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Destiny Hotfix 1.2.1.2

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General

  • Fixed an issue where the Lupus Visage Ornament for Fighting Lion was not correctly granted to players who purchased the Iron Ornament Bundle


















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This Week at Bungie – 6/21/2018

This week at Bungie, we welcome back the Factions.

Everyone is back from E3, and we’re heads down, working hard on Forsaken. Several thousand players already got to play Gambit, and we’re extremely excited for more to play it, both at GuardianCon and when Forsaken releases on September 4.

Meanwhile, the Iron Banner rages on. You have the rest of the week to rank up with Lord Saladin and earn the Season 3 ornaments for your gear. Make sure you turn in everything before the reset on June 26 at 10 a.m., or you will have to wait until the next Iron Banner to claim your rewards. Your tokens and ornament progress will carry over.

What Is Dead Orbit May Never Die

As one event winds down, the next one ramps up. Faction Rallies is starting up again. Dead Orbit dominated the first event of Season 3. We will see if they defend their position at the top, or if New Monarchy or Future War Cult step up to take their spot. Faction Rallies will be available Tuesday, June 26, at 10 a.m. PDT through the following weekly reset.

In a previous TWAB, we told you that Winner’s Offering weapons would be added to the event reward pool after the first event. That was incorrect for Season 3, which will operate differently than past seasons. During this season, the factions will continue to feature their original Winner’s Offerings for all three events.

If you didn’t make it to Rank 50 with your faction of choice during the first event, you can pick up where you left off by pledging to them again. Or you can opt to start up with new blood, but remember that your pledge is account wide. Choose carefully.

Wear It like Armor 

Last month, we did a tuning pass on Exotic armor in Update 1.2.1. We’ve been working on more changes to more gear and wanted to give you a peek at which armor pieces we have plans for next. Here is Sandbox Designer Victor Anderson with the details.

Victor: We’re bringing another set of changes to Exotic armor with Update 1.2.3. As we continue to iterate on Exotic armor, we hope that you will also continue to provide feedback. You’ve heard the goals from the last TWAB, where we introduced the changes, so let’s get right into them.

Like the Update 1.2.1 changes, anything written below is in addition to any existing benefits that the Exotic already provides, unless it’s explicitly mentioned otherwise.

Hunter

Lucky Raspberry

  • Increased chance to fully recharge your Arcbolt Grenade on Arcbolt Grenade hits.
  • Guarantees a recharge on getting a full chain that hits four targets.
    • While just about everybody could appreciate the theoretically infinite grenades Lucky Raspberry could generate, its purely random nature made many people shy away from it. With this change, your input will now affect the outcome, so plan your throws accordingly.

St0mp-EE5

  • Increased benefits when using Strafe Jump and Triple Jump.
    • The usage rate of St0mp-EE5 in the Crucible was fairly good, but since it mostly affected High Jump, people were somewhat pigeonholed if they wanted to change up their air game, so the other double jump variants were tweaked to have more impact.

Young Ahamkara’s Spine

  • Removed marking functionality. 
  • Improved the Tripmine Grenade’s blast radius and throw speed, and made it so your Tripmine Grenades are harder to destroy.
  • Solar ability hits now grant some Tripmine Grenade energy.
    • The marking functionality, while useful in some circumstances such as in the Crucible, did not have much merit in PvE, so we removed it to head in a better direction. Now, your Tripmine Grenades are punchier, and you can get access to them faster.

Titan

ACD/0 Feedback Fence

  • Now grants Fury Conductor stacks on melee hits instead of kills. 
  • Fury Conductors now grants stacking melee damage resistance.
    • These changes were mostly aimed at making Fury Conductors better in PvE encounters. While the Feedback Fence could protect you from hordes of Thrall by keeping them staggered, it just wasn’t that much use against something like a Hive Knight wielding a sword. The changes also make this Exotic better in the Crucible, but the solution of just shooting opponents still works.

Doomfang Pauldrons

  • Void melee kills now grant more Super energy.
  • Shield Throw hits will now extend the duration of your Super.
    • Titans have a lot of Exotics that help with punching things. To differentiate this one from the rest of the herd, we’ve increased the impact this Exotic has on your Super and on how you use it.

Dunemarchers

  • Reduced the time to activate Linear Actuators while you are sprinting to 1.5 seconds (down from 5 seconds). 
  • Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).
    • While the lightning effect of Dunemarchers was novel, the time needed to start it up and its fairly low impact led to many players simply seeing these as “the sprint pants.” So, we’ve made the lightning much more deadly and frequent.

