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Review: Baten Kaitos I & II HD Remaster – A Welcome, If Flawed, Return For Monolith Soft’s GameCube Duo

Baten Kaitos I & II HD Remaster Review - Screenshot 1 of
Captured on Nintendo Switch (Handheld/Undocked)

These days, Monolith Soft is well known for being one of Nintendo’s finest internal teams, with the Xenoblade Chronicles games delivering some of the finest open-world JRPG goodness available. Long before the company was acquired by Nintendo, however, some of the first projects it produced were the two Baten Kaitos games, both of which were originally created to address the lack of RPGs on the GameCube. Unfortunately, neither title sold very well, but they’ve now been given a second lease on life on modern hardware with Baten Kaitos I & II HD Remaster. Though neither of these games prove to be exceptional, they’re still enjoyable refreshes of an interesting phase in Monolith’s past and stand as welcome additions to the Switch’s enormous RPG library.

The narratives of both games here — Eternal Wings and the Lost Ocean (2003) and Origins (2006) — are related, though just isolated enough that you can play either release first without feeling like you’re missing out too much on important context. Baten Kaitos follows a somewhat unlikeable protagonist named Kalas, a self-interested sellsword who is hellbent on getting revenge for the deaths of his brother and grandpa. Early on in this quest, however, he inadvertently releases an old seal placed on the God of Destruction, Malpercio, kicking off a race to get to the other seals before the evil Alfard Empire can use them to fully unleash chaos across the world.

Baten Kaitos I & II HD Remaster Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

Baten Kaitos Origins is set 20 years before these events, placing you in control of Sagi, a member of an Alfard Empire black ops team called the Dark Service. Sagi and his unit are initially given a mission to assassinate the Alfardian emperor, but when they infiltrate his chambers, they find that another assassin has already finished the job, framing Sagi and his unit for the death and branding them all as traitors. After narrowly escaping, Sagi and his gang set out on a journey to clear their names and unravel the greater political conspiracy they find themselves caught up in.

Though both games can be a bit plodding in how their narratives unfold, we nonetheless enjoyed the tales that are spun here, especially given how neatly the two games eventually tie into each other. And though there are plenty of tired JRPG tropes that are played completely straight, the underlying themes undeniably have that distinctive philosophical edge that Monolith Soft has become known for over the years. Only time will tell if the success of this remaster leads to any further projects (Baten Kaitos DS revival when?), but we’d certainly like to see more stories set in this unique floating world.

Baten Kaitos I & II HD Remaster Review - Screenshot 1 of
Captured on Nintendo Switch (Handheld/Undocked)

The main gimmick that sets the Baten Kaitos games apart from their genre peers is the heavy focus on cards, referred to in-game as ‘Magnus’. In this world, any item’s ‘essence’ can be extracted and imprinted on blank cards, which gives you a convenient in-universe reason for having a seemingly bottomless loot bag filled with all the junk that you hoard over the course of the adventure. When exploring the world, you’ll often come across things you can capture—such as a rainbow or sitting water—and you can then use these captured essences as a quasi-item to solve a simple puzzle, like using the water to put out a fire. In a cool (though occasionally annoying) twist, some of these cards even have a shelf life that decays in real time, such as yogurt in your bag eventually turning into cheese or lava cooling off and turning to stone.

Carrying the card aesthetic onward, combat in Baten Kaitos is somewhat similar to the battle systems present in the Mega Man Battle Network series and Kingdom Hearts: Chain Of Memories, fusing intense active combat with deckbuilding mechanics. Each action you can take in the heat of combat, from swinging your weapon to chugging a health potion, is represented by a card you need to have placed in your deck in advance, and a few of these cards are pulled into your hand each time your turn comes around. To get the most out of your turn, you want to pull off the longest combos you can, and these are governed by the ‘Spirit Numbers’ attached to each card. So, if you can activate a straight (cards in ascending or descending numerical order) or pairs of cards with the same number, you’ll get to use multiple cards in a row and dish out a lot more damage.

