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Get ready to blast your way through DOOM!

Get ready to blast your way through DOOM!

A relentless demon horde is causing havoc and only the DOOM Slayer stands in their way. Just a fair warning, though…it may get a little messy.

Developed by id Software, the studio that pioneered the first-person shooter genre, DOOM returns as a brutally fun and challenging modern-day shooter. Test your reflexes with over-the-top weapons, fast and fluid movement, and adrenaline-filled multiplayer modes.

Key Features:

An Action-Packed Campaign

There is no taking cover or stopping to regenerate health as you beat back the raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to dismantle demons in creative ways.

Return of id Multiplayer

Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, take on your enemies utilizing a personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.

If you would like to purchase the digital version on Nintendo eShop, please visit https://www.nintendo.com/games/detail/doom-switch

Game Rated:

Blood and Gore
Intense Violence
Strong Language

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Fire Emblem Warriors software update coming soon

Fire Emblem Warriors software update coming soon

Fire Emblem Warriors offers a twist on the acclaimed Fire Emblem series by uniting fan-favorite characters from Fire Emblem history to participate in over-the-top battles focused on real-time, tactical action rather than turn-based strategy. In addition to the paid DLC that starts to roll out in December, a free software update is coming to the Nintendo Switch and New Nintendo 3DS* versions of the Fire Emblem Warriors game on Nov. 16.

After downloading the free software update, the following will be added to the game:

  • A new history map featuring main characters Rowan and Lianna
  • A new costume for Rowan and Lianna
  • Armor Strike, a new weapon attribute associated with destroying armor and causing a Broken Armor state
  • New Blessings to aid you in battle
  • The ability for the player to sell multiple weapons at once

Nintendo is committed to bringing new content to Fire Emblem Warriors, and this free software update is a fun (and free!) first step. Starting in December, the first of three paid DLC packs will launch for the game, with the second and third packs launching in February and March, respectively.

A Season Pass, which includes all three DLC packs as they become available, can be purchased for $19.99. By purchasing the Season Pass for either the Nintendo Switch or New Nintendo 3DS version, you will also receive a bridal costume for Lucina. (The bridal costume can only be received by purchasing the Season Pass.) Each DLC pack adds three new playable characters, three new history maps, additional costumes, additional support conversations and additional weapons, and can also be purchased individually for $8.99 each.

For more information about Fire Emblem Warriors, visit http://fireemblemwarriors.nintendo.com/.

Game Rated:

Suggestive Themes
Violence

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Nintendo spotlights Xenoblade Chronicles 2 before its launch on Dec. 1

Nintendo spotlights Xenoblade Chronicles 2 before its launch on Dec. 1

In just a few weeks, Nintendo Switch owners will leave the familiar behind and enter the fantastical world of Alrest – a world full of living lands known as Titans and the fabled paradise of Elysium. To get fans ready for the Dec. 1 launch of the Xenoblade Chronicles 2 game, Nintendo presented a deep dive into elements of the massive game, including the vast environments, battle system and characters. This special Nintendo Direct presentation also revealed upcoming paid DLC, a fun cross-promotion with The Legend of Zelda: Breath of the Wild, as well as free DLC available to download on launch day that will allow players to also play the game with Japanese audio and English subtitles.

“With Xenoblade Chronicles 2, we are giving fans yet another engaging adventure that can only be found on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This sequel is perfect for playing at home or while traveling during the busy holiday season.”

To view the Nintendo Direct video in its entirety, visit http://xenobladechronicles2.nintendo.com/direct/.

Xenoblade Chronicles 2 is next in the series following the original acclaimed RPG that launched for Wii in 2012. This sequel features new characters and worlds, with an expanded battle system that will still feel familiar to fans of the first game. In Xenoblade Chronicles 2, Blades are artificial lifeforms that bond with Drivers to lend them their weapons and powers in battle. Main character Rex is a Driver and Pyra is a Blade. To help familiarize fans with main character Rex before the game launches, a new Side Quest will be available via a free update in The Legend of Zelda: Breath of the Wild game for both Nintendo Switch and Wii U systems, in which players will be able to obtain a Rex costume starting on Nov. 9.

