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Gallery: 8BitDo Improves Upon Its Stellar Arcade Controller For Switch 1 & 2

8BitDo 1
Image: Ollie Reynolds / Nintendo Life

8BitDo makes some killer accessories, producing high-quality yet surprisingly affordable controllers that many consider to be better than first-party offerings.

Its Arcade Controller, the leverless alternative to its earlier Arcade Stick, is one of the most affordable options on the market, and a great entry-point for those looking to play fighting game competitively. Its tactile buttons felt satisfying to press, the aesthetics were spot on, and it came with all the features you’d expect to find in a much more premium device at a fraction of the cost.

But for as good as the switches felt to press, they were really bloomin’ loud, and this was easily the biggest downfall for the Arcade Controller. So now, 8Bitdo is offering two new options to mitigate this.

The first is the Arcade Controller – Signature Edition at £79.99 / $94.99, which features a lovely transparent purple colour alongside signatures from professional fighting players Vxbao & Zhen. It boasts pretty much the same features as the original except in one key area: the buttons. Rather than the loud, clicky Kailh Wizard switches, this one contains Purple Glede switches that are practically silent with a much lower profile.

So with a quicker actuation point and a subtle, almost imperceptible cushiony base, the new switches are incredibly responsive with none of the ‘clickity-clackity’ noise that plagued the first model. It’s also much easier to execute sliding techniques now that the buttons sit lower.

So let’s check it out:

8BitDo 11
Image: Ollie Reynolds / Nintendo Life

Now, if you already own the original Arcade Controller and don’t fancy forking out for the Signature Edition, 8BitDo has also released the Upgrade Pack at $29.99 (there’s no UK price from what we can see).

This includes 16 replacement Purple Glede switches to emulate the Signature Edition along with some swanky golden button caps. We weren’t sure how this would look from the promotional images, but it’s really nice in person, and you can mix and match the black and red colours from the original to great effect.

You’ve also got a standard keycap puller and a plain wrist rest. The latter feels a little superfluous since it’s always good practice to keep your wrists elevated when using arcade controllers, but it feels suitably heavy and high-quality.

8BitDo 8
Image: Ollie Reynolds / Nintendo Life

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

What do you make of 8BitDo’s Signature Edition controller? Do you prefer tactile switches over quieter ones? Let us know with a comment.

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Random: One Tomodachi Life Fan Is Living The Dream With A 3D-Printed Switch Dock Cover

Tomodachi Life: Living the Dream - Fresh Kingdom
Image: Nintendo Life

We’ve seen a fair few snazzy fan-made Switch dock covers in our time, but few have appealed to our current obsession with Tomodachi Life: Living the Dream quite like this one.

Instagram creator rocketlab_design recently popped up on our Reels feed with a Switch dock cover that takes ‘the Dream’ to the extreme. You see, this dock is an accurate replica of the Fresh Kingdom — the in-game supermarket where you find all sorts of food for your Miis.

Packing in all the details you’d hope to see, including the rooftop lettuce and baguettes, the design is capable of holding either a Switch 1 or 2 dock, and rocketlab has put the blueprints up for grabs on their makerworld account.

The finished product is quite the looker (we’ve attached the Reel showcasing it below), but the creator also made a video of the build process, which you should check out if you want to see how all those little pieces fit together.

We never doubted it, but the Tomodachi Life community has come at the Switch entry with all the creativity you’d expect. Sharing those in-game creations hasn’t been the easiest, thanks to Nintendo’s restrictions, but we’ve already seen enough lifelike (and creepy) Mii designs for a lifetime.

What do you make of this fan-made dock cover? Let us know in the comments.

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Reggie Fils-Aimé Recalls The Phone Call That Broke Nintendo And Amazon’s Relationship

Wii
Image: Damien McFerran / Nintendo Life

Nintendo of America’s former president, Reggie Fils-Aimè, has described how a request for “an obscene amount of support” from Amazon during the Wii and DS era ultimately led to the withdrawal of both systems from sale on the site.

Speaking at the NYU Game Centre lecture series (thanks, Eurogamer), File-Aimé states that an Amazon executive spoke with him to request enough financial support so that the company could undercut the likes of Walmart on price.

