Posted on Leave a comment

Destiny 2 Hotfix 2.7.0.2

Destiny 2 Hotfix 2.7.0.2 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Battle.net

Combat Systems

  • Fixed an issue where Wish-Ender’s Broadhead perk was dealing more damage than intended
  • Equipping both a Fusion Rifle Scavenger mod and a Linear Fusion Scavenger mod will no longer cause Heavy ammo to be gained from Special ammo boxes
  • Using Telesto with the Heavy Handed obelisk mod will no longer generate unintentional extra Special ammo

Activities

  • Fixed an issue that would cause the EDZ Obelisk interact component to despawn

Rewards

  • Fixed an issue that could cause the Sundial reward currency to be issued to players twice

Eververse

  • Eververse waypoint notification has been disabled
  • The Season 9 Seasonal Starter Bundle will no longer appear as owned for players who bought the Season 8 Seasonal Starter Bundle

Bounties

  • Gunsmith weekly destination bounty will be re-enabled and properly rotate weekly (instead of daily)
  • Crucible daily bounties will now rotate daily

preload icon
preload icon
preload icon
Posted on Leave a comment

Guardians for Australia

The bush fires currently ravaging Australia have been devastating. Many people have lost their homes, firefighters are risking their lives daily, and an estimated hundreds of millions of wild animals have fallen victim to the fires. We have created the Guardians for Australia fundraising campaign to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts.

Beginning now, the Guardians for Australia fundraising campaign is live on the Bungie Store and Bungie Store EU. As we mentioned last week, we have developed a limited time T-shirt, with an additional in-game emblem code to show support for those in need. 

Star Light, Star Bright Emblem

The T-shirt, which comes with an exclusive Destiny 2 “Star Light, Star Bright” emblem redemption code with purchase, will be available for pre-order on the Bungie Store and Bungie Store EU between Thursday, January 16 and Tuesday, February 18 at 9 a.m. Pacific, ending with the weekly reset and the end of Crimson Days.
Half of all profits generated by these T-shirt sales will be donated to NSW Rural Fire Service. The second half will be donated to WIRES, Australia’s largest wildlife rescue organization. 
Posted on Leave a comment

This Week At Bungie – 1/9/2020

This week at Bungie, the Devils were reminded of their ruin.

Hello, and welcome back to your weekly roundup of Bungie and Destiny 2 related news. We’ve entered our final week of the Dawning, so get to baking if you haven’t already earned your Sparrows. You have through next Tuesday to complete as many double XP bounties as you can! Additionally, the Sundial has been kicked up a notch with a Legend difficulty. If you’re looking to get the Savior title or round out your Pinnacle power drops each week, get your fireteam together and challenge these Psions in the ways of old.

A new Exotic has also made its appearance, packing a little bit of Unstoppable heat, so to speak. Load up the Sundial and start your quest to acquire the Devil’s Ruin Exotic Sidearm.

[youtube https://www.youtube.com/watch?v=AZnOdjIC5mc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We’re still warming up from our holiday hibernation, but we’re hitting the ground running! This week, we have an update from our Game Security team, an announcement for a fundraiser to help send aid to Australia, and news on a hotfix coming early next week. Let’s get to it.

Keep it Clean

The Game Security team has been improving Destiny’s anti-cheat functionality which detects players violating any of Bungie’s restrictions and bans policies. The anti-cheat improvements will result in more players receiving restrictions and bans. 
Historically, Bungie has not given players the ability to appeal a restriction or a ban because all restrictions and bans are already reviewed by a trained Bungie employee. However, going forward we will be providing a resource for players to appeal a restriction or ban. More details will be available on our Appeal Contact Form, which can be found here.
If you encounter any players suspected of cheating, please be sure to use the in-game reporting tool, as well as the Report Suspected Cheating contact form on Help.Bungie.net. Bungie will never issue a restriction or ban based purely on player reports, but player reports do help us corroborate other evidence. 
Frivolous appeals will not be considered. Additionally, not all appeals are guaranteed to be responded to by a Bungie employee. As always, we’ll be closely monitoring our security systems to ensure a healthy and fair experience for players who are not violating any of Bungie’s restrictions and bans policies

Helping Australia: Star Light, Star Bright

In the last few weeks, you may have heard about the bush fires that are currently impacting Australia. With every Bungie Foundation effort, we are reminded of how much good can come from the gaming community. Sr. Foundation Manager Christine Edwards has details on our upcoming efforts to assist those in need, opening an avenue for Guardians around the world to lend a helping hand.

Christine: Over the past two decades, the Bungie community has been an amazing force for good in our world by raising millions of dollars to assist those in distress. In addition to supporting thousands of children through our iPads for Kids Program, you have helped victims of hurricanes Katrina and Harvey and have donated to those affected by earthquakes in Haiti, Japan, and Nepal. Time and time again, you have been Guardians to others in their greatest time of need. 

The bush fires currently ravaging Australia have been devastating. Many people have lost their homes, firefighters are risking their lives daily, and an estimated hundreds of millions of wild animals have fallen victim to the fires.

We are developing a limited-edition T-shirt fundraising campaign to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts. The T-shirt, which comes with an exclusive Destiny 2 “Star Light, Star Bright” emblem redemption code with purchase, will be available for pre-order on the Bungie Store and Bungie Store EU between Thursday, January 16 and Tuesday, February 18 at 9 a.m. Pacific, ending with the weekly reset and the end of Crimson Days. The team is currently hard at work on the T-shirt design and we’ll share a preview early next week.

The first half of all profits generated by these T-shirt sales will be donated to WIRES, Australia’s largest wildlife rescue organization. The other half will be donated to NSW Rural Fire Service, which services the state of New South Wales, where the fires have been especially devastating and are in dire need of containment.

Be sure to check out next week’s edition of This Week at Bungie for more details on how you can support Australia through this fundraiser. In the meantime, our hearts go out to all that are impacted and we are wishing for clearer skies ahead.

