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Video Game Deep Cuts: XXX Loot On Your Steam Death

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. 

Some of the highlights include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.

All kinds of interesting links out there this week – and I’m increasingly intrigued by this ‘premium game + DLC/loot boxes’ conundrum linked below. Are big developers and publishers being ‘greedy’ by resorting to this method, or are their sales dipping, so they are trying to get back to ‘even’ by getting more money off bigger fans? Some games are clearly doing it very wrong. 

Also, let’s not forget that many NES/Super Nintendo games cost $50, decades ago, so the cost of premium games hasn’t kept pace with inflation (at all, actually, since many prime Steam Early Access games cost closer to $20-$30.)

Ultimately, I guess the end goal is clear – charge the amount of money for the game and its extras that makes the majority of your players still like you. (It’s more about sentiment per game than a particular formula?) And personally, I don’t have any issue with cosmetic loot boxes that bring you fun extra stuff. But YMMV – and probably does!

Until next time…
– Simon, curator.]

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Behind the addictive psychology and seductive art of loot boxes (Alex Wiltshire / PC Gamer)
“Loot boxes are everywhere. They’re in shooters, RPGs, card games, action games and MOBAs. They also take the form of packs, chests and crates. They’re filled with voice lines, weapon skins, new pants or materials to get you more loot boxes.”

A dog has turned my life into an RPG (Christian Donlan / Eurogamer)
“I met a mysterious old man this last Saturday. He told me he was 87, and I did not believe it. Then, to prove it, he lifted his huge round sunglasses and made me stare at his eyes, which were light blue and rather milky with cataracts. “Still don’t believe it?” he asked. I told him that I still did not believe it, and he laughed, delighted.”

Nintendo Classic Mini: SNES developer interview – Volume 4: Super Mario Kart (Akinori Sao / Nintendo)
“We began with experiments for a multiplayer F-ZERO game. In F-ZERO, you race at over 400 kilometres per hour along incredibly long straight lines, but we realised that splitting the screen into upper and lower portions for two players to do the same thing was out of the question.”

Inside the development of Conan Exiles: The Frozen North (Gamasutra staff / Gamasutra)
“A few months ago, Gamasutra brought Conan Exiles creative director Joel Bylos onto our Twitch channel to discuss Funcom’s hit online survival game. Recently, Gamasutra’s Bryant Francis and Kris Graft had the pleasure of speaking with Bylos again about the game’s launch on Xbox One’s preview program, as well as the design of the game’s  new Frozen North expansion and what new features can be expected from it.”

The inside story of the Xbox One X (James Temperton / Wired UK)
“In the former document archives of a Seattle-based insurance firm lurks the quietest room in the world. The human ear can hear down to zero decibels. Here, the sound of silence has been measured down to negative 20.  [SIMON’S NOTE: this is archetypical Wired puffery, but also entertaining at the same time!]”

Designer Notes 32: Asher Vollmer (Soren Johnson / Designer Notes / Idle Thumbs)
“In this [podcast] episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of Puzzlejuice and Threes. They discuss why paper prototypes don’t always translate well into video games, whether a game should take up 100% of your brain, and how he feels about the Threes clone 2048.”

The Story of CD Projekt – Witcher Documentary (Noclip / YouTube)
“In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt. [SIMON’S NOTE: a bunch of the other episodes are already up!]”

‘It Made Absolutely No Sense:’ The Story of ‘BMX XXX’ (Blake Hester / Motherboard)
“Playing BMX XXX is mostly like playing every other action sports game: You ride your bike around a level, do tricks, and score as many combos as possible. In the early 2000s, this was nothing new. Thanks to the popularity of Tony Hawk’s Pro Skater,action sports games were the thing. The only difference is, in BMX XXX, game characters are not famous BMX pros, they’re sometimes naked women.”

‘God of War’ Hinges on the Bond of Its 2 New Actors (Patrick Shanley / Hollywood Reporter)
“The anticipated video game’s leads, who have spent years working as Kratos and his son Atreus, can finally reveal secrets about the antihero’s new direction: “He’s definitely a changed person.””

How the biggest theft in EVE Online history ended in death threats (Brendan Drain / RockPaperShotgun)
“From record-breaking heists and scams to public assassinations and spy infiltrations, New Eden has been home to some incredible tales of espionage, theft, and political intrigue. This month another chapter in EVE’s long and bloody history came to an abrupt end as two players conspired to pull off the biggest political betrayal and theft of assets in the game’s history.”

