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Nintendo Refuses To Confirm If Animal Crossing: Pocket Camp Will Connect To Console Outings

Nintendo’s latest investor’s Q&A has been published in Japanese, and while we wait for the full English translation a few bits and pieces are coming through on social media.

According to Wall Street Journal’s , Nintendo CEO Tatsumi Kimishima has refused to be drawn on the question of Animal Crossing: Pocket Camp offering any kind of connectivity with “dedicated” Animal Crossing games on consoles:

Given the likelihood of an Animal Crossing game coming to Switch in the not too distant future, it would be amazing to see Pocket Camp have some form of interaction with a “mainline” console outing. Given that your phone is at your side all day long, some form of connection could allow players to gain resources while they’re away from their Switch.

Hopefully Nintendo is just keeping its cards close to its chest at present, and we’ll see something like this happen in the fullness of time. Make your own predictions known by posting a comment below.

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Pinball FX3 is Heading to the Switch With Unique Features

Zen Studios offered decent support for the Wii U and 3DS eShop, and it’s now stepping up with the Switch eShop – it’s confirmed that Pinball FX3 is coming to the store on 14th November; the initial download is free and includes the Sorcerer’s Lair table, and you then buy other tables separately.

Check out the trailer below.

Starting off with Switch-specific features, it’ll have HD Rumble and the option to play with a vertical orientation in portable mode, which is a neat touch. There’ll be 30 tables available to buy at launch, with more promised, and cross-platform multiplayer will also be included. As you can see in the PR excerpt below the FX series puts multiplayer and tournaments at the heart of the game.


  • Now every table is an RPG. Simply playing a table yields experience points and level
    advancements that continually unlock the potential for bigger points…and bigger blowouts of
    your friends’ scores on the leaderboards. Strategic thinking comes into play when determining
    which power-ups to equip—one table might be best suited for a Skillshot Score Increase and
    Multiball Score Bonus, while another might better benefit from Combo Time Bonus and
    Distance Bonus team-up.
  • Players level up. The more you play, the higher your own personal experience level climbs.
  • Anyone can start their own tournament. In addition to tournaments run by Zen (often involving
    fantastic prizes), Pinball FX3 allows players to create their own tournaments and set them up
    however they like, including access to several modes of play.
  • Advanced multiplayer features allow for intelligent matching against others based on skill level.
    This applies to everything from immediate friendly matches to ultracompetitive League Play.
  • Cross-play enables Nintendo Switch players to take on opponents competing on most other
    platforms where Pinball FX3 is available.
  • New modes will change the way you play even the tables you feel you’ve mastered. Playing a 1-
    Ball Challenge, a 5-Minute Challenge or Survival Mode will cause you to completely rethink your
    approach in order to top the leaderboards.

The complete list of tables at launch is below.

  • Universal Classics Pinball (Back to the Future, E.T., Jaws)
  • Aliens vs. Pinball (Aliens, Alien vs. Predator, Alien: Isolation)
  • Balls of Glory (Family Guy, Bob’s Burgers, Archer, American Dad!)
  • Portal
  • The Walking Dead
  • Sorcerer’s Lair (free)
  • Carnivals & Legends (Adventure Land Pinball, Son of Zeus)
  • Zen Classics (Shaman, Tesla, El Dorado, V12)
  • Core Collection (Pasha, Rome, Biolab, Secrets of the Deep)
  • Medieval Pack (Epic Quest, Excalibur)
  • Sci-Fi Pack (Mars, Paranormal, Earth Defense)
  • Iron & Steel (Wild West Rampage, CastleStorm)

We’ve confirmed with Zen Studios that pricing on the Switch will be exactly the same as on other platforms. On PS4, for example, The Walking Dead costs £2.49 in the UK while a pack like Universal Classics costs £7.99.

Are you excited about this one coming to the Switch? Let us know in the comments.

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Switch Passes Two Million Sales In Japan Thanks To Super Mario Odyssey Fever

Super Mario Odyssey has given Switch the sales boost it needed to pass the two million consoles sold marker in its native Japan.

Last week, Switch sold 133,094 units, with the bulk of that figure apparently thanks to the Super Mario Odyssey Switch bundle. Last week also marked the biggest delivery of Switch stock Nintendo had issued to retailers in the last four months, meaning there were more consoles on offer than normal.

