Posted on Leave a comment

Indonesia’s Ratings Board Leaks A Bunch Of Game Details, Includes 007 First Light & Castlevania

007 First Light and Castlevania: Belmont's Revenge
Image: Nintendo Life

A bunch of video game details and story spoilers have been leaked accidentally by the Indonesian Game Rating System (IGRS) from a number of upcoming releases, with the most-significant coming from IO Interactive’s 007 First Light, VGC reports.

According to VGC, story spoilers for upcoming action game are now out in the wild. This apparently includes over an hour of footage and what may well be the end of the game, too.

The details have slipped through the cracks as reports say that security on the IGRS’s website isn’t exactly the best, and that someone outside was able to easily access private information. We obviously won’t be sharing any specific details here for any of the titles potentially affected.

Other games that are apparently part of the leak include Castlevania: Belmont’s Curse, the Assassin’s Creed: Black Flag remake, and Echoes of Aincrad (Bandai Namco’s upcoming Sword Art Online title), though no footage has been found for these yet.

Worst of all, thousands of email addresses linked to game developers may also have leaked. It’s not a great situation, and it sounds like the process has been a bit of a mess.

Just last week, Niko Partners reported on criticism of the IGRS’ implementation of age ratings on Steam, where it’s been labelling games incorrectly, including the ability to Refuse Classification and subsequently get the game banned.

And, quoting the article, Riot’s age rating manager Nic McConnell has shared some of the difficulties Riot has has with the system on BlueSky, mostly due to small staff numbers. “IGRS, best as I can tell, is going through each submission manually… It wouldn’t blow my mind if some links got opened more broadly somehow during that…ad hoc process.”

“…the team at IGRS I think is small and being given a huge task without real resources. I was able to meet with them after harassing them on Instagram for months last year and my sense is it’s a small group of good folks doing their best.”

It’s a bit of a blow to IO, as the game is only six weeks away from launch. Well, for all platforms except Switch 2, since the team announced a delay to the game on Nintendo’s console only.


Let us know what you think of the situation in the comments.

Posted on Leave a comment

LEGO Releases Official Build Instructions For Pokémon Kanto Region Badges

LEGO Pokémon Kanto Region Badge Collection
Image: LEGO

Back in February, Lego released a wave of Pokémon sets — somehow, the first ones ever — for the franchise’s 30th anniversary. But one of the most-popular ended up being a small set, the Kanto Region Badge Collection, which only available if you splashed the cash on the most expensive set.

But there’s some good news for Lego enthusiasts, as Eurogamer has spotted that the toy company has released an official build guide for the kit. Meaning you can create a replica using pieces you may already own — or can buy separately.

If you’re not used to these guides, well, be prepared — if you want your own set of Kanto Badges in Lego form, you’ll want to consult this 80-page PDF which details all 312 bricks you’ll need, along with instructions on how to put it together.

Of course, it’s not quite the same as buying and putting the set together that way, though it does save you the £600-ish you need to spend on the Venusaur, Charizard and Blastoise set. And you also can avoid scalpers on online auction sites this way, too.

But it’s a great alternative, especially for a set that’s really fun. Perhaps some of the more creative builders can use this as a template to come up for badge sets for other regions?

If you’re hoping for more Pokémon Lego, then you might be in luck, as rumours suggest some minifigures will be coming out at some point in the future. Let’s hope so!

Have you got the Kanto Badge Set? Will you be building your own using this PDF? Let us know down below, budding builders!

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Posted on Leave a comment

Two Free ‘PowerWash Simulator’ DLCs Are Being Delisted Next Month

PowerWash Sim DLC
Image: Square Enix

FuturLab has announced that two free DLC packs for PowerWash Simulator — the first, not the sequel — are being delisted next month.

Those of you who haven’t snapped up the Tomb Raider and Midgar Special packs, based on the Tomb Raider series and Final Fantasy VII Remake, will have until 3pm BST / 10am EST on 19th May 2026 to snap them up.

Why are both of these disappearing? Well, in the announcement post, FuturLab reveals that this reveal “coincides with the end of our formal relationship with Square Enix in June,” who published the first game. Eagle-eyed fans will have noticed that the sequel, PowerWash Simulator 2, is self-published.

Additionally, the developer praised the company, calling it an “incredible partnership”. So don’t expect any Final Fantasy VII Rebirth DLC for the sequel, then!

The Tomb Raider pack has you cleaning up Lara’s Treasure Room, her Jeep and Motorboat, the Croft Manor itself, the maze, and the Obstacle Course. While in Midgar, you’ll be scrubbing up the Hardy Daytona, Shinra Hauler, the Scorpion Sentinel, the Airbuster, a Mako Energy Exhibit, and the Seventh Heaven.

We’re sure most PowerWash fans already have both of these, since they’re free anyway. But anyone who has picked up this chill title in more recent months, now’s the time to head to the eShop and get downloading.

It’s a good Switch 1 port, too, and likely a little better on Switch 2 thanks to Boost Mode.


