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Community Focus – CraftingGeek

Our focus this week is a crafty individual. No, not that Kraftyy! This Guardian is crafty in an artistic way. We’ve had many creative people as the focus of our community, but this is our first artist whose preferred medium is cross-stitching. CraftingGeek wields a needle as her favorite weapon outside the game to create Destiny arts and crafts. This is not your grandma’s needlepoint. 

Please meet CraftingGeek, a.k.a. Jess. 

Tell us a little bit about yourself and your role in the Destiny community.

CraftingGeek: My name is Jess, and my little corner of the Destiny community is making crafts, usually something to do with cross-stitching. When it comes to making Destiny crafts, I have a basic philosophy of “Saw it. Liked it. Had to cross-stitch it.” Apparently it works, because I’ve made thirty projects or so.

That is a lot of projects. Where can we see them?

CraftingGeek: I’m always posting my works in progress and finished projects on Instagram and Twitter.

What are your favorite subclass and weapon?

CraftingGeek: Well, I’m a Warlock through and through, and I’m partial to the Stormcaller subclass. As for my favorite weapon, that would be my fist, because, uh, I tend to run into a place just like my hero Leeroy Jenkins to find a mess of trouble. I just try punching everything. (It usually doesn’t work.) If I manage to control my impulsiveness, then you’ll find me with my Nameless Midnight.

Leeroy Jenkins, the hero we deserve. What are some of your favorite Destiny-related creations?

CraftingGeek: There are a few projects that have remained my favorites over the years. The Sparrow Racing League banner is near the top of that list, because I just adore the color scheme. Some of the most fun ones I have stitched are recreations of pixel art created by Christopher Barrett and a great artist named Spykles. And I loved working on the three class crests this summer—it helped pass the time before Destiny 2 was released, and I just love how they turned out.

Sparrow Racing League banner

Guardian Pixel Art

Cayde Pixel Art

Titan Crest

Those all look great! Do you have any works in progress or future plans you want to tease out?

CraftingGeek: Currently, I’m running a yearlong craft-along project based around the Destiny 2 emblems. By the end, there will be forty-eight emblems, which will be my biggest Destiny-themed project to date. Outside of the emblems, making something to celebrate the release of the Curse of Osiris is a given. And I’m absolutely going to be stitching some snowflakes to celebrate the return of the Dawning this year.

Destiny 2 Emblems

We can’t wait to see how those turn out. What has been your favorite thing about Destiny 2 so far?

CraftingGeek: While the amazing artwork is so influential to my crafts, the soundtrack is my favorite part of Destiny 2. It captures the magic of the world of Destiny so well, and anyone who knows me knows I love a great video game soundtrack. “Holliday” and “Riptide” are a couple of my favorite tracks, but really, the entire score is awesome. Plus, as an added bonus, I can listen to the music while making Destiny crafts. 

Many will agree with you on the quality of the soundtrack and how much it improves gameplay. Anything else you want to say while you’re here?

CraftingGeek: I just want to say thank you to this wonderful community. Over the years, so many people have shown their enthusiasm for the projects I have made, and I am so grateful for their support and kindness. Thank you to all the artists over at Bungie who create such awesomeness, which helps fuel the fires of creativity. And last but not least, thanks to you and DeeJ for always being fantastic and never minding when I drop the occasional request for some random hi-res image so I can make some new project from it.

If you are willing to spend the time to cross-stitch them, we’ll make sure you have the images!

Big thanks to CraftingGeek for sharing her projects with us. Make sure you follow her on Twitter and Instagram to keep up with what she is working on.

We are always taking suggestions about whom you would like to see us focus on here. You can post on our Community forum with the #CommunityFocus tag for a chance at seeing your suggestion picked. 

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Video: Devs share tips on creating immersive virtual reality worlds

One of the key selling points of virtual reality is its ability to make people feel transported to and immersed in a virtual space.

Pulling this off is critical to many VR projects, and at VRDC 2017 a panel of VR devs dissected the challenge and discussed what they’d learned about doing it right.

Panelists Will Smith (FOO Show), Chris Pruett (Oculus VR), Adam Orth (ADR1FT) and Dirk Van Welden (Space Pirate Trainer) shared their own lessons learned and highlighted other successful VR worlds, talking about major trends in the VR market and mulling over how VR devs can best prepare for the future.

This is the sort of talk you want to see if you’re at all interested or invested in making VR experiences, so don’t miss your chance to now watch the panel for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Rumour Buster: The Nintendo 64 Classic Mini Game List ‘Leak’ is a Batch of Old PDF Files

If we were to bet on whether the big N will produce a Nintendo 64 Classic / Mini in the next couple of years, we’d put our money on that happening. The success of the NES and SNES models has clearly got the company’s attention, as it’s been putting effort into distributing decent stock for the latest system and is preparing to bring the NES back. Nintendo has looked at the sales and online demand and realised that it’s sitting on easy money.

