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This Week At Bungie – 12/06/2018

This week at Bungie, the Black Armory opened its doors.  

A new mysterious section of the tower revealed itself and a new vendor by the name of Ada-1 sent you out to reclaim the Lost Forges. Your reward: The ability to craft the most powerful weapons of the golden age. 

Many of you are still increasing your power to attempt this new challenge. Yesterday, we lowered the Power requirement of the Lost Forge encounters by five. This wasn’t a huge change. These Forges are meant to be aspirational extensions of the endgame. But we did want to make them more accessible to Guardians around 600 Power. You can read the full details of the change and our goals here.

For some of you the enemies guarding the Lost Forges are immune to your weapons. We promised more details for players who are still working their way up to 600 and beyond. Here is what we have planned to help you move more quickly up to 600.

  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power

This change is planned to land in the 2.1.2 update on December 11. We are also considering additional changes to assist with the Power climb in a future update. We will continue to monitor your feedback on Season of the Forge as it continues.  

Scourge of the Past

Tomorrow, the Scourge of the Past raid opens up to all of Guardians who have the Annual Pass and are brave enough to venture into the Last City to confront a new threat to its safety. 




Design Lead Brian Frank is here to brief you one last time before the race for World First begins tomorrow.

Brian: The team could not be more excited for the Scourge of the Past Raid to unlock tomorrow and accept challengers to be the first to fight their way through the Last City and recover a forgotten secret of the Black Armory. As always, we will be cheering you on from the theater. Dust off your sparrow collections. You’re going to want the right perk, and the right look, for crossing the finish line.

Make sure you grab the final chest to complete the activity before returning to orbit. Good luck Guardians!

The first fireteam to defeat the raid will be crowned as World First and awarded with a raid belt. As always, they will be awarded to six teammates. Please note that, if you swap players out during the mission, the spoils will only go to the final six.

Anyone who beats all of the encounters of Scourge of the Past in the first 24 hours will be awarded the “Scourge of Nothing” emblem. If you don’t think you can take down the final boss that fast, you will still have some extra time to qualify for the exclusive raid jacket through Bungie Rewards. You have until 9AM Pacific on 12/12 to beat the raid and claim your code to purchase the jacket on the Bungie Store. Here is a look at all of these rewards.

As Brian mentioned above, if you think you have finished first, have someone in your fireteam grab the final chest and return to orbit immediately. Completing the activity is crossing the finish line. You can read the full rules here. Good luck!

I am the Crucible

Today, we’d like to address the feedback we’ve received about the Crucible. The top issue reported by the community is associated with Matchmaking in the Competitive playlist. Many of you are expressing feedback around matching solos against fireteams, matching high Glory teams against lower Glory teams, and have many other suggestions regarding how progressing through the ranks should be changed. The appropriate teams are investigating possible changes to be included in a future update. We will have details for you as soon as we can.

We do have some information on changes to address another top trending issue in the Crucible: Power ammo spawns. There have been numerous requests to lower the amount of Power ammo spawning in Competitive games. Based on this feedback, we will be lowering the amount of Power ammo available during matches by increasing the time between Power ammo spawns. Here are the details:

Competitive:

  • Control
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 120 seconds)
  • Clash
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 120 seconds)
  • Survival
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 60 seconds)

Rotators:

  • Showdown
    • Initial timers stay the same
    • Increased respawn timer for heavy ammo (was 30 seconds, now 60 seconds)

Rumble:

  • Initial timers stay the same
  • Increased respawn timer for heavy ammo (was 60 seconds, now 120 seconds)

It Gets Everywhere

Power ammo and Matchmaking are not the only top-trending pieces of community feedback that we have been tracking. Many of you have Sandbox-related questions that apply to PVP and PVE. There are vocal camps on both sides for a lot of these issues and our Sandbox team is considering a combination of player feedback and data on the effectiveness of certain gear and abilities. Design Lead John Sandwich with notes on their process.

Joe: Hello again, my friends! Hamrick here to answer some hot community questions we have seen and give you a quick glimpse into what Sandbox is working on for the rest of the year and on into 2019.  

While we have those hot questions coming right up, I just wanted to take a second to call out something you may have noticed. Instead of building up to one or two massive patches a year, we have transitioned to shipping smaller batches of changes much more frequently. We hope that this new approach will allow us to remain more agile than we have been in the past and allow us to shake up the meta a bit on more frequent intervals. We hope that a year from now we can all look back on this new way of working and agree that it was very successful. Alright, enough of my rambling, onward, to the questions!

Can you buff snipers? We would really like flinch to be reduced and to have more lower zoom scopes.

Snipers are definitely one of the archetypes we are actively looking at and making changes to.  For example, later in January, Rapid-fire snipers will be moving to a two-shot body kill. Additionally, we are considering allowing more snipers to be able to one-shot supers on headshots in a future patch.

Lower zoom scopes do exist in the game, but have not been particularly prevalent with post-Forsaken weapons and have been largely limited to a few weapons (ie., The Supremacy), but we’ll be increasing the number of them in the game as we move forward.

We don’t currently have plans to alter sniper flinch any more at this time, but we will continue to keep an eye on your feedback.

Nova Warp??????????????????????????????

Yup, the Nova Warp super is too dominant right now and we are planning to tweak it. It’s currently slated to land with a patch coming in late January.

Spectral Blades hit detection feels much more consistent. Can sentinel and other melees get the same treatment?

We definitely want all melee supers to feel as good and reliable as possible. This is something we are still looking into.

A lot of the pre-forsaken subclasses feel underpowered now. Can they get buffed?

Yes! We have some planned buffs coming to older subclass paths in the patch currently slated for late January, but we are already looking ahead to what we’d like to do in patches further down the line. We will be regularly looking into tuning subclass content to ensure that there’s a healthy balance of viable choices in all activities.  We use a combination of data and community feedback to track the right things to fix, so please continue to surface which choices feel the least viable to help guide us.

Any changes to the top exotics being used in the Crucible like One Eyed Mask, Shards of Galanor, etc.?

These exotics get talked about quite a bit and while I don’t have any immediate incoming changes to share, I expect that they will be getting looked at in the future.

Telesto is currently besto. Can you tone it down or move it to the Power slot?

Late in January you will find that Telesto’s bolts-to-kill will now match its charge rate, where it was previously doing more damage than other fusion rifles of its type. That said, due to it being affected less by damage falloff due to its explosive nature, it will still be more consistent than fusion rifles of the same charge rate. Worth noting, PvE damage will be increased to keep parity there.  Once we see how these changes land, we can decide if and what to do next.  The goal still being to buff where we can, but when we have to nerf, you’re going to find us trying to inch down instead of going nuclear… at least as much as we can.

