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Destiny 2 Hotfix 2.2.0.1

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General

  • Fixed an issue where weekly bounties were resetting on Sundays instead of the weekly reset on Tuesdays
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities
  • Updated Season 6 information page to properly show Power Surge bounty requirements

Gambit

  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime
  • Fixed an issue where various Gambit quests and Bounties were not progressing properly
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader
  • Fixed an issue where the “Well Well Well” Medal in Gambit activities would not have a name when it appeared on screen
  • Removed Taken Hobgoblin Primeval from Gambit Prime to prevent an issue where early despawning would cause matches to not end correctly
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars
  • Fixed an issue where Taken Ogres were spawning in the wrong location and getting stuck
  • Fixed an issue where the “Deceived Likeness of Nokris” boss was taking more damage than intended in Gambit Prime
  • Fixed an issue where the “Umbral Strike” perk on the Sentry set would sometimes not properly increase damage against Taken enemies

Reckoning

  • Weekly Gambit Prime bounty completions now unlock Helmet drops for all roles in lower Tiers of Reckoning
    • For example: Completing two Reaper weekly bounties will allow Helmets for Collector, Sentry and Invader to drop from Reckoning Tier 1 encounters
    • Completing three Reaper weekly bounties will allow Helmets for Collector, Sentry, and Invader to drop from Reckoning Tier 2 encounters
    • Tier 3 Helmets for all Roles still require a Weekly Gambit Prime bounty completion in Tier 3
  • Due to an error on our part, Prism will be absent from the Reckoning modifier rotation temporarily
    • We will be restoring Prism and removing Glass from the rotation in the next update

Sandbox

  • Fixed an issue where having One Thousand Voices in your loadout increased PvE damage for other weapons and abilities

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Updates to Season of the Drifter

As a follow-up to reports of powerful rewards dropping at lower Power than expected, we wanted to catch you up on the current topics we’re investigating and also give you insights on our overall goals for Seasonal endgame progression.

There are two issues we’ve been tracking:

  • Reports of powerful sources granting +0 rewards
      • Current investigations point toward this being from daily bounties being carried over from last Season and being used to progress weekly bounties
      • We will continue looking into this issue in case there are other example of +0 drops
  • Director Challenges are dropping lower Power drops than expected
      • We expected players to hit the minimum-reward Power bumps at ~690 Power, but they’ve been hitting it at 650 instead
      • We have a fix ready for this issue, and we’re working to ship this Hotfix 2.2.0.2 sometime after we ship next week’s update

As with all releases, we updated powerful sources and added additional sources. It is our goal that the Seasonal endgame progression take roughly the same effort from Season to Season. Meaning that 650–700 should be roughly the same as 600–650. Some sources are faster and some are slower, but the overall experience is expected to be comparable. We missed these Power source tuning changes in the patch notes and we’re working to improve our patch note process for future updates.

We do have an update planned to go out in 2.2.0.1 on March 12 to address several issues. Here is a preview of some of the expected fixes. 

  • Fixed an issue where weekly bounties were resetting on Sundays instead of with the weekly reset on Tuesdays.
  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime.
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities.
  • Fixed an issue where certain Primevals were despawning in Gambit Prime.
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars. These maps will be re-enabled when this issue is resolved.
  • Fixed an issue where various Gambit quests and bounties were not progressing properly.
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader.
The full list of patch notes will come out with the update on March 12. Stay tuned to @Bungiehelp for more information on updates to the game. 

Please keep the feedback coming. We definitely need to hear player reports to make sure everything is working as intended as well as your feedback to ensure we deliver the experience we all want Destiny to be.

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This Week At Bungie – 3/7/2019

This week at Bungie, we launched Season of the Drifter.

The Drifter has moved down to the annex. His new operation is online and ready for players. Gambit was just the beginning. Gambit Prime is the new hotness.

[youtube https://www.youtube.com/watch?v=QeM60lG5NGM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Winning a match of Gambit Prime is just the start of your new journey to max Power. For Annual Pass owners, the Reckoning is the featured PvE activity for this season. To reach your full potential as a Gambit Prime teammate, follow the loop between the two challenges. Take your Gambit Prime rewards and four-person fireteam into the Reckoning to earn new armor that will unlock powerful new perks, making you even more deadly when you return to Gambit Prime. Here is a taste of what the Reckoning has to offer.

[youtube https://www.youtube.com/watch?v=fpXpVM0OBCM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Top Tier

Tier 1 of the Reckoning was your first step. From here, the challenges and the rewards escalate! Tier 2 goes live tomorrow and ups the difficulty, adding additional objectives, areas, and a new boss to the battle. Next Friday, we’ll up the ante one more time. 

Tier 3 is considered endgame content, requiring Power level 680 to enter and meant to offer a worthy challenge to all you powerful Guardians as you gear up to max Power this season. The activity is set to 690 so bring your best gear. We recommend forming up a fireteam for coordination, but matchmaking is still available to you. 

Next week, we also have the Thorn quest kicking off on March 12. A mysterious spot in the EDZ holds a clue. Seek it out to start your journey in search of the Hand Cannon shrouded in darkness. At the same time you set off in search of Thorn, the Allegiance quest will become available. This offers you a choice: Stand with the Vanguard or cast your lot with the Drifter. The choice is made per character, so if you have multiple characters, they can each choose their own path. 

On March 12, Gambit Prime will also be featuring a new map, Deep Six. Invitations of the Nine and Reckoning Tier 3 will be available on March 15. Keep your eyes on these dates. The Drifter has new tricks up his sleeve. 

Come Get Us

We’ve firing up our streaming studio again! Our last transmission featured a Raid Along with several representatives from the team that built Scourge of the Past. If you missed it, we saved it here for you.

We have three more streams lined up for you. We will be doing three Gambit Prime Bungie Bounties over the next three weeks featuring all three platforms, starting with Xbox. 

March 13, 10 AM Pacific: Xbox Bungie Bounty

March 20, 10 AM Pacific: PS4 Bungie Bounty

April 3, 10 AM Pacific: PC Bungie Bounty

The rules are the same. Seek us out during the two hours the bounty is live, and defeat us in Gambit Prime. Do that, and everyone on your team will receive the Sign of Mutual Combat emblem.

We’ll be streaming all the bounties live at twitch.tv/Bungie, so stop in to say hi or stream snipe us. Good luck!

Guardians’ Guardians

The Player Support team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Season of the Drifter Support

This week, Season of the Drifter kicked off in Destiny 2. For those who want to be in the know, listed below are support resources that players can use to discover vital information about this new season.

Players looking for info not provided in the links above should search our support archive on help.bungie.net.

Known Issue Callout: Weekly Bounty Resets

In Update 2.2.0, a change was erroneously made which impacted the availability of several sources for powerful rewards in Destiny 2. Specifically, weekly bounties from vendors have not yet reset for some players who completed them last week.