Hammer Down

So, let’s talk about Titans. You know, the ones that like to punch everything into oblivion. The class that sometimes throws their weapon aside in favor of a good ol’ headbutt. This week, Destiny Player Support has some vital information concerning a specific exotic that could amplify the damage of a throwing hammer to game-breaking values.

This is their report.

WORMGOD CARESS DISABLED

Earlier this week, we identified an issue with the Wormgod Caress Exotic Gauntlets where the “Burning Fists” perk could retain increased melee damage after its intended timer countdown, allowing players to easily defeat raid bosses.

The Armor 1.0 and 2.0 versions of these gauntlets have been disabled until a fix can be deployed at a later date.

DESTINY 2 HOTFIX 2.7.0.2

Next Tuesday, January 14, we will release Destiny 2 Hotfix 2.7.0.2. This hotfix will resolve a few known issues, including the EDZ Obelisk accessibility and Eververse waypoint notifications. Please see below for our rollout timeline.

  • 8 AM PST (1600 UTC): Destiny 2 maintenance will begin.
  • 8:30 AM PST (1630 UTC): Players will be removed from all Destiny 2 activities and will be unable to log in until 9 AM PST.
  • 9 AM PST (1700 UTC): Players will be able to log in again and Destiny 2 Hotfix 2.7.0.2 will begin rolling out to all platforms and regions.
  • 12 PM PST (2000 UTC): Destiny 2 maintenance is expected to conclude.

TRACKING KNOWN ISSUES

Over the past few weeks, a few more issues have surfaced that our Player Support team has been tracking. Below is a list of the latest known issues that were reported in our #Help Forum:
    • The Leviathan’s Breath Exotic Bow currently cannot be acquired due to an issue with ‘The Arms Dealer’ strike where it can only be completed in Season 8.
    • The Tower Obelisk can sometimes not be accessed. Players encountering this should return to orbit and launch back in to The Tower.
    • The Giddy Laugh emote keeps loading in the Emote Collection and can’t be unequipped if slotted.
For a full list of emergent issues in Destiny 2, players should view our Known Issues article. Players who observe other issues should report them to our #Help forum.

UNTIL NEXT DAWNING

As the holiday season comes to an end, so too does the Dawning. The Dawning ends this coming Tuesday, January 14, at the weekly reset. Players have until then to create their holiday gifts, upgrade their Dawning Sparrows, and earn double XP from Eva’s bounties.

That’s a lot of Crucible

This week’s winner features eight-minutes of pure Crucible carnage with a variety of weaponry, abilities, and straight up skill? Bows, throwing knives, Arc Beam, Hand Cannons, Sidearms… you name it. Legend of Acrius even snuck in for some love. Language warning for the final moments. Frostbolt, you’d better wash your mouth out with soap!

Movie of the Week: Mastery of Destiny

[youtube https://www.youtube.com/watch?v=j03J81kp1yI?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Solo Flawless Pit of Heresy using Two Sidearms and a Sword.

[youtube https://www.youtube.com/watch?v=5HhfQX019C4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Cheers to each submission, as they’ll both be taking home a Movie of the Week emblem. If you’d like a chance for the emblem, submit your video to the Community Creations page.

First TWAB of a new year. Prepare for things to ramp up here in the next few weeks. Season of Dawn still has more in store with an upcoming Exotic, Empyrean Foundation, Crimson Days and more.


 
Before we go, we need to give some spotlight to AGDQ2020, otherwise known as Awesome Games Done Quick. For years, this speedrunning event has been yet another source of positivity within the gaming community, bringing people together in the fight against Cancer. Later today, the Last Wish speedrun will be on stream with commentary provided by a few familiar Destiny raid experts. The current time is projected to be around 7:30 PM Pacific, but things may change. Be sure to check their schedule for the most up to date information.

Have a wonderful weekend, and we’ll see you again next Monday.

Cheers,

-Dmg04

Posted on Leave a comment

This Week At Bungie – 12/19/2019

This week at Bungie, we’re closing out 2019

It’s been quite a year. While we continued to build Destiny 2, we began the journey to publish it as well. Since then, we’ve invited Guardians to master the Menagerie in Season of Opulence. We returned to the Moon to reunite with a familiar friend and confront new Nightmares. We repelled a Vex invasion and set off a chain of events that are currently being discovered by Guardians in Season of Dawn. With the passing of each Season, Destiny 2 has evolved.

On top of all that, we welcomed new Guardians to Destiny 2 and unified the community across all platforms with Cross Save. None of this would have been possible without you—thanks for sticking with us throughout the years. It’s hard to believe we find ourselves in the fifth year of Destiny. We’re celebrating the end of this amazing year with The Dawning, which kicked off this week. 

Eva is back with her new Holiday Oven as well as new recipes and treats to deliver across the solar system. Perhaps you’ll even want to gift some to an old nemesis. Be sure to grab some Dawning Bounties; they reward both Bright Dust and Double XP! Check out this introduction to The Dawning for more info on what to expect during the event.

Dawn of Iron

Next week, Lord Saladin will hold the first Iron Banner of Season of Dawn. 

Iron Banner and Valor Bonus

Start: 9 a.m. PDT on December 24

End: 9 a.m. PDT on December 31

There will be an Armor 2.0 version of the Iron Truage set available this season. The Seasonal Pursuit to earn this armor will work similar to last Season but we have changed some of the steps and what weapons are required to gain progress. 

In case you are just joining us, here is a refresher of how it all works. 