What happens to your Steam account when you die? (Chris Bratt / Eurogamer)
“Chris Bratt delves into what happens to your Steam account once you die, discovering that you can’t easily leave a digital library to a friend or loved one even if you were to write it into your will.”

A Problem With Modern DLC (Raycevick / YouTube)
“[SIMON’S NOTE: one of the better analysis video channels on YouTube delivers again.]”

The World Record History of Super Mario Sunshine any% (AverageTreyVG / YouTube)
“In this video, I explain the entire history of world record speedruns for the any% category of Super Mario Sunshine – from its release in 2002 to the current day (September 2017). This game has a rich history of trick discoveries, rivalries, movement optimizations, and dominant players that seemed unbeatable in their time. [SIMON’S NOTE: I guess there’s a whole subgenre of speedrun history analysis, wow!]”

How Sony’s biggest failure led to an indie renaissance (Matt Suckley / ZAM)
“The PSP Go came out when Apple’s App Store had already begun to make mobile games mainstream, but had not yet given rise to the multi-million dollar free-to-play giants we recognize today. Instead, the marketplace bristled with low-priced slices of creativity from small studios that could have only dreamt of such exposure previously, and certainly weren’t represented on PlayStation.”

What’s up with all these niche ‘hardcore realism’ games from Eastern Europe? (Jessica Famularo / Gamasutra)
“Over the course of the past five years or so, there’s been a rise in hardcore, realistic games coming from Eastern European developers: a shooter with military-grade tactics; a true-to-life medieval times simulator; fantasy RPGs with intricately branching dialogue trees and brutal strategic combat.”

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button? (John Walker / RockPaperShotgun)
“Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin’s Creed is to add a “Discovery Tour” mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt.”

The Evolution of Rodeo in Titanfall 2 (Chin Xiang Chong / GDC / YouTube)
“In this 2017 Game Developers Conference talk, Respawn Entertainment’s Chin Xiang Chong leads viewers on a guided tour of the development of ‘rodeo’ gameplay in the Titanfall series, including looks at early prototypes & meditations on the lessons learned.”

Games on the Mersey, Part 5: The Lemmings Effect (Jimmy Maher / Digital Antiquarian)
“It was another member of the DMA club, Russell Kay, who looked at the animations and spoke the fateful words: “There’s a game in that!” He took to calling the little men lemmings. It was something about the way they always seemed to be moving in lockstep and in great quantities across the screen whenever they showed up…”

Where Video Game Conventions Draw 300,000: Not in the U.S. (Laura Parker / New York Times)
“Next week, 300,000 video game fans, developers and publishers like Sony, Ubisoft, Activision and Microsoft plan to congregate so they can showcase their wares and participate in a cosplay zone, an e-sports tournament and a 48-hour jam. Their destination: São Paulo, Brazil. [SIMON’S NOTE: there’s a reason that I popped out my monocle reading this article which I’ll explain at a later date!]”

Daytona USA: why the best arcade racing game ever just won’t go away (Will Freeman / The Guardian)
“Released in 1993, and available in a variety of cabinets from basic standing model to full-on deluxe recreation of the player’s 41 Hornet car, Sega’s masterpiece always pulls a crowd. And not just in this specialist coin-op den.”

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[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to vgdeepcuts@simoncarless.com. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]

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Metal Gear Solid Parody Never Stop Sneakin’ Is, Erm, Sneakin’ To Switch Soon

The developer behind 2012’s Dust: An Elysian Tail has revealed that its next project to coming exclusively to the Nintendo Switch.

Never Stop Sneakin’, as you can see from the trailer above, it a parody of Konami’s seminal Metal Gear Solid, lampooning elements from the 1998 PlayStation outing – even the visuals look like they’re straight out of a 32-bit game.

Developer Humble Hearts has peppered the plot with aspects that Kojima himself would be proud of; time-travel, preposterously-named vampire-like enemies and – wait for it – a vice-president who is a helicopter. Even the music which plays over the trailer apes the James Bond-style theme which opened Metal Gear Solid 3: Snake Eater.

