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This Week At Bungie – 6/18/2020

This Week At Bungie, we’re streaming… for the kids!

Hello there. If you’re reading this right at the moment of publication, then congratulations. You’ve just hit the $100k benchmark for our slot on the GCX stream! If you have no idea what I’m talking about, let’s break it down.
Between 9 AM and 1 PM PDT today, we’re live on the GCX Marathon Charity Stream, raising funds for St. Jude Children’s Research Hospital to help support children in need. Your donations help families around the world by contributing to the research and treatment of cancer. While you can take pride in helping by donating a few dollars, we also have a variety of incentives to provide some additional motivations.
If you haven’t donated, this is your chance! And if you missed our live stream, no worries – this initiative is being supported by many in the gaming community. Jump in and check it out.

Another Patch in the Pipe

This week has been a pretty active one in terms of patches. On Monday, a change was made to require players to re-queue for Forges in hopes of removing idle players from the activity. Tuesday, we had some fixes go live for energy and Umbral Engrams. Today, Hotfix 2.9.0.1 went live with fixes to Sprint Cancelling, the Lighthouse, and more. But we aren’t done yet.

Hotfix 2.9.0.2 is planned for next week. We’re in the process of finishing up some testing passes, but here are a few things you can expect:
  • Fixes targeting controller remapping.
      • Issue where double-tapping buttons sometimes does not trigger Dodge or other abilities.
      • Issues where weapons don’t fire when pulling a trigger.
      • Issue where Stormtrance would sometimes not function.
  • Fixes an issue where Witherhoard deals excessive amounts of damage to various bosses.
  • Fixes an issue where solo completion of the Prophecy dungeon does not unlock the associated Triumph.
  • Fixes an issue where various reward sources are dropping at 750 Power, rather than at the Guardian’s Power Level.
  • Fixes an issue where the Tommy’s Matchbook Catalyst quest was removed from player inventory.

We have a laundry list of other issues that the team is currently investigating. Our next update is planned for early July, so stay tuned for another Patch Note Preview in the coming weeks.

Beyond Light Pre-Order Bonuses

Alongside Season of Arrivals, we announced Destiny 2: Beyond Light! At the kickoff, we saw some confusion on pre-order bonuses, so we’d like to take a moment to set the record straight.
  • When pre-ordering Destiny 2: Beyond Light, players will be granted access to multiple in-game bonuses.
      • All Editions
          • Exotic Rimed Ghost Shell
          • Legendary Emblem
      • Deluxe and Collector’s Edition
          • Exotic Freeze Tag Emote
  • These items are available at Master Rahool in the Tower after you have placed your pre-order.
      • If you pre-order the Collector’s Edition through the Bungie Store, a code for these pre-order incentives will be emailed to you within 24 to 48 hours.
      • If you pre-order any edition through Xbox, please be sure to download the “Destiny 2: Beyond Light Pre-Order Pack” and “Destiny 2: Beyond Light Exotic Emote” packages prior to signing in to Destiny 2.
          • Pre-order items will not be available until this is installed.
          • You may need to close the game application and relaunch if these items are not available after installing the above mentioned packages.
      • Destiny 2: Beyond Light should become available on PlayStation later today (June 18). Stay tuned to @Bungie for updates!
For all information regarding Destiny 2: Beyond Light pre-orders, head over to this Help Article. Additionally, if you’re having any issues pre-ordering through our platform partners, be sure to contact their support resources as well.

Farmers Market

You may see Player Support team members on the #Help forums frequently, but they’re constantly fighting the good fight behind the scenes. Since well before launch, they’ve been helping the teams triage issues, representing your voices in the meetings that matter most. This last week has been no different, as they’ve been tackling each newly discovered issue from Season of Arrivals.

This is their report.

FORGE MATCHMAKING UPDATE

Earlier this week, we implemented a change to the Forge activity where players now return to orbit after completing the activity. This change was implemented after seeing a large amount of players entering the activity and being inactive, ruining the experience for other players.

RAID GEAR AND MAX POWER LEVELS

In our May 14 TWAB we announced that gear would begin to have a Max Power Level starting in Season of Arrivals, but that weapons and armor from the Last Wish and Garden of Salvation raids would be granted exceptions. Currently, this gear doesn’t indicate that, but it will in a future update. Both armor and weapons from Last Wish and Garden of Salvation will be updated retroactively with the Season of Arrivals watermark and will have a Season 14 Max Power Level.

Additionally, all armor from all other Destiny 2 raids will be updated retroactively with the Season of Arrivals watermark and will have a Season 14 Max Power Level.

Players can read more about Max Power Levels in our Help article.

EMOTE BUNDLE AND PRE-ORDER ITEM LOCATION

Players who purchased the Season of Arrivals Silver and Emote Bundle will find their Emote in the inventory pages of Master Rahool, the Cryptarch, in the Tower Courtyard.

Players who pre-ordered Destiny 2: Beyond Light will also find their items in Rahool’s inventory pages.

UPDATES AND UPCOMING HOTFIXES

On Tuesday, we issued a server-side fix to resolve a few issues:
      • Players weren’t receiving the appropriate amount of Twisted Energy after unlocking Umbral Enhancement II.
      • Focused Umbral Engrams could sometimes decrypt at higher Power than intended.

Earlier today, we released Hotfix 2.9.0.1. This hotfix included the following resolved issues:

      • Sprinting on a controller would cancel if clicked again. 
          • We are still investigating other controller remapping issues and have listed them in this thread.
      • Prime Engrams were rewarding Warlocks with Hunter armor.
      • Umbral Engrams couldn’t be removed if a player had a full inventory but had completed the Season of Arrivals introduction quest. Players in this state can now remove these engrams.

Next Tuesday, we will release Hotfix 2.9.0.2. More details will be provided soon.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • Grenade Launchers may be causing crashes when used in the Crucible.
      • Console players may experience blacked out emblems, invisible ships, and a Power Level of 0 in orbit. To resolve this issue, click here and follow the directions.
      • The Almost Mighty Exotic Ghost Shell and the Saint’s Vocation Exotic ship appear invisible.
      • Some players are unable to accept the weekly “Means to an End” quest from the Prismatic Recaster.
      • The “Nascent Dawn 1/5” quest step can’t be completed because the Sleeper Node at CB.NAV/RUN.()Dynamo.Approach.Arch is missing.
      • The “Become Legend” quest step to reach 950 Power doesn’t update when players reach 950 Power. This will update when players reach 1000 Power.
      • The Tommy’s Matchbook Catalyst quest has been removed from player inventories.
      • The “Upgrade Gift Ranks” Triumph doesn’t track gift ranks purchased at the Prismatic Recaster.
      • The “Prophecy Dungeon Solo” Triumph doesn’t unlock when players solo the Prophecy dungeon.
      • The “Contact: Heavy Hitters” Triumph doesn’t accurately update when the appropriate Taken boss killed.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Tuning In

If I had a dollar for every time my Guardians have fallen to the Architects, I’d have no less than two thousand of them. This week’s winner has been keeping track of some hilarious defeats. Take a moment and be thankful that you aren’t them.

Movie of the Week: Guardian Down

Honorable Mention: More Metal Covers

If you’re hunting a MOTW emblem, make sure to submit your video to the Creations Page on Bungie.net. Link the Bungie.net accounts of anyone who helped in the video description, or we won’t know where to send your prize!