  • There is a new Seasonal Pursuit which must be completed prior to being able to turn in tokens to purchase packages from Lord Saladin.
      • This pursuit is character based and rewards a Season of Dawn armor set.
      • Each step of the pursuit awards Iron Banner weapons or armor.
      • Most of the objectives within the pursuit track progress at any point during Season of Dawn, even if you have not yet acquired the pursuit.
  • Until the Seasonal Pursuit has been completed, all rewards will be obtained from completing matches and bounties.
      • All of the rewards will be weapons until the Seasonal Pursuit has been completed.
      • There will be seven bounties offering Pinnacle rewards (970 Power Max,) but only four are available per event.

If you were paying close attention to the Season of Dawn calendar you may have noticed an Iron Banner-themed Bow. That image will also show up as director dialogue in the game when Iron Banner starts next week. We were hoping to have the new Iron Banner Bow available this Season, but it had to be pushed to Season 10. Sorry about the delay, but we wanted to call it out to avoid any confusion.

We also made a change to the An Arsenal of Tricks bounty. The ability final blow requirements has been reduced by half.

Put on your most powerful gear and go control those zones!

Breaking Dawn and Time

We launched Season of Dawn last week and we scrambled the fighters to shoot down some new bugs this week. Player Support has the details. 

This is their report.

A Cold Front

Eva Levante is visiting the Tower once again and has brought The Dawning with her. All players can use her Holiday Oven to gather and combine materials to form gifts for vendors across the solar system. The Dawning began on December 17, 2019, and ends at the weekly reset on January 14, 2020.

Hotfix 2.7.0.1

This past Tuesday, Hotfix 2.7.0.1 was released to the world and resolved several issues found at the launch of Season of Dawn, including:
  • Destiny 2 PC settings would not save after quitting the game.
  • Dynamo mods granted more Super energy than expected.
  • Launching Forsaken Baron adventures would cause a Honeydew error.
  • Resonate Stems, Escalation Protocol chests, and other impacted rewards wouldn’t be granted.

Known Issues

  • Our Player Support Team has been monitoring player reports in our #Help Forum to find the latest issues impacting gameplay. Below is a summary of the latest reported issues.
  • The EDZ Obelisk can sometimes not be accessed.
  • The Green With Envy and Heart of the Dragon quests sometimes don’t update while playing and completing Gambit or Crucible matches, respectively. 
  • Players need to reach Mythic Infamy rank to progress the Gambit “Green With Envy” quest step, not Fabled.
  • Warlocks cannot Blink jump after switching weapons or canceling Sprint.
  • Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
  • A flashing notification icon appears constantly above Tess’ head in the Tower.
  • For a full list of emergent issues in Destiny 2, players should view our Known Issues article. Players who observe other issues should report them to our #Help forum.

Holiday Support

As the winter season begins and 2019 comes to a close, our Player Support Team will be around throughout the holidays to review player reports and investigate the latest known issues. If you encounter issues over the holidays, be sure to follow @BungieHelp on Twitter or monitor our feed on help.bungie.net
Players encountering other issues are encouraged to report them to the #Help forum.

Great Dawning Bakeoff

Welcome to another edition of Movie of the Week. This is our ongoing tradition of picking a few of our favorite community created videos and sharing them for all to see. The creators also get a brand-spanking new emblem for being featured. When submitting a video, remember to link your Bungie.net profile in the description of the video so we can give winners their hard-earned digital goods.

Movie of the Week: That’s not how the force works.

[youtube https://www.youtube.com/watch?v=bdS0FwMHuMY?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: The Future is now.

[youtube https://www.youtube.com/watch?v=C62iGuK5ppc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Today, we started a holiday sale on Shadowkeep and Forsaken. You can grab either for up to 40% off. The Upgrade Edition is also on sale and is the best deal if you want to pick up both. Pricing and offer availability determined by retailer.
Well, here we are, the last TWAB of the year. We’re going dark for a few weeks around the holidays, but don’t worry, we aren’t leaving the ship without a crew. Player Support will be monitoring the Help forums and community managers will be around to respond to anything that pops up. You have Season of Dawn and The Dawning to keep you warm until we kick off the new year with the next TWAB on January 9. Don’t start any countdowns, we aren’t planning a major announcement, just enjoy the Season and your holiday.

This year has been an exciting one and we have a bunch of cool stuff lined up next year too. Thanks for making Destiny the awesome evolving world it’s become.

Happy holidays.

<3 Cozmo

Posted on Leave a comment

Destiny 2 Hotfix 2.7.0.1

Destiny 2 Hotfix 2.7.0.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Battle.net

Combat Systems

  • Fixed an issue where Dynamo mods were granting more Super energy than expected
  • Fixed an issue where swapping between Hand Cannons with Explosive Rounds could result in higher damage than intended
  • The fixed-roll of Pyroclastic Flow no longer has Tap the Trigger as a perk
  • Fixed an issue where Symmetry’s arc seekers would unintentionally stagger Unstoppable Champions
    • Note: this perk is meant for an Exotic weapon that is coming out later in the Season 
  • Fixed an issue where finishers could yeet bosses off the map and cause other shenanigans 

Activities

  • Fixed an issue where attempting to launch Forsaken Baron adventures would cause a Honeydew error

Rewards

  • Resonate Stems, Escalation Protocol chests, and other impacted rewards will now be granted properly
  • Fixed and issue where some Sundial rewards could be infused without dismantling the item

Eververse

  • Fixed an issue where the Sunbreaker Titan armor ornament bundle could still be purchased at full price even if some items where owned

PC

  • PC video settings now save correctly and do not get reset when launching the game

preload icon
preload icon
preload icon
Posted on Leave a comment

This Week At Bungie – 12/12/2019

This week at Bungie, a new Season is upon us.

Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot.

We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week.

Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We’ve already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out!

Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep.

Hunter: The Bombardiers

Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.

Warlock: Promethium Spur

Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.

Titan: Severance Enclosure

Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.

We’ll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you’ve created a good build? Sound off on Twitter and you might find a retweet from @Bungie.

Dawn of the Dawning

Along with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you’ll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system.