Warlock

Crown of Tempests

  • Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect), and each stack of Conduction Tines lowers the upkeep cost of Stormtrance.
    • Nezarec’s Sin and this Exotic were quite similar, so we pushed harder on this Exotic for Stormcallers who want to invest heavily in ability use. Warlocks also don’t have many Exotics that modify their Supers, and not receiving the full benefit of Conduction Tines during Stormtrance was a little disheartening, so we added a benefit during the Super’s duration to alleviate that.

Karnstein Armlets

  • Removed melee hit effects (resilience/mobility/target highlighting). 
  • Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
    • In this iteration of Karnstein Armlets, we’ve simplified the Exotic to be about death and healing. Previously, the effect was split between hits and kills, providing inconsistent experiences. While the effect is much more basic now, it should be more reliable and more effective in most situations.

Starfire Protocol

  • Empowering Rift weapon damage hits now grant Fusion Grenade energy (20%).
    • Much as with the Lunafaction Boots, we felt like giving a bonus to players who decide to go on the offense with Empowering Rift, rather than playing it safe with Healing Rift.

The Old Gods

There are some relics of a different time still being hosted on our servers. Next week, we’re retiring a few legacy services from the Halo era and consolidating others. Resident Archivist Roger Wolfson will explain what’s changing and how it may affect you. 

Roger: We’re doing some (once a decade) spring cleaning on the halo.bungie.net site. First off, it’s time to retire those old, read-only forums. If you have some archived threads bookmarked that you like to revisit for nostalgia purposes, please take some screenshots before we say goodbye to those forums. 

Do you remember Bungie Pro Video? We said back in 2008 that we’d keep your renders available to download for a couple months. Ten years later, we’re getting around to cleaning them up, so grab anything you want to keep around in the next week. Finally, the “details” views of old Halo matches will be trimmed down to just the line-item scores; your career pages will still have your overall medals chest, but individual games won’t.

These changes go into effect on June 28 at 10 a.m. PDT. If you need to save anything, get it done before then.  

Watchers on the Wall

The Destiny Player Support team keeps watch over the health of the live game. They were quick to respond to a few issues that rose up this week. The full details are in their report below.

Fighting Lion and the Iron Ornament Bundle

Destiny Player Support investigated an issue impacting players who purchased the Iron Ornament Bundle on Tuesday, June 19, in which the included ornament “Lupus Visage” did not properly unlock on Fighting Lion after it was activated. 

We have identified all impacted accounts, and this issue will be resolved for all affected players in an upcoming hotfix. To prevent further impact until a hotfix is deployed, this bundle has been pulled from the Eververse Trading Co. storefront. 

In the meantime, players who have successfully equipped this ornament will not be impacted as long as they do not unequip the ornament or dismantle the specific Fighting Lion that the ornament has been applied to.

For players who encounter this issue before the hotfix is released, here’s what you should expect when this hotfix is available:

  • The Lupus Visage ornament will already be unlocked, and you can find it by directly inspecting Fighting Lion from your vault, collection, or character inventory.
  • For affected players who do not yet own Fighting Lion, the Lupus Visage ornament will not appear in your modifications inventory, postmaster, or vault. It will appear when previewing Fighting Lion once it has been obtained in game.
  • As with all Exotic weapon ornaments, once owned, it can be applied and removed on the Fighting Lion freely without cost to materials or currency.

Battle.net Maintenance for European Players

On June 20, between 02:00 CEST and 07:00 CEST, our partners at Blizzard Europe conducted scheduled global authentication maintenance. During this maintenance, European players were unable to login to Destiny 2 on Battle.net.

For notices regarding scheduled maintenances before they occur, players should follow @BungieHelp on Twitter or monitor our support feed on help.Bungie.net. For issues related to Blizzard services, players should reach out to Blizzard Support.

Sweet Summer Child

It’s summertime, which means big blockbuster movies. We’ve got our own movies to show off, pulled straight from the Creations page. So grab your drink and snack of choice, and find a seat. It’s show time. 

Movie of the Week: Foreshadowing

Honorable Mention: Unusual Reward




Before we go, here are the top scores for last week’s Nightfall, Will of the Thousands.

I don’t know about you, but I’m excited about the armor changes. I plan on running a lot of Lucky Raspberry in PvE. Let us know what you’re looking forward to, and give us any feedback you have on the upcoming changes.

We’ll be back next week with some more info on Update 1.2.3. See you in Iron Banner.

<3 Cozmo

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This Week At Bungie – 6/14/2018

If you want to remain spoiler-free, you should stop reading now and not look at the internet until September 4. As many of you already know, we gave you a glimpse of beloved Hunter Vanguard Cayde-6’s final moments earlier this week.