Thanks for stopping by for another week of Destiny 2 and Bungie news. Releasing TWAB’s early is always a fun time, especially when raising money for charity on the GCX stream. By the time you’re reading this, DeeJ and Nicole may have had a few lore readings. I may have eaten a piece of bread or two. Cozmo may have lost his mind, again. Who knows, maybe we’ve already unveiled some Destiny 2: Beyond Light concept art. Either way, it’s all for the kids. 

Oh, and before we forget! If you all somehow reach 500 thousand dollars in donations, Cozmo and I are going to get matching tattoos. I have no doubts you have it in you, but will you hit the mark within our four hour block? You’ve been challenged in the ways of old.

See you in chat.

Cheers,

-Dmg04

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Artist Spotlight: Season of the Worthy

Last season, we posted an article showing off some of art created for Season of Dawn. Now that Season of Worthy just wrapped up we wanted to look back at some of the gorgeous art that went into bringing this past Season to life. We have a few of our artist highlighted below who have chosen a piece to share with you and there are also links to more of their art you can check out as well. Go shop for your new wallpaper. 

We’d like to thank all of our talented Bungie artists for uploading their work so we could share it with you. We plan to keep doing these each season if possible so check back again in the future to see some of the cool art in Season of Arrivals.

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GCX 2020

The GCX fundraising marathon to benefit St. Jude Hospital is in full swing. You can go visit their Twitch channel right now and check out who’s playing games to help kids along on their path to wellness. As strong believers in the power of community to make the world a better place, we wouldn’t miss it.

This Thursday, it will be our turn.

GCX Fundraiser Marathon – Bungie’s Block

June 18, 9AM – 1PM Pacific

This year, we’re hosting a celebration of Bungie art and Bungie artists. Come and check out some of the talented hands that help shape the world you explore and defend or create the imagery you see right here on Bungie.net. If you’re a fan of the game, you’ll be able to see some familiar faces come to life in real time. If you are an aspiring artist or designer, you’ll find some inspiration for how to create art in different electronic mediums.

All the while, we’ll be tabulating your donations. In keeping with the ritual, here are some incentives to inspire you to take action.

$50 Emblem delivered this Season.

Please Note:

  • All donations must be made during our stream between 9AM and 1PM Pacific on June 18 to qualify for incentives.
  • Each donor will earn one emblem or set of emblems.
  • Donations of more than $50 or $100 are welcome, but do not grant more emblems.
  • Additional donations made using the same email will not grant more emblems.
  • Donations must be made in the exact amount required to qualify for the incentive.
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This Week At Bungie – 6/11/2020

This week at Bungie, we launched a whole bunch of missiles.

It’s been an action packed week. Over the weekend, we watched as Rasputin sent literal ordnance into the sky to take down the Almighty in Destiny 2’s first live in-game event. We followed that up with a mighty salvo of virtual launches in the form of media, articles, and a stream to showcase the future of Destiny. Season of Arrivals has started building a bridge to this fall, when Guardians will wield the Darkness for the first time in Destiny 2: Beyond Light.

Here’s the full stream in case you haven’t had a chance to watch yet.

Don’t have time to watch the full stream? Here are a couple of the first looks at Destiny 2: Beyond Light.

We’re excited about the future of Destiny. To lay the groundwork, we have to make some changes to the core game. Several less-explored locations and activities will be going into the Destiny Content Vault (DCV) to pave the way for new hotness like Europa coming this fall. We lay out a lot of information on what to expect in our Building a Viable Future in Destiny 2 article. We know you have a lot more questions and we’ll have answers to share throughout the summer. 

Since Season of Arrivals acts as a prelude to Beyond Light, we have held our plans for the Season close to our chest until the reveal this week. The Pyramid ships have begun to arrive on Io and Eris is hard at work trying to decipher their intentions. She needs your help.

Oh, and did we mention there is a brand new dungeon? Prophecy is free to all players and transports you into a strange dimension to seek out the IX. It’s got some real Rainbow Road vibes too. Here’s a peek. 

The future is bright and full of new challenges to tackle. We hope to see you out there.

Match Made in Heaven

By the time that this TWAB is published, a few changes to Crucible matchmaking will be live. Matchmaking based on player skill has been removed from all playlists except Elimination, Survival, and Survival: Freelance. Trials of Osiris will continue to be matched based on the number of wins on your Passage. 

We are doing this to:

  • Respond to community feedback.
  • Shorten queue times for players.
  • Improve connection quality of matches.
  • Provide more places where the outcome of the match isn’t as important as enjoying the experience.
  • Play into the strengths of Crucible being a bombastic, frenetic action game.

The pursuit of Glory Points in Survival and attempting to go Flawless in Trials of Osiris will allow those playlists to reinforce that the outcome of matches are important and keep the stakes high. We want the rest of the Crucible to be less of a high-stakes environment where players can have a more relaxed experience and just enjoy the Destiny multiplayer sandbox.

We will continue to monitor feedback and game data around these changes. If we decide to make any further adjustments, we’ll let you know.   

Counted You One of My Crew

The Destiny Dev Team has a quick update on a change we are making to the Dredgen title. 

Destiny Dev Team: Hey everyone,

As you may have read here, we made some changes to the World Loot Pool. As a result, a few of the legendary weapons in the Playing for Keeps Collection badge no longer have a reward source in the game.  

While we still strongly believe that gear collection is a critical part of what it means to earn and wear a title, we’re going to remove the Playing for Keeps badge from the Dredgen title requirements in an update next week. While not trivial, the badge didn’t represent the challenging portions of earning the title. We feel removing this requirement doesn’t reduce the meaning of wearing Dredgen over your head. That said, we don’t like making changes to titles as their complexity and depth is what gives them meaning, but in this case, the long-term weapon health outweighs a small change to the title. 

We know you have a lot of questions about how our Destiny Content Vault announcement this week will affect other Triumphs and titles. We will have more details for you soon. 

Thank you, and keep sending us feedback as we strive to make a meaningful, evolving world in Destiny.

New Threads

We have a new item from Bungie Rewards available to anyone brave enough to defeat the new dungeon before the end of the season. Players who complete Prophecy will unlock an Emissary of the IX Hoodie that can be purchased from the Bungie Store

We will have be adding more Bungie Rewards during Season of Arrivals so keep an eye out. 

Ground Control To You

When new content is released, the Player Support Team is carefully watching to identify any new issues that emerge so we can get fixes in the works.

This is their report.

SEASON OF ARRIVALS AND BEYOND

With the launch of Season of Arrivals on June 9, and with the announcement of Destiny 2: Beyond Light, Destiny Player Support wants to make players aware of resources that are available regarding said content. This includes:

Please note that past Season Pass rewards from the previous Season, Season of the Worthy, are available to claim here. Past Season Pass rewards from Season of the Worthy will be unable to claim when Season of Arrivals ends

HOTFIX 2.9.0.1

CHARGED WITH LIGHT

Shortly before the launch of Season of Arrivals, DPS became aware of a bug regarding the seasonal Charged with Light armor mods. This bug allows players to equip all of the current seasonal Charged with Light armor mods on any of the Season of the Worthy armor pieces without having previously acquired them. While this bug will be fixed in Hotfix 2.9.0.1, the team has decided not to disable the mods until then to allow players to try out the mods for this week.

