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News - Come to GDC and see how Untitled Goose Game’s levels were scouted!

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Come to GDC and see how Untitled Goose Game’s levels were scouted!

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/come-to-gdc-and-see-how-untitled-goose-games-levels-were-scouted.jpg" width="300" height="300" title="" alt="" /></div><div><p>One of the most exciting aspects of the game industry’s thriving indie scene is seeing innovators apply new tricks to solve old problems,&nbsp;and at the <a href="https://gdconf.com/?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">Game Developers Conference</a> in March one of the&nbsp;<em>Untitled Goose Game&nbsp;</em>devs will show you how a filmmaking background helped define the look of one of 2019’s standout indie darlings.</p>
<p>Notably, in a GDC 2020 <a href="https://gdconf.com/conference/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">Design track</a> talk on “<a href="https://schedule.gdconf.com/session/level-design-summit-google-maps-not-greyboxes-digital-location-scouting-for-untitled-goose-game/870577?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">Google Maps, Not Greyboxes: Digital Location Scouting for ‘<em>Untitled Goose Game</em>‘​</a>”&nbsp;(part of the Level Design Summit!) House House’s Jake Strasser will show you how he went location scouting (with the help of Street View) for real-world places that fulfilled the game’s design needs.</p>
<p>What’s so interesting about his method is the way in which this process ensured the level design of the goose game is a collage of real-world spaces – an interplay of intriguing requirements set by chosen source locations, level affordances, and aesthetic restrictions.</p>
<p>So come out to GDC and hear about this process and its benefits,&nbsp;find out which village in England the goose game is based on,&nbsp;get abehind the scenes look at bits of development, and hear some arguments about why it’s good to ground digital spaces in real places!</p>
<p><em><strong><a href="https://gdconf.com/attend/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">Register now for GDC 2020</a></strong></em></p>
<p>Next year&nbsp;<a href="http://www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">GDC 2020</a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) <a href="https://schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">session schedule</a> and your&nbsp;<a href="http://www.gdconf.com/attend/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">GDC&nbsp;pass options</a>&nbsp;—&nbsp;register early to lock in the best price!</p>
<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show’s <a href="http://gdconf.com/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech</strong></em></p>
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https://www.sickgaming.net/blog/2019/12/...e-scouted/
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