Posted on Leave a comment

This Week At Bungie – 7/16/2020

This week at Bungie, we are extending Season of Arrivals.

The launch date for our next expansion, Destiny 2: Beyond Light, has been moved to November 10, 2020. If you missed the full announcement, you can check it out here. We’ll wait until you’ve given it a read…

… Up to speed? While we’re sad to keep the secrets of Europa under wraps for a few extra weeks, our dev team is putting in the work to deliver an adventure that is worthy of your bravery. Doing that work from our homes finds us very far away from our usual ideal of working together in a studio – currently still quarantined. So we’re taking the time we need to do it right under the most challenging of conditions.

With the extra time between September and November, we have some plans to make the most of the suddenly longer Season.

  • Moments of Triumph will be extended to November 10, 2020. Cutting it close on some of those tougher Triumphs? Here’s a little extra time to finish them off.
  • The show must go on: Festival of the Lost will now take place during Season of Arrivals, beginning on October 6.
  • We’re planning a handful of ritual activity modifiers to look forward to:
      • Increased Valor
      • Increased Infamy
      • Increased [REDACTED]
      • A few additional Iron Banner events between September and November.
  • And more…

We know that no amount of extra Infamy or Valor will keep your hunger satiated, but we will have a few more surprises to share on the road to launch. Stay tuned.

In the meantime, the pages that appeared on the day we revealed Beyond Light have been updated with all of the new and relevant information. Bookmark ‘em or pass ‘em along to your friends. Some in-game UI elements will not reflect the new launch date until a future update.

Maybe We Are Conquerors

Contrary to what Zavala believes, many among you became Conquerors last Season with the introduction of Grandmaster difficulty Nightfalls. Even though we turned the challenge up to 11, you were able to smash through the ranks of enemy combatants and earn your prize.

While this Season will follow the same flow, completing all available Nightfalls on Grandmaster difficulty to earn the Conqueror title, we made some adjustments to activity rewards to make things feel a bit more fruitful.

  • Nightfall: The Ordeal
      • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
      • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
      • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
      • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
      • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

So, if you’re on the hunt for that perfectly rolled Exotic armor piece, or if you’re trying to fully masterwork as many armor pieces as possible, it’s almost time to put your skills to the test. Slay the Darkness, claim your loot.

Grandmaster difficulty becomes available on Tuesday, July 21, at 10 AM PT.

Farming With Dogs

Last week was pretty crazy. Bungie Day brought an update to Destiny 2, unlocking a new Exotic quest, new Umbral Engrams, and more. Five raids also entered “featured” status, losing their weekly loot lockouts. In other words, players can play the featured raids multiple times a week to grind out high-stat armor and raid Exotics that they may not have earned yet! If you’ve been taking a swing at the Moments of Triumph objectives this year, you may have also noticed that the Contender’s Ghost Shell from Prestige Leviathan has become available through a Triumph.

In the last few days, an issue came to light that the Contender’s Shell perks also lost their loot lockouts. Combined with some raid encounters that could be completed in under five minutes, this led to an incredibly quick way to earn Bright Engrams, which further increased Legendary Shard and Glimmer earn rates.

As such, the Seeker of Brilliance perk has been temporarily disabled. Our current goal is to have a hotfix in early August that adds the weekly lockout back to this specific perk. Once we have more information on an expected patch date, we’ll let you know via @BungieHelp on Twitter.

As a note, the Seeker of Opulence perk remains active. If you’re looking to round out your Exotic collections or earn better rolls on Exotic armor, equip this Ghost Shell before jumping into Leviathan raids!

Continued Support

Earlier this week, Destiny 2 Hotfix 2.9.1.1 was released, addressing a collection of issues that impacted controller inputs and general gameplay. The Player Support team has a quick list of high-frequency issues that were resolved, and a collection of other bugs that we’re tracking.

This is their report.

BEYOND LIGHT RELEASE DATE

As announced previously, the new release date for Beyond Light will be November 10, 2020. With this change, the end dates for Season of the Arrivals and Moments of Triumph have also been moved to November 10, 2020 at the weekly reset. The implementation of related systems, such as the moving of certain activities to the Destiny Content Vault and the effect of Max Power Level through Infusion, have also been pushed back.

RESOLVED ISSUES

On Tuesday, July 14, we released Hotfix 2.9.1.1. to players. This hotfix included the following resolved issues:

      • Witherhoard’s projectiles appeared randomly on screen when using abilities or when stowed away.
      • The reassigned Interact button didn’t revive players on custom controller scheme.
      • When Glide Jump cancelling, Warlocks and Titans auto-jumped after landing.
      • Hunters kneeled after dodging when using Hold Crouch, but stood when using Toggle Crouch.
      • The Fencing Salute Emote allowed players to get out of the environment.
      • The Emissary Whisperer Triumph has been removed.
      • Players could get stuck in the Prophecy Dungeon’s hallway between the Wasteland and Hexahedron areas.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • The Contender’s Ghost Shell’s “Seeker of Brilliance” perk has been temporarily disabled.
      • Some players can’t progress the “Means to an End” quest. While we continue our investigation, players can progress this quest by using an alternate character or joining another player who has already started the mission.
      • Players who didn’t claim the reward for completing the “Means to an End” quest in one previous week will be locked out from acquiring and completing it the following week. Players will be able to acquire the quest again the week after the blocked week.
      • Players unable to launch the “Interference” mission may be able to play through and complete it by joining someone else already in the mission. 
      • We continue to investigate the BEAVER error code appearing frequently on the Steam platform. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Subtweeting

A few weeks back, I challenged Cozmo to write better headlines for the Movie of the Week section. His answer? “Plays Adapted For Movies.”

This was an obvious reference to our favorite musical recently hitting a streaming service, but I still think he could do better. Now that I’ve gotten that off my chest, let’s get to watching some Space Magic Movie Magic.

Movie of the Week: Come on and SLAM.

Honorable Mention: Is this how you UwU?

If you’re looking to score a Movie of the Week emblem, make sure to submit your movie to the Creations page on Bungie.net. Throw a link to your Bungie.net profile in the description, and we’ll shoot you an emblem for your troubles if you’re creation is chosen.

