Posted on Leave a comment

Destiny 2 Hotfix 3.0.1.3

Destiny 2 Hotfix 3.0.1.3 > News | Bungie.net News | Bungie.net”>

News | Bungie.net”>

JavaScript is required to use Bungie.net

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

Xbox Live
PlayStation
Steam
Stadia
Twitch

General

  • Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors. 
  • Fixed an issue where players could encounter a crash when emote swapping while frozen. 
  • Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge. 
      • With this resolved, Vesper of Radius may once again be equipped. 
  • Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints. 
  • Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles. 

Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.

preload icon
preload icon
preload icon
Posted on Leave a comment

Destiny 2 Hotfix 3.0.1.2

Destiny 2 Hotfix 3.0.1.2 > News | Bungie.net News | Bungie.net”>

News | Bungie.net”>

JavaScript is required to use Bungie.net

arrow_back

Chat 0″>{{messageCount}}

Notifications 0″>{{notificationCount}}

0″>

No items found

{{messageItem.iconCoin.text}} {{messageItem.iconCoin.iconName}}

{{messageItem.flairCoin.text}}

Loading…

{{whoIsTyping}}

New Messages

0″>

No notifications

Xbox Live
PlayStation
Steam
Stadia
Twitch

Season of the Hunt 

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast. 
  • Increased Cryptolith Lure charge cap from 3 to 5. 
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game. 
  • Fixed an issue with the Lure exclusion description. 
      • The One for All perk is incorrectly listed as a possible roll for Corsair’s Wrath and has been corrected to the Unrelenting perk. 

Activities 

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign. 
  • Fixed a location where players could get out of environment. 
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.  
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages. 
  • Fixed an issue with the Lost Lament quest not progressing from Minotaurs, Hydras, and Cyclops. 

Rewards 

  • Fixed an issue where deleting a character could reset some raid rewards. 

Economy 

  • Adjusted destination materials exchanges with the Gunsmith to reduce the chances of materials from Vaulted destinations being required. 

Combat 

  • Fixed an issue where the Freeze Tag emote was reducing incoming damage. 

Abilities 

  • Penumbral Blast: 
      • Projectile range increased by 37%. 
      • Minimum distance to cast ranged melee reduced by 32%.  
      • This allows you to throw the ranged melee closer to targets. 
  • Fixed an issue with the Glacial Quake Super where the melee attack would sometimes fail to activate. 
  • Resolved an issue where players could appear to become stuck in Shiver Strike action and animation for other players.

Weapons 

  • Fixed the issue with The Lament’s Heavy air attack working when the weapon lacked ammo. 

Platforms 

  • Fixed an issue where PSN friends list wasn’t populating as expected. 
  • Fixed an issue with screen tearing on some consoles.

Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.

preload icon
preload icon
preload icon
Posted on Leave a comment

This Week At Bungie – 12/10/2020

This week at Bungie, Hawkmoon, next-gen, and the Dawning, oh my! 

OK, so it’s been another action-packed week with updates to the game and news about the future, so let’s just get into it. We started off on Tuesday with an early morning dev update on the state of rewards in the game. We wanted to share some of the plans to improve rewards as well as a few other exciting things coming up. The whole update is definitely worth a read, but I stole some bullets: 
  • In Season 13, we’re adding six new Legendary weapons to our ritual activities, two each for strikes, Gambit, and Crucible. 
  • In addition to the weapons above, Nightfall strikes are getting three unique weapons, with The Palindrome, The Swarm, and Shadow Price all making their Destiny 2 debuts. If you’re brave enough to take on Grandmaster Nightfalls, you will be also able to earn Adept versions of these weapons.  
  • Transmog will be coming with Season 14. More details to come. (See work-in-progress mock-ups!) 
  • DDoS protection for Destiny 2 players on all consoles will be coming in Season 13. 
  • The Vault of Glass raid returns in Year 4. 
  • Crossplay is coming in 2021. 
  • Two strikes (Fallen S.A.B.E.R. and Devil’s Lair) are coming to Destiny 2 in Season 13. 
  • Legendary and Master Lost Sector rotation will be expanded to include the Lost Sectors on the Moon in Season 13, and there will be new three new pieces of Exotic armor to chase. 
That very same day, Update 3.0.1 went live with several important fixes as well as next-gen enhancements for consoles so you can experience the beauty of Destiny 2 with moar frames and moar FOV! We wrote up an article that covers these new enhancements in detail as well as the new ability to pick up bounties from the Companion App and the return of the Prophecy dungeon.

This week also saw the return of Hawkmoon. The highly sought-after Exotic Hand Cannon makes its debut into Destiny 2 with a reworked perk that no longer relies on RNG but still packs a punch. Season Pass owners can now visit Spider to set off on the quest to claim their Hawkmoon.

The Dawning 

This very merry morning we shared a peek at this year’s Dawning event that kicks off next week! 

Eva Levante is coming to town! She has new cookie recipes and new gifts for all the good Guardians… even if they did adopt Darkness powers. 

But I digress. Check out our Dawning page for a quick look at what the event has to offer this year. The Tower is going to be all dressed up again, and we’re putting the Griswold touch on the decorations.  

Everyone knows the best gifts vaporize your enemies. Glacioclasm is a new Legendary Fusion Rifle being introduced during this event with random rolls available so each one you open is special. Plus – Glacioclasm is just fun to say. Try saying it without smiling, I dare you! I double-dog dare you. Anyway, here is a preview of the weapon. 


As you are flying around delivering baked goods you will need a new ship to spread cheer in style. Eva has a new Exotic ship that you will be able to upgrade throughout the event to change its look. You will be able to customize the engine streams, different spawn effects, and unlock a new animated shader unique to the ship! 


Eva has also set up a fun new celebration for this year’s Dawning that involves even more gifts… for you! As the community generates Dawning Spirit by completing activities you will be able to progress a special community pursuit with your cookie skills and then find new gifts waiting for you under the tree. The big glowy one, you can’t miss it. We don’t want to spoil all the surprises but you may find some upgrade materials in these gifts.  

There will also be some fun stuff at the Eververse store as well. All of the new items added to the store will be available at some point for Bright Dust with the exception of the Glee Barrage and Merry Maker weapon ornaments and Happy Trails finisher which will be available for Silver. Here is a preview of a few of the Sparrows, Ghost Shells, and a ship that are sure to get you in the spirit. 