We told you that Forsaken is taking a darker tone and has a Western revenge vibe. It looks as if many of you have taken it upon yourselves to avenge Cayde. In September, you’ll get your chance to hunt down the Barons, confront Uldren, and make him answer for his crimes. 

The away team has been on the ground at E3 giving out new information on Forsaken and letting players get their hands on our new game mode, Gambit. Speaking of Gambit, we have a new trailer showing off this competitive co-op experience.

A lot of excited players have stopped by the booth to get their hands on Gambit for the first time. Here are a few photos documenting the action.

Play Your Way

You caught your first glimpse of the weapon slot changes in our ViDoc, and there is gameplay footage of Gambit coming out of E3 showing how the new system will work. Our very own Design Lead Josh Hamrick shared his team’s goals for the new system and a little more info on how it works.

Josh: Hey everybody, I wanted to stop by for a second and provide just a bit of information regarding the new weapon slot system. We know many of you want the D1-style system back. Many of you have also asked us to keep the D2 model. We want to deliver something you all want, but we also want to surprise and delight you while moving the game forward. Ultimately, we want to give you something better than anything you’ve seen yet.

More Choice and Deeper Customization

The top two slots (quick slots) have more freedom than ever, allowing you to carry unique sets of Primary & Special Weapons. When paired with the appropriate Exotic, crazy load outs like the 3 Shotty build I mentioned in the ViDoc are possible… and freaking awesome.

Balanced with Ammo

Uptime for your weapons is balanced by how often you can get your hands on the right ammo. Tuned to be very similar to D1, uptime works out as follows: (most to least) Primary (White) then Special (Green) and then finally, Heavy (Purple). Primary Ammo is useless while running the 3 Shotty loadout, which takes a combination of Special and Heavy ammo —and finding yourself completely dry means it’s time to get your hands dirty. Godspeed, space puncher.

Perfect for Roles

Whether it be for raids, trials and comp, or the brand new, incredibly awesome, and (in my opinion) pinnacle Destiny sandbox activity, Gambit, the new weapon system shines at allowing incredible flexibility and customization so you and your team can strategize and build your way to greatness. Momma always said, “Loadout for the job you want.”

I promise you’re going to get more, very specific details soon(tm) alongside a TON of additional Forsaken information.


To the Victor Go the Spoils

Its winner’s week. Dead Orbit rose above the rest and claimed victory.

They broke the previous streak of dominance by New Monarchy who had won the previous four events in a row. New Monarchy finished second this time, and Future War Cult took home the bronze. Here’s a breakdown of the pledges and packages.  

Dead Orbit is offering their weapon to everyone all this week. Make sure you pick it up before the next reset. If you pledged to them, you also get a hefty discount. New Monarchy and Future War Cult will get another shot when the Faction Rallies start back up again.

Oh Lordy

The banner is going back up again. Saladin invites fireteams of six to do battle for glory.

BEGINS: Tuesday, June 19

ENDS: Tuesday, June 26

The game is Control!

If you didn’t earn all your Season 3 ornaments during the first event, your progress carries over, and you can pick up right where you left off. Same goes for working your way through Saladin’s reputation ranks.

Good luck out there!

Comic

Next Friday, we are delivering the next episode of our web comic Warmind. Follow Ana Bray as she continues her adventure.

We will also release the localized versions of Warmind episode 2 next week. All of it is going live on June 22 at comics.bungie.net.

Pride

Bungie is dedicated to every individual in our community and embraces what makes us each unique. We are excited to support the LGBTQIA community through the sale of our Bungie Pride shirts and tank tops on the Bungie Store. 

100% of the profits will support The Trevor Project, a leading national nonprofit organization that provides crisis intervention and suicide prevention services to LGBTQIA young people under 25.

Lifeline

Destiny Player Support is already preparing for your next adventure. They will be on hand to make sure you have the information you need when we roll out Forsaken this fall. Until then, they are still supporting the live game every day. 

This is their report.

Young Wolf and Saladin’s Pride Memorialization Emblems

Since Destiny 2 launched, DPS has monitored reports from eligible veteran Destiny players who have not yet received the Young Wolf or Saladin’s Pride memorialization emblems in Destiny 2. We have determined the cause of this issue and have set up a process to verify reports and resolve the issue for impacted players. To submit a report, affected players should see our Missing Memorialization Emblems pinned thread.

Player-Impacting Issues on Xbox One

DPS is currently investigating an issue which is causing some Xbox One players to be unable to launch Destiny 2 from their console dashboard. Additionally, some players have reported infrequent framerate issues on Xbox One following Hotfix 1.2.1.1. While we continue to investigate these issues, affected players may find resolution by following the mitigation steps listed in our Xbox One Application Launch and Framerate Issues pinned thread.