Humble Hearts’ Dean Dodrill had this to say:

I had several goals I wanted to accomplish with my sophomore effort as a game developer. I wanted to try something in a completely different aesthetic, and go fully-polygonal in the process. I wanted to create something procedural and infinitely re-playable, and design engaging combat with the simplest controls possible. I think I’ve accomplished these things, and it’s been a thrill to create something completely different from [Dust: An Elysian Tail].

It looks amazing – and it’s a Switch exclusive. What do you make of this announcement?

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Review: Metal Slug X (Switch eShop / Neo Geo)

It remains to be seen how many Neo Geo titles HAMSTER will ultimately bring to the Switch, but there’s been no sign of the publisher slowing down in recent times. This has ensured that a good range of titles are available, but it has resulted in some that are surplus to requirements. There’s little reason to download Fatal Fury 2 when the Special update is also available, and now Metal Slug 2 becomes a game to skip in favour of its updated version: Metal Slug X.

At its core this is the same globetrotting game as Metal Slug 2, providing frantic run and gun action and featuring humorous character designs and detailed background art. Four characters are available to choose from and the challenge can be tackled solo or in co-operative two-player mode. Vehicles (tanks, planes camels) pop up every now and then allowing for an alternative way to blast away at the bad guys and rescue the POWs . A number of changes have been made to the game, however, with the biggest one being the reduction in slowdown.

The original version of Metal Slug 2 suffered frequent slowdown, sometimes slight, other times the action would slow to a crawl. It was quite off-putting and reduced the enjoyment the game provided. Slowdown is still present in Metal Slug X, but it doesn’t happen as often nor is it as extreme. There’s a dip in performance should a lot of activity be occurring on screen, but overall this is a much smoother experience.

There are other changes too, including colour palette differences to the stages; the opening mission takes place at night rather than during the day for instance. The opening stage also sees you fighting different enemies; the original had local thugs, but here a number of them have been replaced with soldiers.  Additionally the end of level boss is taken from the first game, with the one that featured in MS2 being used as a mid-level boss in a later mission.

Elsewhere there is an increase in enemy numbers, a few new ones (like mummified dogs!) and the surprising foes that turned up at the end of the original game now make their presence known much earlier. This makes for a tougher, more chaotic adventure but there are new weapons to help you out, including the Enemy Chaser (homing missiles) and the Iron Lizard – a wheeled weapon that will scuttle along the ground towards your enemies. Powered up versions of weapons are also available, which come in very handy if you find yourself surrounded.

Energized, adventurous music and a variety of explosions and screams enhance the onscreen chaos, with the action entertaining throughout by providing a variety of different dangers for you to contend with. Soldiers may run or jump at you, ride bikes or just stay put; some shoot, some lob grenades at you. Tanks take time and/or precious grenades to get past and other times you’ll be hopping over rockets as you blast at the hovercraft below. Aircraft and helicopters attack from the sky, requiring you to run around shooting above, whilst avoiding the fire they rain down on you. 

The game can get very tough, but a visit to the options menu will allow you to change the difficulty (eight settings) and adjust the number of lives available. Unlimited continues removes the challenge from the game, but you can always limit yourself to how many you use. For an enforced challenge there are the usual ACA Hi score and Caravan modes that work particular well here. With only one credit to try and beat the game, Hi Score requires you to be less reckless than you might otherwise be, whilst Caravan sees you trying to work out how best to rack up that score as you attempt to move up the online leaderboard.

Conclusion

The original version of Metal Slug 2 suffered horrendous slowdown, and whilst Metal Slug X doesn’t completely fix the problem it reduces it enough for the quality of the game to shine through, with bright (recoloured) cartoony visuals and great music enhancing the frantic gameplay. Some enemy changes increase the difficulty, but this is offset somewhat by the inclusion of new weapons. Show restraint with your use of credits and the game can be very challenging with numerous attacks coming from all directions. If you just want to see events unfold, however, additional credits are just a button press away. The ACA Hi Score and Caravan modes work well with this game, adding to the replayability, but it’s also enjoyable to replay the regular arcade mode. Whether you’ve handed a Joy-Con to a friend or are playing solo, Metal Slug X provides quality “fun and gun” action.

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ARMS Version 3.2 Trailer Shows Off ‘Badge Stash’ Achievements and Mysterious New Character

As part of the Nintendo World Championships 2017 we were promised a new trailer and details for the upcoming ARMS update to version 3.2; it was delivered.