Super Smash Warlock Melee 

Shortly after launch, we put out a hotfix to reel in Stasis a bit. When we made these changes we wanted them to have as much efficacy as possible and that meant using broad strokes to cover a lot of ground. This led to us hitting Penumbral Blast’s range harder than many players felt was necessary. Upon review and hearing the feedback we felt that while Penumbral Blast’s range needed to come in – there is room to push it back out and have it feel more consistent when hitting targets at range. Here is a preview of patch notes coming in a hotfix next week. 

 

Penumbral Blast: 

  • Projectile range increased by 37% 
  • Minimum distance to cast ranged melee reduced by 32%. 
      • This allows you to throw the ranged melee closer to targets. 

One… Million… Dollars 


You have been absolutely crushing it raising money to support the Bungie Foundation and Children’s Miracle Network Hospitals. As of this writing you have raised 1,036,555 so far and you still have until December 13 to donate to a cause that benefits sick kids across the country. If you haven’t donated yet, there are some great prize incentives listed here for donating.  

Speaking of incentives, now that we have hit $1 million we are going to start releasing Destiny lore readings by the following special guests for every $50,000 donation milestone we hit!

  • Giacomo Gianniotti: Dr. Andrew DeLuca, Grey’s Anatomy
  • Morla Gorrondona: Eris Morn, Destiny 2 
  • Erika Ishii: Ana Bray, Destiny 2 
  • Peter Jessop: Guardian/Exo Male, Destiny 2 
  • Neil Kaplan: Dominus Ghaul, Destiny 2 
  • Nyambi Nyambi: Jay Dipersia, The Good Fight 
  • Brandon O’Neill: Uldren Sov, Destiny 2 
  • Moira Quirk: Emissary/The Exo Stranger/Orin, Destiny 2 
  • Zehra Fazal: Guardian, Destiny 2 

Thank you to everyone who has donated or volunteered to help raise money through streams and other incentives. It’s always amazing what this community can do when it comes together. Finish strong! 

Spreading Update Cheer 


 

We had another deployment this week which means our player support specialists were watching closely and tracking any issues that popped up.  

This is their report. 

CONNECTION AND SERVER ISSUES 

Since Update 3.0.1.1 on December 8, we’ve been investigating various connection issues, including the following error codes: PRUNE, and WEASEL. The BEE, CACAO, CENTIPEDE, and CHICKEN error codes have since been resolved. 

TRIALS OF OSIRIS REWARD SCHEDULE 

Trials of Osiris is expected to return on December 18. Due to the delay of launching Trials, a few changes were made to the reward schedule: During the first four weeks, the Flawless chest will drop an Adept Weapon. The fifth week will drop an armor piece, with subsequent weeks switching the rewards back and forth between Adept weapons and armor as previously mentioned here. Adept weapon mods will drop each week. 

PS4 FRIENDS LIST UPDATE 

Since the launch of Beyond Light, we’ve been investigating an issue for PlayStation 4 players who could only see a small number of their friends online in their Roster. We discovered this issue only affected those with more than 100 friends in their Roster. This issue has been resolved, but after further testing we discovered another issue affecting how online friends are displayed. That issue will be fixed on December 14 in Hotfix 3.0.1.2. 

XBOX SERIES X|S FREEZING ISSUE

While unlikely, it’s possible that Destiny 2 may freeze up when signing out of an Xbox Live profile while inside the game. We recommend quitting out of the Destiny 2 app first before signing out. If the game does freeze, players can press the Xbox Guide button on their controller, select Destiny 2, and then select Quit. This issue will be fixed on December 14 in Hotfix 3.0.1.2. 

VESPER OF RADIUS UPDATE

Last Friday, we disabled Vesper of Radius due to it being possible to cast a Rift while falling off a ledge which, when combined with Stasis, could result in a quick lethal combo to opposing players in Crucible. Rift energy wasn’t being used, so it was possible to repeat again right after execution. This issue will be fixed on December 17 in Hotfix 3.0.1.3. 

SPOILS OF CONQUEST 

We’re investigating an issue where players can put their Spoils of Conquest raid currency in their vault, resulting in it disappearing. While we continue our investigation, players should refrain from putting Spoils of Conquest in their vault. 

NEXT-GEN UPDATES 

Xbox Series X|S and PlayStation 5 players who are migrating from Xbox One and PlayStation 4, respectively, will need to download the full-size version of Destiny 2 to get all of the benefits of our next-gen update. For more information, please read our TWAB from December 3
PlayStation 4 players upgrading to PlayStation 5 may need to highlight Destiny 2 on the PlayStation 5 home screen or PlayStation 5 Store, click the three dots menu, and select the PlayStation 5 Upgrade download. Click here for more information

  

Along with our next-gen updates, we discovered that some player settings on PC were transferred to players’ console accounts if they are Cross Saved. Until we can implement a fix, console players experiencing FPS or screen-tearing issues can go into their game’s Settings > Video, and choose “Reset to Default” to resolve these issues. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • We’re investigating reports that cross-gen matchmaking sometimes doesn’t work. 
  • FPS issues on PC. Please help us determine the cause by posting your information in this thread
  • PlayStation Remote Play reverts controller remapping and may not function at all. 
  • Deafening Whisper doesn’t trigger the Abyssal Extractors perk on Nezarec’s Sin Exotic helmet. 
  • Nezarec’s Sin Exotic helmet no longer triggers for five seconds after the second kill and all buff kills are now 2.5 seconds. This is intentional, but we failed to call it out in the patch notes for Update 3.0.0.1. The “original” functionality was a bug that applied 2.5 seconds twice for each subsequent kill. 
  • Necrotic Grip doesn’t give melee energy on corrupted combatant kills. This is intentional, and the Exotic will be updated to remove the text mentioning this. 
  • Necrotic Grip doesn’t poison combatants when a ranged melee attack breaks their shield from full. 
  • Honed for Speed and Ascendant Champion Triumphs don’t unlock when completing the Keep of Honed Edges Ascendant Challenge. 
  • Toland doesn’t appear in the Shattered Ruins Ascendant Challenge. 
  • Surrounded perk buff does not linger when using Surrounded Spec mod. 
  • True Prophecy has been removed from world loot pool. This is intentional. 
  • The Shotgun Dexterity arm mod shown in legs category in Collections. 
  • The Line in the Sand weapon model has random protrusion when held. 
  • The Unrelenting weapon perk isn’t functional. 
  • Lost Lament quest sometimes needs to be abandoned and reacquired to continue. 
  • Thunderlord is currently missing its scope. 
  • The Ahamkara Bones may not spawn in the Agonarch Abyss Ascendant Challenge. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

On Demand 


Welcome to yet another exciting edition of Movie of the Week. This is your time to shine as we share a few of our favorite community created videos we come across during the week. Here are picks for this week.  

