12-21-2020, 10:40 PM
Unreal Engine As A 3D Modeling & Sculpting Application
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application.png" width="1024" height="145" title="" alt="" /></div><div><p>The <a href="https://gamefromscratch.com/unreal-engine-4-26-released/">most recent releases</a> of Unreal Engine now include new beta Unreal Modeling Tools Editor Mode enabling you to create, sculpt and even texture entirely in Unreal Engine. If you want to check out the new features, you need to enable the plugin. Don’t worry, there are step by step instructions available below</p>
<p>In Unreal Engine, select Edit->Plugins.</p>
<p>In the Plugins dialog, filter by Model and locate and select Modeling Tools Editor Mode and click the Enabled checkbox.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application.png" alt="Modeling Tools Editor Mode in Unreal Engine" class="wp-image-24272" width="768" height="109"></figure>
<p>This will first prompt you if you want to continue due to it being an experimental feature. Allow this, then it will prompt you to restart Unreal Engine, click Restart Now.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-1.png" alt="New plugin restart Unreal Engine" class="wp-image-24273" width="768" height="48"></figure>
<p>Once your project has restarted, you can access the new modeling tools in the Modes menu by selecting Modeling.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-2.png" alt="Modeling Mode in Unreal Engine" class="wp-image-24275" width="464" height="257"></figure>
<p>Once enabled a new toolbar will be available with options for creating new geometry from primitives or other creation modes, tools for modifying and deforming as well as sculpting geometry and much more.</p>
<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="98" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-3.png" alt class="wp-image-24276"></figure>
<p>Go hands-on with the Unreal Modeling Tools Editor Mode plugin in the <a href="https://youtu.be/9SgD17vqU3A">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/9SgD17vqU3A?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</div>
</figure>
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</div>
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https://www.sickgaming.net/blog/2020/12/...plication/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application.png" width="1024" height="145" title="" alt="" /></div><div><p>The <a href="https://gamefromscratch.com/unreal-engine-4-26-released/">most recent releases</a> of Unreal Engine now include new beta Unreal Modeling Tools Editor Mode enabling you to create, sculpt and even texture entirely in Unreal Engine. If you want to check out the new features, you need to enable the plugin. Don’t worry, there are step by step instructions available below</p>
<p>In Unreal Engine, select Edit->Plugins.</p>
<p>In the Plugins dialog, filter by Model and locate and select Modeling Tools Editor Mode and click the Enabled checkbox.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application.png" alt="Modeling Tools Editor Mode in Unreal Engine" class="wp-image-24272" width="768" height="109"></figure>
<p>This will first prompt you if you want to continue due to it being an experimental feature. Allow this, then it will prompt you to restart Unreal Engine, click Restart Now.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-1.png" alt="New plugin restart Unreal Engine" class="wp-image-24273" width="768" height="48"></figure>
<p>Once your project has restarted, you can access the new modeling tools in the Modes menu by selecting Modeling.</p>
<figure class="wp-block-image size-large is-resized"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-2.png" alt="Modeling Mode in Unreal Engine" class="wp-image-24275" width="464" height="257"></figure>
<p>Once enabled a new toolbar will be available with options for creating new geometry from primitives or other creation modes, tools for modifying and deforming as well as sculpting geometry and much more.</p>
<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="98" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/unreal-engine-as-a-3d-modeling-sculpting-application-3.png" alt class="wp-image-24276"></figure>
<p>Go hands-on with the Unreal Modeling Tools Editor Mode plugin in the <a href="https://youtu.be/9SgD17vqU3A">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/9SgD17vqU3A?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</div>
</figure>
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</div>
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https://www.sickgaming.net/blog/2020/12/...plication/