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[Dev News] The Future of Unreal Engine 6 - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: [Dev News] The Future of Unreal Engine 6 (/thread-114446.html) |
[Dev News] The Future of Unreal Engine 6 - xSicKxBot - 11-04-2026 More details about the future of Unreal Engine 6 were revealed at Unreal Fest Tokyo 2026 building upon what we learned back in June. One tweet about the event certainly went viral: Quote:Huh, they're also removing the option to use C++ for gameplay. pic.twitter.com/Hmto1MjQSg The biggest things catching everyone’s attention here are the removal of Blueprints and C++ Gameplay Framework. We actually already knew this was coming, with a major twist… Blueprints and C++ Gameplay Framework aren’t simply being deprecated in Unreal Engine 6, they are being removed completely. More details from show attendee YuewuDev | 罗传月武: Quote:At the keynote of Unreal Fest Tokyo 2026 (November 3–4, 2026, Tokyo), Epic Games CEO Tim Sweeney announced significant changes for Unreal Engine 6 (UE6): There was also a bit of verification of the future (or lack thereof) of visual scripting in UEFN (and thus UE6): ![]() If the idea of doing gameplay programming in Unreal Engine 6 using a combination of the Verse programming language and AI prompting doesn’t appeal to you, you are going to be stuck with Unreal Engine 5.x going forward. On the topic of Unreal Engine 5.x, there was also this announcement: Quote:It’s official: 5.9 is happening and it's coming in Preview next week. We will have more details on Unreal Engine 5.9 when the preview is released. You can learn more about the future of Unreal Engine 6, the removal of Blueprints and the C++ Gameplay Framework and more in the below. |