Movie of the Week: Turtles in their Teens. 

Movie of the Week: We can build bridges… 

As always, our winners are taking home a special emblem. If you won, congrats! Just please make sure you put a link to your Bungie.net profile in the description of your video.  

It Belongs in a Museum 


Moving pictures aren’t the only thing we like to highlight in the community. All forms of stationary art are welcome too, and we have a special emblem to give to every artist we highlight. Here are the pieces that caught our eye this week.  

Art of the Week: Titan’s Best Friend 

Art of the Week: Crow and Glint 

Art of the Week: Yin & Yang 

Tag your creation with #DestinyArt on whatever platform you like to post your art on to help us find it easier. Twitter, Instagram, and our Creations page are our favorite spots to scroll through the community’s talent. If you  win, please reply to your winning post with your Bungie.net profile link so we can get you your emblem!

This is going to be the last TWAB of the year. Don’t worry, we’re not all going on a big hiatus at once. We will still be around. This is the time of year where many of us like to take some time away from work to be recharged and enjoy the cold wet darkness of the PNW at home with the fam. I mean, we were at home already, but now we’re not talking to our computers all day.  We’ve made sure that the feedback is still flowing, and that you have the latest info on ongoing issues and anything new that pops up. The Dawning isn’t the only thing starting next week, we also have raid challenges going live for Deep Stone Crypt so keep an eye out for that.  

It’s been a wild year. It’s almost hard to remember what it was like to be in the studio at this point. Depending on how everything shakes out it will be nice to get back there sometime next year. Until then, we will keep plugging away from our offices, living rooms, garages, patios, and other random rooms around our homes. We still have a lot of work to do. We shared some of our short-term plans with you this week, and there is a whole lot more coming in 2021 as well. See you next year! 

<3 Cozmo 

Posted on Leave a comment

Artist Spotlight: Beyond Light

Back in June, we shined our spotlight on some of the art created for Season of the Worthy. Today, we have a special treat. Not only do we have art ready to share from Season of Arrivals, we also have some beautiful shots from Beyond Light as well. A few of our talented Bungie artists have sent us art they worked on and each has even more up on their linked sites you can browse through as well. Go down the list and gaze at the beauty Destiny 2 has to offer.  


















Posted on Leave a comment

Next Gen, Companion App, Hawkmoon, and Prophecy

What’s better: One gift, or a bunch of gifts? 

Yeah. We thought so too. 

Today we’re releasing a few exciting things to enhance everyone’s Destiny 2 experience. Whether you’re a seasoned Guardian or a New Light, this is a great time to explore the world of Destiny. 

Kicking off the free updates are the next-gen optimizations originally announced during the launch of Beyond Light. These start with cross-play functionality that enables Xbox One owners to play with Xbox Series X|S owners and PlayStation 4 owners to play with PlayStation 5 owners. Guardians are immediately able to journey to Europa with everyone upgrading to next gen. 

Additionally, the new consoles tap into their cutting-edge hardware to vastly improve load times throughout Destiny 2. Everything from launching the game to opening menu screens and navigating through inventory became snappier and more responsive. 

The optimizations arriving today bring even more to the next-gen table (it’s a floating holographic table). 

Stunning 4K 60 FPS is now available on Xbox Series X and PlayStation 5. Not only that, but on supported displays, there’s even an optional 120Hz Crucible Mode that cranks things up to 120 FPS during Crucible PvP matches. 

Another first for Destiny console players is also landing today: Custom field of view settings. Now, the power to fine tune a Guardians field of view from narrow and focused to wide and perceptive is available on console. 

Upgrade from the Xbox One and PlayStation 4 versions of Destiny 2 today absolutely free. 

Next up is the new Destiny 2 Companion App. This time-saving app allows players to swap gear loadouts, retrieve lost items from the Postmaster, manage clans, track progress, discover when events go live in game, find fireteams, and much more.  

Today’s update adds the ability to acquire bounties prior to an activity while they’re hanging out in the Tower, floating in orbit, or even completely offline. Want to launch Destiny 2 and get straight to the action? Grab those bounties in orbit, at the Tower, or before logging in. 


4K 60 FPS activated, Companion App installed, field of view locked in? It’s time to go get Hawkmoon. We called our shot on the Season of the Hunt page and now the quest is live. The fan-favorite Exotic from the original Destiny returns – time to hunt the Hand Cannon that makes every bullet count… some more than others. 

Last but not least, the Prophecy dungeon is back! The stylish dungeon originally released in Season of Arrivals returns and is available to all players. Whether you were too busy trying to save entire planets from the Pyramid ships or you’re new to the Destiny community (welcome, btw), everyone who missed out when it was first launched can now take a ride down the rainbow road.

Thanks for reading and thanks for playing. Enjoy the holidays! 

Posted on Leave a comment

Destiny 2 Update 3.0.1

Next Gen 

Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery

 

General 

  • On Xbox Series X|S, the enhanced update will automatically download. 
  • On PlayStation 5, players need to manually download the enhanced update.  
  • Option for customizable Field of View (FOV) has been added to the Settings > Video menu.  
  • Option for 120Hz Crucible Mode has been added to the Settings > Video menu. 
  • Updated controller rumble feel on the DualSense Controller.  

Destiny Companion App 

Bounties 

  • Players may acquire bounties from Destiny 2 vendors using the Destiny Companion App. 
  • Bounties may only be acquired when players are offline, In orbit, or in the Tower. 
  • For additional information, please see this Help article.