Fils-Aimé rejected the request outright, with Nintendo of America completely withdrawing both the Wii and DS from sale on Amazon. Here’s what he had to say:

“At that time, just in the Americas, I was selling ten million Wiis, DS’ a year. We’re driving a lot of revenue. We had a lot of scale. And, at the time, Amazon was looking to get bigger into the video game space. Amazon’s mentality back then was that they wanted to have the lowest price out in the marketplace, even lower than Walmart.

“One of their executives called me… Well, it was a conversation that got to me after it had progressed through all of the levels of my sales organisation, and essentially what Amazon wanted is an obscene amount of support – financial support – so they could have the lowest price and beat Walmart. I literally said to the executive, ‘You know that’s illegal? I can’t do that’. You know you get silence on the other end, and it’s like: ‘Well, but this is what I want.’

“And literally… Literally, we stopped selling to Amazon, and it’s because I wasn’t going to do something illegal. I wasn’t going to do something that would put at risk the relationship we have with our other retailers. But it also set the stage to say, ‘look, you’re not going to push me around. This is the way we do business’. And so, that’s how, over time, you build respect.”

“Jump forward a number of years, we’re getting ready to launch the Switch. We wanted every retailer to participate with us and go big, and Amazon was right there at the table. Supported the launch exceptionally well. But it was based on mutually beneficial approach that led to that type of strong business result.”

Pretty cool to hear Reggie being so assertive, right? The executive was a huge presence at Nintendo during his time at the company, ultimately retiring in 2019 during the height of the Switch. His successor, Doug Bowser, took over as president until 2025, after which he was then succeeded by current president Devon Pritchard.

What do you make of Reggie’s story here? Share your thoughts with a comment down below.

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Guide: Best Pokémon Spin-Off Games Of All Time

Pokémon Pokopia and Pokémon Champions launched nearly two months and one month ago, respectively, so today we’re revisiting our reader-ranked list of Pokémon spin-off games to see where they’ve both settled in.

Remember, you can influence the real-time ranking even now by giving any of the games below a User Rating. Enjoy!

If there’s any franchise that’s no stranger to a spin-off or two, it’s Pokémon. The inherent appeal of the little Pocket Monsters makes the series ripe for all kinds of genres and video games. Name a genre, and Pokémon has most likely done it.

But, dear readers, what’s the very best Pokémon spin-off? That’s what we’re here to find out!… Why else would you be here?

55. Pokémon Friends (Switch eShop)

Though some of Pokémon Friends‘ puzzles can be fun, even the best ones begin to grow stale after only a few hours, as they’re so quick to complete and pop up so often, which dampened our enthusiasm for unlocking Mudkip and Jirachi plushies to decorate our rooms.

Unfortunately, we have no desire to boot up Pokémon Friends daily for a few quick puzzles like how we rip packs in TCG Pocket, leaving us with the sense that this puzzle package will fade into the background with other casual Pokémon spin-offs, forgotten until the next Presents announcing a handful more overpriced puzzle packs. A shame.

54. Pokémon Smile (Mobile)

Other than the odd camera-darkening problem, we actually like Pokémon Smile. It isn’t going to give Smash Bros. a run for its money or anything like that, but it isn’t trying to: it’s a light-hearted, free way of trying to inject a little fun into an otherwise mundane task.

Just bear in mind that it can be a little harsh when it comes to judging your brushing, and so you need to prepare your child for the reality that they won’t be catching a Pokémon every time they play. Essentially, it’s a fun little app to use to help get your kids into brushing their teeth, but little more than that.

53. Pokémon Dash (DS)

For the first Pokémon game to be released on the DS, Pokémon Dash was something a little bit different. Using the stylus to control and race with Pikachu was a novel idea, but given the creativity of other DS games at the time, it soon became outdated.

It’s also a little bit too short for what it is, and it takes only a handful of hours to complete all of the races. As a result, this is often considered one of the weaker Pokémon spin-offs. On a console that already has plenty of other games (mainline and side), this one isn’t worth dashing for.

52. Pokémon Rumble Rush (Mobile)

Pokémon Rumble Rush was charming and it could be fun if you like collecting things. Pokémon fans like that, right?

However, the awkward map feature and the requirement of refining ore to get gears to boost the Pokémon meant it was sometimes a needlessly frustrating grind, and with the inclusion of a two-week deadline between area swaps, there was unwelcome added pressure thrown into the mix.

