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Stasis Spotlight: Hunter Revenant


Welcome to this edition in our series of Stasis spotlight
articles where we’re examining Stasis via each of the three Guardian classes in
Destiny 2. Earlier in the series, we featured the Warlock Shadebinder and the Titan Behemoth. In this final article of
the series, we’re focusing on the Hunter Revenant.

Finding the Fantasy

One of the most important parts of developing Stasis and its
accompanying Guardian subclasses has been in defining each of their fantasies. The
team has spent a great deal of time iterating each subclass, starting with the fantasy
that instantly summarizes the experience. In some cases, that comes with ease.
For example, the fantasy shorthand for the Warlock Shadebinder was established
early on as “ice wizard.” From that simple phrase, anyone could instantly
conjure the image in their mind of what it would be like to play as a
Stasis-powered Warlock in Beyond Light, summoning your Stasis staff and
unleashing dark energy to freeze opponents.

Other times the fantasy evolves over the course of many
discussions, iterations, and playtests. That was the case with the Hunter
Revenant subclass which went through many iterations before we aligned on the “ninja”
archetype. The result is an amazing Stasis experience that we can’t wait for Hunter
fans to try for themselves. 


Early on we knew that the Hunter would embody the idea of
slowing the battle around them with their Stasis powers. That starts with
Withering Blade, the Hunter Revenant’s melee attack. The player throws a deadly
Stasis shuriken into the fight; it ricochets off surfaces and enemies, slowing
and damaging them along the way. Land two shuriken on the same target and that
enemy will be instantly frozen.

When fully charged with ability energy, the Hunter Revenant
can unleash their deadly Super – Silence and Squall. Named after the pair of
Kama blades that the Hunter summons, this Super involves a two-pronged attack,
with each Kama blade having a different function. The first blade, when thrown,
immediately detonates on impact, freezing enemies in a radius from the center
of the blast. Hurl Squall, the second blade, and it will embed itself in a surface
(or an enemy) and then detonate, creating a Stasis storm that will track nearby
enemies, slowing and damaging them as it makes contact.



As is the case with the Warlock Shadebinder and the Titan
Behemoth, players using the Hunter Revenant will also be able to customize
their Stasis powers over time using Aspect and Fragment slots (check out our
Warlock Shadebinder article for more detail on how Aspects and
Fragments will work), including, for example, a Hunter-specific Slow Dodge Aspect
that will allow the Revenant to temporarily slow nearby enemies each time they perform
a dodge.


Things That Go Boom

Apart from the intrinsic Stasis abilities that will be a
part of each subclass, all Guardian classes using Stasis will have their choice
of a variety of Stasis grenades to use in combat:

Glacier Grenade – Upon contact with the ground, a
wall of Stasis crystals instantly burst from the earth and nearby enemies are
frozen inside Stasis crystal. These grenades have multiple uses – from encasing
enemies to creating cover. When destroyed, the crystals will create
AoE burst damage to nearby enemies.

Coldsnap Grenade – Upon impact with the ground or an
enemy, this grenade unleashes a wave of Stasis energy that races along the
ground in the direction of the closest nearby enemy, freezing them and then
searching out the next nearby foe. You can freeze up to three enemies with a
single Coldsnap Grenade. 

Duskfield Grenade – Duskfield Grenades create
powerful Stasis fields that suck enemies into them when forming. Once an enemy
is caught inside, they will be slowed and, if unable to make it out in time, frozen
in place.

All three of these grenade abilities show the potential
of Stasis to change the way you fight in Beyond Light. Slowing and
freezing enemies have obvious advantages, and we’ve put a lot of effort into
thinking about how Stasis affects combat in both PvE and PvP situations,
including things like how often you can freeze a foe and how long those freeze
durations last.

The ability to create new geometry with Stasis is also an
exciting new addition. With a well-timed Glacier Grenade, you can now create
Stasis crystal formations that can perform double duty as platforms. Players
are going to use this new power – be it in the form of a grenade or a Super –
to gain easier access to tough-to-reach areas, create new lines of sight, and even
do things that we could never predict.

Wielding Stasis is going to be an unprecedented change to Destiny
2
. This is a new take on elemental power, where the path to victory is
found through controlling the enemy and the pace of the fight instead of
through brute force and damage. With Aspects and Fragments, we’re also giving
players a new level of control over how they customize their Stasis experience.

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Community Focus: King Allan

It’s hard to believe, but we’ve entered the month of September. This year has felt like one of the longest, yet shortest I’ve ever experienced. Things have felt somewhat challenging, but numerous voices in our community inspire us to take on the day with a positive attitude. This week, we’d like to focus our spotlight on someone who’s dedicated to bringing smiles to the community and helping us all find our footing on the way to new goals.

Meet: King Allan

Hello, and welcome to Community Focus! Tell us a bit about yourself, and how you came to the Destiny community.

King Allan: My name is Allan. I’m 28 years old and from India. I came to know about Destiny while wandering through a gaming hub and catching a glimpse of someone on the character creation screen. My love for the game began there and it brought me into the Destiny community.

Humble beginnings, as many Guardians have. Something that stuck out when first catching your stream was your support of various players and content creators in the community. We noticed you’re on a “stream team” for Gladd. What’s that all about?

King Allan: I’m grateful to be a part of the team. It was Gladd’s faith in me that pushed me to think that this was a possibility. The team was created to support people who were pushing for partnership on Twitch. This helped me meet a lot of people and form new friendships along the way. I’m also a part of “Team Ahamkara” which is run by TheBonj. They treat each other like family and have been very welcoming from the get go. I can’t wait to see where the stream teams take me and I’m excited for the journey ahead.

As people grow within the community, what do you think is the most important thing to keep in mind when streaming or meeting new players?

King Allan: Don’t forget where you came from. Surround yourself with positive, uplifting and motivational people. Never be silenced and never silence others. The most important thing is that you’re AUTHENTIC and KIND to everyone regardless of your differences in opinions.

As long as people feel like they can approach me at any time and look at me as a friend, then I’m on the right path. This is my general outlook on life and streaming.

Since I started streaming my vision to build a community of people who treat each other right hasn’t changed but my goals have consistently changed because of the overwhelming support that’s been shown to me. I would love to have a platform where I can shine a light on like-minded people, but that takes time and I’m in no rush as I love the journey more than the destination.

That is one of the best ways to think about it really. The things you learn and people you meet while achieving dreams are what count! Let’s shift focus a bit. When hopping on Destiny, what do you normally find yourself doing? Hopping in Crucible, guiding players to the Lighthouse, anything else?

King Allan: I love PvP and PvE. I help with any endgame PvE activities that people need help with, but I do enjoy clicking heads in PvP. I just want to get lost in the game and have a good time. It doesn’t matter what we’re doing as long as the company is good. However if it’s patrols, I’m switching to solitaire and playing alone. 

When it comes to loadouts, what are your favorite weapons, Exotics, and subclasses?

