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Splatoon 3 Version 11.2.0 Update Out Now, Here Are The Full Patch Notes

Splatoon 3
Image: Nintendo

Update []: Here’s a reminder that this update has now gone live for Splatoon 3. Once it’s patched, your game should be running Version 11.2.0. You can see the patch notes in the original post below.


Original Story: [Wed 10th Jun, 2026 02:30 BST]: Nintendo has announced its team-based squid shooter Splatoon 3 will be getting an update this week, bumping the title up to Version 11.2.0.

Inklings and Octlings can expect fresh changes to the game’s multiplayer, including weapon adjustments and changes to X Battles.

The team has also revealed the next update is already in the works and will focus on changes to multiplayer balance. For now, here’s what you can expect from the latest update when it drops:

Splatoon 3: Ver. 11.2.0 (10th June 2026)

All changes apply to both Nintendo Switch 2 and Nintendo Switch.

Changes to Multiplayer

  • Reduced size of blasters’ explosion collision detection with opponents.
    • This change is intended to partially reverse the improvements introduced in Ver. 11.0.0, resulting in a size that falls somewhere between what it was before and after the improvements.
  • Specifications for some main weapons have changed.
    Weapon Change Details
    N-ZAP ’85
    N-ZAP ’89
    • Ink splatter will now fall around the player’s feet more easily.
    L-3 Nozzlenose
    L-3 Nozzlenose D
    Glitterz L-3 Nozzlenose
    • Increased the speed of shots by approximately 5% and extended the flight distance.
    Luna Blaster
    Luna Blaster Neo
    Order Blaster Replica
    • Reduced the scatter of shots while jumping by approximately 8%.
    Clash Blaster
    Clash Blaster Neo
    • Reduced the scatter of shots while jumping by approximately 13%.
    Undercover Brella
    Undercover Sorella Brella
    Patternz Undercover Brella
    • Reduced the amount of ink consumed by approximately 8%.
    Blaster
    Custom Blaster
    Gleamz Blaster
    • Extended the time when movement is restricted after firing by approximately 1/60th of a second.
    Rapid Blaster Pro
    Rapid Blaster Pro Deco
    Rapid Blaster Pro WNT-R
    • Extended the amount of time it takes for ink to begin recovering after firing by about 1/6th of a second.
    Heavy Splatling
    Heavy Splatling Deco
    Order Splatling Replica
    • Decreased the radius inked by spray droplets from shots by approximately 8%.
    • Decreased the radius of the ink splatter at the point of impact by approximately 8%.
  • Specifications for some special weapons have changed.
    Special Weapon Change Details
    Trizooka
    • Increased damage dealt to Big Bubblers by approximately 30%.
    Zipcaster
    • Reduced the amount of ink consumed when zipping by approximately 33%.
    Inkjet
    • Increased damage dealt to Big Bubblers by direct shots and explosions by approximately 30%.
    Booyah Bomb
    • Decreased damage taken from splatanas when the player has armor by approximately 30%.
    Splattercolor Screen
    • Increased the device’s range to enable it to be set up farther away than before.
    Crab Tank
    • Decreased the effective radius of the cannon’s explosions by approximately 14%.
  • Points required for some special weapons have been changed.
    Weapon Before After
    New Squiffer 190 180
    Snipewriter 5B 210 200
    Slosher Deco 180 170
    Heavy Edit Splatling Nouveau 210 200
    Custom Wellstring V 200 190
    .52 Gal 200 210
    Luna Blaster Neo 190 200
    Dynamo Roller 200 210
    Gold Dynamo Roller 180 190
    Slosher
    Order Slosher Replica
    210 220
    Dread Wringer 190 200
  • Regarding the process where a player disconnecting immediately after the start of a battle triggers a no-contest result, shortened the period considered to be “immediately after the start of a battle” for Splat Zones, Tower Control, Rainmaker, and Clam Blitz modes.

Changes to X Battles

  • Changed the systems for team division to reduce the likelihood of weapons with similar preferred ranges being concentrated on the same team.

This update focuses on making changes to multiplayer balance and matchmaking.

As for multiplayer balance, we made changes to soften some of the improvements we made in ver. 11.0.0 after analyzing the state of battles over a long period of time after the release of ver. 11.0.0.

We have also made changes to improve some weapons’ unique characteristics or make them easier to handle.

For matchmaking, we have adjusted team division to make it easier for the process introduced in ver. 11.1.0, which makes it so that players more frequently battle with weapons of similar preferred ranges, to be applied.

The next update will focus on changes to multiplayer balance.


In some other Splatoon news this week, Nintendo revealed the upcoming release Splatoon Raiders will be getting its own dedicated direct later this month on 30th June 2026. It’s also been revealed a new Joy-Con 2 set will release alongside this title on 23rd July 2026.

Will you be diving back into Splatoon 3 to try out this new update? Let us know in the comments.

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Owning an Apple Home: Robots, maintenance, and chores

Whether you rent or own, there are some chores you have to complete on a near-constant basis. The good news is, you can get some help from robots and apps in your Apple Home.

I’m a firm believer in optimizing when possible. If a robot, machine, or gadget exists to speed up or even remove the need for certain tasks, I’m going to implement it.

While we’re still waiting on a robot that can fold your laundry and put it away, there are plenty of robots available that can take on your chore list. Whether it’s mowing, mopping, or changing out the litter box, there’s something available.

