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Feature: The Biggest Nintendo Switch Retail Games of 2017 – Fall / Winter Edition

We’re heading into what is known by some as the ‘silly season’ in the games industry. Publishers are understandably eager to get in on the Holiday gravy train, and as a result we have an influx of games to consider. Therefore, it’s a good time for our Nintendo Switch Fall / Winter edition of the ‘biggest games’ series, accounting for just a few months of titles still due in 2017. This is the retail edition, though we’ll be tackling the tough task of shortlisting download games in a separate eShop list.

Naturally a number of titles from our previous Summer list have since hit stores, but we’re not exactly short of games nevertheless. The line-up isn’t as jam-packed as other consoles, but the quality is arguably high; it’s also a far cry from recent years where we’ve had to combine retail and eShop lists for Wii U and 3DS – there’s no such shortage of options this time around.

Below, then, are what we think are the ten biggest Switch retail games still due this year, along with some honourable mentions that are jostling for a position.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Nintendo and Koei Tecmo solidified a development relationship with Hyrule Warriors, which brought The Legend of Zelda and the Omega Force-led Warriors franchises together. Along with a lot of DLC that release was evidently a success, so there’s optimism that Fire Emblem will be a strong fit for that formula; already out in Japan, this one will also have a version on the New Nintendo 3DS. 

After an exciting reveal at the start of the year, E3 brought us much more of this game as we saw how the next ‘sandbox’ Mario title will work. With Cappy and the ability to control various items and characters at its core, this looks wildly inventive and fun to play; Nintendo’s shown plenty of it in recent times too, and excitement is certainly palpable as it nears release.

A return to the styling of the original Xenoblade Chronicles – which explains its positioning as a direct sequel – this looks to be another enormous and ambitious title from Monolith Soft. The story looks to be full of drama, and along with familiar mechanics there are some new approaches in combat, particularly. We shared some impressions on this one just recently.

There’s plenty of buzz around this as a Holiday release, the first time the game will be playable on Nintendo hardware and on the go. On Switch it’ll include an exclusive Link outfit and weapon activated by amiibo (or found somewhere in the game world), along with motion controls utilising the Joy-Con. We were rather impressed in our first impressions, and it should provide a sizeable adventure to fill the winter months.

DOOM – Holiday

A surprise announcement in the most recent Nintendo Direct and the second Bethesda-published game on the Switch, this is arguably one of the most demanding games for the hybrid hardware. With fast paced and stylish shooting action, this was critically acclaimed on other hardware in 2016 and will be an intriguing arrival on Nintendo’s system.

The download-only original was the earliest success story on the eShop, developed by a small UK team and published by Nintendo. It offers charming solo and co-op puzzle solving, and this retail version includes more than 30 new stages, new challenges and remixes of the original levels. It’s also worth noting that those with the download version will be able to buy the extras as DLC.

As with every major Sonic game fans are daring to dream with this title. Very much taking the Generations approach in bringing modern and classic Sonic together, it also features an extended cast of allies and enemies. In addition players can create their own characters with distinct abilities, which is sure to lead to some interesting fan art. Opinion is a tad divided based on previews and footage to date; here’s hoping for the best.

An intriguing announcement when it was made, the Switch will get its own version in what is a multiplatform revival for the Rockstar-published detective game. As one of the highest profile games of the last generation it’ll be fascinating to see how it stacks up, while there’s also the promise of Switch exclusive features and control options.

WWE 2K18 – Fall / Autumn

It’s the first official wrestling game on Nintendo hardware in quite some time, which is enticing in its own right. Pleasingly the feature set looks to match up to other console versions, though we’re yet to get a finalised release date for the Switch. With plenty of career and customisation options this should keep wrestling fans busy for a while once it eventually arrives.

This narrowly edged out LEGO Marvel Super Heroes 2, which is in the honourable mentions below. We’ll have the third Nintendo hardware version of the first game and the first instance of Resident Evil Revelations 2 (as it skipped Wii U); both will also be available separately as downloads. These will have some potentially fun Switch-only features such as Joy-Con pointer and motion controls, along with use of the IR sensor and amiibo.


Honourable Mentions


That’s a batch of retail releases due on Switch before the year is out. Vote for your favourites and chat about your most anticipated games in the comments, and of course let us know of any major releases we’ve missed!