Reports of Recent Crashes on PC

Recently, the DPS team has observed reports from players encountering crashes or freezes while playing Destiny 2 on PC. While this issue is still under investigation, so far it has been determined that the causes of the majority of these reports are unrelated. As always, players who encounter issues on PC should report them to our #PC Support forum. For confirmed issues on PC, players should visit our PC Known Issues list.

Warmind Known Issues List

With the launch of Destiny 2: Warmind, DPS has consolidated all the latest gameplay known issues reported by players into the Warmind Vital Information and Known Issues list. Before players report an issue to the #Help forum, we recommend they visit this page to determine whether or not the issue is already tracked by the DPS team. If they are available, potential workarounds and mitigation steps will be there as well.

I Don’t Feel So Good

The movies keep on rolling. We have two more picks for you this week. As always, we’ll be sending the creators a special emblem to celebrate their victory. If you are one of said creators, make sure you put the player names of everyone involved in making the video in the description. For a chance to win next week, submit your video to the Creations page

Movie of the Week: Cayde-6 Tribute




Honorable Mention: Borealis Mayhem




What a week. We’ve had a great time sharing details about Forsaken and watching players experience Gambit for the first time. There is plenty more to talk about. We know you have lots of questions. The answers are coming.

<3 Cozmo

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This Week At Bungie – 6/07/2018

This week at Bungie, we revealed Forsaken. 

On September 4, we’re kicking off the second year of Destiny 2 with a brand new story. We have some bold plans to take you to new places and change the way you play. If you haven’t seen it yet, check out the ViDoc that revealed Destiny 2: Forsaken.

[embedded content]

We’re committed to reinforcing the hobby for every player of Destiny 2, and we have a lot of changes coming in Year 2 that do just that. The ViDoc was followed by a live conversation on what we have planned for September. Didn’t get to tune in to watch it live? We’ve got an archive for you to watch at your leisure.

[embedded content]

Too long, didn’t watch?

  • Forsaken tells a new story with a darker tone in a lawless frontier.
  • Tangled Shore is a new destination made of a web of asteroids and mysteries.
  • The Dreaming City is our first endgame destination, home to the biggest challenges.
  • The Scorn are a new enemy, led by a group of eight barons you will hunt down.
  • Our new weapon system gives you more control over how you configure your fighting style.
  • We’re adding random rolls and improving the mod system for better weapon customization.
  • New Masterwork style system allows you to level weapons up over time.
  • Your Guardian discovers new ways to fight with new Supers.
  • The Bow joins your arsenal as a new weapon type.
  • Gambit is a new activity that combines PvE and PvP in a competitive co-op experience.
  • There is a brand new raid located in the Dreaming City.
  • The new Collections feature lets you track all the items you can acquire.
  • The new Triumphs feature lets you track your achievements and lore.

You’ll learn a lot more about this new story we’re telling at E3. Gambit will be playable at both E3 and GuardianCon.

We also updated the Roadmap this week to give you details on what all players of Destiny 2 can enjoy this September. There were also some additions to the summer update, including 6v6 Quickplay and a permanent Rumble playlist. Prestige Raid Lairs are also coming in 1.2.3 and do require ownership of the expansion they were delivered in.

Annual Pass

Another topic of the stream was the new Annual Pass. As the evolution of the Expansion Pass that delivered content like Curse of Osiris and Warmind, the Annual Pass is a new plan for how we’ll give hardcore players more ways to fight their enemies, collect new loot, and customize their characters. Here is Game Director Christopher Barrett to tell you more about our goals.

Christopher: Destiny 2 Year 2 begins with Forsaken, and throughout that year we’re going to be focusing our teams on delivering content that gives players reasons to come back to Destiny. This means new activities, endgame challenges, progression systems, and awesome rewards. With the Annual Pass, we want to deliver content more frequently throughout the entirety of Year 2, with three releases in Winter, Spring, and Summer.

In addition to everything new in Forsaken and the Annual Pass, we’re continuing to fully support Seasons and deliver updates to all players of Destiny 2. During each Season, all players can expect new rewards to earn, new Crucible maps and modes, improvements to gameplay features, recurring activities, special events, and more.

This graphic puts everything we have planned for year two on the map:

We’re excited for the second year of Destiny 2. You’ll soon learn more about what to expect in the coming weeks and months leading up to September when Forsaken and the Annual pass officially launch.

Lab Report

Last week, we rolled out Crucible Labs to give you a first glimpse of Crucible content still under development. This was our first experiment in the lab, but definitely won’t be our last. Senior Crucible Designer Andrew Weldon is here to debrief you on our conclusions.