Baten Kaitos I & II HD Remaster Review - Screenshot 1 of
Captured on Nintendo Switch (Docked)

It can feel like a lot to juggle, yet the main challenge of battles comes not just from strategizing over which cards to play and in what order, but in making these decisions fast. Battles follow an ATB-style turn order, so taking too long to stress over what cards you want to play will all but guarantee that your enemy will get in some extra turns. And even when you’re in the middle of your turn, you’re only given about two seconds after playing the first card to add on any others you want to use for the combo. Sometimes it can feel like this focus on fast action can get in the way of the strategy that comes with deckbuilding, but it mostly does a great job of keeping things moving and constantly putting the player just a little off balance.

While this combat system remains largely the same between the two games, there are some important tweaks that Origins made to streamline and simplify things. For example, Origins no longer has you playing cards to block attacks individually every time the enemy takes a turn, instead you can play a defensive item at the beginning of your turn that’ll cause your character to automatically block a certain number of blows when they’re attacked.

And where the first game had myriad unique weapons you could equip that all had different elemental effects and damage numbers, Origins has a simple ‘weak, medium, and strong’ system that makes it way easier to pull off combos. Combat overall just feels better to play in Origins due to this simpler (though still in-depth) setup, but some may still prefer the more chaotic and unrefined approach of the first game.

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Captured on Nintendo Switch (Docked)

Despite being enjoyable, there’s still some antiquated game design here that highlights this duo’s age. An early section in Origins sees you visiting a village in which progress is completely halted until you talk to every NPC that lives there, and if NPCs are engaged in conversations with each other, you have to repeatedly listen in on that same conversation for each NPC participating in it. You’re not actually told to do this at any point, however, and your companions imply an entirely different objective is needed to progress here, which led to us confusedly wandering around town for 10 minutes searching for a villager who turned out to not exist. Hokey moments like these don’t necessarily ruin these games, but they are persistent enough to noticeably drag down the overall experience.

To help sand off some of these rougher edges, this remaster adds a new pause menu that lets you do things like increase the game speed up to 300%, disable enemy encounters, and activate auto-battle or infinite damage. If you want, you can activate all the buffs and simply breeze straight through the game, though we most appreciated how it lets you optionally cut down on the tedium of fights, like saving you the pain of refighting the same four enemies that respawned in a room that you exited and re-entered.

The quality-of-life features aren’t the only change here, as the graphics have also gotten a nice bump to make this pair shine as brightly as they can on modern hardware. Though both games heavily feature the flat, pre-rendered backgrounds that were common in many PlayStation-era RPGs, their implementation here feels a lot less jarring than in, say, the remaster of Final Fantasy VII due to the backgrounds being a much higher resolution. The 3D models have also been redone, and while they still look just a little stiff when in motion, they have lots of that retro charm.

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Captured on Nintendo Switch (Docked)

Unfortunately, not everything in this remaster is necessarily an improvement. A notable change here is the removal of the English audio in both games, and though the first game is legendary for having one of the worst RPG dubs ever, the second game was a massive improvement in this area. The Japanese audio is fine, but considering that both English dubs have already been completed and could’ve been implemented here, it feels a little weird they weren’t included as an option.

Performance is also a bit of a sticking point here, with an uncapped frame rate that oscillates quite a bit between 30 and 60 FPS. Overall, the first game feels like it performs worse than Origins, but the fact that either of these sixth-gen RPGs struggles with inconsistent performance is quite disappointing.

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Deals: Currys Offers Super Mario Bros. Wonder For Less Than £40 With Code (UK)

Super Mario Bros. Wonder
Image: Nintendo

With Super Mario Bros. Wonder out in, hang on… *checks notes*… less than a month on October 20th, 2023, you’ve probably already started to browse a number of outlets in search of the best deal.

Well, this one may take some beating. While the RRP for the game is £49.99, Currys is currently offering up Super Mario Bros. Wonder at £37.49 if you apply a ‘WONDER25’ code to the game during the checkout process. That’s a pretty darn good deal!

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Super Mario Bros. Wonder

Super Mario Bros. Wonder marks a potentially triumphant return to the 2D realm after the long-running ‘New’ sub-series, however, it will also be the first Mario title to not feature the work of veteran voice-actor Charles Martinet, who has taken on the role of ‘Super Mario Ambassador’ at Nintendo.