Scouts Rifles still feel weak in both PVP and PVE. Can they come up?

This is another archetype we are looking at and I would currently expect to see changes show up in future patches.

Could SMGs get a non-precision damage buff?

We just recently buffed the range on SMG’s to make them more competitive. We’ll be monitoring the data and feedback for a bit to help us decided where to take them next.  If we find that they still aren’t good enough, we will be happy to buff them further.

Can Fusion Rifles get buffed? Maybe longer range or higher damage to combat shotguns?

This is another archetype we are looking at and I would currently expect to see changes show up in future patches. We did bring up the damage of Rapid Fire Fusion Rifles in 2.1.0 last week. 

Any plans to adjust Wavesplitter?

It’s not at the top of our list but we do intend to take a look at it. First we want to look at the global ammo economy for trace rifles in PvP, and then we can take a look at Wavesplitter’s effectiveness.

Titan skating is rampant on PC. Do you plan to remove it?

We’d like to fix this, however, we’re being careful about how we do so because it’s so closely tied to the core feel of the Lift ability. In other words, we don’t want a Titan skating fix to change the way the Lift ability feels for all players.  We’d love to have a simple fix to this issue we could roll out immediately, but this one is going to take us a while to land on something solid.

To recap, we want to roll out smaller batches of patches more frequently.  We want to bring things up whenever possible, but when we do need to bring something down, we are going to try and inch it down and into the correct location.  And finally, there is a patch coming, currently slated for late January, where we expect you to see some changes coming to things like Rapid-fire snipers, Telesto, Nova Warp and pre-Forsaken subclasses…  And we have much more planned for the months ahead.

Love you, always,

Hamrick

That’s the Way the Cookie Crumbles

This morning, details about The Dawning hit the Bungie Blog. Our next seasonal event is starting up next week on December 11. We are excited to see you driving around on your new Sparrow, delivering your baked goods across the solar system.

Eva’s Little Helpers

Player support is tracking known issues and keeping you up to date when we deploy updates to address them.

This is their report.

Destiny 2 Update 2.1.1.1

This week we deployed Destiny 2 Update 2.1.1.1 to players. This update resolved issues causing crashes at the Morgeth encounter of the Last Wish raid, and reintroduced The Inverted Spire strike activity after it was disabled in Update 2.1.0 due to rather large bug.
For the full Update 2.1.1.1 patch notes, please click here.

Destiny 2 Update 2.1.2

Next Tuesday, December 11, Destiny 2 Update 2.1.2 is scheduled to go live.

While the timeline for this deployment has yet to be finalized, players should follow us at @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest information as soon as it is available.

Upcoming Challenges

On Tuesday, the Black Armory officially opened its doors and the Volundr Forge was discovered in the EDZ. Tomorrow, the Gofannon Forge will become available, and the race for world’s first will kick off in the Scourge of the Past raid.

For those among you who accept the challenge of becoming the world’s first Fireteam to conquer the Scourge of the Past, set your alarms and prep your fireteams. Scourge of the Past will unlock in the EDZ map tomorrow (12/7) at 9 AM PST. Players waiting in Orbit who do not see this activity become available in their Director may need to log out and back in after 9 AM.

As always, players who encounter issues in newly-launched activities should report them to our #Help forums. Providing imagery or video footage which outlines a reported issue will assist the Destiny Player Support team in escalating investigations with the dev team.

Holiday Cheer

Next Tuesday the Dawning returns in Destiny 2. All players are invited to experience the Dawning who have completed the Red War campaign and unlocked access to the Tower.

The Dawning will conclude at the weekly reset on January 1, 2019. For the full support copy, players should visit: Destiny 2: The Dawning Guide

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
  • Blind Well Matchmaking: We are investigating reports regarding players entering empty instances of the Blind Well in the Dreaming City. While we are working on a fix, affected players should try entering the Blind Well slowly, hugging the right side staircase and hallway walls.
  • Mars Flashpoint: We are investigating reports describing sometimes not receiving powerful gear from the Mars Flashpoint.
  • Harbinger’s Echo: We are investigating ongoing reports regarding the Harbinger’s Echo exotic sparrow not being awarded as expected to players who have earned it after the deployment of Update 2.1.1.1.

Hello There

You all continue to create great content every week. Movie of the Week is our chance to show off a few of our favorites. Here is what caught our eye this week. 

Movie of the Week: Paint it Black (Armory)




Honorable Mention: Royalty




Honorable Mention: Thundercrushed




The creators of both of these videos will be rewarded with the Lens of Fate emblem. If you are one of the winners, make sure you have the player names of who worked on the video in its description. 

Thanks for continuing to provide valuable feedback as we transition from a box product to a world that evolves and changes over time. We will continue to consider avenues to help you keep up with the evolutions. But also continue rolling out difficult activities to challenge the mettle of the bravest among you. 

We’re all excited about raid day tomorrow. Be careful as you adventure into the Last City. May the best fireteam win.

<3 Cozmo

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The Dawning 2018

“Come in, come in! Even you Guardians can catch a chill. Things have certainly changed since I last called this place home. But the Dawning is always here for us: just as we should always be here for each other.”

—Eva Levante

When the Dawning last came to the City, a new Golden Age had just begun. Humanity had faced their greatest threat and emerged victorious, if not unscathed. Our Light had returned, brighter than ever. We were dazzled by the infinite possibilities in the world, and every day brought something new.

The return of something familiar can be like a welcome visit from an old friend. This year’s Dawning is no exception. Our dear Eva Levante—who was instrumental in bringing the traditions of the Dawning to the Tower—returns with it.

Eva’s fond memories of the heroes who share her home—and the friends she’s made in her many years there—spurred her to write down some of her favorite recipes, and recall stories of Dawnings past. This year, she’ll share them with some of her favorite Guardians, and help bring the spirit of togetherness back to the Tower.

Baking the Goods

Eva has returned to the Tower and brought her baking supplies with her. All players of Destiny 2 are invited to join the celebration. She will provide the oven and some ingredients to get you started, but you will need to go out into world to gather more ingredients by defeating enemies and completing various activities in Destiny 2.

Once you have your ingredients, you can start combining them to create some tasty treats like Gjallardoodles or Chocolate Ship Cookies. We’ll give you a few recipes to get you started, but it’s up to you to try different combinations and discover which ones turn into the most delicious cookies. Be careful: mismatched ingredients result in burnt edges.