The trailer below briefly focuses on familiar content, but then moves on to show off ‘Badge Stash’, which is an achievements-based system to work through and unlock; it then seems you can apply badges to your profile for when you play online.

In addition we get a brief glimpse at what seems to be a new character, seemingly a robotic Spring Man.

The update is coming to ARMS ‘later this month’ for free. What do you think of it?

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The King Of Fighters ’95 Is Your Next HAMSTER ACA Release on Switch

HAMSTER’s strange and random time-hopping will return in the coming week when The King of Fighters ’95 joins the Switch eShop line-up on 12th October.

The second game in the series brings a rather welcome option that would go to become a series staple: You are not confined to pre-determined teams, so you can pick any characters from the roster to make your own dream trio. The Sports Team from the previous game didn’t make the play-offs and has been replaced with the “Rival Team” made up of series favourite Iori Iagami, along with Billy Kane and Eiji from Fatal Fury and Art of Fighting fame respectively.

Another solid (if already outclassed) entry in the series awaits next week. Are there any good arcade memories of this one among you NL readers? Will you pick up this entry to add to your growing list of Neo Geo titles?

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North America Gets a Neat Halloween-Themed Splatoon 2 Splatfest

As we publish this European gamers are battling it out in a Splatoon 2 Splatfest, but the theme is oddly all about toilet roll. North American gamers can consider themselves lucky, then, as their next Splatfest will have a Halloween theme.

The Nintendo Versus Twitter account shared the good news.

So, will you be Team Vampire or Team Werewolf?

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Feature: The Biggest Nintendo Switch Retail Games of 2017 – Fall / Winter Edition

We’re heading into what is known by some as the ‘silly season’ in the games industry. Publishers are understandably eager to get in on the Holiday gravy train, and as a result we have an influx of games to consider. Therefore, it’s a good time for our Nintendo Switch Fall / Winter edition of the ‘biggest games’ series, accounting for just a few months of titles still due in 2017. This is the retail edition, though we’ll be tackling the tough task of shortlisting download games in a separate eShop list.

Naturally a number of titles from our previous Summer list have since hit stores, but we’re not exactly short of games nevertheless. The line-up isn’t as jam-packed as other consoles, but the quality is arguably high; it’s also a far cry from recent years where we’ve had to combine retail and eShop lists for Wii U and 3DS – there’s no such shortage of options this time around.

Below, then, are what we think are the ten biggest Switch retail games still due this year, along with some honourable mentions that are jostling for a position.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Nintendo and Koei Tecmo solidified a development relationship with Hyrule Warriors, which brought The Legend of Zelda and the Omega Force-led Warriors franchises together. Along with a lot of DLC that release was evidently a success, so there’s optimism that Fire Emblem will be a strong fit for that formula; already out in Japan, this one will also have a version on the New Nintendo 3DS. 

After an exciting reveal at the start of the year, E3 brought us much more of this game as we saw how the next ‘sandbox’ Mario title will work. With Cappy and the ability to control various items and characters at its core, this looks wildly inventive and fun to play; Nintendo’s shown plenty of it in recent times too, and excitement is certainly palpable as it nears release.

A return to the styling of the original Xenoblade Chronicles – which explains its positioning as a direct sequel – this looks to be another enormous and ambitious title from Monolith Soft. The story looks to be full of drama, and along with familiar mechanics there are some new approaches in combat, particularly. We shared some impressions on this one just recently.

There’s plenty of buzz around this as a Holiday release, the first time the game will be playable on Nintendo hardware and on the go. On Switch it’ll include an exclusive Link outfit and weapon activated by amiibo (or found somewhere in the game world), along with motion controls utilising the Joy-Con. We were rather impressed in our first impressions, and it should provide a sizeable adventure to fill the winter months.

DOOM – Holiday

A surprise announcement in the most recent Nintendo Direct and the second Bethesda-published game on the Switch, this is arguably one of the most demanding games for the hybrid hardware. With fast paced and stylish shooting action, this was critically acclaimed on other hardware in 2016 and will be an intriguing arrival on Nintendo’s system.

The download-only original was the earliest success story on the eShop, developed by a small UK team and published by Nintendo. It offers charming solo and co-op puzzle solving, and this retail version includes more than 30 new stages, new challenges and remixes of the original levels. It’s also worth noting that those with the download version will be able to buy the extras as DLC.