 

Sandbox 

Exotic Armor 

  • Fixed an issue where being killed by the effects of Necrotic Grip would show as being “Killed by the Architects.”
  • Fixed an issue where players with Stronghold Gauntlets couldn’t block any Super damage with Swords despite the Exotic maximizing the Guard stats. 
  • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.

  • Updated the description string of Mask of Bakris’s perk to correctly describe its damage bonus, which applies only to combatants and affects all arc weapon damage and all damage against slowed or encased enemies. 

  • Additionally, fixed a bug where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit. 

Stasis Abilities 

  • Fragments 
      • Tuned “Whisper of Bonds” to grant a flat 2.5% Super energy per trigger. 

Weapons 

  • Duality 
      • Duality’s icon didn’t match correct weapon tray icon. 
      • Fixed an issue where Duality’s custom ADS fire audio wasn’t playing. 
  • The Lament 
      • The Lament icon did not appear appropriately in Crucible feeds. 

Activities 

Beyond Light Campaign 

  • Beyond Light Exotic quest missions now properly display recommended Power Level on their map nodes. 
  • Kridis no longer spawns before players have completed the previous mission objective. 

New Light 

  • Fixed an issue where veteran players could not access the Tower while Mission Advent was available. 
  • Fixed an issue with the New Light subclass quest where Ikora’s waypoint was suppressed. 
  • Fixed an issue where the descent cinematic did not play for The Disgraced strike. 
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses. 
  • Fixed a bug where a step on the New Light pursuit was not granting experience. 
  • Fixed an issue where abandoned Memory quests were not available in the Quest Archive vendor in the Tower. 
  • Fixed an issue where players who skip the Shotgun chest in M0 did not receive Special ammo when the Shotgun was granted. 
  • Fixed an issue where players could reacquire Riskrunner during the Risk/Reward mission. 

Deep Stone Crypt 

  • Fixed an issue where Taniks could go into hellfire phase early before any fireteam member could collect an augment. 
  • Fixed an issue where players would not get a third DPS phase on the second loop of dunking all four cores. 
  • Fixed an issue where the Short Circuit Triumph was not possible. 
  • Fixed an issue that could cause an unintended wipe during the second hellfire cast. 

Last Wish Raid 

  • Fixed an issue where the final encounter was not rewarding Spoils of Conquest. 
  • Fixed an issue where Kalli teleported out of the environment after a plate was captured. 
  • Fixed various networking behaviors that were observed when playing through encounter transitions. 

Garden of Salvation Raid 

  • Fixed an issue where text notifications would not appear when players initiated/completed puzzles. 
  • Fixed an issue where tethers did not appropriately disrupt the boss under certain circumstances. 
  • Fixed an issue where the Consecrated Mind drops its Minotaur at the beginning of the raid. 

Pit of Heresy 

  • Fixed an issue where the Ghost flashlight projection volume had no effect, making it hard to navigate the passage without light. 
  • Fixed an issue where players could encounter back screens and hard wipes between encounters.
  • Fixed an issue where players could be killed transitioning between two areas. 

Prophecy 

  • Prophecy is once again available. 
  • Powerful rewards may be earned from each checkpoint once per week. 
  • Players may complete the dungeon once per week to obtain a pinnacle-powered reward. 
  • Previously featured weapon and armor rewards are available once more. 

Lost Sectors 

  • Master and Legend Lost Sector tooltips are easier to comprehend. 

Stasis quests 

  • Aspects 
      • Fixed an issue where “Tectonic Harvest” was not consistently generating shards for allies when destroying their crystals. 

Nightmare Hunts 

  • Hard-wiping and defeating the boss at the same time will leave players in the Hunt after respawning. 

Exotic quests 

  • Fixed an issue where the first line of dialogue played was muted at the beginning of the Malfeasance quest strike. 

Crucible and Iron Banner 

  • Fixed an issue where the “Survivor” medal could be awarded to players who were defeated during the round. 
  • Fixed an issue where the “Untouchable” medal could not be earned. 
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match. 
  • Fixed an issue where some map intro cinematics were taking place outside of the combat zone. 

Strikes 

  • Fixed an issue where Outlaws were no longer spawned in Nightfall: The Ordeal. 
  • Fixed an issue where Lurkers did not spawn after the counterweight encounter in the Hallowed Lair. 
  • Fixed an issue where Super energy was drained when taking a lift in the Warden of Nothing. 
  • Fixed an issue where Guardians were unable to respawn if they died while in the process of destroying Protheon, Modular Mind, very quickly. 
  • Fixed an issue where counterweights would reset if a player died after pushing them down. 
  • Fixed an issue where combatants would disappear abruptly if a Guardian decided to speed run the Hallowed Lair strike while others were trying to complete bounties in previous encounters. 
  • Fixed an issue where the Tank would despawn during the Arms Dealer strike when trying to enter another combat area. 

Gambit 

  • Fixed an issue where the high-value target spawned too early. 
  • Fixed an issue where catch-up targets would respawn too quickly after being cleared. 
  • Fixed an issue where combatants would sometimes not move from spawn areas. 

Destinations 

Europa 

  • Fixed a rare case where the Conflux Watch Servitor in the public encounter for Empire Hunt: The Technocrat could become permanently immune. 
  • Fixed an issue where players with full quest inventories could still purchase Fallen Empire and weapon quests from Variks. 
  • Fixed an issue where flickering snow transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI). 

Cosmodrome 

  • Added destination material spawns. 
  • Added destination materials to Cosmodrome region chests. 
  • Fixed an issue where Scorch Cannons were not respawning during the Heroic version of the Spider Tank public event. 
  • Fixed an issue where flickering grass transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI). 

Moon 

  • Fixed an issue where some combat encounters would not trigger appropriately. 
  • Fixed an issue where a smaller number of players were able to matchmake in to certain areas than intended. 
  • The terminals for the “tire game” appear disabled even when active. 
  • Fixed an issue where Toland would not reappear if players moved away from a totem to complete the activity. 
  • Fixed an issue where high-value targets had forgotten their names. 
  • Names now appear above high-value targets appropriately.  