Among these sources, the vendors most notably impacted are Ada-1 and Petra Venj, who each offer routine powerful rewards through their weekly bounties. It’s also worth noting that players who are unable to complete these bounties for Ada-1 cannot receive Ballistics Logs to forge her weapon frames.
Currently, we are working to resolve this issue in an upcoming hotfix. In the meantime, players should expect these sources to reset every Sunday, starting at the daily reset on March 10. As always, we’ll be sure to sound off with more information when it is available.

Destiny 2 Season of the Drifter Known Issues

Whether you’re a bona fide Dredgen or you’re still climbing your way up the ranks in Gambit, we’ve got the details you need on the latest known issues in Destiny 2.

  • Korean and Polish Crashes: After the launch of Update 2.2.0, some players using the Korean and Polish language options encountered crashes when interacting with the Drifter. Players encountering this issue should log out and log back in to trigger an update that will resolve this issue.
  • Gambit Maps: To mitigate an issue where Blockers were not spawning, Kell’s Grave and Cathedral of Scars have been disabled in the Gambit playlist. These maps will be re-enabled when this issue is resolved.
  • Drifter’s Weapon Pursuits: We’re investigating an issue where the pursuits for Malfeasance and Breakneck are not progressing as expected in Gambit and Gambit Prime.
  • “Acting Bad, Looking Good” Quest: We are investigating an issue where the “Acting Bad, Looking Good” Quest is not completing when players wear a full Ancient Apocalypse armor set and win a Gambit match.
  • “Dark Age Arsenal” Triumph: We are investigating an issue where the “Dark Age Arsenal” Triumph is not unlocking when players win a classic Gambit match with a Gambit weapon equipped in every slot.
  • Clan XP and Rewards: We are investigating an issue that is preventing Gambit Prime and the Reckoning from granting Clan XP upon activity completion.
  • “The Best Offense” Triumph: We are investigating an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, isn’t counting the correct number of Orbs of Light generated in strike activities.
  • Offering to the Oracle: We are investigating player reports describing the Offering to the Oracle no longer being in their inventories after Update 2.2.0.
  • Powerful Reward Levels: We are investigating reports describing that powerful rewards are dropping at lower than expected levels.
  • Stronghold Titan Exotic: We’re investigating an issue where the “Clenched Fist” perk is not activating on the Stronghold Exotic Titan gauntlets when players use Black Talon.
  • Crown of Tempests: We are investigating an issue where Arc Warlock melee ability kills may not trigger Conduction Tines on Crown of Tempests.
  • The Vow Infusion: We are investigating an issue where the Vow cannot be infused above 650 Power.
  • PC Performance: We are investigating an issue impacting Destiny 2’s performance on PC after the latest Windows 10 Update.
  • Primevals Disappearing: We are investigating an issue where Primevals are despawning in Gambit Prime, resulting in ties or incomplete matches.
  • Practice Makes Perfect: We are investigating an issue where the Hunter Gunslinger perk Practice Makes Perfect may not be activating as expected on consoles.
  • Radiant Matrix Duplication: We’re investigating an issue where players may sometimes receive two copies of the Radiant Matrix, resulting in one always occupying a slot in the player’s inventory or postmaster.
  • “Invading with Style” Bounty: Players should be aware that the Drifter’s “Invading with Style” daily bounty must be completed by getting double kills in the Crucible, not Gambit. This is the intended behavior for this bounty.
  • Loaded Question Ornament: We are investigating an issue where the Powerful Statement ornament tooltip for Loaded Question says, “Requires: Annual Pass,” when it should be accessible for all players.
  • Gender Callouts in Gambit: We are investigating an issue where dialogue from the Drifter does not recognize the Guardian’s gender.
  • Gambit Medals: We are investigating an issue where classic Gambit medals earned in Gambit Prime are not appearing in the UI. Please note that these medals are still being awarded appropriately.
  • “Well Well Well” Medal: We are investigating an issue where the “Well Well Well” Medal in Gambit activities does not have a name when it appears on screen.
  • Gambit Invader Kills: We are investigating an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader.
  • Season 5 Clan Banner: We are investigating an issue where the Season 5 clan banner has no title or description in its tooltip.
  • Ghost Holograms: We are investigating an issue where Legendary Ghost Holograms which display subclass-based colors always appear red when applied to the Kill-Tracker Ghost.
  • Heroic Story Mission Stats: We are investigating an issue where the post-game screen is not displaying all relevant information after completing daily Heroic story missions.
  • “Clan Up” Triumph: We are investigating an issue where the “Clan Up” Triumph is unlocking for players outside of Gambit Private matches.
For the running list of all Destiny 2 known issues, players are encouraged to visit our Destiny 2 Known Issues support page.
As always, players who encounter issues should report to the #Help forum. There, DPS, volunteer moderators, and other players can help answer questions.

When reporting a gameplay issue, providing screenshots, captured video, or repro steps will help Destiny Player Support investigate your report.

Movies?

How many Movies of the Week have there been? It’s got to be like over 20 by now. Someone should go count them. Anyway here are this week’s winners.

Movie of the Week: Guitar Medley

[youtube https://www.youtube.com/watch?v=on9Gv4PapPw?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Last Rites

The season is just getting started. There’s more content lined up over the next few days and weeks to keep the game fresh. Thanks for all of your feedback that made this season possible. Please keep it coming, and we will continue to improve the game in future updates and seasons.

I’m going to be out of the office next week. I’ll keep an eye on things from home, but Dylan will be your main contact for all things community. Look for us both out in Gambit Prime and the Reckoning this week. 

<3 Cozmo

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Destiny 2 Update 2.2.0

Tower

  • The Tower Annex Landing Zone is now available to all players
  • The Drifter has relocated to the Annex in the Tower

Clans

  • Daily clan bounties have been removed
  • Once again, clan XP in Season 6 can be earned simply by completing activities
  • Clan weekly bounties have been renamed to “Hawthorne’s Bounties” to differentiate them from the raid challenges that are also in Hawthorne’s inventory
  • These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
  • Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
  • Some new clan perks have been added for Season 6, and some old clan perks have returned
      • Level 2 Perk: Increased public event rewards
      • Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
      • Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
      • Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
      • Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne

Sandbox

Weapons

  • Shotguns
      • Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
      • Full Auto Trigger System no longer increases Shotgun pellet spread
      • All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
      • Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
      • Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
      • Rate-of-fire values have been tuned
          • Aggressive Frame is now 55 RPM, up from 45 RPM
          • Precision Frame is now 65 RPM, up from 55 RPM
          • Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
          • Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
          • The Chaperone is now 70 RPM, up from 60 RPM
          • Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
          • Legend of Acrius is now 55 RPM, up from 45 RPM