A major announcement like the one we dropped today creates new questions. We know you also want answers to some of the other questions you’ve been asking since the original reveal of Beyond Light. 

Those answers were hard to come by in recent weeks while we refactored our deadlines and development cycles. The good news is that now we have more time to tell you everything you need to know about how this expansion will change Destiny 2. In the weeks and months to come, we’ll share all the information you need to plan your game time leading up to November 10.

Much love,

-dmg04

Posted on Leave a comment

Beyond Light Release Window Update

We have made the decision to move the release of Destiny 2: Beyond Light to November 10.   

As the first chapter in a new trilogy of expansions, Beyond Light is the beginning of a new era of Destiny 2. We have a powerful story to tell and incredible new features that we’re really excited for players to experience. As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date.  

The past few months have been a challenge and will continue to be during this pandemic. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.  

Over the coming weeks, we’ll be unveiling more of what we’re working on for Beyond Light and what that also means for Season of Arrivals, which will now extend to November 10. Beyond Light sets the stage for an incredible future in Destiny 2 and, though it’s coming later than we originally anticipated, we’re excited to continue that journey with you this November.

Posted on Leave a comment

Destiny 2 Update 2.9.1.1

Destiny 2 Update 2.9.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Twitch Battle.net

Activities

Dungeon Prophecy

  • Fixed an issue where a door in the Hexahedron would occasionally not open.

Gameplay and Investment

Controls

  • Remapping the input for Interact no longer changes the button prompt for Revive which will always be mapped to X/Square.
  • Fixed an issue where canceling a glide jump would cause Warlocks and Titans to auto-jump after landing.
  • Updated default custom controller binding for Vehicle Exit to match standard control preset (X/Square -> A/Cross).
  • Fixed an issue where Hunters would crouch after Dodging when using Hold Crouch, but stand when using Toggle Crouch.

Investment

  • Fixed an issue where Advanced Pyramid Focusing was only rewarding 50 Altered Elements instead of 150 as stated in the Triumph.
  • To help players optimize daily weapon bounties, Banshee now picks six new weapon types to focus on each week – three primary, one special, and two heavy. 
  • Added a Season Rank Stat tracker for Season of Arrivals.
  • The Emissary Whisperer Triumph has been removed.

Weapons

  • Fixed an issue where Witherhoard’s projectiles would appear randomly on screen while using abilities or when stowed away.
  • Fixed an issue that caused Witherhoard’s direct hit damage to be unintentionally doubled if a player swapped to The Mountaintop after applying it.

Armor

  • Fixed an issue where the Surprise Attack perk does would not properly deactivate and reactivate when switching Sidearms

General

  • Fixed an issue where the Fencing Salute Emote could allow players to get out of the environment.
  • Fixed an issue where the “Hide Hints” settings option was currently displaying as “Never Show Full SteamID” and not functioning properly.

preload icon
preload icon
preload icon
Posted on Leave a comment

This Week At Bungie – 7/09/2020

This week at Bungie, the Season had more arrivals. 

The Pyramid ships have continued to arrive across the system. Along with Io, they now loom above Titan, Mercury, and Mars, with unknown intent. Guardians have continued to aid Eris in making contact through the new public event which is now located on Titan. There is also a new Exotic weapon quest available. Here is a peek if you haven’t already set out to claim it.

The timing of Pyramid reinforcements was impeccable, showing up on Bungie Day no less. No matter –the festivities went on. Bungie Day is a celebration of you, the community. And once again, we use this totally made up holiday as a reminder of how thankful we are to get to create worlds that inspire friendship. 

More in Store

Speaking of Bungie Day, as part of the celebration, we added new items to the Bungie Store and are running a sale until July 13. Make sure you go check out the goods.

Now that Moments of Triumph is live, the Moments of Triumph T-Shirt is available for pre-order through Bungie Rewards (assuming you have completed the necessary Triumphs). 

If you are brave enough to complete all five of the featured raids during Season of Arrivals, we are also offering a new Raid Ring for purchase through Bungie Rewards. It goes great with one of your many raid jackets to further showcase your PvE prowess to jealous clan mates or certain community managers. 

Winner Winner, Emblem Dinner

Leading up to Bungie Day, we ran a Fashion Show and an Art Show to show off the community’s talents. We were blown away with how many truly unique and amazing entries we received for both contests. It was difficult to choose the winners, but here are the ones we liked the most. 

Bungie Day Fashion Show Winners

Bungie Day Art Show Winners

Thank you so much to everyone who took the time to create something to share with the community. To all the winners, congratulations and please make sure you reply to your winning post with a link to your Bungie.net profile so we can send out your emblems.

Prime Continued

It’s been six months since Bungie and Twitch Prime joined forces as part of Twitch Prime Rewards. During that time, Destiny 2 players who have Twitch Prime memberships have benefitted by claiming some amazing rewards – from Exotic weapons like SUROS Regime and Prometheus Lens to Legendary and Exotic ships, Sparrows, Ghosts, weapon ornaments, and emotes. 

Today we’re pleased to announce that we’re extending the Twitch Prime Rewards program in Destiny 2 for another four months. That means more amazing goodies coming your way, and all you need to take advantage of it is a Twitch Prime membership.

If you haven’t yet, make sure you have an active Twitch Prime subscription (visit this page to start your free trial) and then link your Bungie.net account. Each month, when a new drop becomes available, you can visit this page to claim your haul. Once that’s done, visit Amanda Holliday in the Tower… just make sure you’ve got room in your inventory for all the sweet loot! Our next set of Twitch Prime rewards are scheduled to arrive on July 22 featuring a certain Exotic weapon used for booping. 
If you have other questions regarding Destiny 2 and Twitch Prime Rewards, check out our Help article with more details on how everything works.

Giving Back

There have been a lot of opportunities this year for you to support a good cause. From Direct Relief to our own Bungie Foundation, you all embrace the Guardian spirit and never shy away from stepping up to help others. 

We’ve been working with our local Boys & Girls Club to provide essential services and meals to kids who are currently out of school.

