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Nintendo Download: 30th November (Europe)

It’s time for European Nintendo Download Update, and this week has a number of tempting Switch releases both at retail and as download-only titles. The 3DS and Wii U don’t entirely miss out, while there are also plenty of DLC options and discounts to consider – let’s get into the details, shall we?

Switch Retail Downloads

Xenoblade Chronicles 2 (Nintendo, €59.99 / £49.99) – It’s a series that’s now embedded within Nintendo console gaming culture, offering a hefty dose of immersive (and downright complicated) RPG gaming. This ‘main’ sequel does a lot of things very well and will keep plenty of Switch owners busy into 2018 – here’s our full Xenoblade Chronicles 2 reviewAvailable from 1st December.

Xenoblade Chronicles 2 + Expansion Pass (Nintendo, €89.98 / £76.98)

LEGO Marvel Super Heroes 2 (WB Games, €59.99 / £49.99) – For fans of LEGO and Marvel this is high on wishlists, and as expected it serves up crazy crossovers, knockabout charm and an open world to explore. It does very little to take the LEGO series forward, but we gave it a recommendation in our LEGO Marvel Super Heroes 2 reviewAvailable from 1st December.

SUPERBEAT: XONiC (Rising Star Games, €44.99 / £39.99) – Another welcome music rhythm release on the Switch, adding its own spin to the genre along with 68 songs to play.

Gear.Club Unlimited (Microïds, €49.99 / £44.99) – This aims to fill a gap in the Switch library with realistic driving and some tasty licensed cars. It has multiple modes and local co-op and aims to deliver a premium driving experience; we gave it a test drive in our Gear.Club Unlimited review.

Switch eShop

Resident Evil Revelations (Capcom, €14.99 / £11.99 if you own Resident Evil Revelations 2 on Switch, otherwise €19.99 / £15.99) – Originally a game that showcased the 3DS and its Circle Pad Pro, this solid spin-off entry in the series then made its way to Wii U and other assorted HD platforms. The arrival on Switch offers motion controls that bring back good memories of Resident Evil 4: Wii Edition. Here’s our Resident Evil Revelations review.

Resident Evil Revelations 2 (Capcom, €19.99 / £15.99 if you own Resident Evil Revelations on Switch, otherwise €24.99 / £19.99) – It’s the first time that this sequel will be playable on Nintendo hardware; it was an episodic release originally, but now comes as one complete package. We put it to the test in our Resident Evil Revelations 2 review.

Serial Cleaner (Curve Digital, €14.99 / £14.99) – A rather quirky 2D / stealth game in which you play the role of crime scene ‘cleaner’ for the mob. It’s heavily stylised and certainly looks like a fun concept; our review will be with you later today.

Syberia 2 (Microïds, €29.99 / £26.99) – This series of remastered point-and-click titles continues, following a very solid first outing on the Switch not too long ago. “Kate Walker and the eccentric old Hans Voralberg set forth in search of a forgotten world” in this one, which sounds like a reasonable way to pass a weekend.

OPUS: The Day We Found Earth (Flyhigh Works, €5.00 / £4.49) – A title that seems to aim for an atmospheric experience, it’s set millions of years in the future as a small robot tries to find Earth by charting the stars. It looks like a mix of stargazing and a touching narrative, and we’ll see how it fares in a review.

Star Ghost (Rainy Frog / Squarehead Studios, €8.99 / £7.99) – Developed by Rare alumni Rhys Lewis (with music by David Wise), this adds an interesting spin to the sidescrolling space shooter; it has controls not too dissimilar to Barrel Rocket levels in Donkey Kong Country Returns, and we thought it was a darn good combination when we reviewed it on Wii U.

ACORN Tactics (TACS Games, €9.99 / £8.99) – A turn-based strategy title, this sees mechs go to battle with alien blobs over a 25 level campaign, seemingly also offering some nice customisation and depth. We’ll dive in for a review.

MUJO (Oink Games, €8.99 / £8.09) – A blend of match-three and puzzle elements in which you use combinations to destroy mythological monsters. It has a simplistic (but relatively clean) look, but this is a pretty lazy port by the look of things.

Traverse USA (Hamster, €6.99 / £6.29) – This is the first IREM Arcade Archives release, a sentence to cheer the spirit of many retro gamers. Both a motorcycle overhead racing and sprite scaling hybrid game, you trying to get from LA to New York in once piece.