I’m also going to discuss managing your Apple Home via apps, at least this time maintenance and stock-specific ones. While my approach leans into Apple apps, there are third-party options that offer interesting capabilities.

This is the fourth story I’ve written in the Owning an Apple Home series. The first covered moving, the second was about whole-home audio with HomePods, and the third was about smart home tech involving pets.

Let’s get into chores, robots, and maintenance in your Apple Home.

Let the robot do it

It may seem obvious, but having a robot step in and complete a chore for you is the ultimate luxury. Thankfully, you don’t have to be filthy rich for the privilege.

You do have to be careful which robots you purchase, though, because they may not meet your expectations if they’re too cheap. Sure, there are plenty of sub-$1,000 options, but they’re not always going to be up to the task.

The way I have approached choosing the right robots so far is to look for basic capabilities like LiDAR navigation, object recognition, and overall performance. You shouldn’t be buying a bare-minimum robot the same way you probably wouldn’t buy the bare-minimum refrigerator or dishwasher.

Robot vacuum and mops

Matter works with robot vacuums and mops. Apple has adopted the Matter version that allows this, but there are very few options available.

Low hallway view of a small white cabinet with a robot vacuum docked beneath it against gray walls and wooden floor, power cord plugged into wall outlet nearby

The Narwal robot can easily clean floors and carpets

The Narwal Freo X Ultra that I use in my home isn’t Matter-compatible and won’t ever be. However, the Narwal app is good enough for the manual controls I need to have it occasionally clean the common areas.

Unlike my previous home, this one has a ledge between the living room, kitchen, and den, so the robot is confined to one half of the home. It can’t scale the ledge, and I have no interest in installing a ramp.

However, that doesn’t make the robot any less useful. It can clean all of the bedrooms, hallway, and living room without interference.

I manually sweep and mop the stone-tiled kitchen, and the den is so small the effort to clean the floor is negligible. I share this to say that a robot helping with any amount of cleaning is worth it.

There are lots of options for indoor robots, and while I won’t be making any direct recommendations today, I will say the $800 to $1,200 range should be good enough for most needs. There are tiny robots that are great for single rooms or single-purpose cleaning, but I haven’t investigated those.

It’s easy to say that a robot vacuum and mop is as essential as any other appliance in your home in 2026. There’s lots of silly marketing speak around these machines, but one thing is definitely true — they’ll take care of cleaning the floors so you don’t have to.

Robot lawn mowers

I recently published a review of my first functional robot lawn mower. There was no telling how it would perform considering my first foray into the space ended disastrously.

Low-angle view of a robotic lawn mower moving through green grass in a sunny backyard, with a house, fence, and leafy trees blurred in the background

Mova LiDAX Ultra Lawn Mower

Thankfully, my yard in the new home isn’t what you’d call challenging. It’s a flat backyard and a 90% flat front yard with a slope off of one edge.

The Mova mower I tested handled everything without issue other than the hill and one dip in the front yard. After those issues though, it learned and didn’t get stuck again.

I’m willing to bet that some of you reading this have never even considered a robot mower. Let me tell you that it is a lifesaver, especially if you don’t particularly care for mowing or have severe allergies.

Don’t pay a mowing company, just buy a little robot and set it loose weekly for perfectly trimmed grass each week. It can sometimes roll over a weed and leave it standing, and some corners are a challenge, but you’d want to weed-eat after the mower anyway.

The key here is that instead of mowing for an hour or two each week, you have to weed-eat for ten minutes every two weeks. That’s it, chore complete.

Just trust me when I say don’t get tempted by the cheaper options. You don’t want to have to lay a boundary wire no matter how much money it saves you.

Litter robots

Now, if you’ve been reading this series, you know I’ve already discussed the Litter Robot 5 in my pets edition. However, I have to mention it here because it is one of the best chore eliminators I’ve encountered.

Calico cat sitting inside a black automatic litter box with a ramp, in a dimly lit room with gray walls, wooden floor, and a small cabinet nearby.

The litter robot takes over yet another undesirable chore

Sure, mowing sucks, and mopping isn’t exactly a delight, but cleaning the litter box is a universally hated task. My Litter Robot 5 not only handles the task, it keeps things clean and fresh without any human intervention beyond taking out the trash.

I have three cats, which means topping off the litter box and changing the trash bag about once a week. That’s it.

It’s kind of a genius product when you sit and think about it. It’s just a giant wheel with a motor, a sifting tray, and a big hole to the actual litter waste.

Sometimes the more simple solutions are the best. Really, don’t scoop your cat’s business when you can have a robot do it for you.

Air purifiers

I know an air purifier isn’t a robot, but I wanted to throw this in here since we’re talking chores and cleanliness. A well-placed air purifier can make all the difference in terms of a space’s comfort, odor, and allergen levels.

Artwork on an air purifier showing a black cat stretching against an orange geometric background, with part of a wooden cabinet visible to the left and an electrical outlet below

Air purifiers can keep your home air feeling fresh and work quietly in the background

Since I have three cats and allergy medication can only go so far, an air purifier helps keep things under control. I’ve got the Smartmi E1 hanging right above the Litter Robot to keep the den nice and fresh.

It’s heavily discounted and requires proprietary filters, so I’m a little concerned that it may be discontinued soon, so keep that in mind.

I’ve got another air purifier in my bedroom, the AirVersa Purelle, to keep the dust and cat dander levels in the air down. Thankfully, for both units, it’s very much a set it and forget it technology.

Our house stays fairly clean thanks to the other robots doing their tasks, but the extra bit of help from the air purifiers keeps things feeling extra fresh.