This free-to-play Pokémon outing didn’t set the world on fire, then — which meant the service shut down in July 2020, just a year after launching on iOS — but the truly dedicated fans who followed the Rumble series enjoyed it all the same.

51. Hey You, Pikachu! (N64)

In the ’90s and 2000s, everyone wanted to be friends with Pikachu, and what better way than talking to him through a microphone and having him act out all of your requests? Sadly, Hey You, Pikachu! is infamous for all of the wrong reasons.

At first glance, using the microphone seems like a technical marvel, but in practice, the game just doesn’t work properly. With limited gameplay, Hey You, Pikachu! is more of a curio than something you should seek out and play. Still, it might appeal to the kids, and we are fans of weird, little-supported periphrals.

50. Pokémon Champions (Switch eShop)

The core mechanics of online competitive battles remain as solid as a Steelix in Pokémon Champions. Predicting whether your opponent will switch out their Whimsicott, protect with their Mega Charizard Y, or try to catch you off guard with a powerful, offensive attack creates mind games as addictive and intense as ever.

The ease with which you can now train Pokémon has us hopeful that Champions will, much like Scarlet & Violet before it, evolve into a more complete, comprehensive experience. But as it stands at launch, the convoluted monetisation, disappointing performance, and inexplicable bugs make this another lacklustre Pokémon experience to add to the pile.

49. My Pokémon Ranch (WiiWare)

My Pokémon Ranch was chock full of missed potential. There’s no question it was an ideal game for young, fledgling Pokémaniacs to freely watch and interact with cuddly Pokémon of all shapes and sizes while looking forward to new toys and Pokémon daily. As long as you kept your expectations in check, you may have found yourself charmed by this goofy WiiWare title.

A few seriously misguided storage-related decisions — such as no interface to conveniently organise all the Pokémon you have stored — compounded its problems, though.

48. Learn With Pokémon: Typing Adventure (DS)

Learn With Pokémon: Typing Adventure is an unexpectedly entertaining entry to the long list of Pokémon spin-offs. While it may not teach you how to type, you will learn how to quickly spell MIENSHAO or how to tell apart a Marill from an Azurill from a distance — utterly essential life skills, if you ask us.

This game is fun and challenging for both Typing Rookies and Master Typists alike; even so, it shouldn’t be considered a must-buy, even for hardcore fans. Still, if you were in the market for a sturdy little Bluetooth keyboard and you also liked Pokémon, this was a solid purchase.

47. Pokémon Masters EX (Mobile)

Pokémon Masters EX is a bit of a megahit now, with many Pokémon fans turning in for their dailies, events, and new characters. In fact, we’d say it’s one of the most well-realised Pokémon mobile titles to date – especially in terms of presentation.

Partnering up with classic Pokémon characters is fun, and the game has only improved since its original release in 2019 (as Pokémon Masters). There are loot boxes galore, of course, but in terms of mobile outings for the franchise, this is one of the better ones.

46. Pokémon Café ReMix (Switch eShop)

As a free-to-play downloadable Switch game, Pokémon Café ReMix is rather pleasant. The art style and designs are charming (especially when you recruit them and they get their uniforms), and the dishes you prepare are clever; the Fluffy Eevee Pancakes and Cheesy Rowley Pizza look particularly appetising. We think we’ll just skip straight to dessert, thanks.

The microtransactions aren’t massively intrusive, the energy system isn’t too debilitating, and the stages aren’t Candy Crush Saga-style efforts where it’ll take you 70 goes to get lucky enough to eventually clear them.

Pokémon Café won’t keep you engaged forever, but it’s a nice little distraction. Now, an espresso macchiato, por favore.

45. Pokémon Channel (GCN)

Did Hey You, Pikachu! need a spiritual successor? Probably not. But that’s what Ambrella’s Pokémon Channel is.

Swapping a microphone for the Nintendo e-Reader (at least in the US and Japan – the peripheral never launched in Europe), Pokémon Channel is an odd mixture of life-sim, tamagotchi-style pet-carer, and minigame collection.

It was pretty darn cute, plus you got a free Jirachi in Ruby & Sapphire. But there’s just nothing to do. Wake up, watch TV, play with Pikachu — that’s basically it. The idea of taking care of Pokémon is ripe for a decent game, and Pokémon Channel felt like a missed opportunity.

But hey, watching the weather with Pikachu isn’t that bad, and there are lots of collectibles to keep the youngest Poké Trainers entertained.