World Heroes (HAMSTER, €6.99 / £6.29) – It’s the Neo Geo ACA series, so we might as well get another fighting game into the line-up. What helps this one stand out is its use of somewhat demented representations of historical figures from through the ages; it was arguably bettered by its sequels, but you can check out our original World Heroes review for another bit of retro goodness.

Switch DLC

Xenoblade Chronicles 2 Expansion Pass (Nintendo, €29.99 / £26.99) – If you own the Xenoblade Chronicles 2 game and buy this Expansion Pass, you’ll gain access to some new content, including new story content in fall 2018! On Dec. 1, the Helpful Item Pack will roll out, with the New Quest Pack opening up in January. Plus, the New Rare Blade Pack will be added to the game in spring, with the New Challenge Mode Pack next summer.

Xenoblade Chronicles 2 – Japanese Voice Pack (Nintendo, free)

Sonic Forces: SANIC T-SHIRTS (SEGA, free)

Dragon Ball Xenoverse 2 – TP Medal Pack (x5000) (Bandai Namco, €29.99 / £24.00)

Dragon Ball Xenoverse 2 – TP Medal Pack (x2000) (Bandai Namco, €12.99 / £11.00)

Dragon Ball Xenoverse 2 – TP Medal Pack (x1000) (Bandai Namco, €6.99 / £6.00)

Dragon Ball Xenoverse 2 – TP Medal Pack (x500) (Bandai Namco, €3.99 / £3.00)

Dragon Ball Xenoverse 2 – TP Medal Pack (x200) (Bandai Namco, €1.99 / £2.00)

Dragon Ball Xenoverse 2 – Extra Pack Set (Bandai Namco, €16.99 / £14.00)

Dragon Ball Xenoverse 2 – Extra Pack 1 (Bandai Namco, €9.99 / £8.00)

LEGO Marvel Super Heroes 2Classic Guardians of the Galaxy Character Pack (WB Games, €1.99 / £1.69)

LEGO Marvel Super Heroes 2 – Season Pass (WB Games, €14.99 / £11.99)

SUPERBEAT XONiC EX DLC Bonus Bundle Pack (Rising Star Games, free)

SUPERBEAT XONiC EX DLC Bundle Pack 1 (Rising Star Games, €4.99 / £3.99)

SUPERBEAT XONiC EX DLC Bundle Pack 2 (Rising Star Games, €4.99 / £3.99)

SUPERBEAT XONiC EX DLC Bundle Pack 3 (Rising Star Games, €4.99 / £3.99)

SUPERBEAT XONiC EX DLC Bundle Pack 4 (Rising Star Games, €4.99 / £3.99)

SUPERBEAT XONiC EX DLC Single Track – Americana Exotica (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – iNSANiTY (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track -Skyline (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – ZZuck ZZuck Groove (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Going Back (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – PLUS (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Blue Screen (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Debonair Heavy Industry (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Zombie Chase (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Afternoon of Summer (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Missing Parts (Rising Star Games, €1.99 / £1.69)

SUPERBEAT XONiC EX DLC Single Track – Indigo Wind (Rising Star Games, €1.99 / £1.69)

MUJO – 5 Lightnings (Oink Games, €1.09 / £0.99)

MUJO – 20 Lightnings (Oink Games, €3.49 / £3.19)

MUJO – 45 Lightnings (Oink Games, €5.49 / £4.99)

MUJO – 120 Lightnings (Oink Games, €10.99 / £9.89)

MUJO – 240 Lightnings (Oink Games, €21.99 / £19.79)

MUJO – 480 Lightnings (Oink Games, €40.99 / £36.89)

MUJO – 720 Lightnings (Oink Games, €52.99 / £47.69)

Switch eShop Temporary Discounts

The Bridge (The Quantum Astrophysicists Guild, €6.99 / £6.29 until 28th December, normally €9.99 / £8.99)

The Jackbox Party Pack (Jackbox Games, €14.69 / £13.29 until 7th December, normally €20.99 / £18.99)

JYDGE (10tons, €11.99 / £10.39 until 7th December, normally €14.99 / £12.99)

3DS eShop

80’s Overdrive (Insane Code, €9.99 / £8.99) – An OutRun-style racer with music by Vectorwolf, this certainly gives us a nostalgic feeling. There’s a Career mode in which you can earn car upgrades, Time Attack, and even a built-in track generator for making your own courses that you can then share. We’ll hit the accelerator and bring you a review soon.

