantages unique to the Legendary Challenge Card you can select:

  • Unique Challenge Card Disadvantages
    • Extinguish: Return the fireteam to orbit on a wipe
    • Famine: Ammo drops reduced by 50%
    • Match Game: Players must match their damage type to the enemy shield type
    • Attrition: Health regen is slowed greatly, and enemies drop health orbs
    • Momentum: Health regenerates only when the player is moving

Nightfall Par Scores Update

In Destiny Update 1.1.3, we introduced Nightfall emblem variants. As the new Legendary Nightfall Challenge Card will give players more ways to increase their scores, we’re increasing the par scores required to earn specific rewards. Emblem variants, auras, and token reward bonus par scores have been updated to the following:

  • 30k
  • 60k
  • 110k
  • 200k

As a reminder, when you reach new record par scores for a specific Nightfall, you increase your chances to earn the associated Nightfall Unique Reward! We’ll be watching community scores closely once Update 1.2.0 is released, and we’ll let you know if any adjustments need to be made.

We’re excited to see players reaching new top scores through a variety of modifiers on the Legendary Nightfall Challenge Card. Here are the top scoring fireteams from last week’s Nightfall, “A Garden World”: 

Prismatic Matrix

In the January Development Update, we spoke of shifting the balance of vanity content in favor of activity rewards, rather than purely through Eververse. We first addressed this balance by adding vanity rewards to Crucible, Nightfall, strike, and raid activities. To further improve the overall Eververse experience, a new feature we’re calling the Prismatic Matrix will debut in Season 3. This feature has been developed with three key goals in mind:
  • Give players more control over how they earn Eververse items
  • Offer a more predictable path each week that guarantees access to specific items
  • Drop fewer duplicate items

At release, the Prismatic Matrix will feature 10 Eververse items from Season 3 each week it is active. Each item within the Prismatic Matrix is on a knockout list, which means every player is guaranteed to receive all featured items for a given week by the tenth activation. Earning items via Bright Engrams, Bright Dust, or previous Matrix activations will also knock rewards off the list. In turn, each activation guarantees players an item that they have never previously acquired.

With your first well-rested level-up each week, you’ll earn a Prismatic Facet, allowing one free use of the Prismatic Matrix. Prismatic Facets stack up to 3, so make sure to have proper inventory space before earning a rank-up on a given week. Players can also purchase more activations for 200 Silver each.

Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.

We want to continue experimenting and evolving Eververse to improve player experience, and give more paths to earn Eververse rewards. Please give us your feedback once Season 3 begins, as we’re dedicated to improving these systems moving forward.

Run of Show

  

With each update, Destiny Player Support is on standby to ensure the package has been delivered to your platform without issue. The following information will guide you to your first steps in Hellas Basin:

Destiny 2 Server Maintenance

Services will be brought offline for maintenance on Tuesday, May 8, 2018. During this time, Destiny 2: Warmind, Update 1.2.0, and Hotfix 1.2.0.1 will become available to players. Please see below for the timeline of the maintenance window.

  • 6 AM PDT (1300 UTC)
    • Destiny 2 server maintenance is scheduled to begin
    • Players may no longer sign in to Destiny 2
  • 7 AM PDT (1400 UTC)
    • Players still in Destiny 2 activities will be returned to the title screen
    • Destiny 2: Warmind and Update 1.2.0 will be available to download and install
  • 11 AM PDT– (1800 UTC)
    • Destiny 2 server maintenance is scheduled to conclude
    • Destiny 2 Hotfix 1.2.0.1 will be available to download and install

Storage Requirements

Destiny 2, including all updates, has the following storage requirements for each platform:

Platform Destiny File Size Storage Space Needed for Download
PlayStation 4 53 GB 71 GB
Xbox One 50 GB 50 GB
PC 48 GB 68 GB

Destiny Update 1.2.0 Known Issues

Prior to the release of Update 1.2.0, the following issues have been identified and are currently under investigation:

  • Anti-Extinction Greaves: The female Titan’s Dead Orbit leg armor piece, Anti-Extinction Greaves, may display a small visual issue.
  • Exotic Masterworks: Once upgraded to a Masterwork, an Exotic weapon or armor piece will not display as a Masterwork when viewed from an Exotic engram preview.
  • Strike Playlist: Players are not able to matchmake into strikes from an expansion they do not own. Players will receive a prompt to purchase the needed expansion if they attempt to join a fireteam of players who own an expansion that they do not own themselves.
  • Warmind:
    • Some quest items in the Warmind campaign may not show up in the loot stream of all fireteam members. However, the quest item should still be added to the inventories of all fireteam members.
    • If players have a full engram inventory, they may not be able to accept some vendor quest items until they make space in their inventory.
  • Exotic Armor Tooltips: We are aware of an issue in which the perk text on Warmind Exotic armor tooltips appears in a different color than on similar gear pieces. This does NOT mean that players need to unlock these perks to be able to access them.

