01-13-2020, 01:28 PM
Video: Understanding the bottom-up design philosophy behind Crashlands
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/video-understanding-the-bottom-up-design-philosophy-behind-crashlands.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2018 GDC talk, Butterscotch Shenanigans’ Seth Coster breaks down the studio’s bottom-up design approach and discusses the implications for project and team management on games like <em>Crashlands</em>.</p>
<p>Coster offered fresh perspective on the indie game production process, sharing examples of how, through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds.</p>
<p>It was a fascinating talk, and now you can watch it for yourself (for free!) <a href="https://www.youtube.com/watch?v=WtDPNoVGZIw">via the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/01/...rashlands/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/video-understanding-the-bottom-up-design-philosophy-behind-crashlands.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2018 GDC talk, Butterscotch Shenanigans’ Seth Coster breaks down the studio’s bottom-up design approach and discusses the implications for project and team management on games like <em>Crashlands</em>.</p>
<p>Coster offered fresh perspective on the indie game production process, sharing examples of how, through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds.</p>
<p>It was a fascinating talk, and now you can watch it for yourself (for free!) <a href="https://www.youtube.com/watch?v=WtDPNoVGZIw">via the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/01/...rashlands/