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Fatal Frame II: Crimson Butterfly Remake Is Getting A New Patch For Switch 2

Fatal Frame
Image: Koei Tecmo

Fatal Frame II: Crimson Butterfly for the Switch 2 will be getting its second update at some point in the near future.

On the official game page, Koei Tecmo has announced the second update Version 1.0.3.03 will be “released soon” for Nintendo’s new hybrid platform. This follows Version 1.03.02 earlier this month, which contained all sorts of adjustments.

This latest update is available now on other platforms and contains the following fixes:

Fatal Frame II: Crimson Butterfly Remake – Version 1.0.3.03 (Switch 2 – Coming Soon)

– Fixed a bug that prevented the Camera Obscura from being reobtained in Chapter Seven.

– Fixed a big that caused Mayu to stop moving in Chapter Four.

– Fixed a bug that made it impossible for Mayu to pass through a side door in Chapter Four.

– Fixed a bug that made it possible to obtain opens for free in the Point Exchange.

– Fixed an issue where the Motion Blur (Camera Obscura) settings were also applied to the normal Motion Blur setting.

– Fixed a big that caused the settings from Outfits During Movies to not display correctly.

– Fixed a bug in how Photo Mode camera settings were linked to the Options camera settings, where Photo Mode’s Camera (Vertical) settings were wrongly applied to Option Menu’s Camera (Horizontal) setting, and vice versa.

– Fixed a bug where performing a Purging Special Shot did not increase the Special Shots Taken count in the Play Record.

– Fixed a bug where the conditions for unlocking the Extensive Protection were sometimes not calculated correctly.

– Fixed issues to improve game stability.

– Made text corrections.

– Other minor bug fixes.


If you want to give this game a go, there’s a demo you can check out on the Switch 2 eShop. The game’s save data will also carry over to the full release.

In our review here on Nintendo Life, we said this title has a great atmosphere and thankfully hits more than it misses – even if there are performance problems.

“Fatal Frame II: Crimson Butterfly Remake is a solid, but uneven remake that nonetheless stands as a strong reminder of the cool ideas that this franchise brings to the table.”

Have you given Fatal Frame II a go yet on the Switch 2? Tell us in the comments.

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The Elder Scrolls: Blades Is Shutting Down This June

The Elder Scrolls: Blades
Image: Bethesda

Bethesda’s free-to-play mobile title The Elder Scrolls: Blades will be shutting down later this year across all platforms including the Switch eShop.

The following publisher notification has been shared on the game’s Nintendo Store page, confirming the servers will shut down on 30th June 2026. Until then, all items will be discounted.

Publisher notification: “The Elder Scrolls: Blades servers will permanently shut down on June 30, 2026. From now until June 30, 2026, all items in the store will be available for 1 Gem or 1 Sigil each, so you an enjoy all content Blades has to offer. On that date, servers will be shut down and the game will be inaccessible. Thank you for playing and we hope you have enjoyed your time in Blades.”

When this date arrives, the servers for Elder Scrolls: Blades will be officially shut down and the game will be inaccessible.

The Elder Scrolls: Blades
Image: Bethesda

We were rather scathing of this game when it launched on the eShop, calling it a “bastardisation of Bethesda’s RPG classic”.

Throughout its life, Bethesda released multiple updates and added motion controls to enhance the first-person action. The game also supported cross-play and cross-progression.

You can find out more about what exactly The Elder Scrolls: Blades offered in our full review here on Nintendo Life:

Did you ever try out Blades on the Switch? Let us know in the comments.

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Review: Brook Fighter Starburst Arcade Controller For Switch 1 & 2 – Form And Function Combine Beautifully

Fighter Starburst 1
Image: Ollie Reynolds / Nintendo Life

A lot of arcade controllers tend to lean more towards function over form, sacrificing attractive aesthetics for something that simply works as intended. But what if you could have both?

That’s exactly what accessory manufacturer Brook has attempted to do with its Fighter Starburst, a leverless controller that’s as nice to look at as it is to use. It’s got a pretty hefty price tag to boot, but if you’re after something that looks and feels premium, then this is the controller for you.

Brook is pretty well known in the fighting game community at this point. Its Wingman adapters have been instrumental in allowing unlicensed arcade controllers to work with the likes of the PS5. In fact, it’s this exact same technology that allows other controllers, like the Hitbox Ultra and Junkfood SWORL, to work instantly with multiple platforms thanks to the internal Brook circuit boards.