Outside the tech

I wanted to have a small diversion from tech-related talk here to say that maintaining a clean and healthy home goes beyond your little robot helpers. I’ve worked hard to ensure our home is free from toxic chemicals and harsh cleaning agents too.

I don’t want to get too hippie-dippy here, but seriously, we should all stop using those expensive and toxic cleaners like Windex, Clorox, and others. They’re packed with forever chemicals, staining agents, and irritants that only replace the mess with what is basically a slow-moving chemical spill.

We’ve gone all-natural for our cleaning supplies. There are plenty of options out there, but we’ve tried solutions from Branch Basics and Pure and Gentle.

I can also highly recommend the non-toxic air and fabric freshening scents from Grow Fragrance.

Another aspect of maintaining a clean home is ensuring chores are easy to complete. I invested in a Simplehuman trash can that has the trash bag refills readily available via a slot in the back of the can.

There are a million ways to maintain a clean, healthy, and happy home. Robots can cut down on how much time you spend cleaning, the right supplies can keep your home free of toxins, and finally, apps can help you manage everything.

Managing things via apps

Now, I’m all in on first-party Apple apps, so I primarily rely on Apple Reminders and Notes. However, there is a ton of great smart home management apps in the App Store.

Three smartphones displaying dark-mode home organization apps: a chores list, a motion sensor dashboard, and a home restock checklist with a cleaning product photo, all on an orange background

Managing your Apple Home in Apple apps like Home, reminders, and Notes

I’ll probably do a story on third-party apps in general later, so I won’t get too into that today. Instead, I’ll highlight a few obvious apps related to maintenance that go a bit further than a standard reminder.

For Apple Reminders, it is the perfect place for tracking things like when you last changed a filter, when the next order for trash bags is about to go through, or just managing a grocery list.

I know there are dedicated apps that are better at each of these functions, but I like having everything in one space. I’ve set up a Reminders list just for tracking subscriptions and recurring purchases, for example.

I’ve even created reminders for which rooms I should give a specific deep clean each day. Really, Reminders is a great catch-all for anything that needs to be done on a repeating basis.

Apple Notes has become a haven for home purchase wish lists and maintenance guides. I’ve got a shared list just for what cleaning supplies we use, where to order them from, and cleaning guides for each.

Of course, third-party apps go much further.

  • HomeBatteries: see the battery level of devices like sensors, locks, and other reportable devices in one place
  • HomeLog: view live network conditions to troubleshoot a product’s connection
  • Homepass: manage your HomeKit and Matter codes in one place

I used to use an app called Directive for logging filter changes and such, but it hasn’t been updated in five years. Other apps exist for this, but I find that Reminders is just fine for this task.

If you’ve got a shared Reminders list with your spouse, kids, or roommate, you can take things further by assigning different tasks to individuals. Reminders is a great place to manage chore lists even though it isn’t a well-advertised feature.

Where Apple Home should pick up the slack

The Apple Home app is seriously lacking in design and functionality. I agree with my colleague Oliver here. Apple Home needs an overhaul.

Smartphone displaying a home automation dashboard for Owl House, showing indoor temperature, lighting controls, security status, and live camera thumbnails against a blue background

Apple Home needs an upgrade

When the smart home was just entering the mainstream around 2014, Apple Home made sense. It was a utilitarian app that simply showed what you had and gave you a button to press.

Today, we’re so far beyond that functionality.

Apple Home is behind on adopting the latest Matter standards. It doesn’t have icons for many products you can add. There are no troubleshooting or maintenance tracking functions, and some things feel absolutely obtuse and arbitrary.

It’s time for a change.

Everything I’ve mentioned in this story today should be managed in the Home app. Chore reminders and assignments, robot schedules, filter replacements, and even weather alerts should all be in Apple Home.

The background for each room doesn’t even sync across devices or to other users.

Apple Home is a mess that needs to be cleaned up. I shouldn’t need a third-party app for viewing battery levels or managing HomeKit codes.

WWDC 2026 didn’t address these complaints, but that doesn’t mean Apple won’t upgrade the home experience at any time. There are rumors of new home-focused products that could be announced at any time, which could warrant a new Apple Home app launch.

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Guide: 32 Games You Should Check Out In Nintendo’s Multiplayer eShop Sale (Europe)

Nintendo is back with another European eShop sale, and this one is all about multiplayer.

Yes, if you have been looking for something to play with your pals, then the fittingly-titled ‘Multiplayer Sale‘ is well worth checking out. The discounts are now live and will be sticking around until 21st June, so you still have a couple more weeks to make the most.

As ever, the sale is jam-packed with discounted delights, so we’ve waded through all the games included and presented the cream of the crop below. In this list, you’ll find every game in the multiplayer sale that we gave a 9/10 or higher, plus a personal pick that just fell outside this range.

As ever, if you’re looking to grab some eShop credit before diving in, we’ve got you covered with the following links from our store.

£16.80 (-25% off) £22.49

Absolum is an on-par experience to Vanillaware’s Dragon’s Crown, but a superior game in terms of its key metrics. Its combat, collectible augmentations, and planning are exceptionally well-formulated, ensuring no run is ever quite the same, and its strategic options and play-styles are ever-deepening. It’s incredibly impressive in its reconstitution of arcade, role-playing, and roguelike formats, evolving them into something fresh and exciting.

