Xenoblade Chronicles 2: Torna – The Golden Country is available now!
The standalone prequel story Xenoblade Chronicles 2: Torna – The Golden Country is out now on Nintendo Switch, either as part of the Xenoblade Chronicles 2 Expansion Pass or as a standalone version at retail or digitally on Nintendo eShop or Nintendo.com! In this new story mode, uncover the full history of Jin and the fall of his homeland that took place 500 years before the events of Xenoblade Chronicles 2.
Director Tetsuya Takahashi prepared some production notes to tell us more about the release. Take it away, Mr Takahashi!
Hello everyone. This is Mr Takahashi at MONOLITHSOFT. The last part of the Xenoblade Chronicles 2 Expansion Pass, Torna – The Golden Country, is finally available. This title is set up as an additional scenario to the main game, and in fact, adds quite a few changes and renovations.
First, the technical aspects. There’s a new rendering engine in Torna – The Golden Country. This comes at a transitional period for MONOLITHSOFT, as we look ahead to future projects, so the results of the change are slight – but it does look a bit nicer than the main game.
The fields of Torna are an area where you can easily see the difference. Granted, this doesn’t have anything to do with how fun the game is, so it might not matter all that much…but take a look at the difference between the grass in Gormott versus Torna.
We also made some usability improvements to the UI and tutorials compared to the main game. One example is that the one-button controls to change characters and entire teams now work while out in the field. We wanted to make getting into battle feel more user-friendly, considering that you’ll have a team of nine characters you can swap in and out during battle.
We also split the items you can get in the field into categories, making them even easier to collect.
Plus, now there’s a Tips section that lets you review past tutorials.
Next, let’s talk about the battle system, which now uses battle teams. There are three members to a team, and a maximum of three teams, meaning that a total of nine characters can be used in battle.
(You only have direct control over one team during battle. The other teams are controlled by the CPU.)
You can switch who on the team is at the front (the Vanguard) or the rear line (the Rear Guard) in battle. Unlike the main game, those at the back participate directly in battle by supporting the frontline.
To make battles more strategic, effects like Break, Topple, Launch, and Smash, which were inflicted by certain Arts in the main game, can now be inflicted by Switch Arts, which activate when swapping between the Vanguard and Rear Guard.
The way that Blade Combos and Chain Attacks work have also been revamped, so I hope you’ll enjoy the different feel of these battles compared to the main game.
The conditions on accepting and clearing quests have been streamlined too, and we’ve implemented a new Community system. Community is a more straightforward version of the Affinity Chart in Xenoblade Chronicles and Xenoblade Chronicles X, which helps you see who is involved in each quest. There’s an icon that shows who has a quest for you.
Compared to the main game, in Torna – The Golden Country there’s more of an emphasis on how each quest’s characters relate to the main characters. There are quite a few quests that delve into the relationships between these characters, so I hope you’ll be sure to play through them.
Camping is another new system we implemented for Torna – The Golden Country.
This is a unified system that combines the crafting, Inns, and Heart-to-Hearts from the main story in one place, so you can enjoy these elements in a more streamlined way. With crafting, each character has a field they specialize in, and they are able to generate Pouch Items that have effects in battle and on the field. You might also enjoy the fact that the items the characters make match their personalities.
Now, just a little about the story. The story of Torna – The Golden Country is centered around Jin and Lora, and follows the events from 500 years before the main story. The plan was to fit this story between chapters seven and eight in the original plot, but now that it’s its own additional scenario with more quests, we gave it a much larger scale. What was Jin thinking back then? And Lora? What about Mythra?
Their stories were touched on only in fragments in the main story, but will now come to light.
There are also 11 new songs, including some arrangements of existing music, that Mitsuda and others composed just for this game. They have a real jazzy and acoustic sound. You definitely have to hear the groove in the battle music, and the new ending sung by Jen.
Torna – The Golden Country feels so grown up! And it’s finally released, nine months after the main game came out.
Character designer Masatsugu Saito drew an illustration to commemorate the release of Torna – The Golden Country and the conclusion of the Expansion Pass. Every character that Mr Saito designed is in this illustration! I bet there’s a way to see this elaborately drawn image of everyone in all of its glory in-game…
Please enjoy Torna – The Golden Country, everyone!
Thank you, Mr Takahashi!
Want to know more? Check out our Twitter account for updates, or visit the Xenoblade Chronicles 2: Torna – The Golden Country section of our Xenoblade Chronicles 2 gamepage! For more information about the original game, visit our Xenoblade Chronicles 2 website.
Xenoblade Chronicles 2: Torna – The Golden Country is available now as part of the Xenoblade Chronicles 2 Expansion Pass and as a standalone version at retail.
For more information about Xenoblade Chronicles 2, visit the official site.
Game Rated: Language Suggestive Themes Use of Alcohol and Tobacco Violence
Exciting new details about GO Park, Legendary Pokémon and more unveiled for Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go Eevee!
The Pokémon Company International and Nintendo announced new information about the highly anticipatedPokémon: Let’s Go, Pikachu!and Pokémon: Let’s Go, Eevee! games, including GO Park information, a new Candy system, Legendary Pokémon battles, and more.
