Posted on Leave a comment

This Week At Bungie – 4/30/2020

This week at Bungie, Titan domination continues.

Guardian Games continues into its second week and, after a good showing by Hunters on Day 1, it’s been all Titans all day every day. The book readers haven’t scored a win yet, but are optimistic they can rally.

After Day 1, we saw a lot of players asking about score weighting since the results seemed to play out like the population of classes predicted. Since Titans have been relentlessly destroying the other classes, we have seen players asking if there may be some other issue going on. As a Hunter, I too am in disbelief as I watch our flag try to bury itself into the ground. We’ve been double checking behind the scenes and digging into the data to get a better picture of what’s going on. Here is Senior Designer Peter Sarrett to share some of our findings.

Peter Sarrett: When we first started planning Guardian Games, we knew there were more Hunters than other classes in the population and we’d have to do something to account for that so that the competition would be fair. “Fair” can mean different things. Our goal was that each class should have an equal chance to win regardless of its size, and that participating in the event should never hurt your team. 

That last part is important, because it ruled out the simplest approach of basing results on the average contribution per class. While this would effectively normalize the classes based on how many people participate, it would also create a situation where participating at anything but a maximal level could actually HARM your team by bringing its average down. Dipping your toe into the event by depositing a single bronze medal per day would be worse for your team than just staying home.

So instead of normalizing based on participating players, we decided to normalize based on the pool of potential players. For each class, we counted every character who played at least one activity over the 30 days prior to the event and then divided that result by the total across all three classes. The result is the scaling factor that we apply to each medal deposited. This method means that medals from Warlocks and Titans count more, counteracting Hunters’ population advantage, and ensures that even a minimal level of participation helps your team. The more members of your class that show up to play, the better your class will do. It also means we don’t have to worry about players creating tons of dummy alt accounts once the event begins to try to tank a team’s chances. 

On Day 1 of the event, Hunters won not simply because there are more of them, but because a greater percentage of them showed up and contributed. On Day 2 Titans arrived and began outperforming the Hunters. Warlocks are, no doubt, considering all the angles and planning for the right moment to strike. 

This graph shows how many of each class actually participated, relative to how many characters each class had active during the prior 30 days of the event beginning. You can see the tight correlation between more bodies in the game and the outcome of the competition:

But that’s not the whole story. Titans haven’t just been overwhelming the competition with a flood of muscle mass. They’ve also been out-depositing the other classes on an individual basis. On average, each Titan has contributed more medals to their cause than each Hunter or Warlock. This was even true on Day 1 but, on that day, there were enough Hunters participating that they made up in bodies what they lacked in output.

 

So we can see that Titans are outperforming on two fronts: a higher percentage of their ranks are showing up to participate, and when they do, each of them is depositing more medals than their competitors. If Hunters or Warlocks up their game and get more of their compatriots to pitch in, there’s still time to steal the momentum.

We’ve seen the reports of shenanigans with players finding glitches to turn in more medals, or even be dedicated enough to delete characters to be able to put in extra medals for their team. We dug into the data to see if this was something to be concerned about and found neither case was having any impact on the results. 

It’s also worth mentioning how the flags in the Tower work. At the start of the day, all the teams are even and so the flags begin at the midpoint of their poles. This represents equilibrium, where all teams have an even 33.33 percent of all accumulated points for the day. As medals get deposited and teams move away from equilibrium, the flags adjust. We expected that teams would stay fairly close to each other, and that all the action would occur in a narrow band around the equilibrium point. If a team ever pulls 5 percent ahead (with a total of 38.33 percent or more of all points), their flag will hit the top of their pole. Likewise, a team dropping 5 percent behind (at 28.33 percent or less) will hit the bottom of their pole. If a team goes beyond these values, their flag will just stay pegged at the top or bottom until the values come back into that +/- 5 percent window. 

We don’t plan on making any changes that will affect the results in any way. Our goal has always been to create a competition that is decided by how much each class engages with the event, and not which class has the largest roster. Titans are currently engaging the most, but we will see if they keep it up.

Evolving Seasons

Last week, we touched on upcoming Trials of Osiris changes and how we are tackling cheating issues in Destiny 2. This week we want to talk about our Seasonal model and some improvements we are working on to make it better. Here is one of our Creative Directors Evan Nikolich to share details on what to expect. 

Evan Nikolich: Hey everyone, 

The Story Continues

We have been making progress carrying the overarching narrative Season over Season in Destiny 2. Saint-14 and Osiris led to the Warmind which leads to… [REDACTED]

It’s not perfect yet. The bridges between Seasons can definitely be improved, and we could do a better job of recognizing prior Seasons’ narrative threads in the active Season. 

In Year 4, we are going to build a better interconnected narrative and, more importantly, let players be a part of that narrative no matter when they enter the current year. This means if you start playing in March 2021, you could go back and experience the Season 12 and Season 13 narrative content. We want our stories to feel more cohesive, flow with meaningful momentum Season over Season, and lead to an exciting climax each year.

That said, for a narrative to have weight, there needs to not only be meaningful change but also a meaningful way to experience the history of the world. 

We haven’t preserved enough history for a player who comes in mid-year to have any concept of what came in that year’s prior Seasons. As a result, players can feel left behind later in the year and unable to experience the stories or to acquire prior Seasons’ weapons and gear. The Forsaken Season Pass allowed its content to build up over the course of the year, and that’s where we’re heading in Year 4.

Activities will last the entire year

Beginning in Season 12, the core parts of the activity experience will live on after the Season has ended. For late players joining in future Seasons, we want to give you the opportunity jump straight into the heart of the older activity experiences without all of the previous Season-specific requirements. We want to remove any competing and distracting elements with the new active Season, which has its own ritual progression, but the actual activity experience stays. 

Let me give an example of how this might work in the future using Season of Dawn to illustrate. With our new approach, when Season of Dawn concluded we would have left behind the “Saving Saint-14” quest, the Exotic quests to acquire Devil’s Ruin and Bastion, and the Sundial activity. We would sunset the Obelisks experience to reduce clutter in the quest log and to keep bounty quantity from inflating across the game, and deprecate the Fractaline currency so it could be safely removed from the player’s inventory. The Obelisks were time intensive and we do not want to overload a player’s choices in engaging in the current Seasonal ritual versus the past Seasonal ritual. This is our current plan for Year 4 but, like everything else, these plans and exactly how content persists will change and evolve as we work. 

Destiny 2 will still have moments woven into the overall universe narrative where we remove old content and allow for new content and stories to grow in its place. As we’ve said in the past, we cannot continue to grow the Destiny universe infinitely. There’s lots of reasons for this – technical, resourcing, as well as from an overarching universe design standpoint. Finding the balance of creating and maintaining content in our ongoing narrative is a necessary part of continuing to build on Destiny 2.

Rewards Remain

With the Seasonal activities persisting, a player will need a good reason to go play them. The reason is in the rewards and we are planning on carrying a Season’s rewards forward throughout the year. In today’s Destiny 2, history is expressed by the things you have collected. We want players to be part of that chase no matter when they enter the year and to reduce the pressure to collect everything during a single Season. In the short term to acknowledge this step forward we are taking, we are adding some selected weapons from Seasons 8, 9, and 10 to an engram that will drop during Season 11. 

Long term, we want to make sure that the rewards we release each Season are available to players throughout the year. Continuing with our Season of Dawn example, the rewards that came out of Sundial would continue to drop from Sundial. How the drops will occur will change (as, narratively, Osiris has left and we have removed the Obelisks), but weapons and gear would still be present. This is the obvious solution, but it suffers from a design perspective in creating a narrow pursuit focus. Having the rewards in just one location oversimplifies the pursuit game and has the same effect of limiting the ways you can play Destiny. 

Our focus is to broaden and provide multiple ways for you to earn past Seasons’ rewards. In addition to the rewards coming from the Seasonal activity, we are thinking of having the Seasonal rewards be available to earn in the core modes of play as well (Strikes, Crucible, and Gambit). If you’re getting tired of playing Sundial, you’ll have the opportunity to jump into Crucible or Strikes and pick up a couple of the Season of Dawn weapons we’ve handpicked. As the Seasons roll on, the rewards will continue to get added to these core activities and, as a player, you can tackle the pursuits at your own pace in your preferred mode of play and feel the world growing in terms of rewards. 

To summarize, we’re going to move toward Seasons that can be experienced all year. The Destiny experience should grow each year after an expansion, have a meaningful evolving world, and a bunch of reasons to play. And then each year, we should take a step forward into a new expansion.