So, we reckon there are good odds that the Nintendo 64 will happen. However, there’s been a bit of buzz about a supposedly new list of game manuals for N64 games, and some are excitedly speculating that the line-up of 19 games could be an inadvertent leak of the prospective N64 Mini’s library. Well if it is it’ll be a coincidence, because it is in fact an old list.

Former Nintendo Life writer and N64 expert actually tweeted about the list back in January this year.

On top of that, when you look at the Sin and Punishment manual it’s actually a reproduction of the European Virtual Console manual, so it’s not even a quality scan of the original.

As for why the files were uploaded in the past (possibly before January this year) it may have simply been an informal project or a nice gesture, offering scans for some well known game manuals. Of course, there’s always a chance that a potential N64 Mini could have those games on them, but we doubt this is any kind of smoking gun or leak.

Still, we’re excited about the potential for a Nintendo 64 Classic / Mini, but don’t think old Virtual Console PDFs are proof.

With thanks to Martin Watts for the heads up and information.

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Niantic is developing a Harry Potter AR game

Pokemon Go developer Niantic is working on a Harry Potter-themed game for release in 2018 that will, like its pocket monster predecessor, center around augmented reality.

This game marks Niantic’s first major project since Pokemon Go‘s own groundbreaking launch in 2016, and is likely to make use of some of the social features being developed through the company’s recent acquisition of the Evertoon development team.

The game itself is called Harry Potter: Wizards Unite and, like Pokemon Go, will be a mobile AR game with “significant influence” from the developer’s previous location-based game, Ingress. Niantic is teaming up with Warner Bros. Interactive to develop the title.

Additionally, the game’s announcement comes packaged with the reveal of Warner Bros. Interactive’s Portkey Games label, a new department solely dedicated to the creation of video games and mobile experiences inspired by the Harry Potter universe.

Update: Warner Bros Interactive has confirmed to Gamasutra that the pair is collaborating on Harry Potter: Wizards Unite, stating that “the game will use state-of-the-art AR mobile technology and allow players to go on adventures, learn and cast spells, discover mysterious artifacts, and encounter legendary beasts and iconic characters as they explore real-world neighborhoods and cities across the globe.”

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Launch to launch, Call of Duty: WWII saw double Infinite Warfare’s sales

Sledgehammer Games’ return-to-roots Call of Duty title, Call of Duty: WWII, earned as much as $500 million in sales during its three-day opening weekend, by publisher Activision’s own estimates.

Including both retail and digital sell-through in the mix, the company says Call of Duty: WWII nearly doubled the launch sales for 2016’s Call of Duty: Infinite Warfare as well, though no specific numbers on that previous release were provided.

A boost in sales from last year’s annual Call of Duty launch is hardly surprising given that Activision Publishing CEO Eric Hirschberg previously noted that the 2016 entry failed to resonate with players, but the series’ latest take on the WWII period seems to have rekindled the Call of Duty flame for many of those fans.

Beyond outselling the launch weekend of its predecessor, Activision also notes that WWII set a day-one record on PlayStation 4 for digital full game sales and likewise has set a Call of Duty series record for ‘highest total connected users’ between both current generation consoles and PC.

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Minecraft 1.13 Snapshot 17W45A

In 1.13 we are completely redesigning the command system to be easier to use, faster to run, and allow for much cooler things than were possible before. Todays snapshot introduces the first kinda-workable build of that command system!

A full changelog can be found on Minecraft.net, which includes a full breakdown of the new command system.

CHANGES

  • New horse model! Hurrah!
  • Lots of bug fixes! Especially crash fixes on Mac OS.
  • New command library! Details below.
  • Added new GUI scaling options! 4k users rejoice, you can see a few more pixels now ;)

[…]

COMMANDS

  • Most commands are even more case sensitive than before. Lowercase is preferable wherever possible.
  • For example, this is no longer allowed: /scoreboard ObJeCtIvEs ...
  • They will be so much more faster and efficient. Especially functions. Oh man.
  • Functions will be completely parsed & cached on load. This means if there’s any command that isn’t correct for whatever reason, you will know about it on load.
  • This means to check if a map works in 1.17.banana, you simple open your world in 1.17.banana. If there’s errors, they’ll be in your log. If there’s no errors, it’s probably fine!
  • Here’s a list of every single executable command so-far: https://gist.github.com/Dinnerbone/943fbcd763c19be188ed6b72a12d7e65
  • It’s very verbose, because each line is its own command. [optionals]and (conditionals|ors) are separated out.
  • ... is where another command is required
  • -> foo means an alias to foo
  • The new command library is called “Brigadier”. That’s not relevant in any way, I just really like the name.