King Allan: I’m a Titan main who loves Hunters. … The other class doesn’t count. My loadouts are weird and people who watch me find it entertaining. When I do PvP, you can always find me running with a Revoker and Mindbenders at the same time. This confuses people and I love it. My favorite Exotic has always been Riskrunner and I feel like it doesn’t get the credit it deserves. The real question here is, “What’s the best exotic in D1 and why is it Twilight Garrison?” Please bring it back, thanks. My Favorite subclasses are Code of the Juggernaut (PvP) and Code of the Commander (PvE). However, Behemoth definitely has piqued my interest and you may see me crashing like an avalanche soon.

After playing Warlock in Grandmasters for the last few weeks, I have to call out their utility in tough situations. May be worth giving them another chance! So, if someone wanted to catch your streams or subscribe to your voice, where should they go?

Any other words of wisdom for the community before we wrap things up?

King Allan: “Use your smile to change the world, Don’t let the world change your smile.” This is one of my favourite couplets and it speaks volumes. Just smile through everything and you’ll see that the world around you changes.

Many thanks for stopping by. Voices like yours keep our heads above water during trying times. We’ll catch you again out there in the wild. 

If you have any recommendations for a future Community Focus, feel free to send them our way! Bungie.net, Twitter, or wherever you find us on social media. Tell us who inspires you, and we’ll pass them the mic.

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This Week at Bungie – 9/3/20

This week at Bungie, it’s time to go get your titles. 

We are well into the final week of Solstice of Heroes. Finish upgrading your armor before the event ends with the weekly reset on September 8. If you still need time to finish any of the objectives required to unlock the white glows, you can continue to knock those out even after the event is over. 

Last week, we began to serve up new information on Stasis, starting with a new trailer. This week, we dug deeper into the Warlock Shadebinder and Titan Behemoth subclasses. There’s lots of good info in there about how Stasis is going to shake up combat in Destiny this fall. You may be wondering “What about Hunters?” Don’t worry – we are saving the best for last and you can read more about the Hunter Revenant subclass on September 8. 

[Editor’s Note: Hey, Guardians. DeeJ here. Hunters may be last but they are not the best. We all know that all Guardians are created equal, assuming they are Warlocks.]

Triumphs Evolved 

A few weeks ago, we shared more details about the Destiny Content Vault (DCV). We mentioned that you should start finishing off any Triumphs associated with content that is going into the Vault, but we didn’t go into details on how Seals and Titles would be affected. Separate from the DCV, we have plans to rework Triumphs all up and the Destiny Dev Team is here to share what they have planned.  

Destiny Dev Team: Hello Destiny Community! We’re sure you’ve a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.  

First, the goals! 

  • Provide pursuits for all players. 
  • Provide seasonal pursuits that match each Season of Destiny. 
  • Provide destination pursuits for each new destination in Destiny. 
  • Ensure everyone can show off their accomplishments. 
  • Make all Triumphs have a score. 
  • Make sure it’s clear what happens when content goes into the DCV. 

Hopefully this write-up will answer your questions and lead to more discussion going forward. 

An Evolving World 

We touched on this subject the last time we talked to you about Triumphs. It’s critical to us that there are challenging Triumphs each Season and that only the most dedicated among you earn them all and hit the max score. (Here’s looking at you, iLulu.) At the same time, it’s also important that even the freshest Kinderguardian has the same chance to climb that mountain, no matter when they join the Destiny Community. Given, of course, that they put in the time and dedication for the content available to them.  

For Shadowkeep and the base Destiny 2 experience, we tried to do this by combing through each Triumph individually, looking to see if it was still achievable, and then taking the score away from any Triumph that could no longer be earned. While it achieved most of our goals, it didn’t give you the ability to plan your attack to earn absolutely everything you wanted to and there wasn’t a good predictor on when things would go away.   

For us to hit our goals, we knew that we needed to make some changes with how we are delivering Triumphs to players. 

An Evolving Set of Triumphs for an Evolving World 

What are we going to do? 

  • Reorganize Triumphs to make them more compatible with our evolving world. 
      • Create a Career Score that that represents the totality of what you’ve done in Destiny 2. 
      • Create an Active Score, for the things that can be done now in the live game. 
      • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian. 
      • Organize the rest of Triumphs around Seasons and destinations. 
      • Track the history of what you’ve done as Legacy Triumphs. 
  • Beyond Light will include a set of Triumphs that targets this year’s destination, Europa. 
      • These Triumphs all have score. 
      • They include the content on the destination (story missions, strikes, raid, Lost Sectors, and, yes, even some secrets). 
  • There will be a Set of Triumphs that targets Season 12’s content. 
      • The Triumphs will all have score. 
      • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so. 
      • These Triumphs will stick around for as long as the Seasonal content does. 
      • While active, seasonal Triumph score will still contribute to your active score. 
      • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs. 
          • They no longer contribute to your Active Score
          • They will still contribute to your Career Score
  • The Lifetime set will be about teaching players all the things you can do in Destiny. 
      • These will mostly target new players as they join our ranks.  
      • They will focus on helping players explore Destiny’s sandbox and game modes. 
      • If new systems are added to the game, this pool will grow. 

(Sharp eyes will notice that we’ve moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)  

You keep saying ‘Legacy Triumphs.’ What is that? 

  • For this year: 
      • In game, we’ll remember your total Triumph score and display it on the updated Triumphs screen. 
      • In game, we’ll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs. 
      • In game, we’ll let you browse through the Seals under Legacy Triumphs. 
      • You’ll be able to equip the Titles you’ve earned going forward. 
      • We’ll have a demonstration set targeting the Leviathan that shows how this works. 
  • We’ve stored the completion state of every Triumph you’ve finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.  
      • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs. 
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score. 

What about the things that can still be earned after November 10?  

  • We’ll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score. 
  • We’ll move your progress into any Triumph that still exists. 
  • In some cases, we’ve reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).  
  • In other cases, we’ve increased the size of the set and added rewards (Lifetime set). 

Does this mean some Seals may no longer be earnable? 

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released. 

  • Earnable in Beyond Light: 
      • Crucible – Unbroken 
      • Gambit – Dredgen 
      • Flawless – Flawless 
      • Conqueror – Conqueror 
      • Shadowkeep – Harbinger 
      • Garden of Salvation – Enlightened  
      • The Dreaming City – Cursebreaker 
      • The Last Wish – Rivensbane 
      • Beyond Light – [redacted] 
      • Season 12 – [redacted]
      • [redacted] 
  • Moved to Legacy in Beyond Light (and no longer earnable): 
      • A Shadow Rises – Shadow 
      • Reckoner – Reckoner 
      • Black Armory – Blacksmith 
      • Destinations – Wayfarer 
      • Lore – Chronicler 
      • Season 5 through Season 11 titles 

What were you saying about medals, catalysts, and lore moving? 

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.  
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.  
  • All lore up through Season of Arrivals  will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
      •  So if you want to see X out of X pages earned – go earn any missing lore pages before the end of the season as well. 
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs. 