3DS DLC

Culdcept Revolt – Racoon (NIS America, free)

3DS eShop Temporary Discount

Crollors Game Pack (Nvriezen, €0.99 / £0.93 until 31st December, normally €1.49 / £1.39)

New 3DS eShop Temporary Discount

Hit Ninja (Petite Games, €1.39 / £1.25 until 14th December, normally €1.99 / £1.79)

3DS HOME Themes

Xmas with Baby-JC (Animundi, €1.49 / £1.39)

Jurassic Cubs on the snow (Animundi, €0.99 / £0.89)

Nunzy and Bronto on ice (Animundi, €0.99 / £0.89)

JC 3pack Number 10 (Animundi, €2.49 / £2.29)

Wii U Virtual Console

Break In (Konami, €5.99 / £5.39) – The latest TurboGrafx-16 title to arrive courtesy of Konami, this is a retro pool game for your consideration. We weren’t big fans in our original Break In review.

Power Golf (Konami, €6.99 / £6.29) – Konami’s gradual and slightly surprising roll-out of TurboGrafx-16 games on the Wii U VC continues with Hudson’s take on the grand old sport. Unfortunately we were rather unimpressed when we review this on the Wii Virtual Console.

Wii U eShop Temporary Discounts

The Bridge (The Quantum Astrophysicists Guild, €6.99 / £6.29 until 28th December, normally €9.99 / £8.99)

Laser Blaster (Petite Games, €1.39 / £1.25 until 14th December, normally €1.99 / £1.79)


That’s the full line-up for this week – let us know what you’ll be downloading in the poll and comments below.

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Rumour: Leaked EA Email Apparently Confirms January Nintendo Direct

A Reddit user by the name of OldSoul 2 has apparently been accidentally sent an email by an EA employee which reveals the timing of the next Nintendo Direct, as well as confirmation that Fe is to be shown during the broadcast. Fe is also given a release date of February 18th.

While it’s hard to verify that the image is authentic, it’s incredibly elaborate – which would suggest that this is the real deal. Also, the timing for the Direct broadcast makes sense, although some were hoping that we’d get one in December.

Do you think this is official, or just a really good hoax?

[via resetera.com, resetera.com]

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Video: MUJO Could Be Switch’s Laziest Smartphone Port Yet

MUJO hits the Switch eShop this week and, in terms of presentation at least, looks pretty appealing. It’s got a cool mythology theme going on and the puzzle-based gameplay is twinned with some neat, RPG-lite elements.

The big problem – as you can see from NintenDaan’s video above – is that it’s basically been ported from smartphones with little (if any) optimisation for Switch. The game is presented in a portrait fashion, just like it would be on a phone’s screen, leaving massive borders down the left and right sides.

Perhaps more egregious is the fact that the game includes premium currency which has to be purchased with real money, yet it costs $9.99. The mobile version has these in-app purchases too, but is free to download.

Oh dear.

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Super-Hard Action Title Furi Is Hacking Its Way To Switch In 2018

Tough-as-nails 3D brawler Furi is coming to the Switch next year, it has been announced.

Featuring character designs by Takashi Okazaki (Afro Samurai) and boasting a soundtrack which contains the likes of Carpenter Brut and Danger, Furi focuses on intense one-on-one battles and has been compared to Japanese titles like No More Heroes, Metal Gear Solid and Godhand.

Creative Director Emeric Thoa explains why this version is so special:

Furi is a game that’s constantly taunting you. There is something deeply personal about a boss fight: it’s just you against one opponent. And being interrupted is even more frustrating than losing. But with the Switch, you can take the game and all of its boss fights with you wherever you go.

The Switch port will have feature parity with other versions and will include all of the content and improvements released so far. The price will be 20/20€.

Our friends over at Push Square awarded the PS4 version 7/10, saying:

Furi excels when you’re in the heat of the moment, fighting for survival against great looking boss characters. Super responsive controls elevate the action, and a fantastic soundtrack only adds to the brilliant rush that the game’s capable of providing – it’s just a shame that everything outside of the crisp combat doesn’t quite measure up. When Furi’s on point, it looks, sounds, and feels incredible, but a little too often, it struggles to maintain its intensity.

Will you be laying down some cash for this when it arrives?

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Strictly Limited Is Resurrecting A Lost Classic From The Creator Of Wonder Boy On Switch

Limited Run Games is famous with collectors for its range of physical releases of digital titles, but the company now has some competition in this arena.

German-based Strictly Limited Games has announced its intention to publish a new physical game each month, with the exact print number of every release being disclosed openly, with no reprints likely. Strictly Limited will also offer original art prints and soundtracks, depending on the games.