In and out of battle, Blades have a wide array of support abilities. While adventuring, these abilities might increase the number of items that can be collected, open up new paths to explore or initiate other special effects. When players fight alongside their chosen Blade, they might trigger effects that protect the Driver, strengthen attacks and so forth. Abilities differ from Blade to Blade, so selecting different Blades adds to the strategy of battle.

Blades are just one form of life that players will encounter while journeying on the backs of the mighty Titans. In the vast world of Alrest, players will discover both peaceful and aggressive wildlife of all shapes and sizes wandering among giant plains, winding caverns, frozen kingdoms, scorched earth and sandy beaches. If players manage to defeat certain Unique Beasts, a tombstone will be left behind to commemorate the creature and allow players to relive those battles for additional rewards.

While traveling the massive world of Alrest, players will run into shining spots called Collection Points – which give players the opportunity to pick up valuable items or dive under the clouds to salvage hard-to-find treasures – or special landmarks that players can transport to at any time. Alrest is also teeming with bustling cities. From shopping districts to residential quarters, each Titan has its own unique layout and atmosphere.

Fans who want to expand their epic adventure can pre-purchase an Expansion Pass for the game in Nintendo eShop beginning today or pre-order it from select retailers shortly at a suggested retail price of $29.99. With this pass, players can enjoy DLC as it releases between the launch of the game and fall 2018, starting with quests and support items, and eventually including a challenge Battle Mode where they can face powerful enemies. This DLC will even include an additional adventure with a new side story set in the world of Elysium. Details about individual elements of the Expansion Pass will be released in the future.

Xenoblade Chronicles 2 will launch exclusively for the Nintendo Switch system on Dec. 1 at a suggested retail price of $59.99. The same day, the Xenoblade Chronicles 2 Edition Nintendo Switch Pro Controller will launch at a suggested retail price of $74.99. Launch day will also see the release of the Xenoblade Chronicles 2 Special Edition. This special version includes the game, a beautifully illustrated hardbound art book filled with 220 pages of concept designs and artwork of the characters, landscapes and objects from the game, a sound-selection CD of many of the game’s memorable music tracks, and a special metal case containing the Xenoblade Chronicles 2 game card at a suggested retail price of $99.99. Players who prefer the digital version can pre-purchase the game from Nintendo eShop now, either standalone or as a bundle with the Expansion Pass.

For more information about Xenoblade Chronicles 2, visit http://xenobladechronicles2.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Celebrate the launch of Sonic Forces with Sonic the Hedgehog My Nintendo rewards!

Celebrate the launch of Sonic Forces with Sonic the Hedgehog My Nintendo rewards!

Sonic Forces arrives on Nintendo Switch today. My Nintendo is celebrating the occasion with Sonic the Hedgehog rewards, including wallpapers, a Nintendo 3DS theme, and 50% discounts on some of Sonic’s greatest hits!  Redeem your points now and get set to go fast with Sonic on 11/7.


Games Rated:

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Nintendo Holiday Sweepstakes

Nintendo Holiday Sweepstakes

Have you signed up for the My Nintendo rewards program yet? If so, you can enter the Nintendo Holiday Sweepstakes, exclusively for My Nintendo members.

Be sure to enter the Nintendo Holiday Sweepstakes, exclusively for My Nintendo members.

Choose your five most-wanted gifts for a chance to win a prize pack that’ll make your holidays bright. Head to the Nintendo Holiday Gift Guide to get started!

Not a My Nintendo member? It’s easy—and free—to join. https://my.nintendo.com/

NO PURCHASE NECESSARY.  Void where prohibited. Open to legal residents of the US (incl. DC) and Canada (excluding Quebec), 13 years or older.  Promotion begins 9:00 AM PT on 11/01/17 and ends 8:59 AM PT on 11/20/17.  To enter, vote for your top 5 Nintendo products as stated in Official Rules.  Eight winners will each receive one prize package (ARV US $259.97–496.98). For Official Rules, visit https://happyholidays.nintendo.com/My-Nintendo-Holiday-Sweepstakes-2017/

Sponsor: Nintendo of America Inc.