Well, there you go. We know it’s a lot to absorb, but we think this moves us much closer to our goals of providing interesting and compelling pursuits Season over Season and year over year, while letting everyone participate. Please share any questions or feedback you have on the new Triumph plan in all the usual places.  

Iron Banner 

Lord Saladin returns to the Tower once again next week, encouraging Guardians to  don their most powerful gear and show their might. Powerful rewards await for all who enter Iron Banner. 

Iron Banner and Bonus Valor 

Begins: 10 AM PDT on September 8 

Ends: 10 AM PDT on September 15 

Just in case you have recently joined us or just need a refresher, Iron Banner is a weeklong Crucible event with a specialized version of Control. If you can capture all three zones you will create a Power Play, allowing for your team to hunt your enemies who will be locked out from capturing zones for a period. Here is a look at some of the weapons and armor available to earn during the event. 


Better, Faster, Transfer 

Have you ever been trying to pull a specific weapon from your vault in the middle of a strike and had to wait precious seconds for it to trasmat into your inventory? With the latest improvements transferring items with the companion app or third-party apps is now roughly 10x faster than before! If you don’t know what I’m talking about, go download the Destiny 2 Companion App on the App Store or Google Play Store.  

For those of you who are curious about the technical underpinnings, the BNet team has refactored the way that key components of the API flow are processed on the backend and removed affinization requirements from API features. This allowed a new approach to load-balancing and accommodating a major behavior change in Chrome where v84+ installs no longer respected same-site cookies. Transfer Item is the first function to be revised to take advantage of this. Look forward to significant new features from the API team as part of this work. 

Title Bout 


 

This is their report.  

UPDATE 2.9.2 

On Tuesday, September 8, Update 2.9.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Update 2.9.2: 

  • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins. 
  • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.  
  • 10 AM PDT (1700 UTC): Destiny 2 Update 2.9.2 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT. 
  • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms. 
  • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes. 

SEALED 

With the start of Year 4 on November 10,  certain Seals and their associated Titles will no longer be available to earn. Players will need to be sure to unlock and equip the following Titles before this date to guarantee that the completions are recorded on their accounts: 

A Shadow Rises – Shadow 

Reckoner – Reckoner 

Black Armory – Blacksmith 

Destinations – Wayfarer 

Lore – Chronicler 

Arrivals – Forerunner 

SOLSTICE BRIGHT DUST 

Players impacted by the Week 2 Solstice of Heroes bounties issue were granted their missing Bright Dust on Monday, August 31. However, there was a delay in the accompanying in-game message for many players. Players who see this message will have already had their missing Bright Dust added to their account. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • Player can’t type Korean Hangul characters into the game chat. 
  • The Light and Dark Solstice weekly bounty says it requires elemental final blows in Gambit, when it actually requires elemental final blows against opposing Guardians in Gambit. 
  • The Omega Mechanos Hunter Mask is missing its gold accents. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Liquid Butter Faucet 


 

It’s time for Movie of the Week. This is your chance to show off. Big plays, musical prowess, shot-for-shot remakes of famous films, the choices are endless. Just create a cool video and post it where we can see it. These Guardians did. 

Movie of The Week: Encounter 

Honorable Mention: Legacy 

Remember to post a link to your Bungie.net profile in your video’s description if you won. We will send out a special emblem as a reward.

Have you finished your Majestic and Magnificent sets yet? You still have a few days to wrap up and Solstice of Heroes related tasks before the summer event comes to a close. I got my purple glows on because I’m almost always rocking Nightstalker. That may change soon because that Revenant subclass is looking hot… err... cold. 

<3 Cozmo

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Stasis Spotlight: Titan Behemoth

Welcome to this edition in our series of spotlight articles
where we’re examining Stasis via each of the three Guardian classes in Destiny
2
. In our previous edition, we featured the Warlock Shadebinder. Here, we’re getting to know the Titan Behemoth. 

Titan. Smash. Two things that simply go hand in hand. There
are few combat situations in Destiny 2 that can’t be solved – or at
least made better – by a quick Titan punch to the face. When Beyond Light
is released this November, Guardians who prefer the Titan class will discover a
new subset of Stasis powers that allows them to harness the power of Darkness.
And yes, fisticuffs will be part of it. But it’s not the entire story.

As we discussed in our previous edition of this series, each
Stasis subclass will embody a facet of Stasis. Warlock Shadebinders emphasize
freezing enemies and, as you’ll learn more about next week, the Hunter Revenant
is a specialist at slowing the action down. The Titan Behemoth uses Stasis as a
means of both creation and destruction.

With the Behemoth, we wanted to put an emphasis on the
ability to use Stasis to create crystals that can alter the battle by changing the
very ground beneath your feet. Control the ground, control the fight. As a
result, the Behemoth can use their Stasis abilities defensively – such as
creating crystalline walls to block enemies and gunfire – or offensively, by
using crystals to freeze enemies.

The Titan Behemoth can unleash a powerful melee attack known
as the Shiver Strike. Here, the Titan lunges forward, launched by a Stasis
explosion at their feet to propel them towards an enemy. While in mid-air, they
summon a Stasis gauntlet that covers their fist and then slam into their foe,
sending them careening backwards and slowing nearby enemies.

The Behemoth’s Super, Glacial Quake, begins with the Titan
forming a mighty gauntlet on their fist. They can then slam the gauntlet into the
ground, sending out shockwaves that form Stasis crystals which freeze nearby
enemies. Covered in an armor of Stasis crystals, the Titan temporarily becomes
an unstoppable wrecking machine, able to jump higher, faster, and farther, all
while blasting enemies with greatly increased melee attacks.

If frozen enemies are the bowling pins, think of the Titan
Behemoth during their Glacial Quake Super as the bowling ball, able to
instantly shatter enemies as they sprint or slide through them. Running amok in
a crowd of bad guys and shattering them like a perfect tenpin strike is a fine
strategy but there’s a degree of subtlety there too, if you want it. For example, you can cancel out of a slide into a massive Stasis-powered
leap, only to cancel that just at the right moment and direct the
Behemoth downward into a devastating slam. So punch if you must, but know that
Stasis has plenty more to offer you, Titan. 

Next week, we’ll be going deeper into Stasis with our look
at the third and final subclass, the Hunter Revenant. How do you make the
quickest class even more deadly? By slowing down everything around them, that’s
how! 

Come back on September 8 to learn more and check out the Stasis hub page
in the meantime.
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Stasis Spotlight: Warlock Shadebinder

Welcome to the first in a series of Stasis spotlight
articles, where we’ll be taking a look at Stasis via each of the three Guardian
classes in Destiny 2. Stasis is the first new elemental power to Destiny
since the original trio of Arc, Solar, and Void, and its introduction in Beyond
Light
will have ramifications for players across all aspects of the game,
from narrative to combat  , to the way in which players will customize their
Guardians.

