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Upgraded SteamVR Tracking will support 4 base stations in 2018

This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.

Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.

That’s a significant improvement over SteamVR Tracking’s current 2-base station maximum, which tends to max out at a play space of roughly 4 x 4 meters.

This puts a hard number on Valve’s previously-stated plans to improve and expand the number of base stations supported by SteamVR Tracking, but it’s not a hard stop — the company goes on to note that it is looking at supporting even more base stations, though it won’t say when or if that will happen.

This is presumably possible because the new SteamVR Tracking 2.0 base stations are capable of providing data when hit with a tracking laser. That data can identify where the laser is coming from, which allows the system to work with more than 2 base stations.

VR devs should also know that the new SteamVR Tracking 2.0 base stations will begin shipping to licensees early next year, and won’t work with earlier versions of the system — most notably, current HTC Vive headsets.

They also won’t ship with any sort of mounting equipment, since Valve is “creating a custom wall/ceiling mounting solution” it expects to talk about next year.

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This Week on Xbox: October 13, 2017

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

Choose How You Game with Four New Xbox One S Bundles
This fall, we’ve got something for everyone so you can choose how you game on Xbox One. We’re continuing to deliver the best value in games and entertainment with Xbox One S and today we’re announcing four new 500GB Xbox One S bundles: the Xbox One S Minecraft Complete Adventure Bundle, Xbox One S Rocket League Blast-Off Bundle, Xbox One S Starter Bundle and the Xbox One S Ultimate Halo Bundle… Read more

Get Hands-on With Xbox One X at Microsoft Store
We’re less than a month away from the launch of the world’s most powerful console, Xbox One X. Between now and launch, Microsoft Store is giving fans a chance to check out the new console on 4K displays before it releases on November 7. Join us at participating store locations, including flagship Microsoft Stores in New York and Sydney… Read more

Play Ghost Recon Wildlands for Free This Weekend with Xbox Live Gold
In the vast open world of Ghost Recon Wildlands, danger lurks around every bend. Whether it’s the vicious Santa Blanca cartel defending their criminal empire, the corrupt Unidad police force cracking down on any resistance, or your hotshot co-op buddy flying your squad’s helicopter a little too close to the treetops, the life of a Ghost is always exciting… Read more

The Evil Within 2 Available Now on Xbox One
Return as Detective Sebastian Castellanos to the nightmarish world of The Evil Within 2. As a broken man with nothing to live for, Castellanos was content to let his life fade away into the bottom of a bottle. That was until he discovered the daughter he thought dead is actually held captive by the same shadowy organization that destroyed his life… Read more

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Middle-earth: Shadow of War Available Now on Xbox One and Windows 10
It’s time to emerge from the shadows and enter the battle as Middle-earth: Shadow of War is now available on Xbox One and Windows 10 as an Xbox Play Anywhere title — buy once and play on both console and PC. Continue the story of Talion, a ranger for Gondor, and the spirit of Celebrimbor, the elf lord responsible for the creation of the ring of power…. Read more

Zoo Tycoon: Ultimate Animal Collection Available for Pre-Order on Xbox One and Windows Store
Attention animal lovers of all ages! I am proud to announce that the newest chapter of the wildly popular Zoo Tycoon franchise is coming very soon and is now available for pre-order – Zoo Tycoon: Ultimate Animal Collection, is coming to both Xbox One and Windows Store October 31 and is available for pre-order now for only $29.99… Read more

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Snowfall Kicks off a Season of New Content for Cities: Skylines – Xbox One Edition
Hi, mayors! We hope you’ve been enjoying painting the town red (or green, or blue, or yellow, depending on your zoning choices) with Cities: Skylines, and we’re delighted that our favorite city-builder has found such a great home on the Xbox One. Now that we’ve had time to settle, we thought it was high time we did a bit of redecorating… Read more

Buy Spider-Man: Homecoming on Xbox to Get Exclusive Costume for Marvel vs. Capcom: Infinite
Marvel vs. Capcom: Infinite is now available on Xbox One! The next chapter in the action-packed series is finally here with 30 fan-favorite characters, a variety of modes, and innovative 2 vs. 2 gameplay allowing you to flex your creativity. Offline Modes Story: You’ll be put at the center of a fierce battle as heroes from both universes come together to stop Ultron Sigma… Read more

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Assassin’s Creed Origins: Season Pass and Free DLC Plans Revealed
The Ancient Egypt of Assassin’s Creed Origins is a vast world filled with activity, but the adventure launching October 27 on Xbox One is just the start of what’s planned. In addition to being Xbox One X enhanced on November 7, the months ahead will bring new quests for Bayek and new ways to play the game via the Assassin’s Creed Origins Season Pass… Read more