You might be asking: “What do I do with all these cookies?” Friends you’ve made throughout the solar system are eager to receive your baked good as gifts. They will show their thanks by rewarding you in their own ways. There will also be bounties to complete along with your cookbook. Here’s a preview of the rewards you’ll have a chance to earn:

  • Enhancement Cores
  • Mods
  • Legendary Gear
  • Avalanche Heavy Machinegun, featuring random rolls

That’s not all you will earn while you celebrate the Dawning. As you gather ingredients and bake items, you will also progress towards unlocking this festive new Sparrow. 

Your new ride will come equipped with some very special perks.

Glimmer Boost

While boosting, the Sparrow spawns a glimmer present every few seconds, until boost runs out. Glimmer presents burst open after a moment so that players can acquire the glimmer.

Only active during the dawning.

Glimmer Trick

When the player lands a trick with the Sparrow, 3 to 5 glimmer presents are spawned.

Only active during the Dawning.

Instant Summon

Reduces Sparrow summon time significantly.

Dedicated bakers will also have triumphs to pursue. Those who unlock all the Triumphs during the Dawning will be flying in style.

Double Drops

A new event means new wares from Eververse. During the Dawning, we’re continuing the tradition of double Engram drops. All players who are at max level (depending on what content they own) will receive both a Bright Engram and a Dawning Engram on every level-up. There will also be a “knock-out” list on the Dawning Engram, preventing you from receiving duplicate items until you’ve earned all of the new items.

Introducing multiplayer emotes!

Also, get ready to throw down.

One Exotic emote will be exclusive to a bundle, available for direct purchase with Silver.

Do you have a stockpile of Bright Dust piling up? Tess will also offer ingredient packs in exchange for Bright Dust. If you don’t have a lot of Bright Dust and are worried about other players getting to bake all their goods without having to play, don’t worry—that won’t be the case. Eva’s Holiday Oven requires Essence of Dawning, which can only be acquired by playing activities in game. So even if you want to stock up on some ingredients with your extra Bright Dust, you still need to go out in the world to earn the fuel to fire up your oven.

For more information concerning the Dawning, be sure to check our Dawning Guide on help.bungie.net.

Thank you for another wonderful year. We hope you’ll join us in the Tower for this special celebration.

The Dawning begins on Tuesday, December 11.

The Dawning ends on Tuesday, January 1.

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Black Armory Update!

Effective immediately, we’ve made some changes to the Power requirements for the Lost Forges of the Black Armory.

In previous conversations about the Season of the Forge, we discussed our new development goals. With the Annual Pass, we set out to deliver an extension to the Destiny 2 endgame. We want to create a series of aspirational challenges to keep your hobby fresh.

Over the past day, we’ve been taking in your feedback. It’s become clear that we made the initial Power requirements for the Lost Forges too high, keeping those sweet new rewards out of reach. Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

We have just delivered a server-side update to reduce the Power requirements for all the encounters in the Lost Forges by five. We fully acknowledge that this is a small move, but it is the one that we can make today. This is not the full extent of the changes to the player experience that we are investigating, but it should give Guardians at 600 Power a better chance at completing the activity.

This response doesn’t answer all of your questions. There are still many of you asking how you can catch up and acquire the Power you need to join the quests to recover these Lost Forges. The answers to those questions are coming. We have some existing plans and some new ideas in the pipeline. That conversation will continue tomorrow in “This Week At Bungie.”

Thanks for playing. Thanks for your feedback. Keep reporting on your experiences out there in the wild.

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Destiny 2 Update 2.1.1.1

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Sandbox

General

  • Chaos Reach
      • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
          • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
          • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
  • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
  • Increased damage required to destroy Nightstalker Tethers prior to their activation
  • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance

Armor/Weapons

  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure 
  • Fixed an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
      • Fixed an issue where kills were not required to extend Super uptime
      • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
      • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk 
  • Duplicate perks have been replaced in each weapon’s talent grid

  

Crucible

General

  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
      • This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General

  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
      • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General

  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
      • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs

  • Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars

Last Wish

  • Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General

  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections

  • The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second

General

  • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
  • Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
      • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018

    Seed of Light added to the drop table of the Blind Well Heroic

  • The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Fixed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General

  • When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity
      • This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges


















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This Week At Bungie – 11/29/2018

This week at Bungie, we show you the road ahead. 

Season of the Forge has begun for all players of Destiny 2. Seasonal Ranks have been reset, and there are new rewards to earn. Pinnacle Weapon Quests for Gambit, Vanguard Strikes, and the Crucible are available to those willing to put in the effort. Some of you out there are well on your way to earning the Unbroken Title for reaching Legend in three seasons of Competitive Crucible. It’s a great time to dive in, and we have even more coming to owners of the Annual Pass next Tuesday. If you haven’t yet seen the gameplay calendar for Black Armory, check it out:

We’ve also cooked up a ViDoc to walk you through our goals for the next year. Filled to the brim with developer commentary, the ViDoc walks through the upcoming seasons of content and the Annual Pass beat by beat to help set expectations on what we’re aiming to achieve.



This is a new way for content to roll out for Destiny. Justin Truman puts it well in the ViDoc: “We really don’t want to be a box product that you think of as being on a disc. We want to be a world that evolves and changes over time.”

We’re excited for the future. We’ve already taken our first steps toward it.

Scourge of the Past

When we revealed the Annual Pass earlier this year, we mentioned the inclusion of new Raid Lairs. In Season of the Forge’s reveal earlier this week, we said it contains a Raid, not a Raid Lair, a concept we had introduced last year. Lairs were extensions of an existing Raid setting. Black Armory’s “Scourge of the Past” doesn’t fit that definition. It takes place in a new setting, tells its own story, and isn’t related to the events of the Dreaming City. Destiny Raids have come in many shapes and sizes, from “Crota’s End” to “Last Wish”, and “Scourge of the Past” falls within that spectrum. 

Scourge will release on Friday, December 7 at 9 AM. Its recommended Power is 640, but there is no minimum Power requirement. Any Guardian who owns the Annual Pass can drop into the space and explore. Good luck! 

Powerful Progression

Starting in Destiny 2 Update 2.1.1, the power cap for all players of Destiny 2: Forsaken will be increased to 650. We’ve been receiving some questions since the new cap was announced, and want to set the record straight here:

  • All players of Destiny 2: Forsaken may reach 650 Power, no Annual Pass required
  • The “soft cap” will remain at 500 Power
  • Players under 550 Power should expect to see Prime Engrams more frequently and receive higher Power bumps, to help them reach end-game levels
  • Powerful reward sources will remain consistent for those who own Destiny 2: Forsaken
  • There will be new powerful reward sources for those who own the Annual Pass

As we continue to work towards a goal of Destiny 2 feeling like a world that evolves and changes over time, we are looking at how players earn powerful rewards overall, and how this could change in future seasons. We have quite a bit of time until Season of the Drifter begins, but we’ll be sure to give an update on what to expect in the future. Until then, happy hunting!