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Next Week on Xbox: New Games for October 9 – 15

Welcome to another edition of Next Week on Xbox! The holiday gaming season is fast approaching and that means our most-anticipated games of the year are making their way to Xbox One. And with Halloween only a few weeks away, it’s also the perfect time to serve up a couple of spooky titles this week, like the survival horror game The Evil Within 2 and the creepy Decay: The Mare. On the more epic fantasy scale, we’re booking our tickets to return to Mordor and continue the fight against the Dark Lord himself in Middle-earth: Shadow of War. Read on for details on these games and more to find out what’s Next Week on Xbox!

Middle-earth: Shadow of War Screenshot Games
  • Xbox Play Anywhere Title

Talion and Celebrimbor return in Middle-earth: Shadow of War and aim to forge armies, conquer fortresses, and dominate the land of Mordor from behind enemy lines. With the return of the award-winning Nemesis System powering the unique stories of your followers, in addition to taking on the full power of the Dark Lord Sauron and his army, this epic new story in the ever-expanding Middle-earth saga is one you don’t want to miss. And as an Xbox Play Anywhere title, one purchase gives you a copy on both Xbox One and Windows 10.

Raid: World War II Screenshot Games
Take on the role as one of the four misfit members of the Raid gang — Sterling, Rivet, Kurgan or Wolfgang — to shoot, blast, and steal your way through Europe at the height of World War II. With class-based gameplay and authentic weapon customizations, take down the German war machine in this exciting four-player co-op shooter.
Danger Zone Screenshot Games
Welcome to the Danger Zone, a virtual crash testing facility where you’re tasked to survive a variety of challenging and deadly scenarios. With real-world vehicle physics with explosive gameplay, your goal is to cause as much explosive and creative damage as possible.
Shiny Screenshot Games
You are the robot Kramer 227 and you must find a way to harvest enough energy to rescue your fellow robot friends before their planet of Aurura crashes in the sun. Gather energy, share with your friends, and escape a dire situation across 20 extensive platforming levels.
Decay Screenshot Games
In this psychological horror game, you play as Sam, an addict who has found himself in the metal institution Reaching Dreams. Hoping to kick his habit and sort his life, something goes terribly wrong and he becomes lost in an endless nightmare.
Evil Within 2 Screenshot Games
Detective Sebastian Castellanos has lost it all. But when given a chance to save his daughter, he must descend once more into the nightmarish world of STEM. From mastermind Shinji Mikami, The Evil Within 2 is the latest evolution of survival horror where horrifying threats emerge from every corner as the world twists and warps around him. Will Sebastian face adversity head on with weapons and traps, or sneak through the shadows to survive? Prepare to enter a frightening world filled with anxiety-inducing thrills and disturbing moments.
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Review: Picross S (Switch eShop)

One of the constant presences on the 3DS eShop was that of the Picross e IP, the latest in a long running puzzle series. With close to ten releases on the 3DS eShop (including a few fun spin-offs) there were certainly plenty of entries for one console, though some releases were really more like DLC packs than fully-fledged sequels, often offering up a few hundred new puzzles and few other changes. The dream of the Picross e series has now been continued with Picross S on the Switch and, well, it’s exactly what you would expect it to be.

For those of you that are unaware, Picross has been around since the days of the Game Boy and plays something like a cross of Minesweeper and Sudoku. Puzzles are divided into grids, and each row and column has a series of numbers by it. These numbers dictate how many squares you need to fill in that row or column, and through cross-referencing multiple different sets of numbers you can figure out exactly which squares you need to fill. Squares that shouldn’t be filled can be marked with an x and squares that might or might not need to be filled can be marked with a little square to make a note of it. When all squares are filled it makes a pixel art image.

Though it might sound a bit complicated, the game includes tutorials that adequately explain how the logic of these puzzles works out. The difficulty curve is almost perfectly judged; you’ll start out doing simple 5×5 puzzles that are as basic as possible and eventually be handling 20×15 puzzles. And for those of you that still struggle, the game has included several hand-holding mechanics to ensure that literally anybody can play this. Here’s what it can do to help you out: a hint roulette at the beginning of puzzles can randomly reveal all the squares in one row and one column, the cursor can be set to glow red or blue depending on whether the row has any mistakes or not, the numbers besides rows and columns can glow blue to indicate that squares can be marked or filled in, the cursor can be set to autocorrect any wrongly filled in squares, and there’s a one-off “check mistakes” feature in the pause menu that will scan the whole puzzle and tell you if you marked anything wrong.