So it seemed inevitable that the company would launch an arcade controller of its very own, and the Starburst can proudly stand toe-to-toe with its competitors. Priced at $179.99, it works on not only Switch 1 and 2, but also PS4/5, Xbox Series X|S, and PC. Hold down a specific button (consult the instructions to see which one) while plugging the controller in to enable specific console layouts.

The Starburst only works via a wired connection with the included USB-A to USB-C cable, so no wireless compatibility here. This is pretty much the standard given the focus on low-latency competitive gaming, and the 8BitDo Arcade Controller is the only example I’ve seen that offers wireless play. The cable itself is braided and feels super tough, though I’d say it’s a little too short for those who want to game in the living room. You can just swap it out for a different one if need be.

The controller itself is one of the dinkiest on the market. At 5.12 x 0.98 x 11.93 inches, it’s not quite as small as the Snackbox Micro from Junkfood Arcades, but it’s not far off. But what really stands out is the actual design.

To put it simply, this is the only arcade controller (as far as I can tell) with its own built-in cover. It works kind of like your average tablet cover in that half of it is attached to the back of the controller, allowing you to fold the rest of it over and protect the vinyl and buttons while out and about.

Unlike a tablet cover, however, you can’t remove it entirely. You can also adjust the angle slightly so that it’s either facing away from you or towards you while in use. I wouldn’t recommend the latter since you’d be angling your wrists back to use the buttons, but it’s always nice to have options.

Meanwhile, the vinyl cover is incredibly premium in design, with the corners sliced off to give it an edgier look. When the controller is turned on, the light from the buttons cascades across the clear vinyl and it looks really lovely, especially in darker environments. Across both sides, you’ll also see black accents, and you can use these to attach a strap for easy transportation; something else that Brook has wisely included as standard.

In short, this is a controller that you’ll want to show off. The included strap not only makes it a doddle to carry with you at tournaments and whatnot, but the flashy design and elegant cover makes it an instant conversation starter, a fact made even more true when you turn it on and see the buttons light up.

The Starburst uses Kailh Choc V2 Red switches, but these are hot swappable if you’d like to try something else. As it is, the buttons feel responsive with a decent amount of travel, and the slightly concave design makes for a nice change from the predominantly convex inputs seen on other controllers. Each button houses its own LED lights, and although you can’t change the colour, you can alter everything from brightness and patterns directly on the controller itself by holding down the small white button on the right side.

Along with the standard directional and attack buttons, there are three additional inputs. Over on the far right is the Start button, while two inputs sitting to the left and right of the larger ‘Up’ button at the bottom function as L3 and R3. If you’re in the market for a Starburst, chances are you’re probably going to be using it for fighting games like Virtua Fighter 5 R.E.V.O. and Street Fighter 6, so you won’t necessarily need quick access to L3 and R3, but it’s nevertheless good that they’re included.

What’s interesting about the buttons is that they’re probably the smallest I’ve seen on an arcade controller so far, with wider spacing in between each input. It’s not a massive decrease from the likes of the Hitbox Ultra and Snackbox Micro, so you’re looking at a difference of around 2 or 3mm in diameter. Even so, if you’re used to bigger buttons that are perhaps spaced a little closer together, you might find the Starburst presents a brief learning curve thanks to the wider spacing.

Up on the top left are the function buttons, and I should note that neither these nor the main inputs come with labelling. Personally, I prefer this, since a lot of arcade controllers have PS5 or Xbox labelling, so it doesn’t match with the actual inputs when set to Switch mode.

This also means, however, that when you’re first starting out with the Starburst, you might find yourself tapping the wrong function button until you’re used to what they actually do. It doesn’t take long to figure out the order, but it’s something to keep in mind. For simplicity, from left to right, you’ve got Home, Capture, Select, Start, R3, and L3.

Fighting enthusiasts will be keen to know that the Starburst also comes packing four different SOCD modes that you can alter by holding down a directional input while plugging the controller in – definitely handy for keeping it all ‘tournament legal’ when necessary. You can also change the directional inputs to mimic the D-pad, left analogue stick, and right analogue stick. This means that, yes, you can use the Starburst on Super Smash Bros. Ultimate, if you wish.

Finally, if you want to change up the design of the controller, you can swap out the default artwork by unscrewing the vinyl on top with the included custom screwdriver. A blank template file can be downloaded from Brook’s website, or there are plenty of services online if you’re not keen on designing and printing your own artwork.

Conclusion

At $179.99, the Starburst isn’t cheap, but alongside the Hitbox Ultra, it’s also one of the only options available that’s compatible with every major console on the market straight out of the box. So if you’re someone who likes to jump between platforms, keep in mind that buying a more budget-friendly controller necessitates an additional authentication device, which ramps the price up. Not here, though.

