6 hours ago
More details about the future of Unreal Engine 6 were revealed at Unreal Fest Tokyo 2026 building upon what we learned back in June. One tweet about the event certainly went viral:
The biggest things catching everyone’s attention here are the removal of Blueprints and C++ Gameplay Framework. We actually already knew this was coming, with a major twist… Blueprints and C++ Gameplay Framework aren’t simply being deprecated in Unreal Engine 6, they are being removed completely. More details from show attendee YuewuDev | 罗传月武:
There was also a bit of verification of the future (or lack thereof) of visual scripting in UEFN (and thus UE6):
![[Image: image-1024x649.png]](https://gamefromscratch.com/wp-content/uploads/2026/11/image-1024x649.png)
If the idea of doing gameplay programming in Unreal Engine 6 using a combination of the Verse programming language and AI prompting doesn’t appeal to you, you are going to be stuck with Unreal Engine 5.x going forward. On the topic of Unreal Engine 5.x, there was also this announcement:
We will have more details on Unreal Engine 5.9 when the preview is released. You can learn more about the future of Unreal Engine 6, the removal of Blueprints and the C++ Gameplay Framework and more in the
below.
Quote:Huh, they're also removing the option to use C++ for gameplay. pic.twitter.com/Hmto1MjQSg
— Procedural Minds (@ProceduralMinds) November 3, 2026
The biggest things catching everyone’s attention here are the removal of Blueprints and C++ Gameplay Framework. We actually already knew this was coming, with a major twist… Blueprints and C++ Gameplay Framework aren’t simply being deprecated in Unreal Engine 6, they are being removed completely. More details from show attendee YuewuDev | 罗传月武:
Quote:At the keynote of Unreal Fest Tokyo 2026 (November 3–4, 2026, Tokyo), Epic Games CEO Tim Sweeney announced significant changes for Unreal Engine 6 (UE6):
Blueprints (BP) and Actors will be removed (not merely deprecated) in UE6.
This is a shift from the earlier plan announced at Unreal Fest Chicago / State of Unreal in June 2026, where they were expected to remain in early versions and later be deprecated.
The C++ Gameplay Framework will also be abolished. Game logic will fully migrate to Verse + Scene Graph.
C++ will continue to be used for core engine systems (rendering, physics, etc.), but not for the gameplay framework.
Reasons given: higher development productivity, better content portability/interoperability across games and ecosystems, and stronger compatibility with AI-assisted development.
Epic reported significant efficiency gains from internal Verse-based work.
Tim Sweeney acknowledged it as a “painful change” and apologized to developers attached to Blueprints. He noted that Epic itself is experiencing the same pain (e.g., migrating Fortnite to Verse without service interruption).
Migration support: AI-powered conversion tools are planned to help transition from Blueprints/C++ to Verse (exact form TBD).
Projects already in development on UE5 can continue on the UE5 branch (including UE5.9 and future 5.x releases).
UE6 Early Access remains targeted for the end of 2027.
The event also features 30+ sessions covering games (Sega, ACE COMBAT 8, etc.), film, architecture, automotive, digital twins, UEFN, MetaHuman, and deep dives into Verse/Scene Graph.
Bottom line: UE6 is moving to a Verse-centric programming model and will remove the traditional Actor / Blueprint / C++ Gameplay Framework.
So, What do you thinks about these changes?
There was also a bit of verification of the future (or lack thereof) of visual scripting in UEFN (and thus UE6):
![[Image: image-1024x649.png]](https://gamefromscratch.com/wp-content/uploads/2026/11/image-1024x649.png)
If the idea of doing gameplay programming in Unreal Engine 6 using a combination of the Verse programming language and AI prompting doesn’t appeal to you, you are going to be stuck with Unreal Engine 5.x going forward. On the topic of Unreal Engine 5.x, there was also this announcement:
Quote:It’s official: 5.9 is happening and it's coming in Preview next week.
It’ll include improved AI workflows, web as a target platform, rendering and animation updates, plus more.
We’re making a few changes in 5.9 branch over on GitHub, and more will come in over the next few…
— Unreal Engine (@UnrealEngine) November 3, 2026
We will have more details on Unreal Engine 5.9 when the preview is released. You can learn more about the future of Unreal Engine 6, the removal of Blueprints and the C++ Gameplay Framework and more in the
below.