Are you looking forward to Super Mario Bros. Wonder next month? Let us know with a comment down below.

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Random: AMOLED 3DS Concept Shown Off At Tokyo Game Show 2023

3DS
Image: Damien McFerran / Nintendo Life

Over at the Tokyo Game Show this week, Japanese hardware firm Tassei Denki has been showing off some hardware prototypes that could potentially give us a glimpse into the near future. One of these is of particular interest to us and appears to be a new concept for the Nintendo 3DS.

The two units on display are powered by Ryzen and are presumably emulating 3DS titles for the purposes of the demonstration. They both boast 6-inch screens with a 1080p AMOLED display and are capable of running games at 90Hz.

Here’s a rough Google translation of Tassei Denki’s display:

“Recently, the popularity of mobile devices for gaming has increased, and while there are many similar shapes, in the near future, what shape do you think it will develop into? While imagining what the future holds for playing retro and modern games on the go, this concept was born.

“Features include a refresh rate of 90Hz, you can play the classic Nintendo 3DS on the AMOLED dual screen (6 inch) with 2400 x 1080 pixels and 600 nits brightness. Demonstration of <RED> and <BLUE> where you can enjoy PC games with the powerful Ryzen”S. It has been prepared for the purpose of this application.”

Naturally, these units aren’t endorsed or sponsored by Nintendo in any capacity, and even Tassei Denki notes on Twitter/X that “The prototypes on display at TGS are for the purpose of showing our technological capabilities”.

Still, it’s nice to see that there are companies out there thinking about this sort of thing, even if this particular concept never comes to pass (and we’re not completely enamored with the console design itself, to be honest).

Our friends over at Time Extension have also highlighted another showing from Tassei Denki in the form of a Sega Saturn Mini that utilises FPGA technology.

What do you make of this 3DS concept? Do you think we’ll start to see third-party 3DS consoles released in the coming years? Let us know your thoughts with a comment down below.

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Cosy Lord Of The Rings Game From Wētā Workshop Teased For Consoles Next Year

While it hasn’t been officially announced for Switch (or, indeed, any specific platform at the moment), we’re getting ourselves all excited about Tales of the Shire, an upcoming “heart-warming” Lord of the Rings game from Wētā Workshop and Private Division, due out on “consoles” in 2024.

Now, we don’t actually know all that much about this one for the moment — the above teaser is more of a title reveal than anything else — though the following description from the Tales of the Shire website has us thinking that this might not be quite as action-packed as many of the LotR games that we have seen in the past:

Your cosy Hobbit life awaits in Tales of the Shire, a heart-warming, new, The Lord of the Rings™ game due out in 2024 on console and PC

“Cosy”? “Heart-warming”? We’d be a fool-of-a-Took to put all our eggs in one basket here, but is this screaming life/farm sim to anyone else? Assuming that this will focus only on the goings-on of The Shire, we’re expecting something a little more laid back — and wouldn’t that be sort of wonderful?

Of course, the other obvious omission from the teaser is any information about which consoles it will be released on — the game’s Twitter bio specifies “consoles”, plural, worry not. The Switch is very much part of the Fellowship when it comes to ‘cosy games’ so we would picture it being well in the running for a release slot, though only time will tell.

Our great eyes will continue to be ever-watchful over the coming months for any more information on this one as our fingers remain firmly crossed that it will be adventuring our way next year.

Do you think we’ll see Tales of the Shire on Switch? Let us know your hopes for the game in the comments below.

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Monster Hunter Gearing Up For 20th Anniversary, New Artwork Revealed

Monster Hunter 20th Anniversary
Image: Capcom

Development on Monster Hunter Rise: Sunbreak officially wrapped some time ago, and now it seems Capcom is gearing up for a big 20th anniversary, which will take place in March 2024.

As part of its Tokyo Game Show 2023 online program, the Japanese video game company shared a new piece of anniversary artwork featuring what appears to be a brand new hunter alongside hunters from past entries in the series. It’s also released a new logo (thanks, Siliconera).