The company’s opening releases are Tokyo 42 on PlayStation 4 and Umihara Kawase on PS Vita, but the most exciting news is that the company is working with Wonder Boy creator Ryuichi Nishizawa on the physical release of one of his “never before seen” games. 

While confirmation is expected soon, we’d be willing to bet the farm on this being the legendary Aquario of the Clockwork, which, it was confirmed a while back, M2 has the source files for.

We approached Strictly Limit’s co-founder Dennis Mendel to ask if the firm had plans for Switch, and were told:

A few weeks ago we had the invitation to visit Nintendo of Europe’s Headquarter in Frankfurt, Germany. The next day we were officially licensed for Nintendo Switch.

There are several games that we intend to publish for Nintendo Switch, one of them is our yet to be revealed “mystery project” by the creator of Wonder Boy.

We also have plans to work with Toshinobu Kondo from Studio Saizensen on something related to Umihara Kawase (a series which started on Nintendo Super Famicom in 1994).

It seems that Strictly Limited has big plans for Switch, and if the “mystery game” does indeed turn out to be Aquario, then it will make a lot of Nishizawa fans very happy. What do you think the game will be? Let us know with a comment.

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Activision and Bungie Bring Amazon Alexa Skill to Destiny 2, First of Its Kind for Games-Industry

Destiny 2 Ghost Skill for Amazon Alexa is First-of-its-Kind for Video Games, Lets Players Ask Alexa and Ghost to Perform In-Game Tasks

Destiny 2 Ghost Skill for Alexa Available for Free to All Alexa Device Owners

Special Limited-Edition Destiny 2 Ghost Compatible with All Alexa Devices

SANTA MONICA, Calif.–(BUSINESS WIRE)– Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced the introduction of the Destiny 2 Ghost Skill for Alexa, giving players of one of the best-selling video games of 2017 to date* the first-ever Alexa voice integration in a live game experience**. Revealed on stage by Tom Taylor, senior vice president, Amazon Alexa and Byron Beede, Activision’s senior vice president of Product Management for Destiny at the AWS re:Invent 2017 conference in Las Vegas, Nevada, the Destiny 2 Ghost Skill, voiced by the in-game Ghost’s voice actor Nolan North, is available now for Alexa customers to enable, free of charge, through the Alexa app.

This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20171130005396/en/

(Photo: Business Wire)

(Photo: Business Wire)

The Destiny 2 Ghost Skill serves as a premier companion for Destiny 2 players, creating brand-new ways to interact with the game, players can say, “Alexa, ask Ghost to…” with a variety of utterances — from “…tell me which friends are online,” to asking “…what should I do next?” giving recommendations for what to play next based on players’ real-time current progress, to “…call for back up,” which offers an easy way to interact with friends in their clan to enhance the social experience of Destiny 2, to “… equip my Raid loadout,” equipping players’ favorite weapons and armor for a number of different gameplay activities, to learning more about the world and characters of Destiny 2 with a request like, “…tell me who are the Red Legion?”

“The Ghost serves as your guide and companion in Destiny 2 the game, and now players will be able to bring that experience into the real world with them through Alexa,” said Eric Hirshberg, CEO of Activision. “The Destiny 2 Ghost skill is the first of its kind and the most innovative and immersive gaming experience to date on Alexa. We’re excited to give our community of players, who are among the most-dedicated fans in the world, new ways to play Destiny 2 with the Ghost skill and Limited-Edition Destiny 2 Ghost. The lines between in-game and out-of-game have been blurred in an incredible new way.”

“Alexa is now part of the Destiny 2 experience, and we’re excited for what that means for Destiny 2 players and the future of games and voice technology,” said Steve Rabuchin, Vice President, Amazon Alexa. “Gaming is an example of where voice can create a more engaging experience in a natural and delightful way for customers. Rather than interrupting gameplay to navigate menus, players can just ask Ghost through Alexa to help with certain tasks. Players love the Destiny 2 experience, and now Alexa can make it even more immersive and fun.”

Destiny 2 players being able to interact with a physical Ghost paired with an Amazon Alexa is just a really fun and unique idea,” said Pete Parsons, CEO of Bungie. He added, “With our partners at Activision, it’s been exciting to develop this project into a rich, useful skill worthy of Amazon’s Alexa.”