Have you played the DLC for PowerWash Simulator? Or have you moved onto the sequel? Let us know in the comments.

Posted on Leave a comment

PSA: Tomodachi Life: Living The Dream Has Apparently Leaked Online

Tomodachi Life: Living The Dream
Image: Nintendo

This week’s big Nintendo release is Tomodachi Life: Living the Dream, and fans of the 3DS game have been desperate to get their hands on this surprise follow-up. Unfortunately, just three days before the game launches on Switch, it appears to have leaked online.

Nintendo Everything and r/GamingLeaksAndRumours report that a ROM of the upcoming simulation game is out there ahead of the game’s launch on Thursday. There were some rumours that the game leaked last week, and that some places in the US were selling it, but we haven’t been able to verify where the leaks have come from.

Obviously, we won’t be sharing any links here, nor will we be reporting on any spoilers. We think we can all wait a few more days to get our hands on the game, right?

It might feel like it’s been a while since a Nintendo game has leaked, and that’s because Switch 2 games seem to be a lot less piracy-friendly.

Metroid Prime 4: Beyond and Pokémon Legends: Z-A both leaked before release, but both of those games were also available on Switch 1. So with Tomodachi Life being a Switch 1 exclusive, this probably isn’t a huge surprise. Disappointing, but not huge.

So, if you want to go in completely out-of-the-loop on the game, stay off the internet just in case. If you are curious about the game so far, check out our early impressions from a newcomer and keep an eye on NL’s front page for more Tomodachi Life news.


Are you excited for Tomodachi Life: Living the Dream this Thursday on Switch? Tell us your thoughts in the comments.

Posted on Leave a comment

Review: Pragmata (Switch 2) – A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship

The arrival of a new Capcom title is always worthy of fanfare. When it’s a new IP launching simultaneously on a Nintendo console, it becomes a real cause for celebration. Pragmata joins Resident Evil Requiem in the ranks of heavy hitters running like a dream on Switch 2. The game has been steadily gaining hype since its announcement in 2020 and, when the demo dropped on the eShop in February, it showcased a unique, puzzle-infused spin on third-person shooting and gorgeous sci-fi aesthetics.

Pragmata’s Lunar Colony is a bright, vibrant setting that recalls the future-tech maximalism of genre classics like PlatinumGame’s Vanquish. The lavish art style will be familiar to fans of director Yonghee Cho’s work, whose credits include hyper-stylised Metal Gear Rising: Revengeance, NieR Automata, and Resident Evil 3.

Pragmata Review - Screenshot 1 of 5
Captured on Nintendo Switch 2 (Docked)

The gigantic lunar research facility is a locale that seems rife with technological promise when a dispatch team lands to investigate a comms disruption. A hub for Lunafilament production, which is basically 3D printing crossed with the holodeck from Star Trek (“These people sure love printing,” one character exclaims), it doesn’t take long for them to realise that something has gone horribly wrong.

Separated from the rest of his squad when the proverbial hits the fan, Hugh Williams meets an android in the form of a little girl. With her ability to weaken the hostile automatons that seem to want Hugh dead, the two join forces to escape the facility.

Far more than a gimmick to drive the innovative combat system, Diana (the name granted by her new guardian) becomes central to the narrative. Pragmata’s story is pushed along by the growing relationship between genuine nice bloke Hugh and his precocious young protectee. Frequent stops along their journey see Diana learning life lessons from Hugh’s homespun anecdotes. These moments are always a treat and you’ll want to seek out every opportunity for the pair to bond.

There’s a story outside of this buddy road trip, a mystery to unravel about what happened on the Lunar facility, along with an antagonist in the form of rogue AI IDUS. Still, the relationship between the protagonists is what really pulls you in.

Pragmata Review - Screenshot 2 of 5
Captured on Nintendo Switch 2 (Docked)

This isn’t just a father/daughter bonding simulator, however, and Diana’s role as ward is secondary to her combat utility. She rides around on Hugh’s back and can hack any device or enemy in the vicinity. Hugh’s weapons, particularly his base pistol, deal very little damage on their own. Once enemies have been hacked by Diana, they become far more vulnerable to incoming fire. How you achieve this is the game’s central hook.

Aiming down the sights brings up a square grid filled with nodes. Navigating this grid with the face buttons and activating as many nodes as possible on the way to a goal node will break the enemy’s defence. This is Hugh’s cue to start shooting.

Crucially, hacking does not pause the action. Hugh can still move and dodge during a hack, so spatial awareness is essential. This hybrid juggle is tense and often fiddly to pull off, but it becomes deeply satisfying once you find a groove and start taking out crowds of enemies with ease. In many ways, the dual offence recalls Switch classic (and another Platinum gem) Astral Chain, which also featured multitasking combat at its core.

Pragmata Review - Screenshot 3 of 5
Captured on Nintendo Switch 2 (Docked)

You’ll find different types of nodes to equip throughout the game, and you can upgrade Diana to carry multiple. One might freeze an enemy in place, while another causes them to attack other robots. Best of all is a finisher node that leaves tin cans vulnerable to a stylish execution. Node types add a welcome sense of progression to the hacking that complements the usual base stat upgrades.