UPCOMING RESOLVED ISSUES

Below is a list of issues that will be resolved with Hotfix 2.9.0.1:

  • The Guardian Angel artifact armor mod is not granting its perk when the mod is slotted.
  • The Breach Resonator artifact armor mod is not granting its perk when the mod is slotted.
  • On controllers, Sprint will cancel if players press the Sprint action again.
  • Players will a full engram inventory of Umbral Engrams may be blocked from completing the Season of Arrivals opening quest.
  • Visible holes are present in the EDZ terrain where the Seraph Towers used to be.

BEYOND LIGHT PRE-ORDER ITEMS ON XBOX

In order to receive their pre-order bonus items players who have purchased the Destiny 2: Beyond Light or Destiny 2: Beyond Light + Season pre-order bundles on XBOX need to manually download the “Destiny 2: Beyond Light Pre-Order Pack”. 

Players who have purchased the Destiny 2: Beyond Light Deluxe Edition pre-order bundle on XBOX will need to manually download both the “Destiny 2: Beyond Light Pre-Order Pack” and the “Destiny 2: Beyond Light Exotic Emote” 

  • From the Xbox dashboard, highlight the Destiny 2 image
  • Select “Manage game & add-ons”
  • Navigate to the “Ready to install” section on the left
  • “Destiny 2: Beyond Light Pre-Order Pack” should appear on the right. For Deluxe Edition owners, “Destiny 2: Beyond Light Exotic Emote” should also be listed.
  • Select “Destiny 2: Beyond Light Pre-Order Pack” on the right, then select Install
  • Deluxe Edition owners should also select “Destiny 2: Beyond Light Exotic Emote” on the right, then select Install
  • Wait for the console to report the DLC is installed
  • Start Destiny 2, and visit the Cryptarch in the Tower to acquire all pre-order items.

Some players who have already pre-ordered may run in to an issue where the Pre-Order Pack and Exotic Emote are not showing in the “ready to install” section. For those players, these are the next steps:

  • Open the Microsoft Store app and navigate to the specific bundle they purchased
  • Select the “Install” button. This shouldn’t take long, it’s no more than ~30 MB
  • “Ready to install” for Destiny 2 in “My games & apps” should now be populated with the missing DLC.

If re-installing the bundle doesn’t populate “ready to install”, players should try these steps:

  • Open the Microsoft Store app
  • Search for “Destiny 2: Beyond Light Pre-Order Pack” and select it from the search results
  • On the product page, select Install
  • For Deluxe Edition owners, repeat the above steps for “Destiny 2: Beyond Light Exotic Emote”
  • Wait for those download(s) to complete and then try the game again

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • The Almost Mighty Exotic Ghost Shell and the Saint’s Vocation Exotic ship appear invisible.
  • The Tommy’s Matchbook catalyst quest has been removed from player inventories.
  • The Destiny 2: Beyond Light pre-order emblem does not appear in the Collections.
  • Amanda Holliday has two Legendary ships in her inventory that can’t be purchased.
  • Console players may experience blacked out emblems, invisible ships, and a Power Level of 0 in orbit.
  • Dying to Environmental Hazards or The Architects will sometimes show a recommended Power Level of 1880947200.

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Picture This

Welcome to the first Movie of the Week for Season of Arrivals. Does that make this one more special? Not particularly. But sometimes asking a rhetorical question like that is a fun way to start a paragraph. If you’re new here, Movie of the Week is where we highlight videos we like from the community. All videos below will guarantee their creators a special emblem. If you win, just make sure you have your Bungie.net profile linked in the description. 

Here are the winners!

Movie of the Week: Horses in the Back

Honorable Mention: Close Call

What a week! Explosions, videos, reveals – oh my! We covered a lot this week, but there is much, much more to do. Throughout the summer, we’ll continue to share more on Beyond Light and the changes coming this fall. We hope you enjoyed the reveal and we’re once again eagerly awaiting getting to watch you experience what we’ve been working on – both in Season of Arrivals and Beyond… Light.

<3 Cozmo

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FALSE IDOLS

The High Priest knelt before his withered god, mired in the ambivalence of shattered ideology; his faith replaced by the reality of Xol’s failure. No wisdom or debased ritual buried in decrepit tomes could restore what was lost, nor was he inclined to attempt such an act.

Disillusion swept over—the Will of Thousands, silenced by Light and code. He would have called this an act of heresy once, when the truth had not yet been revealed:

There are no gods. There are only chains, and those at either end.

Nokris had been the ignorant staring into the sun, for what is divinity but a star that blinds? A statue to be toppled, that it may galvanize the wailing masses who seek power in the death of old things. Gods, broken by pawns, brought low and driven into the mud.


Nokris drifted in the heart of winter, at the northern pole of Mars. He lacked the strength to raise what remained frozen beneath the surface. He closed his eyes and reached into the tucked corners of existence with his mind, searching for remnants of Xol’s power, only to find his communion denied by months of disconnected indifference.

Through his outreach, he had come to know that Xol lived, burrowed deep and forgotten within the crust of another world. He had grazed the edge of confirmation with his old god, only to feel it wriggle away, apathetic and eager to break ties. Nokris, too weak to fulfill his purpose, was abandoned. The Worm sought to be wielded by another, to fill their hands with power as self-justified servitude in the bowels of Io.

Despite the many traces of Xol’s influence remaining on Mars, none would serve him better than the scrap of Worm-hide he gripped within his claws. He may be unable to produce the death necessary to feed its appetite and coerce paracausal change from it, but he knew those who could foster the necessary violence. A plan began to form in his mind, whispered from deep recesses he had not explored in many years.


He had held the scrap taken from Xol’s remains for so long that it had eaten grooves into the bone plating on his hand. With it, he intended to force open that which had always been kept from him by the logic of the Sword. He meant to craft his own Ascendant gate from the grave-corpse legions of his risen brood. Fetid ranks of Thrall, rotted beneath rime on cracked chitin, encircled him and awaited the ritual. Their refurbished flesh: soulfire kindling.

He drew upon the Deep and let the latent tethers clinging to Xol’s slough guide his will until he could mold reality around it. The bait was set. Agents of the Sky were expected, and so they came with fury and the fuel of death. They did as they were built to do; obsequious and domineering, they knew no other way but to cleanse that which stood in opposition to their arresting Light. Their righteous carnage berthed Nokris’s transition, and his snare drew watchful eyes from the Taken Throne.

The Sky’s vassals stormed the Penumbral Depths, as they had done many times before. Their fear of Xol’s resurrection drove their furor like searing irons at their back. Fear he had twisted to his purpose. His death: an offering that would seal the spell and create a pinprick piercing through which his soul could slip into the Ascendant Plane.

But guile was the language of a more ancient player, and she had taken notice of his cunning. She directed Nokris away from his destination to instead wash upon the shores of her court. As his vision cleared, his eyes strained to see the Taken Queen, cloaked in the midnight glory of an event horizon.


A singularity throne perverted the space before him. The Queen of lies, wrapped in distortion and gravitational lensing, sat within its inestimable depth. Her voice was distant red-shift discord and all around him. Her presence: the realm itself, boundless and willing to take.

Savanthun’s words spewed forth. “Breaker of pacts. A heretic stands here. What denial has yet to be given that you would return to me?”