In case you haven’t gathered from all that, the game barely stops short of just outright doing the puzzle for you while you watch, but the nice part is that you can choose to turn off some or all of those features if you wish, allowing for a gameplay experience that adequately caters to players of all skill levels. This modular difficulty approach is especially a welcome feature when you consider the newly included multiplayer mode. By splitting the Joy-Con, a second player can hop on with a differently coloured cursor and help out with solving the puzzle. Although it is cooperative in nature, there’s also an air of competition to it as the game keeps track of how many squares each player has filled. Though it’s fairly basic in its implementation, the multiplayer does help add some longevity to the experience; it’s not hard to teach a new player the basic of Picross, and the scaling difficulty settings allow you to provide as much cushion as is needed.

In terms of content, 300 puzzles are included; half of them are normal Picross, and half are “Mega Picross”. These latter puzzles are harder, but only in the sense that it introduces some number sets that can span two rows or columns instead of just one. Those three hundred puzzles will certainly keep you busy for a while, but bear in mind that all the Mega Picross puzzles are merely re-purposed normal Picross puzzles. Sure, the numbers are different this time around, but the end result is still the same, and that comes as a bit of a disappointment if you’re expecting something new.

The doubling up of puzzles in this way is indicative of a much broader sense of a slight emptiness that permeates the experience; it’s not that this is a boring or empty game, but it feels a little half-baked. Micross — which spans several different, smaller puzzles —  is nowhere to be found here, and after seeing the introduction of a mission system and progression elements in Pokémon Picross, the straightforward, no-frills approach to Picross S leaves something to be desired. It’s the removal of elements which have been previously featured that’s irksome; though they aren’t essential elements and the game is just fine without them, it seems bizarre and a bit disappointing that the newest entry in this series is taking steps back rather than forward.

From a presentation perspective, the minimalist approach is maintained. Chilled, jazzy music plays in the background and the designs of menus are defined by a colourful, frosty aesthetic. It’s pleasing to the eyes and ears, and it’s quite relaxing, which is befitting of a game of this pace. And though the concept works well on either the TV or small screen, it feels most natural to be playing the game in portable mode; Picross S is the kind of game that you play every now and then for a little bit, not something you sit down on the couch to binge for hours. Still, it’s nice to have the option to play it on the TV, and this certainly is the way to go if you wish to get more use out of the multiplayer mode.

Conclusion

Picross S is the epitome of a one-trick pony, it knows exactly the kind of experience it’s going to deliver and it does just that. Those of you that loved the Picross e games will find plenty to love here, as this is essentially just another 300 (well, 150) puzzles, now with local multiplayer support. Still, it all comes off as being a bit bland, while the absence of Micross and mission systems seen elsewhere makes Picross S feel like a lazy sequel. We give this a recommendation to fans of puzzle games, or anybody looking for a slower paced game for their Switch. Just don’t go into this one expecting a comprehensive, ultimate entry in the series.

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Super Ghouls ‘n Ghosts Gets the MSU1 Digital Audio Enhancement Treatment

Capcom’s Super Ghouls’n Ghosts will always be a polarising title. A masterpiece of game design with impressive usage of the Super Nintendo’s graphical and sound capabilities produced one of the system’s finest exclusive games, but also one that challenges players with not one but two complete (rather hard) playthroughs to see the game’s true ending. As such it remains a game for the most dedicated gamers out there.

Mari Yamaguchi’s soundtrack for the game remains quite impressive, with the whole game using a symphonic soundtrack that has been remixed and remade by fans in different genres for decades now. Now thanks to Conn and Kurrono Kei we have a patch and soundpack that places Arthur’s Super outing among the club of games that have MSU1 audio enhancements. You can now run around in your pants to your favourite Super Ghouls ‘n Ghosts covers and remixes, such as those you can hear in the following gameplay video.