  • Submachine Guns
      • Base damage increased slightly
      • Precision damage decreased slightly
  • Machine Guns
      • Reduced the ammo bonus of Machine Gun Reserves perk by half
      • Damage reduced against boss and miniboss combatants by 21%
  • Trace Rifles
      • PvE damage increased by 30%

  • Grenade Launchers
      • PvE damage increased by 25%
      • Reserve ammo increased on most Grenade Launchers
      • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
      • KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
      • Magazine perks and mods no longer affect ammo reserves
      • The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
          • NOTE: This change also fixes the Militia’s Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers

  • Rocket Launchers
      • PvE damage increased by 60–65%
      • Cluster Bomb 
          • Damage reduced by 80%
          • This lost damage was moved to the Rocket Launcher’s main projectile
  • Linear Fusion Rifles
      • PvE damage increased by 10% (does not affect Sleeper Simulant)
      • Reduced aim assist
      • Removed aim assist bonus from Combat Sights scope
      • Fixed an issue where Queenbreaker had double the amount of aim assist

  • Two-Tailed Fox
      • PvE damage increased by 26%
  • One Thousand Voices
      • PvE damage increased by 25%
  • Wardcliff Coil
      • PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants
  • Black Talon
      • PvE projectile damage increased by 15%
  • Sleeper Simulant
      • Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
  • Whisper of the Worm
      • Reduced ammo reserves (from max 20 to max 9 without armor perks)
  • Tyranny of Heaven
      • The Tyranny of Heaven Bow can now drop with randomized perks

General Weapon and Perk Fixes

  • Trinity Ghoul
      • Fixed an issue where Trinity Ghoul’s Lightning Rod perk sometimes did not activate on precision kill
      • Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
  • Improved the resolution for the decals on Two-Tailed Fox’s Cuddly Throwback ornament when seen in third person
  • Fixed an issue where the Last Word’s Laconic ornament did not display properly in third person
  • Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture’s Over and Done With ornament
  • Rapid Hit
      • Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
      • Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
  • Swords
    • Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    • Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    • Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker’s Sure-Hand
  • Bows
      • Fixed an issue where Le Monarque would not always apply poison at longer distances
      • Le Monarque is now correctly on the Energy tab in the Collections screen
      • High Tension String perk description updated to correctly reflect that it “greatly increases accuracy”
  • Jotunn’s Charge Shot perk description updated with instructions for what to hold to charge up the shot
  • Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
  • Fixed an issue impacting Izanagi’s Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
  • The Long Shadow
      • Fixed an issue where the ATD Raptor scope did not highlight enemies
      • This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
  • Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil’s Dagger and the Hero’s Burden
  • Memento Mori
      • Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter’s Marksman Dodge ability
      • Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
      • Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
  • Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
  • Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge

Abilities

  • Titan
      • Reduced Titan’s max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of “Titan Skate”)
      • Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
      • This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
  • Warlock
      • Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit

Armor

  • Year 2 armor will now drop with a random stat package
      • Heavy
      • Restorative
      • Mobile
  • One-Eyed Mask
      • Mark duration reduced from 15 seconds to 8 seconds
      • Health no longer restores automatically, but restores alongside overshield
      • Can no longer be triggered while in Super
  • Khepri’s Horn
      • Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
      • Solar blast groundfollow now returns a second groundfollow back toward the player
      • Damage from groundfollow increased from 80 to 100
      • Damage from groundfollow is doubled in PvE
  • Vesper of Radius
      • Damage increased from 70 to 100
      • Damage is tripled in PvE
  • Sealed Ahamkara’s Grasp
      • Now procs from smoke bomb damage
  • Ursa Furiosa
      • No longer counts self-damage to Void shield when calculating how much Super energy to give back
  • Anteaus Wards
      • Fixed an issue where improved slide was not consistently applying with Anteaus Wards

Accessories Fixes

  • Cloth will now correctly interact with “chopper” Sparrows (examples: Gray Hornet, Warrior’s Steed)
  • Fixed an issue with Burnout Sparrow that would cause the Guardian’s hands to not always grip the handlebars
  • A shader from the Curse of Osiris expansion formerly named “Metallic Sunrise” has been renamed to “Mercurian Sunrise.” This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains “Metallic Sunrise”
  • Fixed lens flare effects on several ship engines

Rewards

General

  • Power cap raised to 700
  • Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
      • Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
      • Iron Banner bounties from Season of the Forge have expired and been replaced
  • Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
      • All keys above the stack limit of 5 have been removed

Destinations

  • Destination vendors no longer display a waypoint when holding enough materials for a reputation package
  • This was done as players now use destination materials for infusion

Crucible

  • Updated Valor and Glory emblems to track only the current season’s rank accomplishments
  • Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on

Vendors

  • Shaxx
      • Reprise seeded roll weapon for players to earn via Valor rank
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Drifter
      • New seeded roll weapon for players to earn via Infamy rank
      • New emblem for players to earn from Triumph Completion
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Zavala
      • Reprise seeded roll weapon for players to earn from Triumph Completion
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Xûr
      • Has the possibility of selling Forsaken Exotics
      • Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch

Black Armory

  • Lore items “The Black Armory Papers” are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
  • Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
  • Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player’s inventory; max stack size is 5
  • Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
  • Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
  • Fixed a bug where Spider would present an empty Lock and Key dialogue to players who’ve already completed it and obtained Izanagi’s Burden
  • Fixed an issue where the Black Armory Bow “The Spiteful Fang” was not awarding Black Armory Schematics when dismantled
  • Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
  • Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons

Challenges

  • Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset

Character Boosts

  • Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
  • Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection

General

  • Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
  • Fixed a bug where player bipeds in the Tower would appear to stop loading gear (“Tron effect”) if too many players had their Ghosts out
  • Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
  • Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step

Collections / Triumphs

  • Fixed an issue where players who completed the Season 4 “Forged in Fire” badge collection were not getting the associated Triumph “Forged in Fire” unlocked
  • Fixed an issue where players who acquired the “Cold Wind Blowin'” Emblem from the Drifter during Season 4 couldn’t reacquire the emblem from their Collection
  • Fixed an issue where “The Eternal Return” emblem wasn’t tracking Shattered Throne completions
  • Fixed an issue with the requirements of the “Relic Rumble” Triumph Nightfall challenge to repair broken functionality
  • The new requirement is: “Complete Nightfall strike ‘The Corrupted’ by defeating Sedia using no more than two Relics.”
  • Fixed an issue where the Dreaming City Triumph “Mint Condition” was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
  • Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
  • Fixed an issue where the “Senior Recruiter” Refer-a-Friend emblem was not correctly updating the number of referral completions
  • Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available