44. Pokémon: Magikarp Jump (Mobile)

Pokémon: Magikarp Jump is a fascinating package. It has great style, but it severely lacks in gameplay. It feels like the epitome of a generic mobile title with a Pokémon twist, which is somewhat unfortunate. With no gameplay other than feeding the fish and playing ‘Whose stat is bigger?’, there’s just unfortunately so little to the game.

It’s definitely something fun to play on the bus or the train to kill time, but it just lacks the depth that we’ve come to expect from the other Pokémon mobile titles. While it’s easy to recommend having it on your mobile device, it’s hard to recommend paying for microtransactions.

43. Pokémon Quest (Switch eShop)

Pokémon Quest is a fun little time waster that will satisfy your collect ’em all urges if you’ve exhausted everything the mainline Switch Pokémons have to offer.

You will have to splash some cash if you want to get the most out of it, but it’s far from a money sink. You can get everything you need in a single purchase, or unlock most of it slowly by playing for free — it’s one of the most generous ‘freemium’ systems out there.

Overall, Quest is a great jumping-off point for new fans of the series, and the cutesy art style just might win over veterans. No harm in giving it a shot.

42. Pokémon Rumble U (Wii U eShop)

Pokémon Rumble U is straightforward fun that’s a far cry away from the main Pokémon titles, but it does pair some key strategic elements of the series with the button bashing – though there are definitely moments where there’s too much going on to keep real track of, which does lead to more reliance on the latter than the former.

Despite its short length, there’s lots to go back to when you consider the hundreds of Pokémon to collect and challenges to beat. It’s not essential by any means, but it’s a fairly decent multiplayer game.

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Sunday Reboot: Motorsport, money, and ‘Ted Lasso’

In this week’s “Sunday Reboot,” Apple drives on with F1 in Miami, Q2 was a financial spectacular, and ‘Ted Lasso’ season 4 can’t arrive fast enough.

Sunday Reboot is a weekly column covering some of the lighter stories within the Apple reality distortion field from the past seven days. All to get the next week underway with a good first step.

This week, there were rumors the Apple Vision Pro hardware team was breaking up, Adobe’s Firefly AI Assistant showed just why it was still in beta, the Towson Apple Store employee union complained about the store closure, and Apple has to face the Circuit Court and the Supreme Court at the same time over its ongoing saga with Epic Games.

Formula 1 gets bigger on Apple, but it wants more

It’s the Miami Grand Prix weekend, and that means F1 fever for Apple TV. For U.S. Apple users, this may have been an inescapable period of promotion for the sport.

Bright pink Formula 1 Miami Grand Prix 2026 poster featuring three race drivers in team suits, event date May 3 4PM ET, and Apple TV plus F1 logos as official broadcaster

Apple’s F1 Miami Grand Prix promotion

On Wednesday, Apple flexed its promotional muscles to hype up its U.S. coverage of the motorsport. That means, for U.S. users, up to 30 simultaneous live feeds including onboard cameras, timing data, and a Driver Tracker.

Then there’s the selection of IMAX theaters streaming it to the public, and something happening in Times Square too.

Of course, the promotion wasn’t just tied to Apple TV. There was a live Apple Music set from Dimelo Flow and an Apple Books talk with Susie Wolff.

Apple News users had live updates, while visitors could take advantage of Apple Maps to navigate the circuit over the weekend, thanks to some extra additions.

While this was largely limited to the United States, Apple wants to bring the experience to other territories.

In an interview, SVP of Services Eddy Cue said he was happy with how the coverage has gone so far, but Apple wants to grow its presence. This includes increasing its streaming coverage into more countries.

Add in the mention of a possible sequel to “F1: The Movie” and Cue’s insistence that inbound CEO John Ternus is a petrolhead, and Apple has big intentions to do more with the motorsport.

Ternus, however, wasn’t in attendance at the weekend. Instead, he’s at Laguna Seca.

Maybe he saw the decorated Porsche.

Big money quarter, as usual

On Thursday, Apple revealed its quarterly financial results for Q2 2026. As expected, Apple crushed the quarter, with the headline $111.2 billion revenue setting a new second-quarter record.

For reference, Q2 2025 was 95.4 billion. This now means Apple has broken the $100 billion revenue barrier in two successive quarters in 2026.