Dreaming City 

  • Blind Well 
      • Fixed an issue where the safety bubble would pop to its smallest size when a round was done instead of shrinking over time. 
  • Fixed an issue where quest step notification for Petra’s quest missions were showing a blank icon. 
  • Fixed an issue where players could sometimes not interact with rally flags before public events.

Nessus 

  • Fixed an issue where the “Half Empty” patrol on Nessus is missing description text.

General 

  • Fixed an issue where Memory Fragment, Drone, and Ghost Story collectibles were still present on some destinations. 
  • Fixed an issue where Hive crystal shields could cause a crash. 

Rewards 

General 

  • Europa and Cosmodrome strikes now award destination materials upon completion. 
  • Lunar Ghost Bundle no longer pops an erroneous “out of space” warning when opening. 
  • Exotic armor awarded in solo PED Lost Sectors now drops on a knockout list. 
  • Removed misleading “Limited Time” augment from Devrim Kay and Failsafe vendor items. 
  • Fixed a bug preventing Rahool’s icon from flashing when Beyond Light bonus items were available to claim. 
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections. 
  • Fixed a bug where the Evasive Maneuvers raid perk would sometimes fail to activate if you switched to the mod in the middle of an encounter. 
  • Fixed a bug where Icefall Mantle’s description did not mention the slow field it generates when activated.  

Miscellaneous  

Triumphs

  • Fixed an issue where The Hit List was not unlocking properly. 
  • Fixed an issue where players would not receive appropriate Triumphs after defeating the Fanatic. 

Monument to Lost Light 

  • Fixed an issue where the waypoint on the Exotic Archive vendor continues to flash for players who own all Exotics. 

Collections 

  • Badges and Armor sets in Collections correctly select player’s class. 
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections. 

UI 

  • Aspects and Fragments on the Stasis Subclass screen now appropriately display “Currently Applied” when they’re applied in another slot. 

Graphics 

  • Fix inverted colors in some dark areas when playing in HDR.  
Posted on Leave a comment

Destiny 2 Dev Update – Rewards

Hey everybody,

My name is Joe Blackburn, and I’m the Assistant Game Director on Destiny 2. If your free time looks anything like mine, you’ve been spending a lot of it on Europa over the past few weeks. Some of you may know me from my previous Bungie life when I worked with the raid team and on Season of Opulence. I’m back thanks to a revive from Luke and team as we work together to create a Destiny 2 future that we’re all excited about. Today I want to spend some time with you on a subject that is near and dear to every Destiny 2 player’s heart: rewards.
There’s a thing I ask a lot around the virtual office, “How are we making every Season the best time to jump back into Destiny?” Destiny is a very large and complex game, and while this is what also makes it a game we love, we want Destiny 2 to continue to evolve, to be a world with momentum.
Introducing Infusion Caps is part of addressing this, a way to make sure that the overall number of rewards Guardians need to care about in order to be competitive in Destiny isn’t prohibitive. It is also a way to continue evolving each season’s meta, while at the same time making sure players still have a ton of options when choosing what they want to bring into the next challenge. Our goal from the beginning with Infusion Caps is to improve and keep Destiny 2 fresh over time – what we’re most looking forward to is how this system will introduce innovation to the season-over-season meta, how creative builds from the community will shine, and how we can continue to deliver more unique hand-crafted gear that aligns with the world narrative and where the universe is going.
While we still are hard at work on improvements to how we rotate gear out of the Destiny Power ecosystem (what gear you can infuse to max Power), there were a few clear-cut misses with our first rollout. 
  • The initial reward pool with this release was just too small. 
  • It’s frustrating to be playing Destiny and see another player use a weapon that is no longer obtainable in game.

I’m going to spend a lot of time talking rewards, but before we deep dive, let’s get the TL;DR out there. These are the big commitments we’re making today. 
  • With each season in Year 4, Destiny 2 will grow the overall Power ecosystem for weapons. 
  • With very few exceptions, all weapons you can take to the Power cap should still be earnable in game.
  • Future annual releases will contain more new weapons to collect than Beyond Light or Shadowkeep.

Growing the Power Ecosystem

With Beyond Light we took on the huge challenge of rebuilding our technology from the ground up. One of the benefits of this was improving the speeds with which we could make and update Destiny. You’ve already seen some of those gains since launch, with updates such as buffing the Legendary engram coming in much faster than we’ve been able to do in the past. But Season 13 will be here in just a couple of months (very soon in the world of Destiny development), so let’s talk about how we are continuing to leverage our technology to act with agility.
Season 13 is the first chance for us to prove our commitment to growing the overall Power ecosystem with each release in Year 4. We want to make sure that, with each new season, there are more weapons to take with you to tackle that Nightfall Ordeal or Master Bunker E15 than there were before. 
While I won’t be spoiling what new stuff you’ll be able to chase in our next season, I did want to touch on a few changes we’ve made to the reward offering specifically based on what we’ve seen in Beyond Light. 
  • In Season 13, we’re adding six new Legendary weapons to our ritual activities, two each for strikes, Gambit, and Crucible.
  • In addition to the weapons above, Nightfall strikes are getting three unique weapons, with The Palindrome, The Swarm, and Shadow Price all making their Destiny 2 debuts. If you’re brave enough to take on Grandmaster Nightfalls, you will be also able to earn Adept versions of these weapons. 

Keeping Current

Season 13 not only represents the start of our commitment to growing the Power ecosystem, but it also is an opportunity for us to improve how we can keep Destiny accessible to new players. New Guardians are essential to the health of our community and, as with our investment in features like the “New Light” introduction on the Cosmodrome, we must also invest in making sure the reward structure of Destiny is approachable to everyone.