Activities

Gambit

  • Activities hosted by the Drifter have been moved to their own sub-page on the Director called “Gambit”
  • Added Gambit Private matches for all Forsaken owners
      • Expect Gambit Prime Private matches on April 2, 2019
  • Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
      • Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
  • Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
      • The Primeval is immediately summoned
      • Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
      • Super/grenade/ability/melee regen are increased for the remainder of the round
  • The Ascendant Primeval Servitor’s (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
  • Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
  • Made adjustments to Blocker types by deposit tier
      • Small Blocker = Taken Goblin with less health than the previous Phalanx
      • Medium Blocker = Taken Captain with more health than the previous Knight
      • Large Blocker = Taken Knight with more health than the previous Ogre

Gambit Matchmaking

  • Teams are now always broken up when re-entering the matchmaking pool after a match
  • Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
  • This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match

Infamy

  • Players can now earn Infamy points by completing Gambit Prime matches and bounties
  • Increased the Infamy point rewards for Gambit matches by 25 points

Gambit HUD 

  • The HUD status bars now animate when returning from aim-down-sights
  • The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance

Triumphs and Medals

  • “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
  • The “First to Block” medal can now trigger once per round, previously it could fire only once per match
  • The “Fast Fill” Triumph time limit has been increased from 5 seconds to 7.5 seconds

General Fixes

  • Fixed an issue where post-invasion kills during Primeval phase weren’t giving the invader credit for healing the Primeval
  • Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
  • Fixed an issue where players would get the “Half Banked” medal every time they deposit Motes after they reached 38 Motes deposited
  • Fixed an issue where the “Taking Turns” medal fires when 3 different players invade instead of 4
  • Fixed an issue where a graphical error could be seen on a waterfall in Legion’s Folly
  • Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
  • Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
  • Fixed an issue where the bounty “Block and Key” did not increment when a Large Blocker was sent that would summon the Primeval
  • Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist

Crucible

  • Fixed an issue where healing during Crucible matches was taking away from a player’s overall damage on the PGCR screen

Last Wish

  • Smashed an issue where players would encounter frequent guitar errors

Eververse

Bright Engram

  • The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram

Prismatic Matrix

  • The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019 

UI/UX

General

  • Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
  • Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
  • Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
  • Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
  • Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
  • Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications
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Narrative Preview – The Job

Ikora Rey stepped into Lab 3, followed by Ophiuchus. “If that idiot thinks we don’t recognize him—”

“It would be easy to empty a shotgun in his back and wait for his Ghost to show up,” Aunor interrupted. “It must be close by.” She stared hard at an image of Cayde’s final moments.

“We’ve been through this, Aunor,” Ikora said, looking purposefully at Aunor instead of the array of displays and screens. “The Vanguard needs him. How many times have you checked this data?”

“Seventeen. In my off-hours. I needed to know if I could trust the Guardian that let Cayde die.”

Ikora was silent for a moment, then she said, quietly, “Not ‘the’ Guardian. Guardians plural. Zavala and I are just as—”

“Culpable, yes. You didn’t let me finish. We lost Cayde on a random Tuesday. And you all just took that Guardian’s word for it? One who’s had less than a decade of service?” Aunor turned, bathed in the layered light of the holograms. Arc energy hummed in the air around her. The holograms flickered and distorted. “You didn’t think to ask whether it was a lie? You didn’t think it was important to pore over this footage, to double-check every possible angle—“

“We did!” Ikora snapped. Ophiuchus nudged her; she steadied herself. “We have. And we’ve allowed you to look. We gave you Sundance’s shell. You’ve had full access to every report. What’ve you found?”

“Nothing. It’s as your hero surmised. Sundance was murdered by the Barons of the Tangled Shore. They pooled all their resources to craft a single Thorn-like bullet. Had they missed, the last few months would have played out very differently. The Hunters might still have their Vanguard. But… I admit that I see no reason not to believe the official report.”

Ikora nodded. “Most reliable Guardian I know,” she said softly.

“It was the only blemish on that record. I had to look into it.”

Ikora took a breath. “We need you to leave the Drifter alone.”

“You know I have the Vanguard’s best interests in mind. And now that I know our hero can be trusted, maybe I’ve found the help I need.”

“To do what?”

“To save you from yourselves.”

“Aunor…”

“It remains my honor to be your Hidden. But there are lines I will never cross. Not for you, not for the Order. Do you trust me to do my job?”

“Always. I… the Vanguard ask that you do the same.”

“Always.”

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Narrative Preview – The Murder of Cayde-6

Dawdling outside the entrance to a Gensym lab, the man tucked a green coin into a pocket of his newly-acquired duster, and then checked to make sure his Obsidian Mind was sealed shut. He fiddled with the clasps of the helmet as a technician carrying a clipboard hurried up to the door. She stepped inside, and he followed on her heels. The doors almost caught him as they slid shut, and the tech noticed, turning around to take stock of him.

“How you livin’?” The man said in a deep, modulated voice as he shouldered past her.

“Creep,” the tech muttered, and walked the other way.

The man stopped to check a listing of room schedules on a monitor at the front desk, then continued down the hall into the darkness of Lab 3.

Inside, the Praxic Warlock Aunor stood under a constellation of holographic projections anchored in the air around her.

She saw the man out of the corner of her eye, and nodded her head slightly.

“Warlock,” the man said in greeting.

“Warlock,” she returned, dragging a looping feed from a far corner into focus in front of her. “I won’t be long.”

“Take your time,” he said, leaning against the far wall. “I’ve always wanted to see a Praxic at work.”

“I assure you it’s glamorous,” she replied, throwing her arms wide and unfolding the feed into a three-dimensional space. 

The lab flashed with light and became the shattered, burning husk of the Prison of Elders.

The man turned to his left and saw a familiar, weathered face staring up at the eight Barons of the Tangled Shore.

Cayde-6 stumbled forward and raised a hand. “Hey, help me out here, little buddy.” His Ghost appeared in a blazing burst of Light.

“Freeze playback,” Aunor said. Time stopped. “Confirm what I’m seeing.”

The Tower’s central processing unit spoke with an automated voice. “Ghost ‘Sundance’ audiovisual feed, third-person perspective; date of recording is roughly six months prior.”

“Scan the feed for soft light interposition.”

“None found. This Ghost feed is direct from the subject’s databanks and has not been tampered with.”

“Resume playback.”

The high-pitched whine of the Rifleman’s weapon was the last sound on the feed. It was the last thing Cayde’s Ghost ever heard. The bullet shattered the holographic world around Aunor and the man, and Lab 3 reappeared in its place.

Aunor swept her coat back and clasped her armored hands behind her. “Why did the feed end?”

“Subject ‘Sundance’ suffered unrecoverable system failure and ceased recording.”

“Scorn guns can’t kill a Ghost,” the man said, taking a step away from the wall, and uncrossing his arms.

Aunor ignored him. “Cause of death?” she continued.

“’Sundance’ appears to be the victim of a single, catastrophic wound from a Devourer Bullet, modified to fire from a Scorn launcher. Projectile classified as ontological.”

“Define Devourer Bullet.”

“Payload matches the ballistics of a Weapon of Sorrow or a comparable Hive implement.”