Transferring Pokémon Through GO Park In Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to use a Bluetooth connection to bring Pokémon they have caught in Pokémon GO into the Kanto region to join them on their adventures. Pokémon that are transferred from Pokémon GO will appear in a place called the GO Park complex, located in Fuchsia City. The GO Park complex is made up of 20 individual GO Parks, and up to 50 Pokémon can be kept in each one. To take Pokémon stored in the GO Park complex on their journey across the Kanto region, fans will have to find and catch them within a GO Park first. Trainers are not limited to connecting with just their own Pokémon GO account, though—there is no limit to the number of Pokémon GO accounts that can be tied to a single save file, so they can receive Pokémon from their friends and family, too. Once 25 of the same species of Pokémon are in the GO Park complex, fans will be able to play a special minigame to win Candies. By using the GO Park complex, even Alolan form Pokémon can be transferred into Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!
Power Up Pokémon With Candy By using Candies in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, players will be able to power up their Pokémon. Pokémon will grow stronger after taking part in battles, but by giving their Pokémon Candies, players will be able to raise the specific stats of that Pokémon. Different types of Candies will have different effects—for example, some can increase a Pokémon’s Attack and others can increase a Pokémon’s Speed or Defense. These Candies can be obtained in a variety of ways, including transferring Pokémon to Professor Oak, successfully completing games in the GO Park complex’s Play Yard or by taking Pokémon for a stroll via the Poké Ball Plus* device. By collecting and utilizing these Candies, it is possible to create a very strong Pokémon team.
Legendary Pokémon in the Kanto Region In the Pokémon world, there are incredibly powerful Pokémon that are rarely seen but are spoken about in the region’s myths. These are known as Legendary Pokémon. In the Kanto region, players will be able to find several Legendary Pokémon, including the Legendary bird Pokémon—Articuno, Zapdos and Moltres. The way to catch these Pokémon in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! is different from how most other Pokémon are caught. Trainers must defeat these Pokémon in intense battles before they can have a chance to catch them. It won’t be easy, but once fans manage to catch them, these Pokémon can follow them throughout their adventure.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! will be available exclusively on Nintendo Switch on 16 November 2018. For more information, please visit http://pokemon.com/pokemonletsgo.
Nintendo Switch Online has arrived. The paid online service for Nintendo’s go-anywhere home video game system comes with an array of features that provide a great value to Nintendo Switch owners. Individual memberships are available for $3.99 for one month, $7.99 for three months or $19.99 for 12 months. Up to eight Nintendo Account holders can use a family membership, which costs $34.99 for a year.
“In addition to online play, Nintendo Switch Online includes Save Data Cloud backup for compatible games, a growing library of classic NES games with newly added online play, a smartphone app for voice chat and other features for supported games, and exclusive special offers, like a pair of wireless NES Controllers that can be used to play NES games on Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “It’s a tremendous value.”
Online Play: Nintendo Switch Online allows players to engage in competitive or cooperative gameplay with people around the world in many current and upcoming games like Splatoon 2, ARMS, Mario Kart 8 Deluxe,Mario Tennis Aces, Super Mario Party and Super Smash Bros. Ultimate. As a reminder, players won’t automatically become Nintendo Switch Online members when the service starts, so they will need to purchase an Individual or Family Membership to avoid disruption of their online play in compatible games. A seven-day free trial is also available from Nintendo eShop.
NES – Nintendo Switch Online: For the first time ever, players will be able to enjoy NES games online. Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action. Friends can even watch each other play single-player games online, and virtually “pass the controller” at any time.
The 20 NES games launching with the service today are Balloon Fight, Baseball, Donkey Kong, Double Dragon, Dr. Mario, Excitebike, Ghosts ’n Goblins, Gradius, Ice Climber, Ice Hockey, The Legend of Zelda, Mario Bros., Pro Wrestling, River City Ransom, Soccer, Super Mario Bros., Super Mario Bros. 3, Tecmo Bowl, Tennis and Yoshi. Today marks the first time that Pro Wrestling has been available anywhere since it launched for the original NES.
Nintendo will add additional classic NES games at no extra charge. Games planned for October include NES Open Tournament Golf, Solomon’s Key and Super Dodge Ball. In November, members will receive Metroid, Mighty Bomb Jack and TwinBee. And in December, members get Adventures of Lolo, Ninja Gaiden and Wario’s Woods. The NES – Nintendo Switch Online library will continue to grow in 2019.
Save Data Cloud Backup: The Save Data Cloud backup that comes with Nintendo Switch Online memberships automatically creates a backup copy of save data for compatible Nintendo Switch games. This makes it easy for players to retrieve save data if they lose their system or start using a new one.
Smartphone App: Nintendo Switch Online expands support for voice chat via the smartphone app with a variety of fan-favorite multiplayer online games, including Splatoon 2, Mario Kart 8 Deluxe, ARMS and Mario Tennis Aces. Additionally, the entire NES – Nintendo Switch Online game library also will support voice chat using the smartphone app.