To that end, it’s one of the best of its kind, whatever that kind may be. If you don’t enjoy the idea of repetition and grind, you may not fall in love with its initial five hours, but the momentum for one-more-go becomes so compelling after a while that it’s impossible to relinquish the pad.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

£8.74 (-75% off) £34.99

BlazBlue CentralFiction Special Edition may have arrived a few years late on Switch, but that delay didn’t dull the sharpness of its 2D fighting package.

Not only does it give the Ragna saga a proper send-off with a story mode that’s so rich in character development it could be a full anime season in its own right, but it offers a staggering number of modes to keep you playing long after the credits roll. It runs silky-smooth docked or in handheld modes and runs like a dream online.

The lack of an English dub still rankles, and new adopters are going to have to do a lot of research to understand what’s going on, but it’s well worth the effort.

£4.49 (-75% off) £17.99

BlazBlue: Cross Tag Battle is an utterly accomplished 2D fighting game. It’s bursting with content and featuring the visual spectacle of combat that uses up every single trick in the book. A few strange decisions aside, this title is a must for fighting game fans.

Even if you’re not a fan of any of the franchises represented in this game, you most certainly will be by the time you’re done with this stacked fighting package.

£2.69 (-70% off) £8.99

Clockwork Aquario was a long time coming, but it was definitely worth the wait. An obvious labour of love, this ill-fated arcade gem has been improbably recovered, restored, and reassembled, and it never feels like anything less than a carefully unearthed treasure that’s been polished until it shines.

It won’t take long to beat — and it shouldn’t, because a good 30-year-old arcade platformer is supposed to be short and sweet — but what the game lacks in length it more than makes up for in entertainment and raw creativity, with stages pitting you against everything from mechanical flying fish to a gigantic egg-dropping robo-penguin.

It’s the sort of game you come back to again and again because you want to rather than have to, and we feel lucky to have it.

£6.39 (-60% off) £15.99

While it’s a shame that there are fewer games here than in other Konami collections — we’d have loved to have seen NES title Contra Force or the now-extinct WiiWare title Contra ReBirth — the ones included in the Contra Anniversary Collection are universally brilliant. The 8-bit and 16-bit Contra games are among the finest examples of the run ‘n gun genre, and to have almost all of them included in a single release and emulated flawlessly is an absolute treat.

Whether you’re a fan of the series or a curious onlooker who’s always wanted to see what the fuss was all about, this is essential.

£3.59 (-80% off) £17.99

A roguelike at heart with a rhythm-game soul, Crypt Of The NecroDancer is a sublime experience that’s a must-play for fans of the genre(s).

Its upbeat, uptempo take on dungeon crawling is infectious, and there’s enough content here to last even the savviest of spelunkers for many, many dance-fuelled dives into the depths. If you’ve never tangoed with the NecroDancer, this fully-featured Switch edition is the perfect way to jump in.

For anybody who never played this but loved the Zelda spin-off Cadence of Hyrule and was left wanting more, what are you waiting for?

£24.49 (-30% off) £34.99

While you could certainly argue that Disney Illusion Island is perhaps more of a Metroidvania than it is a straight-up 2D platformer, we reckon it strikes a wonderful balance between the two genres that it could honestly fall into either category.

Its focus on combat-free exploration makes this a great gateway into the genre for younger audiences, and its ability to support up to four players via local co-op means that it’s an excellent option for families who want to spend a bit of time with some of the most iconic Disney characters imaginable. You can also hug each other to regain health. What more could you ask for?

£1.99 (-82% off) £10.99

Enter The Gungeon is a brilliantly tactile, endlessly replayable twin-stick roguelike that sits right up there with the very best indie games on Nintendo Switch. With satisfying combat, random levels, and an endless supply of inventive weapons, items and secrets, it’s always a total joy to play.

Yet another modern indie classic found a natural home on Nintendo’s console.

£1.99 (-75% off) £7.99

Evergate is a wonderfully designed puzzle/platformer that starts off strong and goes from strength to strength over the course of its campaign. Every new world you encounter here adds a new twist to proceedings, gradually becoming more complex as it layers mechanics on top of one each other, enabling you to experiment and come up with your own unique ways to bound across its intricate levels.

Speed-running here, for us, feels like it was tacked on for no real reason but, besides this one little misstep, this really is an essential purchase for puzzle/platforming fans and a standout example of its genre on Switch.

£9.99 (-60% off) £24.99

Brush off that arcade-grade resolve and get ready for an old adventure realised in all-new clarity. This is a shoot ’em up experience like few others, and while it has all the genre hallmarks of intensity and adrenaline-inducing action, it binds it with superlative artistry, epic set-pieces, and an alien world as strange as it is wonderful.

The sense of incrementally increasing in power and being able to turn the tide against the Belsar is what makes G-Darius HD so much fun to play. It’s initially threatening, but once you learn the lay of your first route, get powered up, and figure out how to make practical use of your captures and duelling laser, it’s safe to say G-Darius really hits the spot.

£6.74 (-50% off) £13.49

The blend of all-out action, deep strategy, and Ancient’s irreverent humour is as enjoyable as ever in Gotta Protectors: Cart of Darkness, and smashing a huge castle-tank into evil things never stops being fun.

This ’80s-loving game — which goes beyond standard tower defence territory and ends up somewhere that can only be described as “strategic mayhem” — plays its story for laughs, but the game itself is an expertly crafted challenge with lots to do and plenty more to keep coming back for.

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Talking Point: Switch 2 Console Special Editions – What Would You Like To See?