A package of Gratitude

As promised in October, those of you who played Destiny 2: Forsaken before October 16 will receive Veterans of the Hunt rewards. This includes a unique emblem, shader, and two emotes. Our original goal was to release these in early December. Minor issues were discovered near the end of development for Update 2.1.1, leading to a short delay. We are currently planning to distribute these packages in Destiny 2 Update 2.1.3, which is tentatively planned to release on December 18.

Coin Flip

Knife Trick

If we find any issues in the course of development for Destiny 2 Update 2.1.3, this release may be delayed. Stay tuned for future announcements.

Helping Hands

Our Player Support team has been combing through the forums since Season of the Forge began, looking for any trending issues that players have been encountering. For known issues and workarounds, check out the info below.

This is their report.

Destiny 2 Update 2.1.0

Earlier this week we deployed Destiny 2 Update 2.1.0 to players. This update marked the beginning of Season of the Forge, and laid the foundation for upcoming content included with the Destiny 2: Forsaken Annual Pass.
Players who missed the Update 2.1.0 Patch Notes can find them here.

Destiny 2 Update 2.1.1.1

Next Tuesday, December 4, Destiny 2 Update 2.1.1.1 will become available to players. This update marks the opening of the Black Armory for players who own the Destiny 2: Forsaken Annual Pass.

All Destiny 2 players will need to download and install this update when it is available. Please see below for the Update 2.1.1.1 deployment timeline for Tuesday, December 4.

        • 8:30 AM PST (1630 UTC): Destiny 2 maintenance is scheduled to begin. Some Bungie.net and API features will be taken offline.
        • 8:45 AM PST (1645 UTC): Destiny 2 will be taken offline, and all players will be returned to the title screen.
        • 9:00 AM PST (1700 UTC): Destiny 2 maintenance is expected to conclude, and Update 2.1.1.1 will begin rolling out across all platforms and regions.
        • 9:15 AM PST (1715 UTC): All Bungie.net and API features are expected to resume.
For live updates on Update 2.1.1.1 when they are available, follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Raid Wipe

With the launch of Destiny 2 Update 2.1.0, we have become aware of an issue in the Last Wish raid where Destiny 2 may crash when Morgeth, the Spirekeeper, achieves 50% empowerment. This issue is expected to be resolved following the deployment of Destiny 2 Update 2.1.1.1 on December 4.

In the meantime, players may be able to work around this issue by stunning Morgeth and defeating him before he can recover and continue charging. This issue will also disqualify players who are attempting the Petra’s Run triumph, which requires players to complete the Last Wish raid with no deaths.

The Subverted Spire

To mitigate issues discovered during the development of Destiny 2 Update 2.1.0, the strike activity “The Inverted Spire” has been disabled. Players who attempt to access this activity from the Director will receive the error “Players do not have access to this activity”.

On December 4, after Destiny 2 Update 2.1.1.1 has been deployed, this activity will be re-enabled in the Director and the strike playlist.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
        • Annual Pass on the Xbox Store: We are monitoring reports where players on Xbox One are unable to purchase the Forsaken Annual Pass through their console marketplace. Xbox players who own Forsaken can log in and purchase the Annual Pass here.
        • Crucible Solemnity Shader: We are investigating an issue where this shader cannot be obtained in Season 5 by players who did not already earn it in Season 4.
        • Heavy Ammo Spawns in Crucible: We are investigating an issue where heavy ammo may spawn in unintended locations during Crucible activities.
        • Double Perks Pre-2.1.1.1: Some weapons that drop after Update 2.1.0 may have redundant perks until they are corrected in Update 2.1.1.1.
        • The Mountaintop: “The Mountaintop” triumph’s description says, “Complete the quest “The Ascent” and collect its Grenade Launcher reward.” Players should be aware that this quest starts with the title “First of Many”, and is available from Lord Shaxx.
        • Masterwork UI: We are investigating an issue where some UI elements for masterwork gear do not appear when inspecting another player.
        • Season of the Forge Shaders: We are aware of an issue where Season of the Forge shaders dismantle at a slower rate than other shaders.

Pinnacle Achievement

Many of you are jamming out some pinnacle weapons, but we want to put a spotlight on some pinnacle achievement in the “Last Wish” Raid. Feast your eyes on one of the most difficult player achievements in Destiny 2 to date.

Movie of the Week: Three-Player Petra’s Run



Honorable Mention: Thunderlord



If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net and include #MOTW in your title.

Not going to lie, I’m having trouble writing this outro. All I can think about is the ascent to the Mountaintop in Competitive Crucible. But wait, isn’t it a full Curse week too? I need to hunt down a certain meatball for my Dredgen seal. Any way you slice it, there’s quite a bit to do in Destiny 2. I still have goals from Forsaken to complete, and the Black Armory is about to bring more to the table.

That grenade launcher will be mine. As the kids say, gotta get that bread. I leave you all with a wonderful moment cooked up by a few of our community members. Enjoy your weekend!

Cheers,

Dmg04

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The Road Ahead

Welcome to the Season of the Forge. Today, there are new ranks to earn, new pinnacle weapons to acquire in Vanguard missions, Gambit, and the Crucible. We’ve also added more Triumphs and lore for you to collect. That’s just the beginning. On December 4, there’s even more on the way for every Destiny 2 player, whether you own the Annual Pass or you’ve just joined us as a brand new Guardian.

Because we’re taking a new seasonal approach to our post-launch content this year, our team has prepped a new Bungie ViDoc to paint a detailed picture of the road ahead. 




Included in our in-depth look into what awaits you in the seasons to come is a gameplay calendar of events, activities, rewards, and updates that await. You don’t need to freeze frame to see it in full detail. We’ve included it below in all its high-resolution glory.

Throughout each of our three seasons and the Forsaken Annual Pass that rolls out alongside them, we intend to keep your Director filled with things to do each week. Some of those experiences will come and go (like the Dawning and Crimson Days), but others (like the Black Armory forges and raids) remain active after their initial introduction, building on the foundation of activities you can experience each week.

In the coming weeks, Annual Pass holders are in for a series of firsts. Beginning December 4, you’ll be invited to visit the Black Armory. You’ll be sent on a series of quests to rediscover, reactivate, and reclaim four lost forges—and the weapons they offer as reward. A new raid will open on December 7, and the bravest fireteams among us will make their initial runs in hopes of powerful rewards and community glory.