In a recent patch, we added the Season 10 and 11 weapons to the world drop pool and we removed the Season 9 weapons. This was important for a few reasons.
We want to make sure that players have a way to earn all Power-relevant weaponry in the live game. If a group of new Guardians is just getting into Grandmaster Nightfalls and they see guides on YouTube involving Warmind Cells, we need to provide a path for them to participate. 
At the same time, we don’t want to be clogging up the reward streams with weapons that are about to exit the Power ecosystem. So anything that’s only going to be around for a few more months shouldn’t be something a player can accidentally obtain.
In Season 13 we will continue to allow all players to gain Season 11 and Season 12 weapons in the world drop pool while Season 10 weapons will be obtainable through a more prescriptive source. This means that Legendary engrams will no longer reward these soon-to-expire weapons. If you want to chase a specific piece of soon-to-be-capped loot, you’ll find it with the Gunsmith. This is all part of our larger commitment to making sure that players can always earn anything they might need to take on challenging activities. That said, this will require a few exceptions and some updates to the live game. 
As far as exceptions, we don’t plan on adding methods for players to acquire holiday weapons like the Braytech Werewolf outside of participating in those yearly celebrations. For updates, this does mean in Season 13 we will be adding limited time quest weapons like Felwinter’s Lie, Whisper of the Worm, and Outbreak Perfected to the Exotic Kiosk in the Tower. 

Quality and Quantity 

After covering things we’d like to change, I want to spend some time talking about what must stay the same. Destiny is a game built on exciting rewards. From Bastion to IKELOS_SMG_V1.0.2 to Falling Guillotine, the rewards over the last twelve months have continued to evolve the way Guardians play the game. In Beyond Light, I believe the Rewards Team nailed it again with incredible new Legendary perks like Recombination, Thresh, Chain Reaction, and Reconstruction. Alongside these perks came what I believe is one of the best lineups of Exotic weapons and armor in Destiny history.

But where we succeeded in quality, we failed in quantity. Even as Season 12, the Deep Stone Crypt, and the full breadth of Europa weapons came online, the total count of weapons in Beyond Light is lower than we want. So, we’re making the commitment now that our future annual releases will have more weapon rewards than Beyond Light or Shadowkeep. 
There’s no way for us to make more rewards at Destiny’s standards and still maintain the health of our current team, therefore we’re going to reinforce the Rewards Team with more talent that will allow us to deliver quality and quantity in the future. Molding someone new into a master Destiny gunsmith takes time. This isn’t going to be a change that the community will feel next week, but it does put our best foot forward as we step towards The Witch Queen and Lightfall.

Preheating the Oven

Increasing the Reward Team’s size is one of our long-term initiatives, but it is not the only upgrade to our gear rotation plan that we want to get into the oven. We envision a better solution for how armor intersects with Infusion Caps. The personality of armor comes from mods right now, so gaining a new piece of armor often means just trying to find a piece of armor that replicates the stat allocation you already have on a piece in your vault. While we are not ready to talk concretely about armor plans right now, we do want to get more gameplay novelty on armor itself so that looting a piece of armor in a new season has the potential to change the way you play.

Expect to hear more about armor and other holistic upgrades to the way gear rotates in and out of the Power ecosystem as we harden plans in the new year. 
And that new year will be here before you know it. A big chunk of the team will be taking some hard-earned time off to rest and relax ahead of coming back to the studio and diving into 2021. We have a lot of work to do and, while I’m looking forward to the break, I also can’t wait to get to work on some of the huge stuff we’ve got coming in the new year. Without spoiling too much, here’s a brief teaser of some of the things that are on their way in Destiny 2, Year 4:
  • Transmog will be coming with Season 14. More details to come. (See work-in-progress screen captures, below. Not final, may change!)
  • DDOS protection for Destiny 2 players on all consoles will be coming in Season 13.
  • The Vault of Glass raid returns.
  • Crossplay is coming in 2021.
  • Two strikes (Fallen S.A.B.E.R. and Devil’s Lair) are coming to Destiny 2 in Season 13.
  • Legendary and Master Lost Sector rotation will be expanded to include the Lost Sectors on the Moon in Season 13, and there will be new three new pieces of Exotic armor to chase.


Returning to Orbit

Now that I’ve ranted longer than a raid leader on Val Ca’uor, let’s wrap this thing up. 2020 has been a hard year for so many folks out there, and I hope that Beyond Light has been able to be a bright spot over the past couple of weeks. Playing Destiny 2 alongside you helps keep us going. We’re going to keep our ears and eyes open for more feedback as we continue towards 2021. I hope your holiday treats you well and can’t wait to share more Destiny with you in the new year. 

Thanks for your time,
Joe
Posted on Leave a comment

This Week At Bungie – 12/3/2020

This week at Bungie, we prepare for next gen.

It’s been a while since we last spoke. I mean, it hasn’t been too long. We took a quick week off for holiday, but we’re back to the grind. There’s a bit to catch up on. Since the last TWAB, new Exotics have been discovered throughout Europa. Banshee has found new memories. The Deep Stone Crypt has been infiltrated. A dinosaur was sent into space.

Quite a few of you have been asking about raid statistics. It’s always fun seeing how many players took on the challenge for a completion during the first week. We dug through our databases and found some fun stats to share, and we’re happily surprised by how many of you completed your first ever Jacket Quest. 

Day 1 Stats Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 4 551 29,814
Launch +10 Days Stats Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 3,555 33,152 258,049
Total Player Hours 2,185,983 2,807,504 7,156,651
Total Kills 338,667,495 446,461,881 1,100,488,566
Total Deaths 32,734,027 42,676,699 85,008,596

A final fun fact: Over 979,680 Guardians unlocked The Lament since the quest went live. That’s a LOT of sword damage.

Now that we’ve covered the time that’s passed, let’s get back to business.

Light Keepers – Charity Update!

Earlier this week we kicked off our Game2Give Light Keepers charity initiative and, to no one’s surprise, the Destiny community has shown up in force. At the time of writing this TWAB, you’ve already raised above $450k, and we’re still in the first week! Our overall goal is to raise $2 Million, and we’re well on our way.
If you’d like to chip in a few dollars for charity, head over this way to help out and donate. We have more Dawning concept art to share, and some lore readings from special guests once you break the $1 million donation mark!
  • $250k – Dawning 2020 Titan universal ornament concept art  
      • (You’ve already smashed this milestone)
  • $500k – Dawning 2020 Warlock universal ornament concept art 
  • $750k – Dawning 2020 Hunter universal ornament concept art 
  • $1 million – Dawning 2020 Legendary Reward preview
  • Every $100k after reaching $1 million – Guest lore reading
For the full schedule of featured streamers, head on over to the Game2Give website to learn more.

Return of the Banner

With the raid done and dusted, Lord Saladin is ready to get Guardians back into the Iron Banner. This will be the first Iron Banner to feature Stasis powers, so we’re all excited for what’s to come.