Apple even forecast that the Q3 figures could be as high as $110 billion.

The rest of the numbers from the quarter are also quite startling. Such as iPhone revenue up from $46.84 billion one year ago to $56.99 billion.

Two smiling middleaged men in business casual clothing stand in front of a large futuristic circular office building surrounded by trees, viewed from above

Current Apple CEO Tim Cook [left], CFO Kevan Parekh [right]

The Mac, iPad, Wearables, and Services categories also all saw growth, with the last one hitting the $30 billion level. On a regional basis, there was double-digit growth in every geographic segment, too.

It was enough for Apple to launch another $100 billion share repurchase program.

While Tim Cook had to field the utterly predictable clamoring for information from analysts as Ternus waits in the wings, at least he can be happy with the massive growth in the company during his tenure.

‘Ted Lasso’ is coming back in August

“Ted Lasso” is one of the best shows Apple has on Apple TV. It has a massive following that wanted the show to go on beyond just three seasons.

While we have heard rumblings of the production being underway, the release of a trailer for the fourth season confirms it is actually happening. That premiere will happen on August 5.

This is feel-good in and of itself, but I’m writing about it here because I actually like it. Not an unusual statement for most people, but there is some qualification to this.

For a start, I have to admit that I’m not a sports fan at all. I understand the basic idea behind soccer, the massive fandom of it around the world, and I even live very close to a stadium, but I just can’t watch more than about ten minutes of a match before getting bored.

The second thing here is that I’m British, and am very picky about comedies and shows that I watch. Everyone lauds “The Office” in its weird U.K. form as well as the U.S. version, but I can’t really stand either of them.

When it comes to comedies on Apple TV, I can’t get behind most of them. I have given everything from “The Studio” to “Mythic Quest” a try, but barely have I managed to get beyond the first episode.

Heck, the Ryan Reynolds and Will Ferrell vehicle “Spirited” was a bit amusing, but not worth rewatching. And I’ve watched “Deadpool” multiple times.

Obviously, I’m picky about what I watch, and it takes a lot to win me over. And yet, the soccer-focused comedy “Ted Lasso” is the only thing I have season-watched multiple times on Apple TV.

I may not know how to adequately describe the offside rule, nor really enjoy that much of what’s on Apple TV itself. Maybe I’m an empty husk of a human without a soul.

But “Ted Lasso” just works as a comedy show for me, even with the sports theming.

Season 4 just cannot come fast enough.

Last week’s Sunday Reboot covered the Ternus CEO transition plans, the DOJ being sassy, and Apple Vision Pro’s Star Wars story.

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ICYMI: Indiana Jones And The Great Circle Estimated Switch 2 File Size Revealed

Indiana Jones and the Great Circle
Image: MachineGames

Indiana Jones and the Great Circle makes its debut on the Switch 2 later this month, and in case you missed it, the estimated file size has been revealed.

If you plan to embark on this new adventure (which takes place between the events of Raiders of the Lost Ark and The Last Crusade), according to the official Nintendo eShop listing, an estimated 59.7GB of space is required for the digital version. It will set you back £59.99 / $69.99.

A standalone listing for The Order of Giants DLC says this add-on content is estimated to require 4.4GB of free space. This is an all-new story chapter that takes Indy to the ancient streets of Rome, “where forgotten catacombs twist into something far more sinister”, and is priced at £17.99 / $19.99.

Both the game and DLC include pre-order bonuses. For the main game, you can get a Travelling Suit Outfit and Lion Tamer Whip as seen in The Last Crusade, and in the DLC you’ll get Indy’s iconic Temple of Doom outfit. If you would prefer a physical version of Indiana Jones and the Great Circle, as we’ve previously mentioned, a full cart edition has been confirmed.

Indy’s latest adventure launches on 12th May 2026 for Switch 2. To find out more, check out our preview. We’ve also had a chat with MachineGames Creative Director Axel Torvenius.

Will you be downloading this one from the Nintendo eShop? Let us know in the comments.

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Feature: Nintendo Life eShop Selects (April 2026)

eShop Selects April 2026
Image: Nintendo Life

Four months into 2026, and it feels like things aren’t going to be slowing down anytime soon, does it? It also means that it’s time for eShop Selects once again, and we’re looking back at April 2026, a time where many of us have been Living the Dream.

