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JoJo’s Bizarre Adventure: Eyes Of Heaven R Has Been Rated For Switch 1 & 2

JoJo
Image: Bandai Namco

There appears to have been another ratings board leak, and this time it’s for JoJo’s Bizarre Adventure: Eyes of Heaven R. This unannounced title is apparently on its way to the Switch and Switch 2.

JoJo’s Bizarre Adventure: Eyes of Heaven, an arena-style brawler featuring tag-team fighting, was previously released on PlayStation 3 & 4 in 2015 and 2016. It was developed by CyberConnect 2 and published by Bandai Namco, and the new game classification that’s surfaced comes from the Brazilian ratings board.

Although no details have been shared about this title just yet, it’s expected to be like the developer’s remaster of the JoJo’s Bizarre Adventure: All-Star Battle R, which was released for the Switch in 2022, and featured new and expanded content, including season passes.

Of course, there’s been no official announcement just yet – so this is just a rating for now. If you would like to find out more about what to potentially expect, you can read the review for the PlayStation 4 version of the game on our sibling site Push Square.

Would you be interested in playing this title on the Switch or Switch 2? Let us know in the comments.

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Nintendo Expands Switch Online’s N64 Library With Another Game

Update []: Here’s your reminder that Donkey Kong 64 is now available to Switch Online + Expansion Pack members.

Nintendo: “Play as Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong as they fight to keep DK Island safe from K. Rool and his Kremling crew in Donkey Kong 64, available now on the Nintendo 64 – Nintendo Classics app for #NintendoSwitchOnline + Expansion Pack members!”

Donkey Kong 64
Image: Nintendo

Original Story: If you were a fan of Donkey Kong 64, you’ll be pleased to hear it’s finally back to kick some tail next week. Nintendo has today announced the 1999 title, developed by Rare, will be added to the Switch Online + Expansion Pack service on 4th June 2026.

It comes loaded with not only the famous DK Rap, but also a bunch of Kongs you may or may not be familiar with. Nintendo’s PR also confirms multiplayer and split-screen action. Here’s exactly what you can expect from this adventure as you cross isles with the Kongs and face off against King K. Rool:

With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong. It’s up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas!

“Join Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong as they fight to keep DK Island safe and sound from K. Rool and his Kremling crew. Climb, swim, and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades. Encounter friendly aid from other Kongs and a caged Kremling by the name of K. Lumsy. Hunt for collectibles and play wacky minigames while solo, or duke it out in battle arenas with friends in a four-player split-screen view. There’s enough fun to go around to make you go bananas!”

Nintendo has announced Japan will receive the same title next week on its Switch Online + Expansion Pack service. The trailer is also different, and we’ve got some screenshots from Nintendo’s Japanese website.

Will you be revisiting DK’s 64 adventure via the Nintendo Classics library? Let us know in the comments.

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Avatar Legends: The Fighting Game Has Been Slightly Delayed

Avatar Legends: The Fighting Game
Image: Gameplay Group

Avatar Legends: The Fighting Game was on track for an early release in July, but fans of the series (and the fighting game genre) will now have to wait a little longer.

In an update via the game’s official social media account, the developer behind the title has announced it’s shifting the release date from 2nd July 2026 to 23rd July 2026. According to the statement, this will give the team some extra time to “cook up an exceptional Avatar adventure” and even add some “previously unplanned” content.

“To our Avatar community: To ensure AVATAR LEGENDS™: The Fighting Game delivers the best possible experience at launch, we wanted to let you know that we’re taking a little extra time to cook up an exceptional Avatar adventure, including brand new content previously unplanned!

“…We can’t wait for you to master the elements and see how the Four Nations have come to life. Thank you for your patience and continued support!”

This update follows on from the recent reveal of the character Azula, who can you see in action in the video below:

As previously noted, Avatar Legends: The Fighting Game will include a single-player story mode, hand drawn 2D animation, a 12-fighter roster, offline and online versus, rollback netcode and crossplay support.

Will you be checking out this game when it arrives on the Switch 2? Let us know in the comments.