We’ve done this better in the past and we’re going to mine from that going forward to make our future Seasons that much more compelling. There will be much, much more Year-4 talk in the coming months. 

Bounty Hunters

Last week, we also told you we would address the growing concerns with the role bounties play in the game and what our plans are to make changes. Here is Design Lead Tyson Green to tell you more. 

Tyson Green: Bounties have come to be a central mechanic for any repeatable activity content in Destiny, so much so that we’ve seen them move towards being mandatory chores rather than opportunities to optimize. We have some changes coming to help bring things back into balance.

Shifting Away From Weekly FOMO

XP and Season Rank gains are currently balanced around large contributions from Weekly Bounties. The intent here was to provide a large amount of progress for a small amount of focused play every week, but Weeklies fall down here because you lose out on big chunks of progress if you miss a week, and they are strained between too little progress for single-character players and too much repetitive work for triple-character players.

While the specifics are still under development, as early as Season 12 we want to make this better by replacing Weekly Bounties with a mechanism that provides players with a set of non-expiring and account-scoped objectives each week that grant lots of Season Rank progress (more than the Weeklies they replace). That way the return on effort is better, more consistent between players.

Optional XP Optimization, Not Critical Path

Bounties have found their way into the critical path of some Seasonal pursuits, becoming primary sources for Seasonal progress. Starting in Season 12, we plan to steer away from this model in general. Bounties should focus on being an optional way to optimize for more or faster core progressions, like XP or Powerful gear by way of Challenges.

When it comes to optimization, we recognize that there is a very blurry line between “optional” and “mandatory”, and there’s no perfect balance that works for everyone. But we think the balance is tilted too far towards feeling like you need to do bounties to unlock Seasonal content, so we’re going to take this step to tilting back.

Event Bounties

Our Seasonal free events are also currently heavily utilizing bounties in their design. We have seen the feedback around Guardian Games being the most recent source of frustration, with too much emphasis on completing bounties to participate in the event. We don’t plan on making any changes to the current event as it’s ending in a few weeks, but are already looking at plans to adjust the role bounties will play in future events.

QOL Improvements

We don’t like that every play session starts with 10-15 minutes of loading up on bounties. We want to make it easier to grab bounties when you want to do them. To that end, we are looking at mechanisms like allowing bounties to be accessed directly from the Destination Map. These are a bit further out (think Season 13), but are on our roadmap.

We also don’t like it when a bounty you’ve nearly completed in the middle of the previous day’s play session expires right in the middle of today’s session. While we still see expiration as a necessary mechanism to keep half-completed bounties from hanging around forever, we’re going to relax some of the expiration times in Season 11 to give more time to close out yesterday’s “19 out of 20 grenade kills.”

Speaking of grenade kills, in general we’re dialing in the time to complete bounty objectives to be more consistent. Unexpectedly time consuming objectives sneak in from time to time, and we generally want objectives in upcoming Seasons to be a bit less restrictive in terms of how you play.

Guardians to The Rescue

The Bungie Foundation is our way of making the world a better place. We feel very fortunate to be making games that bring people together. It’s also rewarding to share some of our good fortune with people who need it. Right now, the world needs all the goodwill it can muster, so our community has been invited to share in that mission. 

Guardian’s Heart

We’re still raising money to benefit frontline healthcare workers who are putting their personal safety on the line to confront COVID-19. Just a few weeks into this month-long initiative, we’re knocking on the door of our goal. We are so grateful for your support. Thanks to our partners at Direct Relief, these donations will find their way into the hands of heroes all around the world. The parade of Bungie Bounties will continue to raise awareness for how this community is doing more than staying home and waiting for this whole thing to blow over. Here is who you can expect to hunt in the coming week:

Kilts for Kids

It’s time to don our tartans and raise money to bring families back together in their time of need. Bungie Foundation Manager Christine Edwards has the details on how you can help:

Christine Edwards: Social distancing won’t keep us from upholding our annual tradition of supporting Seattle Ronald McDonald House! This year, we present Kilts for Kids: Stay at Home Edition. We bring you our usual suspects – Mark, Forrest, and Yours Truly – as we highlight how we are passing time and keeping sane at home these days. 
While we all do our part to keep each other and ourselves safe, children and their families continue to battle with illness. Now more than ever, RMHC families need our help as they are even more isolated and face greater economic hardships. Help us achieve our $77k goal and cast your vote for Team Bungie by donating $10 or more. Every $30 donated will pay for a family to stay at the House for one night. Head to the RMHC Donation Page to cast your votes by Friday, May 15 at 5 p.m. PDT!  
 

Need a sweeter incentive? Check out these backer rewards* for donating to Kilts for Kids!

  • $50 and over – Receive one Plaid Pride Destiny 2 Emblem per valid e-mail address.
      • Donations over $50 are welcome but will not grant more emblems
  • $100 – The prize above, plus receive a postcard, signed by our K4K team and mailed to you.
  • $250 – All prizes above, plus receive a digital print of exclusive art made by Mark Flieg.
  • $500 – All prizes above, plus receive a physical print of Mark’s exclusive art.
  • $1000 – All prizes above, plus participate in a virtual “Date with Destiny”**
      • Spend time with Bungie employees via virtual call to chat about all things Destiny, followed by a Destiny play session with you and your fireteam.

*Rewards will not be automatically redeemed, as we must receive donor data from RMHC before reward distribution. An email will be sent to donors at each prize tour at the end of the event, no later than Friday, May 22, with instructions on redeeming each prize. 

**No secrets will be revealed. Bungie employees may not be able to answer every question you have.

Hotfixed

The DPS team is hard at work staffing our help forums and making sure known issues are known. 

This is their report.

SEASON OF THE WORTHY WRAP-UP

When Season of the Worthy ends at the weekly reset on June 9, 2020, there will be a number of items, activities, and triumphs that will no longer be available to players. A full list of items being removed at the Season’s end can be found here.

Please note that this list is subject to change as more items are added towards the end of the Season.

ERROR CODES

Destiny Player Support is continuing to investigate increases in connection-based error codes such as ANTEATER, BEAVER, and RABBIT.

The team has prioritized investigations into WATERCRESS and NEWT errors. As we are still trying to understand the root cause of this issue, a more detailed updated will be given in next week’s Player Support Report after more investigations have occurred.

RESOLVED ISSUES

Below is a list of issues that have been resolved with Hotfix 2.8.1.1 on April 29:

  • The Level 32 PDS upgrade can now be used to clear the Bunker by any character.
  • Rasputin’s Daily Seraph Weapon can now be claimed on any character.
  • The Grasp of the Warmind mod no longer allows for infinite ability energy.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players are having difficulty completing the Hunter Chain Reaction Guardian Games daily bounty. Nightstalker Hunters using the Way of the Pathfinder must defeat groups of at least five tethered enemies twice. This count will reset when the Shadowshot Super is activated, so if a player is wearing Moebius Quiver it will reset their count every time they fire Shadowshot.
  • Players who are unable to pick up the Show Your Laurels Exotic Ghost quest from Eva Levante can still gain progress towards quest – once progress is complete, Eva will offer the player the Exotic Ghost of their choice. 
  • Localization changes regarding the Hard Light Exotic Auto Rifle adjustments will not be available until a later date. Rounds fired from this weapon have reduced damage falloff instead of no damage falloff.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Epic Chase Scene

Now let’s dim the lights and fire up the reels. It’s movie time.

Every week we pick our favorite community-created videos and share them here for the community to gaze upon. The creators also get to take home a special emblem for their effort. Here are this week’s winners.

Movie of the Week: Community Speculation

Honorable Mention: Odyssey 3

If you see yourself in one of these videos, please make sure you have your bungie.net profile linked somewhere in the description so we can send out your emblem. 

We hope we were able to give you a better understanding of Guardian Games and our plans for improving Seasons and bounties in the future. Next week, we plan to talk about Eververse feedback and some changes we’ll be making to the store in future Seasons.

<3 Cozmo

Posted on Leave a comment

Destiny 2 Hotfix 2.8.1.1

Destiny 2 Hotfix 2.8.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Twitch Battle.net

Combat

  • Fixed an issue that allowed Guardian’s to quickly regain ability energy by picking up Warmind Cells. 

Rewards

Exotics

  • Hard Light
      • Hard Light’s damage falloff now floors at 0.7x (Auto Rifles use 0.5x standard).
      • Split ricochet bonus damage between PvE and PvP.
          • PvE damage remains at 2.0x.
          • PvP damage is now 1.35x.
      • Removed a recoil adjustment that made the weapon more stable than intended.