Andrew: Hello everyone!

Thank you to everyone who participated in our debut Crucible Labs playlist last week!

Understandably, many of you are curious about the decision-making process behind developing Showdown and deploying it with Labs. I wanted to take some time to talk briefly about these decisions, what they mean for the first reveal of Labs, and how this first Labs run will help shape our future.

Every mode you’ve ever played in Destiny has been the product of design, iteration, playtesting, more iteration, more playtesting, polish, and final bug fixing. This takes a lot of time and effort across multiple departments within the studio, and as players, you don’t get to see it until it’s finished and in the game or featured in a press event or public beta.

Labs gives us an opportunity to open up some of this development process to the community, so you can be there with us earlier. But rolling out a feature like Labs is not without risk—we’re showing you unfinished work that is below our shipping bar, and we expect there to be issues that need addressing.

It was important for our first Labs to be measured and cautious. Our primary focus for this first round was to make sure that Labs itself worked, and Showdown made for a great simple test case that we already have some familiarity with shipping through Crimson Days and Doubles. Now that we’ve successfully launched Labs, we’ll be able to consider more options over time, ranging from new competitive experiences to more silly and just-for-fun experiments.

In general, expect that any mode that deploys in Labs:

  • Has no concrete timeline or schedule
  • Must not interfere with must-ship features and updates (i.e., the Summer Update and Forsaken—Labs modes are in addition to features you’re already scheduled to receive!)
  • Can be iterated on in a semi-public setting
  • Can succeed and be polished for a full release in a playlist or rotator
  • Can fail and never be seen again

The broad feedback to Showdown in this setting has shown us there is a lot of room for improvement, and that’s OK! Some of your favorite modes in Destiny have had terrible playtests where we’re left wondering if we can even save them. Some modes that showed promise never came together the way we hoped and had to be left behind. This is a normal part of the development process that we’re inviting you to join, and we welcome your feedback and criticism as we make decisions not only in this mode, but in the future as well.

You may very well see Showdown again in the future with changes based on feedback from this week, and we have some additional Labs experiences in the pipe in our Summer update. Over time, we’ll continue to get into the zone and lock down the best process and path to deploying new experiences for you. We’re glad to have you along for the ride!


The Night Is Dark

Destiny Player Support keep the trains running on time. We don’t have a lot of trains, but they do keep you up to date on game-impacting issues and when fixes are on the way. 

This is their report.

Nightfall Unique Rewards

This week, Destiny Hotfix 1.2.1.1 was released. Issues preventing Nightfall Unique Rewards from dropping have been resolved. We are currently planning to reschedule the Tree of Probabilities Strike to be featured as the Nightfall for the week of June 19, 2018. Stay tuned to @Bungie for future updates.

Faction Rallies

With the release of Update 1.2.0, Faction Rallies now feature the Renown system. After pledging to a faction, players may earn Renown by completing a public event or patrol, or by defeating high-value targets on destinations. Players may earn additional Renown if they are wearing a full armor set for the faction they’ve pledged to. There are ways in which players can lose stacks of renown:

  • Being defeated by an enemy
  • Fast traveling
  • Going to Orbit
  • Logging out of the game
For more information regarding Renown and the changes to Faction Rallies, players may visit the Faction Rallies Guide on help.bungie.net.

The following issues have been identified, and are currently under investigation:

  • Some Faction Rallies ornaments cannot progress when completing the Lost Sector on Mercury.
  • Ornaments requiring players to defeat Hive with melee abilities sometimes don’t progress.
    • This most commonly occurs on the Arcstrider Subclass “Way of the Wind.”
If you encounter issues impacting Renown or Faction Rallies ornament progress, please report to the #Help forum on bungie.net.

Extra Butter

Let’s get to the movies shall we? Every week, we pick our favorites from the Creations page and show them off to the world. Here are this week’s winners. 

Movie of the Week: Ra Ra Rasputin

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It’s been a fun week. We love getting to finally reveal the exciting things we’ve been working on. And we are not done yet. E3 is next week and we will have our away team ready to give you some more details about Forsaken. After that, we have all summer to fill in the blanks as we know you have a lot of questions.

Get out there and support the faction of your choice. We’ll let you know who came up on top after the reset on Tuesday.

<3 Cozmo

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Destiny Hotfix 1.2.1.1

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Destiny Development Roadmap – 06/05/2018

Game Director Christopher Barrett:

It’s time to talk more about the second year of Destiny 2. This September, we’re adding core systems that will reinforce the Destiny hobby. We’re also planning to deliver much requested features centered around customization and end-game pursuits. Now that Forsaken has been revealed, we can be more specific about what Year Two will deliver to every player of Destiny 2.