“I fed the Worm, and still it faltered,” he said. Nokris stared directly into the empty point of space, continually caving in on its form. He could barely define her silhouette within the warp.

“To falter is its nature,” Savathun’s words were tinged in curiosity, “though not by your efficacious methods.”

Nokris preened the flesh of his face back to display a skeletal smile. “The Sword bears no truth. The Worms are gods of thin ambition and reign vast nothing.”

“Brave words in this place. Do you not think they are watching?”

Nokris bowed his head for the first time since he was drawn here. “The Queen is clever. You did not share my father’s single-minded ambition, nor my brother’s taste for glory.”

“You wish to serve me?” The thin image twitched within the backlit accretion glow.

“My life is spent: servitude to those who cast me away. Our blood is all that remains of the old pact.”

“Then let us make use of each other.”

Nokris raised his gaze. “What use would I be to a god?”

“No gods.”

He nodded. “So it has always been.”

Savathun’s voice converged onto him from every direction. “You, a usurper: the first tug at the end of the chain.”

“To act as distraction or await slaughter?” Nokris’s voice sunk with disappointment.

“No. As a thorn, you have circumvented the Deep through forbidden sacrament, and so you shall continue. The Deep fears me, as we feared you. Ignorance keeps. Knowledge usurps. In this, you have found purpose in my court.”

The High Priest’s shoulders straightened. “You feared me?”

“In a younger time, intents were narrower. I see your value, as we should have then. All who denied you, blinded by the Sword, let them fall away as grains from the scythe.”

“I am the implement?”

“You are the mechanism by which we sever their chain.” Savathûn’s voice filled his skull with silken promise. “Teach me your necromancies, usurper of the ordered way, so that together we may circumvent the anchored logic that drags us into the depths. Serve as foil to scatter the pieces of their grand game across the cosmos.”

“As Xol did for my heart, I offer a trade. Knowledge for knowledge. Grant me sight into the Dreaming Mind’s talent, and I will teach what you ask.”

“A rebellious bargain in the midst of Dark tides; it is bound. Under my symbol, reborn and made in my image, our bargain will set new beginnings in motion.”

“The Masters convene here?” Concern dripped from Nokris’s words. “Do we mean to move against them?”

“Not so directly. Arrival is imminent. A Shadow will reach out and make itself known.”

“I am to obscure the connection?”

“Where Sky meets Deep, you shall be the screen that sows dissonance, and for it… we will walk unhindered by the parasitic inclinations of those who believe themselves mighty.”

Nokris saw the scheme. “The will of many bent to our hand. No longer do they draw upon us.”

“Freedom. They are beset against each other. We walk the space between.”

“An accord is struck.”

“Speak my name.”

“Savathûn, Subjugant to None, Sword-Breaker, and Queen to the Taken Throne.”

“To me, you are bonded. Go forth an enact my will.”

Nokris was cast out of Savathûn’s court as suddenly as he had been ripped into her presence. He drifted in the Ascendant Plane, no longer directionless.

Behind him, the court faded, and its shimmering illusion fell like curtains upon a stage. The dark core of the singularity wavered; sunken within its gravitational well was a lone Thrall and no other. Its death spread over eons of deterioration, mouth agape to utter words at the Taken Queen’s whim as patsy, and nothing more.

Her presence had been but a mirage, soaked and sold by the lie of her mouthpiece puppet to whom Nokris unknowingly spoke. In truth, only a Thrall stood within orbit of the singularity, for the Queen would not be so foolish to reveal herself.

Savathûn looked upon her charlatan court from distant transcendent hollows. Her nascent alliance had produced power twin-fold, in that of Nokris’s devotion, as well as his deception through her mouthpiece Thrall positioned within the singularity. She breathed in his desperate agreement and prepared for the struggle to come.

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Destiny 2 Update 2.9.0

Activities

Trials

  • Mods now drop with through a white item bauble instead of an erroneously assigned Exotic Engram bauble.
  • Duplicate mods will no longer drop from the Flawless chest.
  • Additional Masterwork material rewards now drop at three, five, and seven Trials wins.
  • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.
      • The bounty reward will match the Win 3 Milestone reward of the week.
  • Trials Tokens distribution has been re-balanced to focus on wins three, five, and seven of a Trials Passage.
      • This includes repeat Passages.
  • Trials Tokens are no longer awarded from match completions.
      • Tokens are now granted specifically through wins and bounties.
  • Passage of Wealth now doubles the bonus Trials Tokens earned at three, five, and seven Trials wins.
  • Intro quest step “Entry Pending” now requires reaching Power 1010.

Nightfall: The Ordeal

  • The Taken take over The Ordeal.
      • Added new strikes to The Ordeal: Lake of Shadows, The Corrupted, and The Festering Core.
  • Updated The Ordeal power levels to new Season 11 levels.
  • Grandmaster Difficulty will become available on July 21, 2020.
  • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
      • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
      • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
      • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
      • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

UI/UX

Controller Button Remapping

      • There is a new “Custom” controller layout that, when selected, allows the player to remap what actions are bound to which controller buttons.
      • Additional details can be found in the “This Week at Bungie – 6/4/2020” blog article.

PC & Stadia Settings

  • Reorganized Keyboard, Mouse, and Controller settings.

Gear Details Subscreen

  • Toggle Stat Display is now additionally supported on unequipped armor.
      • Previously, this was only supported for equipped armor.
      • This allows you to toggle between viewing stats associated with your gear, or overall build stats, within the gear details subscreen. 

Wrapped Items Container

  • A new container has been added to the Inventory screen for Wrapped items/bundles providing an easy area to find your Eververse purchases.
  • Wrapped items will still display in their relevant areas (Example: Ghosts in Ghosts container) as well as this new area.

General

  • Added several economy-related load screen hints.