Season Pass

  • Level 32 and 92 upgrades now unlocks for all three characters. Players who were previously locked out of these Season bonuses can now access them.

preload icon
preload icon
preload icon
Posted on Leave a comment

Patch Note Preview: 2.8.1.1.

This Wednesday, April 29, we’re planning to release Destiny
2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently,
and also has a quick tuning pass for a weapon that’s been shining a little too
bright in the Crucible since Season of the Worthy began. 

Hard Light, a name that may either strike fear or pure joy
in your heart, will be the subject of today’s article. Here are some notes from
the team on how this weapon will be tuned come tomorrow morning:

Dev Team: Hard Light has been at the forefront due to a combination
of recent adjustments to improve its usability and the adjustments to Auto
Rifles that came with patch 2.8.0.

Most of the adjustments coming on Wednesday
are to address its usage for mouse and keyboard users since the ability to
precisely aim regardless of range allows you to use the weapon at longer
distances, on top of being able to use ricochets more effectively.

Although weapons like the Fighting
Lion can also do what Hard Light does for indirect fire, they are generally
less effective during a direct confrontation. Hard Light boasts a lot of great
stats, and its impact grows with more players using it – eventually no cover is
safe. As such, we’re reducing some of the aspects that allow for indirect fire
and unexpected lethality in odd scenarios, while still retaining some of the
bonuses to keep the flavor.

  • Hard Light
      • Hard Light’s damage falloff now floors at 0.7x
        (Auto Rifles use 0.5x standard).
      • Split ricochet bonus damage between PvE and PvP.
          • PvE damage remains at 2.0x damage.
          • PvP damage is now 1.35x damage.
      • Removed a hidden recoil adjustment that made the
        weapon more stable than intended.
Stay tuned to Bungie.net for official patch notes, and
@BungieHelp on Twitter for updates on our release timeline.
Posted on Leave a comment

This Week At Bungie – 4/23/2020

This week at Bungie, the Guardian Games have begun.

Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win. 

Sure, there’s some light-hearted ribbing going on, but at the end of the day we’re all Guardians. Still though, the winners get to flex their class item in everyone’s faces, so get out there and represent your team.

Hunters won the first day, but Titans rose to the occasion to claim day two. It’s still far from over. One thing we haven’t told you yet is that during the final week of the event, every day’s victory will count for double points. So if any class is holding a fairly significant lead and thinks they can sit back and relax, they better keep on pushing or another class could pull off a comeback.

Before we move on to the rest of the TWAB, Production Director Justin Truman would like to speak on the current state of the game and our plans going forward. 

Justin Truman: Hey everyone,

If you’re like me, you’re playing a lot more video games now than you did last month. In these uncertain times, we want Destiny to be a satisfying escape rather than a frustrating grind.

There’s been a growing list of concerns with the game lately: Trials, the rise in cheaters, our new Seasonal model, the balance between rewards you earn vs. items you buy. We’ve been closely watching and discussing each of these topics as we read your feedback. When our community managers relay that everyone at Bungie is listening, I assure you, we are. 

We’re also working hard from our homes, trying to address and improve each of these areas for future releases. Nothing in Destiny is as easy as flipping a switch, and everything’s gotten trickier while working remotely. But as Destiny players ourselves, we struggle with the same issues you do, and we want to fix them as quickly as we can.

But fixing these issues isn’t good enough if we keep you in the dark the whole time, so we’re going to try something a little different. Every week for the rest of this Season, we’ll have updates from different members on the dev team covering the most important topics in Destiny right now, and what we’re planning to do about them.

Today we’re going to discuss Trials and our war against cheaters.

Next week we’ll be diving deep on our Seasonal model, and how we plan to improve it in the future as well as some info on bounties and our plans involving their evolution.

We have plans for future editions of the TWAB, but we also want to hear from you. What are other topics you want to make sure we discuss in the coming weeks?

Like you, we love Destiny and the community that makes it as special as it is. For a bunch of us, Destiny represents more than a decade of our lives, and we’re never going to stop trying to make it better – even if we have to do that from our beds and couches in this unprecedented time. I’m looking forward to sharing more with you in the coming weeks.

Stay safe out there, Guardians.

Trials and Tribulations

A few TWABs ago, we talked about some of the issues with how the Trials of Osiris rewards are currently set up. We have an update on how we’ll start addressing some of your feedback.

Our goal for Trials is to encourage players to chase seven win tickets. Resetting tickets should not be the most effective way to earn Trials gear. Rewards should show players that the further you progress, the better the payout. Players that have already gone flawless once over a weekend should be encouraged to repeat the experience on passages other than Mercy – to strive to earn more rewards and not sit at the bottom of cards picking on fireteams struggling to hit three wins or even just win a single match. 

Trials has always had a problem of being approachable for players who aren’t highly skilled PvP gods. We believe that players should be encouraged to make an attempt every week, regardless of skill. You should feel some value in dipping your toe in each week to see if you can get a little further than last week, to push yourself to improve and get better. While every single player won’t make it to the Lighthouse, you should feel like you can get meaningful rewards by pushing yourself and still get some rewards for spending time in the activity.

So what are we doing about it?

  • Problem: Token Rewards incentivizes players to farm to three wins and reset their card.
    • Solution: In Season 11 we’re planning on creating token payout milestones at 3/5/7 wins that give successively larger chunks of tokens. Bonus Tokens Passage should increase these payouts, and on a flawless run it will generate a significant token payout. 
  • Problem: Trials is unrewarding for players stuck at 1-2 wins.
    • Solution: Create a weekly bounty that encourages participation each weekend and does not require match wins. When redeemed, the bounty will reward the same item that comes from the three-win passage unlocking the engram for purchase that week.
  • Problem: Trials feels unrewarding compared to other endgame activities.
    • Solution: Inject more chances to earn Masterworking materials from Trials. Masterworking/infusion materials will come from 3/5/7 win payouts in Season 11. We’re also looking into possibly adding a new material-focused farming card in Season 12.  

These are our current plans for changes we want to make in the short term. We’re also still investigating improvements we can make in the long term. For example, you may be asking “What about Adept weapons?” We’re currently investigating a new form of Flawless award weapons for a future Season. They might not have the same name, but these weapons would have some differences in order to set them apart. Right now we are currently looking at giving these weapons the ability to replaces the weapon mod slot with an adept mod slot(name may change) that can accept custom-built mods in addition to the normal list of weapon mods. All of this is subject to change as we continue to develop but wanted to give you an early look. We’ll share more details in the future. 

We know many of you are far more concerned about cheaters ruining your trips to the Lighthouse, and rightfully so. It’s a punch in the gut to lose on your final game to someone with a fully automatic Whisper of the Worm. Let’s now take some time to update you on the cheater war effort.

No Quarter

When winning every match is more important than ever, it’s no surprise that there are some who are willing to cheat or pay others to cheat for them. We asked Destiny Engineering Director David Aldridge to give an update on the fight for a fair fight.

David Aldridge: Let’s talk about cheating.

Cheating in Destiny 2 is up roughly 50 percent since January, and significantly more in the highest skill echelons. We expected a significant bump with the return of Trials, and we made a number of careful preparations, most notably partnering with Valve to integrate Steam Datagram Relay into our PC build to mitigate DDOS attacks. While many of those preparations were successful (e.g. DDOSing on PC is nearly extinct), we’re still not happy with the amount of cheating happening today, especially in Trials. When your pinnacle achievements are denied by encountering a cheater on a high Trials ticket, or devalued by seeing someone else with ill-gotten goods, that’s frustrating. Those frustrations are happening too often right now, and the vengeance of the Banhammer is often too far behind.  

That said, the Banhammer has not been idle. Before Season of the Worthy launched, we were averaging 656 bans or restrictions per week. In the first four weeks after launch, that rate more than tripled to 2133 punishments per week.