Hugh can also equip mods that cater to specific playstyles, whether that means higher offence or defence, long or short range damage, or general crowd control. Loadouts provide versatility and offer multiple ways to approach a new enemy type or a tricky boss fight.

Because weaponry plays second fiddle to hacking, the selection of guns is quirkier than usual. Alongside the standard pistol, AR, and shotgun variants, there is utility ordnance such as the stasis gun, which slows enemy approach, and a decoy launcher that draws enemies in, leaving them vulnerable to a multi-hack. Like everything else in your arsenal, weapon loadouts are ripe for experimentation.

Pragmata Review - Screenshot 4 of 5
Captured on Nintendo Switch 2 (Docked)

As you push through the diverse biomes of the lunar facility, you will be taking frequent breaks in the Shelter. This cosy hub area is a feature-packed break room where you can kick back, upgrade, and travel to previously visited locations across the base. You can kit the shelter out with distractions for Diana, take part in VR training, and pump coins into a bingo board system that rewards outfits, mods, and hack nodes.

It might sound like there are a lot of systems to contend with in Pragmata, and there are times when things threaten to get a bit messy over its 10-15 hour length. Still, there is a sense of momentum to the pacing that’s never hampered by loadout swapping or collectible hunting. Some of the boss fights feel like damage sponges, even with upgraded hacking and souped up versions of Hugh’s more destructive weaponry. Yet every minor frustration is offset by a spectacular set piece, visually stunning environment, or a cute exchange between Hugh and Diana.

Pragmata Review - Screenshot 5 of 5
Captured on Nintendo Switch 2 (Docked)

Easily the most satisfying thing about Pragmata is how well it performs on Switch 2. Following the triumphant release of Requiem, this is yet another showcase for the RE Engine and its ability to showcase an impressive undocked experience. VRR helps delivers a stable handheld mode and the game’s bright visual style makes it easy on the eye.

Performance is equally consistent when docked, with only a slight blurry effect. There are some visual sacrifices, like Diana’s hair physics and some dimly lit interiors, but the stability more than makes up for the slightly lower visual quality.

Audio is sharp in both modes. From Diana successfully popping a hack to Hugh’s thruster assisted dodge, everything is designed to spike endorphins. There are multiple voice tracks, and both the English and Japanese performances of the protagonists shine. Gyro controls are available, but some Switch 2 native features are sadly lacking; the omission of mouse controls stings, as it would be well suited to the combat.

Conclusion

With a strong relationship at its core, a striking sci-fi aesthetic, and an addictive puzzle combat loop, Pragmata is the full package. The adventures of Hugh and Diana stands as another excellent Switch 2 port from Capcom, and hopefully marks the beginning of a new blockbuster franchise.

Posted on Leave a comment

Unsurprisingly, The Mario Galaxy Movie Is Already 2026’s Biggest Box Office Hit

Mario Galaxy Movie Bowser
Image: Nintendo / Illumination

After the $1 billion+ box office success of the first movie, we all knew that The Super Mario Galaxy Movie was going to put up big numbers. Well, those crystal balls didn’t let us down, because after just a few weeks in cinemas, the sequel is already the highest-grossing release of 2026.

The weekend’s updated box office figures (thanks, Variety) saw Mario’s latest big-screen jaunt hit $629 million globally ($308 million of which comes from the North American market), leapfrogging the previous frontrunner, Ryan Gosling’s sci-fi Project Hail Mary, which managed to cross the $500 million-mark this weekend.

According to Variety, Mario & co. pulled in $81.5 million in its second weekend — which isn’t all that surprising, considering its record-breaking launch at the start of this month.

Whether the movie can hold onto box office gold for the rest of the year remains to be seen. Let’s not forget that Nintendo’s prized plumber will have to stand up against two MCU behemoths in the shape of Spider-Man: Brand New Day and Avengers Doomsday if it is to remain in the top spot, and that’s not to mention Toy Story 5, which will also likely be a big hitter. Whichever ends up with the crown, we’re foreseeing a fair number of billion-dollar box offices this year.

How much money do you think the Galaxy Movie will end up making at the global box office? Will it surpass the Mario Bros. Movie? Let us know your predictions in the comments.

Posted on Leave a comment

Community: Played A Great Switch Game We Missed? Send Us Your Hidden Gem Tips

Captain Toad Plant Puller
Image: Nintendo Life

Blimey, that rolled around fast! It’s once again time for our Games We Missed round-up, our community callout where we ask for Switch game recommendations for games we weren’t able to review.

Back in October we rounded up 32 gems, as recommended by you lovely people, in the first edition of this twice-yearly feature to come out after the Switch 2’s launch. Part 12 featured such winners as CATO: Buttered Cat, Gibbon: Beyond The Trees, Call of the Sea, Barony, Mini Motorways, and ISLANDERS New Shores.