Each Guardian class will feature a new Stasis subclass with Beyond
Light
and, as you might expect, each class will use Stasis in a unique way.
Stasis is the domain of control; an elemental power that is less about outright
aggression and more about careful control of enemy combatants and space — sometimes
even using the powers of Stasis in a defensive way. Hunters zipping by in the
blink of an eye while slowing down opponents in Stasis fields. Titans smashing
their fists to the ground, launching jagged eruptions of Stasis crystals from
the earth.

No matter which class you prefer, Stasis will change the way
you play Destiny 2

By commanding Stasis in Beyond Light, players will
have access to new powers that change their approach to a fight. In combat,
Stasis can manifest in multiple ways, including freezing or slowing opponents,
creating crystalline Stasis structures, and even shattering frozen combatants.
This range of options give players more ability to control large-scale fights
than ever before.

No class embodies the concept of “freezing” better than the
Warlock Shadebinder. Imbued by Stasis energy, the Shadebinder can summon a
Stasis staff that fires projectiles which can freeze opponents, immediately
rendering them immobile. The Shadebinder’s Penumbral Blast melee attack is a quick
burst of Stasis energy that erupts from the staff and instantly freezes anyone it
hits. From there, the Warlock can either deal with the frozen foes, or leave
them be and move on to other more immediate threats.

If you’re looking to combine freezing with destruction, look
no further than the Shadebinder’s Super: Winter’s Wrath. Here, the Shadebinder summons their Stasis staff and fires projectiles that instantly freeze
opponents. The second stage begins (and the fight ends) when the Guardian raises
the staff, detonates its Stasis crystal and sends a devastating Shatter
Shockwave that disintegrates nearby frozen opponents.

Customizing Stasis

If you’ve played Destiny for long enough, you know
that choosing the right subclass for each situation can be crucial to the
outcome of a fight. Titans have their bubbles, Warlocks have their Wells;
skilled Guardians know how important those abilities can be in a pinch. With Beyond
Light
and Stasis, we’re giving you even more flexibility to customize your
subclass to your style of play.

Each Stasis subclass in Beyond Light will give
players the ability to customize abilities like grenades, movement modes, class
abilities, and so on with. In addition, we’ve added new layers of customization
with the addition of Aspects and Fragments

Aspects manifest as physical items in the world (such as a
crystallized Vex conflux or a robotic Fallen arm, for example). When slotted
in, Aspects will offer players new abilities, among other effects. These
abilities can be mixed and matched freely by the player. Many Aspects will have
space for Fragments to be slotted in. Fragments are also physical items you can
discover in the world that, when applied to Aspects, offer additional passive
perks such as stat bonuses that may come with penalties. Aspect upgrades are
unique to each Stasis subclass, while Fragment slots are class agnostic; how
players combine these two different types of upgrades will lead to a range
of customization options. 

For example, a Warlock finds a Frostpulse Aspect in the
world and equips it. This Aspect augments their Rift ability, which now freezes
any enemies caught in the field. The Frostpulse Aspect also has a Fragment slot
available, allowing further customization. This Warlock decides to slot in the
Whisper of Refraction Fragment that replenishes some of their class ability
energy upon shattering enemies. They have now set themselves up with a nice 1-2
punch and, if played skillfully, can use this combo frequently.
With its focus on freezing and shattering, the Shadebinder subclass promises to give Guardians yet another reason to love their
floaty, book-loving Warlocks. But no matter what class you like, all players
will be able to take advantage of Aspects and Fragments that unlock even more
ways to make your Guardian yours.
In our next article, coming this Thursday, we’ll be pointing
the Stasis spotlight at the class that loves to punch first and ask questions
later: the Titan Behemoth. In the meantime, check out the Stasis hub page to learn more about Stasis.

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This Week At Bungie – 8/27/2020

This week at Bungie, we gave a chilling new look at Stasis. 

It feels like just yesterday you were getting your first look at Stasis. Today during a virtual gamescom, we took a deeper look, introducing you to the Hunter Revenant, Titan Behemoth, and Warlock Shadebinder subclasses. There’s quite a bit to chew on. How do the new grenades work? What about melee attacks? What are those things that the Hunter just threw? This is just the start.

Over the next two weeks, we’ll be releasing additional details through Dev Diaries, and updates to the Bungie.net/Stasis page. First update is planned for September 1. Set your calendar reminders accordingly.

An Early Patch Note Preview

Usually, we have quick previews of patches the week before they’re released. Even though Destiny 2 Update 2.9.2 isn’t slated until September 8, we want to give an early preview of a few fixes and changes coming your way. Stay tuned to @BungieHelp for final timelines, as the date may shift if any issues are found.

Solstice of Heroes: Ornament Glows

Shortly after Solstice went live, we became aware of a difference between how the universal armor glow bundle icon was depicted and how it visually performed in the game. After investigating the issue, we felt the difference between them was too vast. We have revisited the glow intensity of these ornaments and enhanced the in-game appearance to match the icon as closely as possible.

Sleeper Nodes

With additional Destiny Content Vault details available, we’re seeing many players returning to content released in the earlier years of Destiny 2. Some players are hunting Triumphs, while others are focusing on rewards. One of these rewards is the unique emblem players unlock after collecting all the available Sleeper Nodes introduced in Destiny 2: Warmind.

Due to the way that the Sleeper Nodes were created, we are unable to completely remove the possibility of receiving duplicate Override Frequencies, but we are making some improvements to greatly reduce the odds of receiving a duplicate. The following tips will help you avoid duplicates and acquire those final elusive nodes. 

  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
      • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.

In different terms, the team has created a form of “bad luck protection” for Sleeper Nodes, but the tracking is starting fresh. Get hunting, and you’ll be unlocking a unique emblem before you know it.

Assorted Fixes and Changes

  • Fixing an issue where player spawn effects would freeze in Gambit.
  • Fixing an issue where the ADS on the Cold Denial Season Pass ornament was different than the base weapon model.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
      • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Spider will begin offering three weekly “Wanted” adventure bounties, up from one.
  • Fixing an issue that prevented the Exotic perk on the Merciless Fusion Rifle from triggering.

We have a few more general bug fixes slated for this update as well. Player Support will have a final preview of bugs to be resolved next week, followed by the full list of patch notes when the update goes live.

See you in two weeks!

Resolution

Over the last week, Destiny Player Support has been working with various teams at Bungie to resolve a few high priority issues. First up, dishing out some rightly earned Bright Dust to players who completed Solstice bounties. Second, a fix for one of our more notorious error codes. Read on for details!

Solstice Bounties

In Hotfix 2.9.1.3, we resolved an issue where weekly and repeatable Solstice of Heroes bounties did not grant Bright Dust rewards upon completion. We have since granted Bright Dust to the first wave of affected players, and will be sending out a second grant in the near future.  

Error Code TAPIR

We have resolved an issue causing players to encounter error code TAPIR when they try to launch Destiny 1 while they have a Twitch account linked to their Bungie.net account.