When it comes to tracking and punishing cheaters, we have to keep some of our plans and knowledge secret for obvious reasons, but we still wanted to give you a brief overview of the worst types of cheating we’re actively combatting: 

  • On PC (where most cheating occurs, unsurprisingly):
      • Memory-poking attacks to gain gameplay advantage (e.g. infinite ammo, infinite ability energy, infinite respawns, teleports) 
          • To acknowledge a valid point that we often see come up in community discussion, some of these attacks leverage Destiny’s unique hosting model, discussed here and at much more length here. We designed Destiny’s model to optimize for the feel and consistency of high-complexity, high-action, high-fidelity PvE experiences, while allowing the seamless blending of PvE and PvP. Unfortunately, that model comes with some unique challenges in providing PvP security guarantees. That said, we continue to invest in preventions and detections in this space, leveraging the servers that host and monitor every match. This is a subtle point we’ve struggled to convey over the years: we do have servers hosting every match, but in our hosting model, those servers don’t have complete authority over the game simulation to prevent all of these sorts of attacks naturally. This makes it more difficult (but not impossible) to mitigate these attacks. 
  • Aimbots 
      • <We have plans to address this problem, but will keep the details close to our vest to prevent further hacks and workarounds.> 
  • Wallhacks 
      • <Same as above> 
  • Lag switching 
      • We have detection and banning systems in this area, and we’ll continue to hone those. We want to be cautious here because some players suffer with unreliable internet through no fault of their own and aren’t using it to gain advantage. 
  • On consoles:
      • DDOS in Trials 
          • We have detection and banning systems around this (we’ve been evolving them since the original Destiny) but they’re imperfect because DDOS occurs entirely outside of the machine running the game. One long-term mitigation to this is adopting SDR on consoles as well, which we hope to do at some point in the future. 
      • Lag switching 
          • See above.

But you didn’t come here just to hear us describe the types of cheating in Destiny. The more pressing question is: What do we plan to do about it? 

  • We’re shifting more people to help work on this space. More eyes analyzing cheater reports, more developments in our anti-cheat systems, more people developing and testing new ban rules, and more fuel for the hammer. There are many details about new detections and preventions, but sharing those would give the bad actors a head start. The one thing I can say is that a big focus is rapid response – we want to get cheaters out of the pool more quickly. This is key to reducing the value of cheating, especially in selling access to cheats.
  • We’re changing a key policy – fireteammates of cheaters are no longer innocent. We now reserve the right to restrict or ban any player who has benefitted from cheating, even if they didn’t cheat themselves. This includes scenarios where players group up with or provide account information to a guide or carry service, which then cheats on their behalf. We want you to find new friends out there, but be sure they have your trust before you go. If you LFG your way into a fireteam with a cheater, get out and report them. If you ride them to a flawless, the Banhammer will come for you as well.
  • We’re considering requiring a much higher player time investment to play Trials. We’re interested in your thoughts on this. What if you had to have ~100 hours of play on an account to participate in any Trials match where a ticket with more than four wins was at stake on either side? Increasing the time it takes for a new account to become Trials-ready increases the power of our Banhammer (since cheaters can always create new dummy accounts), but it also adds barriers to honest, law-abiding PvPers that want to check out Trials. Would the reduction in cheaters be worth the increased barrier to getting your T-1000-aimskill buddy who’s running behind on Light to join your fireteam?
  • [REDACTED]. Because this is a cheating discussion, know that we have additional initiatives we do not intend to share publicly, in order to stay one step ahead of attackers. 

There are a couple of common misconceptions about Destiny security that are worth discussing here as well:

  • “Destiny does not have an anti-cheat”
      • Destiny does have anti-cheat that consists of custom security code and a third-party security product used by many other AAA games. We have a team of senior security engineers working on anti-cheat.
      • Anti-cheat isn’t a yes-or-no thing, it’s a constellation of possible mitigations. We’re always looking to add new stars to our constellation, and to strengthen existing ones.
  • “Destiny relies on player reports or humans to identify cheaters”
      • The vast majority of punishments issued come from automated detections. We use player reports to help us identify emerging threats. All automated detections are reviewed and verified by a human before punishment to minimize the risk of false positives.
  • •“Destiny should use Valve Anti-Cheat (VAC)”
      • Destiny does utilize some of VAC’s security features, and we have plans to utilize more. Bungie’s security team and Valve’s security team meet regularly to discuss the latest attacks and mitigations.

We’re also re-evaluating some of our decisions along the way – for example, we may have made a mistake in not having Trials behind the Season Pass paywall, which would have created more friction against free-account-recycling cheaters. We won’t change this for Season of the Worthy, but we’ll re-evaluate access requirements in future Seasons. At its best, Trials is a fountain of nail-biting space combat crescendos, and it’s something you can’t find anywhere else. We want that experience to be available to as many people as possible. But if we’re forced to choose, we will choose for Trials to be a sacred space, even if that means fewer people can play.

Our overall goal with Destiny security is to provide a competitive, fair ecosystem where cheaters are rarely seen and are rapidly ejected from the game. We’re not there right now, and we’re increasing the priority. We’ll keep you posted.

Guardian’s Heart

One week later, we’re already in sight of our total goal. To date, you have collectively raised well over $600,000! While we never doubted you, we never take you for granted. Thanks to each and every one of you for your support. 

This initiative was designed to last for a full month and we intend to keep rolling. Some truly awesome people have hosted their own Bungie Bounties to raise awareness for the cause. Those will continue. Here’s who you can look forward to hunting in the wilds of matchmaking this week. All times are PDT. 

As cool as the Guardian’s Heart emblem is, you can’t take it with you once you’re done playing. If you’re looking for a way to show your support in real life for the heroes of this global health crisis, the Bungie Store is getting in on the action. Now through April 30, all profits from the Bungie Foundation Pin benefit Direct Relief charity for COVID-19 efforts.

With your purchase, you’ll also get the free exclusive “Bending Borealis” emblem.

Ghost Ship

On our Season of Worthy page we had an error that stated that there would be a Ghost available on the bottom Seasonal reward track for Season Pass owners. It was meant to inform players about the ship that is currently being offered. Since it was our mistake and we did promise a Ghost we will be delivering a Ghost that you will be able to claim next Season if you have purchased Season of Worthy.

Here is a quick look at the concept art for the Ghost and what perks it will have.

Perks:

  • Guiding Light
  • Omni-Telemetry
  • Random Destination Perk

Sorry for any confusion. We’ll have more details on how to pick up your Ghost before the next Season goes live. 

Twitch Prime Rewards

Any player with an active Prime subscription can visit this page to link your Bungie.net account and claim your rewards. Amanda Holliday will then have your rewards waiting for you in the Tower. Here’s a look at what this month’s offering includes:
  • S’mores – Exotic Emote
  • Death to Kells – Exotic Ship
  • Star Map Shell – Exotic Ghost
  • The Whipcrack – Legendary Sparrow

Emerging Issues

The Player Support team is hard at work tracking down issues as players discover them in the wild.

This is their report.

ERROR CODES

Destiny Player Support is continuing to collect reports of players hitting WATERCRESS and NEWT errors. Our teams are still working on finding a fix for this issue.

We are also continuing to investigate increases in connection-based error codes such as ANTEATER, BEAVER, and RABBIT.

CURRENT KNOWN ISSUES

  • While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players must complete the introduction quest, The Guardian Games, before bounties and medals can be obtained.
  • The On Your Laurels Guardian Games quest sometimes doesn’t go into player inventories, or Eva Levante keeps offering the quest to players.
  • The Void Feast Guardian Games bounty does not count kills while Devour is active.
  • Warlocks have to get 10 charged melee kills using the bottom tree of their Voidwalker subclass.
  • The Lethal Buddy Guardian Games bounty does not gain progress from Arc Soul kills from the Getaway Artist exotic.
  • Warlocks have to use the Attunement of the Elements Stormcaller subclass even if they’re wearing Getaway Artist exotic gauntlets.
  • The Show Your Colors Guardian Games triumph shows as account-based, but must be completed on a single character.
  • The Daily Seraph weapons acquired from Rasputin bunkers can no longer be claimed even if players reach rank 92 on their Season Pass. 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Talkies

It’s Movie of the Week time. If you are new here, here’s how it works: We go on a hunt across the community to find some of our favorite videos and then we highlight them here. Here are this week’s winners. 

Movie of the Week: Crayola Crew 

Honorable Mention: Dance Dance Evolution

As Justin mentioned at the top of the TWAB, we covered the first two topics in a series of write-ups about some of the biggest current challenges with Destiny. We plan to unpack new topics each week and give regular updates on how our efforts are going.

Next week, we plan on talking about our Seasonal model and bounties. We know there’s been a lot of feedback on bounties, especially since Guardian Games utilizes them for scoring. We’ll share some of the ways we’ll be changing up bounties and how they’re implemented in the future.

Bear with us as we work to steadily improve the game. Much like you, we love Destiny and we want it to be the best that it can be.

<3 Cozmo

Posted on Leave a comment

Destiny 2 Update 2.8.1

Destiny 2 Update 2.8.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Twitch Battle.net

Combat

  • Fixed an issue in which Ward of Dawn was not generating Orbs of Light .
  • Fixed an issue in which Ward of Dawn could not be activated while holding a Sword.
  • Fixed an issue in which casting Nova Bomb would consume your melee ability (Attunement of Hunger).