The Dawning

Begins: 9:00 AM Pacific on 12/17/2019

Ends: 9:00 AM Pacific on 1/14/2020

All of Eva’s ingredients and cookies return from last year’s event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you’ll gain progress towards bounties and rewards for some Seasonal cheer.

This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it’s your time to shine. Both weapons will be available to earn throughout the entire event.

Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront.

One item will be Silver only: The Perfect Ten finisher.

In Case You Missed It

Did you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended.

Steps for success:

  • Ensure you have available in-game inventory space, and at least 10 slots available at your postmaster
  • Sign in to Bungie.net, or sign in to the Destiny Companion App
  • Head to https://www.bungie.net/7/en/Seasons/PreviousSeason
  • Select your platform and character
  • Pick up any items that you’re missing
  • Repeat for any alternate characters that may have missed their items

A New Dawn

A funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case.

This is their report.

From this page, players can learn how to get started with this new Season, as well as find out vital information and known issues relevant to Season of Dawn.

Holiday Treats

Next week, The Dawning returns for all players in Destiny 2. Just like Festival of the Lost, New Light players will need to ensure they meet the following requirements before they can participate in The Dawning festivities:
      • Escape the Cosmodrome to unlock The Tower.
      • Achieve 770 Power.
Once The Dawning is live, players should look to our help.bungie.net support landing page for our official Destiny 2 Dawning Guide. Until then, players can learn more about The Dawning by visiting our event page.

Destiny 2 Season of Dawn Known Issues

With the launch of this new Season, our Player Support Team continues their ongoing efforts in monitoring player reports in search of the latest gameplay-impacting issues. For the running tally, players should always look to our active Known Issues thread.

Here are some key items following this week’s launch:

      • Some PC settings will reset when players close and reopen the Destiny 2 client. Settings which have been confirmed to be impacted include: Window Mode, Resolution, Vsync, Framerate Cap, Anti-Aliasing Mode, and the key-binding for forward movement.
      • Resonant Stems are not providing Override Frequencies when consumed.
      • Some Forsaken activities cannot be accessed – and result in HONEYDEW errors when launched.
      • Dynamo mods have been temporarily disabled to mitigate an issue where they recharged Super energy abnormally quickly.
      • The Sunbreaker Titan Bundle has been temporarily removed from Eververse since it was not being discounted for players who already owned some ornament pieces.
      • Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
      • Players may not be able to progress the Sundial activity if the player who started the encounter dies before their allies join them. Players can work around this issue by quitting the activity or logging out and relaunching Destiny 2.
      • The Season of Dawn seal for the “Savior” title incorrectly lists a requirement of 28 Triumphs completed to unlock. The seal will unlock after completing the 15 Triumphs listed in the seal contents.
      • The Season 9: Challenges Triumph does not progress when a weekly challenge is completed.
      • The Season 9: Rituals Triumph does not progress when weekly Gambit bounties or Infamy ranks are earned.
      • The Season 9: Engagement Triumph does not progress when motes are banked.
As always, players encountering service issues should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest info. Players encountering other issues are encouraged to report them to the #Help forum.

Can we Just Call it a Tie?

Two creations were brought to my attention this week, both of which could win a “Movie of the Week” with no issue… if they were released on different weeks. We had studio-wide conversations over who should be given the winning title. It was a pretty tight call, but there can only be one.

Movie of the Week: Moon’s Haunted

[youtube https://www.youtube.com/watch?v=2VdMMesLfJM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Awaken

[youtube https://www.youtube.com/watch?v=QKu4alY0bmQ?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Cheers to each submission, as they’ll both be taking home a Movie of the Week emblem. If you’d like a chance for the emblem, submit your video to the Community Creations page.

This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don’t worry, we’ll still have many people in-house, making sure things are running smoothly and ensuring you won’t encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand.

See you again next week. It’s almost time to get that bread.

Cheers,

-Dmg04

Posted on Leave a comment

Destiny 2 Update 2.7.0

Destiny 2 Update 2.7.0 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Battle.net

Combat Systems

Finishers

  • Improved the finisher camera experience when using mouse and keyboard.

Finisher Multi-Equip

  • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a “favorite”
  • When triggered, a random finisher you’ve marked as a “favorite” plays
  • If no finishers are marked as a “favorite”, which would be pretty crazy because we all know you have favorites, your default class finisher plays

Abilities

Titan

  • Sunbreaker Code of the Fire-Forged (Top Path)
      • Vulcan’s Rage
          • Made Vulcan’s Rage much more angry
          • Increased detonation time minimum from 0 seconds to 0.5 seconds
          • Increased cluster spread
  • Hammer of Sol
      • Impact damage decreased from 70 to 5
      • Detonation damage increased from 205 to 270
      • NOTE: These changes also affect bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
      • Throwing Hammer
          • Increased impact damage from 100 to 120
          • Increased hammer pickup radius from 2 meters to 3.5 meters
  • Roaring Flames
      • Increased damage bonus
          • From 20% per stack to 30% per stack in PvE
          • From 10% per stack to 25% per stack in PvP
      • Increased duration from 15 seconds to 20 seconds
  • Burning Maul
      • Increased idle super duration from 21.2 seconds to 28.5 seconds
      • Light Attack
          • Reduced super-energy cost from 5% to 3%
          • Tuned movement and player feedback
      • Heavy Attack
          • Slightly reduced speed of heavy slam projectile
          • Slightly reduced tracking radius of heavy slam projectile
          • Increased height of projectile hitbox to more easily hit airborne opponents
          • Increased super energy cost from 6% to 8%
          • Slightly increased terminal explosion size
  • Sunbreaker Code of the Siegebreaker (Bottom Path)
      • Mortar Blast
          • Increased explosion radius from 5 meters to 6 meters
      • Sol Invictus
          • Burning targets you kill also make Sunspots
          • Burning targets killed now trigger the heal
          • Kills with the Sun Warrior buff active can now make Sunspots
              • This is based on weighted enemy killed and a sunspot is created when the threshold of “1” is reached
              • Players/Bosses add 1
              • Majors add 0.5
              • Minors add 0.25
          • 1 second cooldown on creating Sunspots
      • Sun Warrior
          • Increased ability recharge scalar by 35%
          • Touched up the FX and audio for allied Sunspots
  • Striker Code of the Missile (Middle Path)
      • Thundercrash
          • Increased base damage from 2700 to 3200
          • Increased in flight damage from 100 to 200
          • Slightly increased the amount of time you have in the air after activation