The Open Highway Leads to the Danger Zone on Xbox One
Danger​ ​Zone​ ​is​ ​a​ ​game​ ​that’s​ ​entirely​ ​focused​ ​on​ ​the​ ​things​ ​that​ ​we​ ​think​ ​matter​: ​playing​ ​a​ ​game​ ​for​pure fun​ ​and​ ​entertainment,​ ​a​ ​game​ ​that​ ​is​ ​suitable​ ​for​ ​players​ ​of​ ​all​ ​ages,​ ​a​ ​game​ ​where​ ​friends​ ​and​ ​family​ ​can gather​ ​around​ ​the​ ​television​ ​and​ ​play​ ​together.​ A ​about​ ​trying​ ​to​ ​cause​ ​the​ ​biggest​ ​car​ ​crashes whilst​ ​also​ ​trying​ ​to​ ​collect​ ​all​ ​of​… Read more

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The Culling Graduates from Xbox Game Preview
Today The Culling emerges into the spotlight as a fully-featured, full-fledged, fully-operational battle station… errr video game. When we first announced that The Culling would be coming to Xbox Game Preview at E3 2017, we knew the program would be perfect for a small studio like ours. Building a game for Xbox One can be intimidating… Read more

Creating the Fast-Paced Pixel Art Shoot ‘Em Up Let Them Come
In late 2014 I left Rocksteady in London and moved to Vancouver to work for a large game studio. Even though I was working at the cutting edge of games technology, I had been aspiring to also be a part of something more personal at that time. I looked up to successful indie game developers and grew fond of the idea of creating my own game… Read more

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Get a job: Gearbox Software is hiring a UI Artist

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Frisco, Texas

Responsibilities:

  • Work closely with UI artists, programmers and Project Directors to drive interface style and function.
  • Create wireframes and mockups that visually communicate game features.
  • Create art assets like graphics, animations and icons as identified by the UI Lead.
  • Implement, animate, and maintain intuitive UI screens using engine tools.
  • Visually display complex data intuitively with an emphasis on information hierarchy.

Required Skills:

  • At least 3 years of professional experience as a UI Designer
  • At least 1 shipped AAA title
  • Proficient in Adobe CC Suite (Photoshop, Illustrator, After Effects)
  • Experience using engine level UI tools (Unity, Scaleform, Flash, etc.)
  • Ability to quickly prototype and visualize engaging user experiences.
  • Strong background in motion graphics.
  • Ability to give and receive constructive criticism and critique with a focus on improving quality.
  • Craft UI components with an emphasis on modularity.
  • Ability to rapidly prototype designs in a variety of visual styles
  • Team player with a great attitude & love for video games

Desired Skills:

  • Scaleform experience
  • Flash experience
  • Scripting (Lua, ActionScript, C#)

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Cuphead crosses 1 million copies sold

Studio MDHR’s hand-drawn throwback Cuphead has sold over 1 million copies, just two short weeks after its release.

While the quick pace at which Cuphead reached 1 million sold is noteworthy in itself, it’s especially impressive considering the game only launched on Xbox One and PC.

In a short blog post, Studio MDHR co-founders Chad and Jared Moldenhauer announced the milestone and took a moment to thank fans for the success of their visually distinctive run-and-gun platformer and talk briefly about the game itself.

“We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead,” reads the post. “It truly makes it all worth it.”

The game itself was announced back in 2014 and quickly drew no small amount of attention with its 1930’s styled animation. As members of the development team have explained, the look is replicated by hand-drawing each and every frame of animation for the game, including backgrounds, characters, and effects. 

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Humble Bundle has been acquired by media giant IGN

Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.

This is potentially a big deal for game developers, since Humble has expanded beyond its bundling business to publish gamespay devs to make games for its subscription-based monthly game club, maintain a subscription-based online game trove, and operate an online game storefront.

However, a press release confirming the deal also noted that Humble will continue to operate independently in the wake of the acquisition, with no significant business or staffing changes. It will have some degree of support from IGN (which is itself owned by digital media giant J2 Global), specifically in terms of accelerating growth and raising more money for charity.

Humble grew out of a bundle of indie games sold to raise money for charity in 2010, and in the seven years since it has raised over $100 million for charity. In a conversation today with Gamasutra, Humble cofounder John Graham and IGN executive VP Mitch Galbraith reiterated that IGN does not intend to change the way Humble does business.

“If it’s not broken, don’t fix it,” said Galbraith, who explained that IGN started looking to make a deal like this nearly a year ago. “The idea is just to feed them with the resources they need to keep doing what they’re doing.”

“We want to stick to the fundamentals in the short term. We don’t want to disrupt anything we’re doing right already,” added Graham. “Because of the shared vision and overlap of our customer bases, there’s going to be a lot of opportunities.”