Current Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • Some EAZ Weekly Challenges don’t show up at the weekly reset.
      • Some Bungie Rewards codes are not working on the EU Bungie Store.
      • We are investigating TURTLE errors on Destiny 1 and Destiny 2 for players on CenturyLink. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Sound and String

It’s come to our attention that we issued a duplicate Honorable Mention last week for a showcase of Tex Mechanica weaponry. While you can hardly blame us for celebrating awesome content like that, we need to make up for it this week. We have a few extra winners to show. Top of the list, we’ve got some great musical talents on display. Hope you enjoy!

Movie of the Week: Journey – Violin Cover

Honorable Mention: Curse of Osiris Meets Metal

Honorable Mention: Fall Guardians

Honorable Mention: The complete opposite of the previous Honorable Mention

Honorable Mention: POP THE BUBBLES

If you want to take a chance and aim for glory, submit your video to the Creations page. If something you’ve created is still pending approval, don’t worry! Submissions can take a bit of time to process as we have a lot of footage to get through.

If one of these videos belongs to you, congrats! Now make sure you have your Bungie.net profile in the description of said video so we can send out your prize emblem.

Summer is fading. The days are getting shorter and even a bit darker in our neck of the woods. An evening chill is beginning to creep into the air. It’s the perfect mood for Stasis subclasses to enter the realm of Destiny 2, and for our first steps on Europa in November. Just a few short months stand between you and Beyond Light.

Cheers,

-dmg04

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This Week at Bungie – 8/20/20

This week at Bungie, we are sharing more details on the DCV.  

Back in June, we introduced the concept of the Destiny Content Vault (DCV), an approach to evolving the game that will allow us to add new content, bring back some of Destiny’s greatest hits from the past, and support Destiny 2 for years to come.  

As a quick refresher, when Year 4 kicks off on November 10th, Io, Titan, Mars, Mercury, and Leviathan will all enter the Destiny Content Vault to make room for Cosmodrome’s return and Europa’s debut. 

Since announcing the DCV, we know there have been a lot of questions about what’s going away and how game systems will evolve to reflect the more dynamic nature of Destiny 2’s future.  

Most questions are answered by this rule of thumb, “When a destination goes into the DCV, so too do its PvE activities and associated rewards.” But there are some edge cases and we want to be crystal clear with players about the details of what’s staying and what’s going so there is no confusion, and everyone can prepare. 

Today we’re going to explore what Destiny 2 will look like on November 10. Then, we’re going to spend some time helping you plan your gameplay to finish up your quests, earn your Triumphs, and complete your collections before November 10.  

Core Activities 

Up first are the core repeatable activities of Destiny 2: strikes, Crucible, Gambit, raids, and dungeons.  

Strikes  

This one is covered entirely by the standard Vaulting rule of thumb. As a destination is Vaulted, its strikes enter the DCV.  

Available Strikes on November 10 Moving into the DCV
EDZ

  • The Arms Dealer
  • Lake of Shadows
Io

  • The Pyramidion
  • The Festering Core
Nessus

  • Inverted Spire
  • Exodus Crash
  • Insight Terminus
Titan

  • Savathûn’s Song 
Tangled Shore

  • Warden of Nothing
  • The Hallowed Lair
  • Broodhold
Mars

  • Strange Terrain
  • Will of the Thousands
Dreaming City

  • The Corrupted
Mercury

  • Tree of Probabilities
  • A Garden World
Moon

  • The Scarlet Keep
Cosmodrome*

  • Will of Crota
Europa

  • [Redacted]

   *Destiny’s Devil’s Lair and Fallen S.A.B.E.R. are coming out of the Vault in Year 4. 

Gambit and Gambit Prime 

As a reminder, Gambit and Gambit Prime will be merging into a single experience when Year 4 kicks off on November 10.  The new version of Gambit will be similar to Gambit Prime as a single round face off with tweaked Blockers, heavier mote drain, and some changes to the Primeval fight. We will give more details on these updates before the revamped mode goes live next Season.  

Unlike strikes and other PvE content, the Year 4 Gambit playlist map selection is a “best of” list (and is one of those edge cases we mentioned above). We felt it was important to keep the select Gambit maps in rotation for the best competitive play (regardless of their destination’s fictional state).  

Available Gambit Maps on November 10 Moving into the DCV
  • Emerald Coast (EDZ)
  • Legions Folly (Nessus) 
  • Deep Six (Titan) 
  • New Arcadia (Mars) 
  • Cathedral of Scars (Dreaming City) 
  • Kell’s Grave (Tangled Shore) 

Note: As we perform maintenance on the activity, Gambit Prime armor perks will be deprecated. We are exploring ways to rebalance and reintroduce some of these perks as armor mods in the future. Alongside these changes, we’ll be rotating some maps into the DCV, while retaining popular arenas for the mode. 

Crucible 

Like Gambit, the new Crucible map playlist will be a curated “best of” mix and will be pulled from both Destiny 1 and 2’s legacy. Here is a look at the planned rotation in Year 4 as well as the maps being Vaulted.   

Available PvP Maps on November 10 Moving into the DCV
  • Destiny 
      • Bannerfall  
      • Exodus Blue  
      • Rusted Lands  
      • Twilight Gap  
  • Destiny 2 
      • Altar of Flame 
      • The Anomaly 
      • The Burnout 
      • Cauldron 
      • Convergence 
      • The Dead Cliffs 
      • Distant Shore 
      • Endless Vale 
      • The Fortress 
      • Fragment 
      • Javelin-4 
      • Midtown 
      • Pacifica 
      • Radiant Cliffs 
      • Widow’s Court 
      • Wormhaven 
  • Meltdown  
  • Solitude  
  • Retribution  
  • The Citadel  
  • Emperor’s Respite 
  • Equinox  
  • Eternity 
  • Firebase Echo 
  • Gambler’s Ruin  
  • Legion’s Gulch 
  • Vostok  

As Year 4 starts, we’re also taking the opportunity to focus the Crucible experience by reducing the number of PvP playlists and modes to those that receive the most play. This will increase the matchmaking pools for the remaining playlists and make it easier to find matches with better connections.We’ll have a full preview of Crucible changes later this Season, but here’s a preview of modes that will be active, and modes that will be transitioning into the DCV: 

Available PvP Modes on November 10 Moving into the DCV
  • Rumble 
  • Clash 
  • Control 
      • Iron Banner Control 
  • Elimination 
      • Trials of Osiris 
  • Showdown 
  • Survival 
  • Mayhem Clash 
  • Supremacy  
  • Countdown  
  • Lockdown  
  • Breakthrough  
  • Doubles  
  • Momentum Control* 
  • Scorched* 

 Note:  Expect Momentum Control and Scorched to return from the DCV at some time during Year 4. 

Trials of Osiris Note 

In case it’s not clear from the note above, the Trials of Osiris experience is not impacted by other content moving into the DCV this year. The Lighthouse will continue to be available to those who are able to complete a Flawless passage.  

Raids and Dungeons  

No dungeons will be rotating into the DCV this November, as all dungeon-hosting destinations will remain active in the game during Year 4. Note that the Prophecy dungeon will become temporarily unavailable for a brief period to allow our team to make a necessary technical update. Expect details on dates and timing soon. 