Switch 2 Blue? Purple? Indigo?
Image: Damien McFerran / Nintendo Life

Switch 2 has been on shelves for over a year now – still early days if it lasts anything like as long as its predecessor. Compared to the popping colours of the Switch 1’s Joy-Con, though, the younger console launched with a more subdued hue.

Certainly, the hallmark red-blue stylings are present and correct, but concealed along the Joy-Con’s connections and ringed around the analogue sticks.

You may remember that the original Switch launched with a less colourful grey Joy-Con-ed variant, but it’s the red-blue version that’s become iconic in spite of the rainbow spectrum of Joy-Con options and Special Edition Switches which have launched since 2017.

Compared to all those, Switch 2’s black-grey (with a touch of sparkle, granted) is pretty dour. The recent announcement of Blue and Light Yellow Joy-Con options launching alongside Splatoon Raiders is welcome, but they’re just the same old controllers with subtly different highlights. Joining the default colours and the Light Purple and Light Green variants, it’s hard to get too excited – especially at those prices.

Switch 2 with Light Purple and Light Green Joy-Con
Groundbreaking — Image: Nintendo

For some, the existing Switch 2 is perfect as is; business-like, classic, understated, and not something to cause embarrassment when you whip it out on the train.

Yet others will be pining for some indigo or orange to spice things up, or a Wii-white option to match their other hardware. I have family members still waiting to pull the trigger on a Switch 2 just in case a snazzy Animal Crossing one gets announced.

Not all the Switch 1 Special Editions transformed every inch of the system — some bore little more than a logo on the rear or the dock — but from now on you’d expect to start seeing Switch 2 variants of some kind. Firms like Dbrand make skins to wrap your console and controllers in, of course, but even the best skins lack the longevity of an official paint scheme.

Obviously, everyone on Team NL has a launch Switch 2 (in good-to-great shape) and is still happy with it, though a quick survey around the office garnered the following requests and responses:

  • “Baffled there isn’t a Pokopia one tbh, but we’ll get a Winds & Waves one. I guess it’d have different-coloured Joy-Con (not just the inside or sticks, either) and the Legendaries. Pokopia could absolutely just be a full Ditto coloured Switch 2 with some artwork on the back. Or some Ditto eyes on the back. They’d never do it, but it would rule.” – Alana
  • “Winds and Waves SE, with a beach scene along the front of the dock.” – Jim
  • “An elegant gold console to go with the Ocarina of Time remake.” – Ollie
Spice Orange GameCube
Now that’s a Spicy meat-a-ball! — Image: Damien McFerran / Nintendo Life

The possibilities are endless, but the real question is: Will we see new Switch 2 SKUs in the near future?

Given the cost of RAM, price hikes, and ‘uncertainty’ in the global economy, the safe money might be on ‘no’. Nintendo will be keeping a lid on any expenses it can right now, same as all hardware manufacturers. And while whipping up a new Switch 2 livery doesn’t involve internal component changes, it’s still an avoidable expense at a bad time.

And remember, there’s already a revised version of the console on the way to conform with EU regulations dictating that batteries must be user replaceable – that will have eaten R&D budget for new designs and tooling.

Then again, a new colourway is a fairly cost-effective way to reinvigorate interest when the hardware itself isn’t getting any upgrades – and Nintendo is no stranger to a natty new colourway. Surely we all recall that famous Miyamoto line: “If in doubt, bung a Triforce on it.”

Switch 2 with Triforce
The Power’s in the middle bit, geddit? — Image: Damien McFerran / Nintendo Life

Would you get excited about a new Switch 2 SKU? Would a cool Splatoon or Animal Crossing-themed one be enough for you to finally jump aboard? Let us know in the polls below.

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Apple Vision Pro helped Disney re-engineer a classic EPCOT ride

Just in time for America’s 250th anniversary, Disney Imagineers tapped Apple Vision Pro to help give one of their most iconic flight rides a patriotic makeover.

Disney has shared a brand-new behind-the-scenes video as part of the Disney Unscripted series on YouTube. This time, the company shows off what it takes to revamp one of its existing attractions.

The attraction in question is “Soarin’, at EPCOT, which has been rebranded to “Soarin’ Across America” for the 250th anniversary of the United States of America. Rather than focusing on wonders around the world, or in California for another version of the ride, Soarin’ Across America takes riders on an airborne adventure across the United States.

The reimagining requires a lot of work. From capturing all new aerial footage to crafting an all-new musical score, the project requires filmmakers, musicians, and Imagineers to work together.

In the video, we learn that Disney’s audio media designers donned the Apple Vision Pro to create a digital workspace during the music and sound effects mixing phase.

“So, usually for a Soarin’ attraction, we need to build scaffolding, but that was a ‘no-can-do’ for this project because we were on such an accelerated schedule,” Megan Duncan, one of Disney’s Senior Sound Editors, says in the video.

By using the Apple Vision Pro, a virtual digital workspace easily replaced that scaffolding and extra equipment. Most of the workflow only required an Apple Vision Pro, a custom desk attached to the flight simulator seats, and a small selection of audio mixing equipment.

While the Apple Vision Pro hasn’t exactly been a consumer-facing hit, it’s continued to prove itself in professional work settings. Recently, it was learned that the Apple Vision Pro has been used for hundreds of cataract surgeries in New York in about half a year.

“Soarin’ Across America” has already opened in EPCOT, at Walt Disney World in Florida. It is expected to open on July 2 in Disneyland, in California.