Special Offers: A Nintendo Switch Online membership also gives people access to special offers, such as the exclusive chance to purchase a pair of wireless Nintendo Entertainment System Controllers, which look like the original NES controller. The accessory makes playing NES – Nintendo Switch Online games feel even more authentic. Plus, it docks with and charges on the Nintendo Switch system. NES controllers can be pre-purchased as a set of two for $59.99 (plus shipping and tax) at https://nesc.nintendo.com/nintendo-entertainment-system-controllers by users with an active, paid Nintendo Switch Online membership. Free trial users are not eligible. NES controllers are limited to one set per Nintendo Account holder, and initial orders of the controllers will ship in December.
Also, everyone who buys an Individual 12-Month Membership or a Family Membership to Nintendo Switch Online will receive a download code for exclusive in-game Splatoon 2 gear, based on the jerseys worn by the team that won the Splatoon2 World Championship during E3 2018.
Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.
Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Online play, Save Data Cloud backup and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. https://www.nintendo.com/switch/online-service/
Bundle Royale! Nintendo Switch: Fortnite — Double Helix Bundle with special in-game currency and content launches in stores on Oct. 5
Fans of the hit free-to-play game Fortnite who are looking to play the game anytime and anywhere are in for a treat. On Oct. 5, a new Nintendo Switch bundle featuring special items from the game rockets into stores at a suggested retail price of $299.99. The Nintendo Switch: Fortnite – Double Helix Bundle includes a Nintendo Switch system, 1,000 V-bucks (in-game Fortnite currency) and the Double Helix Set, consisting of a unique Character Outfit, Back Bling, Glider and Pickaxe. The included V-Bucks can be used to purchase a Battle Pass, which unlocks additional in-game content, or can be used to purchase other in-game items.
In Fortnite on Nintendo Switch, jump in to be the last one standing in a high-stakes game of 100-player Battle Royale. Build huge forts. Outwit your opponents. Earn your Victory Royale. Squad up together online with friends in the same room or around the world. Regular updates to the game add fresh gameplay modes, outfits, weapons and items to Fortnite, such as the upcoming Season 6 content.
Hop into the driver’s seat with Nintendo Labo Vehicle Kit, now in stores
It’s time to drive, dive and fly in the newest addition to the Nintendo Labo line of interactive DIY kits, harnessing the power of the Nintendo Switch system to create imaginative gameplay experiences. Starting today, Nintendo Labo: Vehicle Kit navigates its way to stores at a suggested retail price of $69.99. The new kit includes materials to build several unique projects, called Toy-Con, including a car, plane, submarine, spray can, pedal and two keys. But building these projects is only the start of the fun!
In Adventure, a single- or multiplayer game*, players can explore a large, mysterious world featuring snowy mountains, a futuristic city and even archeological ruins solo or with a friend. Navigating the world is as easy as hopping behind the steering wheel of the Toy-Con Car, grabbing the flight stick of the Toy-Con Plane or rotating the controls of the Toy-Con Submarine. When players want to change from one vehicle to another, they simply have to swap out the Toy-Con Key to continue exploring through land, air or sea.
“Fans of all ages have embraced the originality and creativity of Nintendo Labo,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Nintendo Labo: Vehicle Kit expands the possibilities of what Nintendo Labo can do, with a variety of fun gameplay modes and deeper programming elements to explore.”
Each of the three vehicles in Nintendo Labo: Vehicle Kit handles differently, with specific controls and special moves. Players can launch a grappling hook with the submarine, do a barrel roll and shoot missiles in the plane, and perform wheelies and deploy weapons while driving the car. All of these moves and more can be used while participating in the many activities scattered around the colorful and vast in-game world.
Some of the other games include Rally, in which players pass through checkpoints in an off-road race against the clock in the world of Adventure; Circuit, a racing game with a twist – players can launch punches at in-game opponents; Slot Cars, a classic game that is controlled using only the Toy-Con Pedal; and Battle, one-on-one automotive showdowns with other players or against the game’s AI.
Customization is a big part of the Nintendo Labo: Vehicle Kit experience. In Paint Studio, people can use their Toy-Con Spray Can to personalize their in-game vehicles and drivers. When gently shaking the Toy-Con Spray Can, users will actually hear the “ball” inside as they mix the paint. In Discover, users can learn how Nintendo Labo works, and in Toy-Con Garage, users can experiment with new ways to play and create their own Toy-Con inventions. Custom Controls is a new feature that allows users to make their own Toy-Con controllers for the game using common household items. For example, by using unexpected objects like a sponge and a notebook, industrious creators can make an additional Toy-Con Pedal for a friend! The possibilities are only limited by the scope of the user’s imagination.
Players can feel like they’re really in the driver’s seat by using the Toy-Con Car, Toy-Con Pedal and Toy-Con Key to control their in-game vehicle in Mario Kart 8 Deluxe for Nintendo Switch. This immersive functionality will be available to download as a free software update for Mario Kart 8 Deluxe on Sept. 19. These custom options join the Motorbike from the Nintendo Labo Variety Kit, which is already compatible with Mario Kart 8 Deluxe.