“What do you think, Warlock?” Aunor asked the man without turning around.

“Didn’t the Mindbender build himself an Ascendant throne?”

“Yes.”

“Crafting bullets sounds easy if you can manage that.”

“Sword Logic doesn’t work that way. The throne came after,” Aunor replied. “It was built on Cayde-6’s death. I didn’t catch your name.”

“Finch,” said the man.

“Finch,” Aunor echoed dryly.

He gestured at the holographic displays. “What’s all this for?”

The various HUDs and data streams reflected off Aunor’s polished black helmet. “I’m investigating the possible involvement of the Hero of the War in the death of Cayde-6.”

Finch chuckled. “Won’t they hang you for that?”

Aunor looked at the ground. “You’d be surprised what this City will let a Lightbearer get away with.”

“I hear that. So? Is the big hero actually the villain?”

“You can read the report once the Vanguard publishes it.”

Finch nodded. “Fair enough.” He turned to leave, then stopped himself. “And what actually happens if the saint turns out to be a sinner?”

Aunor still hadn’t turned around. “The Praxic Order doesn’t hesitate, doesn’t stop. If we can prove you’ve done demonstrable harm to humanity or the City, doesn’t matter how far or how fast you run. We’ll catch you. And you’ll face Praxic Fire.”

“You’re a scary sister.”

She turned to look directly at him. “You have no idea.”

Finch coughed and headed for the door. Behind him, Aunor called out, “Didn’t you need lab time?”

“Just remembered I’m busy,” he replied over his shoulder and disappeared.

The doors closed and Aunor stood in the half-darkness, a sea of data streams reflecting off her helmet.

“Restart the feed,” she said.

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Narrative Preview – Praxic Order

The more petals Lionel swept into his garbage bag, the more there seemed to be. His back, slightly crooked with age, burned in protest as he continued to stoop and work.

A man in a long coat stood watching him on the opposite side of the long hallway. Lionel figured he’d go away eventually, but the man stayed, idly flipping a green coin.

“Can I help you?” Lionel asked, growing annoyed.

“They make elders do this? Can’t the maintenance frames handle it?”

“Speeds things up. The petals get everywhere from the… whatever the kids call it.”

“Crimson Days.”

“That’s the one.”

“Come on! No one’s too old to celebrate Crimson Days.”

“My wife died the day the Tower fell.”

The man stared at the ceiling. Lionel continued to sweep.

“I got nothing to do today,” the man said. “Let me take care of this for you.”

“No, thanks.”

Lionel dumped another dustpan full of petals into his bag, then turned and walked right into the man’s outstretched hand: palm up, full of glowing, sapphire cubes.

“Lotta Glimmer,” Lionel said, eyeing the money and the man in turn.

“Yours. Let me finish this job for you.”

“You a Guardian?”

 “It’s complicated.”

Lionel stared down at the pure material potential sitting in the man’s hand.

“I’ll take your vest and hat, too,” said the man. “Please.”

**

The man took off his coat and put on Lionel’s orange vest. He put on Lionel’s hat and pulled it low, covering his eyes. As he walked, he passed a frame diligently sweeping the connecting antechamber, and paused to point back toward the petal-strewn hallway he’d just come from. “You missed a spot,” he said. The frame stared at him, then at the hallway. It marched towards its new objective.

The man continued his walk.

**

Warlock Aunor Mahal brushed past a maintenance worker in an orange vest emptying a trash can into a large plastic bag. The door to the Consensus closed heavily behind her.

The Vanguard and representatives from various City factions had gathered around a massive table. Cayde’s seat was empty.

“The Drifter poses no immediate threat to the population,” Zavala was saying to the Consensus as Aunor approached. “Therefore, we motion to grant him a more permanent lease—”

“My Order disagrees,” she cut in fiercely.

Zavala turned. With a slight incline of his head, he gestured from her to the rest of the group, “This is Warlock Aunor, representing the Praxic Order.”

“I have paperwork to file, so I’ll make this short,” she said. “If the Vanguard is willing, the Praxic Order would like to excise the Drifter from the City. Immediately. We’ll do it ourselves.”

Zavala turned to look at her. “The Praxic opinion is noted. But the City welcomes all Guardians—“

“He’s no Guardian.”

“The City welcomes all of humanity who are willing to stand in defense of the City.”

“Commander, with due respect, you asked the Order to have a voice in this discussion.” She looked Zavala in the eye, and swept her gaze around the table to address the Consensus and Ikora. “The Praxic Order has existed since the founding of the City to keep artifacts of the Darkness out of Guardian hands. In our opinion, the Drifter represents as great a threat to our people as Ghaul or the Taken King.”

“Go on, girl,” Executor Hideo said, steepling his fingers.

“She is no ‘girl,’” Ikora hissed.

Aunor ignored them both, continuing, “The Drifter has convinced the Guardian population to use the Taken as a weapon. To murder Guardians.”

“There have been no final deaths,” said Zavala.

“That we know of,” Aunor replied. “You’re allowing that man to normalize interaction with the Taken.”

Ikora and Zavala shared a look.

“The past few months, the Praxic Order has seen a historic number of Guardians go rogue.”

“’Rogue,’ ‘rogue,’ what is ‘rogue,’” Arach Jalaal said. “Everyone is a rogue now. It is fashionable to be a rogue.”

“You’ll see it in my report,” Aunor said. “Some have adopted the name ‘Dredgen.’ You want my professional opinion? Ideas are powerful things, and the Drifter has too many. Board that travesty he calls a ship and throw him out an airlock, before the City sees another Dark Age.”

The Vanguard and the Consensus looked at her in silence.

“I have paperwork to file,” she said again, turning around. “You know where my office is.” As she left, she saw that same maintenance worker had fallen asleep in the entrance way, hat over his eyes, leaning against a trash can. She narrowed her eyes.

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Narrative Preview – The Reckoning

Drifter scowled at a notch on his glaive as he buffed the blade with a heavy cloth. A large attaché case rested heavily at his feet.

He and Joxer were back aboard the Derelict. The Titan held his head in his hands. His glowing armor suffused the room with a blood-red warmth.

“Cheer up, brother,” Drifter said. “That didn’t go too bad.”

“Three Guardians are dead,” Joxer replied, looking up to stare straight at the rogue Lightbearer.

“That’s right,” Drifter quipped, continuing to clean his weapon. “In the dirt. Never comin’ back. Their Ghosts got sloppy. You give Taken the chance and they’ll snuff out your Light. The fact that you’re alive means your Ghost knows what he’s doin’.”

“You said this was a test run.”

“Where do you think you are? The Crucible? Gambit Prime is for keeps, test or no.”

“You son of a—”

“Leave the name-calling to me, hotshot. Let’s wrap up this debrief and get you paid.”

“You could’ve helped them.”

Drifter stood, slamming the butt of his freshly polished glaive on the attaché case at his feet. 