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Justin Wheeler on Growing Up in the Fedora Community

Flock to Fedora is more than a conference – it’s where the Fedora community comes alive. As part of the In the CommitHistory campaign, we sat down with confirmed Flock 2026 speakers to hear their stories: what brought them to Fedora, what Flock means to them personally, and what they’re hoping for in Prague this June. This is one of those conversations.

In 2015, an 18-year-old student walked into his first Flock not knowing a single person. He was shy, a little overwhelmed, and had no idea what he was walking into. By the time he walked out, something had shifted. The community had been so genuinely welcoming, so warm and easy to fall into that he left not just curious about Fedora, but hungry to be part of it.

That student was Justin Wheeler. And Flock never really let him go.

What started as one conference became a thread running through his entire open source journey. First he became a Fedora Magazine author. Then editor-in-chief. And now, as Fedora Community Architect, he’s the one standing on stage at the opening and closing looking out at the very kind of room that once changed his life helping shape the event that shaped him.

He’ll be the first to admit it’s a lot. “It’s way more intense and hard work than I ever could have realized,” he says, with genuine respect for everyone who built Flock before him. But that experience of once being the nervous newcomer gives him something no job description could have: an instinct for why people show up and what makes it matter.

For Justin, the answer has always been the hallway track. Not the sessions, the spaces in between them. The moment you bump into the exact person you need to talk to. The lunch conversation that turns into a collaboration. The game night and candy swap where the ice finally breaks and people stop being usernames and start being friends. “It’s the relationships we get to strengthen and build,” he says, “that make us so much more effective in everything we do the rest of the year.”

That’s also what data can’t capture and Justin thinks about this a lot as part of the Data Working Group, where he works alongside Michael Winters and Robert Wright to understand community health. Numbers can tell you a lot. But they can’t show you a first-timer lighting up when they realise they belong here. They can’t measure the moment the community becomes real.

His advice for anyone walking into Flock for the first time? “Don’t be shy. Leave your comfort zone a little. And definitely don’t skip the social events.” He says it like someone who knows exactly what it feels like to need that push and exactly what’s waiting on the other side of it.

Flock to Fedora 2026 takes place June 14–16 in Prague. Registration is at capacity but you can join the waitlist. Can’t make it in person? Follow along live on the Fedora YouTube channel.We hope to see you there!

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Review: LumenTale: Memories Of Trey (Switch) – A Refreshing, If Jarring, Take On Black & White-Era Pokémon

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Captured on Nintendo Switch (Handheld/Undocked)

Late at night, I’m huddled up in bed with my Switch 2 millimetres from my face, when suddenly it feels like I’m being slapped with a Ratatouille flashback. My mind is flung back in time to the days of late evenings fervently exploring Pokémon Black and White, to weekends huddled in front of my TV playing Xenoblade on Wii, and countless hours helping Tidus explore Spira.

While swimming in this nostalgic bliss, suddenly I’m yanked back to the present as I navigate infuriatingly slow menus, tackle manic controls, or spend another 30 mins lost, just wandering around different buildings. This is where LumenTale sits for me: a game so good at evoking nostalgic feelings, but then slamming the brakes on the experience with small, jarring issues.

LumenTale: Memories of Trey comes from developer Beehive Studios and publisher Team 17, and feels like a direct homage to the DS-era Pokémon. But it is also an RPG using smart mechanic choices and modern conveniences to bring that experience into the modern day.

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Captured on Nintendo Switch (Handheld/Undocked)

With nearly 150 Animon to catch, a beautiful HD-2D-esque world to explore, and some obvious gameplay comparisons such as ‘Lost’ Animon instead of Shiny Pokémon, Beehive isn’t shy about its influences. For the most part, that is a good thing.

This monster-collecting RPG feels laser-targeted at a very specific type of Pokémon fan, all while taking some bold and interesting diversions. One of the clearest is right in the name, as you control protagonist Trey instead of a nameless child. LumenTale uses the ‘amnesiac protagonist’ cliché as a fairly good thrust for your adventure, and I found Trey a compelling character.

After waking up without your memories, you set out to become a Lumen (the Pokémon trainers of this world) and discover who you are. You must catch Animon, build your team, and explore to finally uncover the truth.

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Captured on Nintendo Switch (Docked)

So far, so familiar, but LumenTale utilises an impressive attention to detail and some subtle worldbuilding to establish both the depth and tone of this universe, which you will soon discover is a lot darker than you might imagine.

For instance, having an actual character as the centre of your ‘monster-taming’ game, one that has great dialogue and also has to make crucial decisions, well, it is really refreshing. It took me back to fleshed-out characters like Tidus in FFX and their journey of self-discovery, even if on a much smaller scale.

I won’t talk much more about LumenTale’s story, but just to say I loved the supporting cast of characters, with Ales making a wonderful adventure buddy, the pair Mina and Bon offering one of the most gut-wrenching moments of the game, and Pitan becoming a clear standout immediately.

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Captured on Nintendo Switch (Docked)

Amongst all of the Pokémon-pastiche — with Animon instead of Pokémon, Bilia instead of Poke Balls (and so on) — Lumentale has a strong sense of identity thanks to the strength of its writing, the staunch anti-AI message, and the exploration of moral ambiguity. How you approach its many difficult situations will shape both Trey and your ending, so I’d recommend taking your time and really enjoying the dilemmas and characters Beehive has built.