*Multiplayer games require additional Joy-Con controllers and may require an additional Nintendo Labo: Vehicle Kit. System, kits and some accessories are sold separately.
*Nintendo Switch system required. Parental supervision recommended.
New games in the Animal Crossing and Luigi’s Mansion series coming to Nintendo Switch
In a new Nintendo Direct video presentation, Nintendo revealed that new games in two major Nintendo series are currently in development for the Nintendo Switch system. Animal Crossing for Nintendo Switch (working title), a new main game in the Animal Crossing series, and Luigi’s Mansion 3 (working title), will both come exclusively to Nintendo Switch in 2019. The video presentation also debuted a new Super Smash Bros. UltimateNintendo Switch hardware and software bundle.
The Nintendo Direct revealed a diverse lineup of games headed to Nintendo Switch, including a massive collection of classic FINAL FANTASY games, an HD remake of the beloved Katamari Damacy game and adaptations of some best-selling card and board games like Carcassonne and Pandemic. If that’s not already enough, the Nintendo Direct also unveiled new details for Nintendo Switch Online, highlighted a solid selection of Nintendo 3DS games and revealed more details about previously announced Nintendo Switch games like Yoshi’s Crafted World, DAEMON X MACHINA and Mega Man 11.
“The announcements for Nintendo Switch keep coming,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With the additions of new games in the Animal Crossing and Luigi’s Mansion series, as well as a surge of new games from our development partners, there really is something for everyone in the ever-growing Nintendo Switch library.”
Animal Crossing for Nintendo Switch (working title): A new mainline game in the Animal Crossing series – the first since Animal Crossing: New Leaf debuted on Nintendo 3DS in 2013 – is slated for a 2019 release exclusively on Nintendo Switch.
Isabelle Joins the Fight!: Taking a break from assisting mayors and just being an all-around lovely pup, Isabelle from the Animal Crossing series is joining the roster as a playable fighter in Super Smash Bros. Ultimate.
Luigi’s Mansion 3 (working title): The next installment in the spooky series is currently in production and launching exclusively for Nintendo Switch in 2019.
Nintendo Switch Online: With Nintendo Switch Online, members gain access to online play and Save Data Cloud backup in compatible games, the NES – Nintendo Switch Online collection of classic games with added online play, special offers and a smartphone app with features to make online gaming sessions more fun and engaging for supported games. In addition to Splatoon 2 , more online games will support voice chat through the app, including Mario Kart 8 Deluxe , ARMS and Mario Tennis Aces. Nintendo Switch owners won’t automatically become members when the service launches on Sept. 18, so they will need to purchase an individual or family membership in order to continue enjoying their online play in compatible games. For pricing information, and to pre-order a 3- or 12-month individual membership from select retailers so you can be ready to go once the service launches, visit https://www.nintendo.com/switch/online-service/pricing. A free seven-day trial will also be available. At launch, 20 NES games, including Super Mario Bros. 3,The Legend of Zelda, and the newly announced Ice Hockey and Pro Wrestling (available for the first time since its 1987 release) will be available to play, with more games added regularly.
Nintendo Entertainment System Controllers: Playing NES – Nintendo Switch Online will feel even more authentic by using the new wireless Nintendo Entertainment System Controller, available for purchase exclusively for Nintendo Switch owners with a paid Nintendo Switch Online membership in the U.S. and Canada. This re-creation of the original, iconic NES controller comes in a pack of two for $59.99 and can be charged by attaching to a docked Nintendo Switch system. NES controllers will be available for pre-order on Sept. 18. For more details, visit https://www.nintendo.com/switch/online-service/special-offers.
New Super Mario Bros. U Deluxe: Up to four players can enjoy this revamped version of the classic Wii U launch game when it comes to Nintendo Switch on Jan. 11. Mario, Luigi and Toad return as playable characters, and are joined by Nabbit and Toadette, who can also turn into Peachette by getting a Super Crown, offering new ways for beginners to play together with friends and family. New Super Luigi U, the first platformer with Luigi in a starring role, will also be included in New Super Mario Bros. U Deluxe at no extra charge. Between both games, there are a whopping 164 courses to play. Mamma mia!
Yoshi’s Crafted World: Play as an adorable Yoshi traveling through a world crafted from household items like boxes and paper cups in this new Nintendo Switch platforming adventure. After traveling through a perfectly constructed stage, players can start at the goal and journey back to the start on the “flip side,” the backside of the course, to discover secrets. Yoshi’s Crafted World launches on Nintendo Switch in spring 2019.
Nintendo Switch Super Smash Bros. Ultimate Set: This upcoming Nintendo Switch bundle features the Nintendo Switch system – complete with Super Smash Bros. Ultimate branded Joy-Con controllers and dock – and a download code for the Super Smash Bros. Ultimate game, all at a suggested retail price of $359.99. The Nintendo Switch Super Smash Bros. Ultimate Set launches on Nov. 2. (The download code for the game won’t be active until the game launches on Dec. 7.)