Hunter

  • Gunslinger Way of the Outlaw (Top Path)
      • Explosive Knife
          • Changed to Proximity Explosive Knife
          • Sticks to surfaces
          • Fuse time of 14 seconds
          • Adjusted impact damage to 14
          • Adjusted Detonation damage to 105
      • Six Shooter
          • Adjusted damage falloff of this Golden Gun Super variant 
          • Damage falloff starts at 30 meters when firing from hip and at 40 meters while in ADS
  • Gunslinger Way of the Sharpshooter (Bottom Path)
      • Knife Juggler
          • Changed to Weighted Knife
          • Damage changed from 120 to 140
          • Precision modifier changed from 1.3 to 1.5
              • Headshot is a one-hit kill in PvP
          • Updated throw animation to be longer to compensate for the one-shot capability
          • Knife projectile moves faster and with less drop than previously
          • Knife bounces once after impacting the environment
      • Practice Makes Perfect
          • Super energy granted reduced by 16%
          • Increased the buff duration by 50%
          • Precision kills now grant 2 stacks
      • Crowd Pleaser
          • Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to “Line ‘Em Up”
          • New Perk: Knock ‘Em Down
              • Precision kills increase weapon stability and ADS speed
              • Buff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 second
              • Time added is variable weighted on the enemy killed and whether it was a precision kill
              • While the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)
              • This burns the buff
              • Does not stack with Celestial Nighthawk
      • Line ‘Em Up
          • Now has a passive bonus to aim assist and range while aiming
          • Now has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with “Crowd Pleaser”
  • Nightstalker Way of the Pathfinder (Bottom Path)
      • Vanish in Smoke
          • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibility
          • This should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.

Warlock

  • Dawnblade Daybreak (All Paths)
      • Reduced the speed of Burst Glide activations while in super
  • Dawnblade Attunement of Sky (Top Path)
      • Swift Strike
          • Changed to Celestial Fire
          • Shoots three spiraling, homing projectiles
          • Approximately 35 damage per projectile
      • Winged Sun
          • Also allows Celestial Fire activations
          • No longer gives grenade energy for aerial kills
          • Gives more melee energy for aerial kills
      • Heat Rises
          • Perk redesigned with new gameplay
          • Consume grenade to gain Heat Rises buff
          • Dramatically reduces in air accuracy penalty
          • Changes movement mode
          • Reduce Glide upkeep cost by 99%,
          • Reduce Glide activation cost by 99%
          • Set Glide velocity and agility to a combination of Strafe and Burst glide
      • Icarus Dash
          • Now has two dodges per 5 seconds
          • Dodge now has a slight upward velocity
          • Dodge in super is now one long dodge per second
  • Dawnblade Attunement of Grace (Middle)
      • Guiding Flame
          • Doubled the range that the empower effect is applied from 12 meters to 24 meters
      • Divine Protection
          • Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 meters
      • Benevolent Dawn
          • Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buff
          • Removed cooldown (can continuously proc)
          • Reduced energy regeneration by 15%
          • This was needed as it is much more consistent, procs more often, and for longer
      • Well of Radiance
      • Standing in the well now grants 20% damage reduction against damage from other players
      • Sword object no longer takes precision damage
  • Dawnblde Attunement of Flame (Bottom Path)
      • Phoenix Dive
          • Now heals a fixed amount over time
          • Healing is interruptible from incoming damage
          • While in super, returns super energy depending on how much you healed
          • Has diminishing returns the longer the super is active.
  • Voidwalker Attunement of Fission (Middle Path)
      • Handheld Supernova
      • Adjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.

Stat Values

  • Class ability cooldown is now governed by player stats.
    • Hunter Dodge cooldown is modified by their Mobility stat
    • Titan Barricade cooldown is modified by their Resilience stat
    • Warlock Rift cooldown is modified by their Recovery stats. 
  • Paragon Mods have been deprecated as a result.

Weapon Changes

Exotics

  • Divinity
      • Divinity’s weaken effect no longer stacks with other weaken effects. The “cage” will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.
  • Xenophage
      • Increased PvE damage by +50%
      • Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectively
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Leviathan’s Breath
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Cerberus+1
      • Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the “Focused Fire” Catalyst was enabled
  • Eriana’s Vow
      • Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The Crucible
  • Monte Carlo
      • The “Monte Carlo Method” no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance

Archetype changes

  • Linear Fusion Rifles
      • Precision damage increased by +20%
      • This change does not affect Sleeper Simulant
      • Significantly increased target acquisition at close to medium ranges
  • Sidearms
      • Increased target acquisition across the board

Perk changes

  • Master of Arms
      • Removed the precision damage function
      • This weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increased
  • Magnificent Howl
      • Fixed a bug that was causing the perk to apply to two bullets over the network instead of just one
  • Sticky Grenades (Grenade Launchers)
      • Fixed a bug that allowed players to stand on grenade launcher projectiles


Misc changes

  • Fixed “Shield Piercing”/”Anti-Barrier” rounds not penetrating Scorn Lurker bucklers
  • Chip damage behavior removed from “Shield Piercing”/”Anti-Barrier” rounds
  • A selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit company
  • Reduced Arc Logic’s muzzle blast size when aiming