Our iPads for Kids program has allowed doctors across the country to provide visual telehealth and communication services for patients while saving valuable PPE equipment.

Here is a look at how your support is helping with these ongoing endeavors. 

We’re continuing our campaign that began on Bungie Day and a direct donation of $25 or more will earn you the Bungie Foundation Destiny 2 emblem. 100% of your donation will support the iPads for Kids program!

*Note: A unique emblem code will be emailed to you within 48 hours of your donation. One emblem per donor.

The Exotic Empathetic Ghost Shell is still available on the Eververse Store! 100% of profits will support the iPads for Kids program.

*Note: Perks include the following:

  • Guiding Light
  • Speed Demon
  • Random Destination Perk

The Bungie Foundation emblem and Exotic Empathetic Ghost Shell will be available until July 21.

Masterful Triumphs

Sometimes there are a few rough edges to smooth out when new content launches. The Player Support team is there to monitor the help forums and identify any issues that arise so we can keep you informed and get fixes rolling. 

This is their report.

TWITCH EXTENSION

Last week, our Destiny 2 Twitch Extension received an upgrade. Viewers can now gift two subs to their favorite streamer in exchange for a shader, emblem, and other loot. 

Please note:

  • Gift sub progress only counts in a desktop browser. Gifting subs through the Twitch mobile app and mobile browser won’t count.
  • Viewers should refresh the stream they are watching if they encounter issues with bounty progress after purchasing gift subs.

NIGHTFALL: THE ORDEAL STRIKE CHANGE

After Update 2.9.1 went live, it was discovered that the Festering Core Nightfall: The Ordeal strike wasn’t reflecting the correct difficulty level at the Master tier. To mitigate this issue, on Wednesday we changed the Nightfall: The Ordeal strike to The Pyramidion.

BUNGIE DAY EMBLEM

The Bungie Day emblem, Septenary Encryption, will be available to redeem next Tuesday, July 14, after the weekly reset.

GCX CHARITY EMBLEM

Earlier this week, emails were sent out to those who donated exactly $50 or $100 during our June 18 GCX Charity Stream time of 9 AM to 1 PM PDT. Those who donated $100 will receive another emblem next Season. Players who believe they didn’t receive an email should look in their Spam folder, or create a thread in our Help Forum.
While emblem codes are no longer available, St. Jude is still accepting donations here

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues we’re looking into that were reported to us in our #Help Forum:
  • Players should only destroy Savathun’s Eyes using the Ruinous Effigy Exotic Trace Rifle itself. Progress doesn’t count toward the Hive-God Optimist Triumph in the Moments of Triumph 2020 Seal if a player destroys Savathun’s Eyes using the Orbs generated from Ruinous Effigy.
  • The Lucent Blade armor mod doesn’t always appear on Season 11 armor.
  • The Energy Converter Mod won’t grant Super energy if a player already has over 50% of their Super. This is by design. 
  • Armor ornaments from the Eater of Worlds and Spire of Stars Raids no longer appear on player Collections.
  • Some players can’t progress the “Means to an End” quest. While we continue our investigation, players can progress this quest by using an alternate character or joining another players who has already started the mission.
  • Players who didn’t claim the reward for completing the “Means to an End” quest in one previous week will be locked out from acquiring and completing it the following week. Players will be able to acquire the quest again the week after the blocked week.
  • Players unable to launch the “Interference” mission may be able to play through and complete it by joining someone else already in the mission. 
  • We continue to investigate the BEAVER error code appearing frequently on the Steam platform. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Plays Adapted for Movies

Well, here we are. It’s that time again, Movie of the Week time. This is where we sample from a buffet of videos the community has been cooking up and choose a few of our favorites. Here are the top chefs this week.

Movie of the Week: Shaxx on Your Wall

Honorable Mention: Glowing Arrival

If you are a winner, please make sure your Bungie.net profile is in the description of the video and we’ll send out your special emblem soon. 

It feels strange that 2020 is already half over, but at the same time, January seems like it was 10 years ago. It should be a fun summer full of raiding and Solstice of Heroes is just around the corner, coming in August. Now go finish up those Triumphs. This is your moment.   

<3 Cozmo

Posted on Leave a comment

Bungie Day 2020

Today, on the seventh day of the seventh month, we celebrate Bungie Day.

Before you go thinking we’re on an ego-trip here, this isn’t something we created to honor ourselves. The very first Bungie Day was hosted by the players as a way to express their love for the games we make. We joined that party and, in the years that followed, we’ve used the occasion to celebrate that same community.

It’s a bit of an understatement to say that 2020 has been a challenging year. At the same time, games have a chance to help people feel less isolated in a world that may be closed to them. We hope you can take some time today to enjoy the friendships and memories forged through the games we’ve had the privilege of creating.

Today is a celebration of you.

Proper Attire

When attending a celebration, you should always choose something nice to wear – something festive. The Bungie Store has you covered. They’re even having a sale!

During this pandemic, sick kids around the world are needing to be isolated from family and friends, and limit their exposure to critical care workers. A portion of your Bungie Store purchase will support the Bungie Foundation’s efforts to keep kids connected, engaged, and entertained during this challenging time.

Fresh Download

Update 2.9.1 happened right in the middle of Bungie Day, so you have updates in the game to enjoy. More guests have arrived to the party as a dark influence grows across the system. The Contact public event is now on Titan and a new Exotic quest awaits you in the Tower.

Patch notes are now live if you want to get more details on what this update is changing and what bugs are being squashed.  

That’s not all we have in store for you. Keep reading to learn how you can triumph over the Darkness. 

Moments of Triumph

The annual tradition of Guardians rising to the occasion returns today as Moments of Triumph is now live. There are challenges that await you and rewards should you succeed. For the full details, visit the official Moments of Triumph page.  

Here is a quick look at the rewards.

For the truly committed, a new Seal and the “MMXX” title will be available for completing all 28 Triumphs, including some Triumphs that will go live during Solstice of Heroes in August. These must be completed during Season of Arrivals, but you can continue to show off your exclusive title in future Seasons as proof of your dedication.