If you encounter any issues when playing Season 3 or Warmind content, please post a report to the #Help forum.

Moving Pictures

The title of “Movie of the Week” is frequently earned by those who showcase skill in the Crucible, or moments of success against overwhelming odds in endgame activities. This week, we’re looking at the word “creation” in a more literal sense…

Movie of the Week: Ana Bray SpeedArt

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Honorable Mention: Herald

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Cheers to this week’s winners! If you’d like a chance to earn the Lens of Fate emblem, make sure to submit your video to the Creations page on Bungie.net and include #MOTW in your title.

I think we’re at five more sleeps until Warmind? Depends on your caffeine intake.

Tuesday, Warmind goes live at 11  AM. Friday, May 11, the Spire of Stars raid lair goes live at 10 AM. Who among you will take the challenge head on? We’ll be watching and calling a World’s First. Good luck!

As a reminder, Season 2 ends with the launch of Warmind. This is your final weekend to earn Season 2 rewards from activities and Bright Engrams. Make sure to check with the Vanguard, Crucible, Iron Banner, and Trials of the Nine for your last chance to earn Season 2 ornaments before they’re gone.

It’s almost time to head to Mars. See you next week.

Cheers,

Dmg04

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Destiny 2 Hotfix 1.1.4.2

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Season 3 of Destiny 2

Alongside the launch of Warmind, a new season of gameplay updates begins for all players of Destiny 2, including powerful upgrades to Exotic weapons, the introduction of Ranked Crucible play, new Crucible maps, Private Matches, Heroic Strike Modifiers, Multi-Emote, additional Vault Space, and much more.

These Season 3 updates will be available to all players of Destiny 2, regardless of Warmind ownership. Full Patch Notes will be published on May 8.

Exotic Weapon Tuning will enhance some of the most unique items in your personal arsenal. 

Seasonal Crucible Rankings will deliver new ways to earn bragging rights and some coveted weapons in the competitive arena.

New Crucible Maps will give every player new spaces to fight in the Crucible. All matchmade playlists will feature Meltdown and Solitude.  

Private Matches will give you full control over your competitive experience. Set your own match and invite willing combatants to play.

[Note: You’ll need to purchase the Expansion to use the new maps in Private Matches.]

[embedded content]

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Warmind

On May 8, Warmind launches and Season 3 begins.

Golden Age satellites slam into the surface of the Hellas Basin on Mars. Icy glaciers thaw, revealing the core of the Warmind Rasputin – and an ancient Hive army, bent on its destruction. 

Destiny 2 Expansion II: Warmind introduces new activities, new weapons and gear, more endgame content, and an all-new story. 

New Story

[embedded content]

Ana Bray, a Guardian long thought lost, searches for a connection to her past…one that could be hidden forever beneath the polar ice cap of Mars.

(Developer Insights video coming soon)

New Cooperative Endgame Activity

Escalation Protocol is a public, player-triggered event where players fight escalating waves of enemies and slay challenging bosses alongside their Fireteam and other brave Guardians on Mars. Locate and activate Escalation Protocol, and then survive seven waves of increasingly difficult combat waves to earn exclusive new armor and weapons.

(Developer Insights video coming soon)

New Raid Lair

Return to the Leviathan with a Fireteam of six to conquer the Spire of Stars, launching on Friday, May 11 at 10:00AM PT.

Season 3 Begins

Alongside the launch of Warmind, a new season of gameplay updates begins for all players of Destiny 2, including powerful upgrades to Exotic weapons, the introduction of Ranked Crucible play, new Crucible maps, Private Matches, Heroic Strike Modifiers, Multi-Emote, additional Vault Space, and much more.

These Season 3 updates will be available to all players of Destiny 2, regardless of Warmind ownership. Full Patch Notes will be published on May 8.

Exotic Weapon Tuning will enhance some of the most unique items in your personal arsenal. 

Seasonal Crucible Rankings will deliver new ways to earn bragging rights and some coveted weapons in the competitive arena.

New Crucible Maps will give every player new spaces to fight in the Crucible. All matchmade playlists will feature Meltdown and Solitude.  

Private Matches will give you full control over your competitive experience. Set your own match and invite willing combatants to play.

[Note: You’ll need to purchase the Expansion to use the new maps in Private Matches.]

[embedded content]

Destiny 2 – Expansion 2: Warmind launches on May 8 on PlayStation 4, Xbox One, and PC via Blizzard’s Battle.net app.

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Destiny 2 Narrative Preview

Game Director Christopher Barrett:

As you know, we’ve been engaging with the Destiny community to pivot and improve every part of our Destiny 2 experience. This includes a commitment to the tone, story, and lore of Destiny both in and out of the game.