We’ll be talking about these things all summer long. You’ll learn more about Forsaken and Year 2 at events, on streams, and on the blog.

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Our Newest Partnership

At Bungie, our purpose is to build worlds that inspire friendship. For over twenty-five years, through Marathon, Myth, Oni, Halo, and Destiny, we’ve created fantastic places where players have gathered to become heroes. Now, our long-term goal is to become an entertainment company that sustains many worlds simultaneously – Destiny and new worlds to come.

Today, we’re excited to announce that we’ve entered into a new partnership with NetEase to help us explore new directions. With their industry expertise, they’ll empower us to build new worlds and invite players, new and old, to join us there. They’ll help us support separate teams inside Bungie to bring our newest ambitions to life.

If you’re a player of Destiny, this news won’t impact the hobby you’ve come to know. Destiny is an experience that will grow for many years to come. We’ll continue to work with our partners at Activision to foster this global community and turn new players from all over the world into Guardians. Our commitment to that world is not diminished by this announcement. We have exciting plans for the future of the Destiny franchise, and you’ll learn more about the next steps we’ll take together in the weeks to come.

For now, we’re grateful for the opportunity to welcome NetEase to the family. We have a bold vision to explore with them, but that is all a conversation for another time.

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This Week at Bungie – 5/31/2018

This week at Bungie, we’re preparing for the future.

Recently, we updated the Development Roadmap with some new milestones. September was plotted as a new waypoint with a hint of “more (yet to be revealed).” The time for that reveal has come. Here’s your host with the details for our next really big show.

DeeJ: We’d like to invite you to catch a glimpse of what we have planned for the second year of Destiny 2. We have some big ideas for how we’re going to transform your Guardian lifestyle and reinforce your hobby as an interplanetary hero. We’ll tell you all about it, and we’ll do it live!

You’ll hear from many members of our development team, who will set some big goals for September in their own words. We’ll explore deeper into new territory with Game Director Steve Cotton and Project Lead Scott Taylor—two faces that you might recognize from previous reveals. We’ll respond to a bunch of community feedback and unveil some other things you haven’t even been looking forward to… yet. We’ll top it all off with a look at a new Roadmap with exciting new promises for everyone.

This will be the beginning of a conversation that will last all summer long. You won’t want to miss it. We hope to see your names in chat as you give us your hot takes and spam those emotes.

Friendly Rivalries

In case you missed it, we spun up the Twitch studio for another Bungie Versus stream. It was our second challenge using Private Matches in Destiny 2, and this time we invited our friends at Vicarious Visions to do battle. This happened to be their first ever Twitch stream—keep an eye on their shiny new channel! The games were great, and we enjoyed some friendly competition. When the dust cleared, Team Bungie came out on top. There’s a solid chance of a rematch in the future. We know they’ll be out for revenge. 

Thanks for playing, VV! All is fair in love and war. See you next time…

Return of the Rallies

Destiny Update 1.2.1 brought improvements to Faction Rallies for Season 3. Back in March, the Seasons team discussed their overall goals for the event. Today, we’ll revisit those goals and outline the changes that have been made to achieve them.

Pledging to a faction should be a meaningful choice.

  • Players may now only pledge to one faction per account during a Faction Rallies event
  • Reputation progress is retained through multiple events, and it will not be reset during the season, even if a player changes allegiance
  • Each faction offers unique rewards, such as Exotic armor ornaments or Masterwork Catalysts for Exotic weapons
  • We are planning to host three Faction Rallies events over the course of Season 3
  • Dead Orbit will offer the Eye of Another World ornament and the Graviton Lance Catalyst
  • New Monarchy will offer the Crest of Alpha Lupi ornament and the Sweet Business Catalyst
  • Future War Cult will offer the Knucklehead Radar ornament and the Sunshot Catalyst

Seasonal Vendor Progression

  • Each faction now features ranks, which players can reach by earning faction tokens
  • Faction rank-up rewards will continue to grant Legendary armor and weapons past Rank 30

Dead Orbit:

New Monarchy:

Future War Cult:

Faction Rallies should provide a unique gameplay experience and not simply be a reward layer on top of the existing game. Additionally, these events should build interest in Lost Sectors and armor ornament objectives.