For all players, the Dawning will light up on December 11, and of course we’ll continue to host a conversation right here on bungie.net, providing specific dates and times for all of our major beats throughout the year.

If you’re looking to save the dates for our initial wave, below you’ll find a calendar charting the course for the first few weeks and casting an eye toward February. 

Both of these calendar graphics show our current plans, but are subject to change as development continues. As always, we’ll be right here on bungie.net, following along on socials, and in the game ourselves to make sure we’re providing you with the most up-to-date information about all the goings on in Destiny 2

See you out in the wild!

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Destiny 2 Update 2.1.0

Sandbox

Supers

  • Chaos Reach
      • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
      • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
      • Fixed an issue in which Chaos Reach did not damage Taken Blights
      • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Nova Warp
      • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
  • Sentinel
      • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
      • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
      • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
  • Thundercrash
      • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
      • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
          • Triple Tap replaced with Feeding Frenzy
          • Fourth Time’s the Charm replaced with Zen Moment
      • Warden’s Law now has bullet contrails
      • Updated the intrinsic perk text on Warden’s Law to distinguish it from Aggressive Burst Sidearms
  • High-Impact Scout Rifles
      • High-Impact Scout Rifle damage increased by 1.87%
          • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
      • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Shotguns
      • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
      • Trench Barrel
          • Trench Barrel perk now deactivates after three shots
          • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
  • Submachine Guns 
      • Slightly increased range on Submachine Guns
  • Machine Guns
      • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
      • Prometheus Lens damage increased by 10%
  • Hard Light
      • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield”
  • Ace of Spades
      • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

General

  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering 
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon’s sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
      • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper’s Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly

Crucible

Modes

  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a “Match Complete” countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where “The Cycle” medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners

Ranks

  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend

Shaxx 

  • Shaxx has a new rotation of items available for direct purchase.
      • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx’s inventory
      • Previous seasons’ exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx’s inventory
      • To allow players to make progress on any character, each step features account-wide objectives
      • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx

Gambit 

Ranks

  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests

  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Primeval Mechanics

  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking

  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties

Clans

General

  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
      • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue
  • Fixed an issue where Weekly Raid Challenge Bounties were only available for 24 hours after reset

Items and Economy

General

  • Fixed an issue where the “Rainmaker” consumable didn’t provide showers of Glimmer from defeated enemies
  • Fixed an issue where Public Defender Ghost perk wasn’t properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
  • Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs

  • Fixed an issue where the title of Triumph “Steadfast” was “Meet Sloane on the moon Titan” (you must still meet Sloane on the moon Titan)

Collections

  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
  • Unearned Season 4 gear is now hidden

PC

Controls

  • Added new “Take Screenshot” keybind (defaults to the “Print Screen” key)
  • Screenshots are available here after taken: %APPDATA%/Bungie/DestinyPC/screenshots

Text Chat 

  • Added new friend management commands
      • /addfriend
      • /removefriend
  • Added new fireteam management commands 
      • /invite 
      • /join

Note: The fireteam commands can target any player by providing the player’s full BattleTag, allowing players to assemble fireteams without sending friend requests.

UI

General

  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity

Localization

  • Traditional Chinese
      • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game

Misc

Performance

  • Improved activity and destination load times on consoles
      • Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie – 11/08/2018 for more details.

HDR

  • Fixed an issue where brightness was not adjusting properly for players

General

  • Fixed an issue with missing Transmat FX on Amanda’s exchange
  • Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
  • Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
  • Fixed an issue in which the IGR version of the “High and Mighty” bounty did not count wanted escapee kills
  • Fixed an issue in which the IGR version of the “I’m Not Sorry, I’m Lost” bounty required too many points for completion
  • Fixed an issue in which the IGR version of the “Through the Crucible” bounty required too few points for completion
  • Fixed an issue that caused high amounts of Baboon errors in the Tower
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This Week At Bungie – 11/21/2018

This week at Bungie, we give thanks. 

Our weekly check-in is coming at you a day early to make way for the holiday break. Tomorrow, we’ll be out of the studio in celebration of Thanksgiving. We’ll be seated with family and friends. The table will be set with a bountiful feast. In the background, a parade will march past on our televisions. As each of us gives thanks for the good things in our lives, we’ll reflect on how fortunate we are to create entertainment for this amazing community. Destiny is an adventure that evolves year after year, and we’ve been honored and humbled that you’ve come along with us on that journey.

In the spirit of the American holiday, we will also be pardoning one of our fine feathered friends—the Colonel. We know she is not a Turkey, but we wanted to make sure that whatever bird she may be, she remains off the menu.

Whatever you find yourself doing over the next few days, whether it’s seeing family or binging some Destiny 2, we wish you the best.

Pinnacle Weaponry

Season of the Forge is kicking off next week. With it comes a new pinnacle weapon to earn in the Crucible. We received a lot of feedback that you also wanted a pinnacle weapon to work toward when pitted against the environment. Good news: We have two for you! Vanguard strike missions and Gambit are being added to the list of worthy pursuits with coveted trophies to be claimed. They won’t take as much of a time commitment as the Crucible reward does, but they will still require some dedication to their activities.

We asked Sandbox Designer Victor Anderson to give you the full rundown on all three pinnacle weapons for Season 5.

Victor: We have heard your feedback and requests for weapons akin to Luna’s Howl to earn in non-Crucible activities like Gambit, and to meet that demand, we’ve created three pinnacle weapons. I do hope you’ll enjoy them.

VANGUARD

Loaded Question—High-Impact Fusion Rifle (Arc)

  • Loaded Question’s unique perk is “Reservoir Burst: When the battery is full, your next burst deals additional damage and causes enemies to explode on death.”
  • This one went through a couple of cycles—originally it had a completely different perk that didn’t quite make the cut. We tried a version that had only a damage bonus, but damage bonuses can sometimes be hard to appreciate when you’re using a Special weapon against lower-health enemies, so explosions on kill were added to really sell the “oomph” and deal with waves of clustered enemies.