All the games featured last time were Switch 1 releases, but with more S2 games dropping on the eShop every week, we wonder if one or two may sneak in this time. If you’d like to highlight a Switch 1 or Switch 2 game that we haven’t reviewed, send us your recommendations as per the guidelines below, and we’ll showcase as many as we can.

Reminder: We won’t be reviewing these games, but with so many releases every week, we want to shine a light on deserving software that slipped through our net. Please read the instructions below carefully if you want your recommendations included:

Submission guidelines

  • 100-word limit – Keep it brief! A history of the genre and deep-dive into every mechanic is unnecessary. Concentrate on what the game is about, what sets it apart from other games, and why you enjoyed it.
  • One entry per game – Feel free to send your thoughts on multiple games, but there’s no need to duplicate.
  • Choose only games that we haven’t reviewed on the site – To check if a Nintendo Life review exists, simply type the name of the game into the search box at the very top of the page (look for the magnifying glass icon in the top-left corner) and click on the game page that appears. If there’s no review, and it doesn’t appear in a previous Reader Recommendations feature (which will also appear on the game page if it exists), you’re good to go!

How to send a recommendation

  • Head to Nintendo Life’s Contact page and select the subject “Switch eShop Hidden Gems” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted message into the appropriate box, hit send, and Bob’s your uncle!

We’re looking forward to seeing what you recommend!

Posted on Leave a comment

Random: Borderlands 4 Physical Switch 2 Version Apparently Surfaces In The Wild

Borderlands 4
Image: 2K Games

Gearbox paused development on Borderlands 4 for Switch 2 earlier this year, and since then, there have been no updates about the Nintendo version.

Now, reports have surfaced about a physical retail copy of the Switch 2 version appearing in the wild. This stems from a post on the Borderlands 4 subreddit – with an individual claiming they’ve acquired a hard copy of the Nintendo release.

The Game-Key Card release is apparently recognised by the system when inserted, but it doesn’t initiate any data downloads. There’s also supposedly a DLC code (dated with the October 2025 release) included with this version of the game, but the source says it had already been redeemed.

Here are the attached screenshots that appear to show a European copy of the game, the Game-Key Card, and the DLC being detected by the Switch 2.

In February, Take-Two spokesperson Alan Lewis mentioned how the “difficult decision” had been made to “pause development” on the Switch 2 version of the game, with the Gearbox team instead deciding to focus on the existing versions of the game and delivering “quality post-launch content” and optimisation improvements after a bumpy launch.

When Borderlands 4 arrived last September on other platforms, the shift to open world was praised. Unfortunately, there were also multiple reports about the console version’s problematic performance at the time.

The game featured in the Switch 2 reveal, with Randy Pitchford featuring in one of Nintendo’s Creator’s Voice interviews. Assuming this Game-Key Card is legitimate, it doesn’t necessarily guarantee Borderlands 4 for the Switch 2 is back on the menu, as it was very likely produced before Gearbox put the port on ice.

If we hear any significant updates about the Nintendo version or learn more about this physical copy that has surfaced online, we’ll provide an update.

What do you make of this? Do you think Borderlands 4 could still come to the Switch 2 at some point? Let us know in the comments.

Posted on Leave a comment

UK Charts: Pokémon Pokopia Is Starting To Prove Its Staying Power

Pokemon Pokopia
Image: Nintendo

The latest UK Charts data is in, and Pokémon Pokopia has turned in a solid performance this week to land at number 2. We can only imagine that stores have finally been provided with adequate stock to satiate demand – hardly the most compelling reason for the game’s jump up to second place, but we’ll take it.

If nothing else, we’re getting a real sense that Pokopia is likely going to stick around for quite a while. That said, it wasn’t quite enough to dethrone Resident Evil Requiem, which leaped back into pole position while sending EA SPORTS FC 26 all the way down to number 18.

Elsewhere, The Super Mario Galaxy Movie continues to boost the popularity of Galaxy + Galaxy 2 on Switch, with the bundle continuing its ascent to settle at number 7.

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

2

1

Resident Evil Requiem PC 58%, PS5 37%, Switch 2 3%, Xbox 2%

8

2 Pokémon Pokopia

NEW (ish)