“You got yourself out,” he said, leaning on the weapon. “You didn’t need help.”

“You could’ve stopped those Taken. You could’ve saved them all.”

“I paid you to try on that armor. How’s it treating you?”

Joxer was silent. “It worked exactly like you said it would,” he finally responded. “I invaded the other side. The armor locked the Bank down, and I took their Motes right out of it, like they were mine.” He looked down at the deck. “We wiped them out.”

“Yes. Yes, you did,” Drifter said, nodding along fiercely with each detail.

“You’re giving everyone a set of these?”

“If they can build it themselves. I’ll gladly provide the engram prints.” He half-smiled. “Your fireteam—may they rest in peace—they help you out?”

Joxer took his helmet off, rubbed his eyes. “We didn’t use names, just like you told us. The… the Warlock watched our Bank.”

“Like a one-man private security company,” Drifter nodded.

“He always seemed to know where the other Invader was.”

“A Sentry worth their salt always does.”

“And the Hunter. She was a beast. Tore those Cabal up like they were made of paper.”

“Your team’s Reaper,” Drifter clarified. “She’s like you, a born killer. But specializing in the enemies of humanity. Your Collector’s best friend.”

“Yeah, the Collector, one squirrely Titan. Hid a lot, grabbed a bunch of Motes.”

Drifter snickered. “You thought he was useless, didn’t ya?”

Joxer sighed. “‘Til he dropped the meanest Taken I’ve ever seen on the enemy side.”

“Brother, if you manage to summon a giant blocker?” Drifter shook his head, grinning. “That thing’s gotta eat.”

“We had them. We gutted the opposing team. It’s just…” The Titan stopped speaking. He didn’t lift his head, still staring at the deck.

“The Primeval,” Drifter said, with a touch of… pride?

“That Primeval took us apart.”

Drifter shrugged. “You found one that matched your strength. Lesson learned. Make sure your Ghost stays on his toes.”

“They’re all dead,” Joxer said again.

“Yeah, in a town full of immortals,” Drifter said. “Who’da thought? Their cut goes to you. And a little extra to keep, you know, the details outta sight from the Vanguard.”

The rogue Lightbearer kicked the attaché case across the deck. Joxer picked it up without opening it.

“More where that came from, if you want the work,” Drifter said, leaning on his glaive again.

“You’re on your own.” Joxer stood and walked past the Drifter. He left the chamber, massive case in tow.

“You can keep the armor,” Drifter called after him, not bothering to turn around.

As the Titan’s footsteps echoed down the hall towards the Derelict’s hangar, a Ghost emerged from a dark alcove.

“How much data did you pick up?” Drifter asked.

The Ghost’s eye glowed a dark red as it projected patterns across the metal deck: scrolling streams of statistics and figures for each candidate in their roles. Three Ghost-feeds hung in the air, playing on loop. Each one restarted as the same massive Taken came into focus.

Drifter took it all in, his eyes reflecting the blood-red of his Ghost’s Light. His smile was all teeth.

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This Week At Bungie – 2/28/2019

This week at Bungie, we’ve been cast adrift on a sea of action. 

Next Tuesday, a new season begins in Destiny 2. When the Drifter assumes control of our shared adventure, he’ll have much more to offer than the Gambit you’ve known since the release of Forsaken. New quests and pinnacle weapons will become available for players who want to rank up in their favorite activities. There will be new Triumphs to complete and lore to collect. Gambit Prime and the Reckoning also become available to owners of the Annual Pass, with a call to embrace and master one of four distinct roles in combat: Reaper, Invader, Collector, and Sentry. To get a full rundown of what’s coming, make sure to check out the ViDoc that was released earlier today:



Below, you can find a calendar showing off a more in-depth view of Season of the Drifter. Save these dates! The Drifter will also offer Annual Pass owners a unique set of Power Surge bounties, granting 640 Power gear to get players right into the content.

The Gameplay calendar has been updated to reflect some changes throughout development. Check the Season of the Drifter article for quick preview of Invitations of the Nine and the Allegiance quest.

We’re excited for you to jump in and play. March 5 is just a few sleeps away, and we still have some time to get into the nitty-gritty. Let’s dive in.

Prime Accessibility

With Season of the Drifter, we’ve kept accessibility in full focus through the development process. This isn’t just from a standpoint of entering the activity at appropriate Power levels, but also making sure that each role is readable to all players. As you can see in the ViDoc above, each role has a specific color applied to their armor. Tech Art Lead Nate Hawbaker has some information on how colorblind settings will apply to these armor pieces:

Nate: For colorblind modes in Destiny, rather than applying a filter over the whole screen, we change only the content that uses color as its primary messaging to the player and greatly impacts their moment-to-moment decisions in the gameplay loop. Each case is handled individually and authored by hand to ensure we’re making the best decision possible. Most forms of colorblind have only two dominant colors—for situations like this, we have to get creative with color saturation and value to ensure each role is as identifiable as possible.

This is what each of the Gambit Prime roles will look like when seen through the (simulated) eyes of affected players once their respective colorblind settings are enabled.

Three Peaks

With each season, Guardians have new ways to become legend: climbing the ranks in Crucible, mastering new modes, or racking up the most kills with new, powerful weapons. Sandbox Designer Victor Anderson is back to unveil three new pinnacle weapons, available to all players, coming with Season of the Drifter. In other words, here’s a preview of the bread you’ll be baking next season.

Victor: For Season of the Drifter, we have another set of pinnacle weapons for players to acquire. Like with the last set, we have one each for Vanguard, Crucible, and Gambit.

Vanguard
Oxygen SR3—Precision Scout Rifle (Solar)

Oxygen SR3’s unique perk is “Meganeura: Dragonfly deals more damage based on the number of precision hits made beforehand.”

Scout Rifles have had a long history with Dragonfly and its predecessor over the history of Destiny. This weapon seeks to double down on that history and improve upon it in a simple and effective way. The general design ethos of a pinnacle weapon is that if it approaches an Exotic-esque effect, it must work conditionally—such as activating on a kill event or asking you to risk getting into melee range—and if it works in a neutral setting, then it must only change the way you can do something, not necessarily what you can do. This is an example of the former.

Crucible
The Recluse—Lightweight Submachine Gun (Void)

The Recluse’s unique perk is “Master of Arms: Kills with any weapon improve this weapon’s damage for a short time.”

Submachine Guns are in a contentious spot in the game after the Forsaken release. With Shotguns occupying a similar engagement range while also offering that one-shot-kill potential that is so highly valued, alongside always being in competition with Sidearms and even the Last Word as the close-quarters primary weapon of choice, Submachine Guns have fallen slightly to the wayside. So we created the “Master of Arms” perk so it could find its place in any given loadout. We look forward to seeing people experiment with it.