Also announced is the Limited-Edition Destiny 2 Ghost, a WiFi enabled Ghost speaker which is compatible with Alexa devices to bring the look and sound of the Ghost from inside the game into the real world. The Limited-Edition Destiny 2 Ghost is available for pre-order now at an SRP of $89.99, and can be purchased separately as a companion to Alexa devices. The physical Ghost is not needed to use the free Destiny 2 Ghost skill, but the game and an Alexa device are required. The Limited-Edition Destiny 2 Ghost will be available on December 19, 2017.

Destiny 2 is rated T for Teen by the ESRB and is available on PlayStation 4, Xbox One and PC at a suggested retail price of $59.99. The product line-up also features the Destiny 2 – Game + Expansion Pass Bundle at $89.99 SRP, the Destiny 2 – Digital Deluxe Edition featuring premium digital content at $99.99 SRP, the Limited Edition at $99.99 SRP, and the Collector’s Edition, featuring a fully-wearable Destiny 2 – Frontier Bag, Expansion Pass, premium digital content and a Cabal-themed Collector’s Box for $249.99 SRP. The Destiny 2 Ghost skill for Alexa was developed by Activision and Bungie, with support from AKQA.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on creating new experiences and adventures for the Destiny 2 community to share.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment, including Call of Duty®, Destiny, Skylanders™ and Crash Bandicoot™ some of the world’s most successful interactive entertainment franchises. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates, features and functionality of the Limited Edition Destiny 2 Ghost, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2017 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. Activision is a registered trademark of Activision Publishing, Inc. All other trademarks or trade names are the properties of their respective owners.

* Based on NPD 2017 U.S. sales data through October 2017
** Requires Destiny 2 Ghost skill for Amazon Alexa, Destiny 2 game, Alexa app, internet connection, Alexa device, and Bungie.net account

Activision Publishing, Inc.
Genevieve Waldman, 425-440-6854
gwaldman@activision.com

Source: Activision Publishing, Inc.

News Provided by Acquire Media

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Take-Two president weighs in on loot boxes as ‘not gambling’

“The whole gambling regulator thing, we don’t view that thing as gambling. Our view is the same as the ESA statement, for the most part. So that’s going to play its course.”

– Karl Slatoff, president of Take-Two Interactive.

In the course of speaking about Take-Two Interactive’s business at Credit Suisse’s 21st Annual Technology, Media and Telecom Conference today, company president Karl Slatoff made it clear the company does not see “loot box” monetization schemes in games as gambling.

It’s not a hugely surprising statement given that it directly echoes one made last week by the Entertainment Software Association, the lobbying group which represents big game companies like Nintendo, Microsoft, and Take-Two.

However, it’s still a notable rebuff of public concerns voiced by government officials in the US, the UK, and Belgium about the dangers of predatory loot box schemes.

It also may help devs better understand the company’s evolving approach to the business of making games, given that Take-Two chief Strauss Zelnick recently told investors Take-Two plans to only release games with “recurrent consumer spending hooks” (read: microtransactions) going forward.

“In terms of the consumer noise you hear in the market right now, for me it’s really all about content. It’s about over-delivering on content,” said Slatoff. “You can’t force the consumer to do anything.”

Earlier today Kotaku published an interview with a teen who claims to have spent over $10,000 on in-game microtransactions over the past six years, driving him to seek professional help and publish an open letter warning game makers about the dangers unregulated microtransaction opportunities pose to some players.

“These transactions are not as innocent as they really appear to be,” the 19-year-old said. “They can lead you down a path.”

Devs curious to hear more from Slatoff about where Take-Two’s business is at these days, including his prediction that the entire game industry will eventually move beyond physical retail and be 100 percent digital, can do so via Credit Suisse.

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The Adventure Pals Will Bring a Zany Adventure to Switch in Spring 2018

Plenty of publishers are recognising the merits of bringing download games to the Switch eShop, with a number of studios enjoying plenty of success on the store. Armor Games Studios is getting in on the act, confirming that it’s bringing the Massive Monsters-developed title The Adventure Pals to the Switch in Spring 2018 alongside PC / Mac, PS4 and Xbox One releases.

A sidescrolling action game with optional local co-op, it looks rather bonkers – check out a trailer and press release details below.

The Adventure Pals is a side-scrolling action-adventure platformer about friendship and exploration, featuring RPG elements and two-player local drop-in/drop-out co-op. Leap, slash and blast your way through increasingly madcap levels filled with dangerous traps, weird enemies, ridiculous bosses and glorious treasure. Visit friendly towns, unlock fun costumes and fill your scrapbook with secret stickers on a journey with a bizarre but lovable cast and colorfully animated storytelling.