3

Starfield

14

4 Mortal Kombat 11 Ultimate PS5 54%, PS4 46%, Switch 0%, Xbox 0%

3

5 Mario Kart World

16

6

Mortal Kombat 1

PS5 99%, Xbox 1%, Switch 0%

12

7

Super Mario Galaxy + Super Mario Galaxy 2

10

8 Pokémon Legends: Z-A Switch 59%, Switch 2 41%

17

9 Donkey Kong Bananza

11

10

Sonic Racing: CrossWorlds

Switch 50%, PS5 45%, Switch 2 2%, Xbox 1%

5

11 Crimson Desert

7

12 Hogwarts Legacy PS5 50%, Switch 2 34%, Switch 12%, PS4 3%

13 Mad Max

4

14 Lego Star Wars: The Skywalker Saga PS5 37%, PS4 33%, Xbox 20%, Switch 10%

19

15 Animal Crossing: New Horizons Switch 73%, Switch 2 27%

16

16

Super Mario Bros. Wonder

Switch 59%, Switch 2 41%

36

17 Resident Evil 4

1

18 EA Sports FC 26 PS5 38%, Switch 26%, PS4 13%, Switch 2 12%

19 Resident Evil 3

18

20

Minecraft

22

21 Mario Kart 8 Deluxe

34

22

The Witcher III: Wild Hunt GOTY Edition

23

23 Super Mario Party Jamboree Switch 60%, Switch 2 40%

6

24 Nioh 3

28

25 Tekken 8

35

26

Dragon’s Dogma 2

20

27 Resident Evil 2

28

Monster Hunter Wilds

21

29 Grand Theft Auto V

28

30 Resident Evil 7: Biohazard Gold Edition

31

31 Mortal Kombat X

32

Elden Ring

33 Warhammer 40,000: Space Marine 2

9

34

Call of Duty: Black Ops 7

26

35 Cars 3: Driven to Win PS4 80%, Switch 20%

33

36 Lego Harry Potter Collection PS4 72%, Switch 22%, PS5 5%, Xbox 0%

30

37 Nintendo Switch Sports

40

38 The Witcher III: Wild Hunt Complete Edition

39 Dark Souls Trilogy

29

40

Assassin’s Creed Shadows

PS5 69%, Switch 2 17%, Xbox 15%

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts! Any surprises? Did you pick any of these games up? Let us know in the comments.

Posted on Leave a comment

Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years

Last November, Nintendo Life turned 20 and since then we’ve been looking back over two decades-worth of Nintendo coverage. In that time, we’ve built up an enormous repository of reviews and today we’re going to look back on every single game we’ve awarded an NL 10 since the site began.

There’s a good mixture of the usual suspects and a few surprises, and we hope you enjoy a little trip down memory lane.

First of all, though, some numbers and housekeeping.

After removing re-releases and ports from the equation, Nintendo Life has given out 10/10 scores to 69 games over 20 years. (Yes, yes, that’s just the number it happens to be!) That averages to just under 3.5 ‘Outstanding’ games per year.

That might sound a lot, but it’s worth remembering the sheer number of reviews we’ve published, including migrations from the VC Reviews era and our newer Mini Review format. Remember, also, that Virtual Console releases resulted in an influx of 8-, 16-, and 64-bit classics, producing a clutch of ‘vintage’ 10/10s early doors. The site may be 20, but we’ve covered nearly half a century of video games!

Digging into the backend, the data says we currently have…7,599 reviews in the archives. Blimey.

That averages to approximately one review a day. Every single day, for two decades. Some years have been busier than others (we had a mind-boggling 609 go live in 2018, for instance), but it’s still pretty astonishing. A huge shoutout and thank you to all NL staff and contributors, past and present, who helped make the site what it is from the mid-2000s right up to now.

For the Switch 2 generation, NL switched from using first-person plural (‘we’) in reviews to the singular (‘I’), partly to help remedy confusion for readers who weren’t familiar with the convention. “How can you give GAME X a 7 when you gave GAME Y a 9, and this is objectively better?!” Erm, is it? Did I? That was a different person… *checks notes* over a decade ago.

Continuity is preferred, with one writer tackling the same series, for instance – something we endeavour to do whenever possible. Regardless, a review can’t be anything but the subjective opinion of the writer, and a snapshot of their thinking at the time. That should be self-evident, but nevertheless, it seems to confuse a lot of people! Likewise, it is not an editor’s job to arbitrarily push scores up or down according to personal preference or what ‘the site’ awarded a similar game.

Some games below might have you raising an eyebrow, and a couple you might not have even heard of. Just remember, if there’s something below that you wouldn’t give a 10…that’s fine! In some cases, you’ll find comments from the original reviewer exploring if they still hold the game in such high esteem years after the fact. (A big thank you to those who contributed!)

In 2026, for us, it’s raising the genre bar which makes for the highest possible score.

Executing perfectly and having ‘nothing wrong with it’ isn’t enough these days – there has to be an ambition in a game’s design that pushes at the limits, that expands the possibility space.

For instance, a sequel to a game we gave 10/10 years ago doesn’t automatically get one for being ‘better’ by comparison. You’ll see several games below that got re-released later and didn’t hit the same high in a modern context. Games evolve and the medium moves forward; the best examples must go beyond simply refining what came before. In some fashion, a 10 should break new ground.

It’s worth remembering, too, that there really is no such thing as a ‘perfect’ game. Let’s remind ourselves of our current criteria for awarding our highest score, as communicated in our Scoring Policy:

Okay, enough preamble. Enough caveats. Enough signage to tap when the comments come in. Below is every video game Nintendo Life has awarded a 10/10 score in its 20-year history, presented in release date order.

Note. Where multiple versions of the same title have gotten top marks — RE4, Link’s Awakening, BOTW, for example — we’ve distilled them into a single entry and noted the duplicates.