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).

Please report any and all bugs you find in Minecraft to bugs.mojang.com.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things! 

Share your thoughts on how 1.13 is shaping up in the comments below!

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Review: Kirby Battle Royale (3DS)

When Nintendo confirmed a ‘multiplayer-focused’ Kirby title plenty speculated over the approach it would take, but Kirby Battle Royale ultimately delivers a rather predictable spin-off release. What we have, once you get past an initial introduction that suggests a different style entirely, is a minigame collection, one primarily focused on variations and twists to flesh out a limited experience. It’s certainly a diversion away from the high quality 2D platforming that has come to define the pink puffball over recent years on 3DS.

When first booting the game up you work through a brief tutorial in single player; Kirby has a basic attack that can also be charged, a secondary move, the ability to jump / float, and he can pick up and throw items and enemies. What he can’t do is absorb enemies, which isn’t explained but is the case due to the need for the game to gradually unlock abilities with progress. The plot follows that trend as it’s thin even by Kirby standards – Kirby enters ‘Dedede’s Cake Royale’ with a buddy in order to win a tasty cake, and Dedede is using a machine to create clone Kirby characters to take the pink one down. It’s cutely presented and made us smile, however, so that part of the magic remains in place.

Here, importantly, is the key detail – Kirby Battle Royale does have a genuine solo ‘Story Mode’ campaign, albeit any reasonably skilled player will rattle through in four hours or less, while younger or less experienced players will get more mileage as the challenge increases. The setup is rather basic; you’re tasked with working up five ‘leagues’ to win the Cake Royale, all the while earning points and unlocking new Kirby abilities and eventually ‘Boost Orbs’ to utilise in battles. You also gradually get to see all of the minigames this way and get a couple of fun boss battles – it’s either a limited and underwhelming solo campaign or a rather enjoyable extended tutorial, depending on your perspective.

We rather enjoyed playing through it early on, but it nevertheless started to lose steam despite its brevity. As mentioned above, it essentially serves as a tool for experimenting with abilities and mastering the minigames, of which there are only ten. That may sound like a lot, but they start to feel over-familiar rather quickly, especially as all the solo campaign can think to do is add a small number of arena variations and increase the AI difficulty a little beyond the initial novice level. The Story Mode can dress it up all it likes, but what you’re really doing is playing four-player minigames over and over again against the CPU. Even unlocking abilities has limited impact as they’re all familiar from previous games, and most will have two or three favourites that they use repeatedly, in any case.

The quality of the minigames varies, it must be said. The most basic is Battle Arena, where you scrap it out until just one Kirby is standing; there’s a bit of strategy as KO’d players can try to recover, so ideally you need to wear everyone down and knock them out in close proximity. Apple Scramble, on the other hand, is all about teamwork as you work with a buddy to knock apples from trees and send them down a hatch; in Story Mode the AI does a decent job of helping out, especially with pulling the hatch lever while you focus on gathering the fruit.

Next is Coin Clash, where you try to gather the most coins in an arena while dodging ghosts. Attack Riders puts you on a circular stage where you have ‘chips’ to preserve and steal, while also trying to hijack vehicles with which to run over the opposition. Crazy Theater aims to throw in quickfire challenges to keep players on their toes, a fun idea let down by a severe lack of variation and content, meaning you’ll see a lot of repeat rounds. Rocket Rumble is one of the better games, meanwhile, as you frantically try to throw fuel cubes into your rocket and then jump in before the time ticks down.

Robo Bonkers is almost certainly one of the more visually entertaining games, as you fight over rockets to launch at an enormous mechanised ape to score the most points; it’s fun, but a ‘last hit’ bonus is a bit cheap and can skew results. Slam Hockey is a spin on table hockey that should be very entertaining as a team game, but it lacks speed and momentum. Ore Express is a decent scrolling stage in which you scrap over ore to deposit in passing train cars, which is particularly enjoyable against real players. Finally we have Flagball, in which two teams fight over one ball and try to throw / bash it into their flag; this is nicely done and is one of the stronger games.

That sounds like a lot, but they quickly loop around, especially in the single player mode. These are, after all, what the game is all about – they’re not extras included with a full Kirby adventure, they are the entirety of the game. After the generous content offerings of the previous 3DS titles in the series this feels barebones, and we found ourselves ploughing through the solo mode more to unlock goodies than for the sheer joy of it.