If you’re feeling a bit nostalgic about Arthur’s quest it is a good time to remind one and all that the game just so happens to be one of the twenty one games that are part of the SNES Classic Mini and Super Famicom Classic Mini games list. We assure you it will be the game that will get the most use of the rewind feature of the system.

Did you partake on Arthur’s quest against evil back in the day, or maybe even on the almighty GBA? Tell us all in your briefs on the comments section below.

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Video: Digital Foundry on the ‘Custom’ Merits of FIFA 18 on Nintendo Switch

FIFA 18 has been out for over a week, and it’s been interesting to watch the reaction to its release. On the one hand it’s earned plenty of praise for what it achieves as a portable entry in the franchise, while on the flipside it’s tempting to look at modes and features that are missing in comparison to other current-gen versions.

One line EA has continually pushed is that it’s a ‘custom’ version for Nintendo’s hardware, but how true is that? Digital Foundry has done its analysis in terms of the visuals, framerate and gameplay, and we see a mix of legacy and new techniques at work from the developers.

Check it out below.

In some respects it’s what would be expected; taking foundations that will well on the hardware and working from there. When it comes to FIFA on Switch, ultimately, there’ll always be fervent opinions at opposite ends of the spectrum.

Have you been playing FIFA on Switch? Let us know what you think of it in the comments.

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Review: Stardew Valley (Switch eShop)

Stardew Valley is a universally acclaimed farming simulator that was initially released on PC in February 2016, before eventually arriving on other consoles later that year. The last few months have seen little other than pure hype and excitement from Switch players, however, as they finally get to see this Harvest Moon-inspired fan-favourite for themselves (or double-dip to enjoy the experience all over again for a second time). Despite having a good amount of time with the game, it is clear that we are still yet to scratch the surface of what Stardew Valley has to offer its players, and we’ve already had a bit of a rollercoaster ride with the title.

The game might well be a farming simulator on the surface (you inherit a farm, start restoring it, plant crops, collect materials to build with etc.), but there is actually so much more to it than initially meets the eye. In a recent soapbox video we referred to the game as a “life sim”, and that is a perfect description; your activities go far beyond just farming thanks to a great sense of community that finds itself sitting at the heart of the adventure. In fact, there doesn’t appear to be any end to the amount of things available to see and do.

For starters, by wandering over to the main town you’ll start to interact with a host of non-playable characters in what turns out to be a rather tight-knit community. Each character you meet has their own personality, their own relationships with other characters, their own interests, and so on. You can offer to help out various town members in what are essentially side quests, you can build up your own relationship with individual people by giving them presents and visiting them often and, eventually, you might even grow so close to someone that you’ll end up getting married should you fancy it. You don’t move to Stardew Valley to work – you move there to live.

As we previously mentioned it is clear that, in the grand scheme of things, we haven’t seen anywhere near all of the things on offer here. One example of this is the fact that it took us 15 in-game days just to realise that there was a huge mine to explore just north of the town – fully exploring and excavating within it will likely take a scarily large amount of time to manage. Strolling around the valley will give you a quick insight into the currently unknown too; often we’d see areas that we can’t access yet or doors that remain locked, and an in-game calendar shows events that will be occurring in the town in the coming days. 

It doesn’t end here, either – on top of the farming, side quests, and everything else mentioned so far you can try to earn as much money as you can, build various animal coops to look after livestock, have a pet, go fishing and try to collect every fish available, complete an entire museum collection, build up your combat level in the RPG-like Adventurer’s Guild, and more – it just goes on and on.

There is a point to all of this, though. After two in-game years you will be assessed on your achievements, receiving a score based on numerous factors. Pleasingly, your game doesn’t end there, however; you are free to continuing living this life away from the real world as much as you like, ever expanding on what eventually starts to feel like a second home. The portable nature of the Switch makes this version easily one of, if not the, strongest of them all – the structure of the game sees you play through ‘days’ at a time with a clear break in between each one, making it perfect for just having that quick escape. Luckily, the oddly addictive nature of watching your farm grow and grow will make you want to do just that.

There is one technical flaw at launch that needs to be mentioned, however. At the end of each in-game day it saves, and at present it takes a surprising amount of time – perhaps up to 20 seconds. It’s a tad frustrating when it first happens, but the days are long enough that we’ve generally looked past it; the rest of the game – pleasingly – is snappy enough.