How to earn Loaded Question:

  • Pick up the quest from Zavala
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Fusion Rifle kills (in any strike or Nightfall)
      • 1000 Arc kills (in any strike or Nightfall)
      • 40 strike or Nightfall completions
  • Head back to Zavala to receive a fully Masterworked Loaded Question

GAMBIT

Breakneck—Precision Auto Rifle (Kinetic)

  • Breakneck’s unique perk is “Onslaught: This weapon’s rate of fire increases as you stack Rampage.”
  • When the plan was made to create more pinnacle weapons for a variety of activities and not just the Crucible, we had to think of something that would fit the activity. This was intended to be a workhorse for Gambit encounters, where killing large numbers of enemies very fast is the name of the game for a significant portion of it, so something with Rampage was an obvious starting point. Pinnacle weapons occupy an interesting space in the sandbox where we can take what is normally a Legendary-tier effect like Rampage and expand on that idea further. We did it with Outlaw for Desperado, and we’re doing something similar here for Rampage.


 

How to earn Breakneck:

  • Pick up the quest from the Drifter
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Auto Rifle kills
      • 100 Auto Rifle multikills
      • 150 challenging enemies defeated
      • 40 Gambit matches completed
  • Complete all of the objectives and head back to the Drifter to receive a fully Masterworked Breakneck

CRUCIBLE

The Mountaintop—Lightweight Grenade Launcher (Kinetic)

  • The Mountaintop’s unique perk is “Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed.”
      • In addition to the above benefits, the projectile instantly detonates on the environment instead of bouncing like a traditional grenade launcher, unless you have Sticky Grenades selected.
  • This weapon was created for a few reasons. Other than the Militia’s Birthright, we haven’t created any new Lightweight grenade launchers since Forsaken. In general, it’s a pretty underrepresented weapon type. This gave us an opportunity to explore it as a pinnacle Crucible weapon, and add more variety to the mix of what you’ll use and have used against you. The feeling of getting a direct hit for that instant kill is satisfying, so the weapon was built to support it—but to give it more options, it’s also the only Lightweight grenade launcher with Sticky Grenades, for those of you who have a more tactical approach to the Crucible.

How to earn the Mountaintop: The Quest to earn this weapon lives up to the weapon’s name. It’s going to take some dedication. We did change it up this season, so you can do some of the steps in a non-competitive playlist if you chose, but you will progress quicker by playing in the Competitive playlist. You still need to rank up your Glory score to Fabled in the end to claim the weapon. 

Step 1

  • Reach Glory rank “Brave” within a season

Step 2

Each objective earns you progress per action in any playlist, and players can earn substantial bonus progress by completing these objectives in the Competitive playlist.

    • In the Crucible, earn Grenade Launcher final blows
        • 750 Total Points
            • Non-Competitive Playlists:
              • Kills: 3 Points
        • Competitive Playlist:
            • Kills: 10 points
    • Rapidly defeat groups of two or more opponents
        • 200 Total Points
            • Non-Competitive Playlists:
                • Double Plays: 2 Points
                • Subsequent Kills after Double Plays: 1 Point
            • Competitive Playlist:
                • Double Plays: 5 Points
                • Subsequent Kills after Double Plays: 2 Point
    • Earn Calculated Trajectory medals
        • 100 Total Points
            • Non-Competitive Playlists:
                • Medal Earned: 1 Points
            • Competitive Playlist:
                • Medal Earned: 4 Points

Step 3

  • Reach Glory rank “Fabled” within a season

After you reach Fabled, you can come down from the mountaintop and return to Lord Shaxx to receive… the Mountaintop. 

We got a lot of feedback from players that they didn’t like splitting their progress toward the Crucible pinnacle quest. All these objectives use account wide constructs so players can complete these objectives on ANY character. 

That should give you an idea of how pinnacle weapons will work in Season of the Forge. Next week, you can start earning them and see for yourself. 

Bungie Foundation

The Bungie Foundation aims to reduce distress and suffering in children through entertainment. On a daily basis, this sees us working with hospitals to put games into the hands of young people whose hearts need a lift. There are moments, however, when we expand our mission to include others who also need a helping hand.

Our hearts are with all of those who have lost their homes or loved ones by the ongoing California wildfires. By purchasing the Destiny 2 Bungie Foundation Pin between now and 12/31/18, 100% of the profits will be donated to Direct Relief’s efforts to support.

We have been proud to partner with Direct Relief on a variety of disaster relief efforts due to their unwavering dedication to the people they serve, prompt support using customized methods that specifically meet the needs of each situation, and full transparency on the use of all donor funds.

Please help us in supporting the amazing work they’re doing for the residents and first responders in California. 

By the Hammer of Sol… What a Savings

With Thanksgiving comes another American tradition—Black Friday. No need to fight the crowds; the Bungie store has you covered for any holiday shopping you have left to do for fellow Guardians. Or just treat yourself. You deserve it! Check out some of our new wares. 

Black Armory Friday on the Bungie Store begins 11/23 at 12AM PST.

Comical

We are proud to announce our next web comic, “Cayde’s Six.” 

Heroes may die, but their stories are forever told. And some heroes have more stories to tell than others.

Cayde-6 had a job to do, so he gathered a crew of unlikely troublemakers and headed to the Reef. The plan was to hunt Fallen Barons in the Tangled Shore. The plan was to bring outlaws to justice. Maybe the plan didn’t go so well. Or maybe it did. Depends on who you ask. After all, when someone goes looking for trouble, sometimes they find it.

Cayde’s Six—Part 1” sets the stage for a showdown between Cayde-6 and the vile Scorned Barons who, eventually, helped claim his life. But this is no eulogy. It is adventure. It is action. And it is a reminder that while a hero may be gone, he will always be remembered through the many stories that carve his legend.

“Cayde’s Six—Part 1” will be released on 11/29 in all of our supported languages. Feel free to check out our other web comics while you wait at comics.bungie.net.

Changing Seasons

The DPS team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Clan Rank Resets

In addition to the ranks discussed last week, clan ranks will reset at the start of Season of the Forge.

Players have until the season transition on November 27 to achieve Clan Rank 6 and unlock the clan staff from Season of the Outlaw. On that date, when Season of the Forge goes live, all clans will reset to Clan Rank 1.

Weekly Raid Bounty

With the release of Destiny 2 Update 2.1.0 on November 27, all players who have access to the Last Wish raid will be able to claim its weekly bounty from Hawthorne in the Tower Bazaar.

During Season of the Outlaw, players needed to have achieved Clan Rank 4 to unlock Hawthorne’s weekly bounty. In Season of the Forge, this bounty will be available to all players who have unlocked the Last Wish raid, regardless of clan rank.

Infamous, Once Again

As called out last week, we would like to remind players that once Season of the Forge begins, players must complete at least one Gambit match before turning in Gambit bounties brought over from Season of the Outlaw.

Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Season’s Greetings

For a final reminder, as we transition into Season of the Forge, players may experience a variety of unforeseen issues in the week between November 27 and December 4.