Featured Raids

Starting today, the weekly reward limit is being removed from five featured raids. You will be able to farm rewards, including Exotics, from the main encounters as much as you like. Secret chests will still remain on a weekly limit. Here are the five featured raids:

  • Leviathan
  • Eater of Worlds
  • Spire of Stars
  • Crown of Sorrow
  • Scourge of the Past

There will also be some cosmetic items available for completing the five featured raids.

  • Leviathan Triumph completion offers the Contender’s Ghost Shell and shaders
  • Eater Triumph completion offers shaders
  • Spire Triumph completion offers the Luxurious Toast emote and shaders
  • Crown Triumph completion offers shaders 
  • Scourge Triumph completion offers shaders

A Solid Foundation

We hope you are already enjoying the day’s festivities. As you celebrate with your friends and clanmates, we hope you are inspired by the gift that gaming gives us all – an opportunity to strengthen our relationships and immerse ourselves in stories and adventures that are bigger than ourselves. We are grateful to extend the power of gaming and entertainment to kids, who at this very minute, are in the hospital for any number of reasons that are stressful and scary, particularly in the midst of a global pandemic that requires kids to be isolated from their family and friends.

Help us bring the power of gaming, communication, and connection to thousands of young patients who need a little extra hope and laughter these days.

This year, we have two unique options to help you connect in whatever way resonates with you! 

A direct donation of $25 or more will earn you the Bungie Foundation Destiny 2 emblem. Head HERE to donate today. 100% of your donation will support the iPads for Kids Program!

*Note: A unique emblem code will be emailed to you within 48 hours of your donation. One emblem per donor.

Head to the Eververse store to find the Exotic Empathetic Ghost Shell! 100% of profits will support the iPads for Kids Program!

*Note: Perks include the following:

  • Guiding Light
  • Speed Demon
  • Random Destination Perk

You and the community continue to change so many lives. We’ll never stop saying thank you for making this world a better and more joyful place.

Oh and if you needed some new wallpapers we got you covered!

So, again, happy Bungie Day.

Today is about you – all of you.

We create worlds that inspire friendship. When you come together in those worlds (and the real world) to do amazing things, you honor all of our hard work. In that way, you could say that every day is Bungie Day, but the seventh day of the seventh month is a nice time to make it official.

We appreciate you. Thank you for playing our games. Be excellent to each other. 

Posted on Leave a comment

Destiny 2 Update 2.9.1

Destiny 2 Update 2.9.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Twitch Battle.net

Activities

Contact Public Event

  • Fixed an issue where players could collect and deposit 15 motes prior to unlocking the Umbral Mastery II gift on the Prismatic Recaster.

Trials

  • Increased Glimmer rewards in Trials of Osiris.

Nightmare Hunts

  • Fixed an issue where Nightmare Hunts could grant more Season of Arrivals rewards than intended.

Raids

  • The following raids no longer have weekly reward limits from main encounters:
      • Leviathan
      • Eater of Worlds
      • Spire of Stars
      • Crown of Sorrow
      • Scourge of the Past
  • Note: Secret Chests will continue to have weekly lockouts
  • All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap.
  • Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Season of Arrivals infusion cap.

Gameplay and Investment

Investment

  • Fixed an issue where the Heavy Hitters Triumph was not properly tracking which Contact event bosses had been defeated.
  • Fixed an issue where the Season of the Worthy Rank Stat Tracker was not appearing properly.

Pursuits

  • Fixed an issue where players had the Guardian Games quest in their inventory well after Titans completely dominated the event.
      • Hunters are still pretty sad about it.
  • Fixed an issue where there was inconsistent use of weapon and ammo types in High-Stakes Heist quest steps.
  • Fixed an issue where Seraph weapons were not counting towards Sleeper Simulant catalyst quest progression.

Weapons

  • Fixed a rare crash with Anarchy.
  • Fixed an issue with Umbral Enhancements III that was preventing Cold Denial and Falling Guillotine from getting an additional trait.
  • Fixed an issue with Vortex Frame Swords where the Heavy attack wasn’t ending properly over the network.
  • Fixed an issue where various Season of Arrivals weapons are missing collections entries.

Armor

  • Fixed an issue that was preventing Season of the Worthy Seasonal Armor Mods from having a chance to be purchasable on Banshee-44.
  • Fixed an issue that was preventing players from purchasing the Unflinching Machine Gun mod from Banshee-44.

Other

  • Added the ability for Season of Arrivals armor to use Charged with Light mods from Season of Dawn.
  • Corrected some incorrect armor mod icons for several Season of Arrivals mods.
  • Corrected incorrect perk descriptions for two Season of Arrivals mods – Reactive Pulse (formerly Font of Light) and Radiant Light – to correctly match their functionality.
  • Added the Season of Arrivals mod socket to the pieces of the EDZ destination armor set that did not have them.
  • The Unstoppable Pulse Rifles artifact mod will no longer cause non-Pulse Rifle damage to stagger Unstoppable Champions while aiming down sights of a Pulse Rifle.
  • The Rival Warlock Ghost Shell from Guardian Games will now show Ghost Projections.
  • Fixed an issue where the Unstoppable Pulse Rifle mod icon was displaying a Scout Rifle.
  • Fixed a bug that affected aim assistance when shooting through Barricades using Citan’s Ramparts.

UI/UX

Eververse

  • The header for the Flair section of Eververse now displays the correct text.

Controller Remapping

  • Updated the description for “Toggle Sprint.”

Xûr

  • Updated description of Exotic Engrams on Xûr, as players may now purchase more than one on a given a week using an Exotic Cypher.

Subtitles

  • Fixed an issue where subtitles for Season of Arrivals Drifter dialogue could misgender players as “brother” even when using female character.

Misc.

General

  • Adjusted Strike weekly bounty pool for the Seasonal focus.
  • Scorn, Cabal, Vex, and Fallen variations should no longer appear during Season of Arrivals.
  • Fixed an issue where the first sleeper node “CB.NAV/RUN.()Dynamo.Approach.Arch” was not appearing for players attempting to complete the Nascent Dawn Exotic quest.

preload icon
preload icon
preload icon
Posted on Leave a comment

This Week At Bungie – 7/2/2020

This week at Bungie, Lord Saladin has an iron grip on the Crucible. 