Available Dungeons on November 10 Moving into the DCV
  • Shattered Throne (Dreaming City) 
  • Pit of Heresy (Moon) 
  • Prophecy* 

Like strikes, raids follow the simple Vaulting rule: as a destination enters the DCV, so too do its raids.

Available Raids on November 10 Moving into the DCV
  • [Redacted] 
  • Last Wish (Dreaming City) 
  • Garden of Salvation (Black Garden) 
  • Leviathan 
  • Eater of Worlds (Leviathan) 
  • Spire of Stars (Leviathan) 
  • Scourge of the Past (Last City) 
  • Crown of Sorrows (Leviathan) 

Anticipating players would want to grab the coveted raid rewards and Triumphs before they enter the Vault. This year’s Moments of Triumph currently features the five raids being added to the DCV with the reward lockouts removed to make grinding them extra… well, rewarding. If you’re looking to earn your Raid Ring, Moments of Triumph Seal, or just finish collecting the last few items for your collection, you have the rest of the Season to jump in with your friends and close out strong. 

We also plan to bring the Vault of Glass out of the DCV and into Destiny 2 for the first time at some point during Year 4.   

Completing Your Collection  

Exotic Quests 

As content enters the DCV, there will be some Exotic quests that can obviously no longer be completed in their original forms. Those quests will be retired on November 10 and incomplete progress abandoned.  

If you want to acquire these Exotics via their original quests, do so prior to the end of the Season of Arrivals:   

  • Sturm  
  • MIDA Multi-tool  
  • Rat King  
  • Legend of Acrius  
  • Sleeper Simulant  
  • Polaris Lance  
  • Worldline Zero 
  • Ace of Spades  
  • The Last Word  
  • Le Monarque  
  • Jotunn  
  • Izanagi’s Burden  
  • Thorn  
  • Lumina  
  • Truth  
  • Bad Juju  

None of these legacy Exotics are being retired from Destiny 2. Their original acquisition journeys are simply entering the DCV alongside their supporting destination and activity content.  

We still want new and existing players to be able to earn these legacy Exotics, so starting in Year 4, any Exotic tied to a quest that has been Vaulted (like those listed above) will now become available through a new Memorial kiosk situated among the Vault kiosks in the Tower. We’ll have more information later this Season on how the Exotic Archive works, and how to earn any Exotics that you don’t get your hands on before Year 4.  

Now, you may be asking “Hey, what about catalysts previously acquired through content that’s now in the DCV?” Here is a list of catalysts that are going into the DCV and will be unavailable to earn starting in Season 12.  

Available Catalysts on November 10 Moving into the DCV
  • Ace of Spades
  • Black Talon
  • Borealis
  • Cerberus+1
  • Coldheart
  • The Colony
  • Crimson
  • D.A.R.C.I.
  • Eriana’s Vow
  • Fighting Lion
  • The Fourth Horseman
  • Gravitron Lance
  • Hard Light
  • Jade Rabbit
  • Lord of Wolves
  • Lumina
  • Merciless
  • MIDA Multi-Tool
  • Prometheus Lens
  • The Prospector
  • Rat King
  • Riskrunner
  • Sturm
  • Sunshot
  • SUROS Regime
  • Sweet Business
  • Symmetry
  • Tommy’s Matchbook
  • Tractor Cannon
  • Trinity Ghoul
  • Vigilance Wing
  • Wardcliff Coil
  • Witherhoard 
  • Bad Juju 
  • The Huckleberry
  • Izanagi’s Burden
  • Legend of Acrius
  • Polaris Lance
  • Skyburner’s Oath
  • Sleeper Simulant*       
  • Telesto* 
  • Outbreak Perfected*
  • Whisper of the Worm*
  • Worldline Zero*

If you have these catalysts already equipped and their objectives completed, you can continue using them at your leisure. If you already have any catalysts with an asterisk, make sure you finish completing the necessary objective to apply it as the objective will no longer be available at the end of Season of Arrivals. 

All of these catalysts will come out of the Vault and be made available with new objectives(if needed) in a future Season.  

But You Still Didn’t Answer My Question! 

Q. What goes away when a destination is Vaulted?  

A. When a destination enters the DCV, its PvE content will no longer be available. Explicitly, this includes their unique:  

  • Story missions and cinematics 
  • Strikes (detailed above) 
  • Raids (detailed above) 
  • Dungeons (detailed above) 
  • Adventures 
  • Secret missions  
  • Vendors and associated bounties 
  • Destination-specific patrols 
  • Collectables & scannables 
  • Destination-specific activities (Ex: Mercury’s Forge, Mars’ Escalation Protocol) 
  • Freely roaming the destinations themselves, exploring Lost Sectors, etc. 

Q. What will new Guardians experience if the Year 1 campaigns are going away? 

A. With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable.  

We are building a new, expanded Guardian origin story on the Cosmodrome that will launch alongside Year 4 and will be available to all Guardians to play. It is designed to introduce you to the world and mechanics of Destiny and prepare you to play the action MMO game we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of those expansions. 

Q. What’s happening to The Whisper and Zero Hour secret missions and their Exotic rewards? 

A. The Whisper is entering the Vault alongside Io, and so too is Zero Hour (given the old Tower was part of the Red War campaign and which is also entering the Vault). Their Exotic weapon rewards will not be acquirable until we find a new way to reintroduce them, so if you’re keen to get them, make sure you do that now! 

Q. With the Forsaken campaign, Tangled Shore, and Dreaming City sticking around after Beyond Light’s launch, does that mean other Year 2 Seasonal content will remain playable in Year 4 too?  

A. No. The Year 2 Seasonal content – including Forges, Reckoning, and Menagerie – will be entering the DCV on November 10. Be sure to experience that content and mark the final items off your collections and checklists before they are Vaulted. Here’s a cheat sheet of what to complete:  

  • Ada-1, Black Armory, and Season of the Forge quests. 
  • Gambit Prime, Reckoning, and Season of the Drifter quests. 
  • Benedict-66, Werner 99-40, Menagerie, and Season of Opulence quests. 
  • Pinnacle and pursuit weapon quests. 
      • Note: These weapons will receive an alternate acquisition method. More details to come later this Season. 
We have no doubt that you’ll have more questions on what’s coming and going this fall. We’ll be sharing more updates and Destiny Player Support will always have the latest updates available in our help archives. Here is a link to our DPS article that shares more details on the DCV.  

Fashion Show at Lunch 

Last week, Dmg challenged you in the ways of looking fabulous. We have been scrolling through the #SolsticeFashionShow hashtag and picking out a few of our favorites. All of these best dressed Guardians will be receiving the rare and coveted Levante Prize emblem. 

Prime Gaming 

More Prime Gaming Rewards went live this week. If you’ve already signed up, click here to claim your rewards and Amanda Holliday will have your new items waiting. Everyone else can sign up here by linking your Bungie.net account. Here’s a look at what rewards Amanda will have for you this month: 
  • Standoff – Exotic Emote 
  • Neon Helix Shell – Exotic Ghost   
  • Vespulaser – Exotic Sparrow     
  • Egbe-01X – Legendary Ship 

Check back next month and we will have a new shipment of Prime Gaming rewards for you to pick up from Amanda.  