Hop on the back of your giraffe, Sparkles, and discover 105 levels across five whimsical worlds filled with unique quests and characters, including zombie pirate cats, post-apocalyptic dinosaurs and hot dogs that poop explosive mines. Help a whale regain confidence, take a side in the battle between toast and dinosaur, travel to a legendary sunken city, decide the fate of a pirate election and more, all while leveling up to gain new and more powerful abilities!

Is this going on your wishlist for next year?

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Smashing genres together for tasty results in Battle Chef Brigade

Trinket Studios’ Battle Chef Brigade is probably one of the more mechanically unusual games of 2017. It’s a side-scrolling brawler RPG  mixed with a match-3 game that’s centered around cooking competitions. So essentially, imagine if between rounds of Salt and Sanctuary you had to quickly play rounds of Bejeweled

That’s an insane combo to dream up, and as developer Tom Eastman told us over on the Gamasutra Twitch channel today, it didn’t happen overnight. We were lucky enough to talk with him about the game’s development process, which you can watch in its entirety up above. 

If you’re busy cooking up a storm as we speak, we’ve also taken the time to select a few key takeaways from our conversation down below. 

Battle Chef Brigade went through some very weird iterations

As our conversation with Eastman kicked off, he was kind enough to share some of the failed for Battle Chef Brigade from the early days of development.This included a chemistry-like cooking system that Eastman described as fun, but not filled with enough action for them (so someone else should make it).

In addition to the specifics of these prototypes (which Eastman said slowed down development), what’s interesting is that Trinket Studios had to throw out actual good ideas because its goal was to create an action-themed cooking game, not just a fun cooking game. 

It’s a rare case where ‘follow the fun’ didn’t get them what they wanted, and it would eventually take an abstraction of what ‘cooking’ means in order to produce Battle Chef Brigade. 

Narrative design that incorporates game language and systems

Games that try to tell interesting stories often face the problem that game mechanics are inhently weird, involving systems that, when spoken aloud, don’t fit into natural dialogue. 

That’s why it’s so interesting that the fantasy world of Battle Chef Brigade does its best to bake its game mechanics into regular dialogue. The premise of the world—that monsters grew so dangerous they had to be hunted and turned into food—is the first bit of information you learn about the game. Everything from specialty bowls to certain button commands has some place in conversation, and the colorful cast of characters do their best to treat these concepts as though they weren’t out of the ordinary. 

It turns out that, according to Eastman, this was a very deliberate effort on the part of the design team to communicate the many odd concepts that players have to pick up, because there’s so much that can slip through the cracks. He notes this wasn’t an entirely natural process, because it’s not easy to have judges proclaim the value of ‘the value of water,’ to tell players to focus on matching blue gems, but it ultimately became a useful worldbuilding tool and effective tutorializing method. 

The demise of Chicago’s larger developers has birthed a thriving local indie scene.

Turning away from the art of making games for a moment, we quizzed Eastman about what it’s like making games in Chicago. As it turns out, the prevalence of indie developers is due in part to the demise of EA Chicago, Midway, and Wideload Games, which was the local arm of Disney Interactive. 

This topic has been covered by sites like Kotaku, but it’s interesting to hear how the change from large companies to smaller ones has affected the talent coming out of the area. In particular, Eastman notes that his cohort Ben Perez sharpened his character design skills while working at Disney, which helped create the unique characters of Battle Chef Brigade. 

Given how often we at Gamasutra have to report on studio closures (it’s not fun), it’s satisfying to know that some good can come after bigger companies close up shop, and help create unique breeds of developers in specific geographical regions. 

For more developer interviews, editor roundtables, and gameplay commentary, be sure to follow the Gamasutra Twitch channel.

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Nintendo of America Adds Nindie Game Rewards ‘Volume 2’ to My Nintendo

One of the nicer developments in recent times on My Nintendo has been the addition of full ‘Nindie’ games that can be picked up in exchange for Gold Points. Yes, they’re all Wii U and 3DS titles, but it’s a nice way to try something different for free.

The European service added its latest batch of free downloads last week, and now Nintendo of America has stepped in with four new eShop downloads to choose from. We had a sense of deja-vu looking at the list, and that’s because it’s very similar to previous European updates – check out the details below.

Those are all rather good games, so if any of them passed you by when they originally released they’re all worth consideration.

Will any of you in North America be picking up these My Nintendo rewards?

Thanks to all that sent this in.