To get to said ending, however, you are going to be doing a lot of battling. This is one area where Lumentale often feels like the similarly pixellated adventure Octopath Traveler, with a unique twist on the PP system you would expect in Pokémon. Animon come in different types, with some familiar (Fire, Water, Grass), and some strange (such as Virus, Data, and Chakra). All of these feed nicely into their designs and the many strange evolutions.

Each Animon has a type, a hidden type, up to five spaces for moves, and a system very similar to IVs, which you can spread freely across stats almost identical to Pokémon. There are a few other direct comparisons, even down to Animon having abilities and the physical and special distinction between moves. But instead of PP for individual moves, your team shares SP, with each move depleting this energy.

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Captured on Nintendo Switch (Docked)

So, while you might start with 8 SP and Pound might use up 1 SP, a sweeping move that attacks all your opponents like Infernal Wave might cost 4 SP. You can end up reaching other Animon in the turn order with no SP left, but you can also skip an Animon’s turn to reserve SP for another.

Next, you start each battle with your opponents’ weaknesses hidden, and you can either try your luck with your elemental attacks or take the time to scan them. This is another crucial element, as if you land enough super effective hits against the opposing Animon’s weakness, you earn a completely free move, regardless of your SP, and can choose from any Animon or move in your party, regardless of your turn order.

As someone with thousands upon thousands of hours of Pokémon battles under my belt, this system feels really engaging, and I love chipping away at the elemental weakness, much like in Octopath Traveler. There isn’t much of a challenge, however, and that rings true even much later into the game. Figuring out types and avoiding bad matchups is one thing, but a selection of Animon with good coverage will almost always get you through any situation.

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Captured on Nintendo Switch (Docked)

Which is a shame, because LumenTale’s story does a good job of using massive and physically imposing Animon as bookends for each story’s chapter, instead of just a gym battle. I love the scale of these moments; I just wish the battles themselves offered a little more challenge.

While I loved battling, I did find actually capturing the monsters frustrating, because of two distinct systems. First, while exploring the overworld, you can simply aim your Bilia at a wild Animon, and then a quick QTE pops up, with specific button prompts as concentric circles shrink, meaning you have to hit the right button and at the correct time. Naturally, the tougher the Animon, the smaller the circle you are hoping to hit.

Personally, I cannot stand this system. I just never enjoyed having to frantically tap the right button at the right time. I think it should either be the button prompt or the shrinking circle, as both at once is punishing. Not to mention, other wild Animon can still rush you immediately after this, so you have to avoid them despite their ubiquity. I can’t imagine children finding this system easy, either.

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Captured on Nintendo Switch (Handheld/Undocked)

This is also made difficult by the need to hold ‘R’ on the right Joy-Con and then use the right analogue stick to aim your Bilia in the overworld. The reticle seems to spin like it is possessed, and I missed so many throws at crucial moments. You even use your HM-like abilities this way, throwing out your ‘Holoken’ item with an Animon of a specific type in your party to interact with the world. The wild movement of the reticle, the cramp-inducing need to do both actions with your right hand, and the need to have Animon of a specific type in your party make this process annoying at best.

Otherwise, when catching, you can use your Bilia in battle, which is much more forgiving as it forgoes either the button prompt or the timed circle. But while you can buy enough Bilia to catch everything, there is also an empty crafting system, where you use resources to craft Bilia, Potions, and other items.

It is always nice to feel rewarded for exploring or completing battles, thanks to item drops and earning some cash. But when I could always just buy enough Potions and Bilia to get through, I simply ignored the crafting system, so it felt superfluous outside of the ability to use resources to improve your Animon’s moves.

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Captured on Nintendo Switch (Docked)

On top of this, LumenTale seems to just assume a deep knowledge of Pokémon in the first place, as many elements are either not explained in full or skipped over entirely, with you having to either find out by exploring the many menus or searching online.

Thankfully, I had good reason to catch the many monsters, as I love the variety of designs. Cute basic Animon like Lampecko, Bonkey, and Chompuff are particular highlights. But often when evolving, they feel overdesigned or messy even, as the simplicity of those earlier forms gives way to an occasional overwhelming mixture of limbs, patterns, and additional accoutrement.

Ghorious is a good example of these creatures losing a distinctive silhouette and clear design philosophy, getting bogged down later with too many elements. But, overall, the Animon look great, and the Lost (Shiny) forms even offer physical differences on top of a palette swap, which I really appreciate.

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Captured on Nintendo Switch (Handheld/Undocked)

In fact, almost every visual element of LumenTale really works for me. Alongside the Animon’s designs, I love the squash and stretch of them in battles, so reminiscent of Pokémon Black and White-era sprites. Then the way both the pixel Animon and your characters interact with a boxy polygonal world feels perfect.

It is all bolstered with great detail and colourful design language for each distinct area, helping to sell the personality of each region. I can honestly say it has been my dream to have a Pokémon game in something close to this style for years now.

But, while in some areas LumenTale feels like the game Pokémon fans dreamed of, there are obvious moments where the lack of polish intrudes on the experience. Playing on Switch 2, I had about six complete crashes, where I was booted back to the main screen and lost progress. Navigating menus is both needlessly complicated, thanks to some baffling UI choices, but also agonisingly slow, as the game chugs when loading each new element.

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Captured on Nintendo Switch (Docked)

The same can be found when moving between areas, and especially when entering buildings, and these performance issues are only exacerbated by the pace of battles, which can often feel agonisingly slow. Please, either implement an auto-battle or let us adjust the speed of battles; in fact, gameplay options in general are astonishingly slim.