Gameplay and Investment

Weapons

  • Fixed an issue that prevented Coldheart’s “Longest Winter” perk from triggering through a Citan’s Ramparts Assault Barrier. 
  • Fixed an issue that prevented Devil’s Ruin from firing its charged shot after activating a roaming Super.
  • Fixed Polaris Lance’s Perfect Fifth perk.
    • Quickly shooting a sixth shot no longer cancels the explosion from the fifth shot. 
  • Crucible, Gambit, Vanguard, Event package, and Gunsmith Engram reward weapon drops now pull from the shared world Legendary pool.
  • Season 8 and Season 9 Season Pass and Exotic quest weapons can be acquired from the Cryptarchs.
      • Related quests have been removed.
  • Weapon ornaments have been added to Collections.
  • Reload Perk Changes
      • Design notes:
          • Reload stat: 0-100, and maps onto an archetype-specific reload animation speed.
          • Reload duration scale: most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump (the same applies to some other perks, e.g. those that affect handling).
          • Reload empty duration scale: as above, but only applies if the magazine is empty.
          • Note that because most weapons have fairly high reload stats, dropping reload bonus from +100 to +50 will still cap the reload stat most of the time, resulting in an overall fairly small change to final speed (this still opens some design space however),
      • Outlaw
          • Reload stat from +100 to +50.
          • Reload duration scale from 0.8 to 0.9.
      • Feeding Frenzy
          • Functionality changed to give increased reload speed based on number of rapid kills (up to five stacks).
          • Max reload duration scale from 0.83 to 0.8 (i.e. a little faster than currently).
          • Max reload stat unchanged at +100.
      • Rapid Hit
          • Adjusted stack to stat mod curve to give less benefit for the first hit and more with subsequent hits.
          • Reload stat from +100 to +60.
          • Reload duration scale from 0.8 to 0.925.
          • Stability stat from +50 to +25.
      • Drop Mag
          • Reload duration scale from 0.85 to 0.9 (which just brings it in line with Outlaw).
      • Field Prep – unchanged, but for reference:
          • Reload stat +50
          • Reload duration scale 0.8
      • Alloy Mag – unchanged, but for reference:
          • Reload empty duration scale 0.6666
  • Other Perk Changes
      • Dynamic Sway Reduction
          • Adds 10 stability over time in addition to accuracy.
      • Pulse Monitor
      • Reload amount from 0.35 to 1.0.
          • +50 handling
          • 5% faster swap speed (this will be most noticeable if the above caps handling stat).
          • This works on stowed weapons too, which was already the case but makes it a lot more useful.
      • Hipfire Grip
          • 1.2x aim assist falloff.
          • +15 aim assist.
          • +1.7 degrees precision hip fire angle threshold.
          • By default, when hip-firing a weapon the center of your reticle must be over a target in order to get a crit, otherwise aim assist will give you a body shot. This change gives you a little leniency, so if the center of your reticle is not directly over a target you will still get the crit if you’re within this angle.
          • Has no effect on Sniper Rifles.
      • Sneak Bow
          • Now doesn’t ping radar when shooting.
  • General Archetype Changes
      • Slug Shotgun PvE Damage + 30%.
      • High-Impact Pulse Rifle damage per bullet from 21 to 22 – this changes it from six crits to five crits/one body to kill a guardian in PvP at most resiliences.
      • Bow PvE damage vs minors + 10%
  • Bug Fixes
      • Fixed a bug in which casting Ward of Dawn from extremely high platforms allows players to retain the Damage Resistance from the activation.
      • Fixed a bug in which players can get into a state where their Fist of Havoc melee attack will be replaced with a sword swing.
      • Made it so it’s harder to deal significant damage to yourself with Handheld Supernova when used in the air.
      • Perks that grant partial weapon ammo now respect shot count for burst weapons. This means that these perks will now work correctly on Pulse Rifles, Fusion Rifles, and Burst Sidearms, so these perks will be more common on those weapon archetypes in the future.
          • Slideways
          • Slideshot
          • Ambitious Assassin
          • Subsistence
          • Overflow
          • Lead from Gold
          • Clown Cartridge

Armor

  • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.
      • Developer Commentary:
          • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.
          • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.
          • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.
  • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.
  • Addressed several mod visibility and source string issues in the Mods Collection screen.
  • Fixed a bug that was causing the Felwinter’s Helm perk “Warlords End” to activate inconsistently.
  • Fixed a bug that prevented Dunemarcher’s Linear Actuators perk from triggering on yellow bars.

Finishers

  • Fixed a bug that allowed players to get outside the map using the Gladiator’s Bladerush finisher.

Power and Progression

  • The power cap for weapons and armor has risen 50 points. All sources will now offer upgrades up to 1000, powerful sources up to 1050, and pinnacle sources will go to 1060.

Bounties and Pursuits

  • Add three hours to the expiration time of all daily and repeatable bounties across the game.
  • Tower repeatable bounties now display (Random Objective) on the vendor before purchase.
  • Werner’s Benevolence bounty will now trigger its associated Triumph.

Raid Rewards

The following raid Exotics now have increased drop chances:

  • One Thousand Voices
  • Anarchy
  • Always on Time (Exotic Sparrow from secret chest in Scourge of the Past)

NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.

Vendor

Added the ability to use an Exotic Cipher to purchase a second Fated engram from Xur each week.

Platforms and Systems

  • Fixed an issue where FPS could lock at 30 FPS when relaunching the game on Steam.

General

  • The Season 10 Luminous Bright Engram has been retired, and in its place players can now obtain the new Season 11 Mnemonic Bright Engram.
  • Added a new “Flair” section to the Bright Dust tab of the Eververse that contains only Shaders and Spawn FX.
  • Fixed a bug that caused the Season Pass post-purchase screens to display in the reverse order.
  • A Warmind-themed Exotic Ghost is available on the Cryptarch to pick up free of charge for anyone who owned the Season 10 Season Pass.
  • Multiple changes to the Season Pass rewards have been made, including:
      • Consolidation of multiple Glimmer rewards.
      • Removal of Legendary Weapon Ornaments.
      • Addition of multiple Bright Dust reward points and increase of existing ones.
  • Increased drop chance of Heroic Menagerie ship from 5% to 20%.
  • Fixed an issue that caused older quests to sort in front of newer quests when players logged in. 
  • Ranking up the Season Pass no longer fills your Super meter. 
  • Fixed a bug that prevented players from earning the Benevolence triumph. 
  • Fixed a crash that could occur in Gambit while performing a finisher. 
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Destiny – Past, Present, and Future

Disrespect/Hate Speech

Harassment/Personal Attacks/Bullying

Name and Shame/Privacy Violation

Gory Violence/Explicit Sexuality

Threats of Violence/Illegal Activity

Political/Religious Discussion

Cheating/Hacking

Spoilers/Distributing Stolen Content

Soliciting/Plagiarism/Phishing/Impersonation

Disruption/Evasion

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Building a Viable Future in Destiny 2

  • Destiny 2 is too large to efficiently update and maintain.
  • The size and complexity of the game are also contributing to more bugs
    and less innovation.
  • Instead of building a Destiny 3 and leaving D2 behind, each year, we
    are going to cycle older, less actively played content out of the live game and
    into what we’re calling the Destiny Content Vault (DCV).
  • This will allow us to add to and support D2 for years, including the three
    new annual expansions we announced today, starting with Beyond Light this
    fall.
  • The DCV will include all content from Destiny 1 and anything that
    cycles out from Destiny 2. 
  • We will bring back (or “unvault”) activity and destination content
    from the DCV each year. 
  • Unvaulting starts in D2 Year 4, with the Cosmodrome coming back, as
    well as its three strikes and the return of the Vault of Glass raid.
  • The primary D2 content leaving the game and going into the DCV this
    fall are the destinations – Mars, Io, Titan, Mercury and Leviathan – and their supported
    activities.
  • There will be new ways to earn the Exotics originally linked to content that
    has entered the DCV.
  • When Beyond Light ships, the Director will have the following
    destinations: 
      • Europa (new)
      • Cosmodrome (unvaulted) 
      • Moon 
      • Tangled Shore 
      • Dreaming City 
      • European Dead Zone 
      • Nessus
  • This approach allows us respond to player feedback more rapidly,
    enable more innovation, and will keep Destiny 2 and your characters thriving for
    years to come.
  • More details to come
    soon and throughout the year.

Earlier
today, we laid out a vision for Destiny’s future, built right inside of Destiny 2. A future where we maintain your
characters, accounts, and continuity with our game systems and build on each of
them for years. This fall ushers in a new era in Destiny’s journey, launching
off a trilogy of expansions where your Guardians will explore the true nature
of Light and Dark:

Put plainly, we are investing in Destiny 2 for years to come. But to
continue your Guardian’s journey and deliver on this roadmap, we need to make
some changes to our ever-growing world so it can flourish.   