FINAL FANTASY Extravaganza!: High-definition versions of some of the most beloved FINAL FANTASY games of all time are coming to Nintendo Switch. This includes FINAL FANTASY VII, IX and X / X-2 HD Remaster, as well as the recently released FINAL FANTASY XII: THE ZODIAC AGE. This is the first time any of these FINAL FANTASY games has been released on a Nintendo system. Starting today, FINAL FANTASY XV Pocket Edition HD will be available to download in Nintendo eShop on Nintendo Switch. In addition, three other games in the FINAL FANTASY universe will launch on Nintendo Switch in the near future: The leveled-up edition of WORLD OF FINAL FANTASY MAXIMA launches Nov. 6, Chocobo’s Mystery Dungeon EVERY BUDDY! launches this winter and Nintendo GameCube co-op game FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition with online multiplayer and no need for a link cable comes to Nintendo Switch in 2019. Kupo!
TOWN (working title): GAME FREAK, the developer of the Pokémon series, has created a new RPG for Nintendo Switch. In TOWN, players must take up arms against invading monsters, all within the walls of a single village. TOWN launches for Nintendo Switch in 2019.
Super Mario Party: In the newly revealed Sound Stage mode, up to four players can each shake a Joy-Con in rhythm-based gameplay, while the River Survival mode offers the series’ first four-player co-op. Plus, there’s 80 new mini-games, a single-player Challenge Road, the mini-game gauntlet Online Mariothon and much more. Super Mario Party launches for Nintendo Switch on Oct. 5 and is available for pre-purchase on Nintendo eShop and the game’s website beginning today.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! : During the adventure, players will be able to overcome obstacles with their partner Pokémon (either Pikachu or Eevee) using Secret Techniques. These are skills that only partner Pokémon can use, like chopping down trees, traveling across water or soaring in the sky. Both games launch exclusively for Nintendo Switch on Nov. 16. A bundle that includes a Pikachu and Eevee themed Nintendo Switch system and Joy-Con, a Pokémon: Let’s Go! game and the Poké Ball Plus controller will also be available on the same day.
Katamari Damacy REROLL: “Na naaaaah na na na naaah na na naaaaah na na na na na naaaaaaaaah.” Fans of the groundbreaking Katamari Damacy game can hum its theme song at a moment’s notice. But new fans will be joining the chorus when an HD remaster of the classic game comes to Nintendo Switch, complete with HD Rumble, gyro control and multiplayer support with the Joy-Con controllers. Katamari Damacy REROLL launches in Nintendo eShop on Nintendo Switch on Nov. 30, with the physical packaged version coming winter 2018.
Asmodee Digital: With a literal Tabletop mode, tabletop gaming is a perfect fit for Nintendo Switch. To prove it, Asmodee Digital is bringing full adaptations of best-selling card and board games like Carcassonne, The Lord the Rings: Living Card Game, Pandemic, Munchkin and Catan to Nintendo Switch, starting this December.
DAEMON X MACHINA: In this stylish action game first revealed at E3, the world and its inhabitants are on the brink of extinction. As a mercenary, players will pilot a powered suit called an Arsenal and face runaway AI. Defeat enemies and acquire parts that can be equipped on the fly or brought back to base to craft new armaments. Use additional tactics by changing between projectile and melee attacks or take the fight on foot to gain an advantage in battle. DAEMON X MACHINA launches for Nintendo Switch in 2019.
Capcom Beat ’Em Up Bundle: Some of Capcom’s most classic arcade games like Final Fight, Captain Commando and Knights of the Round are coming to Nintendo Switch with up to four-player local or online play. This also includes games that have never launched on home consoles before like Armored Warriors and Battle Circuit. The digital version of this bundle launches in Nintendo eShop on Nintendo Switch this winter.
Cities: Skylines: The acclaimed city-building game is available today in Nintendo eShop on Nintendo Switch, which means players can manage resources, improve quality of life, energize businesses and stimulate growth anytime or anywhere.
Sid Meier’s Civilization VI: When the acclaimed strategy game comes to Nintendo Switch on Nov. 16, it will do so with an exclusive four-player wireless LAN multiplayer mode.
Mega Man 11: The Blue Bomber is back! Mega Man 11 rocks on Nintendo Switch on Oct. 2, with a free demo already available in Nintendo eShop. In addition, players will be able to unlock helpful in-game items for use in the full game by tapping the existing Mega Man amiibo figure, or a new Mega Man amiibo figure, which is included exclusively in the Mega Man 11 – amiibo Edition.
Splatoon 2 Version 4 Update: Starting tonight, the first set of weapons in the Kensa Collection is coming to Splatoon 2 as part of the new Version 4.0 update. These familiar weapons are painted with stylish monotone designs. In addition, significant new Splatfest changes are coming as part of this update. In early October, Version 4.1 will bring a new stage, new songs and more Kensa Collection weapon sets complete with new sub and special weapons. Check out the Squid Research Lab Tumblr for more details.
Mario Tennis Aces Version 2.0 Update: After downloading a free update to the action-packed sports game on Sept. 19, players will have access to a new online co-op mode that lets players participate in time-limited missions with other players. Players who complete objectives while these missions are active will receive special outfits, characters with alternate color schemes and more. Also, be on the lookout for new upcoming playable characters like Birdo, Shy Guy, Koopa Paratroopa and Petey Piranha.