Let’s start at the beginning and celebrate some exceptionally good video games ‘we’ have had the pleasure of reviewing…

Mega Man 2 (NES)

We begin with an all-timer, one of the finest NES games ever made.

Mega Man 2 is a textbook example of a sequel done right,” said Philip J Reed, dearly departed friend of the site who rated this one very highly in his 2013 Virtual Console review.

Building on the strengths of the first game while refining the bits that didn’t work so well, whether this or its sequel is the best Mega Man game is a debate that will rage forever (and Mega Man X says hi), but it’s tough to disagree with Philip’s assessment. This is an 8-bit masterpiece.

Super Mario Bros. 3 (NES)

What is there to say? It’s the game that tops our Top 50 NES list, it’s the best NES game on NSO, it’s the jewel that is Super Mario Bros. 3.

Wondrous when it was first released, it’s one of those rare ‘old’ games that doesn’t need caveats or a history lesson for any player of any skill level to appreciate and enjoy in 2026. It’s still, simply, outstanding.

Including various VC releases and the GBA port (the snappily titled Super Mario Advance 4: Super Mario Bros. 3), we’ve had four reviews of this on the site over the years, each one a 10.

And eyebrows across the land remained absolutely horizontal. Perhaps the next one might prove more divisive?

Super Mario World (SNES)

Perhaps not. From one GOAT to another, Super Mario World is…well, it’s Super Mario World, isn’t it.

I remember reading the 96/100 scoring review in Issue 112 of Computer and Video Games magazine,” says our original reviewer Jamie O’Neill. “The game was hyped as being special right from the Super Famicom’s launch, so I went on a journey of saving for a PC Engine to buying a Mega Drive instead, but I was convinced to sell my Mega Drive to play Super Mario World.”

As with its predecessor, time hasn’t dulled this, either. “Its Nintendo artistry feels even more special now,” says Jamie, “to the point that I have a Super Mario World cartridge permanently slotted into my spare, original Game Boy Advance, with 326 lives accumulated on one save slot.”

The Legend of Zelda: A Link to the Past (SNES)

I promise, there will be a couple of ‘Huh?’ moments, but this list, naturally, is propped up primarily by pillars of the medium.

The Legend of Zelda rolled out the blueprint, which Zelda II promptly rolled up and threw out the window. A Link to the Past, true to its title, went back in time to the source and laid the foundations for a quarter-century of the series.

Even after the move to 3D, Zelda III (as nobody calls it) remained the one to follow, the one to beat. Poor Zelda IV never stood a chance…

The Legend of Zelda: Link’s Awakening (GB)

Link’s Awakening: “Hold my beer.”

Link’s Awakening took its predecessor’s template and, remarkably, shrunk it down to Game Boy proportions without diminishing the series’ scope or imagination, throwing in some Lynchian spice to stunning effect. “It would be difficult to argue against The Legend of Zelda: Link’s Awakening being the pinnacle of gaming on the Game Boy system,” Corbie Dillard said in 2009. Difficult, indeed.

This affecting little adventure came back colourised in DX form, too, gaining another NL 10 in the process – something that the Switch remake couldn’t quite manage. “The HD remake is charming, gorgeous, and unnecessary,” says Jacob Crites, our reviewer for the GBC version. “Link’s Awakening (and the colourised DX) remains a timeless, dreamy labour of love, which first began as an after-hours project by a handful of passionate Nintendo programmers.”

Okay, that’s the classic Marios and Zeldas out of the way. Doubt there’ll be many more of them showing up down the line.

Super Metroid (SNES)

The Alpha to Symphony of the Night‘s Omega, Super Metroid — much like A Link to the Past — took the elements of the 8-bit original and codified them into a genre.

The wall-jump timing may be finickier than we’d see from Nintendo today, but it’s difficult to find fault with this first-party masterpiece over three decades on. Various VC releases mean we’ve had a trio of Super Metroid reviews over the years, all from different reviewers, all 10s.

Yes, everything appears to be in order. Moving on.

EarthBound (SNES)

A beautiful journey from the mind of Shigesato Itoi, EarthBound left an indelible mark on a gaming generation who connected with this RPG’s touching themes, surreal comedy, and modern-day setting.

“It remains an absolute must-play for any Nintendo fan,” said Dave Frear in our 2016 retro review, and Europeans who missed out in the ’90s have thankfully been able to catch up in the years since. Easily playable these days on NSO, check out Zion’s brilliant video if you’re after a taste of this game’s magic, and why it’s so meaningful to so many.

Chrono Trigger (SNES)

Naturellement.

More than 30 years on and Squaresoft’s epic RPG has aged like the finest fermented grape juice. “Chrono Trigger is, and will always be, one of the most unforgettable RPG experiences ever to grace a video game console,” Corbie said 15 years ago. Quite right.

Super Mario World 2: Yoshi’s Island (SNES)

Mario’s back, although to be fair, this is a Mario game in name only. Yoshi’s the star of this remarkable piece of software, a game which brought a pastel wonderland to life on 16-bit hardware in a way never before seen.