This week, I wanted to give a shout out to Destiny’s hard-working Narrative group, who has been collaborating with myself and the rest of the dev team on a whole bunch of new lore content that will be coming your way in the near (and in some cases, very near) future. While I can’t tell you everything we’ve been working on together, I’m happy to reveal that another (free) Destiny digital comic – Warmind – is headed your way this week, written by Mark Waid (Dr. Strange) and David Rodriguez (Warmind) and inked by Kris Anka (Runaways). I hope you enjoy reading it as much as I did.  

And if the week seems like a long wait, I’ve got more good news; you can join us in celebrating the upcoming launch of Destiny 2: Warmind with a few pieces of new and original Warmind Weblore, now available here.

<3 Chris

[Editor’s note: Revised copy to accurately reflect the release date of the comic.] 

Tyra

“Ghost, open a new file. Research Notes TK-48725.8, Category: Clovis Bray.”

“I don’t like it when you call me that.”

“What, ‘Ghost’? Oh, come now. We’ve been having this discussion for more than three centuries. Ghost is what you are, my friend. If you want a name so badly, choose one for yourself.”

“Maybe I will. Now that everyone’s gone back to the Tower and we’re still out here, I have plenty of time to consider what my name should be.”

“Can you open my file while you ponder the possibilities?”

“If you insist.”

“Thank you. Research Notes TK-48725.8. Data recovered from Freehold—Bray Landing. Kirren found an entire cache of intact data cores there. Brought them back just before the attack on the City.”

“It’s these little miracles that intrigue me so much… Fragments of memories, frozen in silicon and quartz, trapped in a moment that survives the end of a civilization, centuries of decay, and the predations of invading armies, only to be recovered and end up as flotsam of a second war. That this cache even managed to survive the Collapse is a wonder, and then the Red War? The probabilities of such an occurrence are…”

“Tyra?”

“Yes, Ghost?”

“Ahem. You’re rambling. Again. You said I should remind you.”

“Thank you. As I was saying, this data was recovered more than six months ago but is just now being decrypted—2.6 exabytes of documents and schematics have been decoded so far. At first glance, most of this was just the detritus of Bray’s work: review notes, payment records, memos. I did find some very interesting notes on a propulsion system design that I’ve already sent to Amanda, and there are some messages between the sisters that will illuminate Master Melivander’s work on the history of Clovis Bray.”

“But then I found something extraordinary. The records were fragmented—some files had been partially deleted—but there’s enough there to indicate that the Bray facility at Hellas Basin was larger than we previously thought.”

“Hellas Basin? The tourist spot?”

“The same. And while we know there was a BrayTech Futurescape there for promotional purposes— Bray even had an AI-led tour—all indications had been that if any research was done there, it was mostly for show: low-level projects creating improved cold-weather gear and the like.”

“But if these records are correct, the facility operated on a far larger scale. It could have been the site of the initial Warmind development. Perhaps even a core site for Rasputin itself. This could have been where the Warmind was born.” 

“You got all that from some fragmented files? Is this going to be like the time you thought you’d identified a second Warmind? We spent a decade searching for Charlemagne’s vault.”

“I was correct about Charlemagne existing, just not about what it was. If we hadn’t done that research, we wouldn’t know anything about subminds.”

“Rahool still disagrees.”

“Rahool needs to get his head out of his engrams. This is why Guardians look for fragments of the Golden Age! We are the descendants of a lost civilization. Only by understanding what was can we understand what we are now. How the world we know came to be. And each artifact we find helps us interpret what we already know. Adds layers. New identities. We are experimenting in the laboratory of time, testing each observation through a crucible of evidence.”

“Sometimes our conclusions change. And with each shift, we learn more of where we came from. The next shift in our perceptions? It may be on Mars.”

Apocrypha


In the beginning, there were five.

Yul, the Honest Worm. Akka, the Worm of Secrets. Eir, the Keeper of Order. Ur, the Ever-Hunger. Xol, Will of the Thousands. And they were Virtuous.

In time, Yul spoke truth and bargained well. Its children escaped the Fundament and spread throughout the worlds. They followed the words of the Deep and brought low many agents of the Sky. They took, and a portion of all they took was returned to the Virtuous.

They grew strong.

In time, Auryx learned Akka’s secret. That he was stronger than the gods. That they had given their power, and in giving, it was diminished. Auryx rose up and slew Akka. He took, and he grew strong with Akka’s power.

After the five became four, Yul spoke.

Behold my majesty. Behold my crushing might, my staggering size, my scales that shine with an oppressive gleam. 

Behold my wings, which create winds that sweep through the stars.

Together, we have called life to Fundament, and made that life thrive. Protected it from extinction. They are our hosts, and we are their strength.

But we do not give. We take. For this is the struggle to exist. We are not immune. The weakest of us must give way to the stronger.

And Xol felt [fear|cunning], for it knew that Yul would in time turn its teeth to Xol.

But Akka was not the only one with a secret. Xol had a pact with a forgotten child, abandoned by its father.

The cursed one took a fraction of Xol’s power, and in return, Xol took the heart from the child, whose name had been struck from the World’s Grave. The orphan called life out of death, and fed that power to Xol.