Diablo III: Eternal Collection: The Nintendo Switch version of this classic action-RPG will send players on a journey through Sanctuary, where they’ll vanquish the armies of Hell and plunder powerful loot as one of the seven playable classes. Up to four players can adventure together via local or online multiplayer. The Nintendo Switch version of the game features the exclusive Legend of Ganondorf cosmetic armor set, compatibility with all amiibo figures and more. Diablo III: Eternal Collection launches Nov. 2.
Starlink: Battle for Atlas: Do a barrel roll and defeat Wolf’s team in Star Fox missions, exclusive to the Nintendo Switch version of the game. Starlink: Battle for Atlas launches for Nintendo Switch on Oct. 16.
Two RPGs on the Way!: Fans who love playing role-playing games anytime and anywhere are in luck! The World Ends with You: Final Remix from SQUARE ENIX launches Oct. 12 and Xenoblade Chronicles 2: Torna ~ The Golden Country – which is available for pre-purchase on Nintendo eShop starting today – comes to Nintendo Switch on Sept. 21 in stores and Nintendo eShop, or on Sept. 14 for owners of the Xenoblade Chronicles 2 Expansion Pass.
Warframe: New fans can join more than 38 million players for free-to-start co-op space-ninja action when Warframe launches for Nintendo Switch on Nov. 20.
NBA 2K19: The highest-rated basketball simulation franchise returns to Nintendo Switch with NBA 2K19, now available.
NBA 2K Playgrounds 2: Get ready to jam in the sequel to the smash-hit NBA arcade game, coming to Nintendo Switch this fall.
Just Dance 2019: With Just Dance 2019 on Nintendo Switch, there’s no excuse for players to not get down to Camila Cabello, Bruno Mars and Cardi B. at home, in the middle of the park or even at the dentist’s office! Just Dance 2019 launches on Oct. 23.
EA SPORTS FIFA 19: EA SPORTS FIFA 19 is fast approaching, and players can pre-purchase now so they won’t drop the ball when it launches for Nintendo Switch on Sept. 28.
Team Sonic Racing: Gotta go FAST! Like, really fast. Team Sonic Racing launches for Nintendo Switch this winter.
LEGO DC Super-Villains: Why so serious? Play as The Joker, Harley, Lex Luthor and the rest of the best of the worst in the new LEGO DC Super-Villains game, launching for Nintendo Switch on Oct. 16.
Nintendo 3DS
Kirby’s Extra Epic Yarn: The hit Wii game Kirby’s Epic Yarn is warping to Nintendo 3DS. Every stage in the original Wii version is stitched in, but this Nintendo 3DS version has some new features, like the ability to craft bigger yarn balls, summon bead-collecting wind and play two new modes featuring familiar faces King Dedede and Meta Knight. Kirby’s Extra Epic Yarn is scheduled to launch for the Nintendo 3DS family of systems in 2019.
Mario and Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey: One of the most acclaimed games in the Mario & Luigi RPG series is getting a remake on Nintendo 3DS. In addition to the game’s revamped graphics and refined gameplay, a new side story follows Bowser Jr. as he gathers an army, creates formations, supports his allies with an arsenal of moves and generally causes chaos (in the best way possible). Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey will prove two adventures are better than one on Jan. 11.
Luigi’s Mansion: Two players who each own the game can team up to explore and capture ghosts in Luigi’s Mansion, a Nintendo 3DS remake of the classic Nintendo GameCube launch game. This new version of the game also features amiibo support. Tapping one of the four compatible amiibo will reveal where Boos are hiding and heal Luigi when he talks to Toad, among other bonuses. Luigi’s Mansion will haunt the Nintendo 3DS family of systems on Oct. 12.
YO-KAI WATCH BLASTERS: Whether players throw their allegiance behind the Red Cat Corps or the White Dog Squad, YO-KAI WATCH BLASTERS lets players team up with friends locally or online to tackle the most action-packed battles in the series yet. A free “Moon Rabbit Crew” software update on Sept. 27 will add new missions, new areas to explore, new Yo-kai to befriend and new Big Boss Yo-kai. YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad are now available for Nintendo 3DS.
Earn double Gold Points with digital pre-purchase of Super Mario Party
The party of the year is almost here!
The Super Mario Party™ game for Nintendo Switch™ system is arriving on 10/5 and now you can earn double My Nintendo Gold Points when you pre-purchase the game from Nintendo eShop or Nintendo.com.
Receive a bonus of 300 My Nintendo Gold Points when you pre-purchase the digital version of the Super Mario Party game from Nintendo eShop or Nintendo.com (where available).
Offer starts 9/13 at 7:00 p.m. ET and ends 10/4 at 11:59 p.m. ET.
Bonus points will be issued on the game’s launch day, are earned based on the original list price of the game on Nintendo eShop, and will vary by country and currency.
Use your points toward select digital games for Nintendo Switch. Offer ends on 10/4, so order now and get that party started!
Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in Cinema 4D.
Some of the skills you’ll learn in this tutorial include creating basic 3D modelling, importing reference images and basic rendering techniques.