Gambit
21% Delirium—Rapid-Fire Machinegun (Arc)

21% Delirium’s unique perk is “Killing Tally: Kills increase this weapon’s damage until it is stowed or reloaded.”

This will be our first Rapid-Fire Machine Gun for Destiny 2—how many of you out there guessed the archetype, but not the sub-archetype? With the reintroduction of bullet-hose-style Machine Guns, we figured a perk that played with their large magazine sizes and dealing with waves of enemies would be appropriate. Unlike the other two weapons, this one also has one of the new weapon perks we’re introducing in Season of the Drifter—“Overflow,” to kick the magazine size out even further for true spray ’n pray action.

While we’re on the subject of weapons, here’s another preview of some changes made for Season of the Drifter:

Exotic Power Weapons in Destiny have been the go-to for quite some time due to getting the most bang for your buck from raw damage. These changes, along with others that will be shown when the full patch notes for 2.2.0 are revealed, are intended to make Legendary Power weapons a good option for those who enjoy their Exotic Kinetic and Energy weapons. We believe that the Exotic you choose to run should be an expression of your playstyle rather than just the math working out in your favor. 

Exotics will always have their unique properties, but a well-rolled Legendary Power weapon should be able to compete in raw damage with an Exotic Power weapon, although the Legendary weapon may need conditional setups and mods to outright match. Nonetheless, the gap should not be so wide that you, the player, feel it necessary to run an Exotic in any specific slot.

Grenade Launchers

    • PvE damage increased by 25%
    • Reserve ammo increased on most Grenade Launchers
        • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc)
    • Magazine perks and mods no longer affect ammo reserves

Grenade Launchers had a bit of a reserve issue due to the magazine having an impact on reserves—and as a result, the reserve total wildly changed, typically not in favor of the player. This was addressed, and they got a PvE damage bonus on top of it to make them more competitive in that slot.

Rocket Launchers

    • PvE damage increased by 60–65% (Exotic Rocket Launchers have had their damage tuned separately)
    • Cluster Bomb 
        • Damage reduced by ~80%
        • This lost damage was moved to the Rocket Launcher’s main projectile, as noted above in the damage increase

Rocket Launchers were entirely too dependent on Cluster Bombs to be effective. Like the Full Auto perk on Shotguns, Cluster Bombs would nearly double the damage output of any given rocket (under optimal conditions). The result was that on any target that you couldn’t get all the Cluster Bombs to impact and detonate, Rocket Launchers fell by the wayside pretty harshly. By moving most of the damage of Cluster Bombs into the rocket itself, Rocket Launchers will now be more reliable and more effective all around—especially against aerial targets that Cluster Bombs would almost never damage.

Eververse Seasonal Update

With each season, we have an opportunity to update our goals surrounding Eververse, and the ways players engage with it. In Season of the Drifter, we’ve put more focus on giving players control in the ways they acquire the items they wish to equip. From the Dev Team:

Destiny Dev Team: Last year, we talked about our efforts to give you more control over how you purchase Eververse items. We released the Prismatic Matrix as an experiment to partially address this, but we believe we can do even better.

For Season of the Drifter, we want to try something new. We will be removing the Prismatic Matrix. Instead, every week, there will be unique bundles available that can be directly purchased for Silver, allowing you to directly buy exactly the items you want. All unique bundles will also contain an exclusive vanity item available only through that weekly bundle.

If you currently have any Prismatic facets, you can still use them up until March 5. After the beginning of the new season, they will turn into Expired Prismatic Facets that will dismantle into 150 Bright Dust. The Bright Dust Storefront will also continue to offer a direct path to acquiring items found within Bright Engrams.

As always, we will continue to monitor feedback and work to improve the Eververse experience each season. And when we are ready to try something new, we will share those plans directly with you. For now, here are a few items you can expect to see in next Season’s Bright Engram:

Sealing the Deal

With the release of Forsaken, many among you have been on the hunt for titles to augment your Guardians with. Whether it be a Dredgen dominating the competition in Gambit, or Cursebreakers fighting for the Queen, titles are a unique way to ornament your guardians and show off your accomplishments.

Some titles require the completion of Destination Badges, which are dependent on earning every piece of gear from various destinations or vendors. We have been collecting feedback and are currently working on a change to drop weights associated with vanity items from the Dreaming City and Last Wish raid. Additionally, we are looking at BrayTech weapon schematics, and One Thousand Voices. We will provide additional information closer to the release of these changes.

We are also extending the availability of the Bungie Rewards Medallion Pins tied to each Seal. The Bungie Rewards Help Article has been updated with the following information: 

Premium Seal Pins: The Bungie Rewards offer for the Premium Seal Pins has been extended from March 30, 2019, to August 31, 2019. Codes that are redeemed from the Bungie Rewards page before February 28 will expire on April 30, 2019; codes generated before or on February 28 will need to be used on the Bungie Store by April 30. If a code expires and players are unable to use a code on the Bungie Store in time, they should make a post on the #Help forums describing the issue for assistance. Codes redeemed after February 28th, 2019 will need to be used in the Bungie Store by September 30, 2019.
For all support information concerning Bungie Rewards, please see this Help Article.

The Only Good Bug…

Next week, Destiny 2 Update 2.2.0 will be resolving a number of issues that have been impacting your gameplay. Destiny Player Support has a preview, accompanied with vital information to get you ready for the impending download. Let’s see what bugs have been squashed, shall we?

This is their report.

Destiny 2 Update 2.2.0 Resolved Issues Preview—Part 3

With Destiny 2 Update 2.2.0 closing in, here’s the third and final preview of player-impacting issues that we expect to be resolved with Update 2.2.0 on March 5.

    • Elevated GUITARs: Players are experiencing above average GUITAR errors in the final encounters of the “Last Wish” raid.
    • Elevated BUFFALOs: Players are experiencing above average BUFFALO errors on PC.
    • Blind Well Matchmaking: Blind Well in the Dreaming City is not matchmaking players consistently.
    • Masterwork Inspection: Gear items sometimes do not display as Masterworked when previewed by other players.
    • Repeat Triumph Pops: Transferring gear with the bungie.net API triggers repeated Triumph notifications.
    • Crucible Damage: Healing abilities in Crucible activities subtract from the overall damage score reported in the post-game screen.
    • Hawthorne XP: Clan XP bounties sometimes do not count toward Hawthorne’s weekly challenge.
        • Editor’s Note: This is due to system changes for Hawthorne in 2.2.0.
    • Blank Director: The Director may appear to be empty for players accessing Destiny 2 in Korean under some circumstances.
    • Antaeus Wards Slide: Antaeus Wards do not consistently improve sliding.
    • Izanagi’s Burden: The scope on Izanagi’s Burden may sometimes be obfuscated by VFX when ADSing while invading in Gambit or standing in Well of Radiance.
    • Le Monarque DOT: Le Monarque applies poison damage inconsistently when fired over long distances.
    • Le Monarque Exotic Collection: Le Monarque appears in the Kinetic weapon collection instead of the Energy weapon collection.
    • Long Shadow Scope: Relevant scopes on Long Shadow do not highlight enemies.
    • The Mountaintop: The Mountaintop cannot use the Quick Access Sling mod.
    • Star Map Chest Detection: The Star Map Shell does not detect chests in the Dreaming City.
    • Stryker’s Sure-Hand: Some perks fail to activate on Stryker’s Sure-Hand when it is fully Masterworked.
For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.