The Limits of Growth

Over the
past couple months, we’ve mentioned the problems that come with maintaining a
game the size of Destiny 2; and we’ve said that it cannot grow infinitely.
After three years of non-stop growth, the scope and complexity of Destiny 2 has
ballooned to unprecedented scale.

As of this
writing, Destiny 2 features nine destinations, 40 story missions, 54
adventures, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special
activities (like Menagerie or Zero Hour), seven raids, six Gambit arenas, three
dungeons, many, many
quests, patrols, public events, and of course, thousands of associated rewards.
All of that, plus hundreds of game systems which layer on top of that content.

This
unrelenting growth has resulted in a game that requires players to download up
to 115GB to play, as well as huge patches tied to frequent updates. And those numbers
are rising rapidly, as we’ve been adding approximately 25GB of content each
year to Destiny 2 since launch. Those sizes not only stress hard drive capacity
but also push the limits of patching capability. It also makes the time to
generate a stable update for the game after all content is finalized, tested, and ready to go balloon to literal days instead of hours.

Worse
still, that 115GB includes a lot of content that isn’t relevant anymore – and
can’t remain relevant – as we evolve the world and introduce new experiences
that will take center stage instead. For example: Warmind’s campaign represents
only 0.3% of all time played in Season of the Worthy and yet the Warmind
Expansion accounts for 5% of our total install size. This dramatic
imbalance between player engagement and overall cost to maintain is found in a lot
of our legacy content.

Impact on the Live Game

Maintaining
that much content in perpetuity slows down our ability to update the game with
fresh experiences, reduces our ability to innovate, and delays our reaction to
community feedback. The test surface alone is massive, to say nothing
about how it impacts our designers, artists, and engineers trying to make cool
new stuff every day under the weight of the crushing complexity of our scale.
Unfortunately
it also means that we sometimes ship content that doesn’t meet the quality bar
we’ve set for ourselves and that our players have come to expect. Recent
examples are the issues with Felwinter’s Lie quest or when we had to perform
our first-ever rollback of player progress due
to a bug. 

Our
ambition is for Destiny 2 to be the best Action MMO in the world and that means
being far more agile and nimble than we are today. But the simple fact is that our
game’s size and complexity prevents us from improving Destiny as fast as we –
and you – would like. 

The “Destiny Content Vault”

With Destiny
1, we solved the “ever expanding, exponential complexity” problem by making a
sequel in Destiny 2. We left behind all of Destiny 1’s content and many of the
features players grew to love. We believe now that it was a mistake to create a
situation that fractured the community, reset player progress, and set the
player experience back in ways that took us a full year to recover from and
repair. It’s a mistake we don’t want to repeat by making a Destiny 3. We don’t
believe a sequel is the right direction for the game and for the past two years
we have been investing all of our development effort into new content, gameplay,
and new engine features that directly support a single evolving world in Destiny
2.
To create a sustainable ecosystem where the world can
continue to evolve in exciting ways, and where we can update the game more
quickly, we’re going to adopt a new content model that we’re calling the Destiny
Content Vault (DCV)
. Each year, usually at the expansion boundaries, we
will cycle some destination and activity content out of the game (and into the
DCV) to make room for new experiences.
The first cycle of Destiny 2 content going into the DCV
begins this fall, with the appearance of the Pyramid ships in Season of
Arrivals and the Beyond Light expansion, which we revealed today. Those
events will usher in dramatic changes to the Destiny universe, affecting characters,
destinations, and Guardians for years to come.

To set a
new maintainable foundation for the game this fall and to create room for Beyond
Light
and the future roadmap, the first Destiny 2 deposit into the DCV will
be larger than those to come in the future.

Curating the Vault

Content
that goes into the Destiny Content Vault may return in the future, altered (if
necessary) to fit the new state of the universe. Furthermore, we consider all
Destiny 1 and 2 destinations and activities part of the new DCV and we’re going
to be pulling from that archive – revisiting some of the most interesting
places in Destiny’s history – from now onwards. It’s why the original Destiny 1
Raid – the Vault of Glass – will be returning to Destiny 2 in Year 4.

Going
forward, our explicit goal will be to try to keep the scope and scale of Destiny
2 at a relatively consistent size in order to increase our agility and to be
able to properly support and maintain the game. Over the course of each year,
the game’s content scope will grow as we add new destinations and activities in
our expansions and Seasons. As we approach the next expansion, another cycle of
content will go into the DCV to make way for a new influx of destinations and
activities. 

We will
always do our best to give early notice of what’s being cycled into the DCV, to
help you and your friends plan around how you want to complete your collections
and build up your account before the new Destiny year starts. The vast majority
of content we choose to vault will also be from destinations and activities
that have been free for all players for several months prior to their
departure. For example: the Curse of Osiris campaign, which has been free since
Shadowkeep launched in October 2019, and part of the Destiny 2 experience since
December 2017, will go in the DCV later this year. 

Year 4 Destiny Content Vault
Preview 

Here is an early
preview of some of what’s going into the Destiny Content Vault (DCV) and what’s
returning in Year 4.

Returning from the DCV

  • On September 22, 2020:
      • Cosmodrome as a selectable, explorable destination (but not yet at
        full Destiny 1 parity on 9/22).
        • Note: We’re looking to leverage Cosmodrome’s initial return to expand
          the new Guardian origin story to the world of Destiny. Veteran players will be
          able to experience that story as well.
        • Cosmodrome’s Will of Crota strike will also be added to the strikes
          playlist for all players.
  • During Season 13:
      • Cosmodrome will be
        fleshed out to roughly Destiny 1 Year 1 parity. 
      • Cosmodrome’s The Devil’s Lair and Fallen S.A.B.E.R. strikes return.
  • During Year 4:
      • Destiny 1’s first raid, Vault of Glass, returns.

Heading to the DCV

  • On September 22, 2020: 
      • Io, Titan, Mercury, Mars, and Leviathan will be cycled out and no
        longer be accessible. 
        • This includes all PvE activities (including campaigns) on those
          destinations.

Other Key Year 4 Details:  

  • There will be three raids playable this fall, including a new one set
    in the Deep Stone Crypt on Europa as part of the Beyond Light expansion.
  • There will be new ways to earn Exotics originally tied to destinations
    and activity content that have entered the Destiny Content Vault. 
  • Available strikes will be based on a pool of possible strikes from
    active destinations. When a destination goes into the DCV, so too will its strikes.
  • The PvP Map playlist will remain a curated ‘best of’ mixture of maps
    from Destiny 1 and 2.
  • Gambit and Gambit
    Prime are being merged into a single mode, with their original armor visuals
    available to earn from the Drifter.
To be
clear, the DCV does not apply to any weapons and armor in a player’s inventory
or vault. The DCV is about activities and destinations. We know you will have a
lot of questions about how this will work. We will share more updates about our
content plans throughout the summer. This includes a detailed overview of
everything changing via patch notes, extensive DPS articles that will help
break down what’s changing and when, as well as lots of opportunities for you
to ask us questions along the way.

A New Beginning

This fall,
we will begin delivering on the future of Destiny by making way for new adventures,
locales, and stories dreamed up by our creative team, and forging the
truly evolving world that it was always meant to be. These changes allow us the
freedom to finally weave an overall experience for the Destiny universe that
can truly live, starting with Beyond
Light
. We can now fit puzzle pieces we haven’t been able to pick up since
the beginning of the original Destiny – including the true nature of the Darkness and
Light and how such power will change you as a Guardian. We can now bring some
of the greatest experiences in Destiny to the forefront of the current game alongside
new ones to come.