In this, the first part of the two-part tutorial, I’ll show you:
How to Import Reference Images
How to Prepare for Modelling
How to Model the retro Game Boy
1. How to Import Reference Images
Step 1
Use the middle mouse button to click anywhere on the viewport. This will display all four views. From there, use the middle mouse button to select the Front view.
Four different camera angles to choose from
Step 2
In the Attributes tab select Mode > View Settings.
Select View Settings
Step 3
In Viewport [Right] select the Back button and click on the button next to Image.
Select the Back button
Step 4
Select your reference image from the finder and open it. In this tutorial I’ll use the front view of a retro Nintendo Game Boy to help me.
Reference image of a Nintendo Game Boy
Step 5
Adjust the image size and transparency to your liking in the properties window.
Adjust size in the properties window
2. How to Adjust the Cube Shape
Step 1
In the top menu bar select the Cube to spawn a cube into the scene.
Spawn a cube into the scene
Step 2
In the properties window, adjust the size so that the shape of the cube fits the shape of the Game Boy background image.
Adjust the size of the cube
Step 3
The shape of the cube should roughly fit the shape of the Game Boy background image at this stage.
Ensure that you check the shape using the other camera views as well (perspective, side and top etc).
The cube should fit the size of the reference image
Step 4
Ensure that you check the shape using the other camera views as well (perspective, side and top etc). The size of the shape in the Z axis should be roughly half of what the Game Boy should be.
View in perspective
Step 5
Select the Make Editable button to make the shape editable. Next select the Edge Selection button.
Select Make Editable and Edge Selection buttons
Step 6
Select the bottom right corner of the shape. This is highlighted in orange.
Select the right corner of the shape with Edge Selection
Step 7
Once selected choose the Bevel Tool by using the mouse to Right Click > Bevel. Adjust the bevel by changing the settings in the properties window.
Use the Bevel Tool to curve the corner
Step 8
Select the remaining three corners of the shape. This is highlighted in orange. Use the Bevel Tool to curve the corners slightly. The curvature of the remaining three corners should be less than the bottom right corner.
Adjust the remaining corners using Edge Selection
3. How to Create the Game Boy Shape
Step 1
Select the Move Tool. To duplicate this shape you will need to hold CTRL button on the keyboard and then click and drag the Blue Arrow using the mouse. Leave a small gap in between both shapes.
Duplicate the shape
Step 2
Duplicate the shape again and place the new shape in in between the other two (in the middle). With the middle shape still selected, use the Scale Tool and shrink the middle shape by about 95%.
Duplicate and scale the object
Step 3
Click on the small back arrow on the Cube button and select Cylinder from the list of options. This will spawn a Cylinder in the scene.
Select Cylinder
Step 4
Adjust the properties of the size and orientation of the cylinder using the properties window. The thickness of the cylinder should be roughly the same as the small gap created between the two larger shapes.
Adjust the Cylinder
Step 5
Once you’re happy with the size and shape of the cylinder, place it in between the two shapes in the gap.
Place the Cylinder
4. How to Create the Screen
Step 1
Duplicate one of the larger shapes and then use the Scale Tool to reduce the thickness of the shape so that it becomes quite thin.
Duplicate and scale the object
Step 2
Use the Move Tool and combine it with the Points Selection Tool to move the rounded corners of the shape so that it fits the size of the screen border (as shown in the background reference image).
Combine the points button with the move and selection tools
Step 3
Select the points you want to move and then move them into place using the Move Tool.
Adjust the points of the object
Step 3
Create a new cube and change the shape of it so that it fits the main screen of the Game Boy.
Create a new cube object and fit it to the screen
Step 4
Once you’re happy with the size of the shapes, use the Move Tool to place them on to the body of the Game Boy.
Place the new objects to the Game Boy
5. How to Create the Buttons
Step 1
Click on the small back arrow on the Cube button and select Cylinder from the list of options. This will spawn a cylinder in the scene.
Select the Cylinder button
Step 2
Adjust the properties of the cylinder so that it is facing the correct way, has the correct size and has the desired thickness for the button. Then use the Move Tool to move the button into the correct place using the background image as your reference.
Scale the cylinder and place it correctly
Step 3
Duplicate the button and use the Scale Tool to increase the size slightly. You will want to increase the size uniformly so that the centre point of each object is the same (seen from the front view).
Duplicate and scale new cylinder
Step 4
Make sure that the duplicate cylinder is selected and click on the Make Editable Button.
Select the Make Editable button
Step 5
Now that the object is editable, we can edit the points. Make sure that the cylinder object is selected and click on Points Button.
Click on the Rectangle Selection Tool so that we can select the points you wish to edit. Once you’ve selected the points you can move them using the Move Tool.
Combine the points button with the move and selection tools
Step 6
Use the Rectangle Selection Tool to select half of the cylinder. Then use the Move Tool to move the points to the right.
Adjust the points of the shape
Step 7
Duplicate the button and use the Move Tool to move the button to the right.
Duplicate and place buttons
Step 8
When moving a whole object, select and use the Model button. If this is not selected, you may find that you will be moving the points, edges or faces instead.