Emblems and Trackers

  • The “Playin’ the Odds” emblem earned through the Gambit intro quest is now always claimable from Collections.
  • Players who have completed the Divinity mission, but did not correctly receive the Exotic Trace Rifle Divinity, will now have it unlocked and available to reacquire in their Collections.
  • Players who have completed the Forsaken campaign will find The Lawless Frontier lore book entry “By Thy Tongue Be Damned” completed and available to claim.
  • Emblem metrics added for emblem stat trackers that were present before 2.8.0, and display the same data as before.
    • Trackers added:
        • Season 8 Season Pass Rank Earned
        • Season 9 Season Pass Rank Earned
        • Fractaline Donated
        • Kills as a Sentinel Titan
        • Kills as a Striker Titan
        • Kills as a Sunbreaker Titan
        • Kills as a Arcstrider Hunter
        • Kills as a Nightstalker Hunter
        • Kills as a Gunslinger Hunter
        • Kills as a Stormcaller Warlock
        • Kills as a Dawnblade Warlock
        • Kills as a Voidwalker Warlock
        • Gold Medals Earned
        • Longest Glory Win Streak
        • Total Valor Resets
        • Pit of Heresy Solo Flawless Completions
        • Kills of Final Bosses in Hive Escalation
        • Completed Nightmare Hunts on Master Difficulty
        • Medal Tracker – 7th Column
        • Medal Tracker – Annihilation
        • Medal Tracker – We Ran out of Medals
        • Medal Tracker – Ghost in the Night
        • Medal Tracker – This Crown is Mine
        • Medal Tracker – I Made This for You
        • Medal Tracker – Undefeated  
        • Wins in Trials of the Nine
        • Flawless Tickets in Trials of the Nine
        • Kills in Crimson Doubles
        • Defeated Opponents When Under Effects of Iron Burden
        • Black Armory Forge Completions
        • Kills of Haunted Forest Terrors
        • Deepest Branch of Haunted Forest Cleared
        • Recipes Baked
        • Completed Branches of Verdant Forest
        • Number of Revelric Light Triggers During the Revelry
        • Completed Tier 3 Encounters During the Reckoning
        • Completions of Menagerie
        • Completions of Heroic Menagerie
        • Candy Collected

Rewards

Armor

  • The Titan’s Phoenix Cradle Exotic leg armor now correctly creates sunspots that have an extended duration and apply their benefits to allies when the Titan wearing the armor gets a weapon kill while standing in a sunspot.
  • Fixed an issue where the Warlock’s Felwinter’s Helm Exotic would incorrectly trigger after swapping the item off and on again.
  • Fixed an issue where some faction armors were not correctly allowing players to apply Faction Rally ornaments to them.
  • Seasonal mod sockets have been added to all armors available from world drops. See this article for more details. 
  • Players who met the requirements, but were missing Prestige ornaments for the Eater of Worlds raid lair, will now have them unlocked and available for use.
  • New players can still obtain Prestige ornaments from completing the Prestige (Heroic) Eater of Worlds raid lair along with the appropriate Leviathan boss challenges.
  • Fixed an issue that could prevent Eater of Worlds Prestige ornaments from appearing in the ornament slot on appropriate raid gear.
  • The Titan’s Aeon Safe Exotic gauntlets now lists the same melee trigger requirement on both its Tooltip and Details screens.
  • The Mantle of Remembrance ornament for Hunters’ Exotic gauntlets Shinobu’s Vow will now properly replace the item icon to reflect the change in appearance.
  • The Diadem of Deceit Exotic ornament is now usable on the Year 1 version of the Warlock Exotic helm Crown of Tempests.
  • The Nano Redux Exotic ornament is now usable on the Year 1 version of the Hunter Exotic chest armor Raiden Flux.
  • The Huskcrushers Exotic ornament is now usable on the Year 1 version of the Titan Exotic leg armor Dunemarchers.
  • The chest armor mod Large Arm Reserves now properly provides increased ammo reserves for Shotguns.

Economy

  • Nightfall: The Ordeal Grandmaster difficulty now grants Season 10 Season Pass Exotic weapon catalyst quest progression.
  • Crimson Day Sparrows now have the correct event watermark (was The Dawning).
  • Duplicate individual emotes purchased separately from a bundle can now be opened.
  • Universal ornaments being sold for Bright Dust in the Eververse store now properly display the text “Already Purchased on Account” when owned.
  • Fixed an issue that caused the Warlock Season Pass universal chest ornament to erroneously cause an unreleased event’s universal ornament to also display as unlocked.
  • Trials of Osiris Ghost Shell will now drop with Crucible-related perks.

Power and Progression

  • Four weekly Powerful gear sources upgraded to Pinnacle (+1): Crucible, Strike, and Gambit challenges, and the weekly clan engram.
  • Fixed an issue where the Trials vendor engram was not previewing rewards at the correct power level.

Weapons

  • Fixed an issue with The Fourth Horseman where its Broadside perk would fail to replicate its effects over the network.
  • Fixed an issue with Breech Loaded (Special ammo) Grenade Launchers that resulted in them having a significantly reduced blast radius.

World Systems 

  • Completing Warden of Nothing now counts for a Fallen boss kill for the weekly Strike bounty: Serve the Servitors.
  • Fixed an issue causing Warden of Nothing to give double Champion Rewards.
  • For the Wish-Ender Exotic quest, any players who were missing Uncharged Tokens after turning in their Awoken Talisman and then completing the “???” secret mission, will now find them in their Pursuits.
      • If a player’s Pursuits are full, they will find the Uncharged Tokens added once they’ve cleared some space and then returned to orbit or re-logged into Destiny 2.
  • Dreaming City world chests are awarding Glimmer again.
  • Fixed an issue where players could get blocked from obtaining the Essence from the Bad Juju mission The Other Side, preventing completion of the Bad Juju Exotic quest Spellbound.
      • A player could get into a bad state if, before being on the quest themselves, they joined another player on the appropriate quest step, completed The Other Side mission, obtained the Essence, and then bound it to obtain Bad Juju.
      • Players in this bad state, who have obtained Bad Juju and completed The Other Side mission, but have not completed the Spellbound Exotic quest, will now be able to Bind Essence at the altar to complete it.
  • Fixed an issue causing a crash when players attempted to turn in their Awoken Talisman to the statue of Sjur Eido in the Shattered Throne dungeon.

UI

  • Made a change so that completed bounties now sort to the top of the bounty bucket, grouping them together. 
  • Friends listed in a player’s roster should no longer show up as black nameplates with zero Power.

General

  • Fixed an issue where the Champion Servitor’s invulnerability beams were not appearing during Seraph Tower events.
  • Fixed a string identifying for the four Seraph weapons to include the word “Source:” so players know where to obtain the weapons.
  • Fixed an issue where the  Rasputin bounty, The Lost Classics was not counting Classic Mix matches. 
  • Added the activity rejoin functionality in the Trials playlist.
  • Fixed an issue where fully upgrading a destination bunker sometimes doesn’t unlock the Warmind Security Triumph.
  • The “Seasonal Triumphs Complete” field now increments when Triumphs are completed.
  • Added Vex barriers to the Grove of Ulan-Tan Legendary Lost Sector.
  • Fixed an issue in the Seraph Towers public event where Ana’s dialog would still call out towers being overwhelmed when the towers are down and Champions are present in the final phase.
  • Fixed an issue with the Heavy Frame spawning away from its platform in The Quarry and Scavenger’s Den Legendary Lost Sectors on EDZ.
  • Fixed an issue affecting the difficulty scaling of several activities including Whisper of the Worm and Zero Hour missions.

preload icon
preload icon
preload icon
Posted on Leave a comment

Community Focus: Destiny Trials Report

Our focus this week is a on a site providing valuable intel on opponents you face in Trials of Osiris. This team of developers harnessed the magic of the Destiny API and used it to create a tool that shows you what you’re up against on your way to the Lighthouse.

Please meet Destiny Trials Report.

Tell us a little bit about yourself and what your role is in the Destiny community.

DTR: Hello! We’re Vlad and Mark, the two developers behind Destiny Trials Report. We aim to build the ultimate companion for Guardians trying to reach the Lighthouse. Primarily this means that you can look up your opponents to have an idea on how they will play and how good they are. Among other things you see their loadout, kill/death-ratio, and how they did so far this week.

We spoke before back in the Destiny 1 days. What have you all been up to since then?