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Team Rainbow Rocket, Legendary Pokémon and more revealed for Pokémon Ultra Sun and Pokémon Ultra Moon

Team Rainbow Rocket, Legendary Pokémon and more revealed for Pokémon Ultra Sun and Pokémon Ultra Moon

The Pokémon Company International and Nintendo today announced exciting new information for the upcoming games Pokémon Ultra Sun and Pokémon Ultra Moon.

In Pokémon Ultra Sun and Pokémon Ultra Moon, the greatest villainous organization in history appears! It’s Team Rainbow Rocket—made up of the bosses from past titles in the Pokémon series! The boss of this new organization is none other than Giovanni, who was also the boss of the villainous organization known as Team Rocket in Pokémon Red and Pokémon Blue, the first games in the Pokémon series. Giovanni has gathered all of the bosses from the villainous teams of the past Pokémon games, like Ghetsis of Team Plasma and Lysandre of Team Flare, and recruited them for Team Rainbow Rocket. What Giovanni and his allies are doing in the Alola region has yet to be revealed, but players must prepare themselves to square off against this group of the greatest villains in Pokémon history!

When players travel through an Ultra Wormhole in Pokémon Ultra Sun and Pokémon Ultra Moon, they will encounter not only Ultra Beasts but Legendary Pokémon as well, like Mewtwo, Ho-Oh and Lugia! Some of these Legendary Pokémon will differ between Pokémon Ultra Sun and Pokémon Ultra Moon. If players explore both games or trade with other players, they can obtain all of the Legendary Pokémon that have appeared in previous Pokémon series games!

The Battle Agency is a new facility in Pokémon Ultra Sun and Pokémon Ultra Moon where players can easily rent powerful Pokémon for battling. When players don sunglasses and become an agent at this facility, they can take part in Single Battles using rental Pokémon. They’ll have three such Pokémon to command as they try to defeat the three Pokémon in their opponent’s team. The goal: try to win their way to being the best of all the agents! As players progress through battles, they can receive cool items such as Gold Bottle Caps. The variety of Pokémon that can be rented for these battles increases as players mingle with other players locally or on the internet. By connecting with strong Trainers, players will be able to rent powerful Pokémon to use in battle.

In Pokémon Ultra Sun and Pokémon Ultra Moon, players will be able to collect stickers called Totem Stickers, which are located all around the Alola region. Players will be able to get huge totem-like Pokémon for their teams based on how many stickers they have collected. The totem-like Pokémon that players can obtain differ based on whether they are playing Pokémon Ultra Sun or Pokémon Ultra Moon.

Finally, it was revealed that the QR Scanner will return in Pokémon Ultra Sun and Pokémon Ultra Moon. Players will be able to use the Island Scan to encounter Pokémon that did not appear in Pokémon Sun or Pokémon Moon, such as Charmander, Grovyle, Greninja and more.

Pokémon Ultra Sun and Pokémon Ultra Moon will launch on November 17, 2017, exclusively on the Nintendo 3DS family of systems. For more details about today’s announcement, please visit www.pokemon.com/ultrasunmoon.

You can check out the trailer for this announcement here: https://www.youtube.com/watch?v=BXhtZHn3vDc

Game Rated:

Mild Cartoon Violence

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Unity Solution for Hitting Moving Targets

Final product image
What You’ll Be Creating

While developing games which involve an action element, we often need to figure out a way to collide with a moving target. Such scenarios can be typically called a ‘hitting a moving target’ problem. This is particularly prominent in tower defense games or missile command like games. We may need to create an AI or algorithm which could figure out the enemy’s motion and fire at it. 

Let’s see how we can solve this particular problem, this time in Unity.

1. The Missile Command Game

For this particular tutorial, we will consider a missile command game. In the game we have a turret on the ground which fires missiles at an incoming asteroid. We should not allow the asteroid to hit the ground. 