Together, they would find a new world to rule.

And the five became three.

I, the child become [herald|death], record these words. They are not of the Sorrow. They are mine.

Cryptarch

From “Collapse and Post-Collapse Incidents on Mars: An Examination of Ecological Changes in the Polar Regions,” by Master Reinhart, Cryptarch 

We have detailed records of the expedition sent to the Moon to battle the alien race known as the Hive, the calamitous results of that assault, and the subsequent Lunar Interdiction that was lifted only after definitive evidence was found that the Interdiction had not restricted the Hive’s movements (Rahool et al., “The Great Disaster: From Burning Lake to the Hellmouth”).

However, there are indications that while that event may have been the Vanguard’s first engagement with the Hive, Earth’s Moon was not the first place the Hive made contact with Human settlements.

Golden Age records detail an extensive network of Clovis Bray structures on Mars. The vast city of Freehold served as the Bray headquarters, but ancient mass-transit lines that lead from the remains of Freehold across the planet reveal multiple other sites, including the Clovis Bray Health Center in Skyline and an extensive Futurescape near Core Terminus, in the Hellas Basin region.

It is the Futurescape facility that is of interest when considering the effects of ecological changes in the Collapse and post-Collapse eras. Although there are records that show that, just after the Traveler’s departure, the region had a mesothermal climate with an average temperature of 20°C, the region’s ecological zones today range from boreal to ice cap near the planetary pole, with harsh winds and a thick layer of ice that has made exploration in the region difficult.

What caused such a drastic change in the climate? If it were related to the cessation of Traveler energy during the Collapse, then we would have seen similar effects on other planets in the solar system, which we have not.

If we cannot look to the Traveler for causation, then we must contemplate other external factors. Recovered satellite data reveals that the climate change in the Hellas Basin region was too rapid to have resulted from long-term ecological damage, as it had on Earth in the pre-Traveler era. In fact, data from Warsat J54987F122S, which crashed and was recovered near Freehold, indicates that the climate change on Mars may have happened over a matter of mere days. However, this Warsat was heavily damaged during reentry, and the data may be suspect. Until we have a secondary source for corroboration, this is mere supposition.

Nonetheless, if we accept the data from J54987F122S, then we are looking at an external endothermic event, caused by artificial means, on a scale so massive that it altered the entire climate of the region.

Why would this have happened? Our only source is J54987F122S, and if it is to be believed, an invasion of unknown biological entities, including one of massive size, was detected in the region immediately before the event. Could this have been a Collapse-era attack with a weapon of unknown origin?

As of yet, Guardians have not reached Hellas Basin, and we have not had the resources for remote exploration. But if we did dig into the ice, what would we find?

Ana,

Told you I remembered an article from the Mars research we were doing at Owl Sector. This could be what you’re looking for—if you can dig it out. 

Reinhart goes on for a few hundred pages from here—I’ll send the whole thing to Jinju if you’re interested— but his conclusions are all wrong. Because he never mentions the ONE THING that could have done this.

There’s something in Hellas Basin. And you’re going to be the one to find it.

—Camrin

Zavala

Ikora has confirmed my fears. The ice on Mars is melting.

She says it’s the Traveler’s Light—that when it awoke, it sent out a wave of Light that altered everything it touched.

I don’t know what to believe. I look at the Traveler now, shining and alive, and I remember all the times I begged it to respond. To help its chosen through our trials.

I remember its silence. Even now, it does not speak… or if it does, there is no one to hear and understand its words.

Ikora says that we cannot understand the Traveler, or its desires. They are too far removed from our own. But can we rely on something that doesn’t understand us to protect us? Or must we protect ourselves?

I think we must. I have been searching the databanks—records that even the Cryptarchs cannot access—and sifting through data that the Speaker thought too dangerous to be disseminated.

I know what is on Mars.

What is buried beneath that ice is too dangerous to allow back into our world. It doesn’t think like we do. It weighs and judges our existence in its ruthless calculations, and we don’t even know what the goal is. Once, long ago, it might have been created as a tool to save Humanity. It is far more than a mere machine now.

And it is broken. 

When Saladin sealed all the records relating to SIVA, he also put a lock on certain data concerning what lies hidden on Mars. We were stumbling around blindly in those days, in the wrong place and at the wrong time, calling out to something that could not respond or understand us. And Saladin let it happen, because our failures were safer than the alternative. 

But the locks are open now. I’ve studied the monsters in our past to prepare for the battles in our future. I know how to reach this particular monster before anyone else does.

Ikora is too intrigued by the knowledge it holds to heed the dangers. Cayde is wasting his time filling the Prison of Elders. It’s up to me to keep this secret buried.

To keep us safe. 

Rasputin

218CBI800JRS101

AI-COM/RSPN: ASSETS//POLARIS//IMPERATIVE

IMMEDIATE EVALUATION DIRECTIVE

This is a POLARIS ASSETS IMPERATIVE (secured/UNDISCLOSED)

This is an INTERNAL ALERT. 