Destiny 2 Update 2.2.0 Deployment Timeline

Next Tuesday, March 5, Destiny 2 Update 2.2.0 will become available to players and Season of the Drifter will begin. All Destiny 2 players will need to download and install this update when it is available.

Please see below for the Update 2.2.0 deployment timeline for Tuesday, March 5.

    • 8 AM PST (1600 UTC): Destiny 2 maintenance is scheduled to begin. Some Destiny Companion features may become unavailable on the web, mobile, and third-party apps.
    • 8:45 AM PST (1645 UTC): Destiny 2 will be taken offline. Players will be returned to title screen. Players will not be able to log in.
    • 9 AM PST (1700 UTC): Destiny 2 Update 2.2.0 will begin rolling out across all platforms and regions. Destiny 2 will be back online and players will be able to resume gameplay once Update 2.2.0 has been downloaded and installed. Maintenance will be ongoing.
    • 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude. Destiny Companion features will be re-enabled on the web, mobile, and third-party apps. Players who encounter issues should report them to the #Help forum.

Changing Seasons

With Season of the Forge nearing its end, we’d like to take this opportunity to remind players that seasonal Triumphs and objectives have until the start of Update 2.2.0 maintenance on March 5 to be completed. At the weekly reset, Season of the Drifter will begin, ranks will reset, and incomplete Triumphs for Season of the Forge will expire.

Here are some examples of what will reset and/or expire:

    • Nightfall Rank
    • Valor Rank
    • Glory Rank
    • Infamy Rank
    • Clan Rank
    • Prismatic Matrices from Season of the Forge
    • Any incomplete Triumph or quest step that requires players to complete objectives in any single season
    • All incomplete Triumphs with “Season 5” in the title will expire and be removed

Here are some examples of items that will not reset and/or expire:

    • Quests for pinnacle weapons from Season of the Forge
    • Any incomplete Triumph or quest step that requires players to complete objectives across all seasons
Lastly, as a reminder, Iron Banner bounties from Season of the Forge will expire at the end of this season. Players who wish to redeem them for Powerful Rewards must do so before March 5. For more information, please see This Week at Bungie—1/31/2019.

Duty Bound

In case you didn’t know it, there’s a small army of volunteers who patrol the forums of bungie.net. Over the years, Destiny Player Support has recruited a number of dedicated individuals into their ranks, to reinforce our efforts in serving Destiny players.

This week, we’d like to highlight the below individuals, who’ve pledged to make bungie.net the very best place that it can be. For some of them, this shout out is long past due—but there’s no time like the present. Take a look!

Mentors

Mentors are the white gloves of the #Help community. They direct players to support content hosted on help.bungie.net and are sources of guidance for all newly-rez’d kinderguardians. If you’re a #Help regular, you’ll undoubtedly see them around. 

Please welcome:

    • DragonWithin
    • LA 2395
    • SonicF2K
    • Spawns
    • Sutter
    • suttungur
    • swfan77
    • Tosh

Ninjas

Ninjas are the unseen blades that ensure bungie.net is a welcoming place for all Guardians. Whether you set up camp in #Destiny or #Offtopic, the Ninja’s Prime Directive is to make sure bungie.net is a safe place for you to plant your flag and build your community. For the citizen who abides by the bungie.net Code of Conduct, the Ninja is a gracious ally. All others will be faced with Ninja Justice.

Please welcome:

    • machinimagames
    • Needless
    • Phoenix1710
    • Plain Ben
    • Pobreloko
    • ZER0COOL

If you see any of our moderators making their rounds on bungie.net, make sure to offer them a friendly greeting. Their service often goes unseen, and they are a critical factor in making bungie.net a home away from home. You’ll know that they’re the genuine article when you see their respective moderator badge in the forums.

Sending the Season out with a Bang

Introduction goes here. No, this is not a placeholder. I just know that whatever I type won’t be as awesome as the content found within these videos. I think this week, I’ll let them speak for themselves as I rewatch for the 10th time.

Movie of the Week: Hammer Time

Honorable Mention: All alone…




As we said earlier in the article, we’re a few short sleeps away from Season of the Drifter. If there are any Triumphs you’re trying to complete or ranks you’re trying to achieve, get ’em done before time is up!

We’ve got plans for a few Gambit Prime Bungie Bounties in the next few weeks. These will take place on Xbox, PlayStation 4, and PC. Next week, we’ll give you dates and times, so you’ve got some leeway in preparing to battle. I think my role will be Sentry. Anti-invader, and yellow is my favorite color. I’ve got some grinding to do before then…

Cheers,

dmg04

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Narrative Preview – Gambit Prime

“What’s this about?” Joxer asked.

The Titan sat across from the rogue Lightbearer known only as the Drifter. Between them, unloaded rifles, hand cannons, and Last City food wrappers lay strewn across the Derelict’s rusty deck. Joxer could feel the ship’s engines humming under his boots, reverberating throughout the chamber.

“Think of this as a job interview,” Drifter replied. “I got a whole new operation about to come online, and Gambit was training for it. You’re one of the best candidates I got.”

Beneath his helmet, Joxer raised an eyebrow. “You sure about that? I’m no ‘Hero of the Red War.’”

Drifter chuckled. “Why does everyone think I got a mad-on for that one?”

Joxer shook his head. “I heard you two forged a gun together.”

Drifter frowned. “Hand to my heart, it wasn’t just us. Whole buncha folks running around with Malfeasance hand cannons these days. My grandma, too.”

“That Primeval really knows how to run,” Joxer snarled at the deck.

“Listen, big guy.” Drifter leaned back. “Not my fault you keep missing the shot.”

Joxer stood up out of his seat and towered over the other man.

“Hey! My bad, brother!” Drifter held up a hand. “Your Motes are always good here, whether you’re packing Malfeasance or not. What I need done, only a specialist—like you—can do.”

Joxer stared down at him. “What do you mean?”

“I seen you out there. You get how the Taken feel. How the Darkness… flows. You revel in it.”

Joxer sat back down, slowly.

“You’re a born invader, my friend. The best.” Drifter smiled again, with lightless eyes. “And I’ll need someone like you to test out my new project before I unveil it to the unwashed masses: Gambit Prime.”

“Sounds like a promotion at my local Sparrow dealership.”

“You wanna get paid or not?”

“What do I kill?”