07-12-2020, 01:02 PM
Video: A game dev’s guide to organizing your levels and mechanics
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/07/video-a-game-devs-guide-to-organizing-your-levels-and-mechanics.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2018 session game dev Nathan Fouts looks at different methods to organize level designs and mechanics in a way that’s effective and easy to implement in your own game development process.</p>
<p>In his concise talk Fouts looked at a variety of options including spreadsheets, folder searches, and a specialized “level-search” tool created to examine levels in his game <em>Pig Eat Ball. </em></p>
<p>The anecdotes and examples he shared offered some useful perspective on how to better organize the game design process, and now you can learn about it yourself because Fout’s talk is available to <a href="https://www.youtube.com/watch?v=CEn44ZN4RLQ">watch for free on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/07/...mechanics/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/07/video-a-game-devs-guide-to-organizing-your-levels-and-mechanics.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2018 session game dev Nathan Fouts looks at different methods to organize level designs and mechanics in a way that’s effective and easy to implement in your own game development process.</p>
<p>In his concise talk Fouts looked at a variety of options including spreadsheets, folder searches, and a specialized “level-search” tool created to examine levels in his game <em>Pig Eat Ball. </em></p>
<p>The anecdotes and examples he shared offered some useful perspective on how to better organize the game design process, and now you can learn about it yourself because Fout’s talk is available to <a href="https://www.youtube.com/watch?v=CEn44ZN4RLQ">watch for free on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. </p>
</div>
https://www.sickgaming.net/blog/2020/07/...mechanics/