  • Faction Rallies now features the “Renown” system
    • After pledging to a faction, players may earn Renown by completing a public event or patrol, or by defeating high-value targets on destinations
    • Players who loot a Lost Sector with Renown active will receive significantly more faction tokens than usual—the more stacks of Renown they have, the more faction tokens they earn
    • Renown is lost when players are defeated by enemies, so be careful when you’re attempting to loot a Lost Sector with high Renown!
  • Renown increases the level of challenge in gameplay
    • Health regeneration is vastly reduced (all stack levels)
      • Enemy kills have a chance to drop health orbs (all stack levels)
    • Player damage decreased (scales with stack, up to 5)
    • Incoming damage increased (scales with stack, up to 5)

While Renown is active on a player, others around them can see which faction the player has pledged to:

Note: Renown displays which Faction a Guardian is pledged to, but only from a third person view. This functionality applies to all players.

Faction Rallies will continue to feature a Winner’s Offering to the faction that earned the most rank packages during a given event. These rewards will then be available in the rank-up reward pool in the following event. During Seasons 1 and 2, New Monarchy dominated the charts. We’re eager to see whether Dead Orbit or Future War Cult can rack up some wins.

Faction Rallies will be available Tuesday, June 5 at 10 a.m. PDT through the following weekly reset. We’ll continue to collect feedback once Faction Rallies is live, and monitor the conversations.

Lab Work

Yesterday, Crucible Labs became available with its first featured game mode. We’ve gotten quite a few questions on how the mode works, where to leave feedback, and what to expect moving forward. PvP Design Lead Derek Carroll has some answers:

Derek: The game type we’re testing in this Crucible Lab is Showdown, a 4v4 team game that might feel a bit familiar to those of you who played Doubles. Double Doubles? Anyway, the rules are simple: Take out the enemy as many times as you can within the time limit to win each round, best 3 out of 5. If the game is tied 2–2 after four rounds, you will play a FINAL SHOWDOWN that’s pure elimination, to crown the victor.

Crucible Labs is a work in progress, and we’re learning as we go!  We expect this Lab to be available until the next weekly reset on June 5, but if something goes truly sideways, we might have to end the test earlier. We’re deliberately starting Labs off simple, not just to test Showdown, but the Labs process itself.

This time around, we’re going to ask you to sound off in the feedback forums on Bungie.net, though we’ll be watching Reddit, Twitter, and all your usual haunts. In the future, we’d like to get more scientific about the whole process, but for now, your gut reactions will be great.

We’re interested in any and all feedback you may have to offer, but the most obvious things we’d like to hear are:

  • What did you think about this mode?
  • Was anything confusing?
  • Did anything seem missing?
  • Was there a map it played better/worse on?
  • Were there spawning issues?
  • Were the rounds too short/too long?
  • Was there a weapon or other sandbox combination that affected the game in a negative way?

Thanks in advance for checking this out, and I hope you have fun as you help us make the Crucible a better place for everyone!

Tuning the Protocol

Escalation Protocol has been a hot topic since the release of Warmind—we’ve been tracking feedback ranging from difficulty to fireteam size. Design Lead Jacob Benton and Design Lead Ben Wommack are making some changes to the experience.

Jacob/Ben: The moment this weekly update goes live, the Power levels for Escalation Protocol enemies will be lowered in waves 4–7. Waves 1–3 are unchanged and will remain at 370 Power (so still watch out for that level 2 Wizard boss).

Players who have stayed on Mars since before this update will need to return to Orbit and land on Mars again to see the following change:

Old values

  • Wave 1: 370
  • Wave 2: 370
  • Wave 3: 370
  • Wave 4: 385
  • Wave 5: 385
  • Wave 6: 400
  • Wave 7: 400

New values

  • Wave 1: 370 
  • Wave 2: 370
  • Wave 3: 370
  • Wave 4: 380
  • Wave 5: 380
  • Wave 6: 385
  • Wave 7: 385

NOTE: To avoid matching into an area that has been running since before the change, wait a short time after this update before landing on Mars again to attempt Escalation Protocol.

How We’re Making This Change

Normally changing enemy Power levels requires a patch, but during development, we created unique server flags which can flip between two sets of Power levels for all Escalation Protocol enemies. These were created in the wake of the community summit, when we decided to make the activity even more difficult. The flags don’t require any download from you to flip, which is how we can enact this change so quickly.

Reasons for This Change

We’ve been looking at our internal data while listening to all of your feedback about Escalation Protocol since the launch of Warmind. Reading these stats, not as many players are attempting Escalation Protocol with a fireteam of three as our designs intended, mostly because of how difficult waves 6 and 7 are. Tweaking the difficulty of waves 6 and 7 very quickly through Power level changes is something we can do right away because of the server flags mentioned above, rather than waiting a number of weeks to deliver a patch.