Now, despite what we just said, this month has been a little quieter. But the sun is finally starting to make more of an appearance — just in-between the April showers. Perfect time for games, then?

So, let’s go through the best of this past month, then shall we? Here are the rules: our writers and contributors vote for their top three eShop games we reviewed (and scored at least a 7/10) that launched in April 2026 on the eShop for Switch 1 and/or Switch 2. We’ll then tally up the votes and the three games with the highest number of votes will make up the top three.

Honourable Mentions

It’s been a much steadier month as we approach the summer season of announcements and reveals. We wanted to give a quick shoutout to Darwin’s Paradox and Moomintroll: Winter’s Warmth, which we didn’t have a chance to review, and inKONBINI — we will have a review of that one soon.

But even a quieter month gave us seven games that met the score threshold. One of these is getting a physical release later in the year, but the rest are available on the eShop only, so now’s the time to download if you want to squeeze some gaming in before Yoshi, Rhythm Heaven, and Splatoon eat up the summer.

Before we get to the top three, here are the four that just missed out:

After a handful of delays, Mouse: P.I. For Hire proves its more than just a fresh take on the rubber hose art style. A noir-esquel bomber shooter where everything looks like it’s from a 1920s cartoon, Mouse: P.I. For Hire brings challenge and charm in spades.

It might not come out of the gates swinging, but within a few hours, you’ll find yourself utterly hooked by the tone, the shooting, and the exploration. Fumi relish in the mix of styles and genres and run with the puns to make one of the most unique-looking shooters we’ve played in some time.

In fact, Mouse: P.I. For Hire is our highest-scoring game of the month at a 9/10, and it manages third place from our staff vote.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Sigono are four-for-four on heartbreaking narratives that’ll make you sob more than once. And OPUS: Prism Peak might be the the best of the bunch.

The central relationship between Eugene and Ren is the carrot that keeps you going. Using your camera, you’ll take photos to solve problems and help the residents of the Dusklands, while also confronting Eugene’s past — both good and bad. It’s a truly beautiful game, and we can’t wait until it truly shines once it receives a performance patch on Switch 1 & 2.

Even so, we scored OPUS: Prism Peak an 8/10, and it’s one of our favourite experiences of the year so-far.

poncle could probably just coast on the success of Vampire Survivors for the rest of time and we’d be happy. But nope, the developer just had to release a blobber-style spin-off, complete with roguelike and deckbuilding mechanics. Oh no.

Vampire Crawlers is yet another moreish timesink, a game that is so determined to get you to break its systems so you can demolish waves and waves of enemies. The formula translates from Survivors perfectly, and now you’re trawling through cards and skills instead of relying on pick-ups to do the work for you.

Vampire Crawlers is our eShop Selects game of the month, and we scored it an 8/10 on the Switch. But it’s also available on Switch 2 as well. Congrats to poncle for another fantastic game!

< Nintendo eShop Selects – March 2026

Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments.

How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.

Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month’s top prize.

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Poll: Box Art Brawl – Duel: Final Fantasy Fables: Chocobo Tales

Final Fantasy Fables: Chocobo Tales - BAB
Image: Nintendo Life

Is everybody ready for another edition of Box Art Brawl? Oh, go on then!

With The Mysterious Book on our minds, we took a look at Yoshi’s Universal Gravitation last time, and it was another pretty close-run competition at the top. North America crashed out of the race with 14% of the vote, leaving Japan and Europe to fight over the remainder. It was ultimately the horizontal Japanese design that took it, though, claiming 46% of the vote while Europe received 41%.

This week, with all the recent talk of Final Fantasy VII Rebirth on Switch 2, we’ve been thinking an awful lot about those adorable little Chocobo. So yes, it felt only right that we matched up a pair of covers from the DS’ Final Fantasy Fables: Chocobo Tales.

This delightful little release launched in 2007 and saw us navigating a magical book to take down Darkmaster Bebuzzu. There’s card-based combat, there’s an adorable art style, there’s microgames — come on, what’s not to like?

With Europe and Japan opting for the same design, we have just two covers to choose between this week. Let’s see them, shall we?

North America

Final Fantasy Fables: Chocobo Tales - NA
Image: Square Enix / Launchbox

The North American design sells Chocobo Tales as the Paper Mario game time forgot. It’s all really rather sweet, with its picture-book aesthetic, bright colours and impressive number of sprites. There’s perhaps a little too much going on at an initial glance, but it sure does feel like one of those covers that grows on you the more you look at it.