While it’s only been two days since the weekly reset, our feeds have been themed to the Iron Banner. Power-enabled combat can be a tough challenge, but it’s well worth the effort. This Season, The Forward path and Fool’s Remedy made their return with random rolls and brand new Iron Banner perks. Some weapon specialists among you have been diving deep into perk combinations, giving recommendations on the best rolls for success.

Additionally, some changes were made to our Seasonal quest offering to make these returning weapons a bit more accessible. If you haven’t already, stop by Lord Saladin in the Tower to kick off your Seasonal quest, and make sure to grab your four weekly bounties to earn some Pinnacle gear as you play. A few of you also noticed that Enhanced Armor Mods have a chance to drop on match completion, so games have felt a little more rewarding.

Gear up, form a fireteam, and get out there. Lord Saladin is waiting.

Sub-Training

A few months back, the official Twitch Destiny Extension was released, giving players the opportunity to showcase their builds while playing Trials of Osiris every weekend. We’ve been slowly building this feature and introduced bounties to earn Trials Tokens when reacting to matches. Tuesday, we introduced a new bounty which brought quite a buzz to the Destiny directory.

Gifted Subs Bounty

  • Gift 2x subscriptions to any Twitch steamer live-streaming Destiny 2 when they have the official Twitch Destiny Extension active.

While this bounty will be available weekly, your first completion will award you two exclusive rewards: the “Stream of Light” emblem and “Watcher’s Shade” shader, each of which will be available from Amanda Holliday in the Tower. 

We’ve seen a few questions popping up on this, so let’s get to some answers.

  • Do I need to do anything before gifting subscriptions?
      • Yes. You must ensure that your Bungie.net account is linked to your Twitch account to gain progress towards bounty completion. Head over to the Help Article for information on how to do this!
  • Can I gift subscriptions to any streamer to get these rewards?
      • If the streamer is actively playing Destiny 2 on Twitch with the official Twitch Destiny Extension, you can complete bounties to unlock rewards.
  • Can I complete bounties on my phone?
      • No. Bounties may only be progressed when watching streams on a browser.
      • Note: The team is currently looking to expand functionality here, so stay tuned!
  • I’ve completed the bounty, but don’t see rewards. What gives?
      • If you see the bounty completed on the extension, sign out and back in to Destiny 2 before visiting Amanda Holliday.
  • How long will this bounty be available?
      • At this time, there is no planned end date. While the emblem may be earned a single time, the bounty may be completed weekly for other in-game rewards.
  • How do I get the extension?

Soon (Tee Em)

Next week, we have a celebration. Bungie Day, a day dedicated to celebrating the community, is on the calendar for next Tuesday (7/7/2020). Yes, we love sevens, but we also love YOU! We have some fun planned, but until then, here are a few things to keep you occupied as we approach the day of seven.

Bungie Day Fashion Show

It’s no secret, we have a thing for the color blue. Slap on your favorite blue shader, grab a screenshot of your Guardian out in the worlds of Destiny 2, and tweet @Bungie with the tag #BungieDayFashionShow. We’ll retweet the winners on Bungie Day proper, and grant them the “Levante Prize” emblem for their troubles.

Bungie Day Art Show

Fashion isn’t the only thing that’s on our minds. The artists of the Destiny community are some of the best, and we’re excited to see what you’ve got. Draw your Guardian, your favorite Vanguard, most feared raid boss, or whatever your heart desires that’s Destiny themed. Tweet @Bungie with the tag #BungieDayArtShow. Like the fashion show, we’ll retweet winners on Bungie Day and grant winners the “Aspect of Luminance” emblem.

We’re excited for next Tuesday, as we love celebrating this community.

Patch Note Preview

Next Tuesday, we also have a patch going live in Destiny 2. Destiny 2 Update 2.9.1 will bring a slew of bug fixes to Season of Arrivals. Here are a few items to expect:

  • Contact Events
      • Fixed an issue where the “Heavy Hitters” Triumph was not progressing when defeating bosses.
      • Fixed an issue where players could collect and bank 15 motes prior to unlocking the appropriate Prismatic Recaster rank reward.
  • Contact Weapons
      • Fixed an issue where Cold Denial and Falling Guillotine didn’t offer two perks in the final column when unlocking the “Umbral Enhancement III” gift on the Prismatic Recaster.
      • Fixed an issue where Falling Guillotine could continue damaging enemies after the Heavy attack animation had completed.
  • Sleeper Catalyst
      • Fixed an issue where reissued Seraph weapons were not granting progress to Catalyst objectives.
  • Last Wish and Garden of Salvation
      • Updated gear to have Season of Arrivals Max Infusion Caps.
  • Weekly Vanguard Bounties
      • Removed Scorn, Cabal, Vex, and Fallen variations of Weekly Bounties from the Season of Arrivals pool.

Full patch notes will be published when we make the download available, so keep an eye on Bungie.net for more.

Ground Control to You

No matter the conditions, Player Support is at the ready to lend a helping hand. Destiny 2 Update 2.9.1 is on approach, and the team has some valuable information as it comes in for landing.

This is their report.

UPDATE 2.9.1

Update 2.9.1. will be released to players on Tuesday, July 7. For more information on this release as it becomes available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • The Lake of Shadows Nightfall is incorrectly requiring players to own Forsaken.
      • Players who finish this week’s Means to an End quest who do not claim the Challenge Reward will be locked out of next week’s portion of the quest. Players will be able to progress the quest again the following week.
      • The Unfurl the Banner Crucible quest step updates when players reach the Mythic Valor rank, not the Fabled rank.
      • The Font of Light armor mod’s description does not match its effect.
      • Witherhoard’s projectiles can appear randomly on screen when it’s stowed.
      • Seasonal mods for Season of Arrivals are not appearing in players’ Collections.
      • The Fate of All Fools perk for the Jade Rabbit scout rifle is not working as intended.
      • When Warlocks or Titans cancel their jump, they can sometimes auto-jump when landing.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Picture Time

Last week, Cozmo titled this section Movie Time. This week, I’m rolling with Picture Time. Why? Because it’s a moving picture! This is me calling Cozmo out for using such an EASY title last week. Like, c’mon man. I’m not being mean, I’m just being real…. good with words. Also, stop yelling at me in meetings. It hurts my ears!