“If what Miyamoto and Tezuka crafted isn’t a work of art, then the definition of ‘art’ needs to be amended,” said Kaes Delgrego in our 2009 review.

The jury’s still out on Baby Mario and his anxiety-inducing wails, but I think we can all agree that Yoshi’s Island is indeed a work of art.

Tactics Ogre: Let Us Cling Together (SNES)

“A true classic and an essential undertaking for strategy RPG veterans everywhere,” is how the lovely Gonçalo “Shiryu” Lopes described the game in 2016. Does he feel the same a decade on?

“Being a late-generation Super Famicom game, the pixel art alone rivalled next-generation 2D games (in fact, it was re-released untouched on the PS1). But what really impresses is the amount of lore the plot brings to the table. An amazing medieval fantasy world to explore, one tactical battle at a time.”

And would you still give it a 10 today, Shiryu? “Absolutely, yes.”

Lovely. For a minute there, I thought this list would be nothing but plumbers and elves in floppy hats, plus the occasional bounty hunter. Looks like we’ve finally moved o—

Super Mario 64 (N64)

Hmm. Well, yes. Of course. Mind-blowing, genre-defining, industry-shaping, paradigm-shifting – you know the drill.

It’s Super Mario 64‘s 30th anniversary later this year, so let’s not go using up all the big words on it today. We’ve got from now until June to think of something new to say about it.

In the meantime, have a listen to the Dire Dire Docks theme and get a little misty-eyed at the memories it conjures and the exciting gaming frontier first explored in this game.

Terranigma (SNES)

The last entry in the Gaia trilogy never launched in North America, meaning that, for once, it was American and not European gamers who missed out on a classic. Terranigma is an epic adventure that rightly sits in the pantheon of great SNES RPGs alongside your Chrono Triggers and your Final Fantasies and your Manas.

“There are honestly very few role-playing game experiences quite as enjoyable or engrossing,” wrote Corbie back in 2009.

Banjo-Kazooie (N64)

A personal favourite, this one. I appreciate that the gentle double entendres and goofy humour don’t work for everyone, and the typical camera control caveats of the era apply, but this is a lovingly crafted slice of fairytale platforming perfection. It’s got everything you could want from the genre, warts and all, wrapped up in a beautifully presented package that doesn’t outstay its welcome.

The familiar and obvious Mario 64 comparisons do it a disservice, and praising one doesn’t mean crapping on the other. They’re both excellent games, and Nintendo set an industry template, absolutely.

If, for some arbitrary list-or-podcast-related reason, I could only choose one 64-bit platformer to play forevermore, though, it would be Banjo.

The Legend of Zelda: Ocarina of Time (N64)

And there it is. Both the N64 original and the 3DS remake got a 10/10 on this here website from Corbie and former editor Thomas Whitehead respectively.

This year marks the 40th anniversary of the Zelda series, so, as with Mario 64, let’s not scrape the barrel for hot new Ocarina takes today, hmm? If you’re reading this and haven’t ever played it, to the N64 NSO app with you! (Make sure you use the proper pad, though.)

Ogre Battle 64: Person of Lordly Caliber (N64)

Possessed of the finest subtitle ever bestowed upon videogamekind — none of that ‘Origins’ or ‘Retribution’ rubbish here! — Ogre Battle 64 was a remarkable strategy RPG on a system which lacked RPGs of almost any stripe. “When the most well-known one on the system is Quest 64, you know things are pretty dire,” says Marcel van Duyn now, who reviewed the game for us back in the olden times (2010).

“An intriguing tale of considerable length with rather deep tactical gameplay, it’s still well worth checking out to this day.” With a subtitle of this calibre, you’d be a 64-carat fool not to.

Metroid Prime (GCN)

Prime 1 takes the prime spot in both its original and Remastered guises, the latter being “the definitive version of the studio’s magnum opus,” according to our resident (evil) staffer Ollie Reynolds, who reviewed both the Switch remaster and the latest series entry.

“Even removing the obvious nostalgia for me, Prime is still an incredibly special game. Exploring its unique biomes is a constant joy, and in shifting over to a first-person perspective, Metroid never felt so immersive.”

SoulCalibur II (GCN)

“It will ruin lots of modern fighting games for you,” said PJ O’Reilly in his recent retro review of SoulCalibur II, and that’s the only negatiove he could come up with. The GameCube release was the only one to come with Link as a playable character, which made it the de facto best version of Namco’s multiplatform fighter.

“I love this game so much, and spent so much time with it when it released that I was a little concerned replaying, years later, that time would finally have taken the shine off, but it’s as fantastic as ever! SC2 just has that special fighting juju that always feels great to jump into. Facts.”

Resident Evil 4 (GCN)

“In the TWENTY(!) years since the release of Resident Evil 4, the only game that can truly hold a candle to its pioneering blend of action and horror is its own remake,” says Andi Hamilton, who reviewed the GC original back in 2005. “Everything changed after Resident Evil 4 and we’re still seeing games influenced by it. It was the easiest 10 I’d given back then and it’s still an easy 10/10 right now. Class never fades.”