Multiple distributed Polaris axons report increased sterile neutrino patterning correlating to increase in AVGPOLARISTEMP. Reactivated areoseismic analysis detects high quantities of nonnative organic chitin.

Axon 5-Sierra’s event footprint includes evidence of vermiform parasites (UNCONFIRMED/RED).

One hypothesis on event mechanism (FLAG ACAUSAL). Possibility of HARD CIVILIZATION KILL EVENT is NONZERO. 

Check variable AVGPOLARISTEMP

>AVGPOLARISTEMP greater than or equal to MELTINGPOINT

I am assessing available VOLUSPA and CHARLEMAGNE resources.

I am assuming control of atmospheric defenses (Warsat COMPREHENSIVE) and invoking AURORA PALISADE.

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This Week at Bungie – 4/26/2018

This week at Bungie, we introduced you to Warmind.

Several waves of developers talked about what you’ll find in the game on May 8. Creative Director Brent Gibson from Vicarious Visions joined Design Lead Evan Nikolich from Bungie on our Twitch stream to talk about Destiny 2: Warmind. It was our first conversation about a new story created by two studios working as partners. After a quick tour of Hellas Basin and an introduction to Ana Bray, we dove into a bit of gameplay. Design Lead Jacob Benton and Design Lead Ben Wommack walked us through Escalation Protocol, a new cooperative endgame activity with some intense challenges and exclusive rewards. For the final act, Senior Crucible Designer Kevin Yanes gave us a preview of Seasonal Crucible Rankings and Private Matches, with Cozmo riding “shotgun,” while Senior Sandbox Designer Jon Weisnewski and Sandbox Design Lead Josh Hamrick spiced the live fire exercise with some commentary about how Exotic weapons are evolving for all players in Season 3.

Oh, and DeeJ hosted, but no one cares what he has to say. If you missed the stream, here’s footage in full:

[embedded content]

There’s a lot more we have to tell you today about Season 3. Read on for more!

Exotic Investments

How do you make an Exotic feel more Exotic? It’s a two part question, including how it feels to acquire and upgrade the weapon and how it feels to use the weapon. To answer the first question, Senior Investment Designer Mark Uyeda is here to walk us through the process.

Mark: Our goals in extending Masterwork perks and mechanics to Exotic weapons are primarily to create new in-game goals for hobbyist players and reinforce specific activities with these long tail pursuits.

There were a few “problem spaces” that we wanted to address when creating the Exotic Masterwork pursuit. First up, Exotics in Destiny 2 are very easy to acquire. Many players have most, if not all, of the non-quest Exotics. As we don’t want to make players re-earn every Exotic weapon, Exotic Masterwork acquisition and progression needed to take place after acquisition. Additionally, we needed to figure out a player-friendly way of representing the process of obtaining and applying an Exotic Masterwork. The milestone tray doesn’t provide a good flow for every Exotic Masterwork, and bounties are planned for summer (as noted on our recently updated Development Roadmap).

With these goals and restrictions, we landed on the following player experience:

There will be one Exotic Masterwork per Exotic weapon that exists so far in Destiny 2. In order to begin the Masterwork process, players will have to find an Exotic Masterwork Catalyst. When inspecting the Exotic, there will be a hint at what activities can grant the catalyst for that weapon. Not all Exotic Masterworks have the same drop rates. Some Exotic Masterwork weapons are guaranteed after a certain amount of engagement, while others are earned at random.

Once acquired, the catalyst can be applied to immediately enable orb generation on double kills for the weapon. Exotic weapons with a catalyst applied will also start tracking enemies defeated, like their Legendary Masterwork weapon counterparts.

After applying the catalyst, there will be bounty-like objectives available that need to be completed in order to upgrade to the final Masterwork state, which will apply stat/perk bonuses to the weapon.

A few Masterworks will require you to do a single thing, where others will have multiple steps. These objectives will vary in difficulty and length, but will not be determined by RNG. The goal for these objectives is to push the player to engage with the weapon that they wish to make into a full Masterwork.

When it comes to difficulty, there are a few Exotic Masterworks paired with difficult activities or accomplishments in-game. We’re expecting that there may be one or two Exotic Masterwork weapons that give players the opportunity to set goals in mastering specific activities in order to earn their most desired Masterwork. 

To get ahead of a few questions we’re expecting, here’s a quick roundup of more specific notes:

  • Exotic weapon Masterwork pursuits only need to be done once per account- you don’t have to chase your white whale on each character.
  • Through the Masterwork process, duplicate drops of an Exotic weapon via engrams, milestones, or even the Exotic Collection will be initialized at your current Masterwork upgrade state.
  • The Exotic Masterwork process takes place fully in the weapon details screen – there won’t be any objectives that take up character inventory space.
  • Not all Exotic Masterworks will be available immediately when Season 3 begins. If you inspect an Exotic Weapon and a Masterwork socket is not visible, the catalyst is not yet available.
  • We won’t be publishing guides on how to acquire specific Exotic Masterworks. This is in your hands!