This, coupled with the compact, stylish design, solid magnetic cover, and optional carrying strap, makes the Starburst an easy recommendation for those who just want to buy an arcade controller and have the peace of mind that it’ll serve your needs easily while being extremely portable. Just maybe invest in a longer power cable.

The sample used in this review was provided by Brook Gaming.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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Opinion: As Resident Evil Turns 30, It’s Time Capcom Revisits The Classics

RE 1
Image: Nintendo Life

Last weekend, Resident Evil turned 30 years old – can you believe it? The original game launched on the PS1 all the way back on 22nd March 1996, kickstarting an enduring franchise that’s arguably more popular now than it’s ever been.

I still vividly remember borrowing the PS1 trilogy from my brother, completely entranced by the terrifying enemies, the loading door animations, and the god-awful voice acting. I was acutely aware that I was way too young to be playing such games, since my own collection largely consisted of Pokémon Blue on the Game Boy Color and Crash Bandicoot on the PlayStation. Yet if it weren’t for those jaunts through the Spencer Mansion, R.P.D, and Raccoon City, I’m not sure I’d be as passionate about horror as I am now.

I think it’s a shame, though, that Capcom doesn’t seem particularly interested in revisiting some of the earlier games in the series. Titles like Survivor, Outbreak, Gaiden, and Dead Aim are all officially locked to the consoles on which they originally released, and while more prominent entries like the original trilogy and Code Veronica have seen re-releases on other platforms like PS5 and GOG, Nintendo fans have largely been left in the dark.

RE 2
Resident Evil (1996) — Image: Capcom

I understand why, to a certain extent. Since Capcom began its streak of RE Engine remakes in 2019 with Resident Evil 2, these have supplanted the originals in the official canon. Requiem, the latest mainline entry, definitively confirmed this by including flashbacks of Leon’s first visit to the R.P.D as a rookie cop, with the building itself modelled after the remake instead of the original.

So, for Capcom, the question of why it should release the original 32-bit trilogy when the remakes are sitting right there is legitimate, but I would argue that both can exist at the same time. The PS1 games, while certainly dated in many ways, perfectly encapsulate Capcom’s original vision for the franchise, one that has shifted and morphed multiple times over the years, yet nevertheless largely remains intact.

They also offer a beautiful glimpse into the wider pop culture scene at the tail end of the ‘90s. Play Resident Evil on the PS1, then go watch a few episodes of The X-Files from the first season, and you’ll see just how similar some of the musical scores are. It’s wild.

The spin-offs are a bit trickier, if only because their quality isn’t quite up there with the mainline entries, particularly Survivor and Gaiden. I’m not too sure Capcom will be keen on putting such games out in the wild again now that they’re riding high on consistent critical acclaim.

I’ll repeat what I said earlier, though: these games can exist together, and I think it’s important that they be easily accessible in some way. Do I think the Bubsy games are good? No, not particularly. But the fact that they’re playable on Switch via the Purrfect Collection is wonderful.

The N64 and GameCube NSO apps give me some hope that we might see re-releases at some point on the Switch 1 and 2, but I’m not going to hold my breath. The GameCube library specifically is almost exclusively made up of Nintendo-published titles, and my theory is that third-party publishers probably want to cash in with their own retro collections. So where the heck is Resident Evil’s retro package?

RE 5
Resident Evil: Outbreak (2003) — Image: Capcom

We’re entirely at the mercy of Capcom, and whether it’s willing to put out a couple of old-school collections to celebrate the series. We’re already past the actual 30th anniversary, so any hope that I have of an announcement is admittedly dwindling with each passing day.

Still, Mega Man and Capcom Fighting collections indicate that the company is willing to revisit its past, so I remain hopeful that Resident Evil will one day receive the same treatment.


What do you think, dear readers? Would you like to see some of the earlier Resident Evil games return in some fashion? Which one are you most itching (tasty) to play? Let us know with a comment.

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Mewgenics Switch 2 Version Teased By Co-Creator

Mewgenics

We heard last month how the Switch 2 was “the frontrunner” for the cat-themed turn-based tactical roguelike Mewgenics, and we’ve now got the first glimpse of this version in motion. Co-creator Edmund McMillen has recently shared a brief video on social media showcasing the title running on Nintendo’s new hybrid hardware.

Mewgenics

As highlighted by Nintendo Wire, Tyrone Rodriguez, the owner of publisher Nicalis, responded to this video with footage of the game running on the PlayStation 5. It suggests Nicalis will once again be involved in the publishing duties.