But who cares about any of that. Here are some really cool videos that we’ve seen in the last week. Hope you enjoy them.

Movie of the Week: Spin to Win

Honorable Mention: Falling Apart

So, you’ve been featured. You’re hype. Your view count is going up, but you’re left with wondering, “What’s next?”

Make more videos! Submit them to the Creations page. See if you can snag the elusive double feature. If you win, we’ll be sending you and contributors a sweet emblem in the next week or so. Keep your eyes peeled on your Collections tab.

Thanks for stopping by for another week of Destiny news. My fingers are itching to get back in to the Iron Banner, but we have a few hours of the workday to get through. The feedback never stops, and neither does development of Destiny 2.

We’ll see you next Tuesday for Bungie Day. Cheers to all of you for being a great community.

Much love,

-dmg04

Posted on Leave a comment

This Week At Bungie – 6/25/2020

This week at Bungie, we pause to reflect. 

Before we talk about the game, we are going to talk about the incredibly important conversation that is taking place online and the events that lead to it. Many courageous women have come forward with stories of  harassment and abuse. There has been a lot of pain laid bare in story after story told by these survivors. 

Some of us have not experienced this pain first-hand and can’t truly understand it. Yet, there are many people in our community feeling empathy, sadness, and anger when confronted with the truly awful harassment and abuse that so many of our friends have had to endure. Sadly, this wasn’t isolated to our corner of the world and has also affected men and non-binary folks as well. In the days that followed the initial revelations, we witnessed more people who have been similarly affected coming forward. This is a bigger issue that the entire gaming industry needs to face. Together, we can take action to make the spaces we share better for everyone. 

Amidst all of this heartache, it has been inspiring to see these stories met with a wave of love, belief, and support that is turning into momentum for more change. Thank you for reaffirming that, though every community has problems, ours doesn’t shy away from confronting them and banding together to overcome them head-on. 

We have reaffirmed our commitment to enforce the standards of our code of conduct on the platforms and channels we control. We are currently working on other ways we can help combat toxicity and abuse in the gaming community. This is going to take time, but we pledge our support to help make things better.

Now, let’s talk about the game we have made, in the hopes that it might further inspire friendship.

Strike While the Iron’s Hot

There is a time for harmony among players and a time for honorable battle as well. The venerable Lord Saladin will see to it himself. Next week, he’ll return to the Tower for the first Iron Banner of Season of Arrivals. 

Bonus Valor will also enabled throughout the week.

Iron Banner and Bonus Valor
Begins: 10 AM PDT on June 30
Ends: 10 AM PDT on July 7

The event will work similar to last Season with a few new rewards. We will be adding two reprised weapons and curating the weapon reward pool down to eight weapons.

  • Reprised Weapons
    • The Forward Path
    • The Fool’s Remedy

All weapons listed below are considered “reissued” and will have Season of Arrival Max Infusion Caps.

  • Shining Sphere
  • Swarm of the Raven
  • Talons of the Eagle
  • Bite of the Fox
  • Orewing’s Maul
  • Crimil’s Dagger

The Forward Path and The Fool’s Remedy will also be updated to have two additional perks specific to these Iron Banner weapons. Here is a look at what they do: 

  • Iron Grip – Improves weapon stability at the cost of reload speed.
  • Iron Gaze – Improves weapon target acquisition at the cost of range.

The armor set this Season will be a reprise of the Iron Fellowship set. Here is a look at it with the new shader as well as the new emblem for this Season: 

We also want to remind players that skill-based matchmaking has been disabled in Iron Banner this Season.

Speak with Saladin after the reset and then get out there and prove your worth to the Iron Lords of the past.

Be Heard – Now Available for Pre-Order

Pre-orders for the pin are now live on the Bungie Store. All profits from the sales of the Be Heard Collectible Pin & Emblem will benefit the Equal Justice Initiative (eji.org). All pre-orders will include the “Be Heard” emblem that will be emailed within 24 hours of your order.

We have already had tens of thousands of Guardians showing their support. Thank you so much for supporting this cause and showing your support in game. 

Twitch Prime

This week we rolled out our sixth straight month of Twitch Prime Rewards. If you have an active Prime subscription, visit this page to link your Bungie.net account and claim your rewards. After that, they should be available at Amanda Holliday in the Tower. Here’s a look at what you can get this month:
  • Cerebral Explosion – Exotic Emote
  • Burnout – Exotic Sparrow 
  • Plasma Shell – Exotic Ghost Shell 
  • Stellar Pavements – Legendary Ship
\

Helpers

It’s time now to hear from the Player Support Team on what issues they are seeing and what fixes we have recently rolled out. 

This is their report.

GCX EMBLEMS

Players who have donated to St. Jude through the GCX Stream will receive their emblem later this Season and will be notified through a separate email. We will announce when these emails have been sent out, so please follow us @Bungie on Twitter to keep up-to-date on these emblems and our latest news.

PROPHECY DUNGEON

Due to an exploit, we have disabled the final checkpoint in the Prophecy dungeon’s final room which occurs after the boss has been defeated. Players who had a checkpoint in the final room will have their checkpoint removed.

RESOLVED ISSUES

On Tuesday, June 23, we released Hotfix 2.9.0.2. to players. This hotfix included fixes to the following issues:

  • Gear could drop at 750 Power instead of near player’s actual Power.
  • The “Upgrade Gift Ranks” Triumph wasn’t tracking gift ranks purchased at the Prismatic Recaster.
  • The “Prophecy Dungeon Solo” Triumph wasn’t unlocking when players solo the Prophecy dungeon.
  • Console players were experiencing blacked out emblems, invisible ships, and a Power Level of 0 in orbit.
  • The Almost Mighty Exotic Ghost Shell and the Saint’s Vocation Exotic ship were appearing invisible.
  • The Tommy’s Matchbook Catalyst quest had been removed from player inventories. 