There’s all sorts of speculation online about what Capcom might be working on, but at the moment it’s honestly too early to say what could be revealed for the series’ 20th anniversary celebration. As part of this, Capcom has also opened a brand new website featuring a special message from the game’s team. Here it is in full:

Dear intrepid hunters, The Monster Hunter series will celebrate its 20th anniversary in March 2024. We on the Monster Hunter team would like to extend our heartfelt gratitude to each and every one of our players. We have only been able to reach this significant milestone thanks to your support.

In the first installment in 2004, players could wield five different weapons and set out from two settlements: Kokoto and Minegarde. Since then, the long journey over the past two decades has seen hunters traverse snowy mountains, the deep sea floor, ancient ruins, and undiscovered continents. We are absolutely overwhelmed by the love and enthusiasm you have all poured into the series over the years. Your valuable feedback and contributions have consistently aided us in adding user-tailored updates and developing even better gaming experiences with each new title.

Monster Hunter: World managed to resonate with people all over the world. Even though the pandemic prevented us from meeting with many of you directly, you have sent us so many warm messages online. We cannot thank all of you enough for all that you have given to the series.

With these 20 years of success behind us, we hope to ride this momentum and bring you bigger, better, and even more exciting hunting experiences that will thrill and surprise you. We invite you, dear hunters, to join us on the journey ahead. Happy Hunting! The Monster Hunter Team

What announcements would you like to see in Monster Hunter’s 20th anniversary year? Have you been playing this series since the beginning or are you a relatively new hunter? Tell us in the comments below.

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Nintendo Expands Switch Online’s Game Boy Advance Library Next Week

Nintendo has announced it will be bolstering the Switch Online + Expansion Pack service next week with the release of Kirby & The Amazing Mirror.

The title will be released on 29th September and follows four titles that were added to the service earlier this month on the SNES, NES and Game Boy. Here’s a bit about HAL Labratory’s 2004 release, which also contains both local and online support thanks to the Switch Online service.

“Kirby & The Amazing Mirror – The Mirror World, which exists in the skies of Dream Land, has been invaded by an evil shadow, and Kirby’s the only one who can save the day. Fortunately, he won’t have to go at it alone: He’s been split into four Kirbys of different colors, and he can call up his colorful clones to lend a hand when needed. Summon Red, Yellow and Green Kirby to help solve puzzles, fight enemies or take out the big baddies. Use copy abilities such as the arrow-shooting Cupid Kirby or the melee master Smash Bros. Kirby while platforming through the mazelike world.”

Again, to access this specific title you’ll need to be a subscriber to Nintendo’s premium Switch Online tier containing the Expansion Pack.

Kirby and the Amazing Mirror

What do you think of this next game coming to the Switch Online service? Have you played this title before? Leave a comment below.

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Today, we showed you how Copilot can make your life better. We’re excited to discover what you’ll do with these new capabilities. #MicrosoftEvent

With 139 million consumers between the ages of 15 and 55, brands are increasingly looking to cater to the population in Tier 2 and 3 cities, Akshara Srivastava reports for Business Standard. The consumer base across India’s Tier 2 and 3 cities is now at par with Tier 1 cities, according to Kantar data. Aashish Shukla, consumer and market insights lead at ITC, says that companies need to rethink their strategies to tap into this segment. Of prime importance is customised communication to reach out to this consumer base and generate curiosity, he adds. What are the reasons for this surge in consumers in non-metro cities? Widespread use of smartphones, more internet penetration, higher incomes, and greater access to products, the report says. Reverse migration during the pandemic and increasing aspirations are also contributing factors, says Suraja Kishore, CEO at advertising firm BBDO. Not only Tier 2 and 3 cities, the rising demand for fast-moving consumer goods (FMCG) in the rural market is another trend that companies are looking to leverage, Manish Aggarwal, Director at Bikano, Bikanervala Foods, writes in an article for The Economic Times. In fact, the rural market now contributes around 39% of total FMCG sales across the country, according to estimates by Nielsen. Rural areas are emerging as growth drivers due to their wider consumer bases, Aggarwal writes. However, challenges like transportation and the seasonality of demand remain, he adds. Source: Business Standardhttps://lnkd.in/gQmHjyqG
The Economic Timeshttps://lnkd.in/gevqKSyR ✍: Abhiraj Ganguli
📷: Getty Images #tier2 #tier3 #india #brands

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Stardew Valley Creator Teases Version 1.6 (Again)

Stardew Valley
Image: ConcernedApe

In case you’ve missed the recent updates, developer Eric ‘ConcernedApe’ Barone has been hard at work on Version 1.6 of the lifestyle and farming sim Stardew Valley.