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Fedora 43 Upgrade revealed 20 years old Outlook Security Bug

Yes, the Fedora 43 upgrade brought an interesting revelation for all Outlook users—one that Microsoft is unlikely to be thrilled about. Outlook was not encrypting email connections, even though SSL/TLS was clearly enabled in the account settings. It looks like, that bug dates back to at least Outlook 2007, which is the oldest Outlook version I was informed about.

Let us start with the beginning

Every six months, Fedora Servers require and upgrade to the next release version, as you all know 😉 This May we had to upgrade from 42 to 43 and in this upgrade, Dovecot POP/IMAP server switched to version 2.4.3. Dovecot did us all an unexpected favor, because it required a full rewrite of the used service config, because it’s not backwards compatible. This change introduced a new paradigm: PLAIN TEXT passwords are no longer allowed over unencrypted connections.

This is a major break with the oldest RFCs (i.e. RFC 1081) regarding POP3 behavior, but a good one IMHO. No one should still use unencrypted connections to any form of service on the internet when we have easy to use encryption protocols like STARTTLS (STLS) at hand in any major client.

The Day After

After the upgrade, “we” (admins & customers) did not even know about the now broken auth-mechanism. This came a day later when customers started to call the support line about rquesters popping up for them to enter their passwords again. This is a normal behavior if auth fails… and it failed hard 😉

As all admins know, such upgrades will result in higher amounts of support calls. To my surprise it was all Outlook clients that called. The oldest version so far was Outlook 2007. We even had an old MACOS Outlook :-). They all had in common, that the mailbox prefs had “SSL/TLS” enabled, but used Port 110, which is the old cleartext port for POP3, where port 995 is the correct SSL port. A normal mailclient would change the port number to 995 as soon as you enable SSL/TLS encryption. This is because you can’t “speak” SSL on a non-ssl port, except if you choose STARTTLS. This starts as a cleartext connection, but upgrades itself to ssl-encrypted later.

“Look, there is something out there!”

Outlook did the worst move you can take as a security enhanced app. It silently ignored the choosen SSL option and used the unencrypted port 110 without any notice to the user. After our server upgrade, the following message popped up:

German version of the error message

-ERR [AUTH] Cleartext authentication disallowed on non -secure ( SSL/TLS ) connections.“ popped up if you tried to open your inbox. The server logs revealed it clearly: the user used a non-secure connection and got this message correctly. This never got noticed since the EU GDRP only states, that corporations and organisations need to protect their data via a transport encryption like TLS. Normal persons don’t need to do so.

Even some of the notable folks of Fedora did not use encryption, which I personally advise to change immediately. Having this in mind, who are we to judge if you encrypt your connection or not? 😉

Really folks: use TLS encryption for your mailboxes!

You can easily check if TLS encryption is working. Send yourself an mail and open the mail headers, you will find lines like this:

Received: from bastion01.fedoraproject.org ([38.145.32.11] helo=bastion.fedoraproject.org)
by s113.resellerdesktop.de with esmtps (TLS1.3) tls TLS_AES_256_GCM_SHA384
(Exim 4.99.2)
(envelope-from <updates@fedoraproject.org>)

Any good MTA ( Exim, Postfix, etc. ) will note if the connection was encrypted or not.

If you don’t see an encryption notice, you can use this command:

tcpdump -A -n -n port 110 or port 143 

in a root terminal and see if the unencrypted port is used for transport. If so, if it’s cleartext or if it’s using STLS.

So… THANKS Fedora 43 and Dovecot 2.4 … you revealed a 20 year old security bug in Outlook \o/

Disclaimer: It is possible that MS patched the Outlook UI in the past in a way that only old accounts are affected by this major fail. As Fedora users we had no Outlook available to test this 😉

Source: https://marius.bloggt-in-braunschweig.de/2026/06/03/outlook-hat-emailverbindung-nicht-verschluesselt/

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Update for Apps Distributed in Texas

Due to a recent court ruling lifting an injunction on Texas law SB 2420, new Apple Accounts in Texas are now subject to the law, which introduced age assurance requirements for app marketplaces and developers. As previously announced, this includes age assurance and parent or guardian consent on behalf of minors under the age of 18 for downloads, Apple In-App Purchases, and significant changes associated with an app. Parents or guardians will also be able to revoke their consent for any app they previously approved for their child. These changes will go into effect starting June 4, 2026.