This new title, where you breed the perfect army of whiskered warriors and send them on tactical adventures, has been a long time in the making. Fortunately, it has been a huge success on Steam since it arrived last month, shifting over a million copies in a week. It’s also been positively received by fans and critics alike.

If we hear any updates about a Mewgenics release on Nintendo’s new hardware, we’ll let you know.

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Dragon Quest Builders Switch Patch Available Now, Switch 2 Compatibility Update Also Released

Dragon Quest Builders
Image: Square Enix

Before Pokémon Pokopia arrived on the Switch 2, Omega Force had worked on the Dragon Quest Builders series. If you have been looking for an excuse to return to Square Enix’s first entry, which was made available for the Switch in 2018, we’ve got some good news.

Earlier this month, Dragon Quest Builders received its first update for the Switch, bumping it up to Version 1.0.1. According to the patch notes on Nintendo’s support page, this addressed “several issues” to improve the overall gameplay experience.

Now, according to Nintendo’s Switch 2 compatibility page, as of 24th March 2026, this title is supported on the Switch 2, and the “game behavior is consistent with Nintendo Switch” after “previously identified issues have been resolved with an update”.

When this opening entry originally arrived on the Switch, we called it “fun, empowering and Dragon Quest to a tee”, awarding it eight out of ten stars. And if you’re wondering, according to Nintendo’s compatibility page, Dragon Quest Builders 2 is also supported on the Switch 2.

This compatibility update for Dragon Quest Builders follows updates for multiple other Switch games recently.

Will you be revisiting Dragon Quest Builders any time soon? Are you still busy with Pokémon Pokopia? Let us know in the comments.

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Inazuma Eleven: Victory Road’s Fourth Major Free Update Kicks Off Next Week

Level-5 has continued to roll out new content for Inazuma Eleven: Victory Road since its arrival on the Switch and Switch 2 last November, and the fourth free update has now been locked in.

The Rising Bond DLC will be arriving next week on 31st March 2026. Here’s the official description:

“As Sonny Wright (Asuto Inamori) and his friends battle their way through the Football Frontier International, powerful opponents from around the world stand before them one after another. And with the final showdown fast approaching, Vic takes on the Path of Trials…!”

This follows the game’s third major free update “Orion & Lumen DLC” last month. Level-5 has previously mentioned how it wants to support Inazuma Eleven: Victory Road with free content “over the long term”.

You can find out more about Inazuma Eleven in our review on Nintendo Life. We gave it eight out of ten stars, calling the RPG experience and action on the pitch “as fresh and stylish as ever”.

Have you been playing these free updates? Looking forward to the next one? Let us know in the comments.

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Video: Super Mario Bros. Wonder Side-By-Side Graphics Comparison (Switch & Switch 2)

Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup In Bellabel Park got released this week and if you’re curious to see how it compares to the original game on the Switch, this video might be of interest.

YouTube channel ‘ElAnalistaDeBits’ has released a side-by-side graphics comparison. This showcases the frame rate and resolutions of the Switch and Switch 2 Edition. The resolution jumps from 1080p to a native 4K in docked, and handheld also gets a bump.

As for the frame rate, it maintains a solid 60fps in both the docked and handheld modes. Here’s a closer look:

If you haven’t already got the Switch 2 Edition + Meetup In Bellabel Park, it’s a paid upgrade priced at $19.99 / £16.99. You can also purchase the entire package for $79.99 / £66.99.

To find out more about the Switch 2 Edition and this new content, check out our review here on Nintendo Life:

Have you got the Switch 2 version of Wonder? Will you be checking out Bellabel Park? Let us know in the comments.

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Monster Hunter Stories 3 Is Getting A Free Update, Planned For Release This Summer

Monster Hunter Stories: Twisted Reflection
Image: Capcom

Monster Hunter Stories 3: Twisted Reflection flew onto the Switch 2 and other platforms earlier this month, and Capcom is already looking ahead.

In a new video, the game’s producer Ryozo Tsujimoto has announced the team is currently preparing a free update which will arrive this Summer. It will include “extremely powerful versions of Monsters, known as Royal Monsters.

These monsters will appear in the field and will allow players to enjoy even more challenging battles:

Ryozo Tsujimoto: “Riders of level 90 or above will need to prepare carefully and use their strongest Monsties and strategies to defeat them. We hope this will push your skills to the limit.”

Tsujimoto has also provided an update the development of the paid DLC “Additional Side Story: Rudy”, mentioning how it’s “currently progressing well, and might even be released earlier this expected. More details on this will be shared in the future.

If you want to find out more about Monster Hunter Stories 3 check out our review. There’s also a trial version you can download from the eShop.

Have you tried out this new entry yet? Let us know in the comments.