The Destiny Player Support team is currently working to consolidate a list of temporary changes that may impact the player experience during this week-long window. In the meantime, we would like to remind players that issues encountered in game are best reported to our #Help forum. When we have more information to share about this week-long transition, we’ll be sure to let you know.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • Blade Barrage Tracking Issue: We are investigating player reports describing the Hunter Blade Barrage Super tracking allies when activated.
  • Sword Perks not Activating: We are investigating an issue where some Sword perks are not activating as expected under some circumstances.

Found Footage

It’s a short week, but the show must go on. Here are this weeks winners.

Movie of the Week: Become Legend




Honorable Mention: Solo Shattered Throne (No Guns)




We gave you a little info on Season of the Forge today, but we know you all have many more questions on what the next season of content contains. On 11/27, we will release a ViDoc to show you what you’ll be playing and tell you more details on our plans going forward. We will also have a full gameplay calendar to draw a clear picture of what to expect for the rest of the year and beyond.

Thanks for continuing to be an incredible community. We look forward to showing you a glimpse of your next adventures.

<3 Cozmo

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This Week At Bungie – 11/15/2018

This week at Bungie, we brought the thunder. 

Many among you have followed the trail to Master Ives’s killer. Leads have gone cold over the last few weeks, but the scent picked up on Tuesday, leading to your final confrontation—and the sweet reward. No more waiting, only justice to be served in the frigid wastes of the Cosmodrome.

Upon completing the quest and (re)claiming your Thunderlord, you’ll also unlock availability of the newest addition to our Bungie Rewards program. You will have through 11:59 PM PST on November 27, 2018 to claim your code and acquire this wearable trophy. May it be a light for you in dark places.

The Lost Cryptarch quest will also be available through November 27. After that date, Thunderlord will be rolled into Exotic Engrams and the Cosmodrome will return to full quarantine.

Let thunder reign again.

Season of the Forge, and Beyond

With the Thunderlord in play at the end of the trail, the Season of the Outlaw has revealed its very last mystery. If you’ve fought your way from Cayde through the raid, we’ve loved having you along for the ride. The time has come to begin a new conversation about how the Destiny endgame will continue to thrive in the months to come. 

As announced last week, Season of the Forge will begin on November 27, 2018. On the day it arrives, we’re planning to release a brand new ViDoc and a full gameplay calendar to illustrate what awaits your Guardian for the rest of the year. What we have planned are not the post-launch expansions you may have played in years past. Your starside journeys will span three distinct seasons that will unfold over the rest of the year.

What will each Season hold for every player of Destiny 2? How will the Annual Pass add to that experience? These are the questions we want to answer as we introduce you to a whole way to to enjoy your hobby as a Guardians with new challenges to conquer and new rewards you’ll want to add to your inventory.

Next week, as the holiday season begins in our neck of the woods, the news coming out of our studio will be random and light. The week after, we’ll be exploring all the details of another kind of season. Stay tuned for what comes next.

The Flip of a Coin

Of all the reasons we’re proud of Forsaken, one of the highlights has been Gambit, our new competitive co-op mode. The community response has been exciting and humbling. On Monday, we had a great time putting a bounty on the heads of some of our finest players in the studio while the developers talked about their inspirations and fielded some player questions. If you missed it, check out the stream recap!

[embedded content]Watch Bungie Bounty – XBOX ONE – 11/12 @ 10AM PST from Bungie on www.twitch.tv

Noted during the stream, a few changes are coming to Gambit in Season 5. Designer Robbie Stevens has a quick list of updates you can expect on November 27.

Robbie: The Gambit team has been closely monitoring the community’s reaction to this mode, and we’ve implemented a series of quality-of-life updates and bug fixes.

Gambit Bounties

      • Infamy Rank Point awards for all bounties have been doubled
      • Numerous dailies, daily challenges, and weeklies have had their objectives retuned to take less time and be easier to complete 
      • A new bounty has been added to the daily rotation that requires Primeval envoy kills

Infamy Rewards

      • Subdivision rank-ups now award Gambit Legendary weapons or armor—goodbye blues!

Primeval Catch-Up Mechanics

      • Teams that summon their Primeval second can only ever receive one “catch-up” stack of Primeval Slayer. Previously, the trailing team would receive multiple stacks depending on how far behind they were. For instance, if the leading team had seven stacks of Primeval Slayer, when trailing team summoned they would receive four stacks. Now they will receive only one.

Ascendant Primeval

      • We identified (another) issue that was causing the Ascendant Primeval to not always award credit to the correct team when killed, and we fixed it.

Next week is our send-off for Season of the Outlaw. What better way to celebrate than letting the Drifter sweeten the pot a little?

Double Infamy

Start: 9 AM PST, November 20, 2018

End: 9 AM PST, November 23, 2018

Triple Infamy

Start: 9 AM PST, November 23, 2018

End: TBD, November 27, 2018

Bank your Motes responsibly.

Keeping You Updated

In less than two weeks, Destiny 2 Update 2.1.0 will become available for download, kicking off Season of the Forge. Before we’re there, we have some housekeeping and notes to cover.

This is their report.

Changing Seasons

As called out in This Week at Bungie – 11/08/2018, players who wish to complete seasonal Triumphs and objectives have until November 27. On that day, Season of the Forge will begin, ranks will reset, and incomplete Triumphs for Season of the Outlaw will expire.

Specifically, items that will reset are as follows:

      • Nightfall Rank
      • Valor Rank
      • Glory Rank
      • Infamy Rank
      • Any incomplete Triumph or quest step that requires players to complete objectives in any single season
      • All incomplete Triumphs with “Season 4” in the title will expire and be removed at the start of Season of the Forge

Examples of items that will not reset or expire:

      • Quests for pinnacle Crucible weapons from Season of the Outlaw
          • If you currently have a quest item in inventory, it will not be removed.
          • If you are on a step requiring a specific rank or number of rank resets in a season, progress will be lost. Your quest will remain on that step, however, and may be completed the following season.
      • Any incomplete Triumph or quest step that requires players to complete objectives across all seasons

Restocking Shelves

In addition to rank and Triumph resets, players have until November 27 to redeem Prismatic Facets received from weekly Eververse bounties. After the season transitions, Prismatic Facets from Season of the Outlaw will expire and no longer be available for use in the Prismatic Matrix.

Players should also be aware that Steadfast Engrams will be removed from Eververse stock at the start of Season of the Forge, and will be replaced with a new Bright Engram that contains new items. 

Infamous

With the upcoming transition into Season of the Forge, there is a known issue regarding Gambit bounties which we would like to bring to the attention of our players.