The game play is tap-based, where we need to tap to aim the turret. With human assistance, the game mechanics are pretty straightforward as the turret just needs to aim and fire. But imagine if the turret needs to automatically fire at incoming asteroids. 

The Challenges for Auto-Firing AI

The turret needs to find out how many asteroids are approaching the ground. Once it has a set of all approaching asteroids, it would then need to do a threat analysis to determine which one to target. A slow-moving asteroid is a lesser threat than a fast-moving one. Also, an asteroid which is closer to the ground is an imminent threat as well. 

These problems can be solved by comparing the speed and position of the incoming asteroids. Once we have determined which one to target, we reach the most complicated problem. When should the turret fire? At which angle should it fire? When should the missile set to explode after firing? The third question becomes relevant because the missile explosion can also destroy the asteroid and has a bigger radius of effect as well.

To simplify the problem, the turret can decide to fire right away. Then we need to only figure out the angle of firing and distance of detonation. Also, there may be the case where the asteroid has already passed the area where it could be hit, meaning there is no solution!

You should download the unity source provided along with this tutorial to see the solution in action. We will see how we derive that solution.

2. The Solution

We are going to do a little refresher of our high school mathematics in order to find the solution. It is very straightforward and involves solving a quadratic equation. A quadratic equation looks like axˆ2 + bx + c = 0, where x is the variable to be found and it occurs with the highest power of 2. 

Analysing the Problem

Let us try to represent our problem diagrammatically. 

diagram of the incoming asteroid and the predicted path of missile

The green line shows the predicted path to be followed by the asteroid. As we are dealing with uniform motion, the asteroid moves with constant velocity. Our turret will need to rotate and fire the missile along the blue path for it to collide with the asteroid at a future time.

For uniform motion, the distance travelled by an object is the product of time and the object’s speed, i.e. D = T x S, where D stands for the distance, T is the time taken to travel D, and S is the speed of travel. Assuming that our asteroid and the missiles would definitely collide, we can find the distance of the blue line followed by the missile in terms of time t. In the same time t, our asteroid will also reach the same position. 

Essentially, in the same time t, the asteroid will reach the collision position from its current position, and the missile will also reach the same collision position in the same time t. So at time t, both the asteroid and the missile would be at the same distance from the turret as they would be colliding with each other.

Enter Math

We can equate the distance from the turret to the asteroid and missile at this future time t in order to derive our quadratic equation with the variable t. Consider two points on a two-dimensional plane with coordinates (x1,y1) and (x2,y2). The distance D between them can be calculated using the equation below.

If we denote the turret position as (Tx,Ty), the missile speed as s and the unknown collision position as (X,Y), then the above equation can be rewritten as:

where t is the time taken for the missile to travel the distance D. Equating both, we get our first equation for unknowns X and Y with another unknown t.

We know that the asteroid also reaches the same collision spot (X,Y) in the same time t, and we have the following equations using the horizontal and vertical components of the asteroid’s velocity vector. If the velocity of the asteroid can be denoted by (Vx,Vy) and the current position as (Ax,Ay), then the unknown X and Y can be found as below.

Substituting these in the earlier equation gives us a quadratic equation with a single unknown t

Expanding and combining similar terms:

Representing the power of two as ˆ2 and the multiplication symbol as * may have made the above look like hieroglyphics, but it essentially boils down to the final quadratic equation axˆ2 + bx + c = 0, where x is the variable t, a is Vxˆ2 +Vyˆ2 - sˆ2, b is 2* (Vx*(Ax - Tx) + Vy*(Ay - Ty)), and c is (Ay - Ty)ˆ2 + (Ax - Tx)ˆ2. We used the equations below in the derivation.

Solving the Quadratic Equation

To solve a quadratic equation, we need to calculate the discriminant D using the formula:

If the discriminant is less than 0 then there is no solution, if it is 0 then there is a single solution, and if it is a positive number then there are two solutions. Solutions are calculated using the formulas given below.