Armor Changes

Exotics

  • Wings of Sacred Dawn
      • Now grants 15% damage resistance while in the hover state
  • One-Eyed Mask
      • No longer grants an overshield on killing your marked target
  • Peregrine Greaves
      • No longer disproportionately increases the damage of Hammer Strike
      • Damage is equalized to ~300% the damage of a normal shoulder charge against a single target
  • Claws of Ahamkara
      • Fixed an issue where both melee charges could be consumed on one melee hit

Armor Mods

  • Removed stacking restrictions on many armor mods
      • Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.
      • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stacking
  • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectively
  • Added Season of Dawn Armor Mod Sockets
      • Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season’s armor mod socket, allowing them to use the new Dawn Armor Mods.
      • The Mercury destination armor set has also received the Dawn Armor Mod socket
  • Fixed various stacking exploits with mods related to the Garden of Salvation

General

  • Fixed an issue where orange bar enemies would display a sliver of health when they died.
  • Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled. 
  • Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking. 
  • Players can no longer push Vex Cyclops

Reward Systems

Power and Progression

  • Powerful and pinnacle reward caps have been increased
      • Powerful Cap: 960, up from 950
      • Pinnacle Cap: 970, up from 960
  • Rebalanced some sources of XP on Mercury to align with newer destinations
  • Fixed an issue where some chests weren’t granting any XP
  • Fixed an issue where Iron Banner bounties were rewarding more XP than other weekly bounties
  • The XP required to level up the seasonal artifact has been slightly adjusted
      • Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve

Quests and Bounties

  • Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard Tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added repeatable bounties to the Gunsmith
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool
  • Fixed a rare issue where the “??????” quest item from mission “A Mysterious Disturbance” could get stuck in inventory; it has been removed from affected players
  • Lowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)
  • After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the “Essence of Servitude” has been reduced from 100 to 30
  • Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana’s Vow Catalyst Pursuit
  • Benedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.

Lore

  • Fixed an issue where pages from the “Letters from Eris” lore book couldn’t be unlocked
  • Each of the eight Nightmare Hunts now unlocks one page upon completion

Season Pass

  • The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the Director
  • The Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories Engram
  • Fixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed
  • (Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as “Get Season Pass” on the purchase confirmation and completion screens

Exotic Engram

  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item 
      • When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
      • Note: contents are still class-specific

Eververse

  • A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem
      • When used, this item causes bosses to have a chance to drop an Upgrade Module when defeated
      • The effect will last until an Upgrade Module is found
      • Note: Only one Concentrated Mattergem can be active at a time
  • The Eververse store no longer permits purchasing an item that is already in your Collection
  • Fixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up reward
  • Fixed an issue where the Riskrunner “Electric Violet” Ornament lost its pink glow
  • Fixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned

Ghosts

  • Fixed a bug that prevented the Banshee’s Favorite ghost perk from dropping a higher volume of Weapon Telemetry
  • Fixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was active
  • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
  • Fixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion

Collections and Triumphs

  • Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collection
  • Fixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)
  • Removed four erroneous collection entries for the below items that were not obtainable:
      • Shade at the Gates (Season 3 Legendary Ship)
      • The Ruinous Flame (Season 3 Legendary Ship)
      • Shrinking Iris Shell (Season 3 Legendary Ghost)
      • Shining Shield Shell (Season 3 Legendary Ghost)
  • Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entries
  • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the “Master Smith” Triumph.
  • Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes. 
  • Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph.
      • Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open World
  • Fixed an issue with the triumph ‘WANTED: The Rifleman’.  It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph. 

Glimmer

  • The cost of slotting a Weapon Mod has been reduced from 5000 to 500 Glimmer
  • Fixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intended
  • Fixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intended
  • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
  • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
  • Fixed an issue that prevented raid encounters from rewarding Glimmer upon completion

Vendors

  • Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotation
  • Updated completion requirements for some daily Crucible bounties
  • Repeatable bounties have been added to the Gunsmith
  • Fixed an issue that caused Benedict 99-40’s Imperial Engram to display Armor 1.0 versions of its contents
  • Fixed an issue where Ada-1 could grant duplicate weapon mods
  • Fixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire

World Rewards

  • Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world drop
  • Fixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world drops
  • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

  • Fixed an issue where Gambit Prime and Revelry armor set icons weren’t collapsing properly on the Character screen

New Light

  • Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bounties
  • Fixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquired
  • Fixed an issue where ‘Adventurous’ triumph could not be completed on EDZ
  • Fixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expected
  • Fixed an issue where some players could not complete the New Light ‘Introduction: Crucible’ quest

Player Identity Systems

  • Fixed an issue where Hawthorne’s icon kept flashing for players who were doing the Refer-a-Friend quest after it ended
  • The Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.

Escalation Protocol

  • Changes and updates to acquiring Escalation Protocol activity rewards
  • Escalation Protocol Wave 7 chest no longer requires a key to open
  • Chest can be opened upon every successful completion of Wave 7
  • Each opening of the chest will award one piece of EP armor for your character class until you have the full set
  • After full set is acquired, subsequent opening of the chest will award a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game.  These items will be removed from Player inventories
  • Armory Keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP Weapons drops were not touched and are still cumulative stream Boss drops

Iron Banner Ornaments

  • Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armor

Activities

Nightfall: The Ordeal

  • Cabal invade The Ordeal –  three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikes
  • Added two new Cabal modifiers, and three new strike-specific modifiers
  • Added Cabal modifiers to rotation
  • Vehicles now give Nightfall score for both Nightfall and The Ordeal
  • Fixed up the tooltip name for The Scarlet Keep on Legend difficulty

Strikes

  • Fixed an issue where Savathun’s Song did not count toward Vanguard Weekly Hive Boss kill bounty
  • The Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element
      • The objective line will continue to still say “0/3 Bounties” until Destiny 2 Update 2.7.1

Raids and Dungeons

  • Altars of Sorrow
      • Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started again
  • Pit of Heresy
      • Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same class
  • Garden of Salvation
      • Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider Hunter
  • Crown of Sorrow
      • Fixed multiple issues where Gahlran’s Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper…
          • Fixed an issue where Gahlran’s Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runs
          • Fixed issue where Gahlran’s Deception could respawn with full health after dying, specifically if killed at the last moment before teleportation
  • Scourge of the Past
      • Fixed the Best of the Best of the Best triumph so that it is hidden unless completed
      • Increased the drop rate of the Scourge of the Past raid exotic weapon ‘Anarchy’ from 5% to 10%.