DTR: Judging by the header image of our previous Community Focus we’ve definitely improved our visual style since then. Besides that we have been busy rebuilding the site a couple of times, most notably for Trials of the Nine.
While Trials was away we managed to fill the deep void with a Guardian Theater inspired the PUBG site which shows you the reaction of every streamer you killed or were killed by. It felt dirty working for a different game though, so we were very happy when the return of Trials was finally announced. We started from scratch one final time and that resulted in the site that is live today.

Glad to have you back. I assume your team has probably changed up over the years. Want to introduce everyone and have them share their favorite subclass and weapons?

DTR: Vlad takes care of everything server-side, crunching all the numbers to make sure everyone has a flawless count and headshot ratio to show off with. He still misses the days when No Land Beyond used to rule the Crucible, a gun that fit perfectly with his Gunslinger.

Mark (Marruk) takes all that data, combines it with stats from the Bungie API and tries to make it look as pretty as possible. He finally got the Mountaintop last week (thanks Momentum Control) and feels like it isn’t overpowered at all and needs absolutely no nerf whatsoever for sure. The “linear-rocket-concept” matches great with his middle-tree Striker.

We also receive a lot of help from Dan (cowgod77) and Joel (LeBrometheus) in the form of advice and perfect Twitter-GIF-replies.

Choosing the proper GIF reply is an art. What have been some of the biggest changes you’ve made to the site since we last talked?

DTR: While the core of the site is still pretty much the same as it was four years ago, we’ve definitely improved on making it a way smoother experience. With every iteration, and we’ve had a few, we used a bunch of experience that we gained from building the previous one. The stats haven’t really changed over the years, but the amount of loading indicators and subtle animations have. 

But all our users really cared about was dark mode, so we added that as well.

I too love a good dark mode. What were your biggest challenges while building your latest version?

DTR: Dealing with cross-save functionalities was quite the challenge. We put a lot of work into making sure our autocomplete reflects the in-game name for cross-save accounts. It also complicated the way we previously obtained platform-specific stats since a single account can be used on every single platform on a single week of Trials. These are only a few of the issues preventing us from releasing weekly and platform-specific stats on the front page but we are extremely close to shipping those features.

Another big challenge for us was displaying the Armor 2.0 mods. We couldn’t simply show all of them, that would clutter the interface too much with irrelevant mods that might not even be active. Instead, we have some complicated (and ugly) code that categorizes all armor mods to match them with a subclass or weapon type that needs to be equipped. If both the mod and the item they work on are equipped we display them together, including a way to find out more in case you somehow manage to forget the difference between “Invigoration,” “Recuperation,” and “Innervation.”

Yea. Cross save has introduced a lot of fun challenges, but definitely worth it. Any other future plans you’re working on you want to share?

DTR: At the moment we are working on improving the “home” section of the site, showing more stats on every Trials week that passes. Once that is finished we want to reintroduce some fan favorites from Destiny 1, like in-depth leaderboards and opponent history. Maybe even Variks will make a comeback to challenge Guardians in the ways of old…

We’re also secretly working on a spin-off site called Guardian Report, a lookup site that also works with other Crucible modes as well as Gambit and raids. Don’t tell anyone yet though.

Your secret is safe with us and our readers. Where can we find you on the internet?

Anything else you’d like to add before we let you go?

DTR: We’ve been doing this for five years now and the response has always been very positive from the community, thanks a lot to everyone for that.

Stay positive, safe, and at home everyone! Go play Trials or something.

Thanks for stepping into the spotlight of a Community Focus again and we really appreciate you offering up a badge to help support the charity effort!

Whether you’re a pro at Trials of Osiris or just starting to dip your toe in the water. Destiny Trials Report is a great resource to see what you’re going up against.
We’re already looking for someone to feature next. If you have someone you think should be in the spotlight, share them with us on Twitter or our forums.
Posted on Leave a comment

This Week At Bungie – 4/16/2020

This week at Bungie, we prepare for rivalry.  

Announced earlier this morning, Guardian Games is fast on approach. Beginning April 21 at 10 AM PDT, the games begin. Titans, Hunters, and Warlocks will compete to prove which class is the most dedicated in Destiny 2.

Your entry into the competition begins with a visit to Eva Levante. Each Guardian will receive a class item to adorn while taking part in competition. Bronze, silver, and gold medals will be available to earn daily, each of which will focus on specific game modes. To earn medals, equip your new class item, defeat enemies, pick up laurels on the battlefield, and advance your quest for the medals you desire.

We fully acknowledge that class populations are a little lopsided. Hunters are so fabulous with their capes that there are indeed more of them than Warlocks or Titans. To help offset this (so Hunters don’t steal the show every day), medals will be weighted slightly per class to maintain an even playing field. We aren’t fiddling with the numbers to force wins on alternate classes – Hunters could still take this entire thing if they put enough effort in.

Now, about those class items. At daily reset, your Cloak, Mark, or Bond will update to reflect what placement your team has taken. As an example, if Titans took the “W” for day one, their Mark will update with a wonderful gold sigil. With Warlocks in second and Hunters in third, their class items would be updated to feature silver and bronze, respectively.

So, what’s the ultimate prize? At the end of the event, your daily placements will be combined for a final score. Depending on your team’s standings, your class items will be locked to their respective placements for the remainder of the year.

If you’re looking for more ways to represent your class, Eva has you covered. Each week, you’ll be offered a free quest to earn an Exotic Ghost Shell, one themed to each Guardian class. Complete this quest every week to collect all three!

Additionally, a new Exotic Machine Gun will become available during this event. We look forward to seeing what mayhem this tool of destruction will inspire when you get it in your hands.

Eververse will also have some items in store for the event. A single Finisher will be available for Silver only, while all other items may be purchased with Bright Dust as they appear on the storefront. As a note, all Guardian Games weekly/repeatable bounties will grant Bright Dust to match previous Seasonal events.

Guardian Games begins upon the weekly reset – this Tuesday at 10 AM PDT. Make sure to launch your game a little early to grab the required Update 2.8.1. More on that in the Player Support Report below!

Guardian’s Heart Update

For those that may not be up to speed, for this fundraising effort we’ve partnered with Direct Relief, who will work with a network of providers across the globe to deliver the supplies that healthcare workers need. This includes basic personal protective equipment, including gloves, masks, gowns, and face shields. The hospitals where they work will also receive food covers, prescription medication, portable oxygen concentrators, ventilators, and other intensive care unit equipment.

To help raise awareness and share some of the community action, we’re hosting a series of Bungie Bounties for as long as this fundraising initiative lasts. This isn’t restricted to North American Guardians, mind you. This is a worldwide effort, so we’ll naturally have some international bounties for you to chase. We’re getting some final details together for the full calendar. Stay tuned to find out who you’ll be chasing over the next week.

We’re also partnering with Guardians around the world to host a variety of Destiny streams that feature raid challenges, dungeon runs, and more. If you’d like to show your support and host a stream for this initiative, get in touch with us.
Stay tuned to @Bungie for announcements.

Problem Children

It seems that Guardian Games kicked off a little early for some Exotic items in our game, in terms of competition. Telesto, Winter’s Guile, and Wormgod Caress are eyeing the top spot for “biggest problem child” in our sandbox. The Destiny Player Support team has an update on their standings.

This is their report. 

LET THE GAMES BEGIN

Next week, Guardian Games kicks off with the release of Destiny 2 Update 2.8.1. Please see below for the rollout timeline.

      • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
      • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
      • 10 AM PDT (1700 UTC): Destiny 2 Update 2.8.0 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
      • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms; Guardian Games begins.
      • 11 AM PDT (1800 UTC): Destiny 2 service maintenance concludes.
      • For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

BEETLE ERRORS

During the team’s investigation into BEETLE errors, it was discovered that players who were in Towers with more than 13 people would get BEETLE errors at a higher rate. As a temporary workaround, we have changed the number of players who can be in the Tower from 26 to 12 until a more permanent fix can be deployed.