According to Famitsu, Super Mario Odyssey sold 511,625 copies during its first three days on sale in Japan. These sales include game-specific download cards and the Switch Super Mario Odyssey bundle, but not copies purchased directly from the Switch eShop. 

It would appear that the entire shipment of physical copies sold during the first three days on sale, so the total figure could well have been even higher.

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Video: Adorable Super Mario Odyssey Easter Egg Plays Catchy Tunes Like a Music Box

It’s no secret that we absolutely love Super Mario Odyssey, and one of the things we love most is just how many teeny-tiny details can be found throughout, whatever their form.

One of these is what could be classified as an easter egg that occurs when you jump repeatedly on the Odyssey’s globe. Doing so will play a music box version of Jump Up, Super Star, or the Fossil Falls theme depending on which Kingdom you’re in. If you want to hear it for yourself make sure you check out the video above to do just that.

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No More Fighting On An Empty Stomach With Zelda: Breath of the Wild’s Latest Free Gift

Nintendo is really on a roll with the free goodies they are handing out for The Legend of Zelda: Breath of the Wild. If you check out the news section on your Nintendo Switch today, you will find a note from director Hidemaro Fujibayashi which gives you details about cooking dishes which boost your attacks.

If you read through all the note you will learn all the ingredients to make a mighty salt-grilled crab. This tasty dish is made up of: Razorclaw Crab, Mighty Porgy, Mighty Bananas, and Rock Salt.

There are a few disclaimers at the bottom about not being able to receive this gift without the paraglider and also it will not be available in certain areas, so it is well worth reading through the whole note to get yourself completely up to speed.

Let us know what you think about this culinary delight with a comment below.

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Now Available on Steam – Zwei: The Ilvard Insurrection, 10% off!

Zwei: The Ilvard Insurrection is Now Available on Steam and is 10% off!*

In a world where magic and technology exist side by side, vampire princess Alwen must reclaim her ancestral castle and her magic alongside her unlikely ally, treasure hunter Ragna Valentine. They may make for an odd pair, but when they combine their talents, the sky’s the limit!

*Offer ends November 7 at 10AM Pacific Time

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Ittle Dew 2+ Begins Its Switch Adventure Very Soon

Some of you may recall Ittle Dew by Ludosity, which saw release on the Wii U eShop and a range of platforms. It was once pitched as a Legend of Zelda game to Nintendo, but eventually forged its own identity and arrived as a rather good game.

The re-jigged version of its successor, Ittle Dew 2+, is pleasingly very close to release. As previously confirmed Nicalis is stepping in to publish this one, and it’s now got a final release date of 14th November.

Pleasingly that date is for both North America and Europe on the eShop, with the price set at $29.99 or €29,99. North America will also get the physical edition that includes “a full-color instruction booklet and a limited-edition map of the island”. If you fancy picking that up here’s the Amazon US pre-order link.

Do you like the look of Ittle Dew 2+?

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Get a job: Sucker Punch is hiring a Level Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Bellevue, Washington

Sucker Punch is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for creating compelling layouts and working with a team of creative individuals. Team leadership experience is expected, with a proven track record of high-quality results.

Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create deep and meaningful player experiences.

Responsibilities

  • Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience.
  • Create and iterate encounter layouts to support the navigational and combat goals for the game.
  • Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world.
  • Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs.
  • Integrate research and concept art into playable game spaces.
  • Work closely with the Project Directors and other Leads to ensure quality across the game.
  • Continuously strive to push the quality bar higher.

Qualifications

  • Proven track record of developing engaging open world content.
  • At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience.
  • Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.
  • Experience developing and shipping at least one AAA console or PC game.
  • Strong understanding and experience with 3D Modeling Software (preferably Maya).
  • Experience building large open worlds with a focus on 3rd person action encounters a plus.
  • Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus.
  • Outstanding communication and collaboration skills.
  • An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools.
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude.
  • Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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Profits and revenue on the rise for Konami’s video game branch

Konami has released its financial report detailing the first six months of its 2017-2018 fiscal year, showing a year-over-year increase in profit and revenue for both its Digital Entertainment branch and the company as a whole.  

