05-21-2020, 06:29 PM
Video: How Ubisoft handled NPC voice design for The Division 2
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/video-how-ubisoft-handled-npc-voice-design-for-the-division-2.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2020 virtual talk Ubisoft’s Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like <em>Tom Clancy’s The Division 2</em>, as well as the pipeline and tools behind it. </p>
<p>It was an in-depth look at some of the challenges faced and overcome by the Voice Production team on a big, triple-A online, open-world game project.</p>
<p>If you didn’t catch it live earlier this year, good news: you can now watch Ritchie’s talk anytime you like <a href="https://www.youtube.com/watch?v=WXPWQFe8NYQ">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/05/...ivision-2/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/video-how-ubisoft-handled-npc-voice-design-for-the-division-2.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2020 virtual talk Ubisoft’s Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like <em>Tom Clancy’s The Division 2</em>, as well as the pipeline and tools behind it. </p>
<p>It was an in-depth look at some of the challenges faced and overcome by the Voice Production team on a big, triple-A online, open-world game project.</p>
<p>If you didn’t catch it live earlier this year, good news: you can now watch Ritchie’s talk anytime you like <a href="https://www.youtube.com/watch?v=WXPWQFe8NYQ">over on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/05/...ivision-2/