For any New Lights out there, Iron Banner is a limited time 6v6 Crucible activity with Power-enabled combat. While artifact power is disabled, you’ll want to infuse and equip your most powerful gear before jumping in.

Similar to Control, there are three zones on the map for your team to capture. The more zones you hold, the more points you get when defeating Guardians. If your team is brave enough to capture all three zones, the opposing team will be locked out of capturing zones for a short duration. In other words, this is your time to shine while your enemies cower in fear.

To say it clearly, capping those zones is one of the most important things you can do. Stay close to your teammates, slay your enemies, and enjoy the spoils of victory!

Lord Saladin can be found in The Tower, offering Iron Banner bounties with pinnacle-powered rewards. If you’d like to adorn your Guardian in Iron Banner-themed loot, he’s got you covered. Two weapons from the first year of Destiny 2 have been reprised, now featuring random rolls! Additionally, the Iron Will armor set is making its return, updated to accept new combat mods.


Iron Banner begins at 9 AM on December 8, running through 9 AM on December 15.

Truth be told, you’ll be downloading an update right before Iron Banner becomes available. You know what that means? It’s time for a patch note preview.

It’s All in the Patch… Notes

December 8 can’t come soon enough. In just a few short days, next-generation enhancements will be coming to Destiny 2! In case you missed our next-gen article, here’s a quick refresher of the update coming next week:
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery
For all details concerning our next gen enhancements, click here!

Destiny 2 Update 3.0.1 has quite a bit more under the hood. The team has been working on some bug fixes for issues found around launch, but we also have a few promises to keep. Let’s dig in.

Dungeons – Prophecy

  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
      • This endgame activity is free to all players.
      • Powerful rewards may be earned from each checkpoint once per week.
      • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
      • Previously featured weapon and armor rewards are available once more.

Destiny Companion App – Bounties

  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
      • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
      • Stay tuned to @BungieHelp for more on this Companion App update.

New Light – Resolved Issues

  • Fixed an issue with the New Light subclass quest where Ikora’s waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.

Monument to Lost Lights

  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.

Collections

  • Badges and Armor in Collections correctly select player’s class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.

Crucible 

  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the “Survivor” medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the “Untouchable” medal could not be earned.

Beyond Light Exotics

  • Icefall Mantle
      • Fixed a bug where the Icefall Mantle’s description did not mention the slow field it generates when activated. 
  • Mask of Bakris
      • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you. 
      • Updated the description string of Mask of Bakris’s perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies. 
          • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit. 
  • Necrotic Grip
      • Fixed an issue where being killed by the effects of Necrotic Grip would show as being “Killed by the Architects.”

We’ll have a full list of patch notes ready to go on December 8 when the patch becomes avaailble for download. Speaking of availability…

Player Support Dream Team


  

With every patch, many of you ask what time you should set your alarm to in order to wake up for the fresh update. How long should you spend eating breakfast before hopping online? At what point should you shake your fists in the air because you forgot to set your console to auto update? Destiny Player Support has most of the answers we’re looking for. Some you may have to answer on your own!

This is their report.

UPDATE 3.0.1

Today, December 3, background maintenance for Update 3.0.1 will begin. Below is a timeline of events:  

      • December 3, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.1 begins. 
      • December 3, 2PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.1. completes. 
      • December 8, 7 AM PST (1500 UTC): Destiny 1 and 2 maintenance for Update 3.0.1 begins. 
      • December 8, 8 AM PST (1600 UTC): Players are removed from activities in Destiny 1 and 2 and won’t be able to log back in until 9 AM PST when Update 3.0.1 is available. 
      • December 8, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.1 is rolled out across all platforms and regions. Players can log back into Destiny 1 and Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.  
      • December 8 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 maintenance is expected to conclude. 

NEXT-GEN CONSOLES 

When Update 3.0.1 releases on December 8, next-gen console users (Xbox Series X|S and PlayStation 5) will need to download the full-size game, regardless if they have been playing Destiny 2 since Beyond Light’s launch. This does not affect Xbox One, PlayStation 4, or Steam users. Pre-load will not be available for this patch – pre-loads are usually only available for expansion type patches and are not available for hotfixes or seasonal updates.

The estimated patch sizes for Update 3.0.1 based on platforms are as follows: 

      • Xbox Series X|S 3.0.1’s patch download size: ~70.0 GB 
      • PlayStation 5 3.0.1’s patch download size: ~67.0 GB 
      • Xbox One 3.0.1’s patch download size: ~2.35 GB 
      • PlayStation 4 3.0.1’s patch download size: ~2.09 GB 
      • Steam 3.0.1’s patch download size: ~1.5 GB 

Additionally, the updated Storage Requirements for Destiny 2 are as follows:

Platform Destiny 2 Install Size Free Space Needed to Update 
Xbox Series X|S 70.0 GB 70.0 GB
PlayStation 5 67.0 GB 67.0 GB
PlayStation 4 70.78 GB 70.78 GB
Xbox One 65.7 65.7
PC 69.7 GB* 69.7 GB*

* PC: Destiny 2 install size may vary based on languages installed, size shown is maximum size possible.

UPCOMING RESOLVED ISSUES 

      • Below is a list of some issues expected to be resolved with Update 3.0.1: 
      • The lift tubes in the Warden of Nothing strike fully drain Super energy. 
      • The “Wanted: The Fanatic” Triumph is not being awarded after defeating the Fanatic in the Forsaken campaign. 
      • “The Hit List” Triumph is not being awarded after defeating all the Barons in the Forsaken campaign. 
      • The holograms from looped emotes, such as the Luxurious Toast and Feline Fancy emotes, disappear and leave players in a static position after the first loop ends. 
      • The Adored Sniper Rifle cannot be reacquired from the Collections. 