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players who have previously completed the Tommy’s Matchbook Catalyst quest are being given the quest again.
  • Characters are unable to pick up the Means to an End quest from the Prismatic Recaster.
  • The Masterworked Trinity Ghoul Exotic Bow is not tracking enemies defeated using chain lightning damage.
  • Jade Rabbit’s Fate of All Fools perk is no longer activating.
  • The Rival Warlock Shell from the Guardian Games doesn’t show Ghost Projections.
  • Players may freeze when respawning in Gambit.
  • Players who purchased the “Be Heard” collectible pin and receive an emblem code that states “contact merchant for license” should reach out to Bungie Store Customer Service.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Movie Time

Every week we deliver the movies that you create. It’s kind of like Netflix, back when they actually mailed you physical movies. Remember that? Weird, right? Well, we don’t actually mail you these movies, we just link you to the video – which is actually more like Netflix now. What were we talking about? Oh yeah, here are the winners. 

Movie of the Week: Doesn’t Hurt to Ask

Honorable Mention: Pass the Ghost

As always, the creators of these videos will be awarded a special emblem in the game. If you won, congrats! Make sure you add your Bungie.net profiles in the description of the video or a comment so we know that you are you. 

The intro was pretty heavy, but those things needed to be said. We also want to remind you all that we’re immensely proud of you as a community. Last week saw some truly inspiring triumphs to talk about as well. You donated over $800,000 dollars during our four-hour block for St. Jude Children’s Research Hospital. Donors went on to raise more than $6 million for the entire marathon.
We want to thank our friends at GCX for creating a platform where we can all join forces to make the world a better place – like Guardians do. Thanks to everyone who participated and donated. When you come together, you all do amazing things. Keep doing them.

<3 Cozmo

Posted on Leave a comment

Playtesting in the Cloud

Tyler Duncan and Jeff Fox are on the front lines of what’s
happening with Destiny development. As members of the Bungie Test team, they help to
organize the testing of the game across many different groups within the
studio. They’re used to seeing the latest builds of the game and helping to coordinate
testing – from playing through scenarios and activities to organizing mass PVP sessions
involving dozens of Bungie employees. 

Testing happens in every videogame studio
and the more testing you can do, the better. The function is so essential to a
studio’s day-to-day operations that it’s easy to take it for granted. From
designers to developers, engineers to marketing folks, Bungie team members are
often invited to playtest sessions. You show up to the playtest lab, put on the
headphones, play for a while, and then share your experiences with others. That
fundamental process of play, feedback, and communication is part of the
lifeblood of a game studio.
It’s so essential, in fact, that the alternative –
developing games without that rigorous testing – is unthinkable. So what
happens when all of these time-tested and finely tuned processes get upended by
something like the COVID-19 pandemic? How do you continue to carry on such an important
development practice when everyone is working remotely?
As Fox and Duncan will tell you, you get creative.
Before we talk about adapting to new circumstances, let’s
paint a picture of a typical test at Bungie. Like most game studios, Bungie has
playtest labs where developers can gather on regular basis to test a build of a
game. As you might expect, these labs are constantly busy, with lots of teams
looking to book time to get a session in and to share feedback with each other
about how a particular area of development is going. Maybe it’s the scenario
team who is testing out the difficulty of a particular mission, or the audio
team making sure that the weapon sounds are where they want them to be.
In general terms, testing can be broken up between traditional
QA (quality assurance) testing and playtesting. Traditional testing is about analyzing
and validating design and engineering implementations. Are there bugs or
glitches that need to logged and fixed? Are things working as intended? On the
other hand, playtesting is about the intended experience for players. Does an
event have the desired effect on the player? Does it convey the right mood? Is
it fun to play?
As playtest coordinator at Bungie, Duncan’s role is focused
on organizing playtest sessions across the studio. “[It’s] a very hybrid
role,” said Duncan, who has been with the company for almost three years. “It’s
more akin to a lab manager. We have to do a lot of similar to IT work, in terms
of troubleshooting [things] like hardware and software issues. We have the test
background, so we know how to debug through things, how we get audio up and
working.” There’s also the
organizational aspects, working with teams to decide which content is going to
be tested, which team members will attend the tests, and more.
A typical busy week at Bungie HQ will see the playtest labs
being used every day, with multiple sessions per week, scheduled and set up in
advance by Duncan and his team. It’s no wonder then, that the playtest labs are
some of the busiest parts of the studio during a normal week.
Enter the COVID-19 crisis and the idea of “normal” has been
thrown out the window. In late February, Bungie began a massive effort underway
across all parts of the studio to gear up for an extended period of remote
working. That meant everyone would be leaving the studio… including testing. No
more playtest labs, no more in-person sessions to play and discuss. In short,
things were changing. “It was the whole stages of grief,” said
Duncan, when asked about his initial reaction to the news that they weren’t going
to be allowed in the studio any longer. “There was definitely some denial at
first. My team specifically was like, ‘Oh, we don’t need to be home. There’s a
lot we can do in the studio.’” 
Initially the team talked about using the
potential down time as an opportunity to tidy up and make some improvements
around the labs.
“[We thought] we could do things like
improve the hardware, do a lot of the manual labor that needs to be done to get
re-organized,” said Duncan.
At the same time, the team was already
aware that a pause in playtesting wasn’t going to be acceptable. “We [were]
thinking about how do we help teams playtest from home,” he said. “We were
doing an exploratory process [asking], ‘What are our different options? What is
viable and not viable?’”
The complications of remote testing while
working from home pile up quickly. There’s the basics of making sure that
everyone has a powerful enough machine to play on (in the case of PC testing).
Then there are the inherent security risks with removing expensive development
kits from the studio. And with internet connections being what they are, it’s
unreasonable to expect remote testers to use their home bandwidth to download a
new build of the game remotely each time they wanted to hold a testing session.
With these restrictions in mind, how do
you continue the rigorous testing schedule that is one of the keys to shipping
new Destiny experiences on time?

The answer, it turns out, was in the
cloud.