Pardon Our Dust 

Our Player Support team is tracking new issues as well as the updates to fix them. 

This is their report. 

SOLSTICE BOUNTIES 

In today’s Hotfix 2.9.1.3, we resolved an issue where weekly and repeatable Solstice of Heroes bounties did not grant Bright Dust rewards upon completion. Solstice bounties will now award the following amounts of Bright Dust on completion alongside their other rewards: 

Weekly Bounty: 200 Bright Dust per bounty. 

Repeatable Bounty: 10 Bright Dust per bounty. 

We are currently investigating a solution for players who missed out on Bright Dust rewards from bounty completions prior to the Hotfix, and will be granting Bright Dust to affected players in the near future.  

MEANS TO AN END 

With Hotfix 2.9.1.3 we have resolved an issue causing the weekly Means to an End quest to be deleted off of players, preventing them from collecting their weekly Pinnacle reward.   
Players who still encounter issues with the quest should report to our #Help forum

EAZ WEEKLY CHALLENGES 

Earlier this week we disabled the EAZ Weekly challenges due to an issue preventing players from receiving Powerful Gear rewards upon completion. This issue should now be resolved, and the EAZ Weekly challenges re-enabled for all players. 

Players who continue to encounter issues with the challenges should report to our #Help Forum.   

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • The armor glows on the Magnificent Solstice armor sets and ornaments are less intense than intended. 
  • Upgrading from the Majestic to the Magnificent Solstice armor set can result in a slight Power level reduction
  • The Hunter Solstice Vest creates a gap at the waist of the female character model when used with certain leg armor. 
  • The Solstice glows on male Hunters aren’t aligned on the right knee. 
  • The Renewed Solstice Triumph incorrectly states it unlocks after earning a Majestic Solstice set, when it actually requires a Magnificent Solstice set. 

Places Everyone 

Let’s watch some movies, yea? We’re lucky to have so many talented members of our community cutting together creative videos each week and love showing them off. The rules are simple, the winners get an emblem, and don’t tell DeeJ about the carton of milk I left under his desk before quarantine began. Here are the winners.  

Movie of the Week:  Bikro Mini 

Honorable Mention:  Space Cowboy 

Congratulations to all the winners. Please make sure you have your Bungie.net profile in the description of your video so we can send you your emblems.  

Its been a busy week. Solstice rolls on as Guardians collect their armor and explore the EAZ. We gave you another look at the Destiny Content Vault and what changes to expect next season. We’re sure you have more questions. We will have more info to share before the end of the Season. See you next week. 

<3 Cozmo 

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Destiny 2 Hotfix 2.9.1.3

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Gameplay and Investment

Solstice of Heroes

  • Fixed an issue where Bright Dust was not being rewarded from Solstice of Heroes weekly and repeatable bounties.
  • Fixed an issue where the Solstice of Heroes weekly challenge was not granting players a Powerful reward.

Means to an end

  • Fixed an issue where the challenge to complete “Means to an End” could be accidentally removed from player’s inventory independent of the weekly reset.
      • All players will need to reacquire the pursuit after the reset. 

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Community Focus – Uhmaayyze

Our focus this week is a hype man who streams Destiny in front of a lively crowd. He’s all about positive vibes and creating a great atmosphere for his community. He’s also been known to drop bombs

Please meet Uhmaayyze.  

Alright let’s get into it. Tell us a little bit about yourself and what first got you into gaming.

UM: My name is Uhmaayyze and most people consider me the best hype man on Twitch. I’m a positive and uplifting yet motivational individual who loves to see others vibe or smile. What first got me into gaming was a game called Legend of Legaia that came out on PlayStation.

And where can we find your hype and vibes on the internet?

Let’s go back. When did you first start becoming active in the community? What was your motivation to get more involved?

UM: I started becoming active with the community way back in Destiny 1. My motivation was to provide a space and vibe for the community. I got more in tune with my community once we started sharing stories. We became a family called The Home of Vibes. 

What has been your favorite subclass and weapons to use while vibing?

UM: My favorite subclass is top-tree Dawnblade and weapon is Izanagi’s Burden.

Fine choices. Tell us about your channel, what kind of content can we find there.

UM: We are family friendly but we vibe to the max. I’m a freestyle gamer. We have fun, we show love, and share love in the chat—which has now become The Home of Vibes. We do all kinds of content from raid help to Trials help. My mission is to make sure you are having a great time in chat and keep it positive.

What has been your favorite Destiny moment over the last few years?

UM: Leaving my stream and going outside to yell “I FINALLY GOT 1K!” Best moment ever.

Anything else you would like to add while you’re here?

UM: Don’t let anyone stop you from achieving your goals in life. Keep your head up, your vibes strong, and your mind popping because at the end of the day only you will know you always kept pushing forward.

We’d like to thank Uhmaayyze for stopping by to say hi and for talking about him and his channel. It’s always great hearing about someone spreading positive vibes in the community. Make sure you stop by his chat sometime
We’re always on the hunt for our next Community Focus. If you have any suggestions on who we should focus on next let us know us on Twitter or our forums.
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This Week At Bungie – 8/13/2020

This week at Bungie, we kicked off Solstice of Heroes.

If you’re anything like us, you’re probably neck deep in Majestic armor, smashing through the Solstice of Heroes event. Our yearly celebration of Guardians near and far has begun. Solar, Arc, and Void have each taken a turn in the daily rotation of elemental damage. A few of you have already completed the majority of objectives towards your first Magnificent armor set, and are already off to the races on your alternate classes.

Tomorrow, Trials of Osiris will return at 10 AM PT. Seven wins might be all that’s standing between you and your Magnificent glow. Form your fireteam, grab your bounties, and get ready for a fight.

Before we get deeper in the TWAB, we’ve been seeing some questions on rewards for Solstice 2020 in comparison to years past. Let’s take a moment to clear up some confusion.

Last year, a Legendary Sparrow was available to anyone who fully Masterworked every armor piece for all three classes. We got quite a bit of feedback that this felt a little too grindy for a limited-time event. This year, we shifted focus to the individual Solstice of Heroes sets that you’ll be investing time in over the next few weeks. Rather than a single reward after completing the armor on all three characters, we’re providing a free glow when earning the Magnificent armor sets, per class.

Additionally, we’re seeing some players asking why Magnificent armor isn’t fully Masterworked when earned. This year, our approach was to give players a new path to earn high-stat rolled armor pieces outside of raids. As these armor sets have a Max Power Cap of 1,360, they’ll also have a lifespan that lasts through multiple seasons. End result: Players can spend their time finding that perfect roll through Solstice packages for the duration of Solstice of Heroes. Even after the event has concluded, players can Masterwork their armor pieces at their leisure, and finish up some of their final Majestic objectives to unlock their glow.