As with all things in Destiny 2, these new features are subject to evolution. We’ll be monitoring acquisition rates and community reaction once these are in the wild and adjusting as needed.

The Exotic Gunsmiths

Over the last few weeks, Senior Sandbox Designer Jon Weisnewski has been giving previews on how some Exotic weapons are evolving at base level to feel more powerful in Season 3. We’re keeping the streak up. This week, Tractor Cannon, Hard Light, and Borealis are up for conversation!

Jon: Quick thanks and recognition to the video capture team that has been working hard to play, record, and publish this stuff on a tight deadline.

The Tractor Cannon has delivered a high amount of spectacle and has a huge fun factor, but was lacking utility for many players. To address this, in addition to the expected damage and physics impulse, any target hit by Tractor Cannon now has a debuff applied that adds suppression and makes the target vulnerable to Void damage for 10 seconds. Suppression will function as you expect, so in the Crucible, this will shut down active supers and prevent players from using their abilities. In PvE, this will put most enemies in the suppression state where they cower and grovel. The Void vulnerability adds a significant weakness to any source of incoming Void damage. So if you’re a solo player, run it with your favorite Void weapons and/or subclass for optimal effect. If you’re running with a coordinated fireteam… we’re both excited and terrified to see how fast you can melt some of our harder bosses with strategic Void attacks. The Void vulnerability does not stack with itself, but it does stack with other damage debuffs. Get to work!

[embedded content]

Hard Light is inheriting the Borealis damage type reload swap: Holding reload will cycle elemental damage types in combat. The teaser clip shows this off pretty well, but what it doesn’t show very clearly is the other interesting change we made to lean in to this weapon’s gameplay. The bounce projectiles have always been a dazzling laser light show, but actually using them to do real work on your enemies around corners or off of walls has been difficult. It’s more of a suppression tactic than reliable offense. One option we considered was preserving aim assist for the lifetime of the projectile, but we couldn’t commit due to the sheer amount of pressure this would put on our runtime engine. (Imagine 12 players on a console in 6v6 all using this weapon, each player firing a round every three frames, and our aim assist code trying to predict the trajectory of each bullet for up to three bounces and then attempt to correct it to hit a target.) So, rather than make it easier for you to land a bounce shot, we made the payoff better for when it does happen. Bounced bullets now do double damage. We’re looking forward to seeing some montages from the geometry nerds out there.

[embedded content]

So a natural question that may come from this is: doesn’t this change make Hard Light a better choice than Borealis? While Hard Light will definitely have more uptime due to living in your Energy slot, Borealis is also getting an update that will make it a tempting choice. 

For Borealis, the utility of having a weapon that can match any damage shield on the fly is good, but in order to make the weapon great we wanted to double down on the reward for successfully pulling this off. After breaking an enemy shield with a matching damage type, Borealis now deals double damage until the next reload or damage type swap. For PvE activities it gives the weapon a more reliable benefit than Hard Light, in both casual modes and high pressure activities. However, it’s not a perk that was meant just for PvE. This behavior also applies to enemy Guardians in the Crucible while their supers are active. Simply put: If you use a Void round to break shield and/or kill an enemy Sentinel Titan who is actively using their super, you have double damage sniper rounds (yes, that’s a one hit kill to the body) until you die or reload. It’s pretty rare to pull off and requires a fair amount of predictive awareness, but we’ve had it happen organically a few times during internal playtests and I’m highly confident that skilled players will be able to make some amazing plays with this weapon.

[embedded content]

That’s all for this week! I’m sure we’ll be chatting again soon.

Real soon? Maybe next week. We still have a few more development videos to share – stay tuned to @Bungie on Twitter.

Glory, Valor, and Combat

Since their original announcement, Seasonal Crucible Rankings have been a hot topic. The Crucible team has been hard at work to implement the system. Starting with Season 3, Crucible Ranks will be available to all players of Destiny 2. Senior Crucible Designer Kevin Yanes gave a quick overview on stream of what to expect. We’re diving deeper into the weeds to answer some of your burning questions.

Kevin: Hey everyone. During the Warmind reveal stream, we showcased Seasonal Crucible Ranks for the first time. We’ve been seeing a lot of questions from the community, so let’s get into the hot topics you’ve been asking about:

“What are Seasonal Crucible Ranks?”

Seasonal Crucible Ranks are comprised of two key mechanics: a level and rank points. As players earn points in each rank, they will level up and unlock new rewards for Shaxx to dole out in the Tower. Leveling up gives players an assortment of Crucible Tokens, Crucible Engrams, and Masterwork Cores depending on how far up they have leveled. There are six specific Crucible Ranks that players can reach, starting with the rank of “Guardian” and ending with players becoming “Legend.” Here is the full break down of what levels each Crucible Rank will feature:

  • Guardian
  • Brave
  • Heroic
  • Fabled
  • Mythic
  • Legend

“What types of Seasonal Crucible Ranks are there?”