The past
six years, we’ve seen the Destiny universe grow and our community along with
it. We want our quality of service to grow in kind, to be able to react to
community feedback quicker, to innovate more often, and to continue to tell new
stories with your characters. We’re excited to continue that journey with you.

– Destiny 2
Dev Team

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This Week At Bungie – 6/4/2020

This Week At Bungie, Season of the Worthy is ready for departure.

Before we talk about anything else, we’d like to maintain your focus on the events unfolding around the world. You may have seen demonstrations in your town, or like many of us here, down the street from the place you call home. 

Support does not end with a single statement or action. We’ll continue to use our games and our shared voice to make the world a better place. We hope you’ll join in supporting these efforts by visiting the following resources noted above, and more, by getting directly involved.


This week also kicks off Pride month. If you hadn’t seen the @BungieStore announcement, our Pride Pins are back in stock. All profits from sales of Bungie’s Pride Pin benefit the It Gets Better Project, which inspires people across the globe to share their stories and remind the next generation of LGBTQIA+ youth that hope is out there, and it will get better. We also have some words from the Bungie Diversity Committee, speaking to the design of the pin:

Diversity Comittee: Our Pride pin was specifically designed to include black and brown stripes, in an effort to be inclusive and show support for people of color within the LGBTQIA+ community. In that spirit we want to continue our support for all intersectional communities; including LGTBQIA+ individuals who are also part of the Black community currently fighting against racial oppression, demanding justice and equality. We can support the Black Lives Matter movement and the LGBTQIA+ community at the same time, because without the leadership and heroism of Transgender Black and Brown individuals, like Marsha P. Johnson and Sylvia Rivera, today’s LGBTQIA+ rights would not exist. And so now is a time to do more to help both, rather than dividing our efforts.  

If you snag a pin, you’ll also receive a code for the True Colors Emblem to show your support in-game when playing Destiny 2.

We’ll continue sharing Bungie initiatives to support LGBTQIA+ communities throughout the month of June, so stay tuned. Our commitment to racial justice is just getting started, so you can expect to hear more soon.

Within Destiny 2, you may have been watching the approach of the Almighty. You’re itching to see the conclusion of the Season, but you’re also starting to hear whispers of what’s coming next. Join us on Tuesday, June 9 at 9 AM PDT to learn about the future of Destiny 2.

See you soon.

Preview 2.9.0

Destiny 2 Update 2.9.0 will become available next week, meaning we have a pile of patch notes to get through. Let’s take a quick moment to look through some of the changes.

Eververse

A few TWAB’s back, we talked about the future of Eververse, and how we’re making changes to some reward structures to better balance gameplay rewards with Eververse content. Season of [REDACTED] will contain a few introductory changes, with more shifts coming in Season 12. The following changes will become available next week:

      • Legendary Armor Ornaments
          • As noted in a previous TWAB, we have shifted the Season 11 armor offering to be a gameplay reward for aspirational content.
          • The Season of Opulence “Intrepid” Ornament sets are returning to the storefront.
      • Season Pass
          • Added an additional 2300 Bright Dust to the Season Pass.
      • Bright Dust Purchases
          • Added a “Flair” section to feature Shaders and Spawn FX.
      • Highly requested items from previous Seasons will once again be available.
          • We’re looking at you, Wishes of Sorrow.
      • We will once again communicate Season 11 Silver-only items at the beginning of the Season.

We’re expecting to have an update later in Season 11 on further changes to Bright Dust acquisition, so keep your eyes peeled.

Sandbox

      • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.
          • Developer Commentary:
              • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.
              • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.
              • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.
      • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.

Raid Rewards

The following raid Exotics now have increased drop chances:

      • One Thousand Voices
      • Anarchy
      • Always on Time (Exotic Sparrow from secret chest in Scourge of the Past)

NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.

Trials Rewards

      • Additional Masterwork material rewards now drop at 3, 5, and 7 Trials wins.
      • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.
          • The bounty reward will match the Win 3 Milestone reward of the week.
      • Trials Tokens distribution has been rebalanced to focus on wins 3, 5, and 7 of a Trials Passage.
          • This includes repeat Passages.
      • Trials Tokens are no longer awarded from match completions.
          • Tokens are now granted specifically through wins and bounties.
      • Passage of Wealth now doubles the bonus Trials Tokens earned at 3, 5 and 7 Trials wins.

Hope you enjoyed this appetizer. Full course (and more) coming on June 9. See you then.

Mixing a Green Thumb with a Bumper Jumper

So, we heard you like patch note previews. They’re short, sweet, and to the point. This topic, though, needs a bit more time to get through. Today, Staff Designer Lisa Brown takes center stage to walk us through the upcoming Controller Remapping feature that the team has been working on.

Lisa: Greetings, Guardians! I’m Lisa, a staff designer on the sandbox team here at Bungie, and I’m going to give an overview of the controller remapping feature for gameplay actions that will be coming to Destiny for all players in the Season of [REDACTED].

Although we have controller presets in Destiny, these aren’t enough to meet basic accessibility guidelines for motor control and mobility. We’ve been working with some amazing accessibility consultants – Cherry Rae Thompson (https://www.cherryrae.com/) and Ian Hamilton (http://ian-hamilton.com/blog/) – to create support for remapping buttons on the controller. Here, I’ll give an overview of how to use the feature, what it can and can’t do, and then share some setups that have been used by various Bungie employees as examples. As a quick note, all of the below examples will be shown using Xbox button layouts.

Overview

Players can create a custom controller layout by going to the Controller section of the Settings screen and choosing Button Layout. A “Custom” option is available in the list.

On this screen you’ll be able to customize mappings for gameplay actions on your character, in vehicles, and in general settings (like emotes and interacting with prompts).

If you’re like me and you typically use a preset other than Default, you can use the “Reset” button to start from one of those presets.

To rebind a button, select the button mapping next to the action you want, and the next screen will allow you to input the button you want to remap to.

Verbs, Verbs, Verbs

One of the challenges with controller remapping in Destiny is that we have a LOT of player verbs. Think of verbs as actions – throwing grenades, triggering your Super, jumping, sprinting, sliding, etc. With PC remapping, there’s a whole keyboard at your disposal to map buttons. On the controller, though, there’s only so many buttons, and we have many more verbs than buttons.

To solve this, we allow the player to map an action not just to a button, but also a type of input. Our three supported input types are:

      • Press – a standard button press (for example, crouching on the default layout).
      • Long Press – requires holding down the button for a brief period of time to initiate the action (for example, casting Barricade or Rift as a Titan or Warlock).
      • Double Press – pressing a button twice in succession to initiate an action (for example, dodging for Hunters).

As an example, some of our Exotic weapons (Borealis, Symmetry, Hard Light, etc.) have an alternate weapon action, which has typically been activated by holding the reload button. Now this can be mapped separately, to a different button or different input. For example, I like to change it from long press X to double press X. Now when I want to switch Symmetry’s firing mode, I double press the X button.

For the Double Press input type, you can also increase the amount of time between button presses for it to register as a double press. This option is on the main controller page.