By reducing the Power levels of the latter waves, we are intending to make Escalation Protocol more approachable for players who want to try the activity at 385 as a fireteam of three with potential help from others in the world. Getting nine players into the same space will still be possible, but for those at or close to max level, it shouldn’t feel as necessary as before. If anyone is worried that we’re nerfing this activity into the ground, rest assured that it will still be a highly difficult end-game experience. All the mechanics, timers, and enemy behaviors will remain unchanged, so you should still plan to bring your best team, gear, and strategies to succeed. 

Turn the Page

Tomorrow, Issue 2 of the Warmind digital comic will become available, written by Mark Waid (Doctor Strange) and David A. Rodriguez (Destiny 2: Warmind), and inked by Kris Anka (Runaways). This is expected to become available at 10 a.m. PDT, but stay tuned to @Bungie on Twitter for announcements of availability.

Private Investigators

Update 1.2.1 shipped fixes for various issues that impact Destiny 2 gameplay. A few more have been discovered since release. Destiny Player Support has the most up-to-date information on confirmed issues in the game and what’s being worked on.

This is their report.

Update 1.2.1 Known Issues

Since the release of Destiny Update 1.2.1, the following issues have been identified and confirmed:

  • Nightfall Unique Rewards: We have identified an issue where Nightfall unique rewards from base Destiny 2 and Curse of Osiris strikes are not dropping for players. Teams are actively investigating the issue, and we will provide updates when possible.
  • Xbox One Login: We are investigating reports regarding an issue impacting some players’ ability to log into or launch Destiny 2 on Xbox One. Players who can provide video footage of this issue as they are encountering it should report to the #Help forum.
  • Prototype Engrams and Powerful Rewards: We are investigating an issue where players who level up and earn a prototype engram when turning in a milestone for a Powerful Engram will not actually receive the Powerful Engram. In the meantime, players can work around this issue by making sure they are not near the level-up threshold when turning in milestones.
  • Finite Impactor Masterwork Enemies Defeated: Players may observe that the Finite Impactor Iron Banner Hand Cannon does not correctly track enemies defeated in its tooltip.
  • BrayTech RWP Mk. II Masterwork Enemies Defeated: Players may observe that the Masterwork BrayTech RWP Mk. II does not correctly track enemies defeated in its tooltip.
  • Victorious Veteran Kill Tracking: We are investigating an issue where the Victorious Veteran Crucible emblem may not be accurately tracking Crucible kills for some players.
  • Mars Adventures Unavailable: We are investigating an issue where Mars non-Heroic adventures are not available for some players.

Reeling for More 

Each activity in Destiny 2 has potential for Movie-of-the-Week-style experiences. Raids, Crucible, destinations and more could lend a moment or two of unforgettable fun or ultimate testaments of teamwork to achieve a goal. Take your seats, as the show is about to begin:  

Movie of the Week: Teamwork Makes the Dream Work

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Honorable Mention: Don’t Stand So Close to Me

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Another step on the roadmap has been executed, and we have much more in store through the coming months. If you want to make sure you don’t miss a beat, subscribe for updates via email on Bungie.net. When you invite us to keep in touch, it gives us a chance to send you communications that are tailored to your specific play style. You’ll also earn an Emblem that will only be displayed by the well-informed.

Steps on Email Validation can be found here – and for those of you who are already subscribed, we’ll be sending out an exclusive Emblem for your troubles. We’ll be sending this out to active subscribers periodically throughout the summer.

Enjoy the weekend, and we’ll see you Tuesday!

Cheers,

Dmg04

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Crucible Labs

As noted in our most recent Roadmap, Crucible Labs shipped with Destiny Update 1.2.1. While the content has been downloaded and installed on your platform, the feature is not yet available. PvP Design Lead Derek Carroll has some information to set proper expectations for the feature, and what to expect when it becomes available:

Derek: The Crucible team has been working hard behind the scenes to improve Destiny 2’s PvP offering, and to get new content to players more quickly. With update 1.2.1, we shipped some bits that will let us turn on our experimental Crucible Labs playlist. To set your expectations somewhat, Crucible Labs isn’t a totally different game. It’s not a different version of Destiny 2 hiding out on the Crucible page of the Director. It is a playlist that will feature new game modes (soon) and some different tweaks to the modes you already enjoy (starting tomorrow!). Crucible Labs is a way for our team to try stuff out in the wild, before it’s “done”, and solicit feedback from the community. We’ve never done this before, and there will be bumps in the road, but I hope you’ll come along for the ride and help us make Destiny 2’s Crucible even better for all Guardians.

Stay tuned to @Bungie for announcements of availability. The first test begins on May 30, 2018 at 9 a.m. Pacific.
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Destiny 2 Update 1.2.1

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