As with every major Sonic game fans are daring to dream with this title. Very much taking the Generations approach in bringing modern and classic Sonic together, it also features an extended cast of allies and enemies. In addition players can create their own characters with distinct abilities, which is sure to lead to some interesting fan art. Opinion is a tad divided based on previews and footage to date; here’s hoping for the best.

An intriguing announcement when it was made, the Switch will get its own version in what is a multiplatform revival for the Rockstar-published detective game. As one of the highest profile games of the last generation it’ll be fascinating to see how it stacks up, while there’s also the promise of Switch exclusive features and control options.

WWE 2K18 – Fall / Autumn

It’s the first official wrestling game on Nintendo hardware in quite some time, which is enticing in its own right. Pleasingly the feature set looks to match up to other console versions, though we’re yet to get a finalised release date for the Switch. With plenty of career and customisation options this should keep wrestling fans busy for a while once it eventually arrives.

This narrowly edged out LEGO Marvel Super Heroes 2, which is in the honourable mentions below. We’ll have the third Nintendo hardware version of the first game and the first instance of Resident Evil Revelations 2 (as it skipped Wii U); both will also be available separately as downloads. These will have some potentially fun Switch-only features such as Joy-Con pointer and motion controls, along with use of the IR sensor and amiibo.


Honourable Mentions


That’s a batch of retail releases due on Switch before the year is out. Vote for your favourites and chat about your most anticipated games in the comments, and of course let us know of any major releases we’ve missed!

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Next Week on Xbox: New Games for October 9 – 15

Welcome to another edition of Next Week on Xbox! The holiday gaming season is fast approaching and that means our most-anticipated games of the year are making their way to Xbox One. And with Halloween only a few weeks away, it’s also the perfect time to serve up a couple of spooky titles this week, like the survival horror game The Evil Within 2 and the creepy Decay: The Mare. On the more epic fantasy scale, we’re booking our tickets to return to Mordor and continue the fight against the Dark Lord himself in Middle-earth: Shadow of War. Read on for details on these games and more to find out what’s Next Week on Xbox!

Middle-earth: Shadow of War Screenshot Games
  • Xbox Play Anywhere Title

Talion and Celebrimbor return in Middle-earth: Shadow of War and aim to forge armies, conquer fortresses, and dominate the land of Mordor from behind enemy lines. With the return of the award-winning Nemesis System powering the unique stories of your followers, in addition to taking on the full power of the Dark Lord Sauron and his army, this epic new story in the ever-expanding Middle-earth saga is one you don’t want to miss. And as an Xbox Play Anywhere title, one purchase gives you a copy on both Xbox One and Windows 10.

Raid: World War II Screenshot Games
Take on the role as one of the four misfit members of the Raid gang — Sterling, Rivet, Kurgan or Wolfgang — to shoot, blast, and steal your way through Europe at the height of World War II. With class-based gameplay and authentic weapon customizations, take down the German war machine in this exciting four-player co-op shooter.
Danger Zone Screenshot Games
Welcome to the Danger Zone, a virtual crash testing facility where you’re tasked to survive a variety of challenging and deadly scenarios. With real-world vehicle physics with explosive gameplay, your goal is to cause as much explosive and creative damage as possible.
Shiny Screenshot Games
You are the robot Kramer 227 and you must find a way to harvest enough energy to rescue your fellow robot friends before their planet of Aurura crashes in the sun. Gather energy, share with your friends, and escape a dire situation across 20 extensive platforming levels.
Decay Screenshot Games
In this psychological horror game, you play as Sam, an addict who has found himself in the metal institution Reaching Dreams. Hoping to kick his habit and sort his life, something goes terribly wrong and he becomes lost in an endless nightmare.
Evil Within 2 Screenshot Games
Detective Sebastian Castellanos has lost it all. But when given a chance to save his daughter, he must descend once more into the nightmarish world of STEM. From mastermind Shinji Mikami, The Evil Within 2 is the latest evolution of survival horror where horrifying threats emerge from every corner as the world twists and warps around him. Will Sebastian face adversity head on with weapons and traps, or sneak through the shadows to survive? Prepare to enter a frightening world filled with anxiety-inducing thrills and disturbing moments.