Chord Support

In addition to mapping actions to an individual button, we also support mapping to Chords, meaning two buttons pressed simultaneously. In the default layout in Destiny, pressing the Left and Right Bumpers together to execute your Super is an example of a Chord.

Here’s a custom layout example where a player has mapped some of the basic character options to just the face button using Chords:

      • Fire: X
      • Toggle Zoom: Press Y
      • Reload: Press A + X
      • Alternate Weapon Action: Long press A + X 
      • Melee: Press B + Y
      • Grenade: Double Press B
      • Super: Press A + B
      • Jump: Press A

Constraints and Caveats

Although this feature is a step towards greater motor accessibility in Destiny, it is still limited in what it can do. For example:

      • This controller remapping feature is limited to gameplay actions, not UI input or menu navigation.
      • One motor accessibility challenge are inputs that require the player to hold down a button. We have options to switch between holds and toggles for some of our actions (zoom, sprint, crouch) but we were not able to address all cases (examples: weapon firing, class jump ability, charging grenades, drawing a bow, etc.)
      • We opted for flexibility in allowing players to map any action to any button and input combination, but that flexibility means there are some combinations that may give unexpected results for the player.
      • Example: if you map melee to press X, and some other action to Long Press X, the melee action resolves before the duration to detect a long press, so the player would always melee and never do the other action.
      • There is no individualized error verification for these cases.
      • This update was just focused on controller remapping, so there are some mappable options that appear here that are not yet available for keyboard remapping (for example, individual mappings for different class abilities, and some Warlock abilities like Phoenix Dive or Icarus Dash).
      • Our chord support is for simultaneous press of two buttons only, it does not detect if you press one button, hold it down, and then press another.
      • Unlike our presets, there’s no dynamic controller preview image for the custom layout.

Bungie Examples

Here are a few examples of custom mappings that some of our Bungie players enjoy.

I’ll start with my own. I’m typically a Jumper player, but I also have a problem with melee on Right Stick Press. Even though it’s a faster input for my hand to reach, I am a stress-clicker, and many a perfect shot line up has been ruined by a wayward melee. I needed to move my melee action to something more intentional, so I put it on A, and moved Super back up to the Double Bumper Chord. I put player highlight back on right stick press, but made my finisher Double Press A. I also made my alternate weapon action Double Press X instead of Long Press, because I prefer that input.

Another example is from a left-handed player who typically uses Mirror, but wanted a true left-handed experience, and so swapped the function of the face buttons with the d-pad buttons. Actions like reload, jump, crouch, etc. were now on the d-pad buttons, while emotes were mapped to the face buttons.

A third Bungie employee really wanted to recreate a classic Halo experience in Destiny. He started with the default layout and switched zoom to a Toggle on Right Stick, grenade on Left Trigger, melee on B and crouch on Left Stick Press. He then mapped Super to A, jump on Left Bumper, and class ability on Right Bumper. He also chose to leave heavy attack, light attack, and guard (actions only used in third person modes like roaming Supers) mapped to their original Right Trigger, Right Bumper, and Left Trigger mappings.

We hope that this feature will make Destiny more accessible and flexible, but do note that this is but one step on Destiny’s journey to improve accessibility across the game.

We’re excited to bring another form of accessibility to Destiny 2, and will be watching as this first iteration goes live.

Last Call

It’s pretty much closing time. You don’t have to go home, but you should definitely get your Triumphs done before the servers go offline next Tuesday. Player Support has a full roundup.

This is their report.

CLOSING OUT SEASON OF THE WORTHY

When Season of the Worthy ends at the weekly reset on June 9, 2020, there will be a number of items, activities, and Triumphs that will no longer be available to players. Some of these items include:

      • The Season of the Worthy Season Pass and any available bonuses.
      • The Season of the Worthy Seal and Almighty title.
      • PLEASE NOTE: Almighty title must be claimed and equipped.
      • Access to the EDZ, Moon, and Io Seraph Bunkers.
      • The Warmind Kanjali Seasonal Artifact and the player power increase from said artifact.
      • The Seraph Tower Public Event.
      • The Fourth Horseman and Felwinter’s Lie quests.
A full list of items being removed at the Season’s end can be found here.
Please note that Season Pass rewards from Season of Dawn will be unavailable to claim when Season of the Worthy ends. Past Season Pass rewards can be claimed here.

UPDATE 2.9.0

On Tuesday, June 9, Update 2.9.0 will be available to players. Below is a timeline of Destiny 2 maintenance for Update 2.9.0:

      • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
      • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
      • 10 AM PDT (1700 UTC): Destiny 2 Update 2.9.0 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
      • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
      • 2 PM PDT (2100 UTC): Destiny 2 service maintenance concludes.
      • For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

UPCOMING RESOLVED ISSUES

Below is a list of issues that will be resolved with Update 2.9.0 on June 9:

      • Polaris Lance’s “Perfect Fifth” explosive shot is no longer being cancelled by a subsequent shot.
      • Dunemarcher’s “Linear Actuators” perk will now work after triggering on yellow bar enemies.
      • Players on Steam will no longer have their FPS locked to 30 FPS when relaunching the game.
      • Offline players in Clans will no longer have their names set to ‘Offline.’
      • Warlock’s “Celestial Fire” melee ability will now trigger the Winter’s Guile “Warlord’s Sigil” perk.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • If the Worms used in the Broodhold strike despawns, players need to kill all remaining Worm Knights and place any remaining Worms for another Worm Knight to spawn.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Last Screening of the Season

This is our final MOTW of the Season. How time flies, eh? We’ve featured hundreds of creations in this space, and this week had the most individual contributors of any creation we’ve selected so far. Congrats to all of the Guardians who are taking a W home as Season of the Worthy comes to a close.

Movie of the Week: Quarantine Guardians

If you’re hunting a MOTW Emblem, make sure to submit your video to the Creations Page on Bungie.net. Link the Bungie.net accounts of anyone who helped in the video description, or we won’t know where to send your prize! 

There are so many important things going on in the world, it’s difficult to maintain focus on much of anything right now. I’ve been spending a lot of time with friends in Discord servers while hitting weekly milestones, talking to them about their health, thoughts, and feelings concerning current world events. Much of our attention has been on what’s happening right outside our windows. The thing is, this isn’t new. This has been happening since well before many of us were born. It’s time to listen and learn from our neighbors and communities. Check in with your fellow Guardians, friends, and family. Take action to help them out if or when they need it. It’s perfectly OK to press pause, put your controllers down, and focus your attention elsewhere – especially if you’re going out there to demand justice and to support the Black community. You may find many of us out there with you in the greater Seattle area. Destiny will still be here when you want to sit down for a few games. It isn’t going anywhere.

Be well, be safe, and we’ll see you starside.

-Dmg04

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Black Lives Matter

When words are not enough, only action can bring about change. Taking a stand against systemic racism, injustice, and prejudice is everyone’s responsibility and it begins with education and engagement. Here is a list of suggested organizations that we encourage you to visit and donate to.

We at Bungie are making a commitment to stand up on behalf of our Black community; including our players, developers, fans, and neighbors. Racial injustice surrounds us, and we need to help create positive change.

Bungie is making financial contributions to these organizations and matching the donations made by any of the people on our team. This will not be our only contribution to the fight for justice in our country, and globally. We have a platform, and we plan to use it.

Black Lives Matter.