UPCOMING RESOLVED ISSUES

Below is a list of issues that will be resolved when Guardian Games and Update 2.8.1 becomes available on April 21:

      • Ward of Dawn will now correctly generate Orbs of Light.
      • Fully upgrading any bunker will now unlock the associated Warmind Security Triumph.
      • Interacting with the statue of Sjur Eido for the Wish Ender quest in the Shattered Throne will no longer crash the game.
      • The Level 32 PDS upgrade can now be used to clear the bunker by any character.
      • Rasputin’s Daily Seraph Weapon can now be claimed on any character.
      • Players who’ve completed the Forsaken campaign will find The Lawless Frontier lore book entry “By Thy Tongue Be Damned” completed and available to claim.
      • Friends listed in a player’s Roster should no longer show up as black nameplates with zero Power.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • The Winter’s Guile and Wormgod Caress Exotic gauntlets are retaining increased melee damage after their intended timer cooldowns. They have been disabled until a fix can be deployed at a later date.
      • The engram from the Trials Flawless chest will disappear for players who have earned all available Trials rewards.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Straight to Home Video 

With more time at home, we’re finding ourselves able to watch a few more movies. Our daily binges of Netflix can only carry us so far, but thankfully we have some awesome Destiny content to watch on the Creations page.

Movie of the Week:  Fourth Horseman Rides Again

Honorable Mention: 200 IQ Tether

If you’re a winner, make sure that your Bungie.net profile (and any profile of someone that contributed) is included in the description of your video. Without that key piece of information, we’re unable to slap that rightfully deserved emblem on your collections tab.

So, we come to a close on another TWAB but we understand that there are some topics that weren’t covered on here that you may have strong desire to know more about. Eververse, Trials improvements, our plans to address FOMO, tackling the bounty problem, and more. There are also questions like “What about feeling like players can’t play their way? What about Ritual weapons, anti-cheat improvements, etc?” .

We’ve been having frequent syncs to talk through these issues and more. Many of them require a long-term plan with short-term mitigation to help ease the pain. The last thing we want to do is over-commit to changes that ultimately may be reversed, or sign the team up for work that leads to crunch. We don’t want to make promises we know we can’t keep, so to speak.

Over the next few weeks, we hope to solidify some plans and get them communicated out. We’re looking at what can be accomplished in Season 11, which is coming much faster than many of us can believe. Some topics will be tackled in Season 12, as they’ll require larger scale systematic changes.

Thank you again to everyone that’s been giving feedback on Destiny over the years. This train never stops, and we hope to share our next steps with you soon. Until next time, we’ll see you out there in the wild.

Cheers,

-dmg04

Posted on Leave a comment

Guardian’s Heart

As the world responds to the outbreak of COVID-19, many of us have been urged by our local governments to stay home. Containing the spread of the virus is one of the best things we can do to protect our fellow humans. If you are a gamer, you’ve been training for this moment for your whole life. If you possess the heart of a Guardian, however, you might be wrestling with an urge to do more!

In response to these trying times, Bungie is excited to announce the Guardian’s Heart fundraising initiative. In partnership with Direct Relief, and in collaboration with our community, we want to bring the full might of the Bungie community to support the healthcare workers and frontline responders who are confronting this global healthcare crisis.

Our Partners

According to their own Mission: “Direct Relief is a humanitarian aid organization, active in all 50 states and more than 80 countries, with a mission to improve the health and lives of people affected by poverty or emergencies – without regard to politics, religion, or ability to pay.”

We have worked previously with Direct Relief to provide aid to survivors of a devastating earthquake in Nepal. We knew we would want to work with them again someday, so we created an in-game emblem using their colors (more on that below). For this fundraising response initiative, all the money that we raise as Guardians will go directly to them.

The Beneficiaries

Direct Relief will work with a network of providers across the globe to deliver the supplies that healthcare workers need. This includes basic personal protective equipment, including gloves, masks, gowns, and face shields. The hospitals where they work will also receive food covers, prescription medication, portable oxygen concentrators, ventilators, and other intensive care unit equipment. 

Your Reward

As evidence of your kindness, a donation of $20 or more will earn you the Guardian’s Heart Emblem in Destiny 2. Donations will collected using Tiltify. Within one week of your donation, you should receive an email with the code you can redeem on Bungie.net to add the emblem to your collection.

Click here to make your donation to Direct Relief now!

Please Note:

  • Each donor will earn one emblem.
  • Donations of more than $20 are welcome, but do not grant more emblems.
  • Additional donations made using the same email will not grant more emblems.

Player Support Documentation

Players will receive an email within one week after completing their donation that will contain the emblem code and instructions on how to redeem the code on Bungie.net. 

Destiny 2 Item Code Redemption:

  • Please visit http://www.bungie.net/redeem and login to your Bungie.net account, or create a new account.
  • Enter the unique 9-digit code or codes from your email and click the ENTER button.
  • The code(s) you entered will be automatically applied to all linked Destiny 2 accounts.
  • Follow the instructions on the website after the code(s) verification to pick up your emblem in-game.

After redeeming the emblem, players will be able to pull the emblem from their in-game Collections under Flair > Events.

Players who encounter issues donating through Tiltify should contact Tiltify Support. Players who encounter issues claiming the emblem code or receiving the emblem in-game should create a thread in our Help forum

We may have to stay home, but there is a lot we can do as a community to support the heroes who are still going out into the world every day to care for the sick. Guardians have proven to be a tremendous force for good in the world and your generosity in supporting others in the fight against COVID-19 is inspiring. Thank you. 

Posted on Leave a comment

Community Focus: Niris

 Tuesdays. You know them well. The days where your pursuit of loot and power begins anew. Depending on the status of Daylight Saving, our internal alarm clocks go off around 10 AM Pacific, sending us on a search for what’s going on in Destiny. Without fail, the subject of this week’s Community Focus has been quick on the draw, providing infographics with pinpoint accuracy.

You may have heard the legends about this Guardian. Today, we’ll spend a little time getting to know them. Join me in welcoming Niris to center stage.

So, Niris, tell us a bit about yourself. Who are you, where did you come from, and what do you do out there in the “real world?”

Niris: Hello everyone! The name is Nic, but you can call me Niris. Or Nic. Whichever you like. Some of you may already know me as “the Destiny infographic guy.” Out here in the “real world” I design user interfaces and experiences, which is kind of what led me to creating all of the infographics I’ve designed for Destiny.

My story starts out a little sad, but I promise it has a happy ending. When Destiny 2 launched in 2017, I was taking care of my mother in hospice. It was an incredibly emotional and tough time and video games with friends were the only thing keeping me together. I needed something consistent to keep me busy during that time in my life. Something that I could count on doing every day or week without fail. Based on my experience with Destiny 1, I knew I wanted to do something within the community, I just didn’t know what yet. I knew I was good at presenting a lot of information in an easily digestible format, so in October 2017 I designed my first Weekly Reset infographic. If I’m being honest, the graphics started as a coping mechanism for myself, but grew into something much more along the way.

Since then, I’ve gone on to design an infographic for just about anything you can imagine in Destiny. Heroic public event activations? I got you. Need a refresher on how the Gambit UI and strategy works? Got you there too. Oh, you don’t know what times to shoot for in Master Nightmare Hunt Time Trials? Look no further. I love being able to gather detailed information surrounding specific activities in-game and make them super easy for players to understand.

Now, in the two and a half years since starting, the infographics have been featured in Forbes, Kotaku, and Gamerant. We built a Discord Bot (Servant of Niris) that services 2,500+ servers with the infographics and I haven’t missed a Weekly Reset since October 3rd, 2017. Needless to say, Mom would be proud. =)

(P.S. “Consistency kills competition.” To anyone out there who needs to hear this: if you find yourself going through a tough time, find something that you can do consistently to feel good about yourself. Keep doing it. Keep moving forward no matter what. You’ve got this.)

It’s inspiring to look back at the choices you made to get you to where you are today. Let’s dive deeper, what got you into Graphic Design?

Niris: I started doing graphic design about 12 years ago when I was a turntablist/DJ and putting out mixtapes left and right. It wasn’t very cost viable for me to keep paying to have artwork done for every single cover on everything I put out, so I decided that I’d give it a shot myself. Shortly after that I began to create posters, flyers, and all sorts of things which then led me to a marketing job. These days however, I’ve found my love and passion in UI/UX design and I’m hoping to maybe lend those skills to the Bungie team someday.

I’ve always had a bit of jealousy towards those who have an artistic touch. Twelve years of progress really shows in your work! How about Destiny? What led you here?

Niris: I’ve always been a fan of Bungie. Sometimes without even knowing it. I have memories of playing Oni on one of my very first PC builds after high school. The time I spent huddled around an Xbox with three of my friends playing Halo into the wee hours of the morning is something I’ll never forget either. So when a friend hit me up in the summer of 2014 talking about a beta for Bungie’s next project (shoutout to you Pebey!), I knew I had to get in on it.

Let’s be honest… There’s no better shooter than Destiny. The guns and the space magic really fulfilled that power fantasy for me that other games couldn’t. I played the ever-loving crap out of D1, but for some reason, I never got into the lore much or even “building” up my Guardian to its max potential. I mean, I never even raided in D1. It was a really cool shooter that I got to play with my friends and that’s all I really cared about at the time. 