Although there’s no release date just yet, he continues to tease new details about this anticipated update, and the latest one comes in the form of a single screenshot – showing a bird seemingly demanding some coin:

Some fan theories are connecting it with “JojaMart” and “Ginger Island”, but keep in mind this is speculative and ConcernedApe hasn’t actually revealed what this screenshot is teasing just yet.

In a Stardew Valley update dating back to July of this year, ConcernedApe mentioned how the next update would also add a “new festival, new items, more dialogues and secrets” and an “iridium scythe”. The main focus though is “mostly changes for modders”.

What do you make of this latest screenshot yourself? Give us your thoughts below.

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Poll: Pikmin 1+2 Scores A Physical Switch Release This Week, Will You Be Getting It?

Pikmin has made quite the comeback in 2023 with the release of the fourth entry in the series and also the return of the first two games in HD and featuring motion controls from the Wii re-releases.

While both of these classics were made available on the Switch eShop in June, the physical release of Pikmin 1+2 is only just arriving today. This new hard copy contains both the first and second game and will set you back $49.99 / £39.99 or the regional equivalent. Both games were also updated yesterday. Here’s a bit about them, courtesy of a Nintendo PR:

“In Pikmin 1, Captain Olimar’s spaceship has crash-landed on an uncharted planet. In order to survive the planet, restore the missing parts of Olimar’s ship and eventually escape, players must enlist the help of tiny plant-like creatures called Pikmin. There are three types of Pikmin, each with its own unique skills: Red Pikmin are immune to fire, Yellow Pikmin can use Bomb Rocks, and Blue Pikmin can breathe under water. Players will need to use the combined strength of the different Pikmin types to overcome obstacles, build bridges, carry ship parts and take down hungry creatures. Time to get to work!”

“In Pikmin 2, Captain Olimar and his colleague Louie head back to the strange planet on a quest to pay off the debts of their company. With the Pikmin once again here to help, players can split Olimar and Louie into separate squads to cover more ground and achieve goals faster – teamwork makes the dream work! As well as exploring the planet’s surface, players can also now dive underground into challenging caves full of treasure and dangerous bosses. Defeat them to earn special items that Olimar and Louie can use to expand their repertoire of skills. What’s more, two new types of Pikmin make an appearance – the diminutive White Pikmin, who are both poisonous and immune to poison themselves, and the stout Purple Pikmin, who add some heavyweight clout to the Pikmin ranks.”

This release has got us wondering if anyone here in our community has been holding out for the hard copy of the game. So vote in our poll and leave a comment below.

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Apple uses hidden watermarks on iPhone 15 boxes to verify authenticity

iPhone 15 Pro

Extra precautions have been taken for iPhone 15 boxes that give retail employees and buyers a new way to verify the device is real — but you’ll need a UV light.

Scammers attempt to sell fake iPhones by using convincing replicated device packaging. Apple has added a new invisible watermarking system in an attempt to eliminate this practice.

A leaker known as Majin Bu on X shared a video initially posted on Weibo by user @Pengnone. The video shows someone shining a UV light on the iPhone 15 box to reveal watermarks and a QR code that helps verify device authenticity.

There is some concern that scammers will be able to replicate this watermark. It seems the QR code may be what makes this system more secure since it likely contains a system-verifiable code that scammers won’t easily copy.

Customers buying from big retailers won’t need to worry about device authenticity. However, the resale market and smaller vendors have more opportunities for scams.

When in doubt, check the device serial number and ensure it matches what’s on the box. Also, check the box for problems or manipulation that might signify a scam.

The iPhone 15 lineup is available for pre-order and arrives in-store Friday, September 22. Many device configurations have already sold out, so scammers will likely be active during the big release day.