Players who complete Gambit bounties during Season of the Outlaw and keep those bounties in their inventories after the season transitions must complete a Gambit match in the new season before turning them in.

Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

A Heck of a Week

In recent weeks, some players have noticed that Season of the Forge begins on November 27, but Black Armory becomes available on December 4.

Just like the release of Forsaken before it, there will be a one-week window in which Destiny 2 will be in a state of transition, and players may encounter a number of unforeseen issues.

The Destiny Player Support team is currently working to consolidate a list of temporary changes that may impact the player experience during this week-long window. In the meantime, we would like to remind players that issues encountered in-game are best reported to our #Help forum. When we have more information to share about this week-long transition, we’ll be sure to let you know.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
      • Pursuit Items: We are investigating player reports describing pursuit items being removed from the player inventory.
      • Master Archer Bundle: We are investigating an issue where some players may not have received all Bright Engrams included in the Master Archer Bundle.
      • Totem in Lost Sector: The objective that players need to interact with in order to advance the quest “The Lost Cryptarch” may sometimes not appear. Players who encounter this issue may need return to orbit to relaunch the activity.
      • “The Lost Cryptarch” and Nav Mode: On the fourth step of the quest “The Lost Cryptarch,” the objective will not show up in Nav Mode when pulling out your Ghost.
      • Elevated WEASEL/TAPIR Errors in Destiny 1: We are investigating an issue causing elevated WEASEL and TAPIR errors in Destiny 1 on legacy consoles.

It’s Electrifying!

Last week, it was cloudy with a chance of meatballs. This week, we’re seeing thunderstorms. Don’t be scared, though—keep yourself grounded and fight the good fight in Iron Banner. 

Movie of the Week: Blink and You’ll Miss It




Runner Up: Thunder and Lightning



Want to see your video here? Submit your video to the Creations page. If you win, we will send you a special emblem to show off to your friends.

This weekend, Last Wish is on our minds. The top raiders of Bungie will be melding minds to perfect their strategy for Monday’s livestream. If there’s a single wipe, we’ll fire Cozmo again. We also have a solid lineup of developers who are eager to dive in to the creative process. Ever wonder what goes into building an Ahamkara? How many meetings it takes for a producer to go mad? Tune in to find out!

Last Wish Raid-Along

Monday, November 19

10 AM PST

Until then, I’ll be checking off my final Triumphs for the Wayfarer title. Just a few more Heroic missions for Asher Mir, and I’ll have my purple bar. Many of you are at the last steps of the Luna’s Howl, Not Forgotten, and Redrix’s Broadsword quests! Don’t forget: This weekend is the final Iron Banner and Triple Valor event of Season 4. See you out there.

Cheers,

Dmg04

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Community Focus – Shackleshotgun

Our focus this week is a member of our community who spends a lot of her time organizing things Bungie employees say throughout the week into a single easy to read report. The best places to keep up with Destiny 2 updates is here on Bungie.net and our social channels on Twitter, Instagram, and Facebook, but we also like to mix it up with the community on our forums, reddit, and our personal social channels. If you want a one stop shop for keeping track of us outside of official channels, please meet Shackleshotgun.

Q: Tell us a little bit about yourself and what your role is in the Destiny Community.

Shackle: Hello there! I’m Shackleshotgun. Also known as Hotgun or Ram-shackle. I live in a cold country that’s existence people like to debate about. My first time experiencing Destiny was the PS3 Trial shortly after Taken King’s release. I instantly fell in love with the Destiny world and bought a PS4 & the game.

I am mostly known known for running a site called DestinyRoundup.com, where you can find all daily dev ramblings about the game in one place. Some people may see it as a gateway to stalking, but I can assure you that it’s not that, alright? It’s not. 

Q: We’re flattered by your interest in our online musings. Where can we find you on the internet?

Shackle: Besides the site, you can find me on Twitter, @shackleshotgun. I tweet a lot about the game.

Q: So do I. What has been your favorite Subclass and weapon?

Shackle: If I had to pick a favourite, I’d pick Sunbreaker Titan. I love the raw power of it. I have the most hours on my Nightstalker Hunter, so essentially my Titan is a tiny Hunter on stilts in a Tian suit. I’ve misadventured myself with my own grenade one too many times to call myself a full blown Titan. I looked frabjous while doing it, though. 

As for weapons, I’ve been really enjoying Mindbender’s Ambition as of late, and my Bygones with Rampage and Outlaw never leaves my inventory.

Q: Those are fine tools of destruction. Tell us more about the roundup. What is your overall goal with the site? Do you plan to add anything new to it?

Shackle: A lot of information is scattered. Some people don’t want to use Twitter, some people don’t know how to use Reddit, and some people can’t find stuff on the forums. Some people know how to use all three but they don’t have the time to do what I do and they just want a one stop shop. The goal is to make it easy to find info (feedback passed along, bugs addressed and fix ETAs, general things about the game, etc) in one place.

The biggest thing I wanted to accomplish was to make people a bit less angry.

My boyfriend does the hard coding, I come up with ideas and run the site. We have a list of features we want to add to it, mostly features that will prevent it from becoming a bloated fractal nightmare, usability improvements, and making the site prettier. 

Q: We like to consolidate messaging in our weekly TWAB, but appreciate you consolidating our one offs through the week. What made you decide to start following us all around on social media and trying to organize our ramblings?

Shackle: I wanted to contribute something positive to the community. 

I once spent two hours trying to find a specific comment on Reddit to prove someone wrong, and I got angry because its search system is not the best. 

In summary, I got annoyed and decided to do something about it by creating something that actually works, something people would benefit from and could easily reference. It first started off as a Google Doc and then became a website.

Q: What have you thought of Forsaken so far?

Shackle: Forsaken is an amazing expansion, and the Dreaming City is one of the most beautiful locations I’ve seen in any game. I love the perfect dichotomy between the Dreaming City and The Tangled Shore. 

Also, I love and hate the Collections. I love it because it’s an amazing feature. I hate it because when people find out that shaders are the reason why I only have two Legendary Shards. They give me a very strange look and I don’t like confrontation. 

Q: Anything else you would like to add before we go?

Shackle: Thank you guys for all you do. Thank you for creating this amazing world that has led a lot of people to beyond cool things and friendships. <3

Thank you for playing and being a positive part of our community.

You can visit Shackle’s site at DestinyRoundup.com. Please forgive me if you I say anything dumb on there. That is all we have for this week’s Community Focus. If you have an idea of who we should write about in the future, let us know on the forums using the tag #CommunityFocus.