Developers can request age category data for these Apple Accounts through the Declared Age Range API. For significant changes, developers should use the Significant Change API under the PermissionKit framework. As a reminder, it’s the developer’s responsibility to determine when there’s a significant change to their app. To learn about a parent or guardian’s revocation of consent, the App Store is providing a server notification that developers can configure to receive notifications that consent has been withdrawn for their app on a child or teen’s device.

Next steps

  1. Review documentation and implement the following:
  1. Use Apple’s sandbox testing environment to validate that the APIs have been implemented correctly.

For the most up-to-date requirements and API references, see:

Learn more about how you can provide age-appropriate experiences and safeguard privacy in your apps and games using robust features available across Apple platforms.

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LEGO Batman: Legacy Of The Dark Knight Finally Punches Up Switch 2 Release Date

We have been permanently standing in a state of ‘Squidward window meme‘ since LEGO Batman: Legacy of the Dark Knight launched on every platform but Switch 2 last month, but Warner Bros. Games finally has some release date news for us.

As revealed in a new trailer (above), LEGO Batman will arrive on Switch 2 on 18th September, and pre-orders are now open!

The Switch 2 launch date will also see the arrival of the game’s ‘Mayhem Collection DLC’, which adds in a playable Joker and Harley Quinn, a new story mission, ‘Mayhem Mode’ and more. The expansion is included in the ‘Deluxe Edition’ release, which also bundles in the ‘Legacy Collection’ extras, three-day early access and the ‘Dark Knight Returns’ Batsuit — that last one is also included with Standard Edition pre-orders.

For those who have missed this one so far, Legacy of the Dark Knight is a new open-world LEGO game set in Gotham City. It’s absolutely full to the brim with Batman in-jokes and references and features the vocal talents of none other than Matt Berry as Bane. Come on, what’s not to like?

The September release window is a pretty stacked one (it joins Insomniac’s Wolverine as another superhero launch in that week), but we’ll be carving out some time, nonetheless. After all, it’s the game we all need.

Will you be playing LEGO Batman on Switch 2 in a few months? Let us know in the comments.

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Apple’s 15-inch MacBook Air M5 plunges to $1,099 in price war

The best 15-inch MacBook Air deal has returned as Prime Day 2026 nears, delivering a $200 price drop on Apple’s newest model equipped with an M5 chip.

You can grab the $1,099 price at Amazon and B&H Photo in the Midnight finish specifically, with B&H stating limited supply is available at the reduced price. The standard 15-inch MacBook Air model has a 10-core CPU and 10-core GPU, along with 16GB of unified memory, and 512GB of storage.

  • Buy Apple’s 15-inch MacBook Air (16GB RAM, 512GB SSD) for $1,099 at Amazon
  • Buy Apple’s 15-inch MacBook Air (16GB RAM, 512GB SSD) for $1,099 at B&H

With a retail price of $1,299, the $200 discount is the steepest available, as both retailers engage in a price war to grab business as the end of the quarter nears.

You can also save on every other 15-inch configuration in our 15-inch MacBook Air Price Guide, so if you need a model with 32GB of RAM or extra storage, you don’t have to pay full price.

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Rumour: A Nintendo Direct Might Come Our Way As Soon As Next Week

June has only just arrived, but the rumour mill has already started turning with rumblings of an upcoming Nintendo Direct (thanks, Nintendo Everything).

It all started last month, when Giant Bomb’s Jeff Grubb made the groundbreaking prediction that there would be a Nintendo Direct by “mid-June” on an episode of the Giant Bombcast, though he didn’t know whether it’d be a ‘full’ or a Partner Direct at the time.

Grubb later got more specific on his Last of the Nintendogs podcast, where he said that a Direct will land on 9th June — that’s next Tuesday, before you open your calendar.