For the period ending September 30, the company as a whole reported ¥115.4 billion (~$1 billion) in revenue, a 13.8 percent increase from the same period during the previous year. Likewise, Konami saw profit for the period reach ¥17.2 billion (~$151.2 million) for a 40.5 percent increase year over year. 

Konami’s Digital Entertainment branch brought in the lions share of total revenue for those first six months. That department, which oversees both its video game and card game operations, brought in ¥57.6 billion (~$506.5 million) in revenue, roughly a 28.7 percent increase from the ¥44.9 billion (~$395 million) reported during the previous year. 

Digital Entertainment also saw an increase in profit compared to the preceding year, with 2017’s numbers coming in at ¥19.3 billion (~$169.4 million) for a 24.5 percent increase. 

Konami attributes the performance in the past two quarters to “favorable reviews” for the mobile titles Jikkyou Pawafuru Puroyakyu and Professional Baseball Spirits A, “continued stable performance” from games in its global markets like Yu-Gi-Oh! Duel Links, the mobile Pro Evolution Soccer 2017, and PES Club Manager, along with the release of Pro Evolution Soccer 2018

Additionally, its mobile games Yu-Gi-Oh Duel Links and Pro Evolution Soccer 2017 both cleared 50 million downloads during the past quarter, with Duel Links coming in at 55 million on its own. 

Going forward, the company says it expects “to provide content that enables us to deliver pleasure to customers in various regions” through an in-development PC version of Duel Links, ongoing support for its mobile titles, and what it describes as aggressive promotions within the eSports scene.

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PUBG Coming to Xbox One on December 12, 2017

Xbox fans, we know you’ve been waiting and we’re so excited to finally be able to say it – PlayerUnknown’s Battlegrounds is coming to Xbox One as a console launch exclusive through the Xbox Game Preview program on December 12, 2017!

We shared this news at Paris Games Week today, where Brendan Greene – aka PlayerUnknown – and I opened the Xbox booth with Aaron Greenberg, General Manager of Xbox Games Marketing.

Beginning December 12, Xbox fans will be able to play PUBG while it’s still in early access through the Xbox Game Preview program. We’re approaching development on Xbox One with the same community-driven focus that we’ve taken with the game on PC. As a result, the ultimate battle royale experience that fans play on Xbox One will be slightly different than what players know today on PC.

In addition to announcing Xbox’s XGP launch date on December 12, we also shared the exciting news that we’re on track to launch 1.0 for the PC version in late December.  This has been an amazing year for us and launching both 1.0 on PC and on Xbox through Xbox Game Preview are huge milestones for the team. I’m incredibly proud of how far we’ve come in such a short time, but I’m even more excited to say that we’re just getting started.

Both versions are being developed at the same time, but they both have their own separate roadmaps. Various Xbox One features and functionality will change and come online over time just like they have on PC, with our goal being to have both versions align to each other as soon as possible. Feedback as you know has been critical to the game’s success, so beginning December 12 we want to hear from Xbox fans on what they think about PUBG and how we can make the best version of the game possible.

PUBG Xbox XGP The Warrior Pack

In celebration of PUBG’s upcoming launch on Xbox One, we’ve collaborated closely with the team at Xbox to create three special, limited-edition cosmetic packs – the PUBG Warrior Pack, the PUBG Accessory Pack and the PUBG Tracksuit Pack. These packs are exclusive to Xbox fans as standalone offers available for a limited time and as there are no plans to feature any in-game purchases in the Xbox Game Preview version, are the only items that can be purchased during the preview period. We’re super excited to be able to bring these to Xbox One fans who have been eagerly awaiting the game as a special thank you for your patience and passion for PUBG. We’ll be sharing more details on timing and pricing in the weeks ahead.

If you are attending Paris Games Week, be sure to come by the Xbox booth and check out “The Wall.” We’ve set up a massive 50-person gameplay experience where players can come battle it out in a series of live matches that will be nothing short of epic. Having everybody in a match together all in one room is really special and is going to be a lot of fun.

Thank you to the entire PUBG community for providing feedback and making our game such a success already. We’re working hard with our partners at Microsoft to bring PUBG as a console launch exclusive on Xbox One through the Xbox Game Preview program, and we can’t wait to meet you on the island on December 12!