Select the Model button
Step 9
Making sure that you have the Model button turned on, select all three cylinder shapes which now make up your Game Boy buttons.
Once all three have been selected, press Alt-G on the keyboard to group them up. You can then rename the Null by double clicking on it.
Group the cylinders
Step 10
Select the whole group and use the Rotate Tool to rotate the buttons so that it matches the reference image in the front view.
Rotate the buttons
Step 11
Ensure that you use the other camera views to ensure that the button placement is correct and moved to the right area.
Place the buttons on to the Game Boy
6. How to Create the D-Pad
Step 1
To create the D-Pad, use a similar technique to creating the Game Boy buttons.
First, create the background cylinder. To do this click on the small back arrow on the Cube button and select Cylinder from the list of options. This will spawn a cylinder in the scene.
Select the Cylinder button
Step 2
Resize the cylinder using the shape parameters window so that it fits roughly around the size of the D-Pad. Then use the Move Tool to move the cylinder shape in place.
Place cylinder correctly onto Game Boy
Step 3
With the cylinder shape selected you can use the parameters window to adjust the radius, height and rotation segments of the cylinder.
The more segments you create, the smoother the circle will become. We also want to make sure that the height is not too large, as this shape will only be used on the surface of the Game Boy.
Ajdust the cylinder
Step 4
Create a cube and use the parameters window again to adjust the shape so that it is roughly the same shape as half of the D-Pad.
Create a new Cube and adjust it
Step 5
With the new cube shape selected you can use the parameters window to adjust the size or the D-Pad. This object will need to be duplicated in order to create the second half of the D-Pad.
Adjust the new object
Step 6
To duplicate this shape, select the cube from the object list. Press the CTRL button on the keyboard and click and drag the cube object.
Place the duplicate cube object on the list. This way of duplicating an object means that both objects are exactly the same in exactly the same position.
Duplcate the new cube
Step 7
Rotate the new D-Pad object using the Rotate Tool and rotate it by exactly 90 degrees.
Rotate the object 90 degrees
Step 8
Make sure that you use the other camera views to ensure that the D-Pad placement is correct and moved to the right area.
Place the D-Pad onto the surface of the Game Boy
7. How to Create the Start & Select Buttons
Step 1
Because the start and select buttons have a very similar shape to the shape that was created for the background for the buttons, duplicate the same shape.
Do this by pressing and holding the CTRL button on the keyboard and clicking and dragging the object using the Move Tool.
Duplicate shape
Step 2
With the new object selected, use the Scale Tool to make the shape around the same size as the start and select buttons in the reference image.
Ensure that you click on the background instead of the coloured icons when using the tool if you want to scale uniformly.
Scale shape
Step 3
Use the Move Tool and combine it with the Points Selection Tool to move the rounded corners of the shape so that it fits the length of the start and select button (as shown in the background reference image).
Combine the points button with the move and selection tools
Step 4
Ensure the you have the object and Move Tool selected. Hold the CTRL button on the keyboard and click and drag the button to duplicate it.
Duplicate and space the shapes out
Step 5
Ensure that you use the other camera views to ensure that the start and select button placement is correct and moved to the right area.
Place buttons on to the surface of the Game Boy
8. How to Create the Speakers
Step 1
Because the speakers have a very similar shape to the shape that was created for the start and select buttons, we will be duplicating the same shape.
Do this by pressing and holding the CTRL button on the keyboard and clicking and dragging the object using the Move Tool.
Duplicate button
Step 2
Use the Rotate Tool to rotate the shape so that it fits the angle shown in the reference image.
Rotate button
Step 3
Use the Scale Tool so that the size roughly fits that of the speakers in the reference image.
Scale button
Step 4
Use the Move Tool and combine it with the Points Selection Tool to move the rounded corners of the shape so that it fits the length of the speakers (as shown in the background reference image).
Combine the points button with the move and selection tools
Step 5
Ensure that the length of the shape roughly fits that of the speakers in the reference image.
Lengthen the button
Step 6
Ensure the you have the object and Move Tool selected. Hold the CTRL button on the keyboard and click and drag the button to duplicate it.
Duplicate the shape
Step 7
Duplicate the object several times until looks roughly the same as the shape of the Game Boy speakers.
Duplicate the shape many times until you are satisfied
Step 8
Ensure that you use the other camera views to ensure that the placement is correct and moved to the right area.
Place shapes onto the surface of the Game Boy
9. How to use Boole
Step 1
Select Boole by clicking on the small arrow on the bottom right of the Array button at the top of the screen.
Select Boole from menu
Step 2
Select the objects that you want the Boole to effect. This will be the front part of the Game Boy and the speakers (which have been grouped together using Alt-G).
Put both objects into the Boole and make sure that the speakers group is placed below the Game Boy body.
Group objects under Boole
Step 3
By using the Boole create cut outs using the shapes created.
Cut out the speakers
Step 4
Use the different camera angles to double check the Game Boy model to make sure that it looks correct.
Final Game Boy model
Coming Next
In the second part of the the tutorial series, I’ll show you how to:
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