And two years later Push Square editor extraordinaire Sammy Barker put the Wii Edition through its paces for us, handing out another 10. Hey, Sammy. would you still give it top marks in a post-REM4KE world?

“Yes, I think I would,” Sammy hollers over the wall of our digital cubicle at Hookshot Towers. “It’s an all-time classic that changed third-person shooters forever. And I actually think it’s a rare example of Wii controls improving the gameplay.”

Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (DS)

It’s Elite Beat Agents+. Or Elite Beat Agent Redux. But not really. The relationship between the Japan-only Ouendan games and EBA is appropriately unconventional; the only solution is to play and enjoy them all, of course. Over to Marcel for his 2026 thoughts:

“Nintendo was weirdly enthusiastic about rhythm and music games in the mid-2000s, bringing us not just Donkey Konga, but also Rhythm Heaven, Band Brothers, Wii Music, and of course, Ouendan. Ouendan 2 is a stellar successor to the first title – it’s absolutely loaded with content, has plenty of replay value, a smashing selection of catchy songs, a bunch of completely insane scenarios and incredibly addictive gameplay.

“Elite Beat Agents was an excellent attempt to Westernise the series, but in my eyes Ouendan 2 remains the pinnacle. It’s a shame we haven’t seen the series since, but at the very least its legacy endures to this day in the fan-made PC game Osu!.”

Super Mario Galaxy (Wii)

Yes, it’s a 10 for Galaxy. Specifically, the Wii version, using the controller it was designed for, with an accurate infra-red pointer that doesn’t need resetting every 30 seconds.

Nintendo Life founder, CEO, and overlord Anthony Dickens reviewed this one way back in 2007. Is Galaxy still a 10, Ant? “Tough question. I find the controls with Switch a bit janky (compared to the Wii remote).”

Ollie likewise found the controls a little finicky with the Switch version, and Ant “wouldn’t recommend it over Odyssey,” although, “if I were still in 2007, then yeah, the 10 was correct. It set the bar.”

World of Goo (WiiWare)

Another game which, great as it is on Switch, is hampered to a degree by modern gyro-based pointer controls slipping out of alignment every few seconds. Seriously, while they eliminate the possibility of accidentally picking up your Christmas tree lights, the loss of the Sensor Bar was a massive blow to pointer games that required accuracy. The Wii’s infra-red original still feels incredible, though.

Part of the indie-game vanguard back in the late ’00s, Corbie awarded World of Goo top marks way back in the WiiWare-World.com days (shoutouts to the faithful who remember those), and 2D Boy’s blend of perfect, gooey puzzling, exquisite art and audio, and caustic, comical social commentary still holds up beautifully. Definite 10 material.

Metroid Prime Trilogy (Wii)

This Trilogy collection left the base games pretty much untouched, content-wise, but added widescreen support and Wiimote control options, plus a few other bits and pieces. “The beefed-up visuals and agile controls make the experience feel new to old-comers,” said Jon Wahlgren in NL’s 2009 review, “and the tight presentation is icing on an already delicious cake.” Yum.

Purists lamented some missing water ripple and beam effects, tweaks which stopped it being 100% definitive for some, but in a pre-Remastered world when the Prime series was indeed a trilogy, this was a stunning disc and one of Nintendo’s best compilation releases.

Mario & Luigi: Bowser’s Inside Story (DS)

Wrestling with Superstar Saga as the best Mario & Luigi game on our reader-ranked Mario RPG list, Bowser’s Inside Story is the only M&L to get the “Outstanding” treatment from us, and one of only two retail-released DS games on this list.

Corbie summed it up thusly in 2009: “Bowser’s Inside Story is the kind of game that will remind you why you love playing video games in the first place and is easily one of the best DS releases”.

New Super Mario Bros. Wii (Wii)

Some people turned their noses up at this branch of the Super Mario Bros. series from the beginning, and many a player raised on the highs of the 8- and 16-bit entries wasn’t impressed by the ‘New’ eras sterile polygons in the Wii-DS days. I get it. Those incessant ‘wah‘s can be a bit much, and modern-day comparisons to Wonder‘s expressive animation have only hardened those criticisms.

It’s easy to forget, though, just how well-received New Super Mario Bros. Wii was, and Corbie, in particular, adored it. Bringing hectic party-style four-player to a Mario platformer for the first time, it also contains a brilliant single-player which got overshadowed in the multiplayer-focused marketing. You’ve got to love that red box, too.

Perhaps it’s too early for a reappraisal (give it another decade for the nostalgia to really hit with Mario’s ‘prequel-trilogy’ generation), but this was a novel, creative, and dare I say underrated Mario game, if such a thing exists. If you passed over it in 2009, give it another look before those prices shoot up.


That takes us to the end of the ’00s. Head to the next page to pick things up in the 2010s…