Crucible

  • Playlists
      • Made Elimination a permanent Crucible playlist
  • Momentum Control
      • 150 Scout Rifles will only 1 shot targets under 5 resilience
  • Map Rotation
      • Added Rusted Lands to appropriate playlists
      • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists.
      • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
          • These maps are still available for play in Private Matches
  • Midtown
      • Added invisible physics volumes to keep players from perching on walls
  • Legion’s Gulch
      • Added invisible physics volumes to keep players inside the intended playable space
  • Dead Cliffs
      • Adjusted spawn points and weighting, especially around the edges of the map
  • Retribution
      • Adjusted spawning to improve map flow
  • Endless Vale
      • Added invisible slip volume to keep players inside intended playable area
  • Twilight Gap
      • Added invisible physics volumes to keep players inside the intended playable area
  • Widow’s Court
      • Added invisible physics volumes to keep players inside the intended playable area

PC

Steam

  • Added controller support through Steam input for:
  • Steam Controller
  • Switch Controller
  • Steam Link and Remote Play will now work with supported controllers
  • Text Chat lobbies will now try to recover when Steam Servers come back up

preload icon
preload icon
preload icon
Posted on Leave a comment

Desperate Times

Chronometric emissions cut across Mercury’s surface, and radiolaria steamed from fissures that erupted like open wounds in the machine soil. White-blue streams of Arc energy carved borders around a circular sector about a hundred miles wide. Walls of chronometric flame tore through Vex spires that came tumbling down in halves and sheared Minotaurs in two along the boundaries of the region.

The Red Legion stood watch as these eruptions flared around every Cabal machine, structure, and soldier inside the sector. They showed no sign of panic as ethereal fire burned over the world and their Vex opponents. Instead, they waited, watched, and mobilized purposefully around the phenomenon.

The circular shape that these walls cut were further segmented into three sections: Red Legion soldiers found themselves staring across the chronometric walls at each other from inside Mercury’s past, present, and distant future.

Under three different skies, three different suns, and on three different elevations of Mercury’s gradually descending surface, the Red Legion went to work.

Perhaps this time they would win the Red War.

❖❖❖

Somewhere deep inside the Vanguard halls in a secure meditation chamber, a trio of Warlocks surrounded Osiris: one Praxic, one Thanatonaut, and one Vanguard.

“Did the Vex corrupt him?” Aunor wondered.

“My Order just wants to know if he’s real. Or some kind of Vex simulation. An Echo?” Harper said, paging through a datapad in his hands.

“You haven’t left the Forest in years,” Ikora said to Osiris, the only one to address him directly.

“I need help,” Osiris replied.

“I know,” Ikora responded, hands clasped behind her back. She stared intently at her former mentor. Back in her Crucible days, that uncompromising gaze was often the last thing her opponents saw. Aunor glanced sidelong at her superior. Harper coughed and looked down at his datapad.

“Two years ago, Guardians entered the Infinite Forest,” Osiris continued. “They aided me in defeating the Axis Mind Panoptes, preventing a Vex apocalypse from befalling this system.

“In the process,” he looked between each of them in turn, “Some Guardians reported a body they found in the Forest depths.”

Ikora sighed.

“Saint-14 never came back from that last mission to Mercury. We finally knew why. I reacted to it the only way I knew how.”

“By turning Mercury into a temporal weapon for the Cabal?” Aunor asked.

“You are awfully tranquil for a man who just doomed this system,” Harper said.

“You should rethink your career in Thanatonautics, Warlock Harper, if death frightens you so,” the exile replied. He nodded at Aunor. “I’ve made mistakes. I will continue to make them. The nature of my work requires it.”

“We should lock you away,” the Praxic replied. But there was no fire in it.

“There are others you’ve allowed to roam free. These are desperate times, Aunor,” Osiris said. “I think you know that.”

Harper opened his mouth to ask another question, but Ikora cut him off. “Give us a minute.”

Aunor ducked her head and Harper bristled, but both left without question. Alone with Osiris, Ikora said, “The Speaker was right to exile you.”

“We all make our own choices,” Osiris replied. “Like the Vex gateway you built to the Undying Mind. A strategy like that is exactly what the machines would not expect. And you knew the Guardians would deliver.”

“What’s your point?”

“You think like I do. But you’ve done what I never could. Found a way to coexist with the Vanguard while keeping their fool necks above the water,” said Osiris. 

“If you think you’re helping your case, you’re not.”

“Time is broken on Mercury. I need help from our mutual friends.”

“I know that. My Hidden have scouted your Sundial. The Red Legion are loose in a time rift that’s localized to the past, present, and future of Mercury.” She took a step closer to him, shoulders tense. “If we don’t contain it, it’s not going to stay that way for long. The rift will expand across the system.”

“I’ve created a mitigation network across Guardian space. I’m in control.”

“You are anything but—!”

“Saint deserved another chance.”

“So did Cayde! So did everyone we lost in the Red War.”

“We’ll hunt the Cabal across every timeline they create within the Sundial. They’ll never be able to exploit it.”

“You’re damn right. Because you’re going to mobilize the Guardians. You’re going to fix this. And then you and I are going to have a long talk.”

“Mercury should be the least of your worries.”

“Excuse me?”

“Let’s save it for the long talk.”