Grubb’s track record is a little hit and miss when it comes to predictions (anyone else remember the big “Zelda Blowout” claim?), so we were taking things with an almighty pinch of salt at the time. But now others are chiming in with similar theories.

The biggie comes from NatetheHate — a leaker who, again, isn’t always right, but has had some big claims proven true in recent months, like some Switch 2 info and the Star Fox announcement. In his latest podcast, Nate also claimed to have heard that a “general” Direct will take place next week, though he wasn’t more specific with the date.

As ever, we’re still treating all of the above as nothing more than a rumour for the time being, and will be keeping an eye out for the official word from Nintendo before getting our hopes up. That said, a mid-June Direct would hardly be all that shocking.

Looking back at every Direct to date, Nintendo has hosted a showcase of some kind every June from 2022 onwards, and it was the yearly E3 presentations that took the slot before that. These have varied in form (last year’s was focused on Bananza, 2020 and 2021’s were all about Smash Bros. DLC, 2022 only had a Mini Showcase) and the vast majority take place in the third or fourth week of the month, but we suppose as early as next week isn’t completely out of the question — the June 2019 show happened on the 11th, for example.

In short, keep those expectations tempered, but maybe have an eye on those Nintendo Today! feeds, too.

Do you think there will be a June Direct this year? Will it be as early as next week? Let us know in the comments.

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Pokémon Champions Launches On Mobile This Month, With A Special Distribution To Celebrate

Pokémon Champions Raichu
Image: Nintendo

Pokémon Champions has been out on Switch for a couple of months now, and in the coming weeks, it’ll launch on mobile too.

The Pokémon Company has announced that the battle-focused game will arrive on iOS and Android on 17th June, with pre-registrations going live today. Cross-save support is available in this one, for those who have been putting in the hours on Switch, so don’t worry about losing your precious ‘mon.

To mark the occasion, all those who log into the game from its mobile launch day until 2nd September will be rewarded with a Raichu and its two Megastones. You’ll find the Electric Type and its accompanying Raichunite X and Y stones in your in-game mailbox, after your first log-in during the event period.

For those wondering about these Mega ‘mon’s abilities, Mega Raichu X comes with Electric Surge, while Mega Raichu Y carries the No Guard ability.

It’ll be good to see the game reach a larger audience after TPC has had some time to work on it. Champions launched in a less-than-perfect state on Switch back in April, with us calling out its “convoluted monetisation, disappointing performance, and inexplicable bugs” in our 5/10 review.

Will you be checking out Pokémon Champions on mobile in the coming weeks? Let us know in the comments.

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Random: This Zelda X Wallace & Gromit Parody Is The Mash Up We Didn’t Know We Needed

When we initially heard about the Zelda live-action movie, there was a group of us that firmly believed Link’s big-screen debut would be better suited to animation. At the time, we meant something hand-drawn or otherwise Ghibli-esque, but now we take that all back. A Legend of Zelda movie should be full stop-motion claymation. And set in Wigan.

This burst of inspiration is all thanks to a fan-made parody, ‘The Hero of Cheese‘, from the YouTube channel ultratom07, which mashes up the worlds of Zelda and Aardman’s Wallace & Gromit in the best way imaginable.

Made entirely in Blender, the four-minute short sees Link Wallace and Navi Gromit set out on a quest to save the princess hunt down some cheese. It’s packed with enough references to both series that if you happen to fall in the middle of the ‘Wallace and Gromit X Zelda’ fan Venn diagram (like most of us here at Nintendo Life), then we challenge you to watch along without a cheesy grin on your face.

The animator released a ‘Koopa Komforts‘ parody (a crossover between Mario and Aardman’s much-missed Creature Comforts series, for those wondering) earlier this year, which is equally worth a watch if the above scratches a particular itch for you. Let’s hope that Aardman’s official Pokémon offering can do the same next year.

So, are we still excited for The Legend of Zelda Movie next year? Of course we are. Is there a large part of us that would rather watch a feature-length stop-motion version instead? No comment.

What do you make of this fan-made mash-up? Let us know in the comments.