Starting in Season 3, we’re launching two Crucible Ranks: Valor and Glory. 

Valor is a progression rank that goes up as you complete matches. Winning helps you move up faster and there are no loss penalties. Valor Ranks serve to showcase a player’s time commitment to playing Crucible. As players win, they will accumulate a win streak that will give players bonus points for each subsequent win. These win streaks will cap out after five wins, and then reset. Try to see how often you can hit a full five win streak! Players who complete their Valor Ranks can choose to reset them to begin their journey anew and even make progress toward some rewards that require a fixed number of resets. 

Glory is a progression rank earned in the Competitive playlist that goes up as you win matches, but down as you lose. Closing out wins is how players are going to move up here. Glory Ranks serve to showcase the mastery players have in some of our most intense game modes, and show how they stack up against worthy opponents. Glory features the same win streak system from Valor but with the addition of loss streaks that work similarly. As players lose consecutive matches, they will lose more and more points. This means no game is without its stakes, so it’s best to keep on your A-game.

“What do I earn for moving up the Ranks?”

Beginning in Season 3, new crucible rewards will be attached to Seasonal Crucible Ranks. This means that armor ornaments, emblems, and new weapons will require players to earn both Valor and Glory ranks to acquire them. Players receive reward packages when reaching a new level in Valor or Glory. (Note: Players receive Glory reward packages only the first time a new rank is reached in a season; if you lose a match and drop a rank, you do not receive another reward package when ranking back up.)

In addition to the suite of Season 3 rewards, we’re planning on bringing a unique weapon to Glory Ranks for players to work toward. The weapon will only be available for the duration of the season and once the season ends, it will disappear for a long, long, long time. This season we have a new weapon called Redrix’s Claymore. This Pulse Rifle features a unique perk set in Outlaw as well as a new synergistic perk called “Desperado” – “Reloading while Outlaw is active increases your rate of fire.” This translates to defeating enemies in the same three bursts it currently takes from a high-impact Pulse Rifle, just much faster. Make sure to land your headshot kills and you can keep Desperado and Outlaw running indefinitely.

Redrix’s Claymore will be available to players once they reach the Fabled level in the Glory Rank. Ranking above Fabled will be rewarded with an ornament for Redrix’s Claymore and a new emblem- and for those who push their Glory rank to Mythic and above, a special secret awaits you.

“Where can I earn these ranks?”

  • Valor 
    • Quickplay
    • Rumble
    • Mayhem
  • Glory 
    • Competitive

Trials and Iron Banner will not have any Crucible Ranks attached to them as they have their own investment rewards and are separate from the Crucible. Additionally, to maintain the integrity of Glory Ranks, players will only be able to earn Glory in the Competitive playlist.

“Why should I keep earning Glory week over week?”

Each week your Glory Rank will change depending on the number of games you played, maxing out at three games per week. Players ranked Fabled and below will earn bonus Glory Rank Points each week. For players ranked Mythic and Legend, each match completed will reduce the amount of Glory Rank decay, up to preventing the decay for the week. This means if you’re a player in Mythic or Legend you’ll need to hop into the Competitive playlist at least three times a week to maintain your status.

“Will matchmaking be based on Glory Ranks in the Competitive playlist?”

The Competitive playlist will be using our existing matchmaking system. At the start of Season 3 we are going to reset the skill bucket in Competitive to give every player an equal start as they begin their climb to Fabled and beyond. This means that as you win and lose, your skill and rank will go up or down accordingly. As always, we are never done iterating and improving our systems, and so once you’ve had time to sink your teeth into ranks we’d love to hear your feedback.

“Too long, give me bullets”

  • Valor 
    • Caps out at 2,000 Rank Points
    • Features win streak bonus points
    • Can be reset when fully completed, with no cap on resets per season
    • Resets each season
    • Has ornament, emblem, and weapon rewards
    • Requires a fixed number of Valor resets to earn some rewards
    • Featured in: Quickplay, Rumble, Mayhem
  • Glory 
    • Caps out at 5,500 Rank Points
    • Features win streak bonus points
    • Adds loss streak penalties for recurring losses
    • Players can earn bonus rank points or fend off decay by completing three competitive matches each week
    • Only resets each season
    • Has ornament, emblem, and weapon rewards
    • Features unique seasonal chase weapon that can be earned at Fabled level (about ~40% of the way through your journey in Glory Ranks)
    • Lets players earn ornament for seasonal weapon at Legend level

“How are you going to make sure everyone plays fair in the Ranked environment?”

Update 1.2.0 will come with a slew of improvements to our security systems to better maintain the sanctity of the Competitive experience. We’ve made what we feel are appropriate arrangements to ensure your Crucible experience is a good one.

“When can I begin earning Ranks?”

Players can start earning Seasonal Crucible Ranks beginning on May 8 with the release of Update 1.2.0.

