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Soccer Brawl Is Your Next Neo Geo Game For Switch

Long before Mario and the gang got violent on the soccer pitch in Super Mario Strikers there was Soccer Brawl on the Neo Geo. This futuristic footy game was released in arcades in 1992 and will be the next Neo Geo game headed to the Switch on 23rd November.

In Soccer Brawl you play as either cyborgs or bionically-enhanced humans, while the action plays out like a regular soccer match. There’s a element of violence on offer as the title might suggest; for example, defenders can launch electric charges to stop an incoming opponent on their tracks.

Soccer Brawl never did get a release on the Wii Virtual Console, so this fresh to Nintendo platforms. Do you plan on picking it up next week?

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IO Interactive has cut a deal to make a Hitman TV series

The team behind last year’s episodic off-’em-up Hitman have confirmed they’ve cut a deal with Fox 21 and Hulu to produce a television series based on the game.

This seems like a bit of potential good news for developer IO Interactive, which went independent in June after former parent company Square Enix abruptly decided to sell off the studio.

The split resulted in a round of layoffs and some dickering over IP rights, but IO Interactive walked away with the keys to its Hitman franchise and has continued to produce content updates. The 2016 game recently surpassed 7 million players (though chunks of the game were released for free) and IO has said it’s working on a second game.

According to Deadline, the new TV series will be executive produced by a team that includes “John Wick” writer and creator Derek Kolstad, who is also expected to contribute a pilot script. Of course, this won’t be the first time Hitman’s been licensed to Hollywood: there were two separate films released in 2007 and 2015 that portrayed their own versions of the series’ titular character.

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How Outcast: Second Contact was revived for 2017

You may not have heard of the game Outcast when it came out, but in 1999, the idea of an open-world game with factions, procedural dialogue, and other unique mechanics would have sounded like something out of a time machine. And yet, there it was! Loud, proud, and dripping with inspiration from French sci-fi comics and films. 

As it turns out, the game’s creators love the world they built so much they decided to give it a polished upgrade for 2017. Today, Outcast: Second Contact launched on Steam, Xbox One, and PS4, and it’s a unique remaster of the original game, preserving its audio and general gameplay while upgrading its visual assets and a few collision detections. 

And on the Gamasutra Twitch channel, we were lucky enough to talk with one of the developers who worked on both the original game and Second Contact: Franck Sauer, who did art direction for the original game. 

You can watch our full conversation with Sauer up above, but in case you’re hopping in a time machine back to 1999, we’ve collected a few interesting highlights for your perusal below. 

Outcast: Second Contact is able to use old code and audio thanks to Unity

If you quickly glance at videos of the original Outcast, then look at the modern game, you may be surprised how much the controls and audio are so similar to the original. That’s because, according to Sauer, it’s a lot of the same old code, tech, and design under the game’s hood. By using a Unity plugin to keep the old game running in the background, Sauer’s colleagues were able to build new assets and a new UI that could be layered over the old game. 

That does mean a few old animations look slightly stilted, but as you can see from our time with the game above, it gives it a unique feel that bridges the decades from 1999 to 2017. 

It’s worth noting that there are other game engines out there that could have performed the same task, but it’s interesting to note that we’ve reached a point in technological development where new engines can help developers restore and republish their older games.

Outcast’s unique look and feel is fueled by old-school tech limitations

Since a lot of Sauer’s original work on Outcast was with the game’s art direction and style, he was able to explain where the game’s look came from, and how everything from the level design to environment choices had to do with the limited tech available at the time. 

For instance, in the case of the “rice paddy field” that defines the game’s first area, Sauer says that the limited ability of the so-called “voxel assets” they were using helped this grassy, staggered area feel possible. Since even making these 3D assets look good was a challenge for the day, Sauer and his colleagues were able to get creative and use them to create environments that suited their design, which in this case, was a staggered rice field. 

In another case, when we commented on the maze-like structure of the area, he pointed out that the map editor developer Appeal had developed at the time required editors to look at the area from the top-down, like a 2D game. This gives the space a far more labyrinthine feel than many open-world games have today. 

Compared to 1999, players are “better educated” about games, which makes marketing them “easier”

As we have noted many times on the Gamasautra Twitch channel, marketing games in 2017 is really hard. But how hard is it compared to 1999? From Sauer’s perspective, it’s a lot “easier” because according to him, the people who buy games are better educated and don’t need to be taught about what a game “is.”

That obviously doesn’t wipe away the modern marketing challenges game developers face, but it’s a reflection that helps see developers how far we’ve come, and dream of a future where modern sales challenges fall away like ones of old. 

For more developer interviews, editor roundtables and gameplay commentary, be sure to follow the Gamasutra Twitch channel.

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GameStop aborts the launch of its unlimited game rental program

GameStop has reportedly begun rolling out, then abruptly stopped, the PowerPass game rental program it had planned to officially launch on November 19th.

Devs may remember that the company has been testing similar forms of game rental programs for some time, but Kotaku reports that the soft launch of PowerPass this week hit enough bumps that employees are being told to pull down signs for the program and store them for later.

“We have elected to temporarily pause the roll out of the new PowerPass subscription service, based on a few program limitations we have identified. We feel this is the right thing to do for now to ensure we are able to provide our guests an exceptional service,” a GameStop representative told Kotaku today. 

“For those guests who have already purchased the service, we will allow them to bring the pass, and video game they have checked-out, back to receive a full refund. In addition, we will allow them to pick out any pre-owned game for free.”

The PowerPass program was pitched to the public last month as offering, for a $60 upfront fee, six months of unlimited “rentals” (one at a time) from GameStop’s stock of used games. At the end of the six-month period, a PowerPass customer could choose one game to keep. 