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Talking Point: What Games Are You Playing This Weekend? – The Triumphant(?) Return

A little while ago a Nintendo Life regular sent us an email to ask where the ‘What Games Are You Playing This Weekend’ (WGAYPTW™) series had gone. Of course, our chums over at Push Square have never stopped doing it, but we drifted away from the series a few years ago here on Nintendo Life.

Why? Partly because it got a bit disheartening. We seemed to be playing retro and ‘other console’ games more than anything else, as Nintendo was in the midst of its ‘oh no what do we do about Wii U’ phase, and the 3DS could only offer so much. And so the series quietly got put on the scrapheap.

Yet times change and, to be fair, anyone with a Switch that can’t find something interesting to play must have insanely particular standards. There are normally 2-3 tempting retail releases every month (many more at this time of the year) and more high quality Switch eShop games than we can keep up with. Let’s not forget the 3DS either, which shouldn’t be cast aside quite yet.

And so it feels like a good time to bring the series back. Assuming enough of you care / bother to comment with your weekend plans we’ll re-introduce this with our staff’s weekly entries. As for this time around, because this writer is completely winging it this one is mostly down to you, our charming community.

I’ll go first person to get us started with my weekend gaming plans. I just bought Wulverblade and it’s terrific, and nice and different from anything else I have on Switch. Since doing an interview with the developer I’m also hugely intrigued by The Flame in the Flood, so I’m going to be a right big-spender and buy that for the weekend. Sure, I could get it on Steam, but the option to play it on the handheld is tempting – to be honest, as a Nintendo fan I also like to try and ‘support’ the eShop anyway, doing my humble part in making the store financially worthwhile for all these incredible indie devs. Beyond that I’ll also play a bit of MLB The Show on PS4, because it’s the post-season and I’m up until 3am (here in the UK) most nights watching baseball. GO CUBBIES!

So, what will you be playing this weekend?

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Don’t Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood

Many indie devs feel like they’re under pressure to make high-quality art that rivals that of big-budget studios — with the smallest team size and budget possible.

At GDC 2017 The Molasses Flood’s Gwen Frey, self-described sole animator and over-tasked generalist on The Flame in The Flood, discussed how to rapidly generate triple-A quadruped locomotion as an indie dev.

It was a video-heavy talk that focused on animation authoring and state blending for quadruped characters. According to Frey, these characters have unique foot sliding challenges and traditional solutions result in either poor fidelity motion or a bloated animator workload.

Frey shared some techniques for illustrating high-quality quadruped locomotion without the need for transition animations, using two different quadruped characters as examples – a boar with a rigid spine, and a large, gangling wolf with a procedural spine. 

It was a fascinating talk, one that you can now watch for free over on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Guide: How to Use Two or More Micro SD Cards in Your Switch for Limitless Storage

Storage can be a bit of an issue on the Switch; the console’s internal capacity is only 32GB, with a portion already reserved for the operating system, and bigger micro SD cards can be very expensive. Thankfully, you can rely several of the smaller, more affordable cards with relative ease. For those of you getting to the point where your initial storage is filling up, and as an alternative to the ‘Archive’ option on the system, below is the step-by-step guide for keeping multiple cards on the go.

First of all, power off your console by holding the power button until the Power Options menu appears, and select ‘Power Off’. Do not just put your console into sleep mode, or you run the risk of causing irreversible data corruption.

Once your console is off, simply flip it over and lift the kickstand up to reveal the micro SD card within. Take it out and replace it with your new card and re-close the kickstand.

As far as the process goes, you’re basically done. The only thing to bear in mind is that of course none of the games from your other micro SD card will be present, but their icons will be accompanied by a little cloud icon. 

To play any of the games you’ve purchased simply press the A button to download them onto this new card and start gaming to your heart’s content. Because all your save data is stored on the console’s internal storage it’ll still be there ready for you to use so you can dive right back into your games.

Of course, this can also be applied to new games you purchase from the eShop, allowing you to flip between SD cards depending on what games you want to play and when. This process becomes especially helpful when downloading larger games such as The Legend of Zelda: Breath of the Wild.

Just make sure you keep the little sods in a safe place.

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Official Nintendo UK Store Opens Pre-Orders on Xenoblade Chronicles 2: Collectors Edition

For those of us that were immersed into the worlds of Xenoblade Chronicles and Xenoblade Chronicles X, the upcoming Xenoblade Chronicles 2 on the Switch is an exciting release. Those that want to go all-in also have the option of a Collectors Edition and Pro Controller design, which are certainly tempting.

Now the Official Nintendo UK Store has opened various pre-order options, including the collector’s edition that includes a steelbook, a sound selection CD and a 200 page artbook. Details on the various options are below (the collector’s edition and Pro Controller are limited to one per customer, the ‘fan pack’ includes a poster and pin).

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Are any of you tempted by these options?