If only that central Chocobo was a little bigger, eh?

Europe / Japan

Final Fantasy Fables: Chocobo Tales - EU
Image: Square Enix / Launchbox

Oh, now that’s bigger! The European and Japanese designs throw all of North America’s detail out the window and opt for a big, eye-catching Chocobo instead. It’s certainly more simplistic, and the bright yellow backdrop stands out from the crowd, but is it actually a case of ‘less is more’?

Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!

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Round Up: The Previews Are In For 007: First Light

007 First Light
Image: IO Interactive

The famous fictional spy James Bond will embark on a new mission later this month. Although it’s been shaken by a delay on the Switch 2, the latest round of previews for other platforms still has us excited.

If you haven’t already seen it, we’ve got a full debrief about 007: First Light from our colleagues at Push Square – describing the PlayStation 5 version as a “systems-driven interpretation of what it means to be 007”.

And here’s what other sites had to say:

IGN: “It’s been many years since the last proper 007 game, and the larger Bond franchise seems to be in a state of reassessment. And that certainly puts IO Interactive’s latest in a great position to deliver an exciting new Bond game cleverly. With 007: First Light’s character-first approach to delivering a fully realized Bond adventure, it’s so far got the charm, wit, and raw energy to make this spy thriller one to keep an eye on as its May release fast approaches.”

PC Gamer: “On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and “cinematic” game that IO has never been all that good at. The last time it tried was Hitman: Absolution.”

VGC: “What you need to understand, of course, is that this is a different version of Bond – Gibson clearly eyes the other holders of the role, and the version from the books, but does his own thing. I think he has the right mix of cool detachment and smug self-assurance to make the role sing, though.”

Polygon: “I had one big problem with the preview: Bond himself. Although I was inhabiting a very James Bond world and playing in a very James Bond way, at no point did I really feel that the character I was playing was James Bond. As played by Patrick Gibson, he was too young, too eager, and far too chatty, narrating his own actions in the classic manner of the contemporary AAA protagonist. He just didn’t have the cool — or, as Bond would probably call it, the sang froidPerhaps this is an inherent risk of choosing to tell an origin story, when the character has yet to assume his trademark cynicism and worldliness, or refine his hard edge…Perhaps the character will ease into his own skin over the course of the game. But for now, I’m unconvinced. What’s a James Bond game without a convincing James Bond? And if the answer is “just a very good stealth action game,” will that be enough?”

CGM Online: “I can think of no studio better for this. It nailed the experience and the tone, and used its expertise in a way that feels fresh, engaging and fun. The team knows what it is doing and has gone all out to build a game that is unmistakably James Bond while feeling like a natural evolution for the studio.”

The Sixth Axis: “007: First Light goes far beyond being a pleasant surprise for me. You can certainly see where IO Interactive has adapted key aspects from Hitman, but it’s been done with such a deft touch, using them as highlight moments that fit with a different kind of covert action star. You should put this straight to the top of your wish list.”


So these are the final previews! As you can see, there is a mix of opinions in there about Bond’s new mission and how the character is depicted. 007 First Light is out 27th May 2026 for PlayStation 5, Xbox Series X|S and PC. It will be followed by a Switch 2 release “later this summer”.

Will you be checking this new James Bond game out when it eventually shows up on the Switch 2? Let us know in the comments.

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May MacBook Pro deals deliver prices as low as $1,949 on M5 Pro & M5 Max models

Apple retailers have issued steeper discounts on the MacBook Pro for May, resulting in record-low prices on several M5 Pro and M5 Max 14-inch and 16-inch configurations.

Prices have dipped to as low as $1,949 for the 2026 MacBook Pro, with a variety of 14-inch and 16-inch configurations now up to $250 off. You can check out top deals below, with a full rundown of markdowns in our 14-inch MacBook Pro 2026 Price Guide and 16-inch MacBook Pro Price Guide.

14-inch MacBook Pro M5 Pro and M5 Max deals

16-inch MacBook Pro M5 Pro and M5 Max sale

In our M5 Max 16-inch MacBook Pro review, we found the M5 Max chip is blazing fast with great graphics and AI performance. We’re also pleased to see support for Wi-Fi 7 in the 2026 line.