Previously, GameStop ran a special summer promotion at select stores in the U.S. that allowed customers to rent and play used games across a 3 month period for a single $50 fee.

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Midweek Madness – Offworld Trading Company, 50% Off

Save 50% on Offworld Trading Company during this week’s Midweek Madness*!

Mars has been colonized, and Earth’s corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV lead Designer, Soren Johnson. Campaign Length: 3-4 hours per CEO (9 total). Skirmish Length: 20-30 minutes.

*Offer ends Friday at 10AM Pacific Time

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Guide: Give Your Switch’s Download Speed a Little Boost by Changing the MTU

The Switch has been subjected to a lot of flak regarding its WiFi connection, and whilst reports are mixed in this regard, we don’t think anyone would say no to a little extra speed when downloading. This tip isn’t going to set the world on fire, but during our quick tests we managed to reduce a game’s download time from 90 minutes to 70 minutes, so it’s not to be sniffed at.

All you need to do is head to System Settings, Internet, Internet Settings, select your preferred network, Change Settings, and then highlight the MTU option. By default this is set to 1400, but we want to change it up to 1500.

This is the maximum transmission unit, and basically by increasing this number we’re allowing the Switch to download more stuff every time it requests a packet of data, thus reducing download times. Are you going to try this out for yourself? Let us know in the comments down below.

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Now Available on Steam – Tokyo Tattoo Girls / 刺青の国, 10% off!

Tokyo Tattoo Girls / 刺青の国 is Now Available on Steam and is 10% off!*

After a calamity befalls Tokyo, some of the city’s survivors find themselves with powerful abilities bestowed on them by colorful tattoos. To create peace, the city has been divided into 23 wards, each controlled by a powerful group known as Kumi.

*Offer ends November 21 at 10AM Pacific Time

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Nintendo is Close to a Major Deal for a New Mario Bros. Movie

Over recent years Nintendo’s been making a major effort to expand its commercial efforts – there’s been merchandise and various tie-ins, most notably plans for a Universal Studios Japan attraction. That deal with Universal seems to have led to further opportunities, with The Wall Street Journal (paywall) reporting that a deal is close for a Super Mario Bros. animated movie.

It’s important to note that a deal is not yet done, and both Nintendo and Universal have declined to comment. With that in mind, here’s the general detail from the WSJ report.

The talks are around an animated movie by Illumination, which has produced the likes of “Despicable Me,” “Minions” and “The Secret Life of Pets”. Illumination produces its movies for distribution via Comcast-owned Universal, a potential relationship no doubt helped by the aforementioned Theme Park deals. The final agreement is yet to be signed, with Nintendo reportedly eager to ensure it maintains a degree of control – Shigeru Miyamoto would likely be a producer. The project is said to be in the “early stages of development”, so a release could be a number of years away yet.

We’ve seen reports along these lines before, but there certainly seem to be reasonable odds of this actually happening; it’ll be fascinating to see if the deal gets over the line.

Would you be excited to see an animated Mario Bros. movie?

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Nintendo Scoops Plenty of Nominations for The Game Awards

The nominations for The Game Awards are out, and unsurprisingly Nintendo has fared pretty well. The Big N has often played a prominent role in the event over recent years, and this year is in the running for a broad range of awards.

The announcements are in the video below, and we’ve also picked out the relevant Nintendo categories.

Best Audio Design

Best Score / Music

  • Cuphead
  • Destiny 2
  • Nier: Automata
  • Persona 5
  • Super Mario Odyssey
  • The Legend of Zelda: Breath of the Wild

Best Art Direction

  • Cuphead
  • Destiny 2
  • Horizon: Zero Dawn
  • Persona 5
  • The Legend of Zelda: Breath of the Wild

Best Multiplayer

  •  Call of Duty: WW2
  • Destiny 2
  • Fortnite
  • Mario Kart 8 Deluxe
  • PlayerUnknown’s Battlegrounds
  • Splatoon 2

Best Action / Adventure

  • Assassin’s Creed: Origins
  • Horizon: Zero Dawn
  • Super Mario Odyssey
  • The Legend of Zelda: Breath of the Wild
  • Uncharted: The Lost Legacy

Best eSports Game

  • Counterstrike: Global Offensive
  • Dota 2
  • League of Legends
  • Overwatch
  • Rocket League

Best Sports / Racing Game

  • FIFA 18
  • Forza Motorsport 7
  • Gran Turismo Sport
  • NBA 2K18
  • Pro Evolution Soccer 2018
  • Project Cars 2

Best Strategy Game

Best Family Game

  • Mario Kart 8 Deluxe
  • Mario + Rabbids Kingdom Battle
  • Sonic Mania
  • Splatoon 2
  • Super Mario Odyssey

Best Fighting Game

  • ARMS
  • Injustice 2
  • Marvel Vs. Capcom Infinite
  • Nidhogg II
  • Tekken 7

Best Handheld Game

Best Mobile Game

Best Game Direction

Game of the Year

  • Horizon: Zero Dawn
  • Persona 5
  • PlayerUnknown’s Battlegrounds
  • Super Mario Odyssey
  • The Legend of Zelda: Breath of the Wild

That’s a hugely impressive set of nominations for Nintendo and also third-parties on Switch and 3DS. Some of the categories are particularly juicy, with both Super Mario Odyssey and The Legend of Zelda: Breath of the Wild having good opportunities to win multiple awards.

We’ll be live streaming and blogging the full event on 7th December – let us know what you think of the nominations in the comments below.