Beyond that relatively minor complaint, playing Stardew Valley has been an enlightening experience. For complete transparency it is important to state that, for this writer, games of this genre and style aren’t often particularly appealing. Indeed, after the first couple of hours a mixture of boredom from the repetitive nature of farming, and confusion from not really understanding why nothing seemed to be happening, prevented initial enjoyment. 

Somewhere down the line, though, everything just ‘clicked’. This isn’t a game designed to throw everything it has at you from the off, and it isn’t one to hold your hand either; everything in Stardew Valley wants to be discovered, but only if you put in the time and effort to find it. To experience this game fully you must be prepared to spend a huge number of hours living in its world – the more you put in, the more you’ll get out, and it can be so rewarding if you do.

Conclusion

Stardew Valley offers its players a chance to live a second life – one where you can forget the troubles of the real world and get excited over finding a particularly rare carrot. It is a truly magical experience; games can often be enjoyable but they don’t all manage to be as captivating as this. This is the sort of game that ideally requires a significant amount of time to be invested; the enjoyment doesn’t necessarily come from the day-to-day actions you perform, but rather from the general growth of pride, satisfaction, and sense of security as the days go by. Fans of games such as Harvest Moon and Animal Crossing will be right at home here and, for those who aren’t, there is a decent chance this game might just surprise you. For the asking price the risk couldn’t be more worth it.

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How the Blade Runner game ensured players never knew who to trust

“Every time a player started a new game, the dice would pick whether characters were replicants or not.”

– Playful’s David Leary, reminiscing with Eurogamer about his work on Westwood Studios’ Blade Runner adventure game.

There’s a new movie out this week bearing the name Blade Runner, and that seems to have at least partially inspired Eurogamer to revisit Westwood Studios’ 1997 PC adventure game of the same name.

Released more than a decade after the original film, Blade Runner is a game devs should know about because it did something very rare in the ’90s: it presented players with a detective story that changed every time you played.

“Every time a player started a new game, the dice would pick whether characters were replicants or not,” Leary told Eurogamer, recalling how he helped out on the game and coded a script that would (presumably semi-)randomly dictate which characters were secretly robots. 

“Creating the code was not that technically difficult,” he continued. “The challenge was to make sure the pieces wouldn’t fall apart.”

He goes on to talk about those challenges in a bit more detail in the full article, which is well worth reading over on Eurogamer.

For a bit more historical insight into Westwood’s often-overlooked Blade Runner game, check out Gamasutra’s own 1998 interview with Westwood cofounder Louis Castle, in which he discusses everything from the intricacies of fitting the game on 4 CD-ROMs to the challenges of simulating cool 24-bit smoke and mist effects on 16-bit graphics cards.

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Game devs help raise nearly $400k during One Special Day charity event

There’s some nice news out of the U.K. this week, as Oxfordshire-based charity organization SpecialEffect announced today that it has raised over £300k (~$392k USD) to fund its charitable work during its recent One Special Day fundraising event.

This is a big deal because SpecialEffect’s mission in life is to help people with disabilities play and enjoy video games. 

To that end, the One Special Day (which was, incidentally, September 29th) fundraising effort was supported by studios and companies across the game industry, encompassing everyone from 505 Games to Double Fine to Unity to Zynga. 

SpecialEffect had set a fundraising target of £100k, and with that thoroughly surpassed it has announced that the next One Special Day will take place next year on the 28th of September.

Devs curious to learn more about SpecialEffect’s efforts and how to support them can do so via the organization’s website.

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Gamasutra plays the Star Wars Battlefront II multiplayer beta

We do love Star Wars here at Gamasutra. And since now we’re actually getting new Star Wars games (and not just updates to the first Battlefront from EA), we were excited today to play the multiplayer beta for Star Wars Battlefront II on the Gamasutra Twitch channel. 

Now that our space adventures have concluded (with many explosions but few lightsabers), we’ve done the due diligence of uploading them for your viewing convenience. If you’re curious about the multiplayer beta (and what our thoughts are on the broader design of the Battlefront series), you should watch!

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more gameplay commentary, editor roundtables and developer interviews.