Jeff Fox has been with Bungie for seven
years, working as a test lead. Alongside Duncan and others on the Test team,
Fox has helped test a huge variety of Destiny gameplay, including activities,
matchmaking, networking, and more. His most recent project was launching
Destiny 2 on Google’s then-new Stadia streaming service.
“It was definitely unique because we’d
been historically on traditional platforms – Sony PlayStation, Xbox, PC,” Fox
said. “Going into this weird new streaming platform in the cloud was a unique
challenge. It was also really exciting from that perspective as well; once
you’ve been in QA long enough, everything is kind of very similar. So getting a
fresh new perspective on a different platform opens up new challenges [and]
it’s always great to move into that.”
By the launch of Destiny 2 on Stadia,
Bungie developers and testers were becoming more familiar with the platform. That
experience, combined with a workflow that was designed for ease of use, and it
wasn’t long after the studio-wide “work from home” orders were issued that the
idea of shifting a chunk of all-up testing onto the Stadia platform came up.
“Using Stadia in the ‘work from home’
transfer seemed like the easiest thing we could have done, and the fact that we
already had our game stood up on that platform made it kind of a no-brainer to
start looking into that,” Fox said.
Whereas a traditional test session is
preceded by a relatively lengthy process of propping a build onto multiple
consoles or PCs in the testing lab and working through any technical snafus
that may crop up, testing on Stadia was a relative breeze.

On
Stadia we can publish a build in a way that all of the instances we use
automatically get the build distributed to them at the same time,” said Fox. “We’re
able to very
 easily get a pool of up to 300 instances or so with the game ready
to play at a click of a button, which is fantastic. You can’t do that any other
way when we’re running a big studio playtest like that.”

Testing also places a high level of
importance on uniformity of setup – in a playtesting lab, everyone is using the
same equipment as much as possible. As Fox pointed out, this is even easier
with Stadia. “It’s all cloud-based,” he said. “There is no physical hardware in
studio. You can use a variety of compatible controllers. The best thing about
developing Stadia [is that] there’s literally no hardware at all on the desk.
It’s all in the cloud so we didn’t have to worry about that at all.”
While playtesting with Stadia has its
distinct advantages – ease of setup for both players and coordinators, hardware
uniformity – it’s taken some work to get there. That’s in part because
traditional playtesting success is often the result of long-standing rituals
and routines. The teams schedule a test session, the coordinators work to get
the lab set up with the correct build, and everyone knows the process of where
and when they need to be at the lab. It’s a scripted routine that is the result
of a lot of learning over time.
Moving to a new system requires new
communication paths, and new rituals to form, not to mention the very real
changes that have come when an entire studio is learning to function remotely.
It’s something that Bungie’s Test team is still focusing on as the weeks go on.
“In terms of stabilizing and having a
normal day to day, we’ve just about got there,” Duncan said. “[The] first thing
was, let’s get teams playtesting again. Then we started to transition to
wrapping our old team rituals or processes back into the Stadia thing.”
While there’s still more work to go, the
team is feeling good about the progress made so far and the potential this kind
of cloud-based testing has for Bungie. That’s in no small part due to Bungie’s
willingness to adapt, said Fox.
“I was surprised at how quickly people
were able to pick up on the process,” Fox said. “Generally when you say, ‘Oh
yeah, we’ll stream it over the network. It will be fine!’ people are [going to
be] pretty skeptical. But the overall feedback has been really good. This is
working for us now during work from home.”
Duncan is even more bullish on the
future.

“This is going to change everything,” said Duncan. “We are in a new tradition. Just because we used to have every team
playtest in labs [in the past], it doesn’t mean we stop doing that. But the
process is evolving and changing. And we need to continue to be flexible.

“The future is now. What we thought was
impossible is definitely not the case.”

Posted on Leave a comment

Destiny 2 Hotfix 2.9.0.2

Destiny 2 Hotfix 2.9.0.2 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

JavaScript is required to use Bungie.net

language

Deutsch

English

Español

Español (México)

Français

Italiano

日本語

한국어

Polski

Português (Brasil)

Русский

繁體中文

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

New Message

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

PlayStation Xbox Live Steam Stadia Twitch Battle.net

Controller Remapping:

  • Fixed an issue where analog-based actions required a full button or trigger press.
      • Players should no longer encounter issues where they could not aim down sights or fire their weapons.
  • Fixed an issue where Stormtrance could not be used if attack inputs are held during the cast animation.
  • Fixed an issue where the Hunter’s dodge and Warlock’s Icarus Dash were more difficult to activate.
  • Fixed an issue where pressing A no longer dismounted from Sparrows while using the Jumper controller scheme.

Activities

  • Fixed an issue where some players had an invisible ship, black emblem, and zero Power Level displayed when in orbit.

Investment

  • Fixed an issue where various reward sources were dropping gear at 750 Power instead of their intended Power Level.
  • Fixed an issue where the Tommy’s Matchbook Catalyst quest was removed from player inventories.
      • Note: Players who had this quest removed have lost progress, but we have reduced the requirements of the quest to compensate.
  • Fixed an issue where the Destiny 2: Beyond Light preorder emblem did not appear in Collections.
  • Fixed an issue where the “Upgrade Gift Ranks” Triumph did not properly record progress.
  • Removed two Legendary ships from Amanda Holiday that could not be purchased.
  • Fixed an issue where Seasonal Artifact mods required more Glimmer than intended to socket.
  • Fixed an issue where solo completions of the Prophecy dungeon did not properly unlock the associated Triumph.

Weapons

  • Fixed an issue where Witherhoard dealt a ridiculous amount of damage to various enemies.
  • Fixed an issue that could occur when swapping out Exotic gear while their perks were still active.

Armor/Gear/Collections

  • Fixed an issue where Saint’s Vocation Exotic ship was invisible in preview and orbit.
  • Fixed an issue where the Almost Mighty Exotic Ghost Shell was invisible in preview and when summoned.
  • Fixed an issue where the Insight Unyielding Titan gauntlets could obscure the screen when aiming Bows.
  • Fixed an issue where the Cryptarch beacon would not activate when acquiring the Destiny 2: Season of Arrivals Silver/Emote platform offer.

preload icon
preload icon
preload icon