LumenTale does so many things really well, and there are plenty of other elements I could mention (good, like the addition of Animon’s Traits, and bad, like the lack of objective markers within buildings), but I think, importantly, its proximity to Pokémon works as a double-edged sword.

The times when LumenTale expands on existing elements in smart ways feel so refreshing, and the world and characters are consistently rewarding to discover. But frustrating elements are only amplified when held up against their Pocket Monster counterparts.

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The Walking Dead Is Getting The Beat ‘Em Up Treatment On Switch 1 & 2

Ah, The Walking Dead… a franchise that, rather fittingly, just won’t die. As such, Odaclick Game Studio and Trailmark Games have announced a new 2D beat-em-up called The Walking Dead: Streets of Survival.

Coming to Switch and Switch 2, Streets of Survival is a similar endeavour to Odaclick’s previous effort The Karate Kid: Street Rumble, which actually wasn’t too bad. We awarded it a score of 7/10 back in 2024 and praised its visuals and combat.

This new jaunt looks to offer a similar experience, albeit with lots of zombies and Walking Dead characters like Rick Grimes, Daryl Dixon, and Michonne, with iconic villain Negan cropping up as a key enemy. Familiar environments will also appear, such as the Sanctuary, Hilltop, Alexandria, and more, so those looking to explore the world from creator Robert Kirkman will be well catered for.

Let’s check out the key features:

– Hard-Hitting Beat-’em-up Combat: Use brutal melee abilities, crowd-clearing ranged attacks, or a mix of the two in fast-paced skirmishes. Enjoy responsive, crisp, and satisfying fighting gameplay while surviving the apocalypse.

– Overwhelming Walker Swarms & Ruthless Enemies: Battle through creeping armies of the undead and dangerous gangs of Saviors that force you to fight for every inch of ground and adapt as new threats emerge.

– Face Iconic Bosses: Take on powerful, fan-favorite walkers like Winslow, the Well Walker, and more. The Saviors provide their own challenges as you throw down with Negan and Simon in intense, multi-phase boss battles that test your skill, strategy, and killer instincts.

– Replayable Arcade Challenge: Master each character’s moveset and tackle multiple difficulty levels in an experience built for repeat runs and escalating challenges. Or jump in with an optional Easy Mode for casual play.

Any thoughts on this one? Will you be picking it up? Let us know with a comment.

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Pour One Out For The D&D-Inspired Visual Novel That Rolled An Unfortunate Direct-Day Launch

We’ve seen game releases doing everything they can to get out the way of GTA 6‘s November launch window, but what do you do when a major gaming event is announced with a mere 24-hour notice? There’s no way to avoid that unfortunate timing.

That’s the misfortune that befell Gentle Troll and the launch of its visual novel prequel, Tavern Talk Stories: Dreamwalker. The game launched earlier this week on 9th June — a day that, thanks to the Direct, left most of us distracted by the likes of Ocarina of Time and Kingdom Hearts IV — so we thought it was only fair to let it have a roll at the limelight again.

Much like 2024’s Tavern Talk, this D&D-inspired visual novel is all about mixing up drinks for your fantastical bar’s patrons, learning their likes and dislikes, and potentially altering their quests along the way. While set in the same world as its predecessor, Dreamwalker takes place 34 years in the past, opening room for a whole new cast of characters in need of a tipple.

Here’s a rundown of the game’s key features and a handful of screens:

– The Drowsy Dragon is home to a colourful cast of characters inspired by TTRPGs. Get to know their unique personalities, and help decide where their story goes.
– A new story within Asteria, set 36 years before the events of Tavern Talk
Serve a menu of magical, fate-altering drinks to your patrons, but choose carefully, as there’s more than one solution!
– Gather rumours from the tavern-goers and use them to create quests for your adventurous guests.
– Have fun with a refinement of the drink mixing and quest-making mechanics to have a dash of a challenge.
– Discover 3 unique endings as you attempt to stop dreams from twisting into nightmares!
– Immersive reading experience of at least 10 hours on your first play-through.

The game is now available on the Switch eShop for £13.99 / $15.99 (with a 10% discount added for the launch period), or as a Bundle with Tavern Talk for £29.50 / $33.99.

Will this one be rolling its way onto your wishlist? Let us know in the comments.

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Gotta Fetch ‘Em All! Your Pet Will Love Pokémon’s Latest Merch Line

Pokémon Playful Partners
Image: Nintendo Life

Pokémon merch has extended to basically every facet of our lives by this point, but one section that’s remained relatively untouched is our beloved pets. How are we supposed to let everyone know that we’re the biggest Poké fan in the world when out on a doggy walk, eh? Fortunately, The Pokémon Company has found a solution.

The new ‘Pokémon Playful Partners’ collection is all about decking out your pet in merch. It runs the full gamut from bowls, harnesses and beds, to cat toys and treat pots, all adorned with adorable little ‘mon images from artist James Turner.

The entire range is now available on The Pokémon Center website, ranging in price from £7.99 / $9.99 silicone can covers, all the way up to the £179.99 / $229.99 Snorlax bed (which, despite the price, really is very sweet).

We’re split between Team Dog and Team Cat here at Nintendo Life, so in the interest of balance, here’s a range of the cutest little models we’ve ever seen from both sides, sporting some of the collection:

Surely there’s not a big market for scalping pet accessories… right?

Will you be catching any of the above for your furry friends? Let us know in the comments.