Posted on Leave a comment

Sisters

The three sisters arrived on Mercury.

They searched for the Infinite Forest, and through it, a path to their people’s salvation: a simulated future where they were free from the Cabal.

Instead, they found something else.

“Small disturbances,” said oldest Ozletc, the wisest. “Little currents in this timeline. Can you see them, sister?”

“I can taste them,” said second-born Tazaroc, the hungriest of her sisters. “I can feel the edges.”

Third-born Niruul, the quietest among them, reached her hand out to test the air. “As can I,” said she. “And something else. The source is disguised. The technology is Human, but refined. Surprisingly so.”

“Disable it,” said Tazaroc, who was impatient. “It is leaking. I wish to see the leak.”

Niruul fluttered her fingers across the sleeve of her suit. She worked for one day and one night, though the passage of time was hidden by Mercury’s perpetual blinding light. All the while, she could feel the restless impatience of her sisters.

❖❖❖

A strange device shimmered into existence around them. They looked up the length of an enormous, golden spire.

“It whispers,” said Tazaroc.

“Then block your ears,” said Ozletc. “Do you see the potential in this?”

“Chaos,” said Niruul.

“No,” said Ozletc. “Opportunity. See how it tugs at the fabric of our time? Can you see the seams?”

The seams were sewn tightly shut, but a skilled hand could find them. A skilled hand could rip every stitch. All three sisters could feel it.

“It will take time to activate,” said Niruul. “Someone has protected it from meddling.”

“We will have time,” said Ozletc. “We will open the past and change the course of Ghaul’s fate. Anticipate his mistakes. Undercut his advisors.”

“Why?” said Tazaroc.

“Because he could be swayed to our purposes,” said Ozletc. “He was a fool, but he could be puppeteered. Led to a more advantageous downfall.”

“But why not go back further?” said Tazaroc, eager. “To dash the whelp’s skull in the pit, before he crawls out onto a throne?”

“Risky,” said Niruul, shaking her head. “Why not tear into the future instead, and make our attack where the Guardians cannot predict it?”

“Predictions are not their strength,” said Tazaroc.

“And yet they have built this,” snapped Niruul.

“Sisters,” Ozletc said. “We needn’t argue. This device will let us walk through future and past both. And so we will cut the most advantageous path, whatever it may be.”

❖❖❖

For hours and days and weeks, the sisters labored over the machine. While her sisters defended her from the Vex, Niruul bent the device to their purposes and, with the force of their combined will, made it whir to life.

Around them, time split along its seams. Windows into other worlds, Mercury’s true past and future, opened before them. The device stood at the center of all of it, an anchor point. And all along the fault lines of time, where the past and present and future met, Vex were ripped in half, sliced through by a knife of pure temporal energy. 

They surveyed their new kingdom: a past, present, and future open to their manipulation.

“It is so clear,” said Niruul, reverent. “An unobstructed glimpse into what was and what will be.”

“Not the troubled ramblings of a mad thing, like the OXA,” said Tazaroc.

They shared the feeling of unbounded possibility, and tasted the potential for success, and then for failure. Together, they drank the feelings in and steeled themselves against them.

“The past and future are at our fingertips, sisters,” said Ozletc. “Let us see what prospects they hold.”

Posted on Leave a comment

Actions of Mutual Friends

Osiris stood before a gate into the Infinite Forest.

Two years ago, news had reached him that one of his oldest friends was dead. Saint had been missing for ages, but the Warlock had always assumed the Titan would turn up someday. He was wrong.

He realized he was staring through a dormant gate frame and keyed a cubical device that hung at his belt to pry the doorway open.

He couldn’t save Saint from the Vex. But every day he stood vigil in the Infinite Forest to monitor simulations of the future based on their activity.

Beyond the gate, a shimmering sea of data beckoned him.

He stepped through, into the white maw of an Infinite Forest debug chamber.

“Start it up, Sagira,” he said.

“Sure you don’t want to take a break today?” she asked, unfolding above him like a crown.

“The Vex won’t.”

She considered it a moment, then the Forest shimmered around them and the white maw dimmed to half-darknes

Then pitch black. 

The floor fell away, and Osiris’s Light held him aloft, sheathed him in a thin veneer of armor.

Nothing moved. The Warlock frowned, lit a Solar spark and held it up. It illuminated nothing around him. “Did something go wrong with the sequence?”

“I just triple-checked. No,” she replied. “This is it. This is the simulation.”

He keyed his radio.

 “Go ahead, Osiris,” Ikora said.

“What’s happening out there?” he replied.

“Take your pick. We’re at war on the Moon again. The Vex attacked.”

“And?”

“We retaliated. The Undying Mind is dead.”

“How?”

“A plan. And mutual friends.”

“Our mutual friends just changed all projected futures in the Infinite Forest.”

“You don’t sound happy about that.”

 “I’ll be in touch.” He cut the transmission. “Where are we?” he asked Sagira.

“Where we always are. Simulated Mercury.”

He couldn’t even see stars.

“How far does this void reach?”

“All the way to the Traveler, for all I know.”

“Take us there.”

Osiris knew the simulation moved around him, but the typical shimmer of the Forest was gone. There was nothing to see.

“We’re here,” she confirmed, as he found gravelly purchase under his boots. He had never heard her sound so unsure of herself.

It was brighter here at the top of a windswept dune, but barely. He couldn’t see the sun in the purple twilight that hung above him. The breeze roared in his ears.

The sphere of the Traveler was gone. In its place, an obsidian monolith at least twice the size dominated the sky. In the Last City’s place was a swirling dust storm, tinged purple by the dying light.

“When does this happen?”

“The Forest predictions give a window of two or three decades, depending on a multitude of variables. With a not-insignificant chance for acceleration based on specific elements.”

“What elements?”

“Actions of mutual friends.”

“Kill the simulation. Get me to Mercury.”