Fast forward to now and I’m completely enveloped in everything. I’m obsessed with other creators’ content. I watch lore videos, read all of the books, and farm activities for hours looking for that one perfect roll on a gun. I’ve even done three day-one raids at this point and I don’t see it stopping any time soon.

Let’s get down to business. This is one of the most important questions you could ever answer while having the spotlight on you. What class do you call home, and why is it a Hunter?

Niris: ‘Lock life all day, baby!

For me, it’s the utility and diversity that a Warlock brings to a fireteam. I love that I can throw down a Well of Radiance or switch it up and chuck a Nova Bomb whenever I feel like it. Pair that with some of my favorite class Exotics in the game and it’s a recipe for fun. Who doesn’t love running around with Devour, a Recluse, and Nezarec’s Sin?

I’m also a Hunter on my days off and am warming back up to my Titan after we’ve had some time away from each other.

Alright, I’ll give you a pass. Without Warlocks, space magic wouldn’t feel as… magical. Anyway, thanks for stopping by! It’s always fun getting to know our community a bit better. Want to give a shout-out to the community before we wrap up?

Niris: I would just like to send a resounding “thank you!” to the entire community. I’ve made so many friendships and shared experiences I never would’ve imagined all because of this game. The Destiny community truly is the best community. <3

Lastly, please be kind to yourself and each other. Patience is a rare currency we could all use a little more of right now as we navigate through these ultra-weird times.

That’s a wrap! Thanks for stopping by. If you have any recommendations for our next Community Focus, feel free to drop us a line. Cozmo and I are always on the lookout for the next Guardian to spotlight.

Enjoy the weekend, and we’ll see you next week.

-dmg04

Posted on Leave a comment

This Week At Bungie – 4/09/2020

This week at Bungie, the final bunker opened.  

A third and final Seraph Bunker has opened on Io. The new Bunker points players to partake in the Seraph Tower event and new Legendary Lost Sectors on the Jovian moon. Guardians also made a new discovery in the bunker about Rasputin’s efforts to track our enemies. 

We’re one month into Season of the Worthy and we’re not done yet. Grandmaster Ordeal is only a few weeks away, but before we share more on that, let’s talk about a new charity initiative coming up next week.


Making a Difference

As the world responds to the outbreak of COVID-19, many of us have been urged by our local governments to stay home. Containing the spread of the virus is one of the best things we can do to protect our fellow humans. If you’re a gamer, you’ve been training for this moment for your whole life. If you possess the heart of a Guardian, however, you might be wrestling with the urge to do more! 

  

This is the question we’ve been asking ourselves at Bungie:

  

Is there something more we can do to help the real-world heroes who are confronting this crisis head on? 

  

We’ve arrived at an answer that we think is very exciting. We’d like to share it with you – and even welcome you to join us in helping to make the world a better place. On Monday, you’re invited to join us in our game rooms to talk about it. 

  

Bungie’s COVID-19 Fundraiser 

Monday, April 13 

10:00 AM Pacific 

  

Players of Bungie games have never backed down from a fight. We’ve banded together to support the survivors of floods, earthquakes, and wildfires. You may even have a memento to commemorate the role you played in some of those initiatives. On this occasion, when it seems like the world needs help more than ever, we have an emblem to mark the Guardians in our community who choose to throw their lot in with our efforts.

  

  

On Monday, we’ll reveal how you can earn this emblem to display proudly in game. We’ll talk about this charitable call to action, who will benefit, and the impact that we will have together.

  

Join us for the conversation. Join us to make a difference. 

Grandmaster 

In a few weeks, we’ll debut a new difficulty selection for The Ordeal called Grandmaster. It will test your fireteam’s coordination, communication, builds, and skill like no other activity in Destiny to date.  

  

Here’s a look at a few of the goals we had when approaching Grandmaster after we saw how the rest of The Ordeal was received: 

  • Grandmaster should build on Master difficulty, but be significantly more challenging. 
  • Once you reach a certain bar, the challenge should be found completely in perfecting your builds, communication, and execution. 
  • The primary rewards should be doled out on initial completion. 
  • Completion should be the primary metric for success, rather than score or time or another in-activity metric like ‘killing all Champions’ 
  • Grandmaster should stress the top end of build crafting. 
  • Grandmaster should be watchable. 

  

To attempt Grandmaster, you will need to be Power Level 1025 which is 15 Power above the Pinnacle cap but will be 25 Power below the activity which will be set at a Power Level of 1050. We’re also going to have something similar to the Contest mode we introduced for Crown of Sorrow. You will gain no extra advantage for being higher than 1025. We wanted to require a mixture of pinnacle rewards and artifact power to get you prepared for this, but not make you feel like you had to put in a ton of extra hours over-leveling the activity.

We’re introducing some new modifiers along with some familiar ones, including Extinguish (if your team wipes, it sends you back to orbit) and Limited Revives (you start with a small pool of shared team revives and you get more every time you kill a Champion). We don’t want to spoil everything, so there are a few other wrinkles we’ll let you discover when it goes live.

  

Does this sound like a worthy challenge so far? We hope it does, and as a reward, you’ll have increased chances of being awarded Exotic armor and Masterworking materials. But the main draw of the mode is the new Seal and title available for beating each of the Grandmaster Ordeal Strikes once during the Season: Conqueror. We want this to be one the most challenging titles to get, but we want it to be approachable for anyone to try who puts in the time and dedication with their team during a given Season. 

Grandmaster Ordeal will begin on April 21. 

Iron King 

The second coming of Iron Banner for this Season is already upon us. Lord Saladin will be setting up shop at the top of the Tower and you’ll have another shot at finishing the quest and earning the new Bow. 

Bonus Valor gains are also enabled throughout the week.

Iron Banner and bonus valor begins at 10 AM PDT on April 14, running through 10 AM on April 21. 

Weekly Challenge Accepted

Pleas welcome in the Player Support team with the latest on known issues we’re tracking. 

This is their report. 

TRIALS WEEKLY CHALLENGE UPDATE

Last week, we released Destiny 2 Hotfix 2.8.0.2. As part of the hotfix, we resolved an issue where Trials of Osiris Weekly Challenges were not being reset properly. We believed the issue would be resolved later that week when Trials of Osiris went live, but the issue persisted, causing players who didn’t have their Weekly Challenge to not receive any rewards on their third, fifth, or seventh win.

Starting this Friday, April 10, all players are expected to have their Weekly Challenge available to them when Trials of Osiris becomes active.

CLAN CREATION AND EDITING

Players may notice that they are unable to create or edit their clans in Destiny 2. While we investigate this issue, players can still join or leave Destiny 2 clans at any time.

PC CRASHING UPDATE

On Tuesday, we worked with Valve to issue a small update to Destiny 2 on Steam that should resolve a crashing issue players have been receiving. This small update is also helping us to determine what is causing the BEAVER error code to appear more frequently.

BEAVER ERROR CODES

Since Season of the Worthy began, we have been seeing a significant increase in the following error codes: ANTEATER, BEAVER, BEETLE, and WATERCRESS. While we continue to investigate the cause of these error codes, we have implemented fixes that have helped reduce the number of BEAVER errors on Steam, which you can see illustrated in the chart below. We understand how frustrating and painful it can be to receive this or any error code, and we’re working intensely on further mitigations.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Fully upgrading any Seraph Bunker sometimes doesn’t unlock the associated Warmind Security Triumph. This issue is expected to be resolved in our next update.
  • Warden of Nothing doesn’t give platinum rewards if one of the Unstoppable Champions is killed by a train.
  • The Dynamic Charge perk doesn’t activate on Symmetry if shot through Citan’s Ramparts assisted Assault Barricade.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Showtime

Lets move on to some movies shall we? This is our weekly ritual of picking some of our favorite community-created videos and showcasing them here for all to see. All winners will receive a cool emblem as proof that their film was featured. Here we go.

Movie of the Week:  I Collect Motes Not Deposit Them

Honorable Mention: Don’t Tell Zavalla

If you do end up winning, please make sure you put a link to your bungie.net profile page so we can send you the emblem.

In case you missed it, we had a great conversation with the voice actor for Ana Bray earlier this week. Go check it out! 

We’re looking forward to the charity stream next week. It’s always a pleasure seeing our community show off the amazing things you can do when given the opportunity to support a great cause. Guardians truly share some of the heroic qualities of their in-game counterparts.  

<3 Cozmo