KNOWN ISSUES 

  

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
      • Players who are colorblind may have difficulties seeing trails in Wrathborn Hunts. 
      • In the Last Wish raid, players will get the “Place Relic” prompt for Riven’s Heart even if they aren’t holding it. 
      • The Binary System ornament for Symmetry disables enemy highlighting in seeker mode. 
      • Some players are being forced to reacquire the Cryptolith Lure every time they launch the game. 
      • Major enemies that drop Moon weapon parts aren’t spawning. 
      • The Scourge of the Past armor can’t take Season of Arrivals mods. 
      • The Strength of Memory Challenge can’t be completed. 
      • Some icicles on the Rimed Ghost shell are black and don’t look like icicles. 
      • The Lost Lament quest sometimes progresses inconsistently/not at all and sometimes needs to be abandoned and reacquired to continue. 
      • Kills with the Jade Rabbit Exotic Scout Rifle no longer auto-refill its magazine. 
      • The Halcyon Visage Exotic Sparrow takes shaders poorly. 
      • The Selfie Emote functions poorly on ultrawide monitor setups. 
      • The Wisdom of the Witch Triumph no longer counts progress. 
      • Some players cannot progress past the first mission of A Guardian Rises. 
      • The Drifter sometimes misgenders players in idle dialogue and Gambit dialogue. 
      • Eris still has a Weekly Challenge for some players. This Weekly Challenge intentionally does not provide a Powerful reward. 
      • Flawless Execution on the Way of the Wraith Hunter subclass has a delayed trigger. 
      • Resetting Valor rank on step 4 of 5 on the Light Reforged Crucible quest prevents future Valor earned from being recorded for the quest. 
      • Multiple ships have their rocket effects floating behind the ship model.  
      • Shiver Strike Titan melee does not function with the Heavy Handed mod. 
      • Collections go back to the main menu instead of to the previous section. 
      • HDR isn’t working as intended. 
      • We’re investigating player reports that their veteran dialogue has been replaced with new character dialogue. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Don’t Fall for an Imposter


Since the Deep Stone Crypt raid went live, we’ve been watching numerous fireteams take on the challenge. For some, it was their first trip through pinnacle content in Destiny 2. Exploring new zones, encountering new bosses, and earning new loot is always exciting! For others, this was an opportunity to take things to the limit by taking on the challenge solo. Who needs a backpack?

Movie of the Week: Solo Slayer

Movie of the Week: Beneath the Ice

Movie of the Week: Band of Bro

If you’d like to throw your hat in the Movie of the Week ring, make sure to tag your video with #MOTW, submit it to the Community Creations page, and include any and all contributors to your video in the description.

Piecing Art Together


 

‘Tis always the season to celebrate the artists of our community. Whether it be an awesome cosplay build, a slick digital piece, or a handcrafted replica of a raid boss using plastic construction toys, we’re excited to celebrate it!

Art of the Week: Blocktraks-1

Art of the Week: Silence… and Squall

Art of the Week: Preparing for the Dawning

If you’d like to be featured, make sure to tag your creation with #DestinyArt wherever you happen to submit it! We frequently check Twitter, Instagram, and our very own Creations page for things to highlight.

That’s a wrap for this week. A bit to look forward to next week, and even more over the course of December. Thanks to that community art, I’ve just realized it’s almost time for the Dawning. More on that soon…

Next week will be our final TWAB of the year. We’re entering a period where many of our employees will be spending time with family, celebrating the end of a year, and recharging for what’s to come in 2021. We’ll still be around to respond to your feedback, process bug reports, and keep the servers running.

Now, it’s time for me to raid. Looking for a better roll on my Trustee scout rifle from the Deep Stone Crypt. Any suggestions?

Cheers,

-dmg04

Posted on Leave a comment

Light Keepers – Game2Give 2020 Fundraising Campaign

Today begins our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. To kick things off, we’re starting with a 24-hour streaming marathon, followed by two weeks of streams with various creators from our wonderful community. 
If you’d like to join us in raising funds by streaming during this (or future) events, please be sure to sign up

DONATION MILESTONE REWARDS 

Throughout the event, the overall community will have an opportunity to unlock Milestone Rewards ranging from concept art to lore readings by some very special guests. If you’d like to contribute, donate now!  
  • $250k – Dawning 2020 Titan Universal Ornament Concept Art 
  • $500k – Dawning 2020 Warlock Universal Ornament Concept Art 
  • $750k – Dawning 2020 Hunter Universal Ornament Concept Art 
  • $1 Million – Dawning 2020 Legendary Reward Preview
  • Every $100k after reaching $1 Million – Guest Lore Reading 
Note: Milestone rewards will be published as quickly as possible when unlocked but may take up to one business day to be posted. Stay tuned to @BungieLove and @Bungie on Twitter for updates! 

INDIVIDUAL DONATION INCENTIVES 

Below you may find individual donation incentives. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.   

  • A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.  
      • If you missed them last year, this is your chance to get your hands on them!  
  • A $50 donation will earn you the above items, plus the new Light Keepers Emblem.  

A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.  

We are Light Keepers 

Those who dare to ignite hope in the face of uncertainty 

By our united, global passion we protect those in need 

Making a lasting difference for the Little Lights around the world 

We are Light Keepers 

Love,  

The Bungie Foundation  

Posted on Leave a comment

Prime Gaming Rewards

New Prime Gaming rewards are now available in Destiny 2!

Bungie is continuing to team up with Prime Gaming for the next 12 months to deliver in-game rewards to any player with an active Amazon Prime membership. Once you have your membership (if not, start your free trial here), visit this page and link your Bungie.net account to start receiving your 12 monthly gear drops. Each drop will contain four rewards, including Exotic weapons, Ghost Shells, ships, Sparrows, and weapon ornaments from previous Seasons.  

Along with more gear drops, we are also excited to announce that beginning of each new Season will have also special Seasonal theme item for that month’s gear drop, for Season of the Hunt, the item is the Unchained Exotic Emote. 

The first gear drop that also has special Seasonal themed items will run from November 25 until December 23 and will include the Unchained Exotic Emote (Seasonal theme), The Regal Howl Exotic Sparrow, Transpose JT-24-X Exotic Ship, and Arch Shell Legendary Ghost Shell. 


When a gear drop is available, eligible players can claim the rewards here. Once claimed, follow a visual indicator to Amanda Holliday in the Tower’s hangar. Amanda will have the rewards available in her inventory. As long as you claim the rewards on the Prime Gaming page by 10 AM on the last day of the drop, the gear will still be available from Amanda after the deadline. 
Still have questions? We have a Help article with more details on how everything works.