As a final note: Obtaining Majestic armor sets will grant progress bonuses on your other classes. So, if you’re like me and got your Magnificent Hunter set already, you’ll have a 2x progress bonus for your next character’s Renewed and Majestic armor objectives. Once you finish that character up, your third (and maybe final) character will have a 3x progress bonus for armor objectives. Pretty sweet, huh? With this change compared to last year’s event, we’re expecting to see more players getting all three sets.

We’ll be watching the conversation for the duration of the event, so be sure to sound off with feedback as you fly through the EAZ!

Bungie Foundation Update

It’s hard to believe that Bungie Day was a month ago. Time is flying by! We’ve been eager to give an update from the Bungie Foundation, concerning the Empathic Ghost Shell and the Bungie Foundation Emblem charity initiatives that were available. Senior Foundation Manager Christine Edwards is here today to share the details:

Christine: Last month we celebrated Bungie Day, a beloved tradition that celebrates the best of our community – the camaraderie, the competition, and the care we all have for one another. This year we invited you to incorporate charitable giving into your festivities and you all stepped up in a big way!

We unlocked two unique ways to participate, first through direct donations and second through in-game purchases in the Eververse store. Because of each of you, we raised $602,204.31 in donations and $555,639.06 from the Empathetic Ghost shell, for a whopping $1,157,843.37! Every single dollar will go directly to helping kids in children’s hospitals across the country by bringing them engaging digital entertainment that will brighten their day, make their treatments a little bit more bearable, and will remind them that even during hard times, their number one job is to play, smile, and be a kid.

As the parent of one of our patients put it, “[iPads for Kids] has made the experience more like home. It has helped keep King engaged and distracted from the pain.”

Another parent told us, “Draven is three years old and has been in the hospital for ATRT in his brain since December 29, 2019. Draven just loves the iPad; it has helped him in so many ways. When he cries and we give him the iPad he stops crying. There’s been times where he will fall asleep playing the iPad.”

Each one of you who has given generously to the iPads for Kids program over the past few years has played a direct role in creating smiles, hope, and laughter for kids like King and Draven, along with hundreds of thousands of other kids just like them.

Thank you.

Time and time again, you come together to show the world what Guardians stand for. From the bottom of our hearts, thank you for being one of the best communities in this solar system.

Feeling Fashionable? 

With some new Majestic armor sets in the game, we’d be crazy if we didn’t host another fashion show. For those new to the conversation, every so often we challenge players to strut their stuff in the wilds of Destiny 2. Mixing shaders, armor pieces, Exotics, and ornaments to find the perfect set, and bonus points to those who find the perfect destination for their photo shoot. If you’re selected, you’ll walk home with a fancy emblem for your troubles.

Solstice is a celebration, and we’re excited to highlight your fashion sense. Glow up, embrace your Arc, Solar, or Void side, and send some screenshots to @Bungie on Twitter with the hashtag #SolsticeFashionShow. We’ll be retweeting winners through Thursday, August 20.

Now, it wouldn’t be a fashion show without theming:

  • Players must be wearing at least one Solstice of Heroes armor piece (Renewed, Majestic, or Magnificent).
      • No Glows are required.
  • Players must take a picture on any destination to qualify.
      • In other words, an image of your Guardian in the character inspection screen won’t be considered!

Well, what are you waiting for? It’s go time! See you out there on the runway.

Dusted

With Solstice fresh on the mind, Player Support has been diving deep in the Help forums, looking for fresh issues to diagnose. Missing bright dust on bounties, inconsistent objective progress, and a few other minor issues have been discovered.

This is their report.

MISSING EMBLEM CONTACT FORM

Players can be eligible to receive Destiny 2 emblems by winning Bungie community contests, purchasing items in the Bungie Store, or by donating to one of the Bungie Foundation’s charity campaigns. Sometimes players don’t receive their emblem for one reason or another, so we’ve created a specific contact form to help them obtain their emblem.

We will help players with emblem issues from the following contests or campaigns:

    • Bungie Bounty (Aurora Clash)
    • Movie of the Week (Anamnesis)
    • Outstanding Artists (Aspect of Luminance)
    • Fashion Show (The Levante Prize)
    • Bungie Store
    • Bungie Foundation or Charity Drive

Before requesting help through the contact form, please note:

    • Players must wait at least 15 days from a qualifying contest win or charity campaign.
    • Players should first check their Spam/Junk email folder for any emails that may have their emblem code.
    • Players should check their Collections > Flair > General section for the emblem.

SOLSTICE BOUNTIES AND BRIGHT DUST

Shortly after Solstice of Heroes launched, Destiny Player Support became aware of an issue where weekly and repeatable bounties for the event were not giving Bright Dust as intended. We are currently investigating solutions to this issue. We are also investigating a solution for those who missed out on earning Bright Dust from these bounties during this time and will be granting Bright Dust to affected players as soon as we can. You can continue to complete and redeem your Solstice of Heroes bounties normally. 

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
    • We are aware of an issue where Gambit Prime will not count for Solstice armor with Gambit objectives.
    • We are aware of an issue where Nightfall: The Ordeals will not count for Solstice armor with strike objectives.
    • We are investigating reports of doubled progression progress on Solstice objectives not working for some players.
    • We are aware of an issue where the Majestic Solstice Bond for Warlocks has an objective that incorrectly states to get 150 Guardian Super kills. The objective progresses correctly with Arc Super kills against any enemy.
    • We are investigating an issue where shaders do not properly apply to the Majestic and Magnificent Robes for Warlocks.
    • We are investigating an issue where shaders do not properly apply to the Majestic and Magnificent Cloaks for Hunters.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Sunblock

Here in the States, we’re in the thick of summer. Temperatures have risen, the Sun is out a little more often in Seattle, and we’re slowly losing our minds one bead of sweat a time. Many of us are hiding in our living rooms with air conditioners on full blast. No better time to sit back and watch some community creations. 

Movie of the Week: 14 Reasons to get Excited for Solstice

Honorable Mention: F is for Flawless (but not really flawless)

Honorable Mention: Space Cowboy – Tex Mechanica Approved

I love nothing more than a montage of Tex Mechanica weaponry being used to dominate the Crucible. Think you’ve got better clips? Submit a video to the Creations page. Maybe you’ll win next week. Maybe you won’t. All we know is, you miss 100% of the shots you don’t take.

 

This is one of those weeks where I’m staying up past midnight to get some sweet loot. It’s been nice jumping through older adventures while completing my Solstice armor, or finishing orb requirements through random activities like raids or Zero Hour.

No matter what you play, you’ll gain progress towards an objective or two. Longer goals, like “Play 10 Gambit matches,” I’ve been doing at my own pace. A few matches here or there, then shifting to something else to keep things fresh.

For some of you, this is a race. For others, it’s a nice stroll through memory lane. However you’re tackling Solstice, we hope you’re having fun. Have a great weekend, and we’ll see you again soon.

Yum yum yum yum yum,

-dmg04 as he picks up elemental orbs to complete his Solstice armor objectives