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News - What makes Hitman 2 levels tick? Find out at GDC 2019’s Level Design Workshop!

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What makes Hitman 2 levels tick? Find out at GDC 2019’s Level Design Workshop!

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/02/what-makes-hitman-2-levels-tick-find-out-at-gdc-2019s-level-design-workshop.jpg" width="200" height="200" title="" alt="" /></div><div><p>If you have any interest in level design you’ll want to check out the popular <a href="https://gdconf.com/tutorial/game-level-design?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19">Level Design Workshop</a> at the 2019 <a href="https://gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19">Game Developers Conference</a> next month, where you’ll get a chance to learn from folks who have worked on everything from big-budget blockbusters to arresting indie games.</p>
<p>Notably, if crafting believable, authentic levels where it feels like real people live and work is important to you, check out the GDC 2019 <a href="https://schedule.gdconf.com/filter-type/topic/design">Design track</a> talk on “<a href="https://schedule.gdconf.com/session/level-design-workshop-hitman-levels-as-social-spaces-the-social-anthropology-of-level-design/865179">‘<em>Hitman</em>‘ Levels as Social Spaces: The Social Anthropology of Level Design</a>.” </p>
<p>Presented by IO Interactive level designer Mette Podenphant Andersen, this Level Design Workshop session will consist of three sections. First, Mette will cover framing and the analysis that sparked a change in the way the <em>Hitman 2 </em>team approached level design.</p>
<p>Next, he will present an analysis of what happens when you look at game spaces as social spaces, and how that played out in the pre-production design of the levels in <em>Hitman 2</em>. </p>
<p>Finally, Mette will discuss how the results of this exercise resulted in coining some new phrases and concepts that affected <em>Hitman 2</em> from pre-production onward!</p>
<p>The Level Design Workshop will also play host to fantastic talks like “<a href="https://schedule.gdconf.com/session/level-design-workshop-building-new-york-in-marvels-spider-man-its-still-just-level-design/865584">Building New York in ‘Marvel’s Spider-Man’: It’s Still Just Level Design</a>“, in which Insomniac’s Josue Benavidez will share the fundamental level design principles that shaped <em>Marvel’s Spider-Man</em>, and “<a href="https://schedule.gdconf.com/session/level-design-workshop-rewarding-exploration-with-collectibles-and-gatherables/865182">Rewarding Exploration with Collectibles and Gatherables</a>“, a talk from writer and designer Leah Miller that’s all about the best ways to place collectible items and other gatherables in your levels. Don’t miss it!</p>
<p>For more details on these (and many more!) talks, check out the <a href="https://schedule.gdconf.com?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19">GDC 2019 Session Scheduler</a>. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. </p>
<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more <a href="https://gdconf.com/attend/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19">here</a>.​</strong></em></p>
<p><em><strong>For more details on GDC 2019 visit the show’s <a href="http://gdconf.com/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog">official website</a>, or subscribe to regular updates via <a href="http://www.facebook.com/GameDevelopersConference">Facebook</a>, <a href="https://twitter.com/Official_GDC">Twitter</a>, or <a href="http://feeds.feedburner.com/GameDevelopersConference">RSS</a>.</strong></em></p>
<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa</strong></em></p>
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