Using these formulas, we can find values for the future time t when the collision will happen. A negative value for t means we have missed the opportunity to fire. The unknowns X and Y can be found by substituting the value of t in their respective equations.

Once we know the collision point, we can rotate our turret to fire the missile, which would definitely hit the moving asteroid after t secs.

3. Implementing in Unity

For the sample Unity project, I have used the sprite creation feature of the latest Unity version to create the necessary placeholder assets. This can be accessed with Create > Sprites > as shown below.

Implementing in Unity

We have a game script named MissileCmdAI which is attached to the scene camera. It holds the reference to the turret sprite, missile prefab, and asteroid prefab. I am using SimplePool by quill18 to maintain the object pools for missiles and asteroids. It can be found on GitHub. There are component scripts for missile and asteroid which are attached to their prefabs and handle their motion once released.

The Asteroids

Asteroids are randomly spawned at fixed height but random horizontal position and are hurled at a random horizontal position on the ground with a random speed. The frequency of asteroid spawning is controlled using an AnimationCurve. The SpawnAsteroid method in the MissileCmdAI script looks as below:

The Launch method in the Asteroid class is shown below.

As seen in the Update method, once the asteroid has traveled the predetermined distance to ground, deployDistance, it would return to its object pool. Essentially this means it has collided with the ground. It would do the same on the event of collision with the missile.

The Targeting

In order for the auto-targeting to work, we need to call the corresponding method frequently to find and target the incoming asteroid. This is done in the MissileCmdAI script in its Start method.

The FindTarget method loops through all the asteroids present in the scene to find the closest and fastest asteroids. Once found, it then calls the AcquireTargetLock method to apply our calculations.

AcquireTargetLock is where the magic happens as we apply our quadratic equation solving skills to find the time of collision t.

Once we find the point of impact, we can easily calculate the distance for the missile to travel in order to hit the asteroid, which is passed on through the deployDist variable onto the LockOn method of the missile. The missile uses this value to return to its object pool once it has travelled this distance the same way as the asteroid. Before this happens, it would have definitely hit the asteroid, and the collision events would have been triggered.

Conclusion

Once we implement it, the result looks almost magical. By reducing the aiPollTime value, we can make it an invincible AI turret which would shoot down any asteroid unless the asteroid speed becomes close to or higher than our missile speed. The derivation we followed can be used to solve a variety of similar problems which could be represented in the form of a quadratic equation. 

I would like you to experiment further by adding the effect of gravity to the motion of the asteroid and missile. This would change the motion to projectile motion, and the corresponding equations would change. Good luck.

Note also that Unity has an active economy. There are many other products that help you build out your project. The nature of the platform also makes it a great option from which you can better your skills. Whatever the case, you can see what we have available in the Envato Marketplace.

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Style Savvy: Styling Star launches for Nintendo 3DS on Dec. 25

Style Savvy: Styling Star launches for Nintendo 3DS on Dec. 25

The newest game in the Style Savvy series is coming exclusively to Nintendo eShop on the Nintendo 3DS family of systems this holiday season. In the Style Savvy: Styling Star game, you can manage a boutique, plan makeovers and help your clients become singing superstars.

The much-loved Style Savvy series puts you in the role of a budding fashion mogul. By running your own fashion boutique, you can select the clothes you sell, recommend outfits for your customers and even create some high-class looks that are both fashionable and trendy. You can even customize the look of the boutique itself. If you have an eye for fashion, your styles will be the talk of the town!

In Style Savvy: Styling Star, you can also set your customers up for stardom. For the first time in the series, become a personal stylist for a production studio and make sure your stars-in-the-making look good. The outfits you select for your talented sensations will actually shape their stories, and you can even view the custom outfits you design during some musical performances!

Style Savvy: Styling Star has more than 20,000 in-game items of clothing and accessories to unlock as you play, many of which are new to the series. In addition to the huge number of in-game items you can use to style customers, players can also use compatible amiibo during gameplay to add even more options. All currently available amiibo are compatible with Style Savvy: Styling Star. Some amiibo, including Animal Crossing, Splatoon and Kirby series amiibo, will unlock Nintendo-themed design elements and emblems. Other amiibo will unlock a special design element and emblem.