Beating the story mode and buying collectibles with the generously distributed in-game currency sets you up with some special characters and lots of abilities for genuine multiplayer. First up, let’s consider the Online Multiplayer; well, it’s functional. In our post-launch testing it only offer ‘Ranked’ matches and kept pushing us into team events, a slightly frustrating and unnecessary limitation. Playing and winning earns you points to level up, and that’s the core loop right there – it’s limited.

In the immediate days after the game’s release we did manage to find online matches on multiple occasions, but sometimes with very long waits or ultimate failure. The EU servers are not heavily populated, it’s fair to say, and plenty will lose patience and give up when others don’t immediately arrive. When we did get into matches performance was reasonable, but lag did kick in a few times and detract from the gameplay, while we also had a disconnect mid-match. Due to how quiet the servers are along with that sketchy performance, we can’t see much mileage in this online mode.

Which finally brings us to Battle Mode, where you can customise some single player games or, more importantly, jump into local multiplayer. We couldn’t test local play with multiple copies of the game, but that’ll be a familiar tale for plenty that own games like this. More importantly, though, there is Download Play, and it’s a feature that may make or break potential purchase decisions for families or those with 3DS-owning buddies.

Due to file size limits (presumably), the host has to pick one of two ‘packs’ that have five games each. The process to get other 3DS players in is relatively quick, and you can choose from various options to play through the five games in the relevant pack. Those using Download Play are limited to a handful of power-up options, but it’s entirely functional and lag free in our experience. As a result it’s very welcome for families and those eager to get more mileage out of the game; some of the minigames are certainly more fun with other human players, though they still wear out their welcome relatively quickly,

After all of that, let’s wrap up with the presentation. This game continues a recent trend and annoyance of ours in that Nintendo (and HAL in this case) haven’t bothered to implement the 3D effect, making this game 2D only. The low resolution of the 3DS top screen is certainly more noticeable without the auto-stereoscopic feature, and it once again seems like a sloppy cost-cutting measure. Aside from that the visuals are certainly solid, employing thick outlines similar to those in Super Smash Bros. for Nintendo 3DS in order to help you track the action. The music is also typical Kirby fare, which is fine by us.

Conclusion

Sometimes Nintendo puts out distinctly ‘B-list’ games, and Kirby Battle Royale falls into that category. While the main games in the series on 3DS offer creativity, smart design and generous amounts of content, this ultimately falls short on all counts. It’s not a bad game, but it is mediocre, and the mileage and value it holds as a retail release will vary drastically depending on the players. For families and minigame enthusiasts able to dabble in local multiplayer it offers some fun, but sparsely populated online servers and a repetitive Story Mode leave little to write home about. Kirby may have many of his iconic abilities here, but the copy-and-paste approach and limited minigames mean this doesn’t get close to the mascot’s other 3DS games.

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Community: We Need Your Very Best Speedrun-Style Jumps from Super Mario Odyssey

To say Super Mario Odyssey gives you freedom of movement is quite the understatement, as no doubt anyone who’s played the game can attest. We love them so much that we’re looking to you for the absolute best jumps possible, be they high, long, or just extremely complex and satisfying.

We’ll be featuring the very best clips in an upcoming video compilation that shows off as many as possible. If you want to get involved, all you have to do is record your jump from your Switch by long-pressing the capture button and sharing it with us on Twitter using the hashtag #MarioMegaJump. We’re keeping an eye on all submissions using that tag, so as long as you’ve spelt it correctly you needn’t worry about it getting lost.

We look forward to all your submissions!

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Penguin Wars Is Headed To Switch Next Year

If you have fond memories of playing the classic Game Boy game Penguin Wars back in the day, like your humble scribe, then you will no doubt be delighted to hear that the game is being revamped for the Switch by Dispatch Games and is planned for a release in early 2018.

The classic rule of having 10 balls to throw at each other is still the core of the game. However, in the updated game players can evolve their characters in Story Mode and use them in both local and online gameplay against their friends; this release also introduces multiple sets of new rules. Music from the original version released in 1985 has been remixed and updated by notable musicians from Japan, which will hopefully be another highlight in the final game.

The physical Limited Launch Edition version of the game will come packed with a digital download code for the full soundtrack, and at a later date the game even has DLC planned.

Let us know if you plan to p-p-pick up Penguin Wars next year with a comment below.

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Free for 48 Hours – Idle Champions of the Forgotten Realms Starter Pack

Idle Champions Starter Pack, DLC for Idle Champions of the Forgotten Realms is free for 48 hours!

The starter pack provides an entry-level boost to start your Idle Champions adventure with a piece of gear for Bruenor and two Gold Chests.

This pack includes:

Bruenor’s Shiny Level 1 Strong Shield
2 Gold Chests

Available for free until 9am Pacific on November 10th.