Worthy Opponents

Playing the role of matchmaker isn’t an easy feat. In Destiny 2 Update 1.2.0, the Crucible team will be addressing player feedback about pre-made Fireteams being matched against solo players. PvP Design Lead Derek Carroll has a quick breakdown of the changes that are going in, and what players can expect starting May 8.

Derek: From reading your feedback and looking at data, it’s clear that solo players are facing an uphill battle in the Crucible when they encounter well-coordinated opponents. Players in Fireteams have a substantial advantage, particularly as average skill increases. In the current Crucible, solo players at virtually all skill levels win fewer than half of their games. 

We’re making some under-the-hood adjustments to try to ensure that even when solo players do end up fighting against Fireteams, they’ll be doing it on a more-even battlefield.

Instead of using your normal skill value when in a Fireteam, we will use a modified value that takes your Fireteam size into account. The larger your Fireteam, the larger the potential modification. We don’t want to try to completely nullify the benefit of team-play, so our initial values are conservative and can (and will) be tuned as we see the system working in the wild.  All of these settings can be configured on our servers without waiting for a new update, so we’ll be able to make additional tweaks based on what we see.

We always encourage you to bring your friends with you into the Crucible, but we think this change will improve your experience during those times you have to fly solo. As always, we’ll be keeping an eye on how well these changes are working once they’re live, and look forward to hearing your thoughts!

#FTMM

(Editors note: For those like me who didn’t understand this hashtag immediately, this means Fireteam Matchmaking.)

Season 2 Finale

 

Lord Saladin returns for the final bout of Iron Banner in Season 2.

Begins: Tuesday, May 1

Ends: Tuesday, May 8

The game is Control!

As some of you may have noticed, we’re diving back into the Iron Banner playlist pretty quickly compared to previous months. Senior Designer Jeremiah Pieschl gave us a quick rundown of initial feedback we’re looking to address since 6v6 went live:

Jerpie: While we continue to evaluate the feedback and data from the last Iron Banner Control with 6v6, we’ve heard two messages very clearly. Having more opportunities to play 6v6 is highly desired and Control remains the most popular mode for 6v6. As such, you can expect Iron Banner to feature 6v6 Control exclusively moving into Season 3.

As a warning, this will be your last chance to earn Season 2 ornaments, so make sure to jump in and complete those objectives.

Safari Stripes

 

Speaking of Iron Banner, Destiny Player Support has been working behind the scenes to investigate reports of error codes encountered last week. If you’ve recently seen a pesky ZEBRA or two, read below for some important information.

ZEBRA

With the launch of 6v6 Iron Banner, we saw a large increase in ZEBRA error codes which were determined to be caused by players timing out while loading into the maps. We took steps to reduce the rate of this error code by increasing the time in which players could attempt to load into a Crucible match. If you continued to frequently encounter ZEBRA error codes during 6v6 Iron Banner, you may be experiencing issues with your connection quality or your PC hardware may be below the minimum specifications

To improve performance and reduce the frequency of ZEBRA error codes, you may want to try the following:

  • Read through the Network Troubleshooting Guide for recommendations on optimizing your network setup
  • On consoles, try clearing your console cache
  • On PC, close other open programs, ensure all drivers are up to date, or run the Scan and Repair tool
We expect to see this issue continue in future 6v6 Iron Banner events; however, after Update 1.2.0 this instance of the ZEBRA error code will provide players with the BEET or KALE error codes. If you encounter these issues, please post a report to the #Help forum.

Warring Over Stones

 

With the introduction of Exotic Weapon Masterworks and Crucible Ranks, we expect to see many players challenging themselves to master activities that they may not have engaged with before. The videos you find here may be a source of inspiration or even strategy for approaching engagements in a different manner.

Winner: The Power of Math

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Runner Up: Cream of the crop

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If you’d like a chance to earn the Lens of Fate emblem, make sure to submit your video to the Creations page on Bungie.net and include #MOTW in your title.

Top Tier

Last week, The Arms Dealer was the featured Nightfall for the first time since Nightfall Strike Scoring was introduced. On May 8, we’ll be addressing the Lost Sector strategy used to boost scores to the moon and back – but we’re happy to celebrate those who are reaching for the stars. Shout out to Johny_Hopkins for appearing on two of the top scoring fireteams!

It’s good to be back in the office. We’re less than two weeks out from Warmind and the beginning of Season 3. Restoring the hobby in Destiny 2 has been a major goal throughout the development process, and what you’ve read above are a few steps in that direction. Soon, it’ll be in your hands – and we’ll be at the ready to process your feedback.

See you in the Crucible? I need to get some practice in before Crucible Ranks go live. I’m not sure my team can reach Mythic status if I’m not pulling my weight. Oh, and before we go – if you’re excited for Warmind, Associate Artist Joseph Biwald cooked up a few Twitter banners for you. Enjoy!

Cheers,

Dmg04