By increasing your Style Rank through picking out the perfect look that matches your clients’ requests, you can unlock new events and serve as a consultant in other areas of fashion, like makeup, hair and men’s fashion.

A free demo version of Style Savvy: Styling Star is now available in Nintendo eShop on Nintendo 3DS. Download it and give it a try!

Style Savvy: Styling Star will launch exclusively in Nintendo eShop on Nintendo 3DS on Dec. 25. It will also be available for purchase and direct download at Nintendo.com. For more information about the game, visithttps://www.nintendo.com/games/detail/style-savvy-styling-star-3ds.

Game Rated:

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Nintendo turns Black Friday into Legendary Friday

Nintendo turns Black Friday into Legendary Friday

With Black Friday quickly approaching, Nintendo is offering a variety of products to make holiday shopping a little bit easier and a lot more fun for everyone. These deals include two items that will make it easier for people of all ages and interests to get in on the fun and adventure of The Legend of Zelda series this holiday season.

The first is a Link green Nintendo 2DS system with bright orange buttons that comes pre-installed with The Legend of Zelda: Ocarina of Time 3D game at a suggested retail price of only $79.99. This is ideal for young people who want to be introduced to one of the best games in The Legend of Zelda series on a durable and accessible portable system. The second is The Legend of Zelda: Breath of the Wild – Explorer’s Edition, a bundle that includes the critically acclaimed and award-winning Nintendo Switch game, a 100-page explorer’s guide and a two-sided map at a suggested retail price of $59.99.* The included guide and map are great for people new to the series, as well as people who haven’t yet had the opportunity to dive into the massive adventure.

But this isn’t all Nintendo is offering on Black Friday. In addition to these legendary deals, many other systems and bundles are currently in stores. These include a Nintendo Switch bundle that comes with the system, a download code for the Super Mario Odyssey game, Mario-themed red Joy-Con controllers and a special carrying case at a suggested retail price of $379.99.

“Between Nintendo Switch, Super NES Classic Edition, all the systems in the Nintendo 3DS family and all of the fun games available for these systems, shoppers will have multiple options for their wish lists this year,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Our Black Friday deals are a great value for people looking to pick up gifts for the Nintendo fans in their lives.”

Other systems and bundles that will be available in stores this holiday include:

  • For fans of Mario: A white-and-red Nintendo 2DS system pre-loaded with the New Super Mario Bros. 2 game at a suggested retail price of $79.99 (now available).
  • For fans of cool hardware: A white-and-orange New Nintendo 2DS XL system at a suggested retail price of $149.99 (now available).
  • For fans of Pokémon: A Poké Ball Edition New Nintendo 2DS XL system at a suggested retail price of $159.99 (launches Nov. 3).
  • For fans of exploration: A special edition of Xenoblade Chronicles 2 that includes a sound selection CD, a special metal game case and a 220-page hard-bound art book at a suggested retail price of $99.99. A Nintendo Switch Pro Controller themed around Xenoblade Chronicles 2 will be available at a suggested retail price of $99.99 (both launch Dec. 1).

To check out all the offerings from Nintendo this holiday season, visit Nintendo’s holiday gift guide at https://happyholidays.nintendo.com/.

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/ or http://www.nintendo.com/3ds.

* The Expansion Pass, which is composed of The Master Trials and The Champion’s Ballad DLC, is not included as part of The Legend of Zelda: Breath of the Wild – Explorer’s Edition.

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Stranger Things DLC for Minecraft on Nintendo Switch and Wii U

Stranger Things DLC for Minecraft on Nintendo Switch and Wii U

Something is coming, something hungry for blood. A shadow grows on the wall behind you, swallowing you in darkness. It is almost here… Boom! Stranger Things comes to Minecraft! Join Mike, Dustin, Lucas, Will, Eleven, Joyce, Hopper and many more as they survive monsters, adolescence and 80’s fashion choices.

Game Rated:

Fantasy Violence